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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Skill_(Masters)&amp;diff=4586916</id>
		<title>Skill (Masters)</title>
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		<updated>2026-07-05T22:52:58Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* List of thematically named skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;skill&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スキル&#039;&#039;&#039; &#039;&#039;Skill&#039;&#039;) is an ability that a [[sync pair]] can have in [[Pokémon Masters EX]]. &lt;br /&gt;
&lt;br /&gt;
Most skills provide a dynamic effect in battle similar to {{Abilities}}. These come in three varieties: passive skills, grid skills, and [[lucky skill]]s. Sync pairs also have [[theme skill]]s, which activate before battle, and [[expedition skill]]s, which do not affect battle at all.&lt;br /&gt;
&lt;br /&gt;
Some skills also have skill ranks, indicated by a number at the end of the name. Higher numbers denote either a higher chance for a skill&#039;s effect to occur, an increase in the length of an effect&#039;s duration, or an increase in the number of times an effect occurs.&lt;br /&gt;
&lt;br /&gt;
==Types of skills==&lt;br /&gt;
===Passive===&lt;br /&gt;
A &#039;&#039;&#039;passive skill&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;パッシブスキル&#039;&#039;&#039; &#039;&#039;Passive Skill&#039;&#039;) is a skill that is innate to a sync pair and provides an effect in battle. Most sync pairs have multiple passive skills, up to a maximum of three passive skills. Master sync pairs, which are exclusively available through Master Fair sync pair scouts and {{mas|Battle Point|BP Sync Pair Super Vouchers}}, have a special fourth passive skill called a Master passive skill. Master passive skills have effects that increase the damage dealt and decrease the damage taken by the whole team, with their effects increasing based on the number of sync pairs on the team that share a certain theme skill. [[Arc suit]] sync pairs have two extra passive skills called arc suit passive skills, one of which functions like a master passive skill and the other which raises the type rebuff of the team and lowers the type rebuff of the opponent&#039;s team for a particular type. Fair-exclusive sync pairs, which are sync pairs exclusive to Poké Fair Scouts, as well as [[Scottie]]/[[Bettie]] and sync pairs exclusive to Gym Scout [[ticket scout]]s, can unlock a special fourth passive skill called a superawakened passive skill once they reach [[superawakening]] level 5.&lt;br /&gt;
&lt;br /&gt;
Sync pairs formed with {{mas|Egg Pokémon}} hatch with a random number of passive skills, but each Egg Pokémon of a given role ([[File:Masters Physical Strike.png|32px|link=]][[File:Masters Special Strike.png|32px|link=]] Strike, [[File:Masters Tech.png|32px|link=]] Tech, or [[File:Masters Support.png|32px|link=]] Support) always has the same first, second, and third passive skills.&lt;br /&gt;
&lt;br /&gt;
===Grid===&lt;br /&gt;
A &#039;&#039;&#039;grid skill&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ボ—ドスキル&#039;&#039;&#039; &#039;&#039;Board Skill&#039;&#039;) is a skill that provides an effect in battle and is only accessible to a playable sync pair via their [[sync grid]]. Each sync pair with an expanded sync grid can be customized to have a variety of grid skills, especially at move level 3 or higher. Additional grid skills can be added to a sync pair&#039;s sync grid through grid expansions, which traditionally occur on [[Pokémon Masters Day]].&lt;br /&gt;
&lt;br /&gt;
===Lucky===&lt;br /&gt;
{{main|Lucky skill}}&lt;br /&gt;
A lucky skill is a skill that provides an effect in battle and is only accessible to a playable sync pair using [[List of items in Pokémon Masters EX|Lucky Scrolls and Lucky Cookies]]. Each sync pair can have only one lucky skill active at a time, and sync pairs can stock up to two additional lucky skills that can be swapped into the active lucky skill slot at any time.&lt;br /&gt;
&lt;br /&gt;
===Theme===&lt;br /&gt;
{{main|Theme skill}}&lt;br /&gt;
A theme skill is another skill that is innate to a sync pair, but it only activates in single-player battles if at least two members of the team share a theme skill—they have no effect during co-op battles. When activated, a theme skill grants a stat bonus to [[type]]-specific damage, {{stat|Attack}} and {{stat|Special Attack|Sp. Atk}}, and/or {{stat|HP}} for the entire team.&lt;br /&gt;
&lt;br /&gt;
Prior to version 2.59.0, players could use Skill Spheres to upgrade theme skills up to level 4, providing stat greater bonuses. From version 2.59.0 onward, theme skills are always at their maximum level.&lt;br /&gt;
&lt;br /&gt;
===Expedition===&lt;br /&gt;
{{main|Expedition skill}}&lt;br /&gt;
An expedition skill is a skill that boosts or reduces the team&#039;s discovery levels on a [[Trainer Lodge]] expedition. It has no effect in battle.&lt;br /&gt;
&lt;br /&gt;
==Lists of skills==&lt;br /&gt;
===List of general passive, grid, and lucky skills===&lt;br /&gt;
The following is a list of passive, grid, and lucky skills currently usable by obtainable sync pairs.&lt;br /&gt;
{| class=&amp;quot;roundtable sortable mw-collapsible&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:left&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; rowspan=2 | Skill name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; colspan=7 | Skill type&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Passive&lt;br /&gt;
! Grid&lt;br /&gt;
! Lucky&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Absorbs&amp;quot; Hit: Attack ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Absorbs&amp;quot; Hit: Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Berry&amp;quot; MP 0: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Heals&amp;quot; Move: HP Recovery}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Heals&amp;quot; Move: Team Gradual Healing}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Heals&amp;quot; Move: Team HP Recovery (M)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Quick Move&amp;quot;: Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Quick Move&amp;quot;: Restore T-Move MP}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Quick Move&amp;quot;: Stat ↓2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Quick Move&amp;quot;: Sync CD ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Quick Move&amp;quot;: Sync CD ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1 on Opp Field &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1 on Opp Field &amp;amp; Hit: Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1 on Opp Field &amp;amp; Hit: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Restore &amp;quot;Berry&amp;quot; MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Special Boost}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Steel Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Sync CD ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Team Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: Fairy Rebuff ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: Ghost Zone &amp;amp; Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: No Stat ↑ on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: Normal Rebuff ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: Physical &amp;amp; Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: Psychic Terrain &amp;amp; Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Move Use: Team Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Move: Restore MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move on Opp: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move on Opp: Dragon Rebuff ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move on Opp: Fairy Rebuff ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move on Opp: Stat Ranks ↓ ×2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Hail}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Hoenn C (Def) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: HP Recovery (M)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: No Stat ↑ on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Poison Zone}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Restore &amp;quot;Berry&amp;quot; MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Restore &amp;quot;Quick Move&amp;quot; MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Restore B-Move MP}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Restore Status P-Move MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Sync Move Boost 10}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team Accuracy ↓ &amp;amp; Evasiveness ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team Damage Guard Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team HP Recovery (M)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team Physical &amp;amp; Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Unova C (Def) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Unova C (Phys) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Status P-Move MP 0: Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Status P-Move MP 0: Sync CD ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st T-Move: Defense ↑ &amp;amp; Sp. Def ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st T-Move: Paldea C (Def) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st T-Move: Sync CD ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st T-Move: Team Sp. Atk ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Time Half HP: Hail}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Time Take S-Move Hit: Team HP Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Damage Guard Next}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: HP Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Restore B-Move MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Restore Baneful Bunker MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Steel Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Team Crit Rate ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Team Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Team Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|2 P-Moves: Doom Desire}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Accuracy Ceiling}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Active Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Acuity}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Acumen}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Added Insult}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Adrenaline}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Aerial Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Afflict Dragon TR ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Afflicter&#039;s Fervor}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Aggravation}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Agile Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|All Ramped Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|[[All Stats ↓ Immunity P-Moves &amp;amp; S-Moves Crit (Skill)|All Stats ↓ Immunity &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; P-Moves &amp;amp; S-Moves Crit]]&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Allied Field Effect &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Allied Field Effect Accelerate}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Allied Field Effect Multiplier}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Allied Field Effect: Team Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Crit: Power ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Faints: Physical Boost}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Burned Opp: Special Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Confused Opp: MG ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Confused Opp: MG ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Flinching Opp: Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Flinching Opp: Sync Move Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Trapped Opp: HP Recovery}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Trapped Opp: Stat ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Poisons: Badly Poisoned}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Bug Zone: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Circle: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Circle: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Circle: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Circle: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Circle: Team Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Ghost Zone: Team Phys &amp;amp; Spec Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Grassy Terrain: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets WTZ: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets WTZ: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets WTZ: Team 1 of 5 Stats ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets WTZ: Team Special Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets WTZ: Team Speed ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Speed ↑: Moves ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Stat ↑: Sync Move Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Alola C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Alola C (Spec) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Alola C (Spec): S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Amped Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Antifreeze}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Antitoxin}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Arctic Arrival}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Armor Leech}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Arresting Glare}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Atmospheric Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Attack to the MAX}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Attack Trap}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|B-Move MP 0 &amp;amp; Non-B-Move Hit: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|B-Move: Restore T-Move MP}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Backfire}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bad Break}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Baffle Buff}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bamboozling Retaliation}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Barrel Roll}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Barricade}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Barricade Buddies}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bedazzle}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Beef Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Befuddle}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Benefactor}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Berserk Bunch}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Berserker}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Better Prepared}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Blind Spot}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Block and Charge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Block and Heal}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Block and Lunge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Blunting Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bob and Weave}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|BOGO}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Boiling Point}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bounce Back}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brain Brawn}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brain Gain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brain Sync}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brainpower}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brainteaser}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brainy Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brawling Acceleration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brawling Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brawling Opening Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brawn Gain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brawn Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brisk Bulwark}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brutal Clarity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brute Wits}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Buff Block Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Daunt}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Enigma}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Zone: All Stats ↓ Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Zone: Status Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Zone: Team Attack Move DR}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Build Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bulk Buster}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burn Boost (Special)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burn Synergy}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burned Down (Attack ↓, Sp. Def ↓)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burned Hit: MG ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burned Hit: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burst In}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Cakewalk}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Carry On}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalyst}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalytic Acceleration}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalytic Cure}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalytic Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalytic Kick}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalyzing Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalyzing Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Charged Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Charging Confusion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Charging Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Charging Sun}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Chase Down}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle Hit: Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle Hit: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: MG →}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Status Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Team All Stats ↓ Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Team Condition Nullification}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Team Crit Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Team S-Moves ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clear as Day}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clear Power-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clear Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clear View}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clearheaded}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clever Friend}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clock Out}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clutch Critical}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Cold Front}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Cold Snap}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Combo Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Comforting Hail}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Commanded Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Condition Nullification}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Conductive Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Confusion Boon}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Confusion Synergy}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Consolation Prize}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Crisis Countdown}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Crit-Hit Defense: Physical &amp;amp; Special DR}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critastrophe}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Affliction}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Charge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Clock}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Countdown}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Crit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Eye}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Ferocity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Focus}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Fortification}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Freebie}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Might}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Odds+}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Propulsion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Refresh}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Speed}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Squad}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Sting}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Will}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Criticonfuse}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Curative Confusion}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Danger Damage Guard}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Danger Dodge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark DF Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark DF on Opp &amp;amp; Hit: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark DF on Opp &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark DF on Opp &amp;amp; Hit: Speed ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark DF on Opp: Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Power}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Zone: All Stats ↓ Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Zone: Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Zone: Team Crit Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dashing Team}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dauntless}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut Damage Reduction (Physical)}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut or 1st S-Move: Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut or 1st S-Move: Sync CD ↓}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut Regen}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Dark S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Dark Zone}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Dragon S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Electric Terrain}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Field Special DR &amp;amp; Extension}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Field Special DR}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Fighting S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Galar C (Def) on Field &amp;amp; Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Ghost Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Grass Rebuff ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Grass S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Johto C (Spec) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Kanto C (Phys) &amp;amp; Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Normal Zone}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Poison DF}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Poison S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Rock S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Rock Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Sinnoh C (Def) on Field}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Sinnoh C (Spec) on Field &amp;amp; Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Sync Move Boost}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team 7 Stats ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Attack ↓}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Attack &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Badly Poisoned}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Physical &amp;amp; Special Boost}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Sleep}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Sync Move Boost}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Unova C (Def) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Def Posture: Team Defense ↓4}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Def Posture: Team Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Def Posture: Team Sp. Def ↓4}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Def Posture: Team Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Defense Crush}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Defense Destroyer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Demobilize}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Demoralize}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Demoralizing Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Desperate Measures}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Desperate Team Freebie}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Destructive Touch}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Devastation}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dire Rain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dirty Fighting}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dirty Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Disarm}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Disarmoring Retaliation}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Discombobulate}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Discourage}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Disenchanting Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dishearten}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Disheartening Shock}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dismay}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dizzying Power}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dominating Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Double Buffer}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Double Down}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Double Drop}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Down for a Freebie}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Down to Earth}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Downpour}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Downside Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Draconic Acceleration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Draconic Power}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Draconic Sync}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Drop Zone}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Zone: Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Zone: Interference Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Zone: P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Zone: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Drought Alert}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Durable}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dust Kicker}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dynamic Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Eagle Eye}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Earthen Opening Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Easy Pickings}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Easy Target}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Easy Target Charge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Easy Target Staggering Hit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electric Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electric Terrain Debut &amp;amp; Extension}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electric Terrain Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electric Terrain Hit: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electrorepulsion}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Emergency Barrier}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Emergency Huddle}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Empowering Command}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Empowering Overgrowth}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Endurance}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Endure Again}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Enfeeble}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Enlightenment}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Attack ↑ &amp;amp; Speed ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Johto C (Phys) &amp;amp; Team Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: No Stat ↑ on Field}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Sp. Atk ↑ &amp;amp; Evasiveness ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Sp. Atk ↑ &amp;amp; Sp. Def ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Sp. Atk ↑ &amp;amp; Speed ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Special Boost}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Sync Move Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Team Evasiveness ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Team Stat ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Escape Artist}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ethereal Entrance}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Evasive Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Evasive Strike}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Evasive Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|EX Rain: Fire P-, S-, Max Moves DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|EX Sunny: Water P-, S-, Max Moves DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Expand Reach}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Expanded Sync}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Extend Range}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Extra Special Ghost Damage}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fail Forward}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Faint: Ally HP Recovery (M)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fainting Cleanse}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Kingdom}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Power}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone Debut &amp;amp; Extension}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone Hit: Stat ↓ Twice}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone: Team All Stats ↓ Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone: Team Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fanfare}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fast Runner}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fast-Track}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ferocious Affliction}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ferocious Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ferocious Moves}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fierce Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fighting Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fighting Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fighting Zone Triage Tank}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fighting Zone &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fighting Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fire DF on Opp &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fire DF on Opp &amp;amp; Hit: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fire Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fire Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|First Aid}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|First Sync Defense ↓ All}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flabbergast}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flag Bearer}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flameproof}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fleet Feet}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flinch Hitter}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flood Alert}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flying Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flying Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flying Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flying Zone: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flying Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Focus Group}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Focus Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Follow-Through}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Force Field}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fortify}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fortuitous}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Foul Fighting}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Freevenge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Freeze Synergy}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Freezer Burn}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fresh Start}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Friend Care}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Friend Mend}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Friendly Shield}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fuel Economy}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Full First Aid}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Full-Bracing Command}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Full-Bracing Command+}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Full-Bracing P-Move}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Furious Brain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Furious Brawn}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fuzzy Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Galar C (Special) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ghost Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ghost Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Gloating Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Go Viral}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Gobsmack}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Good Form}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Good Night-mare}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grab Bag}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grand Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grappling Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grass Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Cushion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Tenacity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Terrain Debut &amp;amp; Extension}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Terrain Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Terrain Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Terrain: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Terrain: Team Condition Nullification}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Green Thumb}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Gritty}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Gritty Guardian}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone: Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone: MG →}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone: Team Condition Nullification}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grounding Wire}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Afflicter&#039;s Advantage}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Dragon Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Fire Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Fortification}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Gloat}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Grass Guard}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Moral Support}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Morale Boost}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Pep Talk}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Slapdash}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Spectacle}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Therapy}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Water Guard}}&lt;br /&gt;
|{{yes}} || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Guaranteed Triple}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Guarded Entry}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Guilt Trip}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail Alert}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail and Hearty}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail Bringer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail Hit: Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail Rally}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail: Interference Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail: P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail: Physical DR}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Half HP: Restore MP Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hard Knocks}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Harry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hassling Hit}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Haste}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hasty Hail}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Haunted Acceleration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Haunted Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Haunted Power}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Haymaker}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Head Start}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Headstrong}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healing Hail}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healing Hand}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healing Sun}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healing Superhit}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Benefits}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Buffer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Healing}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Power-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Strength}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Superhit}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Heavy Hail}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hem In}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hide and Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|High Five}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit and Heal}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Attack &amp;amp; Defense ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Attack ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Sp. Atk ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Stat ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Supereffective ↑ Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Confused Opp: Accuracy ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Frozen Opp: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Inter Opp: HP Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Inter Opp: Supereffective ↑ Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit No-Stat ↑ Opp: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Attack ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Defense ↓}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: HP Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Sp. Def ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Team Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Team HP Recovery}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Poisoned Opp: Attack ↓ &amp;amp; Hit Paralyzed Opp: Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Poisoned Opp: Defense &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Poisoned Opp: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Poisoned Opp: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Poisoned Opp: Stat ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Rebuff ↓ Opp: Free Move Next}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Reload}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Restrained Opp: Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Restrained Opp: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Restrained Opp: MG ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Restrained Opp: Supereffective ↑ Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Restrained Opp: Team 1 of 5 Stats ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Status Cond Opp: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Status Cond Opp: Stat ↓2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit the Gas}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Trapped Opp: Attack ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Trapped Opp: Sp. Def ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Trapped Opp: Speed ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Trapped Opp: Speed ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Special Boost ↑3}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: 3× Stat ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Accuracy ↓3}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Attack ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: B-Move MP Recovery (32)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Defense &amp;amp; Speed ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Defense ↓6}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Evasiveness ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Flinch &amp;amp; Paralyze}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Free Move Next/Special Boost ↑1}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: HP Recovery (M)}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: HP Recovery}}&lt;br /&gt;
|{{yes}} || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Interference (1 Kind)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Physical Boost ↑1 &amp;amp; Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Restore &amp;quot;Berry&amp;quot; MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Restore Status P-Move MP Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sp. Atk ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sp. Atk ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sp. Atk ↓4}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sp. Def ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sp. Def ↓6}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Special Boost ↑1}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Stat ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sync Move Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sync Move Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team Apply Status Change}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team Attack ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team Speed ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hoenn C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hoenn C (Phys) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hold and Hit}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hold Fast}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hold Hostage}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Honing Hit}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hostile Environment}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hot to the Touch}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|HP Advantage}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|HP Trade-Off}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hunker Down}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hunter&#039;s Instinct}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hype Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Plow}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Shell}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Zone: MG →}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Zone: Team Crit Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Zone: Team Special DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Zone: Team Status Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Icy Touch}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Impatient}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Impeding Strike}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Impervious}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Impose}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Inclement Intellect}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Indomitable}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Inertia}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Infliction Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Injured Damage Guard}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Injured Ferocity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Injured Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Pinch Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Pinch Special Boost}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Propulsion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Injured Propulsion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Insect Acceleration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Insect Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Insect Power}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Inspire Ire}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Insult to Injury}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Interference Immunity}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Interference Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Invigorating Hail}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Invigorating Shadow}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Johto C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Johto C (Phys) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Johto C (Phys): S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Johto C (Spec) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Kanto C (Spec) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|KO Opp: Allied Field MG →}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|KO Opp: Special Boost ↑2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Landing Pad}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Last Dash}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Last Word}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Leg Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Burn}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Confusion}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Flinch}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Freeze}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Paralysis}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Poison}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Sleep}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Trap}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lithe}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lithic Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lithic Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Locked-On Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lockstep}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Look Alive}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lucky Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lucky Seven}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mad Strength}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Master Healer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Barricade Buddies}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Conductivity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Countdown}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Damage Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Defense Crush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Double Down}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Group Therapy}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Healer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: 7 Stats ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Burn}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Team Apply Paralysis}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Team Interference}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Team Poison Rebuff ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Team Same-Type Rebuff ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Team Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Allied Field MG →}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Attack ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Defense ↑ &amp;amp; Sp. Def ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Dragon Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Special Boost}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Sync Move Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Team Attack ↑ &amp;amp; Team Sp. Atk ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Team Defense ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Team Free Move Next}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Team Physical &amp;amp; Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Team Sync Move Boost}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Regen}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Shielding Strikes}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Slip Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Static Shock}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Super Preparation}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Team Smarts}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Maximum Super Powered}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Metallic Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Metallic Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Metallic Power}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Metallic Surge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MG → On Field: Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MG → On Field: Team Condition Nullification}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MG → On Field: Team S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Midpoint Mend}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Might Afflicter}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mighty Affliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mighty Command}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mighty Friend}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mighty Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mighty Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Afflicter}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Boggler}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Brace}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Games}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Leech}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind over Matter}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Swell}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind&#039;s Eye}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mode Swing}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Moral Support}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Morale Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Morale Boost+}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move Gauge Refresh}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Attack ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: HP Recovery (M)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Physical Boost ↑1 &amp;amp; Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Sp. Def ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Supereffective ↑ Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Sync Move Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Sync Move Boost ↑4}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Opp: Attack ↓ &amp;amp;/ Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Attack ↑2 &amp;amp; Sp. Atk ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Crit Defense}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Damage Guard Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: MG ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: No Stat ↑ on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Physical Boost ↑2 &amp;amp; Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Physical Boost ↑3}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Sp. Atk ↑2 &amp;amp; Crit Rate ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Sync Move Boost ↑3}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Sync Move Boost ↑4}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Take Next &amp;quot;All&amp;quot; Move}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Attack ↑ &amp;amp; Speed ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Def ↑ &amp;amp; Sp. Def ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Supereffective ↑ Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Sync Move Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: User Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MP Refresh}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MP Regain}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MP Rekindle}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mutually Assured}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Natural Remedy}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Nerves of Steel}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Nervous Energy}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|No Quarter}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone: MG →}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone: Team All Stats ↓ Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone: Team Crit Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone: Team S-Moves ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Not Super Effective: Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Noxious Hit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Numbing Blow}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Obscuring Power}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Obscuring Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Offensive Defense}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|On a Roll}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|On the Ropes}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|On the Run}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|One with the Sun}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opening Blockade}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Burned: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Fail: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Fail: Team Stats ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Interference: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Paralyzed: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Poisoned: Max Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Poisoned: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Poisoned: Team P-Moves &amp;amp; S-Moves DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Rebuff ↓: P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Rebuff ↓: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Rebuff ↓: Team Moves ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Sp. Def ↓: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Speed ↓: Team P-Moves, S-Moves, Max Moves ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Status Cond: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Trapped: Team Moves ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opportunistic}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Outmuscle}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Outrun}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Outsmart}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Overpower}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Overwhelm}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move on Opp: Attack ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move on Opp: Defense ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move on Opp: Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move on Opp: Sp. Def ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move Stat Raises ×2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move/S-Move on Opp: Attack↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move/S-Move on Opp: Defense ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move/S-Move on Opp: Defense ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move/S-Move on Opp: Sp. Atk ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move/S-Move on Opp: Sp. Def ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move: Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Moves &amp;amp; Max Moves Expansion}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paldea C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paldea C (Defensive): Team Crit Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paldea C (Defensive): Team S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paldea C (Phys): S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paldea Rush}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Panic Button}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paralysis Synergy}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paralyzed Opp Fail ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Party Crashers}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pasio C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pasio C (Defensive): Team P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pass It On}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Peak Readiness}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pecking Order}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pep Rally}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Persisting Barrier}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Persisting Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Persisting Shield}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Phys Hit: Defense ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Physical Damage Reducer}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Physical Max Move: Physical Boost}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Piercing Blows}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Piercing Gaze}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinch Hitter}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinch Push}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinch-Burned Hit: HP Recovery (M)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinch: Damage Guard Next Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinch: Restore &amp;quot;Quick Move&amp;quot; MP Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinpoint Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pocket Sand}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison DF Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison DF on Opp: Team Moves ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison DF on Opp: Team S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Zone Hit: Stat ↓}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Zone: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Zone: Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison-Type Hit: Poison}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poisonous Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pokey Trap}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Positive Reinforcement}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Posthaste}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Potent Toxin}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Chain}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Combo}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Flux}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Hold}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Induction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Loving}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Plant}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Play}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Posture}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Reserves}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Siphon}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Precision}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Precision Pals}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Precognition}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Premonition}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Prep/Posture: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Prep/Posture: Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pressure Cooker}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Propeller}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Propelling Move}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Propelling Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Propulsion}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Psychic Freebie}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Psychic Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Psychic Stasis}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Psychic Terrain Debut &amp;amp; Extension}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Psychic Terrain: Team Condition Nullification}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pump Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Punishing Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Queue Cutter}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Quick Combo}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Quick Cure}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Quick Tempo}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Racing Rain}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Raging Rain}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rain Caller}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rain Gear}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Hit: Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Hit: Stat ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Mind-Blowing Strike}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Propulsion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Strike: MG ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy: Team S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ramming Speed}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ramp Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Randomizer&#039;s Raise}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ready for a Brawl}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ready for Anything}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rebuff Reducing Hit (Ground)}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rebuff Reducing Hit (Steel)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rebuff Reducing Hit (Weakness)}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Recharging Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Reckless Boost}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Recoil Removal}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Refreshing Rain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Refreshing Water Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rejuvenate}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Relentless}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restoring Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restrained Freebie}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restrained Power-Up}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restrained Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restrained Scope}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restraining Countdown}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restraining Sync-Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Retaliatory Stat Steal}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Revenge Boost}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ridicure}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ripple Effect}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rising Tide}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Risky Counter}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock DF Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock DF Power-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock DF on Opp: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone Status Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone: Team Crit Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone: Team Physical DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone: Team Special DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rude Awakening}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ruthless}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ruthless Toxin}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move on Opp: Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move on Opp: Paralyze}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move on Opp: Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move/Max Move: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move/Max Move: Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: 7 Stats ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Dark Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Field Special DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Fire DF}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: HP Recovery (M)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Ice Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Physical Boost ↑1 &amp;amp; Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Physical Boost ↑2 &amp;amp; Special Boost ↑2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Physical Boost ↑2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Poison DF}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Restore &amp;quot;Berry&amp;quot; MP}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Restore B-Move MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Restore T-Move MP}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Sync Move Boost ↑5}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team HP Recovery (M)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Phys &amp;amp; Spec Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Physical Boost ↑2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Special Boost ↑2 Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Stat ↑ Flip}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: User Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Safety Net}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Safety Tether}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Alert}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Blaster}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Castle}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Fortress}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Screen}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Shelter}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Slinger}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Summoner}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Superiority}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sands of Time}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sandstorm Hit: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sandstorm: P-Moves &amp;amp; S-Moves EZ Crit}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sandstorm: P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sandstorm: Team Special DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sandy Pep Rally}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Satisfied Snarl}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Satisfied Snicker}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Scholar&#039;s Sync (Sp. Def)}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Scorcher}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Scorching Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Scorching Touch}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Searing Quick Combo}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Searing Surge}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sedimentary}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Selfless}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sentry Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Set Allied/Entire Field Effect: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Set Allied/Entire Field Effect: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Set Allied/Entire Field Effect: Team Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shake Off}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shared Fortune}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shared Nightmare}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sharp Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sharp Teamwork}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sharpened Body}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sharpened Mind}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shielded}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shielding Infliction+}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shielding Strikes}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shifting Sand}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shifty Squad}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shifty Striker}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shock Factor}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shock Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shocked Hit Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shocking Slowdown}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shook}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shower Power}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shower Surge}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shower Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shuddering Snarl}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Single Sync Reload}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sinnoh C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sinnoh C (Spec) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sinnoh C (Spec): Team S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sinnoh Rush}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slippery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slippery Sidekicks}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slippery Slope}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slo-mo}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slo-pponent Sync}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slow Windup}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Smart Cookie}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Smarty-Pants}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Smokescreen Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Snaring Strike}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Snow Sentinel}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Snow Shelter}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Soften Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solar Flare}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solar Propulsion}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solar Shield}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solar Surge}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solar Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solarize}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solo Fanfare}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Soothing Sand}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Soup Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sp. Atk ↑: Max Moves ↑}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Spec Hit: Sp. Def ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Special Max Move: Special Boost}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Special Reserves}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speed Leech}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speed Skating}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speed ↑: Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speed ↓ Flip}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speeding Sun}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speedster&#039;s Sync}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speedy Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Spur On}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stacking Strike}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Staggering}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stalwart}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stamina Reserves}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Standfast}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat Leech}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat Reboot}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat Share}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat Up ×2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat ↓: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat ↓: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat&#039;s Quo}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Static Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Static Brush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Static Cling}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Static Shock}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stationary Target}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Status Cond: S-Moves ↑}}&lt;br /&gt;
|{{yes}} || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Status Immunity}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Status Move: Team Interference}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Status P-Move on Opp: Team ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Status P-Move on Poisoned Opp: Stat ↓×3}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steady Aim}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steady Resolve}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel DF on Opp &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel DF on Opp: Sync Power ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel Zone Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel Zone: Team Condition Nullification}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sterner Stuff}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stoic}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stop Hitting Yourself}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stout Heart}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strengthening Status}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Attack ↓}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Flinch}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Stat ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Sync Move Boost ↑1}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strong Start}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stupefication}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stupefier}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stupefy}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stupefying Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sudden Sprint}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sun &amp;amp; Fighting Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunbathe}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunburst}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sundering}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sundering Burn}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Disposition}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Hit: 2 Stats ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Hit: Attack ↓ &amp;amp; Defense ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Hit: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Sure Hit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny: Team Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny: Team P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny: Team Special DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunscreen}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Command}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Countdown}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Crit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Desperate}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Interference}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Powered}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Preparation}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Rain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Savvy}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Shadow}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Slowering Hit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Sun}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Syncer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Toxic}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Victory}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Supercharger}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Superduper}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Superduper Effective}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Supereffective: Interference (1 Kind)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Supreme Entry}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sure Hit &amp;amp; Recoil Removal}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sure Hit P-Moves &amp;amp; S-Moves Crit (Skill)|Sure Hit &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; P-Moves &amp;amp; S-Moves Crit]]&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Surging Sand}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Survivor Mentality}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Swag Bag}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Buff &amp;amp; Hit: Physical Boost ↑3}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Burst}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Cure}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Damage Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Defense ↓ All}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Emergency}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Free-for-All}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Heal Refill}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Induction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Morph}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Move: Team Speed ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Power Flux}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Quickening}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Regen}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Reload}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Snooze}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Stat Reboot}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Thinker}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Wall}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move MP 0 &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move MP 0 &amp;amp; Hit: Special Boost ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move MP 0 &amp;amp; Hit: Stat ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move MP 1 or More &amp;amp; Hit: Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Allied Field MG →}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Crit Defense}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: HP Recovery (M)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Special Boost ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Sync CD ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Team Free Move Next}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Team Phys &amp;amp; Spec Boost ↑1 Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Team Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Team Speed ↑ &amp;amp; Evasiveness ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Ignore Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Opp 1 of 5 Stats ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Opp Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Opp Poisoned}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Opp Speed ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Restore &amp;quot;Berry&amp;quot; MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Supereffective ↑ Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Team Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Trap Opponent}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take P/S-Move Hit &amp;amp; Half HP: Use Berry &amp;amp; HP Recovery}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take S-Move Hit: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take S-Move Hit: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take SE Hit: P-Move DR &amp;amp; S-Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Targets Maxed}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Alert Mind}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Altered Field Dodge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Antitoxin}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Attack ↓ Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Beef Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Body-Bracing Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Brain Buff}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Brain Gain}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Brainstorm}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Brawn Gain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Charged Slo-mo}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Charged Speed Drain}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Critical Command}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Critical Nightmare}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Critical Shock}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Dauntless Defender}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Debut Dash}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Def. Posture Physical ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Easy Target Speed Up}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Electric Current}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Evasive Maneuvers}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Evasive Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Fast-Track}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Fierce Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Fierce Infliction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team First Super Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Fist Bump}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Focus Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Full-Bracing Infliction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Gimme Five}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Grand Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Grassy Restoration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Hail Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Healing Entry}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Healing Superhit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Hit and Heal}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Hit Me Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Immunizing Command}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Inflict and Heal}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Limited Addition (Sp. Def)}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Limited Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Lucky Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team MAX Shielding Strikes}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team MAX/Sync Boost (Physical)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Mighty Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Mind Brace}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Mind-Bracing Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Mind-Bracing Infliction+}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Offensive Defense}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Outmuscle}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Pinpoint Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Power Induction}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Precision Strike}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Rain Coat}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Randomizer&#039;s Raise}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Rebuff ↓ Command (Dark)}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Riposte}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Move: HP Recovery}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Move: Restore B-Move MP}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Move: Restore Wide Guard MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Move: Team HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Move: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Moves Power ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Safe Start}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sandstorm Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sentry Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sharp Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Shielding Infliction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Shout}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sleep &amp;amp; Flinch Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Smart Command}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Smart Infliction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Smart Start}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Solar Immunity}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sp. Atk ↓ Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Speedy Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Staring Contest}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Stat Steal}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Stoic}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Strengthening Heal}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Strengthening Status}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sunbathe}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Supercharger}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Swift Reaction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sync Cure}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sync Regen}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sync Think}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Tough Luck}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Toughen Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Triage Tank}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Umbral Restoration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Unbending}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Underhanded Heal}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Verdant Defense Drain}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Verdant Physical DR}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Viral Haste}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Viral Hustle}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Weird Sp. Def Drain}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Weird Vibes}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Whimsical Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Whimsical Special DR}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Wide Awake}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Wise Entry}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Tenacity}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Terrain Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Terrify}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Third Act}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Tighten Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Too Prepared}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Torrential Tenacity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Tough Cookie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Tough Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toughen Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Towering Force}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toxic Chance}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toxic Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toxic Hit (Attack ↑)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toxic Hit (Speed ↑)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toxic Power}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trained Body}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trained Mind}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trainer Sync Redemption}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trap and Buff}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trap and Sync}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Triage Tank}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trip Twice}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trip Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trip Wire}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Tripping Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Troublemaker}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Turbo Charge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Turbo Turf}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Twofer}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Umbral Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Umbral Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Umbral Power}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Umbral Tenacity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unbending}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unbuffed Foe Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unbuffed Foe Staggering Hit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unbuffed Foe Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Underhanded Refresh}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unexpected Benefit ×2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unflappable}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unfortuitous}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unfortunate Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unhindered}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Defensive): S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Defensive): Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Phys) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Phys): Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Phys): S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Spec) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Spec): Team Crit Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Spec): Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unyielding}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Doom Desire: Team Same Stat ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Doom Desire: Team Same Stat ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Move When Ice Zone: Team HP Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move on Opp: Attack ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move on Opp: Defense ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move on Opp: Defense ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move on Opp: Sp. Def ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Stat ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Sync CD ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Team Accuracy ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Team Attack ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Team Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Team Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Unova Analysis: Restore B-Move MP}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Unova Passion: Sync CD ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Circle: Team Defense &amp;amp; Sp. Def ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Dark Zone: Team Special Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Grassy Terrain: Galar C (Phys) on Field}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Rain: Galar C (Spec) on Field}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Sunny W: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Sunny W: Galar C (Def) on Field}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Unova C (Spec): Team Attack ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Unova C (Spec): Team Sp. Atk ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Venomous}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Venomous Sync All}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Verdant Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Verdant Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Victory Charge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Victory Flex}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Victory Lap}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Vigilance}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Viral Hit}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Virulent Toxin}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Watch for Ice}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Water Crush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Water Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Water Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weakening Fire}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weather Buff}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weather Surge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weather Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weather Wipe}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weathered Warrior}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weigh Down}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Charge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Might}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Shield}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Vibes}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird World}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Whimsical Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Whimsical Power}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Whimsical Stability}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Whimsical Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Wide Awake}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Wide Open}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Winter Coat}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Wise Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Witty Comeback}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Witty Hit}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Wounded Power}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Wounded Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|WTZ Change: MG →}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|WTZ Change: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|WTZ Change: Team S-Moves ↑}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Zero In}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of thematically named skills===&lt;br /&gt;
{{incomplete|section|Missing some base skills (if applicable) and skill ranks}}&lt;br /&gt;
{{Dynamic List|month}}&lt;br /&gt;
The following skills hold certain distinctions from other currently obtainable passive, grid, and lucky skills. They follow a naming scheme similar to superawakened passive skills in that they directly reference the Trainer or Pokémon in the sync pair it is attributed to. The thematic naming scheme is also reflected across all non-English languages, which otherwise explicitly describe the skill&#039;s effects. Generally, these skills are unique to a single sync pair, though they can be shared by a group of sync pairs that that are thematically related; for example,{{sync|Akari|Samurott}} and{{sync|Rei|Decidueye}} share {{sk|Survey Corps Teachings}} in reference to their membership in the {{DL|Galaxy Team|Survey Corps}}. These skills are available as passive skills, though they can also be introduced as grid skills in sync grid expansions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable mw-collapsible&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Skill name (Japanese)&lt;br /&gt;
! Sync pair(s)&lt;br /&gt;
! Skill effect&lt;br /&gt;
! Base skill(s)&lt;br /&gt;
|-&lt;br /&gt;
| 10,000 Light-Years Too Early&amp;lt;br&amp;gt;(一万光年はやい挑戦)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brock|arc=y|pokemon=Onix}}&lt;br /&gt;
| Raises the user&#039;s Attack by six stat ranks the first time it enters a battle each battle. Applies the Enduring effect to the user if its HP is full when it enters a battle. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| Debut: Attack ↑ 6&amp;lt;hr&amp;gt;{{sk|Endurance}}&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| A Little Nibble&amp;lt;br&amp;gt;(ちょっとつまみ食い)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Victor|alt=Palentine&#039;s 2024|filename=Victor Palentines 2024|pokemon=Greedent}}&lt;br /&gt;
| Reduces MP by one for the user&#039;s moves that have the Berry effect tag and grants all of the following effects when the user&#039;s HP is left at half or below after it is hit by an attack move or sync move: Restores the user&#039;s HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.&lt;br /&gt;
| Take P/S-Move Hit &amp;amp; Half HP: &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; HP Recovery 4&amp;lt;hr&amp;gt;Take P/S-Move Hit &amp;amp; Half HP: &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Durable 9&lt;br /&gt;
|-&lt;br /&gt;
| A Place Where Two Worlds Overlap&amp;lt;br&amp;gt;(二つの世界が混じる場所)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|sygna=y|alt=Renegade|pokemon=Giratina|pokemonnum=0487A}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Ghost Zone the first time the user&#039;s attack move is successful each battle. Turns the field of play&#039;s zone into a Ghost Zone the first time the user&#039;s sync move is used each battle. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.&lt;br /&gt;
| 1st Hit: Ghost Zone&amp;lt;hr&amp;gt;1st S-Move: Ghost Zone&amp;lt;hr&amp;gt;{{sk|Ghost Zone Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| A Taste of Thine Own Poison&amp;lt;br&amp;gt;(ポイズン食らわば皿まで！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Atticus|pokemon=Revavroom}}&lt;br /&gt;
| Reduces damage when an ally is hit by an attack move or sync move from an opponent that is poisoned or badly poisoned. Reduces damage taken by allies from super effective moves and super effective sync moves.&lt;br /&gt;
| Opp Poisoned: Team P-Moves &amp;amp; S-Moves DR 2&amp;lt;hr&amp;gt;Take SE Hit: Team P-Moves &amp;amp; S-Moves DR 5&lt;br /&gt;
|-&lt;br /&gt;
| Add Some Color!&amp;lt;br&amp;gt;(着色に取りかかるぞ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brassius|pokemon=Sudowoodo}}&lt;br /&gt;
| Turns the field of play&#039;s terrain into Grassy Terrain the first time the user&#039;s Grass-type attack move is successful each battle. Lowers the target&#039;s Grass Type Rebuff by one rank the first time the user&#039;s Grass-type attack move is successful each battle. Turns the field of play&#039;s zone into a Rock Zone the first time the user&#039;s Rock-type attack move is successful each battle. (A Rock Zone powers up Rock-type attacks.) Lowers the target&#039;s Rock Type Rebuff by one rank the first time the user&#039;s Rock-type attack move is successful each battle.&lt;br /&gt;
| 1st Grass-Type Hit: Grassy Terrain &amp;amp; Grass Rebuff ↓&amp;lt;hr&amp;gt;1st Rock-Type Hit: Rock Zone &amp;amp; Rock Rebuff ↓&lt;br /&gt;
|-&lt;br /&gt;
| Advantageous Abundance&amp;lt;br&amp;gt;(豊かな恵みの活用方法)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Samson Oak|pokemon=Exeggutor|pokemonnum=0103A}}&lt;br /&gt;
| Grants all of the following effects when the user uses Sitrus Berry: Makes opponents target the user for a short time. Applies the Take Next &amp;quot;All&amp;quot; Move effect to the user. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Sitrus Berry: Inspire Ire&amp;lt;hr&amp;gt;Sitrus Berry: Take Next &amp;quot;All&amp;quot; Move&amp;lt;hr&amp;gt;Sitrus Berry: Team Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Akala Ocean Breeze&amp;lt;br&amp;gt;(アーカラの潮風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lana|sygna=y|pokemon=Tapu Lele}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
| Ally Sets WTZ: Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Alola to You!&amp;lt;br&amp;gt;(アローラでみんな仲良し！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Selene|alt=Alt.|filename=Selene Alt|pokemon=Nihilego}}&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of the user&#039;s moves. When an opponent&#039;s stat is lowered by the additional effects of the user&#039;s moves, it is lowered by double the stat ranks.&lt;br /&gt;
| {{sk|Unexpected Benefit ×2}}&lt;br /&gt;
|-&lt;br /&gt;
| Amped and Vibed&amp;lt;br&amp;gt;(痛快でハイな歌声)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Roxie|sygna=y|pokemon=Toxtricity}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Poison Zone the first time the user&#039;s max move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.&lt;br /&gt;
| Max Move: Poison Zone&amp;lt;hr&amp;gt;{{sk|Poison Zone Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| An All-Out Offensive!&amp;lt;br&amp;gt;(攻めて　攻めまくる　ことよ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Misty|arc=y|pokemon=Starmie}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when it applies Kanto Circle (Special) to the allied field of play. Increases the user&#039;s Special Moves ↑ Next effect by one rank when it applies Kanto Circle (Special) to the allied field of play.&lt;br /&gt;
| User Sets Kanto C (Spec): Sync CD ↓ 1&amp;lt;hr&amp;gt;User Sets Kanto C (Spec): Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Flutter&amp;lt;br&amp;gt;(古代の羽ばたき)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Iono|alt=Fall 2024|pokemon=Flutter Mane}}&lt;br /&gt;
| Grants all of the following effects when the user uses Booster Energy or an ally turns the weather sunny: Increases the user&#039;s Special Moves ↑ Next effect by one rank. Restores 1 MP of the user&#039;s buddy move.&lt;br /&gt;
| Booster Energy: Special Boost &#039;&#039;&#039;↑&#039;&#039;&#039;1 9&amp;lt;hr&amp;gt;Booster Energy: Restore B-Move MP 9&amp;lt;hr&amp;gt;Ally Sets Sunny W: Physical Boost &#039;&#039;&#039;↑&#039;&#039;&#039;2 9&amp;lt;hr&amp;gt;Ally Sets Sunny W: Restore B-Move MP 9&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Scream&amp;lt;br&amp;gt;(古代の雄叫び)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nemona|sygna=y|pokemon=Scream Tail}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when it uses Booster Energy or an ally turns the weather sunny.&lt;br /&gt;
| Booster Energy: Physical Boost &#039;&#039;&#039;↑&#039;&#039;&#039;2 9&amp;lt;hr&amp;gt;Ally Sets Sunny W: Physical Boost &#039;&#039;&#039;↑&#039;&#039;&#039;2 9&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Thunder&amp;lt;br&amp;gt;(古代の雷鳴)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Iono|sygna=y|pokemon=Raging Bolt}}&lt;br /&gt;
| Restores one MP for the user&#039;s moves that have the Quick Move effect tag when it uses Booster Energy or an ally turns the weather sunny.&lt;br /&gt;
| Booster Energy: Restore &amp;quot;Quick Move&amp;quot; MP 1&amp;lt;hr&amp;gt;Ally Sets Sunny W: Restore &amp;quot;Quick Move&amp;quot; MP 1&lt;br /&gt;
|-&lt;br /&gt;
| Apex Explosion&amp;lt;br&amp;gt;(最高潮の爆風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|sygna=y|pokemon=Lugia}}&lt;br /&gt;
| Increases the user&#039;s Special Moves ↑ Next effect by three ranks when its Trainer uses a move. Increases the user&#039;s Sync Move ↑ Next effect by five ranks when its Trainer uses a move.&lt;br /&gt;
| T-Move: Special Boost ↑3 9&amp;lt;hr&amp;gt;T-Move: Sync Move Boost ↑5 9&lt;br /&gt;
|-&lt;br /&gt;
| Appetizing Super-Spicy Cooking&amp;lt;br&amp;gt;(食欲そそる激辛料理)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arven|alt=Holiday 2025|pokemon=Scovillain}}&lt;br /&gt;
| Reduces MP by one for the user&#039;s moves that have the Berry effect tag and reduces its sync move countdown by one after your team&#039;s sync pair uses their sync move.&lt;br /&gt;
| Team S-Move: &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Sync CD ↓2&lt;br /&gt;
|-&lt;br /&gt;
| Archer&#039;s Proposal&amp;lt;br&amp;gt;(アポロの提案)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Archer|pokemon=Houndoom}}&lt;br /&gt;
| Lowers the Speed of all opposing sync pairs by one stat rank when the user&#039;s attack move is successful. Lowers the Speed of all opposing sync pairs by two stat ranks after using the user&#039;s sync move.&lt;br /&gt;
| {{sk|Trip Up|9}}&amp;lt;hr&amp;gt;S-Move: Team Speed ↓2 9&lt;br /&gt;
|-&lt;br /&gt;
| Ariana&#039;s Coercion&amp;lt;br&amp;gt;(アテナの威圧)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ariana|pokemon=Arbok}}&lt;br /&gt;
| Lowers the Attack and Sp. Atk of all opposing sync pairs by two stat ranks the first time the user enters a battle each battle.&lt;br /&gt;
| Debut: Team Attack ↓ &amp;amp; Sp. Atk ↓ 2&lt;br /&gt;
|-&lt;br /&gt;
| Arven&#039;s Special Hot Sauce&amp;lt;br&amp;gt;(ペパー特製　ホットチリソース)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arven|alt=Holiday 2025|pokemon=Scovillain}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by two after using its sync move while the remaining MP for its moves that have the Berry effect tag is one or more.&lt;br /&gt;
| &amp;quot;Berry&amp;quot; MP ≧ 1 &amp;amp; Sync: Sync CD ↓2&lt;br /&gt;
|-&lt;br /&gt;
| Ash&#039;s Passion&amp;lt;br&amp;gt;(サトシの熱気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ash|pokemon=Pikachu}}&lt;br /&gt;
| Powers up the user&#039;s Thunder. Decreases the amount of move gauge slots the user needs to use Thunder by one. The user&#039;s Thunder never misses.&lt;br /&gt;
| Thunder Power ↑&amp;lt;hr&amp;gt;Thunder: Fuel Economy 1&amp;lt;hr&amp;gt;Thunder Sure Hit&lt;br /&gt;
|-&lt;br /&gt;
| Ash&#039;s Tenacity&amp;lt;br&amp;gt;(サトシの根性)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ash|pokemon=Pikachu}}&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it. When the user&#039;s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again.&lt;br /&gt;
| {{sk|Endurance}}&amp;lt;hr&amp;gt;{{sk|Endure Again}}&lt;br /&gt;
|-&lt;br /&gt;
| Assisstant&#039;s Observations&amp;lt;br&amp;gt;(博士助手の観察結果)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bianca|alt=Champion|pokemon=Virizion}}&lt;br /&gt;
| Raises the Speed and evasiveness of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
| Hit: Team Speed ↑ &amp;amp; Evasiveness ↑ 9&lt;br /&gt;
|-&lt;br /&gt;
| Attack Program&amp;lt;br&amp;gt;(こうげきプログラム)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gladion|alt=Academy|pokemon=Porygon-Z}}&lt;br /&gt;
| Powers up the user&#039;s Hyper Beam. The user&#039;s Hyper Beam never misses.&lt;br /&gt;
| Hyper Beam Power ↑ 5&amp;lt;hr&amp;gt;Hyper Beam Sure Hit&lt;br /&gt;
|-&lt;br /&gt;
| Bad-to-Worse Hex&amp;lt;br&amp;gt;(弱り目にたたりめ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|pokemon=Spiritomb}}&lt;br /&gt;
| The power of the user&#039;s Hex is doubled when the target is affected by a status condition. Restores 32 MP of the user&#039;s buddy move when its Hex is successful.&lt;br /&gt;
| Opp Status Cond: Hex Power ×2&amp;lt;hr&amp;gt;Hex: B-Move MP Recovery (32) 9&lt;br /&gt;
|-&lt;br /&gt;
| Ballonlea Teachings&amp;lt;br&amp;gt;(アラベスクの教え)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|alt=Champion|pokemon=Articuno|pokemonnum=0144G}}&lt;br /&gt;
| Restores 1 MP of the user&#039;s moves after your team&#039;s sync pair uses their sync move.&lt;br /&gt;
| Team S-Move: Restore MP 9&lt;br /&gt;
|-&lt;br /&gt;
| Battle Enthusiast&#039;s Whirlwind&amp;lt;br&amp;gt;(バトル好きが起こす旋風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|pokemon=Tornadus}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Reduces the user&#039;s sync move countdown by one the first time its sync move is used each battle. Turns the field of play&#039;s zone into an EX Flying Zone the first time the user&#039;s attack move is successful each battle. (An EX Flying Zone powers up Flying-type attacks.)&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Adrenaline|1}}&amp;lt;hr&amp;gt;1st Hit: EX Flying Zone&lt;br /&gt;
|-&lt;br /&gt;
| Beautifully Flowing Water&amp;lt;br&amp;gt;(華麗なるみずの動き)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Akari|alt=Summer 2026|pokemon=Manaphy}}&lt;br /&gt;
| Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Restores an ally&#039;s HP by approximately 10% of its maximum HP when its attack move is successful while the weather is rainy.&lt;br /&gt;
| {{sk|Flood Alert|3}}&amp;lt;hr&amp;gt;Rainy Ally Hit: HP Recovery 9&lt;br /&gt;
|-&lt;br /&gt;
| Becalming Beauty&amp;lt;br&amp;gt;(心を癒す美しさ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|alt=Summer 2025|pokemon=Milotic|pokemonnum=0350 f}}&lt;br /&gt;
| The user&#039;s Defense and Sp. Def increase 50% when it is affected by a status condition. Protects the user from damage due to being burned. Except in certain circumstances, removes all status conditions from the user and fully restores its HP just before it faints the first time each battle while it is affected by a status condition.&lt;br /&gt;
| Status Cond: Def &amp;amp; Sp.Def ↑ 4&amp;lt;hr&amp;gt;Burn Damage Immunity&amp;lt;hr&amp;gt;Status Cond &amp;amp; 1st Faint: Shake Off&amp;lt;hr&amp;gt;Status Cond &amp;amp; 1st Faint: Full HP Recovery&lt;br /&gt;
|-&lt;br /&gt;
| Been Through Enough&amp;lt;br&amp;gt;(重ねてきた苦労)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Alder|arc=y|pokemon=Volcarona}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Benga|pokemon=Volcarona}}&lt;br /&gt;
| The user&#039;s moves never miss. Increases the user&#039;s Special Moves ↑ Next effect by one rank when an ally turns the field of play&#039;s zone into a Bug Zone.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Ally Sets Bug Zone: Special Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Better Than Perfect Opportunity&amp;lt;br&amp;gt;(ベストすぎるチャンス)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nate|alt=Champion|pokemon=Haxorus|pokemonnum=0612 s}}&lt;br /&gt;
| Restores 1 MP of the user&#039;s buddy move after your team&#039;s sync pair uses their sync move. Increases the user&#039;s Physical Moves ↑ Next effect by one rank after your team&#039;s sync pair uses their sync move.&lt;br /&gt;
| {{sk|Team S-Move: Restore B-Move MP|9}}&amp;lt;hr&amp;gt;Team S-Move: Physical Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Black Steel in Galar Skies&amp;lt;br&amp;gt;(ガラルの空を飛ぶ黒鋼)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Sonia|alt=Academy|pokemon=Corviknight}}&lt;br /&gt;
| Grants all of the following effects when the user turns the field of play&#039;s zone into a Steel Zone: Reduces the user&#039;s sync move countdown by one. Applies Galar Circle (Defensive) to the allied field of play. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.&lt;br /&gt;
| User Sets Steel Zone: Sync CD ↓ 1&amp;lt;hr&amp;gt;User Sets Steel Zone: Galar C (Def) on Field&amp;lt;hr&amp;gt;User Sets Steel Zone: Team Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Blades of the Future&amp;lt;br&amp;gt;(未来の鋼刃)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|sygna=y|pokemon=Iron Valiant}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks when it uses Booster Energy or an ally turns the field of play&#039;s terrain into Electric Terrain.&lt;br /&gt;
| Use Booster Energy: Phys &amp;amp; Spec Boost ↑3 9&amp;lt;hr&amp;gt;Ally Sets Electric Terrain: Phys &amp;amp; Spec Boost ↑3 9&lt;br /&gt;
|-&lt;br /&gt;
| Blazing Sunlight Transformation&amp;lt;br&amp;gt;(強い日差しが与えた変化)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Samson Oak|pokemon=Exeggutor|pokemonnum=0103A}}&lt;br /&gt;
| Restores one MP of the user&#039;s moves that have the Berry effect tag when it uses Sitrus Berry while the weather is sunny. Has a chance (50%) of restoring one MP of the user&#039;s moves that have the Berry effect tag when it uses Sitrus Berry while the weather is not sunny.&lt;br /&gt;
| Sunny &amp;amp; Use Sitrus Berry Restore &amp;quot;Berry&amp;quot; MP 9&amp;lt;hr&amp;gt;Use Sitrus Berry: Restore &amp;quot;Berry&amp;quot; MP 4&lt;br /&gt;
|-&lt;br /&gt;
| Blessings of the Fieldlands&amp;lt;br&amp;gt;(原野の恵み)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Mai|pokemon=Munchlax}}&lt;br /&gt;
| Restores the HP of all allied sync pairs when the user is hit by an attack move while the zone is a Normal Zone. Restores the user&#039;s HP by approximately 20% of its maximum HP when it is hit by a sync move while the zone is a Normal Zone.&lt;br /&gt;
| Normal Zone &amp;amp; Take Hit: Team HP Recovery 9&amp;lt;hr&amp;gt;Normal Zone &amp;amp; Take S-Move Hit: HP Recovery 2&lt;br /&gt;
|-&lt;br /&gt;
| Blossoming Talent&amp;lt;br&amp;gt;(花開く才能)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marley|alt=Palentine&#039;s 2025|filename=Marley Palentines 2025|pokemon=Shaymin}}&lt;br /&gt;
| Raises the user&#039;s accuracy and critical-hit rate by one stat rank when its move is successful. Charges the user&#039;s move gauge by two when its move is successful.&lt;br /&gt;
| Move: Accuracy ↑ &amp;amp; Crit Rate ↑ 9&amp;lt;hr&amp;gt;{{sk|Move: MG ↑2|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Blue Power Awakening&amp;lt;br&amp;gt;(藍色の力の覚醒)&lt;br /&gt;
| {{MastersIcon/Table|trainer=May|alt=Champion|pokemon=Kyogre|pokemonnum=0382 s}}&lt;br /&gt;
| Become Primal Kyogre until the end of battle the first time the user enters a battle each battle.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Bolder Sister&amp;lt;br&amp;gt;(勝気で強気なお姉ちゃん)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|pokemon=Sinistcha}}&lt;br /&gt;
| Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful.&lt;br /&gt;
| {{sk|Hit: Team Attack ↑ &amp;amp; Sp. Atk ↑|9}}&amp;lt;hr&amp;gt;{{sk|Combo Freebie|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Bouquet Gift&amp;lt;br&amp;gt;(贈る花束)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Erika|alt=Palentine&#039;s 2025|filename=Erika Palentines 2025|pokemon=Lurantis}}&lt;br /&gt;
| Restores one MP of the user&#039;s moves that have the Berry effect tag when it successfully attacks with Leaf Storm.&lt;br /&gt;
| Leaf Storm: Restore &amp;quot;Berry&amp;quot; MP 9&lt;br /&gt;
|-&lt;br /&gt;
| Boy from Pallet Town&amp;lt;br&amp;gt;(マサラタウンの　しょうねん)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=1996|pokemon=Pikachu}}&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by six stat ranks the first time it enters a battle each battle. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| Debut: Sp. Atk ↑ 6&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| Brightly Burning Confidence&amp;lt;br&amp;gt;(燃えあがる　頼もしさ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kabu|pokemon=Ninetales}}&lt;br /&gt;
| Powers up the Fire-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Fire Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Burning Dance&amp;lt;br&amp;gt;(ダンシングヒート)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Adaman|alt=Special Costume|pokemon=Ursaluna}}&lt;br /&gt;
| Powers up the user&#039;s moves when it is affected by a status condition. Ignores the reduction of the user&#039;s Attack due to being burned.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burning Up!&amp;lt;br&amp;gt;(燃 え て き た！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Chili|pokemon=Simisear}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by 2 ranks when an ally applies a circle to the allied field of play.&lt;br /&gt;
| {{sk|Ally Sets Circle: Physical Boost ↑2|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Business Opportunity&amp;lt;br&amp;gt;(商いのチャンス)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|pokemon=Togepi}}&lt;br /&gt;
| Lowers one of the target&#039;s following stats by one stat rank at random when the user&#039;s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user&#039;s move gauge by one when its attack move hits.&lt;br /&gt;
| {{sk|Unfortuitous|9}}&amp;lt;hr&amp;gt;{{sk|Recharging Strike|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Calm Fighter Water Transformation&amp;lt;br&amp;gt;(静かな闘志でみずへんげ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Calem|alt=Champion|pokemon=Greninja|pokemonnum=0658 s}}&lt;br /&gt;
| Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Caring Iron Guard&amp;lt;br&amp;gt;(鉄壁ガードの思いやり)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Jasmine|alt=Academy|pokemon=Forretress}}&lt;br /&gt;
| Grants all of the following effects the first time the user applies Johto Circle (Special) to the allied field of play each battle: Raises the Sp. Atk of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Applies the Enduring effect to all allied sync pairs.&lt;br /&gt;
| 1st Time User Sets Johto C (Spec): Team Sp. Atk ↑ 4&amp;lt;hr&amp;gt;1st Time User Sets Johto C (Spec): Team Crit Rate ↑ 3&amp;lt;hr&amp;gt;1st Time User Sets Johto C (Spec): Team Endure&lt;br /&gt;
|-&lt;br /&gt;
| Carve My Name into History&amp;lt;br&amp;gt;(歴史に刻む名前)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|sygna=y|pokemon=Iron Valiant}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time its Physical Moves ↑ Next effect is rank six or higher each battle. Increases the user&#039;s Special Moves ↑ Next effect by three ranks the first time its Special Moves ↑ Next effect is rank six or higher each battle.&lt;br /&gt;
| 1st Physical Boost ≧ 6: Sync CD ↓ 3&amp;lt;hr&amp;gt;1st Special Boost ≧ 6: Special Boost 3&lt;br /&gt;
|-&lt;br /&gt;
| Catch of a Lifetime&amp;lt;br&amp;gt;(生涯忘れないファイト)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lana|alt=New Year&#039;s 2026|filename=Lana New Year 2026|pokemon=Dondozo|pokemonnum=0977 s}}&lt;br /&gt;
| The more the user&#039;s stats are raised, the more it reduces damage when the user is hit by an attack move.&lt;br /&gt;
| Stat ↑: P-Move DR&lt;br /&gt;
|-&lt;br /&gt;
| Champion Time!&amp;lt;br&amp;gt;(チャンピオン　タイム！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leon|arc=y|pokemon=Charizard}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three after using its max move. Increases the user&#039;s Special Moves ↑ Next effect by three ranks after using its max move.&lt;br /&gt;
| {{sk|MAX Countdown|3}}&amp;lt;hr&amp;gt;{{sk|Max Move: Special Boost|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Champion Who Hears the Cheers&amp;lt;br&amp;gt;(熱狂の声に応える王者)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leon|arc=y|pokemon=Charizard}}&lt;br /&gt;
| When the user&#039;s sync move or max move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves or max moves affected by this passive skill is not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: sync move or max moves.&lt;br /&gt;
| S-Moves &amp;amp; Max Moves Expansion&amp;lt;hr&amp;gt;S-Moves &amp;amp; Max Moves Crit&lt;br /&gt;
|-&lt;br /&gt;
| Change It Up!&amp;lt;br&amp;gt;(色直しと　いこうぜ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Adaman|alt=Palentine&#039;s 2026|filename=Adaman Palentines 2026|pokemon=Sylveon|pokemonnum=0700 s}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Turns the field of play&#039;s zone into a Fairy Zone the first time the user enters a battle each battle. (A Fairy Zone powers up Fairy-type attacks.) Normal-type moves become Fairy-type moves.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Ethereal Entrance}}&amp;lt;hr&amp;gt;{{sk|Fairy Shift}}&lt;br /&gt;
|-&lt;br /&gt;
| Changing Seasons Incarnate&amp;lt;br&amp;gt;(巡る季節の化身)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|pokemon=Tornadus}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Hilbert|pokemon=Thundurus}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=N|pokemon=Landorus}}&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user&#039;s attack move is successful. Lowers the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Team Mind Brace|9}}&amp;lt;hr&amp;gt;{{sk|Mind Games|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Cheeky Spark&amp;lt;br&amp;gt;(ほっぺたの　ほうでん)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=1996|pokemon=Pikachu}}&lt;br /&gt;
| The more the user&#039;s Sp. Atk is raised, the more it powers up its sync move. When a move used by the user&#039;s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user&#039;s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Grants all of the following effects the first time the user&#039;s sync move is used each battle: Reduces the user&#039;s sync move countdown by three. Turns the field of play&#039;s terrain into Electric Terrain. Raises the sync buff of the user&#039;s team by one rank.&lt;br /&gt;
| {{sk|Brainpower}}&amp;lt;hr&amp;gt;P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|Adrenaline|3}}&amp;lt;hr&amp;gt;{{sk|Conductive Sync}}&amp;lt;hr&amp;gt;1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| C&#039;mon, Let&#039;s Finish This!&amp;lt;br&amp;gt;(一気に　たたみかけるよ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|sygna=y|pokemon=Pecharunt}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Move Gauge Boost by one and grants all of the following effects after your team&#039;s sync pair uses their sync move: Applies Paldea Circle (Special) to the allied field of play. Increases the user&#039;s Special Moves ↑ Next effect by three ranks. Charges the user&#039;s move gauge by six.&lt;br /&gt;
| Team S-Move: &#039;MGB&#039; MP ↓ &amp;amp; Paldea C (Spec) on Field&amp;lt;hr&amp;gt;Team S-Move: &#039;MGB&#039; MP ↓ &amp;amp; Special Boost ↑3 9&amp;lt;hr&amp;gt;Team S-Move: &#039;MGB&#039; MP ↓ &amp;amp; MG ↑ 6&lt;br /&gt;
|-&lt;br /&gt;
| Conniving Wings&amp;lt;br&amp;gt;(翻弄する翼)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|alt=Champion|pokemon=Articuno|pokemonnum=0144G}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Team Debut Dash|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Continuously Expel Energy&amp;lt;br&amp;gt;(放出し続ける力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Selene|alt=Champion|pokemon=Necrozma|pokemonnum=0800DW s}}&lt;br /&gt;
| Grants one of the following effects depending on how many opponents were hit after using the user&#039;s sync move: Applies the Free Move Next effect to the user when exactly three opponents were hit. Charges the user&#039;s move gauge by two and increases its Special Moves ↑ Next effect by one rank when exactly two opponents were hit. Increases the user&#039;s Special Moves ↑ Next effect by three ranks when exactly one opponent was hit.&lt;br /&gt;
| 3 on Opp Field &amp;amp; Sync: Free Move Next 9&amp;lt;hr&amp;gt;2 on Opp Field &amp;amp; Sync: MG ↑2 &amp;amp; Special Boost ↑1 9&amp;lt;hr&amp;gt;1 on Opp Field &amp;amp; Sync: Special Boost 3&lt;br /&gt;
|-&lt;br /&gt;
| Conveying Kindness&amp;lt;br&amp;gt;(伝わる優しい心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marley|alt=Palentine&#039;s 2025|filename=Marley Palentines 2025|pokemon=Shaymin}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time it applies Sinnoh Circle (Special) to the allied field of play each battle. Raises the user&#039;s Sp. Atk by four stat ranks the first time it applies Sinnoh Circle (Special) to the allied field of play each battle.&lt;br /&gt;
| 1st Time User Sets Sinnoh C (Spec): Sync CD ↓ 3&amp;lt;hr&amp;gt;1st Time User Sets Sinnoh C (Spec): Sp. Atk ↑ 4&lt;br /&gt;
|-&lt;br /&gt;
| Cynthia&#039;s Aura&amp;lt;br&amp;gt;(シロナの気迫)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|sygna=y|alt=Aura|pokemon=Lucario}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play&#039;s zone into a Fighting Zone after using the user&#039;s sync move. (A Fighting Zone powers up Fighting-type attacks.)&lt;br /&gt;
| Debut: Fighting Zone&amp;lt;hr&amp;gt;S-Move: Fighting Zone&lt;br /&gt;
|-&lt;br /&gt;
| Dance of Green Tones&amp;lt;br&amp;gt;(緑音色の舞)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arezu|pokemon=Lilligant|pokemonnum=0549H}}&lt;br /&gt;
| Lowers the target&#039;s Defense by 2 stat ranks when the user&#039;s physical attack move against it is successful. Increases the user&#039;s Physical Moves ↑ Next effect by 3 ranks when its physical attack move is successful. Lowers the target&#039;s Sp. Def by 2 stat ranks when the user&#039;s special attack move against it is successful. Increases the user&#039;s Special Moves ↑ Next effect by 3 ranks when its special attack move is successful.&lt;br /&gt;
| {{sk|Phys Hit: Defense ↓2|9}}&amp;lt;hr&amp;gt;Phys Hit: Physical Boost ↑3 9&amp;lt;hr&amp;gt;{{sk|Spec Hit: Sp. Def ↓2|9}}&amp;lt;hr&amp;gt;Spec Hit: Special Boost ↑3 9&lt;br /&gt;
|-&lt;br /&gt;
| Dance of Yellow Tones&amp;lt;br&amp;gt;(黄音色の舞)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arezu|pokemon=Lilligant|pokemonnum=0549H}}&lt;br /&gt;
| Applies the Physical Move Break effect to the target when the user&#039;s physical attack move against it is successful. Applies the Special Move Break effect to the target when the user&#039;s special attack move against it is successful. Only one of these effects can activate once per battle.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Dark Transformation&amp;lt;br&amp;gt;(オシャレにあくへんげ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Serena|alt=Champion|pokemon=Greninja}}&lt;br /&gt;
| Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling Rainy Stage&amp;lt;br&amp;gt;(雨降るまばゆいステージ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Elesa|sygna=y|alt=Alt.|filename=Elesa Sygna Alt|pokemon=Thundurus|pokemonnum=0642T}}&lt;br /&gt;
| Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.&lt;br /&gt;
| {{sk|Flood Alert|3}}&amp;lt;hr&amp;gt;{{sk|Electric Terrain Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Deciding with Caution and Foresight&amp;lt;br&amp;gt;(深謀遠慮な長の決断)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|alt=Anniversary 2025|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Applies Sinnoh Circle (Special) to the allied field of play the first time the user&#039;s sync move is used each battle. Raises the sync buff of the user&#039;s team by one rank the first time its sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Sinnoh C (Spec) on Field&amp;lt;hr&amp;gt;1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| Deep Diver&amp;lt;br&amp;gt;(深き海を泳ぎし者)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Archie|pokemon=Kyogre}}&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by six stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Grand Entry|6}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Deep Shadow&amp;lt;br&amp;gt;(深き影)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|alt=Alt.|filename=Volo Alt|pokemon=Giratina|pokemonnum=0487O}}&lt;br /&gt;
| Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful while the zone is a Ghost Zone.&lt;br /&gt;
| {{sk|Ghost Zone Extension|3}}&amp;lt;hr&amp;gt;Ghost Zone &amp;amp; Hit: Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Desolate Land of Myths&amp;lt;br&amp;gt;(神話に残る終わりの大地)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brendan|alt=Champion|pokemon=Groudon|pokemonnum=0383P s}}&lt;br /&gt;
| Grants all of the following effects when the user&#039;s Groudon becomes Primal Groudon: Reduces the user&#039;s sync move countdown by three. Makes the weather EX sunny. Raises the user&#039;s Attack by six stat ranks.&lt;br /&gt;
| Red Power Awakening: Sync CD ↓ 3 &amp;lt;hr&amp;gt;Red Power Awakening: EX Sunny&amp;lt;hr&amp;gt;Red Power Awakening: Attack ↑ 6&lt;br /&gt;
|-&lt;br /&gt;
| Destructive Instinct&amp;lt;br&amp;gt;(破壊する本能)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Silver|alt=Champion|pokemon=Tyranitar|pokemonnum=0248 s}}&lt;br /&gt;
| Causes a sandstorm when the user enters a battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Powers up the user&#039;s moves and sync move during a sandstorm.&lt;br /&gt;
| Entry: Sandstorm&amp;lt;hr&amp;gt;{{sk|Sand Alert|5}}&amp;lt;hr&amp;gt;{{sk|Sandstorm: P-Moves ↑ &amp;amp; S-Moves ↑|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Devotion to the Creator&amp;lt;br&amp;gt;(創造神への心酔)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|alt=Alt.|filename=Volo Alt|pokemon=Giratina|pokemonnum=0487O}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time it enters a battle each battle. Lowers the Ghost Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|3}}&amp;lt;hr&amp;gt;Debut: Team Ghost Rebuff ↓ 1&lt;br /&gt;
|-&lt;br /&gt;
| Didn&#039;t Hit Your Head, Did You?&amp;lt;br&amp;gt;(変なもんでも食べた？)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|sygna=y|pokemon=Pecharunt}}&lt;br /&gt;
| Lowers the target&#039;s Sp. Def by two stat ranks when the user&#039;s attack move is successful against a confused opponent. Increases the user&#039;s Sync Move ↑ Next effect by two ranks when its attack move is successful against a poisoned or badly poisoned opponent.&lt;br /&gt;
| Hit Confused Opp: Sp. Def ↓2 9&amp;lt;hr&amp;gt;Hit Poisoned Opp: S-Move Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Distorted Eldritch Presence&amp;lt;br&amp;gt;(破れし異様な気配)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|alt=Alt.|filename=Volo Alt|pokemon=Giratina|pokemonnum=0487O}}&lt;br /&gt;
| Turns the field of play&#039;s zone into an EX Ghost Zone the first time the user&#039;s Trainer uses a move each battle. (An EX Ghost Zone powers up Ghost-type attacks.) Increases the user&#039;s Sync Move ↑ Next effect by 10 ranks the first time its Trainer uses a move each battle.&lt;br /&gt;
| 1st T-Move: EX Ghost Zone&amp;lt;hr&amp;gt;1st T-Move: Sync Move Boost 10&lt;br /&gt;
|-&lt;br /&gt;
| DJ Vice&#039;s Beat Drop&amp;lt;br&amp;gt;(ＤＪ悪事の周波数)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Giacomo|pokemon=Kingambit}}&lt;br /&gt;
| Except in certain circumstances, increases the user&#039;s Sync Move ↑ Next effect by a number of ranks equal to the number of Pokémon that have taken damage when an ally takes damage from an opponent.&lt;br /&gt;
| Ally Take Hit: Sync Move ↑  &lt;br /&gt;
|-&lt;br /&gt;
| Do Your Thing, Technology!&amp;lt;br&amp;gt;(起動せよテクノロジー！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Raifort|pokemon=Gengar}}&lt;br /&gt;
| Doubles the current number of Physical Moves ↑ Next effect and Special Moves ↑ Next effect ranks of all allied sync pairs the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Aura Overflow&amp;lt;br&amp;gt;(あふれでる竜のオーラ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Anniversary 2025|pokemon=Charizard}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Dragon Zone the first time the user&#039;s attack move is successful each battle. Turns the field of play&#039;s zone into a Dragon Zone the first time the user&#039;s sync move is used each battle. (A Dragon Zone powers up Dragon-type attacks.) Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.&lt;br /&gt;
| 1st Hit: Dragon Zone&amp;lt;hr&amp;gt;1st S-Move: Dragon Zone&amp;lt;hr&amp;gt;{{sk|Dragon Zone Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Dragon of the Final Fortress&amp;lt;br&amp;gt;(最後の砦を守る竜)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hassel|pokemon=Baxcalibur}}&lt;br /&gt;
| Prevents all allied sync pairs from getting burned. Raises the user&#039;s Attack by four stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| Team Burn Immunity&amp;lt;hr&amp;gt;{{sk|Fierce Entry|4}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Ascent&amp;lt;br&amp;gt;(竜の飛翔)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lance|pokemon=Charizard}}&lt;br /&gt;
| Normal-type moves become Flying-type moves. The user&#039;s moves never miss. Protects the user against critical hits.&lt;br /&gt;
| {{sk|Flying Shift}}&amp;lt;hr&amp;gt;{{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Vigilance}}&lt;br /&gt;
|-&lt;br /&gt;
| Dynamax Runway&amp;lt;br&amp;gt;(ダイマックス・ランウェイ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Elesa|sygna=y|alt=Alt.|filename=Elesa Sygna Alt|pokemon=Thundurus|pokemonnum=0642T}}&lt;br /&gt;
| Powers up the user&#039;s max move when the weather is rainy. When the user&#039;s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.&lt;br /&gt;
| Rainy: Max Moves ↑ 9&amp;lt;hr&amp;gt;{{sk|Targets Maxed}}&lt;br /&gt;
|-&lt;br /&gt;
| Earth-Shaking Roar&amp;lt;br&amp;gt;(大地を揺るがす遠ぼえ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|alt=Champion|pokemon=Raikou}}&lt;br /&gt;
| Grants all of the following effects when the terrain is Electric Terrain: Powers up the moves of all allied sync pairs. Powers up the sync moves of all allied sync pairs. Reduces attack move damage taken by allies.&lt;br /&gt;
| {{sk|Team Power Induction|2}}&amp;lt;hr&amp;gt;Electric Terrain: Team S-Moves ↑ 2&amp;lt;hr&amp;gt;Electric Terrain: Team Attack Move DR 2&lt;br /&gt;
|-&lt;br /&gt;
| Electrifying Chase&amp;lt;br&amp;gt;(駆け抜けるビリビリ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Chase|pokemon=Pikachu}}&lt;br /&gt;
| Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.&lt;br /&gt;
| {{sk|Static Cling|9}}&amp;lt;hr&amp;gt;{{sk|Team Triage Tank|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Elusive Dark Shadow&amp;lt;br&amp;gt;(神出鬼没の黒い影)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Calem|alt=Champion|pokemon=Greninja|pokemonnum=0658 s}}&lt;br /&gt;
| Grants all of the following effects the first time the user&#039;s sync move is used each battle: Reduces the user&#039;s sync move countdown by three. Makes the weather rainy. Turns the field of play&#039;s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.)&lt;br /&gt;
| {{sk|Adrenaline|3}}&amp;lt;hr&amp;gt;{{sk|Shower Sync}}&amp;lt;hr&amp;gt;1st S-Move: Dark Zone&lt;br /&gt;
|-&lt;br /&gt;
| Energetic Student Council President&amp;lt;br&amp;gt;(元気で明るい生徒会長)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nemona|sygna=y|pokemon=Scream Tail}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user&#039;s Pokémon uses a status move.&lt;br /&gt;
| {{sk|Use Status P-Move: Sync CD ↓|9}}&amp;lt;hr&amp;gt;Use Status P-Move: Paldea C (Phys) on Field 9&lt;br /&gt;
|-&lt;br /&gt;
| Entrancing Melody&amp;lt;br&amp;gt;(感情を操る旋律)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Champion|pokemon=Meloetta}}&lt;br /&gt;
| Lowers the target&#039;s Psychic Type Rebuff by one rank the first time the user uses a move targeting the opponent each battle when it is in Aria Forme. Lowers the target&#039;s Fighting Type Rebuff by one rank the first time the user uses a move targeting the opponent each battle when it is in Pirouette Forme.&lt;br /&gt;
| 1st Move in Aria Forme: Psychic Rebuff ↓ 1&amp;lt;hr&amp;gt;1st Move in Pirouette Forme: Fighting Rebuff ↓ 1&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| Ever-Shining Performance&amp;lt;br&amp;gt;(永遠に輝く演技)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Diantha|arc=y|pokemon=Gardevoir}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Fairy Wish by one and turns the field of play&#039;s zone into a Fairy Zone after your team&#039;s sync pair uses their sync move. (A Fairy Zone powers up Fairy-type attacks.) Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.&lt;br /&gt;
| Team S-Move: &amp;quot;Fairy Wish&amp;quot; MP ↓ &amp;amp; Fairy Zone&amp;lt;hr&amp;gt;{{sk|Fairy Zone Extension|3}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Everlasting Rainbow&amp;lt;br&amp;gt;(永遠に消えない虹)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Silver|arc=y|pokemon=Ho-Oh}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Recover by one and fully restores its HP when its HP drops to half or below.&lt;br /&gt;
| Half HP: &amp;quot;Recover&amp;quot; MP ↓ &amp;amp; HP Recovery 5&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Artistry&amp;lt;br&amp;gt;(爆発する芸術性)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Mela|pokemon=Armarouge}}&lt;br /&gt;
| Applies the Free Move Next effect to the user when its attack move is successful. Increases the user&#039;s Special Moves ↑ Next effect by one rank when its attack move is successful.&lt;br /&gt;
| {{sk|Combo Freebie|9}}&amp;lt;hr&amp;gt;{{sk|Hit: Special Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Extra-Large Thanks!&amp;lt;br&amp;gt;(特大の　感謝だ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Adaman|alt=Palentine&#039;s 2026|filename=Adaman Palentines 2026|pokemon=Sylveon|pokemonnum=0700 s}}&lt;br /&gt;
| Applies the Physical Move Break effect to the target the first time the user&#039;s Giga Impact is successful each battle. Grants all of the following effects when the user is attacking: Ignores the target&#039;s passive skills that would reduce the damage of attacks. Ignores the target&#039;s passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
| 1st Giga Impact: Physical Break&amp;lt;hr&amp;gt;{{sk|Piercing Blows}}&lt;br /&gt;
|-&lt;br /&gt;
| Extreme Typeboost&amp;lt;br&amp;gt;(ナインタイプブースト)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Chase|pokemon=Eevee}}&lt;br /&gt;
| Lowers all of the following Type Rebuffs of all opposing sync pairs by one rank the first time the user&#039;s sync move is used each battle:&lt;br /&gt;
- Normal&lt;br /&gt;
- Fire&lt;br /&gt;
- Water&lt;br /&gt;
- Electric&lt;br /&gt;
- Grass&lt;br /&gt;
- Ice&lt;br /&gt;
- Psychic&lt;br /&gt;
- Dark&lt;br /&gt;
- Fairy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Factory Knowledge&amp;lt;br&amp;gt;(ファクトリーの知識)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Thorton|pokemon=Magnezone}}&lt;br /&gt;
| Powers up the moves of all allied sync pairs when attacking a target that is restrained. Applies the Restrain effect to the target when the user&#039;s attack move against it is successful.&lt;br /&gt;
| Hit Restrained Opp: Team Moves ↑ 2&amp;lt;hr&amp;gt;Hit: Restrained&lt;br /&gt;
|-&lt;br /&gt;
| Fairy Observation Finds&amp;lt;br&amp;gt;(フェアリー観察の成果)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kris|alt=Academy|pokemon=Igglybuff}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Fairy Zone the first time the user&#039;s attack move is successful each battle. (A Fairy Zone powers up Fairy-type attacks.) Applies Johto Circle (Defensive) to the allied field of play the first time the user&#039;s attack move is successful each battle.&lt;br /&gt;
| 1st Hit: Fairy Zone&amp;lt;hr&amp;gt;1st Hit: Johto C (Def) on Field&lt;br /&gt;
|-&lt;br /&gt;
| Fear the Snowy Mountain&amp;lt;br&amp;gt;(雪山の恐ろしさ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Grusha|pokemon=Cetitan}}&lt;br /&gt;
| Reduces physical attack move damage taken by allies when the zone is an Ice Zone. Quickly charges the move gauge when the zone is an Ice Zone.&lt;br /&gt;
| Ice Zone: Team Physical DR&amp;lt;!--Rank?--&amp;gt;&amp;lt;hr&amp;gt;{{sk|Ice Zone: MG →}}&amp;lt;!--Rank?--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Feel the Breeze Up High&amp;lt;br&amp;gt;(高みで感じる風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Winona|pokemon=Altaria}}&lt;br /&gt;
| Powers up the Flying-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Flying Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Festival Time!&amp;lt;br&amp;gt;(さあ！　お祭りだ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Florian|alt=Anniversary 2026|pokemon=Ogerpon}}&lt;br /&gt;
| Restores one MP of the user&#039;s buddy move after your team&#039;s sync pair uses their sync move. Reduces the MP for the user&#039;s Grassy Terrain by one and grants all of the following effects after your team&#039;s sync pair uses their sync move: Reduces the user&#039;s sync move countdown by three. Turns the field of play&#039;s terrain into Grassy Terrain.&lt;br /&gt;
| {{sk|Team S-Move: Restore B-Move MP|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Combo&amp;lt;br&amp;gt;(熱くなるコンビネーション)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|pokemon=Cinderace}}&lt;br /&gt;
| Raises the user&#039;s Attack by four stat ranks when it enters a battle. Raises the user&#039;s accuracy by two stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Fierce Entry|4}}&amp;lt;hr&amp;gt;{{sk|Pinpoint Entry|2}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Steam&amp;lt;br&amp;gt;(情熱の湯けむり)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Flannery|alt=Special Costume|pokemon=Magcargo}}&lt;br /&gt;
| Grants all of the following effects when the user Sync Terastallizes: Raises the user&#039;s Sp. Atk by four stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user&#039;s Special Moves ↑ Next effect by two ranks.&lt;br /&gt;
| S-Tera: Sp. Atk ↑4 &amp;amp; Crit Rate ↑3&amp;lt;hr&amp;gt;S-Tera: Supereffective ↑ Next &amp;amp; Special Boost 2&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Performance&amp;lt;br&amp;gt;(演目・かくとう)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Champion|pokemon=Meloetta|pokemonnum=0648P}}&lt;br /&gt;
| Normal-type moves and sync moves become Fighting type. Raises the user&#039;s Defense by one stat rank when its move targeting an opponent is successful.&lt;br /&gt;
| Fighting Shift&amp;lt;hr&amp;gt;{{sk|Shielding Strikes|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Frozen-Over Passion&amp;lt;br&amp;gt;(冷めきった情熱)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Grusha|pokemon=Beartic}}&lt;br /&gt;
| Powers up the Ice-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Ice Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Fruitful Attack&amp;lt;br&amp;gt;(実る攻撃)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nemona|sygna=y|pokemon=Scream Tail}}&lt;br /&gt;
| Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Charges the user&#039;s move gauge by one when its attack move hits.&lt;br /&gt;
| {{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;{{sk|Recharging Strike|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossil Excavation Finds&amp;lt;br&amp;gt;(化石発掘の成果)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brock|pokemon=Kabutops}}&lt;br /&gt;
| Powers up the Rock-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Rock Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Freezing Energy Leak&amp;lt;br&amp;gt;(漏れだした冷気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|alt=Champion|pokemon=Kyurem|pokemonnum=0646W s}}&lt;br /&gt;
| Powers up the user&#039;s sync move when the zone is an Ice Zone. Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field.&lt;br /&gt;
| Ice Zone: S-Moves ↑ 5&amp;lt;hr&amp;gt;{{sk|Ice Zone Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Full-Course Feast of Venom&amp;lt;br&amp;gt;(ポイズンフルコース)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Klara|pokemon=Slowbro|pokemonnum=0080G}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by one rank when it successfully attacks with Poison Jab. Increases the user&#039;s Special Moves ↑ Next effect by one rank when it successfully attacks with Sludge Bomb.&lt;br /&gt;
| Poison Jab: Physical Boost ↑1 9&amp;lt;hr&amp;gt;Sludge Bomb: Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Full Star Ranking&amp;lt;br&amp;gt;(マンテンボシの成績)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rei|alt=Academy|pokemon=Braviary|pokemonnum=0628H}}&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by four stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle. Increases the user&#039;s Sync Move ↑ Next effect by four ranks when it enters a battle.&lt;br /&gt;
| {{sk|Grand Entry|4}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&amp;lt;hr&amp;gt;{{sk|Entry: Sync Move Boost|4}}&lt;br /&gt;
|-&lt;br /&gt;
| Future-Honed Strike&amp;lt;br&amp;gt;(未来で磨かれた一撃)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|alt=Champion|pokemon=Iron Leaves}}&lt;br /&gt;
| Normal-type moves become Psychic-type moves. Decreases the amount of move gauge slots the user needs to use Giga Impact by one. Lowers the target&#039;s Defense by three stat ranks when the user&#039;s attack move against it is successful.&lt;br /&gt;
| Psychic Shift&amp;lt;hr&amp;gt;Hit: Defense ↓3 9&lt;br /&gt;
|-&lt;br /&gt;
| Gathered Souls&amp;lt;br&amp;gt;(集合する魂)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|pokemon=Spiritomb}}&lt;br /&gt;
| Charges the user&#039;s move gauge by six after using its sync move. Restores 50 MP of the user&#039;s buddy move after using its sync move.&lt;br /&gt;
| {{sk|Rejuvenate|6}}&amp;lt;hr&amp;gt;S-Move: B-Move MP Recovery (50)&lt;br /&gt;
|-&lt;br /&gt;
| Gentle Combo&amp;lt;br&amp;gt;(穏やかなコンビネーション)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hop|pokemon=Rillaboom}}&lt;br /&gt;
| Raises the user&#039;s Attack by six stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Fierce Entry|6}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Gentle Morning Sun&amp;lt;br&amp;gt;(柔らかな朝の日差し)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Elio|alt=Champion|pokemon=Necrozma|pokemonnum=0800DM s}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Morning Sun by one and grants all of the following effects when its HP drops to half or below: Restores the user&#039;s HP by approximately 50% of its maximum HP. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Half HP: &amp;quot;Morning Sun&amp;quot; MP ↓ &amp;amp; HP Recovery 5&amp;lt;hr&amp;gt;Half HP: &amp;quot;Morning Sun&amp;quot; MP ↓ &amp;amp; Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Gentleman&#039;s Combo&amp;lt;br&amp;gt;(紳士的なコンビネーション)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|pokemon=Inteleon}}&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by six stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Grand Entry|6}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Rondo&amp;lt;br&amp;gt;(幽霊たちの輪舞曲)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Fantina|pokemon=Dusknoir}}&lt;br /&gt;
| Powers up the Ghost-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Ghost Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Gimme All You Got!&amp;lt;br&amp;gt;(ボクへの応援してしてー！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Iono|pokemon=Bellibolt}}&lt;br /&gt;
| Applies the Free Move Next effect to all allied sync pairs when the user is hit by an attack move. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by an attack move.&lt;br /&gt;
| Take Hit: Team Free Move Next 9&amp;lt;hr&amp;gt;Take Hit: Team Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Giovanni&#039;s Cunning&amp;lt;br&amp;gt;(サカキの手腕)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Giovanni|sygna=y|pokemon=Nidoking}}&lt;br /&gt;
| Normal-type moves become Ground-type moves. Moves never miss.&lt;br /&gt;
| {{sk|Ground Shift}}&amp;lt;hr&amp;gt;{{sk|Piercing Gaze}}&lt;br /&gt;
|-&lt;br /&gt;
| Giovanni&#039;s Experience&amp;lt;br&amp;gt;(サカキの経験)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Giovanni|pokemon=Rhydon}}&lt;br /&gt;
| Powers up the user&#039;s moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.&lt;br /&gt;
| {{sk|Surging Sand|5}}&amp;lt;hr&amp;gt;{{sk|Sand Alert|5}}&amp;lt;hr&amp;gt;{{sk|Team Sandstorm Immunity}}&lt;br /&gt;
|-&lt;br /&gt;
| Giovanni&#039;s Greed&amp;lt;br&amp;gt;(サカキの欲望)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Giovanni|sygna=y|alt=Alt|filename=Giovanni Sygna Alt|pokemon=Guzzlord}}&lt;br /&gt;
| When a status move used by the user&#039;s Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. When an ally&#039;s stat is raised by a status move used by the user&#039;s Pokémon, it is raised by three times the stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks when the user&#039;s Pokémon uses a status move.&lt;br /&gt;
| [[Stat Share (Skill)|Stat Share 9]]&amp;lt;hr&amp;gt;P-Move Stat Raises ×3&amp;lt;hr&amp;gt;Use Status P-Move: Team Sync Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Golden Authority&amp;lt;br&amp;gt;(黄金の威光)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lear|sygna=y|pokemon=Gholdengo}}&lt;br /&gt;
| The user&#039;s stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| {{sk|Impervious}}&amp;lt;hr&amp;gt;{{sk|Condition Nullification}}&lt;br /&gt;
|-&lt;br /&gt;
| Grasping a Victorious Future&amp;lt;br&amp;gt;(たぐり寄せる勝利への未来)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Sabrina|arc=y|pokemon=Alakazam}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time it enters a battle each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|3}}&amp;lt;hr&amp;gt;Debut: Kanto C (Spec) on Field&lt;br /&gt;
|-&lt;br /&gt;
| Grass-Type Research Results&amp;lt;br&amp;gt;(くさタイプの研究成果)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Sycamore|alt=Holiday 2023|pokemon=Gogoat}}&lt;br /&gt;
| Lowers the target&#039;s Grass Type Rebuff by one rank the first time the user&#039;s attack move is successful each battle. Raises the Grass Type Rebuff of all allied sync pairs by one rank the first time the user&#039;s attack move is successful each battle.&lt;br /&gt;
| 1st Hit: Grass Rebuff ↓ 1&amp;lt;hr&amp;gt;1st Hit: Team Grass Rebuff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| Great Ancient Tusks&amp;lt;br&amp;gt;(古代の大牙)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rika|pokemon=Great Tusk}}&lt;br /&gt;
| Grants all of the following effects when the user uses [[Booster Energy]] or an ally turns the weather sunny: Reduces the user&#039;s sync move countdown by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Great Photo Op!&amp;lt;br&amp;gt;(シャッターチャンスの気配！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Perrin|pokemon=Growlithe|pokemonnum=0058H}}&lt;br /&gt;
| Raises the user&#039;s Attack by 6 stat ranks the first time it applies Rock Damage Field to the opponent&#039;s field of play each battle. Raises the user&#039;s critical-hit rate by 3 stat ranks the first time it applies Rock Damage Field to the opponent&#039;s field of play each battle.&lt;br /&gt;
| 1st Time User Sets Rock DF: Attack ↑ 6&amp;lt;hr&amp;gt;1st Time User Sets Rock DF: Crit Rate ↑ 3&lt;br /&gt;
|-&lt;br /&gt;
| Grimsley&#039;s Gambit&amp;lt;br&amp;gt;(ギーマの大勝負)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Grimsley|alt=Kimono|pokemon=Bisharp}}&lt;br /&gt;
| Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user&#039;s attack move, which was conducted after leaving the counterattacking posture by being hit by an attack move, is successful: Returns the user&#039;s lowered stats to normal. Raises the user&#039;s evasiveness by six stat ranks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Grooow Strong!&amp;lt;br&amp;gt;(ぐーんと育って！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gardenia|alt=Summer 2024|pokemon=Dhelmise}}&lt;br /&gt;
| Grants all of the following effects when the user activates a weather, terrain, or zone effect: Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.&lt;br /&gt;
| User Sets WTZ: Team Same Stat ↑2 9&amp;lt;hr&amp;gt;User Sets WTZ: Team Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Ground Bounder&amp;lt;br&amp;gt;(熱き大地を駆ける者)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Maxie|pokemon=Groudon}}&lt;br /&gt;
| Raises the user&#039;s Attack by six stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Fierce Entry|6}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Guiding Aura of Victory&amp;lt;br&amp;gt;(勝利へ導く波動)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Korrina|arc=y|pokemon=Lucario}}&lt;br /&gt;
| Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks when the user&#039;s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful.&lt;br /&gt;
| Hit: Team Defense ↑2 &amp;amp; Sp. Def ↑2 9&amp;lt;hr&amp;gt;{{sk|Combo Freebie|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Hang On, Steel Heart!&amp;lt;br&amp;gt;(最後まで諦めない鋼の心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Jasmine|alt=Academy|pokemon=Forretress}}&lt;br /&gt;
| Applies the Special Move Break effect to the target the first time the user&#039;s attack move against that target is successful each battle. Lowers the target&#039;s Sp. Def by two stat ranks when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Hit: Sp. Def ↓2|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Have Seconds!&amp;lt;br&amp;gt;(おかわりあるよ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Victor|alt=Palentine&#039;s 2024|filename=Victor Palentines 2024|pokemon=Greedent}}&lt;br /&gt;
| Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank when the remaining MP for the user&#039;s moves that have the Berry effect tag is one or higher and its attack move is successful.&lt;br /&gt;
| &amp;quot;Berry&amp;quot; MP 1 or More &amp;amp; Hit: Team Attack ↑ 9&amp;lt;hr&amp;gt;&amp;quot;Berry&amp;quot; MP 1 or More &amp;amp; Hit: Team Sp. Atk ↑ 9&amp;lt;hr&amp;gt;&amp;quot;Berry&amp;quot; MP 1 or More &amp;amp; Hit: Team Crit Rate ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong and Reckless&amp;lt;br&amp;gt;(向こうみずで無鉄砲)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Barry|pokemon=Infernape}}&lt;br /&gt;
| Powers up the user&#039;s Close Combat. The user&#039;s stats cannot be lowered. Lowers the target&#039;s Attack and Sp. Atk by one stat rank when the user&#039;s Close Combat is successful.&lt;br /&gt;
| Close Combat Power ↑ 5&amp;lt;hr&amp;gt;{{sk|Impervious}}&amp;lt;hr&amp;gt;Close Combat: Attack ↓ &amp;amp; Sp. Atk ↓ 1&lt;br /&gt;
|-&lt;br /&gt;
| Heed My Wishes!&amp;lt;br&amp;gt;(ワタシの　思うがままに！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brassius|pokemon=Sudowoodo}}&lt;br /&gt;
| Lowers the Grass Type Rebuff of all opposing sync pairs by one rank the first time the user&#039;s sync move is used each battle. Lowers the Rock Type Rebuff of all opposing sync pairs by one rank the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Team Grass Rebuff ↓ 1&amp;lt;hr&amp;gt;1st S-Move: Team Rock Rebuff ↓ 1&lt;br /&gt;
|-&lt;br /&gt;
| Help Quell the Battle&amp;lt;br&amp;gt;(勝負を鎮める手助け)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|alt=Anniversary 2025|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Increases an ally&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful against an opponent that is affected by a status condition. Increases an ally&#039;s Sync Move ↑ Next effect by two ranks when its attack move is successful against an opponent that is affected by a status condition.&lt;br /&gt;
| Ally Hits Status Cond Opp: Phys &amp;amp; Spec Boost ↑1 9&amp;lt;hr&amp;gt;Ally Hits Status Cond Opp: Sync Move Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Herba Mystica Effects&amp;lt;br&amp;gt;(秘伝スパイスの効能)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arven|pokemon=Mabosstiff}}&lt;br /&gt;
| Except in certain circumstances, reduces damage when the user is hit by an attack move while the remaining MP for its moves that have the Berry effect tag is zero.&lt;br /&gt;
| &amp;quot;Berry&amp;quot; MP 0: Attack Move DR&lt;br /&gt;
|-&lt;br /&gt;
| Hero in Black&#039;s Bountiful Harvest&amp;lt;br&amp;gt;(黒き英雄がもたらす豊穣)&lt;br /&gt;
| {{MastersIcon/Table|trainer=N|pokemon=Landorus}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Reduces the user&#039;s sync move countdown by one the first time its sync move is used each battle. Turns the field of play&#039;s zone into an EX Ground Zone the first time the user&#039;s attack move is successful each battle. (An EX Ground Zone powers up Ground-type attacks.)&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Adrenaline|1}}&amp;lt;hr&amp;gt;1st Hit: EX Ground Zone&lt;br /&gt;
|-&lt;br /&gt;
| Hero in White&#039;s Roaring Thunder&amp;lt;br&amp;gt;(白き英雄が轟かす雷鳴)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|pokemon=Thundurus}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Reduces the user&#039;s sync move countdown by one the first time its sync move is used each battle. Turns the field of play&#039;s terrain into EX Electric Terrain the first time the user&#039;s attack move is successful each battle.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Adrenaline|1}}&amp;lt;hr&amp;gt;1st Hit: EX Electric Terrain&lt;br /&gt;
|-&lt;br /&gt;
| High Risk, High Return&amp;lt;br&amp;gt;(ハイリスク・ハイリターン)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Grimsley|alt=Kimono|pokemon=Absol}}&lt;br /&gt;
| Grants all of the following effects the first time the user&#039;s sync move is used each battle: Applies the Damage Guard Next effect to the user. Increases the user&#039;s Physical Moves ↑ Next effect by six ranks. The user takes damage equal to 60% of its remaining HP.&lt;br /&gt;
| 1st S-Move: Damage Guard Next&amp;lt;hr&amp;gt;1st S-Move: Physical Boost ↑6 9&amp;lt;hr&amp;gt;1st S-Move: User HP ↓ 5&lt;br /&gt;
|-&lt;br /&gt;
| Hilbert&#039;s Aim&amp;lt;br&amp;gt;(トウヤの狙い)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|sygna=y|pokemon=Genesect}}&lt;br /&gt;
| When the target&#039;s weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target&#039;s Type Rebuff of that type by one rank the first time the user&#039;s attack move against that target is successful each battle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hilbert&#039;s Plan&amp;lt;br&amp;gt;(トウヤの作戦)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|sygna=y|pokemon=Genesect}}&lt;br /&gt;
| Changes the type of the user&#039;s attack move to that of the target&#039;s weakness when the target&#039;s weakness type is either Fire, Water, Electric, or Ice and only for that attack.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hoenn Blessing&amp;lt;br&amp;gt;(ホウエンの恵み)&lt;br /&gt;
| {{MastersIcon/Table|trainer=May|alt=Champion|pokemon=Kyogre|pokemonnum=0382 s}}&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its attack move hits while the weather is rainy. Increases the user&#039;s Sync Move ↑ Next effect by one rank when its attack move hits while the weather is rainy.&lt;br /&gt;
| {{sk|Rainy Strike: MG ↑|9}}&amp;lt;hr&amp;gt;Rainy Strike: Sync Move Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Hoenn Hype&amp;lt;br&amp;gt;(ホウエンの熱気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brendan|alt=Champion|pokemon=Groudon|pokemonnum=0383 s}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. Powers up the Ground-type moves and Ground-type sync moves of all allied sync pairs when the weather is sunny.&lt;br /&gt;
| {{sk|Sunny: Team P-Moves ↑ &amp;amp; S-Moves ↑|2}}&amp;lt;hr&amp;gt;Sunny: Team Ground P-Moves ↑ &amp;amp; S-Moves ↑ 2&lt;br /&gt;
|-&lt;br /&gt;
| Hometown Cheers&amp;lt;br&amp;gt;(故郷からのエール)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|alt=Alt.|filename=Marnie Alt|pokemon=Grimmsnarl}}&lt;br /&gt;
| Raises the user&#039;s Attack by four stat ranks the first time it turns the field of play&#039;s zone into an EX Dark Zone each battle. Raises the user&#039;s critical-hit rate by three stat ranks the first time it turns the field of play&#039;s zone into an EX Dark Zone each battle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hot Hoenn Sun&amp;lt;br&amp;gt;(熱きホウエンの太陽)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kabu|alt=Academy|pokemon=Camerupt}}&lt;br /&gt;
| Powers up the user&#039;s sync move and max move when the weather is sunny. When the user&#039;s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Restores two MP for the status moves of the user&#039;s Pokémon after using the user&#039;s max move.&lt;br /&gt;
| Sunny: S-Moves &amp;amp; Max Moves ↑ 9&amp;lt;hr&amp;gt;{{sk|Targets Maxed}}&amp;lt;hr&amp;gt;Max Move: Restore Status P-Move MP 2&lt;br /&gt;
|-&lt;br /&gt;
| Hugh&#039;s Determination&amp;lt;br&amp;gt;(ヒュウの熱意)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hugh|pokemon=Bouffalant}}&lt;br /&gt;
| Except in certain circumstances, fully restores the user&#039;s HP just before the user faints the first time each battle.&lt;br /&gt;
| Faint: HP Recovery 9&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Buddy&amp;lt;br&amp;gt;(食いしん坊な相棒)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|alt=Academy|pokemon=Cyclizar}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time the remaining MP for its moves that have the Berry effect tag is zero each battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank the first time the remaining MP for the user&#039;s moves that have the Berry effect tag is zero each battle.&lt;br /&gt;
| {{sk|1st &amp;quot;Berry&amp;quot; MP 0: Sync CD ↓|1}}&amp;lt;hr&amp;gt;{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Team Physical Boost|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Pulse&amp;lt;br&amp;gt;(腹ペコのこどう)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Juliana|pokemon=Koraidon}}&lt;br /&gt;
| The user&#039;s Attack increases 30% when the weather is sunny. Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.&lt;br /&gt;
| Sunny: Attack ↑ 3&amp;lt;hr&amp;gt;{{sk|Sunburst}}&amp;lt;hr&amp;gt;{{sk|Drought Alert|5}}&lt;br /&gt;
|-&lt;br /&gt;
| I Haven&#039;t Lost My Determination!&amp;lt;br&amp;gt;(気持ちは　負けてない……！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Dawn|pokemon=Empoleon}}&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user&#039;s sync move. Restores one MP of the user&#039;s buddy move after using its sync move.&lt;br /&gt;
| S-Move: Team Special Boost ↑1 9&amp;lt;hr&amp;gt;{{sk|S-Move: Restore B-Move MP|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Ideal Weather for Training&amp;lt;br&amp;gt;(トレーニング日和な天気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kabu|alt=Academy|pokemon=Camerupt}}&lt;br /&gt;
| The power of the user&#039;s High Horsepower is doubled when the weather is sunny. Turns the field of play&#039;s zone into a Ground Zone when an ally turns the weather sunny. (A Ground Zone powers up Ground-type attacks.)&lt;br /&gt;
| Sunny: High Horsepower Power ×2&amp;lt;hr&amp;gt;Ally Sets Sunny W: Ground Zone&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;ll Give You Your Flowers&amp;lt;br&amp;gt;(花を　持たせて　あげますよ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|alt=Alt.|filename=Bede Alt|pokemon=Rapidash|pokemonnum=0078G}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Mini Potion All by one and restores the HP of all allied sync pairs by approximately 40% of their maximum HP when an ally is in a pinch. (This effect will only activate once even if the condition is met multiple times simultaneously.)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| I&#039;m Doing Great!&amp;lt;br&amp;gt;(めっちゃ　元気やでー！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Whitney|pokemon=Wigglytuff}}&lt;br /&gt;
| Powers up the Normal-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Normal Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Inbound Train Announcement&amp;lt;br&amp;gt;(上り電車のご案内)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ingo|sygna=y|pokemon=Chandelure}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by two when its max move targeting an opponent that is affected by a status condition is successful. Increases the user&#039;s Special Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.&lt;br /&gt;
| [[MAX Countdown (Skill)|MAX Countdown 2]]&amp;lt;hr&amp;gt;Max Move Hit Inter Opp: Special Boost ↑2 9&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| Incapable of Holding Back&amp;lt;br&amp;gt;(妥協できない勝負)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Geeta|arc=y|pokemon=Glimmora}}&lt;br /&gt;
| Leaves all opposing sync pairs badly poisoned the first time the user enters a battle each battle. Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle.&lt;br /&gt;
| {{sk|Debut: Team Badly Poisoned}}&amp;lt;hr&amp;gt;{{sk|Team Sharp Entry|3}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| INCREDIBALL!!!&amp;lt;br&amp;gt;(た～まや～！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ball Guy|sygna=y|pokemon=Electrode|pokemonnum=0101H}}&lt;br /&gt;
| The user uses Explosion immediately before fainting. Reduces the user&#039;s sync move countdown by nine just before it faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by nine instead.&lt;br /&gt;
| {{sk|Last Word}}&amp;lt;hr&amp;gt;Faint: Sync CD ↓ 9&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| Inspiring All Who Watch&amp;lt;br&amp;gt;(さらなるステージへ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Geeta|arc=y|pokemon=Glimmora}}&lt;br /&gt;
| Restores the HP of all allied sync pairs when the user is hit by an attack move while the zone is a Poison Zone. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP when the user is hit by a sync move while the zone is a Poison Zone.&lt;br /&gt;
| Poison Zone &amp;amp; Take Hit: Team HP Recovery 9&amp;lt;hr&amp;gt;Poison Zone &amp;amp; Take S-Move Hit: Team HP Recovery 2--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Is This Your Order?&amp;lt;br&amp;gt;(やめておくんだな)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Candice|alt=Palentine&#039;s 2024|filename=Candice Palentines 2024|pokemon=Darmanitan|pokemonnum=0555G}}&lt;br /&gt;
| Changes the user to Galarian Form (Zen Mode) when its HP drops to approximately 50% or below, or changes the user to Galarian Form (Standard Mode) when its HP rises to approximately 50% or above. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when it changes forms while it is on the field of play.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| It&#039;s About to Get Shaky!&amp;lt;br&amp;gt;(ちぃと　揺れるで)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rika|alt=Palentine&#039;s 2026|filename=Rika Palentines 2026|pokemon=Quagsire|pokemonnum=0195 f s}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Ground Zone the first time the user&#039;s Pokémon uses a status move each battle. (A Ground Zone powers up Ground-type attacks.) Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field. When the user&#039;s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.&lt;br /&gt;
| 1st Use Status P-Move: Ground Zone&amp;lt;hr&amp;gt;{{sk|Ground Zone Extension|3}}&amp;lt;hr&amp;gt;{{sk|Go Viral|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Jacq&#039;s Lesson&amp;lt;br&amp;gt;(ジニア先生の授業)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Jacq|pokemon=Farigiraf}}&lt;br /&gt;
| Reduces MP by one for the user&#039;s moves that have the Berry effect tag and raises its Sp. Atk and Sp. Def by two stat ranks when its attack move is successful.&lt;br /&gt;
| Hit: &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Sp. Atk ↑2 9&amp;lt;hr&amp;gt;Hit: &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Sp. Def ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Journey from Pallet&amp;lt;br&amp;gt;(マサラの旅立ち)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Champion|pokemon=Articuno}}&lt;br /&gt;
| The user&#039;s moves never miss. Increases the user&#039;s Special Moves ↑ Next effect by one rank when its attack move hits. The more the user&#039;s Special Moves ↑ Next effect is increased, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| [[Piercing Gaze (Skill)|Piercing Gaze]]&amp;lt;hr&amp;gt;Strike: Special Boost ↑1 9&amp;lt;hr&amp;gt;&amp;gt; Special Boost ↑: S-Moves ↑&lt;br /&gt;
|-&lt;br /&gt;
| Just Give It Up Already&amp;lt;br&amp;gt;(やめておくんだな)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gladion|sygna=y|pokemon=Magearna}}&lt;br /&gt;
| The user&#039;s stats cannot be lowered. Lowers the target&#039;s Sp. Atk by two stat ranks when the user successfully attacks with Fleur Cannon. When the user&#039;s stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kanto Journey Legacy}}&amp;lt;br&amp;gt;(カントーの旅で得たもの)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|alt=Classic|pokemon=Charizard}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Leaf|pokemon=Blastoise}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Red|pokemon=Venusaur}}&lt;br /&gt;
| The user&#039;s moves never miss. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves, sync move, or max moves.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Clutch Critical}}&lt;br /&gt;
|-&lt;br /&gt;
| Kanto&#039;s Top-Level Trainer&amp;lt;br&amp;gt;(カントーのトップレベル)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|arc=y|pokemon=Pidgeot}}&lt;br /&gt;
| Applies Kanto Circle (Special) to the allied field of play when the user&#039;s Trainer uses a move. Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play.&lt;br /&gt;
| T-Move: Kanto C (Spec) on Field&amp;lt;hr&amp;gt;Kanto C (Spec) Extension 5&lt;br /&gt;
|-&lt;br /&gt;
| Keep It Going!&amp;lt;br&amp;gt;(そのまま 続けて 続けて……！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Perrin|pokemon=Growlithe|pokemonnum=0058H}}&lt;br /&gt;
| Lowers one of the target&#039;s following stats by 2 stat ranks at random when the user&#039;s attack move is successful while Rock Damage Field applies to the opponent&#039;s field of play: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful while Rock Damage Field applies to the opponent&#039;s field of play.&lt;br /&gt;
| Rock DF on Opp &amp;amp; Hit: Stat ↓2 9&amp;lt;hr&amp;gt;Rock DF on Opp &amp;amp; Hit: Free Move Next 9&lt;br /&gt;
|-&lt;br /&gt;
| Kitakami Hospitality&amp;lt;br&amp;gt;(キタカミ流のおもてなし)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|pokemon=Sinistcha}}&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after your team&#039;s sync pair uses their sync move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after your team&#039;s sync pair uses their sync move.&lt;br /&gt;
| {{sk|Team S-Move: Team HP Recovery|2}}&amp;lt;hr&amp;gt;{{sk|Team S-Move: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Kitakami Sunlight&amp;lt;br&amp;gt;(キタカミのひざし)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kieran|pokemon=Hydrapple}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
| User Sets Sunny W: Fighting Zone&amp;lt;hr&amp;gt;Ally Sets WTZ: Team Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Land of Bursting Fire&amp;lt;br&amp;gt;(炎を噴きあげる大地)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lyra|alt=Champion|pokemon=Entei}}&lt;br /&gt;
| Grants all of the following effects the first time the user enters a battle each battle: Reduces the user&#039;s sync move countdown by three. Raises the user&#039;s Attack by six stat ranks. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks.&lt;br /&gt;
| {{sk|Head Start|3}}&amp;lt;hr&amp;gt;Debut: Attack ↑ 6&amp;lt;hr&amp;gt;{{sk|Debut: Physical Boost|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Large Body of Scenery&amp;lt;br&amp;gt;(借景のごとき巨体)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lucas|pokemon=Torterra}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when it uses Ground Wish. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when it uses Ground Wish.&lt;br /&gt;
| Use Ground Wish: Sync CD ↓ 9&amp;lt;hr&amp;gt;Use Ground Wish: Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Leading a Fighting Spirit&amp;lt;br&amp;gt;(闘志を導く力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|sygna=y|alt=Aura|pokemon=Lucario}}&lt;br /&gt;
| Powers up the sync moves of all allied sync pairs when the zone is a Fighting Zone. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.&lt;br /&gt;
| Fighting Zone: Team S-Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|Fighting Zone Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s Be Cute AND Bad!&amp;lt;br&amp;gt;(ワルかわいく いきます！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lacey|alt=Fall 2025|pokemon=Whimsicott}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 when it Sync Terastallizes. Turns the field of play&#039;s zone into a Dark Zone when the user Sync Terastallizes. (A Dark Zone powers up Dark-type attacks.)&lt;br /&gt;
| S-Tera: Sync CD ↓ 1&amp;lt;hr&amp;gt;S-Tera: Dark Zone&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s Get Fired Up&amp;lt;br&amp;gt;(……燃えてこうぜ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Mela|pokemon=Armarouge}}&lt;br /&gt;
| The user&#039;s stats cannot be lowered when the remaining MP for its Explosive Mystical Fire is zero.&lt;br /&gt;
| &amp;lt;blockquote&amp;gt;Explosive Mystical Fire MP 0: All Stats ↓ Immunity&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s Give It All We&#039;ve Got!&amp;lt;br&amp;gt;(命　爆発ッ！！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Korrina|pokemon=Hawlucha}}&lt;br /&gt;
| Powers up the Fighting-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Fighting Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s Have Some Fun!&amp;lt;br&amp;gt;(楽しいこと　しましょう！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Skyla|alt=Summer 2025|pokemon=Jumpluff}}&lt;br /&gt;
| Grants all of the following effects the first time the user&#039;s Pokémon uses a status move each battle: Reduces the user&#039;s sync move countdown by two. Raises the user&#039;s Sp. Atk by four stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| {{sk|Afflicter&#039;s Fervor|2}}&amp;lt;hr&amp;gt;1st Use Status P-Move: Sp. Atk ↑ 4&amp;lt;hr&amp;gt;1st Use Status P-Move: Crit Rate ↑ 3&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s Vacay!&amp;lt;br&amp;gt;(レッツ　バカンス！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Skyla|alt=Summer 2025|pokemon=Jumpluff}}&lt;br /&gt;
| Raises the user&#039;s Speed by six stat ranks when its Pokémon uses a status move. Increases the user&#039;s Special Moves ↑ Next effect by two ranks when its Pokémon uses a status move.&lt;br /&gt;
| Use Status P-Move: Speed ↑6 9&amp;lt;hr&amp;gt;Use Status P-Move: Special Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Life Strolling on the Scenic Path&amp;lt;br&amp;gt;(まわり道のゆっくりな人生)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Drayton|pokemon=Archaludon}}&lt;br /&gt;
| Grants all of the following effects when the user Sync Terastallizes: Applies Paldea Circle (Special) to the allied field of play. Raises the user&#039;s Sp. Atk by four stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| S-Tera: Paldea C (Spec) on Field&amp;lt;hr&amp;gt;S-Tera: Sp. Atk ↑4 &amp;amp; Crit Rate ↑3&lt;br /&gt;
|-&lt;br /&gt;
| Lightning-Fast Kick&amp;lt;br&amp;gt;(瞬速のひと蹴り)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hop|alt=Champion|pokemon=Zapdos|pokemonnum=0145G}}&lt;br /&gt;
| Grants all of the following effects the first time the user enters a battle each battle: Reduces the user&#039;s sync move countdown by two. Turns the field of play&#039;s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| {{sk|Head Start|2}}&amp;lt;hr&amp;gt;Debut: Fighting Zone&amp;lt;hr&amp;gt;Debut: Crit Rate ↑ 3&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Legs&amp;lt;br&amp;gt;(稲妻の脚力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hop|alt=Champion|pokemon=Zapdos|pokemonnum=0145G}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Raises the user&#039;s Attack by six stat ranks the first time it enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;Debut: Attack ↑ 6&lt;br /&gt;
|-&lt;br /&gt;
| Limitless Power&amp;lt;br&amp;gt;(無尽蔵に湧きあがる力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Elio|alt=Champion|pokemon=Necrozma|pokemonnum=0800DM s}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when an ally applies a circle to the allied field of play. Increases the user&#039;s Sync Move ↑ Next effect by three ranks when an ally applies a circle to the allied field of play.&lt;br /&gt;
| {{sk|Ally Sets Circle: Physical Boost ↑2|9}}&amp;lt;hr&amp;gt;Ally Sets Circle: Sync Move Boost ↑3 9&lt;br /&gt;
|-&lt;br /&gt;
| Living Legend&#039;s Intuition&amp;lt;br&amp;gt;(リビングレジェンドの勘)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Anniversary 2025|pokemon=Charizard}}&lt;br /&gt;
| Applies Kanto Circle (Physical) to the allied field of play the first time the user&#039;s sync move is used each battle. Raises the sync buff of the user&#039;s team by one rank the first time its sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Kanto C (Phys) on Field&amp;lt;hr&amp;gt;1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| Love of Pallet&amp;lt;br&amp;gt;(マサラの愛情)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leaf|alt=Champion|pokemon=Moltres}}&lt;br /&gt;
| Lowers the target&#039;s Attack, Sp. Atk, and Sp. Def by one stat rank when the user&#039;s Pokémon uses a status move targeting that opponent.&lt;br /&gt;
| Use Status P-Move on Opp: Attack ↓ 9&amp;lt;hr&amp;gt;Use Status P-Move on Opp: Sp. Atk ↓ 9&amp;lt;hr&amp;gt;{{sk|Use Status P-Move on Opp: Sp. Def ↓|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Low-Key Melancholy&amp;lt;br&amp;gt;(哀愁あるローな歌声)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Piers|sygna=y|pokemon=Toxtricity|pokemonnum=0849L}}&lt;br /&gt;
| Turns the field of play&#039;s terrain into Electric Terrain the first time the user&#039;s attack move is successful each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.&lt;br /&gt;
| 1st Hit: Electric Terrain&amp;lt;hr&amp;gt;{{sk|Electric Terrain Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Mach 2 Desire to Improve&amp;lt;br&amp;gt;(マッハ２の上昇志向)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|arc=y|pokemon=Pidgeot}}&lt;br /&gt;
| Grants all of the following effects when the user enters a battle: Raises the user&#039;s Sp. Atk by six stat ranks. Applies the Free Move Next effect to the user. Increases the user&#039;s Special Moves ↑ Next effect by two ranks.&lt;br /&gt;
| {{sk|Grand Entry|6}}&amp;lt;hr&amp;gt;{{sk|Entry Freebie}}&amp;lt;hr&amp;gt;Entry: Special Boost 2&lt;br /&gt;
|-&lt;br /&gt;
| Math Genius&amp;lt;br&amp;gt;(数学の天才)&lt;br /&gt;
| {{MastersIcon/Table|trainer=N|arc=y|pokemon=Zoroark}}&lt;br /&gt;
| If the target&#039;s accuracy is lowered when the user&#039;s attack move is successful, grants the following effect a number of times equal to the number of ranks the accuracy is lowered: Lowers one of the target&#039;s following stats by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, or Speed.&lt;br /&gt;
| Opp Accuracy ↓ &amp;amp; Hit: Opp Accuracy× Stat ↓1 9&lt;br /&gt;
|-&lt;br /&gt;
| Mega Evolution Successor&amp;lt;br&amp;gt;(メガシンカの継承者)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Korrina|arc=y|pokemon=Lucario}}&lt;br /&gt;
| Turns the field of play&#039;s zone into an EX Fighting Zone the first time the user successfully attacks with its buddy move each battle. (An EX Fighting Zone powers up Fighting-type attacks.) Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. Extends the duration of the following field effects when they are applied to the allied field of play:&lt;br /&gt;
- Kalos Circle (Physical)&lt;br /&gt;
- Kalos Circle (Special)&lt;br /&gt;
- Kalos Circle (Defensive)&lt;br /&gt;
| 1st B-Move Hit: EX Fighting Zone&amp;lt;hr&amp;gt;{{sk|Fighting Zone Extension|3}}&amp;lt;hr&amp;gt;Kalos C (3 Kinds) Extension 3&lt;br /&gt;
|-&lt;br /&gt;
| Melemele Ocean Breeze&amp;lt;br&amp;gt;(メレメレの潮風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hau|sygna=y|pokemon=Tapu Koko}}&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
| {{sk|Ally Sets WTZ: Team Special Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Memories of Battling Rock Types&amp;lt;br&amp;gt;(いわタイプとの戦いの記憶)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gloria|alt=Anniversary 2025|pokemon=Cinderace}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Rock Zone the first time the user&#039;s attack move is successful each battle. Turns the field of play&#039;s zone into a Rock Zone the first time the user&#039;s sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.&lt;br /&gt;
| 1st Hit: Rock Zone&amp;lt;hr&amp;gt;1st S-Move: Rock Zone&amp;lt;hr&amp;gt;{{sk|Rock Zone Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Memories of Route 120&amp;lt;br&amp;gt;(１２０番道路の思い出)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brendan|alt=Academy|pokemon=Marshtomp}}&lt;br /&gt;
| Makes the weather rainy the first time the user enters a battle each battle. Applies Hoenn Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| {{sk|Downpour}}&amp;lt;hr&amp;gt;Debut: Hoenn C (Def) on Field&lt;br /&gt;
|-&lt;br /&gt;
| Memories of Undella&amp;lt;br&amp;gt;(サザナミの思い出)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|alt=Summer 2025|pokemon=Milotic|pokemonnum=0350 f}}&lt;br /&gt;
| Applies the Damage Guard Next effect to the user when it uses Sinnoh Solidarity. Applies the Take Next &amp;quot;All&amp;quot; Move effect to the user when it uses Sinnoh Solidarity.&lt;br /&gt;
| Use Sinnoh Solidarity: Damage Guard Next&amp;lt;hr&amp;gt;Use Sinnoh Solidarity: Take Next &amp;quot;All&amp;quot; Move&lt;br /&gt;
|-&lt;br /&gt;
| Memory Emulator&amp;lt;br&amp;gt;(メモリエミュレーター)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gladion|alt=Academy|pokemon=Porygon-Z}}&lt;br /&gt;
| Changes the type of the user&#039;s move to that of a single target&#039;s weakness when the user attacks with Hyper Beam Z.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mind-Blowing Illusion!&amp;lt;br&amp;gt;(ビックリ　イリュージョン！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Wallace|alt=New Year&#039;s 2024|filename=Wallace New Year 2024|pokemon=Blacephalon}}&lt;br /&gt;
| Activates one of several additional effects at random after using the user&#039;s max move.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ms. Marnie&#039;s Motorcycling Skills&amp;lt;br&amp;gt;(お嬢のライドテクニック)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|alt=Academy|pokemon=Cyclizar}}&lt;br /&gt;
| Has a chance (30%) of restoring the user&#039;s HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of restoring the user&#039;s HP for each hit. Has a chance (30%) of charging the user&#039;s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of charging the user&#039;s move gauge by one for each hit.&lt;br /&gt;
| {{sk|Restoring Strike|2}}&amp;lt;hr&amp;gt;{{sk|Recharging Strike|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Mutual Love&amp;lt;br&amp;gt;(愛情のお返し)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Erika|alt=Palentine&#039;s 2025|filename=Erika Palentines 2025|pokemon=Lurantis}}&lt;br /&gt;
| When the user&#039;s stats would be lowered, raises its stats by the same amount instead and increases its Special Moves ↑ Next effect by one rank.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mutual Trust&amp;lt;br&amp;gt;(ポケモンと信じあう力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|arc=y|pokemon=Garchomp|pokemonnum=0445 f}}&lt;br /&gt;
| The user&#039;s moves never miss. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Protects the user from damage from a sandstorm.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;{{sk|Sand Shelter}}&lt;br /&gt;
|-&lt;br /&gt;
| My Policy for Battle Is...&amp;lt;br&amp;gt;(わたしの　ポリシーはね……)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Misty|arc=y|pokemon=Starmie}}&lt;br /&gt;
| Grants all of the following effects the first time the user enters a battle each battle: Applies Kanto Circle (Special) to the allied field of play. Raises the user&#039;s Sp. Atk by six stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| Debut: Kanto C (Spec) on Field&amp;lt;hr&amp;gt;Debut: Sp. Atk ↑ 6&amp;lt;hr&amp;gt;Debut: Crit Rate ↑ 3&lt;br /&gt;
|-&lt;br /&gt;
| My Sweet Pokémon Are Ready!&amp;lt;br&amp;gt;(ステディはみずポケモン)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Misty|arc=y|pokemon=Starmie}}&lt;br /&gt;
| Restores one MP of the user&#039;s buddy move after your team&#039;s sync pair uses their sync move. Reduces the MP for the user&#039;s Kanto Analysis by one and grants all of the following effects after your team&#039;s sync pair uses their sync move: Applies Kanto Circle (Special) to the allied field of play. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.&lt;br /&gt;
| {{sk|Team S-Move: Restore B-Move MP|9}}&amp;lt;hr&amp;gt;Team S-Move: &#039;Kanto Analysis&#039; MP ↓ &amp;amp; Kanto C (Spec) on Field&amp;lt;hr&amp;gt;Team S-Move: &#039;Kanto Analysis&#039; MP ↓ &amp;amp; Team Special Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| My Very Own Treasure&amp;lt;br&amp;gt;(自分だけの宝物)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Juliana|pokemon=Koraidon}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by two ranks the first time its sync move is used each battle. Restores one MP for the status moves of the user&#039;s Pokémon the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| {{sk|1st S-Move: Physical Boost|2}}&amp;lt;hr&amp;gt;{{sk|1st S-Move: Restore Status P-Move MP|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Myth Archeologist&amp;lt;br&amp;gt;(神話の考古学者)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|arc=y|pokemon=Garchomp|pokemonnum=0445 f}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Ground Zone when the user causes a sandstorm. (A Ground Zone powers up Ground-type attacks.) Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.&lt;br /&gt;
| User Sets Sandstorm: Ground Zone&amp;lt;hr&amp;gt;{{sk|Sand Alert|3}}&amp;lt;hr&amp;gt;{{sk|Ground Zone Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| New Teacher&#039;s Quick Wit&amp;lt;br&amp;gt;(新米教師の機転)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cheren|alt=Champion|pokemon=Tornadus}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful. The more the user&#039;s Physical Moves ↑ Next effect is increased, the more it powers up its moves. The more the user&#039;s Physical Moves ↑ Next effect is increased, the more it powers up its sync move.&lt;br /&gt;
| [[Hit: Physical Boost ↑1 &amp;amp; Special Boost ↑1 (Skill)|Hit: Physical Boost ↑1 &amp;amp; Special Boost ↑1 9]]&amp;lt;hr&amp;gt;Physical Boost ↑: P-Moves ↑ &amp;amp; S-Moves ↑&lt;br /&gt;
|-&lt;br /&gt;
| Oak&#039;s Research&amp;lt;br&amp;gt;(オーキドの研究成果)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Professor Oak|filename=Oak|pokemon=Mew}}&lt;br /&gt;
| Replaces some of the user&#039;s moves with different moves after using a sync move.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| On the House!&amp;lt;br&amp;gt;(サービスしたろか！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rika|pokemon=Great Tusk}}&lt;br /&gt;
| Grants all of the following effects the first time the user&#039;s Trainer uses a move each battle: Turns the field of play&#039;s zone into an EX Ground Zone. (An EX Ground Zone powers up Ground-type attacks.) Raises the user&#039;s Attack and Sp. Atk by four stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| 1st T-Move: EX Ground Zone&amp;lt;hr&amp;gt;1st T-Move: Attack ↑4 &amp;amp; Sp. Atk ↑4 &amp;amp; Crit Rate ↑3&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| Opening Night on a Noble Silver Screen&amp;lt;br&amp;gt;(気高き銀幕の開演)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Diantha|arc=y|pokemon=Gardevoir}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three when it enters a battle. Raises the user&#039;s Sp. Atk by six stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Entry: Sync CD ↓|3}}&amp;lt;hr&amp;gt;{{sk|Grand Entry|6}}&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Outbound Train Announcement&amp;lt;br&amp;gt;(下り電車のご案内)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Emmet|sygna=y|pokemon=Eelektross}}&lt;br /&gt;
| Applies the Free Move Next effect to all allied sync pairs when the user&#039;s max move targeting an opponent that is affected by a status condition is successful. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.&lt;br /&gt;
| Max Move Hit Inter Opp: Team Free Move Next 9&amp;lt;hr&amp;gt;Max Move Hit Inter Opp: Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Paranormal Studies Club President&amp;lt;br&amp;gt;(オカルト研究部の部長)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Florian|pokemon=Lechonk}}&lt;br /&gt;
| Applies Paldea Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.&lt;br /&gt;
| Debut: Paldea C (Def) on Field&amp;lt;hr&amp;gt;{{sk|Paldea C (Defensive) Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Pasio&#039;s Ace&amp;lt;br&amp;gt;(パシオのエース)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gloria|alt=Alt. 2|filename=Gloria Alt 2|pokemon=Cinderace}}&lt;br /&gt;
| Lowers the opponent&#039;s Type Rebuff by two ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Paulo&#039;s Resolve&amp;lt;br&amp;gt;(キリヤの決意)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Paulo|pokemon=Lycanroc|pokemonnum=0745Du}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one after using its max move. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.&lt;br /&gt;
| {{sk|MAX Countdown|1}}&amp;lt;hr&amp;gt;{{sk|Sand Alert|5}}&amp;lt;hr&amp;gt;{{sk|Team Sandstorm Immunity}}&lt;br /&gt;
|-&lt;br /&gt;
| People and Nature Together&amp;lt;br&amp;gt;(自然と人とが共存する願い)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Iris|alt=Academy|pokemon=Lapras}}&lt;br /&gt;
| Applies Unova Circle (Special) to the allied field of play the first time the user enters a battle each battle. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks when the user applies Unova Circle (Special) to the allied field of play.&lt;br /&gt;
| Debut: Unova C (Spec) on Field&amp;lt;hr&amp;gt;User Sets Unova C (Spec): Team Defense &amp;amp; Sp. Def ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect for a Day Out&amp;lt;br&amp;gt;(おでかけ日和)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Skyla|alt=Summer 2025|pokemon=Jumpluff}}&lt;br /&gt;
| Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Raises the Speed of all allied sync pairs by one stat rank when an ally&#039;s attack move is successful while the weather is sunny. Increases an ally&#039;s Special Moves ↑ Next effect by one rank when its attack move is successful while the weather is sunny.&lt;br /&gt;
| {{sk|Drought Alert|5}}&amp;lt;hr&amp;gt;Sunny Ally Hit: Team Speed ↑ 9&amp;lt;hr&amp;gt;Sunny Ally Hit: Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Petrel&#039;s Ploy&amp;lt;br&amp;gt;(ラムダの策略)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Petrel|pokemon=Weezing}}&lt;br /&gt;
| Has a chance (30%) of lowering the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move against the target is successful. Has a chance (30%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Mind Games|2}}&amp;lt;hr&amp;gt;{{sk|Staggering|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Piqued Curiosity&amp;lt;br&amp;gt;(そそられる好奇心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|pokemon=Togepi}}&lt;br /&gt;
| The user&#039;s moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play&#039;s zone into a Fairy Zone the first time the user&#039;s Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.)&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Fairy Shift}}&amp;lt;hr&amp;gt;1st Use Status P-Move: Fairy Zone&lt;br /&gt;
|-&lt;br /&gt;
| Plenty of Energy!&amp;lt;br&amp;gt;(英気を養います！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Akari|alt=Summer 2026|pokemon=Manaphy}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Sitrus Berry by one and grants all of the following effects after your team&#039;s sync pair uses their sync move: Makes the weather rainy. Restores the user&#039;s HP by approximately 30% of its maximum HP.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Poison on the Stage Together&amp;lt;br&amp;gt;(ポイズンライブの一体感)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Roxie|pokemon=Garbodor}}&lt;br /&gt;
| Powers up the Poison-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Poison Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spikes Time to Shine&amp;lt;br&amp;gt;(どくトゲのオンステージ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Miriam|pokemon=Toxapex}}&lt;br /&gt;
| Restores one MP of the user&#039;s Ametrine Tera Blast when it nullifies an opponent&#039;s move while in a defensive posture.&lt;br /&gt;
| Def. Posture: Restore Ametrine Tera Blast MP 1 &lt;br /&gt;
|-&lt;br /&gt;
| Poni Ocean Breeze&amp;lt;br&amp;gt;(ポニの潮風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Mina|sygna=y|pokemon=Tapu Fini}}&lt;br /&gt;
| Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
| Ally Sets WTZ: Team Defense ↑ &amp;amp; Sp. Def ↑ 9&lt;br /&gt;
|-&lt;br /&gt;
| Postwick Perseverance&amp;lt;br&amp;gt;(ハロンの堅忍)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hop|alt=Champion|pokemon=Zapdos|pokemonnum=0145G}}&lt;br /&gt;
| When an opponent&#039;s Defense is lowered by the additional effects of the user&#039;s moves, lowers the opponent&#039;s Sp. Def by the same amount.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Power of a Deeply Held Grudge&amp;lt;br&amp;gt;(怨念を浴びるがいい)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Raifort|pokemon=Gengar}}&lt;br /&gt;
| When the user&#039;s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Lowers the target&#039;s Attack and Sp. Atk by one stat rank when the user&#039;s attack move is successful against targets that are affected by a status condition.&lt;br /&gt;
| {{sk|Go Viral|9}}&amp;lt;hr&amp;gt;Hit Status Cond Opp: Attack ↓ &amp;amp; Sp. Atk ↓ 9&lt;br /&gt;
|-&lt;br /&gt;
| Prepare for Battle&amp;lt;br&amp;gt;(戦いの準備)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Juliana|alt=Anniversary 2026|pokemon=Terapagos}}&lt;br /&gt;
| The user changes to Terastal Form the first time it enters a battle each battle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pride of Pallet&amp;lt;br&amp;gt;(マサラのプライド)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|alt=Champion|pokemon=Zapdos}}&lt;br /&gt;
| Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user&#039;s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (30%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| Hit: Team Defense ↑ &amp;amp; Sp. Def. ↑ 9&amp;lt;hr&amp;gt;{{sk|Combo Freebie|9}}&amp;lt;hr&amp;gt;{{sk|Staggering|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Primordial Ocean of Myths&amp;lt;br&amp;gt;(神話に残る始まりの海)&lt;br /&gt;
| {{MastersIcon/Table|trainer=May|alt=Champion|pokemon=Kyogre|pokemonnum=0382 s}}&lt;br /&gt;
| Grants all of the following effects when the user&#039;s Kyogre becomes Primal Kyogre: Reduces the user&#039;s sync move countdown by three. Makes the weather EX rainy. Raises the user&#039;s Sp. Atk by six stat ranks.&lt;br /&gt;
| Blue Power Awakening: Sync CD ↓ 3 &amp;lt;hr&amp;gt;Blue Power Awakening: EX Rain&amp;lt;hr&amp;gt;Blue Power Awakening: Sp. Atk ↑ 6&lt;br /&gt;
|-&lt;br /&gt;
| Proton&#039;s Plan&amp;lt;br&amp;gt;(ランスの作戦)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Proton|pokemon=Golbat}}&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful. Charges the user&#039;s move gauge by one when it is hit by an attack move.&lt;br /&gt;
| {{sk|Move Gauge Refresh|9}}&amp;lt;hr&amp;gt;{{sk|Revenge Boost|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Performance&amp;lt;br&amp;gt;(演目・エスパー)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Champion|pokemon=Meloetta}}&lt;br /&gt;
| Normal-type moves and sync moves become Psychic type. Raises the user&#039;s Sp. Def by one stat rank when its move targeting an opponent is successful.&lt;br /&gt;
| Psychic Shift&amp;lt;hr&amp;gt;{{sk|Barricade|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Pure Competition&amp;lt;br&amp;gt;(強さを競う純真)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Benga|pokemon=Volcarona}}&lt;br /&gt;
| Turns the field of play&#039;s zone into an EX Bug Zone after using the user&#039;s max move. (An EX Bug Zone powers up Bug-type attacks.) Increases the user&#039;s Special Moves ↑ Next effect by two ranks after using its max move.&lt;br /&gt;
| Max Move: EX Bug Zone&amp;lt;hr&amp;gt;{{sk|Max Move: Special Boost|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Purifying Rain of the North Winds&amp;lt;br&amp;gt;(北風が吹く清めの雨)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kris|sygna=y|pokemon=Suicune}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when it uses Rain Dance. Extends the duration of rainy weather when the weather turns rainy while the user is on the field.&lt;br /&gt;
| Use &amp;quot;Rain Dance&amp;quot;: Sync CD ↓ 9&amp;lt;hr&amp;gt;{{sk|Flood Alert|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Quell the Frenzy Once More&amp;lt;br&amp;gt;(鎮める力をもう一度)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|alt=Anniversary 2025|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Restores one MP of the user&#039;s Illusory Light Hex the first time it uses that move each battle. Restores one MP of the user&#039;s Graceful Hyper Beam the first time it uses that move each battle.&lt;br /&gt;
|1st Illusory Light Hex: Restore MP 1&amp;lt;hr&amp;gt;1st Graceful Hyper Beam: Restore MP 1&lt;br /&gt;
|-&lt;br /&gt;
| Raising the Shutter Speed!&amp;lt;br&amp;gt;(シャッタースピード　アップ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Perrin|alt=Academy|pokemon=Noctowl}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when the user applies a circle to the allied field of play. Extends the duration of Paldea Circle (Physical) when Paldea Circle (Physical) is applied to the allied field of play. Raises the Speed of all allied sync pairs by two stat ranks when the user applies a circle to the allied field of play.&lt;br /&gt;
| User Sets Circle: Sync CD ↓ 1&amp;lt;hr&amp;gt;Paldea C (Phys) Extension 3&amp;lt;hr&amp;gt;User Sets Circle: Team Speed ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Ravenous Engine&amp;lt;br&amp;gt;(食いしんぼうエンジン)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Florian|pokemon=Miraidon}}&lt;br /&gt;
| The user&#039;s Sp. Atk increases 30% when the terrain is Electric Terrain. Turns the field of play&#039;s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.&lt;br /&gt;
| Electric Terrain: Sp. Atk ↑ 3&amp;lt;hr&amp;gt;{{sk|Electric Terrain Debut &amp;amp; Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Program&amp;lt;br&amp;gt;(かいふくプログラム)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gladion|alt=Academy|pokemon=Porygon-Z}}&lt;br /&gt;
| Powers up the user&#039;s sync move when its remaining HP is at half or more. Reduces the MP for the user&#039;s Recover by one and restores its HP by approximately 50% of its maximum HP when its HP drops to half or below.&lt;br /&gt;
| HP ≧ Half: S-Moves ↑ 9&amp;lt;hr&amp;gt;Half HP: &amp;quot;Recover&amp;quot; MP ↓ &amp;amp; HP Recovery 5&lt;br /&gt;
|-&lt;br /&gt;
| Red Power Awakening&amp;lt;br&amp;gt;(紅色の力の覚醒)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brendan|alt=Champion|pokemon=Groudon|pokemonnum=0383 s}}&lt;br /&gt;
| Become Primal Groudon until the end of battle the first time the user enters a battle each battle.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Red&#039;s Fighting Spirit&amp;lt;br&amp;gt;(レッドの闘気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|sygna=y|alt=Thunderbolt|pokemon=Pikachu}}&lt;br /&gt;
| Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user&#039;s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
| {{sk|Electric Terrain Extension|5}}&amp;lt;hr&amp;gt;{{sk|Turbo Charge|3}}&amp;lt;hr&amp;gt;{{sk|Shock Recovery|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Relaxing Naptime&amp;lt;br&amp;gt;(快眠リラックスタイム)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Larry|alt=Special Costume 2|pokemon=Komala}}&lt;br /&gt;
| Puts the target to sleep when the user&#039;s attack move is successful while the user is asleep. Status conditions cannot be inflicted on any allied sync pairs besides the user when the user is asleep.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Relic Nostalgia&amp;lt;br&amp;gt;(古のノスタルジー)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Champion|pokemon=Meloetta}}&lt;br /&gt;
| Switches between Aria Forme and Pirouette Forme when the user&#039;s attack move or sync move which includes Relic Song in its name is successful. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user changes forms while it is on the field of play.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Returning Cheers with a Smile&amp;lt;br&amp;gt;(応援に応える笑顔)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|alt=Alt.|filename=Marnie Alt|pokemon=Grimmsnarl}}&lt;br /&gt;
| Grants all of the following effects after the user uses its max move: Reduces the user&#039;s sync move countdown by one. Turns the field of play&#039;s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Restores one MP of the user&#039;s Super Effective ↑.&lt;br /&gt;
| {{sk|MAX Countdown|1}}&amp;lt;hr&amp;gt;Max Move: Dark Zone&amp;lt;hr&amp;gt;Max Move: Restore &amp;quot;Super Effective ↑&amp;quot; MP 1&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Heart of Gold&amp;lt;br&amp;gt;(金色の正しき心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Silver|arc=y|pokemon=Ho-Oh}}&lt;br /&gt;
| Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. Raises one of the following stats of all allied sync pairs by two stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)&lt;br /&gt;
| Take Hit: Opp Attack ↓2 &amp;amp; Sp. Atk ↓2 9&amp;lt;hr&amp;gt;Take Hit: Team Same Stat ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Roaring White Lightning&amp;lt;br&amp;gt;(轟く白雷)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|alt=Champion|pokemon=Zapdos}}&lt;br /&gt;
| Lowers the target&#039;s Electric Type Rebuff by one rank the first time the user&#039;s attack move is successful each battle. Lowers the target&#039;s Electric Type Rebuff by one rank the first time the user&#039;s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.&lt;br /&gt;
| Rebuff Reducing Hit (Electric)&amp;lt;hr&amp;gt;1st S-Move on Opp: Electric Rebuff ↓&lt;br /&gt;
|-&lt;br /&gt;
| Rock-Solid Will and Bonds&amp;lt;br&amp;gt;(固い意志ときずなの男)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brock|arc=y|pokemon=Onix}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Potion by one and grants all of the following effects when its HP drops to half or below: Restores the user&#039;s HP by approximately 50% of its maximum HP. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Half HP: &amp;quot;Recover&amp;quot; MP ↓ &amp;amp; HP Recovery 5&amp;lt;hr&amp;gt;Half HP: &amp;quot;Recover&amp;quot; MP ↓ &amp;amp; Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Rose&#039;s Results&amp;lt;br&amp;gt;(ローズの実績)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rose|pokemon=Copperajah}}&lt;br /&gt;
| Powers up the user&#039;s Steel-type moves. The user&#039;s moves never miss.&lt;br /&gt;
| Steel Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|Piercing Gaze}}&lt;br /&gt;
|-&lt;br /&gt;
| Rough and Swirling Electric Energy&amp;lt;br&amp;gt;(荒々しく渦巻く雷の力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|alt=Champion|pokemon=Raikou}}&lt;br /&gt;
| Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by two stat ranks when the user&#039;s attack move is successful.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Royal Fortune&amp;lt;br&amp;gt;(王家の財力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lear|sygna=y|pokemon=Gholdengo}}&lt;br /&gt;
| Grants all of the following effects when Pasio Circle (Defensive) applies to the allied field of play: Powers up the moves and sync moves of all allied sync pairs. Stats cannot be lowered for all allied sync pairs. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| Pasio C (Defensive): Team P-Moves ↑ &amp;amp; S-Moves ↑&amp;lt;hr&amp;gt;Pasio C (Defensive): Team All Stats ↓ Immunity&amp;lt;hr&amp;gt;Pasio C (Defensive): Team Condition Nullification&lt;br /&gt;
|-&lt;br /&gt;
| Rules of the Enchanted Land&amp;lt;br&amp;gt;(魔法の国のルール)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bellelba|pokemon=Swoobat}}&lt;br /&gt;
| The user&#039;s Defense and Sp. Def increase 20% when effects that apply only to the allied field of play are in effect. Extends the duration of the Critical-Hit Defense effect when the Critical-Hit Defense effect applies to the allied field of play.&lt;br /&gt;
| Allied Field Effect: Defense &amp;amp; Sp. Def ↑ 2&amp;lt;hr&amp;gt;Crit-Hit Defense Extension &lt;br /&gt;
|-&lt;br /&gt;
| Scenes of Mt. Ember&amp;lt;br&amp;gt;(ともしびやまの原風景)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leaf|alt=Champion|pokemon=Moltres}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. Makes the target flinch when the user&#039;s attack move against it is successful while the weather is sunny.&lt;br /&gt;
| {{sk|Sunny: Team P-Moves ↑ &amp;amp; S-Moves ↑|2}}&amp;lt;hr&amp;gt;Sunny Hit: Flinch 9&lt;br /&gt;
|-&lt;br /&gt;
| Scenes of Seafoam Islands&amp;lt;br&amp;gt;(双子島の原風景)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Champion|pokemon=Articuno}}&lt;br /&gt;
| Turns the field of play&#039;s zone into an Ice Zone the first time the user&#039;s attack move is successful each battle. (An Ice Zone powers up Ice-type attacks.) Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field.&lt;br /&gt;
| 1st Hit: Ice Zone&amp;lt;hr&amp;gt;{{sk|Ice Zone Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Sealed Wicked Thoughts&amp;lt;br&amp;gt;(封じられし邪悪な念)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|pokemon=Spiritomb}}&lt;br /&gt;
| Reduces damage taken by the user from super effective moves and super effective sync moves. When a move used by the user&#039;s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user&#039;s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| Take SE Hit: P-Move DR &amp;amp; S-Move DR 5&amp;lt;hr&amp;gt;P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| Season-Turning Power&amp;lt;br&amp;gt;(季節を巡らせる力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cheren|alt=Champion|pokemon=Tornadus}}&lt;br /&gt;
| The user&#039;s moves never miss. Raises the user&#039;s Sp. Atk by four stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Grand Entry|4}}&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| Seeing is Believing&amp;lt;br&amp;gt;(百聞は一見にしかず)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Dexio|pokemon=Espeon}}&lt;br /&gt;
| Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Raises the user&#039;s Sp. Atk by four stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Hit the Gas|5}}&amp;lt;hr&amp;gt;{{sk|Grand Entry|4}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Seven-Colored Wings of Happiness&amp;lt;br&amp;gt;(幸せを呼ぶ七色の翼)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Silver|arc=y|pokemon=Ho-Oh}}&lt;br /&gt;
| Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (50%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Combo Freebie|9}}&amp;lt;hr&amp;gt;{{sk|Staggering|4}}&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Darting Through a Snowy Forest&amp;lt;br&amp;gt;(雪原の木々のあいだを駆ける影)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kieran|sygna=y|pokemon=Furret}}&lt;br /&gt;
| Grants all of the following effects when the user applies Paldea Circle (Special) to the allied field of play: Turns the field of play&#039;s zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.) Reduces the user&#039;s sync move countdown by two. Increases the user&#039;s Sync Move ↑ Next effect by two ranks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Rainbow Flames&amp;lt;br&amp;gt;(虹色に輝く炎)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|pokemon=Ho-Oh}}&lt;br /&gt;
| The user&#039;s moves never miss. When a move used by the user&#039;s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user&#039;s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering White Snow&amp;lt;br&amp;gt;(輝き舞う白雪)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Champion|pokemon=Articuno}}&lt;br /&gt;
| Lowers the target&#039;s Ice Type Rebuff by one rank the first time the user&#039;s attack move is successful each battle. Lowers the target&#039;s Ice Type Rebuff by one rank the first time the user&#039;s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.&lt;br /&gt;
| Rebuff Reducing Hit (Ice) ↓&amp;lt;hr&amp;gt;1st S-Move on Opp: Ice Rebuff ↓&lt;br /&gt;
|-&lt;br /&gt;
| Shine Back to Zero&amp;lt;br&amp;gt;(ゼロへと戻す輝き)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Juliana|alt=Anniversary 2026|pokemon=Terapagos}}&lt;br /&gt;
| Removes all weather conditions and terrains the first time the user enters a battle each battle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shine of the Silent Fighting Spirit&amp;lt;br&amp;gt;(静かなる闘志の輝き)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Anniversary 2025|pokemon=Charizard}}&lt;br /&gt;
| Raises the user&#039;s Attack by six stat ranks when it Sync Terastallizes. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move hits.&lt;br /&gt;
| S-Tera: Attack ↑ 6&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;Strike: Physical Boost ↑1 &amp;amp; Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Shining Blades of the Future&amp;lt;br&amp;gt;(未来の光剣)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|alt=Champion|pokemon=Iron Leaves}}&lt;br /&gt;
| Grants all of the following effects when the user uses Booster Energy or an ally turns the field of play&#039;s terrain into Electric Terrain: Reduces the user&#039;s sync move countdown by one. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Use Booster Energy: Sync CD ↓ &amp;lt;hr&amp;gt;Ally Sets Electric Terrain: Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Shining Energetic Smile&amp;lt;br&amp;gt;(エネルギッシュな笑顔の輝き)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gloria|alt=Anniversary 2025|pokemon=Cinderace}}&lt;br /&gt;
| Grants all of the following effects when the user&#039;s attack move against the target is successful: Restores the HP of all allied sync pairs. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to the user.&lt;br /&gt;
| {{sk|Team Fist Bump|9}}&amp;lt;hr&amp;gt;Hit: Team Defense ↑2 &amp;amp; Sp. Def ↑2 9&amp;lt;hr&amp;gt;{{sk|Combo Freebie|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Shining Silver Soul&amp;lt;br&amp;gt;(銀色に輝く魂)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|arc=y|pokemon=Lugia}}&lt;br /&gt;
| Turns the field of play&#039;s zone into an EX Flying Zone the first time the user&#039;s attack move is successful each battle. (An EX Flying Zone powers up Flying-type attacks.) Increases the user&#039;s Sync Move ↑ Next effect by two ranks when its Pokémon uses a move. Lowers the target&#039;s Sp. Def by three stat ranks when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 1st Hit: EX Flying Zone&amp;lt;hr&amp;gt;P-Move: Sync Move Boost ↑2 9&amp;lt;hr&amp;gt;Hit: Sp. Def ↓3 9&lt;br /&gt;
|-&lt;br /&gt;
| Shining Steel Leadership&amp;lt;br&amp;gt;(群れを率いる鋼の輝き)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Dawn|pokemon=Empoleon}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when it uses Steel Wish. Increases the user&#039;s Special Moves ↑ Next effect by two ranks when it uses Steel Wish.&lt;br /&gt;
| Use Steel Wish: Sync CD ↓ 9&amp;lt;hr&amp;gt;Use Steel Wish: Special Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wings Soaring the Deep Sea&amp;lt;br&amp;gt;(深き海を飛ぶ銀翼)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|arc=y|pokemon=Lugia}}&lt;br /&gt;
| Lowers one of the target&#039;s following stats by one stat rank at random when an ally&#039;s attack move is successful against targets that are affected by a status condition: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful against targets that are affected by a status condition.&lt;br /&gt;
| Ally Hits Status Cond Opp: Stat ↓ 9&amp;lt;hr&amp;gt;{{sk|Hit Status Cond Opp: Free Move Next|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Silver&#039;s Rebellious Spirit&amp;lt;br&amp;gt;(赤い髪の反抗心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Silver|alt=Champion|pokemon=Tyranitar|pokemonnum=0248 s}}&lt;br /&gt;
| Powers up the moves of all allied sync pairs during a sandstorm. Protects all allied sync pairs from damage from a sandstorm.&lt;br /&gt;
| Sandstorm: Team Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|Team Sandstorm Immunity}}&lt;br /&gt;
|-&lt;br /&gt;
| Sinister Aura&amp;lt;br&amp;gt;(邪悪なオーラ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|alt=Champion|pokemon=Moltres|pokemonnum=0146G}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Raises the user&#039;s critical-hit rate by three stat ranks the first time it enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Sky-Illuminating White Blaze&amp;lt;br&amp;gt;(夜空を照らす白炎)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leaf|alt=Champion|pokemon=Moltres}}&lt;br /&gt;
| Lowers the target&#039;s Fire Type Rebuff by one rank the first time the user&#039;s Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. Lowers the target&#039;s Fire Type Rebuff by one rank the first time the user&#039;s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.&lt;br /&gt;
| Afflict Fire TR ↓&amp;lt;hr&amp;gt;1st S-Move on Opp: Fire Rebuff ↓&lt;br /&gt;
|-&lt;br /&gt;
| Slam Right into &#039;Em!&amp;lt;br&amp;gt;(シュバッと　ぶちあたって！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kieran|sygna=y|pokemon=Furret}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Paldea Analysis by one and grants all of the following effects after your team&#039;s sync pair uses their sync move: Applies Paldea Circle (Special) to the allied field of play. Increases the user&#039;s Special Moves ↑ Next effect by one rank. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Solid Victory!&amp;lt;br&amp;gt;(カチカチなほうが　勝ち！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Poppy|pokemon=Iron Treads}}&lt;br /&gt;
| Grants all of the following effects the first time the user&#039;s Trainer uses a move each battle: Turns the field of play&#039;s zone into an EX Steel Zone. (An EX Steel Zone powers up Steel-type attacks.) Raises the user&#039;s Attack and Sp. Atk by four stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| 1st T-Move: EX Steel Zone&amp;lt;hr&amp;gt;1st T-Move: Attack ↑4 &amp;amp; Sp. Atk ↑4 &amp;amp; Crit Rate ↑3&lt;br /&gt;
|-&lt;br /&gt;
| Song and Dance Performance&amp;lt;br&amp;gt;(歌と舞踏のステージ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Champion|pokemon=Meloetta}}&lt;br /&gt;
| Turns the field of play&#039;s terrain into Psychic Terrain the first time the user&#039;s Trainer uses a move each battle when the user is in Aria Forme. Turns the field of play&#039;s zone into a Fighting Zone the first time the user&#039;s Trainer uses a move each battle when the user is in Pirouette Forme. (A Fighting Zone powers up Fighting-type attacks.)&lt;br /&gt;
|1st T-Move in Aria Forme: Psychic Terrain&amp;lt;hr&amp;gt;1st T-Move in Pirouette Forme: Fighting Zone&lt;br /&gt;
|-&lt;br /&gt;
| Soothing Sleepy Face&amp;lt;br&amp;gt;(いやされる寝顔)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Larry|alt=Special Costume 2|pokemon=Komala}}&lt;br /&gt;
| Except in certain circumstances, status conditions other than sleep cannot be inflicted on the user. Except in certain circumstances, puts the user to sleep the first time it enters a battle each battle. (Ignores effects such as Electric Terrain that prevent sleep.) Except in certain circumstances, the user&#039;s sleep status condition cannot be removed. Makes the duration of the user&#039;s sleep status condition permanent. Able to use Pokémon moves even when the user is asleep. Ignores the reduction of the move gauge charge speed due to being asleep.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Soul-Clad Rage&amp;lt;br&amp;gt;(魂をまといし怒り)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arezu|alt=Summer 2026|pokemon=Basculegion}}&lt;br /&gt;
| The user&#039;s Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 50% when you only have one Pokémon on your team. Powers up the user&#039;s moves and sync move when you only have one Pokémon on your team.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Soul-Eating Space&amp;lt;br&amp;gt;(魂をむしばむ空間)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|alt=Anniversary 2025|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Normal-type moves become Poison-type moves. Turns the field of play&#039;s zone into an EX Poison Zone the first time the user&#039;s attack move is successful each battle. (An EX Poison Zone powers up Poison-type attacks.)&lt;br /&gt;
| {{sk|Poison Shift}}&amp;lt;hr&amp;gt;1st Hit: EX Poison Zone&lt;br /&gt;
|-&lt;br /&gt;
| Souls Swaying in the Dark&amp;lt;br&amp;gt;(暗闇に揺らめく人魂)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Morty|alt=Academy|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of the user&#039;s moves. When the user inflicts a status condition on an opponent with the additional effects of a move, inflicts the same status condition on all opposing sync pairs.&lt;br /&gt;
| {{sk|Hostile Environment|3}}&amp;lt;hr&amp;gt;{{sk|Viral Hit|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Space Spreads over Hisui&amp;lt;br&amp;gt;(ヒスイに広がる空間)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|pokemon=Glaceon}}&lt;br /&gt;
| Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm.&lt;br /&gt;
| {{sk|Team Hail Immunity}}&amp;lt;hr&amp;gt;{{sk|Hail: Team Moves ↑|2}}&amp;lt;hr&amp;gt;{{sk|Hasty Hail|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Spikemuth Grit&amp;lt;br&amp;gt;(スパイクの負けん気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|alt=Champion|pokemon=Moltres|pokemonnum=0146G}}&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user&#039;s Special Moves ↑ Next effect by three ranks the first time its HP drops to half or below each battle.&lt;br /&gt;
| {{sk|Midpoint Mend|4}}&amp;lt;hr&amp;gt;1st Time Half HP: Special Boost 3&lt;br /&gt;
|-&lt;br /&gt;
| Star Shout!&amp;lt;br&amp;gt;(スターのシャウト)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ryuki|pokemon=Turtonator}}&lt;br /&gt;
| Grants all of the following effects when the user uses Shell Trap: Makes opponents target the user for a short time. Applies the Damage Guard Next effect to the user. Increases the user&#039;s Special Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Shell Trap: Inspire Ire&amp;lt;hr&amp;gt;Shell Trap: Damage Guard Next&amp;lt;hr&amp;gt;Shell Trap: Special Boost 2&lt;br /&gt;
|-&lt;br /&gt;
| Star Student&#039;s Whispers&amp;lt;br&amp;gt;(優等生のヒソヒソ話)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lacey|pokemon=Granbull}}&lt;br /&gt;
| Reduces damage when an ally is hit by an attack move or sync move while the Move Gauge Acceleration effect applies to the allied field of play. Protects all allied sync pairs against critical hits when the Move Gauge Acceleration effect applies to the allied field of play. Extends the duration of the Move Gauge Acceleration effect when the Move Gauge Acceleration effect is applied to the allied field of play.&lt;br /&gt;
| MG → On Field: Team P-Moves &amp;amp; S-Moves DR 2&amp;lt;hr&amp;gt;MG → On Field: Team Crit Immunity&amp;lt;hr&amp;gt;MG → Field Extension 5&lt;br /&gt;
|-&lt;br /&gt;
| Stoic Dark Transformation&amp;lt;br&amp;gt;(ストイックにあくへんげ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Calem|alt=Champion|pokemon=Greninja|pokemonnum=0658 s}}&lt;br /&gt;
| Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Strategy: Focus on Attack!&amp;lt;br&amp;gt;(作戦・攻撃重視)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nate|alt=Champion|pokemon=Haxorus|pokemonnum=0612 s}}&lt;br /&gt;
| Raises the user&#039;s Attack by six stat ranks when its Trainer uses a move. Increases the user&#039;s Physical Moves ↑ Next effect by one rank when its Trainer uses a move.&lt;br /&gt;
| T-Move: Attack ↑6 9&amp;lt;hr&amp;gt;{{sk|Mighty Command|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Stream Forward, Sandstorm!&amp;lt;br&amp;gt;(呼べよ　すなあらし！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Raihan|alt=New Year&#039;s 2025|filename=Raihan New Year 2025|pokemon=Sandaconda}}&lt;br /&gt;
| Causes a sandstorm when the user is hit by an attack move. Raises the evasiveness of all allied sync pairs by two stat ranks when the user is hit by an attack move. Protects all allied sync pairs from damage from a sandstorm.&lt;br /&gt;
| Take Hit: Sandstorm 9&amp;lt;hr&amp;gt;Take Hit: Team Evasiveness ↑2 9&amp;lt;hr&amp;gt;{{sk|Team Sandstorm Immunity}}&lt;br /&gt;
|-&lt;br /&gt;
| Strongest Genes in Kanto&amp;lt;br&amp;gt;(カントー最強の遺伝子)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|arc=y|pokemon=Pidgeot}}&lt;br /&gt;
| Applies Kanto Circle (Special) to the allied field of play the first time the user&#039;s attack move is successful each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 1st Hit: Kanto C (Spec) on Field&amp;lt;hr&amp;gt;1st S-Move: Kanto C (Spec) on Field&lt;br /&gt;
|-&lt;br /&gt;
| Sudden Whiteout&amp;lt;br&amp;gt;(突然の雪景色)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|alt=Champion|pokemon=Kyurem|pokemonnum=0646W s}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time its Pokémon uses a status move each battle. Turns the field of play&#039;s zone into an EX Ice Zone the first time the user&#039;s Pokémon uses a status move each battle. (An EX Ice Zone powers up Ice-type attacks.) Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Grants all of the following effects when the user is attacking: Ignores the target&#039;s passive skills that would reduce the damage of attacks. Ignores the target&#039;s passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
| {{sk|Afflicter&#039;s Fervor|1}}&amp;lt;hr&amp;gt;1st Use Status P-Move: EX Ice Zone&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;{{sk|Piercing Blows}}&lt;br /&gt;
|-&lt;br /&gt;
| Super Tough!&amp;lt;br&amp;gt;(カッチカチですのー！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Poppy|alt=New Year&#039;s 2025|filename=Poppy New Year 2025|pokemon=Steelix|pokemonnum=0208 f s}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Steel Zone the first time the user enters a battle each battle. (A Steel Zone powers up Steel-type attacks.) Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone.&lt;br /&gt;
| Debut: Steel Zone&amp;lt;hr&amp;gt;{{sk|Steel Zone Extension|3}}&amp;lt;hr&amp;gt;{{sk|Steel Zone Hit: Free Move Next|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Supersonic Ace&amp;lt;br&amp;gt;(超音速のエース)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|arc=y|pokemon=Pidgeot}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time its sync move is used each battle. Turns the field of play&#039;s zone into a Flying Zone the first time the user&#039;s sync move is used each battle. (A Flying Zone powers up Flying-type attacks.)&lt;br /&gt;
| {{sk|Adrenaline|3}}&amp;lt;hr&amp;gt;1st S-Move: Flying Zone&lt;br /&gt;
|-&lt;br /&gt;
| Supersweet Syrupy Apple&amp;lt;br&amp;gt;(甘露なみついりりんご)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kieran|pokemon=Hydrapple}}&lt;br /&gt;
| Lowers the target&#039;s evasiveness by one stat rank when the user&#039;s attack move against it is successful. Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move is successful while the weather is sunny. Lowers the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move is successful while the zone is a Fighting Zone.&lt;br /&gt;
| {{sk|Hem In|9}}&amp;lt;hr&amp;gt;Sunny Daze 9&amp;lt;hr&amp;gt;Fighting Zone &amp;amp; Hit: Sp. Def ↓ 9&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Survey Corps Teachings}}&amp;lt;br&amp;gt;(調査隊の心得)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Akari|pokemon=Samurott|pokemonnum=0503H}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Rei|pokemon=Decidueye|pokemonnum=0724H}}&lt;br /&gt;
| Grants all of the following effects the first time the user enters a battle each battle: Reduces the user&#039;s sync move countdown by one. Raises the user&#039;s Attack by four stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Fierce Entry|4}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Swirling Storm&amp;lt;br&amp;gt;(渦巻く嵐)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|arc=y|pokemon=Lugia}}&lt;br /&gt;
| When the user&#039;s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Raises the user&#039;s Sp. Atk by six stat ranks the first time its Pokémon uses a status move each battle. Raises the user&#039;s critical-hit rate by three stat ranks the first time its Pokémon uses a status move each battle.&lt;br /&gt;
| {{sk|Go Viral|9}}&amp;lt;hr&amp;gt;1st Use Status P-Move: Sp. Atk ↑ 6&amp;lt;hr&amp;gt;1st Use Status P-Move: Crit Rate ↑ 3&lt;br /&gt;
|-&lt;br /&gt;
| Take By Storm and Take a Selfie&amp;lt;br&amp;gt;(荒れくるう記念撮影)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Raihan|alt=New Year&#039;s 2025|filename=Raihan New Year 2025|pokemon=Sandaconda}}&lt;br /&gt;
| Restores the user&#039;s HP when an opponent&#039;s attack move targeting the user misses. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an opponent&#039;s attack move targeting the user misses. Charges the user&#039;s move gauge by one when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
| {{sk|Ridicure|9}}&amp;lt;hr&amp;gt;Opp Fail: Team Phys &amp;amp; Spec Boost ↑1 9&amp;lt;hr&amp;gt;{{sk|Fail Forward|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Terastal Energy Amplified&amp;lt;br&amp;gt;(テラスタルエネルギーの増幅)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Juliana|alt=Anniversary 2026|pokemon=Terapagos}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by two when the user changes into Terastal Form. Raises the user&#039;s critical-hit rate by three stat ranks when the user changes into Terastal Form.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Terastal Shell&amp;lt;br&amp;gt;(テラスタルの甲羅)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Juliana|alt=Anniversary 2026|pokemon=Terapagos}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Potion by one and grants all of the following effects when its HP drops to half or below: Restores the user&#039;s HP by approximately 60% of its maximum HP. Increases the user&#039;s Special Moves ↑ Next effect by three ranks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| That Crit Came Out of Nowhere!&amp;lt;br&amp;gt;(急所って　どこよ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|sygna=y|pokemon=Pecharunt}}&lt;br /&gt;
| Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Restores one MP of the user&#039;s buddy move after your team&#039;s sync pair uses their sync move.&lt;br /&gt;
| {{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;{{sk|Team S-Move: Restore B-Move MP|9}}&lt;br /&gt;
|-&lt;br /&gt;
| The Beast That Calls the Moon&amp;lt;br&amp;gt;(月を誘いし獣)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Selene|alt=Champion|pokemon=Necrozma|pokemonnum=0800DW s}}&lt;br /&gt;
| Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play. When an attack move used by the user&#039;s Pokémon that targets itself or an ally is successful, that attack&#039;s target becomes all allied sync pairs. When an attack move used by the user&#039;s Pokémon that targets an opponent is successful, that attack&#039;s target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Raises the user&#039;s Sp. Atk by six stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Alola C (Spec) Extension|5}}&amp;lt;hr&amp;gt;Attack P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|Grand Entry|6}}&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| The Beast That Devours the Sun&amp;lt;br&amp;gt;(太陽を喰らいし獣)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Elio|alt=Champion|pokemon=Necrozma|pokemonnum=0800DM s}}&lt;br /&gt;
| Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Raises the user&#039;s Attack by six stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Raises the sync buff of the user&#039;s team by one rank the first time its sync move is used each battle.&lt;br /&gt;
| {{sk|Hit the Gas|5}}&amp;lt;hr&amp;gt;{{sk|Fierce Entry|6}}&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| The Best Tea Leaves&amp;lt;br&amp;gt;(最高の茶葉)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cilan|pokemon=Simisage}}&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally applies a circle to the allied field of play.&lt;br /&gt;
| {{sk|Ally Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| The Bridge Between Pokémon and Humans&amp;lt;br&amp;gt;(ポケモンとヒトの架け橋)&lt;br /&gt;
| {{MastersIcon/Table|trainer=N|arc=y|pokemon=Zoroark}}&lt;br /&gt;
| Decreases the amount of move gauge slots the user&#039;s Pokémon needs to use moves by two. Raises the chance of lowering stat values with the additional effects of the user&#039;s moves. When an opponent&#039;s stat is lowered by the additional effects of the user&#039;s moves, it is lowered by six times the stat ranks.&lt;br /&gt;
| {{sk|Fuel Economy|2}}&amp;lt;hr&amp;gt;Unexpected Benefit ×6&lt;br /&gt;
|-&lt;br /&gt;
| The Caped Champion&#039;s Spirit&amp;lt;br&amp;gt;(マントの王者の気迫)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lance|pokemon=Charizard}}&lt;br /&gt;
| Grants all of the following effects when the user enters a battle: Raises the user&#039;s Attack by six stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks. Increases the user&#039;s Physical Moves ↑ Next effect by three ranks.&lt;br /&gt;
| {{sk|Fierce Entry|6}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&amp;lt;hr&amp;gt;{{sk|Entry: Physical Boost|3}}&lt;br /&gt;
|-&lt;br /&gt;
| The Caped Dragon Master&amp;lt;br&amp;gt;(マントのドラゴン使い)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lance|arc=y|pokemon=Dragonite}}&lt;br /&gt;
| Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user&#039;s Pokémon needs to use moves by two. The user&#039;s moves never miss.&lt;br /&gt;
| {{sk|Dragon Shift}}&amp;lt;hr&amp;gt;{{sk|Fuel Economy|2}}&amp;lt;hr&amp;gt;{{sk|Piercing Gaze}}&lt;br /&gt;
|-&lt;br /&gt;
| The Competitive Heir&amp;lt;br&amp;gt;(負けず嫌いな御曹司)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ortega|pokemon=Dachsbun}}&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by an attack move.&lt;br /&gt;
| Take Hit: Team Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| The Die Has Been Cast!&amp;lt;br&amp;gt;(サイコロは投げられた！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Grimsley|alt=Kimono|pokemon=Absol}}&lt;br /&gt;
| Grants all of the following effects when the user enters a battle: Raises the user&#039;s Attack by one to six stat ranks at random. Raises the user&#039;s Defense by one to six stat ranks at random. Raises the user&#039;s Sp. Def by one to six stat ranks at random.&lt;br /&gt;
|Debut: Attack ↑ 1-6&amp;lt;hr&amp;gt;Debut: Defense ↑ 1-6&amp;lt;hr&amp;gt;Debut: Sp. Def ↑ 1-6&lt;br /&gt;
|-&lt;br /&gt;
| The Galar Ace&#039;s Finishing Move&amp;lt;br&amp;gt;(ガラルエースの決め技)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gloria|alt=Anniversary 2025|pokemon=Cinderace}}&lt;br /&gt;
| Applies Galar Circle (Defensive) to the allied field of play the first time the user&#039;s sync move is used each battle. Raises the sync buff of the user&#039;s team by one rank the first time its sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Galar C (Def) on Field&amp;lt;hr&amp;gt;1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| The Heavens and the Earth as One&amp;lt;br&amp;gt;(天地の区別なき世界)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|alt=Alt.|filename=Volo Alt|pokemon=Giratina|pokemonnum=0487O}}&lt;br /&gt;
| Leaves the target flinching, confused, and trapped when the user&#039;s attack move against it is successful while the zone is a Ghost Zone. Applies the Free Move Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful against a flinching, confused, or trapped opponent.&lt;br /&gt;
| Ghost Zone &amp;amp; Hit: Interference 9&amp;lt;hr&amp;gt;Hit Inter Opp: Free Move Next 9&amp;lt;hr&amp;gt;Hit Inter Opp: Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| The Hidden Treasure of Area Zero&#039;s Light&amp;lt;br&amp;gt;(ゼロの秘宝が放つ光)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Juliana|alt=Anniversary 2026|pokemon=Terapagos}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Normal Zone the first time the user enters a battle each battle. Turns the field of play&#039;s zone into a Normal Zone the first time the user&#039;s Rainbow Jewel Tera Blast is successful each battle. (A Normal Zone powers up Normal-type attacks.) Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field.&lt;br /&gt;
| {{sk|Debut: Normal Zone}}&amp;lt;hr&amp;gt;1st &amp;quot;Rainbow Jewel Tera Blast&amp;quot;: Normal Zone&amp;lt;hr&amp;gt;{{sk|Normal Zone Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| The Mystic Seer Teacher&#039;s Scary Stories&amp;lt;br&amp;gt;(修験者教師の怖い話)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Morty|alt=Academy|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Lowers one of the target&#039;s following stats by two stat ranks at random when the user&#039;s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful against a burned opponent.&lt;br /&gt;
| Hit Burned Opp: Stat ↓2 9&amp;lt;hr&amp;gt;Hit Burned Opp: Free Move Next 9&lt;br /&gt;
|-&lt;br /&gt;
| The Perfect Temperature&amp;lt;br&amp;gt;(最高の火加減)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Chili|pokemon=Simisear}}&lt;br /&gt;
| Grants all of the following effects the first time the user uses Unova Passion each battle: Raises the user&#039;s Attack by 4 stat ranks. Raises the user&#039;s critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.&lt;br /&gt;
| 1st Unova Passion: Attack ↑ 4&amp;lt;hr&amp;gt;1st Unova Passion: Critical Eye 3&amp;lt;hr&amp;gt;1st Unova Passion: Supereffective ↑ Next 9&lt;br /&gt;
|-&lt;br /&gt;
| The Power Behind the Future King&amp;lt;br&amp;gt;(未来の王を支える力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rachel|pokemon=Gimmighoul|pokemonnum=0999R}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Sawyer|pokemon=Gimmighoul}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;Debut: Team Phys &amp;amp; Spec Boost 1&lt;br /&gt;
|-&lt;br /&gt;
| The Psychic Master&#039;s Foresight&amp;lt;br&amp;gt;(エスパー少女の未来予知)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Sabrina|arc=y|pokemon=Alakazam}}&lt;br /&gt;
| Grants all of the following effects when the user enters a battle: Applies the Physical Damage Reduction effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the user&#039;s Sp. Atk by six stat ranks.&lt;br /&gt;
| Entry: Physical DR on Field&amp;lt;hr&amp;gt;Entry: Special DR on Field&amp;lt;hr&amp;gt;{{sk|Grand Entry|6}}&lt;br /&gt;
|-&lt;br /&gt;
| The Purest Water&amp;lt;br&amp;gt;(最高の水)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cress|pokemon=Simipour}}&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 2 stat ranks when an ally applies a circle to the allied field of play. Applies the Free Move Next effect to all allied sync pairs when an ally applies a circle to the allied field of play.&lt;br /&gt;
| Ally Sets Circle: Team Speed ↑2 9&amp;lt;hr&amp;gt;Ally Sets Circle: Team Free Move Next 9&lt;br /&gt;
|-&lt;br /&gt;
| The Rest Will Be Totally Different&amp;lt;br&amp;gt;(ガラリと変わる展開)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Emmet|sygna=y|pokemon=Eelektross}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of the user&#039;s moves. Leaves the target trapped when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Hostile Environment|9}}&amp;lt;hr&amp;gt;{{sk|Attack Trap|9}}&lt;br /&gt;
|-&lt;br /&gt;
| The Season of Growth Begins&amp;lt;br&amp;gt;(芽吹く季節の始まり)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Academy|pokemon=Deerling}}&lt;br /&gt;
| Turns the field of play&#039;s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.&lt;br /&gt;
| {{sk|Grassy Terrain Debut &amp;amp; Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| The Silent Trainer&amp;lt;br&amp;gt;(むくちな　トレーナー)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=1996|pokemon=Pikachu}}&lt;br /&gt;
| Protects the user against critical hits. The user&#039;s stats cannot be lowered.&lt;br /&gt;
| {{sk|Vigilance}}&amp;lt;hr&amp;gt;{{sk|Impervious}}&lt;br /&gt;
|-&lt;br /&gt;
| The Sword That Saved Galar&amp;lt;br&amp;gt;(ガラルを救った剣)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hop|pokemon=Zacian}}&lt;br /&gt;
| Protects the user against critical hits. When an attack move used by the user&#039;s Pokémon that targets itself or an ally is successful, that attack&#039;s target becomes all allied sync pairs. When an attack move used by the user&#039;s Pokémon that targets an opponent is successful, that attack&#039;s target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Vigilance}}&amp;lt;hr&amp;gt;Attack P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| The Teal Mask&#039;s Hidden Power&amp;lt;br&amp;gt;(みどりのめんに秘められた力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Florian|alt=Anniversary 2026|pokemon=Ogerpon}}&lt;br /&gt;
| Increases the user&#039;s Sync Move ↑ Next effect by five ranks the first time it enters a battle each battle. Raises the user&#039;s Grass Type Rebuff by one rank the first time it enters a battle each battle.&lt;br /&gt;
| {{sk|Debut: Sync Move Boost|5}}&amp;lt;hr&amp;gt;{{sk|Debut: Grass Rebuff ↑|1}}&lt;br /&gt;
|-&lt;br /&gt;
| The Tomboyish Mermaid&#039;s True Power&amp;lt;br&amp;gt;(おてんば人魚の底力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Misty|arc=y|pokemon=Starmie}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time the remaining MP for its Kanto Analysis is zero each battle. Restores one MP of the user&#039;s Kanto Analysis the first time the remaining MP for that move is zero each battle.&lt;br /&gt;
| 1st Kanto Analysis MP 0: Sync CD ↓ 3&amp;lt;hr&amp;gt;1st Kanto Analysis MP 0: Restore MP 1&lt;br /&gt;
|-&lt;br /&gt;
| The Unbeatable Leon&amp;lt;br&amp;gt;(無敵のダンデ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leon|arc=y|pokemon=Charizard}}&lt;br /&gt;
| The user&#039;s moves never miss. Protects the user against critical hits.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Vigilance}}&lt;br /&gt;
|-&lt;br /&gt;
| The Wandering Champion&amp;lt;br&amp;gt;(放浪のチャンピオン)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Alder|arc=y|pokemon=Volcarona}}&lt;br /&gt;
| Normal-type moves become Bug-type moves. When a move used by the user&#039;s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user&#039;s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Bug Shift}}&amp;lt;hr&amp;gt;P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| The Will to Protect&amp;lt;br&amp;gt;(仲間を守る決意)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bianca|alt=Champion|pokemon=Virizion}}&lt;br /&gt;
| Applies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Powers up the moves and sync moves of all allied sync pairs when Unova Circle (Defensive) is applied to the allied field of play. Applies the Free Move Next effect to the user when its attack move is successful while Unova Circle (Defensive) is applied to the allied field of play.&lt;br /&gt;
| {{sk|Debut: Unova C (Def) on Field}}&amp;lt;hr&amp;gt;Unova C (Defensive): Team P-Moves ↑ &amp;amp; S-Moves ↑ 2&amp;lt;hr&amp;gt;Unova C (Defensive) &amp;amp; Hit: Free Move Next 9&lt;br /&gt;
|-&lt;br /&gt;
| These Feelings Never Change&amp;lt;br&amp;gt;(ずっと　変わらない　気持ち)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kieran|sygna=y|pokemon=Furret}}&lt;br /&gt;
| Grants all of the following effects when the user Sync Terastallizes: Applies Paldea Circle (Special) to the allied field of play. Raises the user&#039;s Sp. Atk by six stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| S-Tera: Paldea C (Spec) on Field&amp;lt;hr&amp;gt;S-Tera: Sp. Atk ↑ 6&amp;lt;hr&amp;gt;S-Tera: Crit Rate ↑ 3&lt;br /&gt;
|-&lt;br /&gt;
| Time Flows over Hisui&amp;lt;br&amp;gt;(ヒスイに流れる時間)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Adaman|pokemon=Leafeon}}&lt;br /&gt;
| Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user&#039;s sync move. Powers up the user&#039;s moves when the weather is sunny.&lt;br /&gt;
| {{sk|Sunburst}}&amp;lt;hr&amp;gt;{{sk|Solarize}}&amp;lt;hr&amp;gt;{{sk|Charging Sun|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Top Champion&#039;s Pressure&amp;lt;br&amp;gt;(トップチャンピオンの圧)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Geeta|pokemon=Glimmora}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Poison Zone the first time the user enters a battle each battle. (A Poison Zone powers up Poison-type attacks.) Raises the user&#039;s Attack by six stat ranks the first time it enters a battle each battle.&lt;br /&gt;
| Debut: Poison Zone&amp;lt;hr&amp;gt;Debut: Attack ↑ 6&lt;br /&gt;
|-&lt;br /&gt;
| Top Champion&#039;s Radiance&amp;lt;br&amp;gt;(トップチャンピオンの輝き)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Geeta|pokemon=Glimmora}}&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its attack move hits. Increases the user&#039;s Physical Moves ↑ Next effect by one rank when its attack move hits.&lt;br /&gt;
| {{sk|Recharging Strike|9}}&amp;lt;hr&amp;gt;{{sk|Hit: Physical Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Top Champion&#039;s Talent&amp;lt;br&amp;gt;(トップチャンピオンの才)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Geeta|pokemon=Glimmora}}&lt;br /&gt;
| Increases the amount of move gauge slots needed to use Mortal Spin and Blooming Mortal Spin by two and powers up both moves. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Touch at Your Own Peril&amp;lt;br&amp;gt;(触ると危ないよ……)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Acerola|alt=Summer 2024|pokemon=Jellicent}}&lt;br /&gt;
| Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move.&lt;br /&gt;
| Take Hit: Opp Attack ↓2 &amp;amp; Sp. Atk ↓2 9&lt;br /&gt;
|-&lt;br /&gt;
| Tough as Weeds&amp;lt;br&amp;gt;(粘り腰の勝負)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Milo|pokemon=Eldegoss}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one after your team&#039;s sync pair uses their max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after your team&#039;s sync pair uses their max move.&lt;br /&gt;
| {{sk|MAX Countdown|1}}&amp;lt;hr&amp;gt;Max Move: Team Physical Boost 2&lt;br /&gt;
|-&lt;br /&gt;
| Treads of the Future&amp;lt;br&amp;gt;(未来の輪立ち)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Poppy|pokemon=Iron Treads}}&lt;br /&gt;
| Grants all of the following effects when the user uses [[Booster Energy]] or an ally turns the field of play&#039;s terrain into Electric Terrain: Reduces the user&#039;s sync move countdown by one. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Tricks Galore!&amp;lt;br&amp;gt;(イタズラしちゃいますよー！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lacey|alt=Fall 2025|pokemon=Whimsicott}}&lt;br /&gt;
| Has a chance (30% each) of granting the following effects when the user&#039;s attack move is successful: Makes the target flinch. Leaves the target confused. Leaves the target trapped.&lt;br /&gt;
|[[Staggering (Skill)|Staggering 4]]&amp;lt;hr&amp;gt;[[Gobsmack (Skill)|Gobsmack 3]]&amp;lt;hr&amp;gt;[[Attack Trap (Skill)|Attack Trap 3]]&lt;br /&gt;
|-&lt;br /&gt;
| Trusty Arven&#039;s Chockablock Cheer&amp;lt;br&amp;gt;(ペパーお兄さんの元気じるし)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arven|pokemon=Mabosstiff}}&lt;br /&gt;
| Reduces MP by one for the user&#039;s moves that have the Berry effect tag and grants all of the following effects when the user&#039;s HP is left at half or below after it is hit by an attack move or sync move: Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user&#039;s HP by approximately 20% of its maximum HP.&lt;br /&gt;
| Take P/S-Move Hit &amp;amp; Half HP: Use Berry &amp;amp; Team HP Recovery 3&amp;lt;hr&amp;gt;Take P/S-Move Hit &amp;amp; Half HP: Use Berry &amp;amp; Catalytic Cure 1&lt;br /&gt;
|-&lt;br /&gt;
| Try and Catch Me!&amp;lt;br&amp;gt;(オニごっこしよ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Sabi|pokemon=Rhyperior|pokemonnum=0464 f}}&lt;br /&gt;
| Applies the Free Move Next effect to the user when its attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user&#039;s attack move (except its buddy move) is successful while the remaining MP for its buddy move is zero.&lt;br /&gt;
| B-Move MP 0 &amp;amp; Non-B-Move Hit: Free Move Next 9&amp;lt;hr&amp;gt;B-Move MP 0 &amp;amp; Non-B-Move Hit: Team Physical Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Turning On the Flash!&amp;lt;br&amp;gt;(フラッシュたくよー！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Perrin|alt=Academy|pokemon=Noctowl}}&lt;br /&gt;
| Lowers the target&#039;s Defense and Speed by two stat ranks when the user&#039;s attack move against it is successful. Has a chance (30%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Defense Destroyer|9}}&amp;lt;hr&amp;gt;{{sk|Trip Twice|9}}&amp;lt;hr&amp;gt;{{sk|Staggering|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Ula&#039;ula Ocean Breeze&amp;lt;br&amp;gt;(ウラウラの潮風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Acerola|sygna=y|pokemon=Tapu Bulu}}&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
| Ally Sets WTZ: Team Physical Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Ultracold Air&amp;lt;br&amp;gt;(極低温の冷気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|alt=Champion|pokemon=Kyurem|pokemonnum=0646W s}}&lt;br /&gt;
| The power of the user&#039;s Ice Beam is doubled. Lowers the target&#039;s Sp. Def by three stat ranks when the user&#039;s attack move against it is successful. Increases the user&#039;s Special Moves ↑ Next effect by three ranks when its attack move is successful.&lt;br /&gt;
| Ice Beam Power ×2&amp;lt;hr&amp;gt;Hit: Sp. Def ↓3 9&amp;lt;hr&amp;gt;Hit: Special Boost ↑3 9&lt;br /&gt;
|-&lt;br /&gt;
| Unbending Pride&amp;lt;br&amp;gt;(負けられないプライド)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|arc=y|pokemon=Garchomp|pokemonnum=0445 f}}&lt;br /&gt;
| Reduces the sync move countdown by one the first time the user&#039;s Pokémon uses a status move each battle. Raises the user&#039;s Attack by six stat ranks the first time its Pokémon uses a status move each battle.&lt;br /&gt;
| {{sk|Afflicter&#039;s Fervor|1}}&amp;lt;hr&amp;gt;1st Use Status P-Move: Attack ↑ 6&lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable Elite Mentality&amp;lt;br&amp;gt;(砕けぬエリート意識)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|sygna=y|pokemon=Iron Valiant}}&lt;br /&gt;
| The user&#039;s stats cannot be lowered. When an attack move used by the user&#039;s Pokémon that targets itself or an ally is successful, that attack&#039;s target becomes all allied sync pairs. When an attack move used by the user&#039;s Pokémon that targets an opponent is successful, that attack&#039;s target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move hits.&lt;br /&gt;
| {{sk|Impervious}}&amp;lt;hr&amp;gt;Attack P-Move Expansion&amp;lt;hr&amp;gt;Strike: Physical Boost ↑1 &amp;amp; Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Uncontainable Volcanic Power&amp;lt;br&amp;gt;(火山のようにみなぎる力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lyra|alt=Champion|pokemon=Entei}}&lt;br /&gt;
| Grants all of the following effects after your team&#039;s sync pair uses their sync move: Restores the user&#039;s HP by approximately 20% of its maximum HP. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks. Restores one MP of the user&#039;s buddy move.&lt;br /&gt;
| Team S-Move: HP Recovery 2&amp;lt;hr&amp;gt;Team S-Move: Physical Boost ↑2 9&amp;lt;hr&amp;gt;{{sk|Team S-Move: Restore B-Move MP|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Unparalleled Power&amp;lt;br&amp;gt;(無双の剛力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lucas|pokemon=Torterra}}&lt;br /&gt;
| Powers up the user&#039;s Earthquake. Lowers the target&#039;s Attack by one stat rank when the user&#039;s Earthquake is successful.&lt;br /&gt;
| Earthquake Power ↑ 9&amp;lt;hr&amp;gt;Earthquake: Attack ↓ 9&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable Curiosity&amp;lt;br&amp;gt;(止められない好奇心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Florian|pokemon=Miraidon}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time it uses Electric Terrain each battle. Restores one MP of the user&#039;s buddy move the first time it uses Electric Terrain each battle.&lt;br /&gt;
| 1st Use Electric Terrain: Sync CD ↓ 3&amp;lt;hr&amp;gt;1st Use Electric Terrain: Restore B-Move MP 1&lt;br /&gt;
|-&lt;br /&gt;
| Unwavering Steel Justice&amp;lt;br&amp;gt;(揺らがない鋼鉄の正義)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|alt=Champion|pokemon=Iron Leaves}}&lt;br /&gt;
| Powers up the user&#039;s sync move when a terrain applies to the field of play. Protects the user against critical hits when a terrain applies to the field of play.&lt;br /&gt;
| {{sk|Terrain Sync-Up|9}}&amp;lt;hr&amp;gt;Terrain: Crit Immunity&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Trainer&#039;s Ingenuity&amp;lt;br&amp;gt;(ベテラントレーナーの工夫)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kabu|alt=Academy|pokemon=Camerupt}}&lt;br /&gt;
| Restores one MP of the user&#039;s buddy move the first time its sync move is used each battle. Restores one MP of the user&#039;s buddy move after using its max move.&lt;br /&gt;
| {{sk|1st S-Move: Restore B-Move MP|1}}&amp;lt;hr&amp;gt;Max Move: Restore B-Move MP 1&lt;br /&gt;
|-&lt;br /&gt;
| Vigorous Splashing&amp;lt;br&amp;gt;(ダイナミックな　水しぶき)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lana|pokemon=Cloyster}}&lt;br /&gt;
| Powers up the Water-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Water Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Stone Enthusiast&amp;lt;br&amp;gt;(さすらいの石マニア)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Steven|arc=y|pokemon=Metagross}}&lt;br /&gt;
| Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user&#039;s stats would be lowered, raises the user&#039;s stats by the same amount instead.&lt;br /&gt;
| {{sk|Vigilance}}&amp;lt;hr&amp;gt;{{sk|Sand Shelter}}&amp;lt;hr&amp;gt;{{sk|Downside Up}}&lt;br /&gt;
|-&lt;br /&gt;
| Warm Moonlight&amp;lt;br&amp;gt;(温かな月の光)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Selene|alt=Champion|pokemon=Necrozma|pokemonnum=0800DW s}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Moonlight by one and grants all of the following effects when its HP drops to half or below: Restores the user&#039;s HP by approximately 50% of its maximum HP. Increases the user&#039;s Special Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Half HP: &amp;quot;Moonlight&amp;quot; MP ↓ &amp;amp; HP Recovery 5&amp;lt;hr&amp;gt;Half HP: &amp;quot;Moonlight&amp;quot; MP ↓ &amp;amp; Special Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ll See Who&#039;s Left Standing&amp;lt;br&amp;gt;(最後まで立っていた者が勝つ！！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Eri|pokemon=Annihilape}}&lt;br /&gt;
| Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user is hit by an attack move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by an attack move.&lt;br /&gt;
| Take Hit: Team Defense ↑ &amp;amp; Sp. Def ↑ 9&amp;lt;hr&amp;gt;Take Hit: Team Physical Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve Been through Enough&amp;lt;br&amp;gt;(重ねた苦労)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lance|arc=y|pokemon=Dragonite}}&lt;br /&gt;
| Reduces damage when the user is hit by an attack move or sync move when its HP is full. Restores the user&#039;s HP when its attack move is successful.&lt;br /&gt;
| {{sk|Healthy Benefits}}&amp;lt;hr&amp;gt;{{sk|Hit: HP Recovery|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Well-Baked Strategy&amp;lt;br&amp;gt;(香ばしい戦略)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ortega|pokemon=Dachsbun}}&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by Fire-type attack moves or Fire-type sync moves.&lt;br /&gt;
| Take Fire Move Hit: Team Phys &amp;amp; Spec Boost ↑1 9&amp;lt;hr&amp;gt;Take Fire S-Move Hit: Team Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| What I Learned from My Adventure&amp;lt;br&amp;gt;(冒険を経て得たもの)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Steven|arc=y|pokemon=Metagross}}&lt;br /&gt;
| Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user&#039;s attack move is successful.&lt;br /&gt;
| {{sk|Team Safe Start}}&amp;lt;hr&amp;gt;{{sk|Combo Freebie|9}}&amp;lt;hr&amp;gt;Hit: Team Physical Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Who&#039;s Got Time to Count?!&amp;lt;br&amp;gt;(数えてられるか！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Barry|pokemon=Infernape}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when it uses Fighting Wish. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when it uses Fighting Wish.&lt;br /&gt;
| Use Fighting Wish: Sync CD ↓ 9&amp;lt;hr&amp;gt;Use Fighting Wish: Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Winged Reign of Terror&amp;lt;br&amp;gt;(威圧する敵なしの翼)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Sonia|alt=Academy|pokemon=Corviknight}}&lt;br /&gt;
| Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.&lt;br /&gt;
| {{sk|Steel Zone Extension|3}}&amp;lt;hr&amp;gt;Galar C (Defensive) Extension 3&lt;br /&gt;
|-&lt;br /&gt;
| Wondrous Water Transformation&amp;lt;br&amp;gt;(麗しくみずへんげ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Serena|alt=Champion|pokemon=Greninja}}&lt;br /&gt;
| Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| Working Man&#039;s Methods&amp;lt;br&amp;gt;(社会人のテクニック)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Larry|pokemon=Dudunsparce}}&lt;br /&gt;
| Raises the user&#039;s Attack by four stat ranks when it enters a battle. Grants all of the following effects when the user is attacking: Ignores the target&#039;s passive skills that would reduce the damage of attacks. Ignores the target&#039;s passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
| {{sk|Fierce Entry|4}}&amp;lt;hr&amp;gt;{{sk|Piercing Blows}}&lt;br /&gt;
|-&lt;br /&gt;
| Writer&#039;s Ghost Story&amp;lt;br&amp;gt;(小説家の怪談語り)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Shauntal|alt=Fall 2024|pokemon=Froslass}}&lt;br /&gt;
| Raises the evasiveness of all allied sync pairs by two stat ranks the first time the user&#039;s Pokémon uses a status move each battle. Lowers the accuracy of all opposing sync pairs by two stat ranks the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
| 1st Use Status P-Move: Team Evasiveness ↑ 2&amp;lt;hr&amp;gt;1st Use Status P-Move: Team Accuracy ↓ 2&lt;br /&gt;
|-&lt;br /&gt;
| You Got Cold Feet?&amp;lt;br&amp;gt;(おそれをなしちゃったの？)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Sabi|pokemon=Rhyperior|pokemonnum=0464 f}}&lt;br /&gt;
| Grants all of the following effects the first time the user enters a battle each battle: Applies Sinnoh Circle (Physical) to the allied field of play. Raises the user&#039;s Attack by six stat ranks. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Debut: Sinnoh C (Phys) on Field&amp;lt;hr&amp;gt;Debut: Attack ↑ 6&amp;lt;hr&amp;gt;{{sk|Debut: Physical Boost|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Your Challenge Ends with Me!&amp;lt;br&amp;gt;(シッポ巻いて帰るかい！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lance|arc=y|pokemon=Dragonite}}&lt;br /&gt;
| Lowers the target&#039;s Defense by six stat ranks when the user&#039;s physical attack move against it is successful. Lowers the target&#039;s Sp. Def by six stat ranks when the user&#039;s special attack move against it is successful.&lt;br /&gt;
| Phys Hit: Defense ↓6 9&amp;lt;hr&amp;gt;Spec Hit: Sp. Def ↓6 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of Master passive skills====&lt;br /&gt;
The following skills are used by Master Fair-exclusive sync pairs, as well as sync pairs that can be obtained with {{mas|Battle Point|BP Sync Pair Super Vouchers}}. Sync pairs with a Master passive skill share a [[File:Theme skill icon type.png|20px|link=]] type or [[File:Theme skill icon region.png|20px|link=]] region theme skill with other sync pairs that have the same skill. These skills bear a special [[File:Master Sync Pair Mark Masters.png|24px|link=]] Master Sync Pair icon next to their name in the passive skill menu.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Skill name&lt;br /&gt;
! Theme skill&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Alola Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Alola]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Alola Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Alola]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Alola Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Alola]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Bug Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Electric Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Fighting Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Fire Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Galar Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Galar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Galar Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Galar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Galar Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Galar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Grass Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Ground Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Hoenn Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Hoenn]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Hoenn Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Hoenn]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Hoenn Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Hoenn]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Ice Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Johto Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Johto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Johto Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Johto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Johto Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Johto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kalos Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kalos]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kalos Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kalos]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kalos Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kalos]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kanto Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kanto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kanto Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kanto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kanto Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kanto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Normal Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Paldea Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Paldea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Paldea Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Paldea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Paldea Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Paldea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Pasio Flagbearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Pasio]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Psychic Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Rock Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Sinnoh Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Sinnoh]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Sinnoh Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Sinnoh]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Sinnoh Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Sinnoh]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Steel Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Unova Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Unova]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Unova Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Unova]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Unova Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Unova]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of Master passive skills used by EX Master Fair-exclusive sync pairs====&lt;br /&gt;
{| class=&amp;quot;roundtable sortable mw-collapsible&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Skill name (Japanese)&lt;br /&gt;
! Sync pair(s)&lt;br /&gt;
! Skill effect&lt;br /&gt;
! Base skill(s)&lt;br /&gt;
|-&lt;br /&gt;
| Another Kanto Origin&amp;lt;br&amp;gt;(カントーのもうひとつの始まり)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=1996|pokemon=Pikachu}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user&#039;s Special Moves ↑ Next effect by two ranks after using its sync move.&lt;br /&gt;
| {{sk|S-Move: Special Boost ↑2|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Cool Girl from Kitakami&amp;lt;br&amp;gt;(キタカミのイケてる女)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|sygna=y|pokemon=Pecharunt}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of Paldea Circle (Special) when Paldea Circle (Special) is applied to the allied field of play.&lt;br /&gt;
| {{sk|Paldea C (Spec) Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Galar&#039;s Shining Ace&amp;lt;br&amp;gt;(ガラルの輝けるエース)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gloria|alt=Anniversary 2025|pokemon=Cinderace}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.&lt;br /&gt;
| {{sk|Team Safe Start}}&lt;br /&gt;
|-&lt;br /&gt;
| Hisui&#039;s Pokémon Wielder&amp;lt;br&amp;gt;(ヒスイのポケモン使い)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|alt=Alt.|filename=Volo Alt|pokemon=Giratina|pokemonnum=0487O}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Lowers the Ghost Type Rebuff of all opposing sync pairs by one rank the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Team Ghost Rebuff ↓ 1&lt;br /&gt;
|-&lt;br /&gt;
| Hisui&#039;s Shining Pearl&amp;lt;br&amp;gt;(ヒスイの輝ける真珠)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|alt=Anniversary 2025|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| {{sk|1st S-Move: Team HP Recovery (M)|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Johto&#039;s Flaming Legend&amp;lt;br&amp;gt;(ジョウトの烈火伝説)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lyra|alt=Champion|pokemon=Entei}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the sync buff of the user&#039;s team by one rank the first time its sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| Johto&#039;s Thundering Legend&amp;lt;br&amp;gt;(ジョウトの落雷伝説)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|alt=Champion|pokemon=Raikou}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the sync buff of the user&#039;s team by one rank the first time its sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| Kanto&#039;s Shining Legend&amp;lt;br&amp;gt;(カントーの輝ける伝説)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Anniversary 2025|pokemon=Charizard}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Increases the user&#039;s Physical Moves ↑ Next effect by three ranks after using its sync move.&lt;br /&gt;
| S-Move: Physical Boost ↑3 9&lt;br /&gt;
|-&lt;br /&gt;
| Paldea&#039;s Bold Curiosity&amp;lt;br&amp;gt;(パルデアのやんちゃな好奇心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Florian|alt=Anniversary 2026|pokemon=Ogerpon}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| Paldea&#039;s Grand Mystery&amp;lt;br&amp;gt;(パルデアの大いなる謎)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Juliana|alt=Anniversary 2026|pokemon=Terapagos}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Reduces damage when the user is hit by an attack move or sync move when its HP is full.&lt;br /&gt;
| {{sk|Healthy Benefits|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Paldea Willpower&amp;lt;br&amp;gt;(パルデアの克己心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kieran|sygna=y|pokemon=Furret}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) The user&#039;s moves never miss.&lt;br /&gt;
| {{sk|Piercing Gaze}}&lt;br /&gt;
|-&lt;br /&gt;
| Unova&#039;s Gentle Hero&amp;lt;br&amp;gt;(イッシュの優しき英雄)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|alt=Champion|pokemon=Kyurem|pokemonnum=0646W s}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Raises the user&#039;s Sp. Atk by six stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Grand Entry|6}}&lt;br /&gt;
|-&lt;br /&gt;
| Unova&#039;s Hotblooded Girl&amp;lt;br&amp;gt;(イッシュの熱血ガール)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|alt=Champion|pokemon=Iron Leaves}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of arc suit passive skills====&lt;br /&gt;
The following skills are used by [[Arc suit|Arc Suit]] Fair-exclusive sync pairs. Sync pairs with an arc suit passive skill share the [[File:Theme skill icon fashion.png|20px|link=]] Arc Suit theme skill and a [[File:Theme skill icon type.png|20px|link=]] type theme skill with other sync pairs that have the same skill. These skills bear a special [[File:Arc Suit Sync Pair Mark Masters.png|24px|link=]] Arc Suit Sync Pair icon next to their name in the passive skill menu.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Skill name&lt;br /&gt;
! Theme skill&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Draco Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Draco Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Dread Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Dread Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Earth Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Earth Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Fist Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Fist Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Flame Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Flame Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Insect Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Insect Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Iron Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Iron Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Mind Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Mind Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Psychic}}&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| {{sk|Pixie Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fairy}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Pixie Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fairy}}--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Sky Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Sky Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Splash Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Splash Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Water}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Stone Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Stone Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Rock}}&lt;br /&gt;
&amp;lt;!--|-&lt;br /&gt;
| {{sk|Toxic Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Poison}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Toxic Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Poison}}--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of skills named after Abilities===&lt;br /&gt;
The following skills share the same name and effect as {{Abilities}} in the [[core series]]. They are exclusively available as passive skills.&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Skill name (Japanese)&lt;br /&gt;
! Sync pair(s)&lt;br /&gt;
! Skill effect&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Disguise}}&amp;lt;br&amp;gt;(ばけのかわ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Acerola|alt=Fall 2020|pokemon=Mimikyu}}&lt;br /&gt;
| Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Hunger Switch}}&amp;lt;br&amp;gt;(はらぺこスイッチ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|pokemon=Morpeko}}&lt;br /&gt;
| After the Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Ice Face}}&amp;lt;br&amp;gt;(アイスフェイス)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nessa|alt=Holiday 2021|pokemon=Eiscue}}&lt;br /&gt;
| Protects the user with Ice Face from damage from a single physical attack move. After this passive skill takes effect, its Pokémon shifts from Ice Face to Noice Face. Shifts the user with Noice Face to Ice Face when it uses Hail.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Stance Change}}&amp;lt;br&amp;gt;(バトルスイッチ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Wikstrom|pokemon=Aegislash}}&lt;br /&gt;
| Changes to Blade Forme when the Pokémon attacks. Changes to Shield Forme when the Pokémon uses King&#039;s Shield or switches out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{masters color light}}|bordercolor={{masters color dark}}&lt;br /&gt;
|zh_cmn=被動技能 &#039;&#039;{{tt|Bèidòng Jìnéng|Passive Skill}}&#039;&#039;&lt;br /&gt;
|zh_yue=被動技能 &#039;&#039;{{tt|Beihduhng Geihnàhng|Passive Skill}}&#039;&#039;&lt;br /&gt;
|de=Passivfähigkeit&lt;br /&gt;
|fr=Talent passif&lt;br /&gt;
|it=Abilità passive&lt;br /&gt;
|ko=패시브스킬 &#039;&#039;Passive Skill&#039;&#039;&lt;br /&gt;
|es=Habilidad pasiva&lt;br /&gt;
}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Pokémon Masters EX]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Masters EX#Passivfähigkeiten]]&lt;br /&gt;
[[es:Habilidad pasiva]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Masters EX)]]&lt;br /&gt;
[[it:Abilità passiva]]&lt;br /&gt;
[[ja:パッシブスキル]]&lt;br /&gt;
[[zh:被動技能]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4586910</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4586910"/>
		<updated>2026-07-05T22:47:54Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
;Old Status Conditions&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness and Nausea are volatile status conditions, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sick Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Status Conditions&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;Solidification and Petrification are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Injury is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Weakness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Blindness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Obscurity is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Bog is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Fear is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Mute is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |}  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
;Old Moves&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |173&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;{{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;Flame Wheel&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volt Tackle&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user, Xerneas, absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |616&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;{{m|Land&#039;s Wrath}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;Ground Force&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user, Zygarde, attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move eliminates the effects of terrain, and it removes the effects of entry hazards (Sticky Web, Stealth Rock, Spikes, Toxic Spikes, etc.) from the user&#039;s side.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Moves&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いのちかり|Inochikari}}&amp;lt;br&amp;gt;Life Reap&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user attacks by reaping the target&#039;s life.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user defeats the target, this move has a 100% chance to raise the user&#039;s Attack by three stages.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そうるいいじょうはっせい|Sōrui ijō Hassei}}&amp;lt;br&amp;gt;Algal Bloom&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks by depleting its foes and the environment of neccessary nutrients.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;If the user&#039;s HP decreases, this move&#039;s base power also decreases; the exact formula for this move&#039;s base power is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left\lfloor \frac{150 \times HP_{current}}{ HP_{max} } \right\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ぶじょくてきけが|Bujokuteki kega}}&amp;lt;br&amp;gt;Insulting Injury&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user looks down on their weakened target and applies pressure on the target&#039;s bruises.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the the target&#039;s current HP is equal to or less than 50% of their maximum HP, this move&#039;s base power is increased by an additive 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひょうがほうらく|Hyōga hōraku}}&amp;lt;br&amp;gt;Glavier Calve&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in dense heavy ice, and then charges at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ようがんりゅう|Yōgan-ryū}}&amp;lt;br&amp;gt;Magma Flow&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by creating a wave of hot molten rock.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Accuracy stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きょくふう|Kyokufū}}&amp;lt;br&amp;gt;Polar Wind&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user blasts the target with a gust of freezingly crisp wind.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to raise the user&#039;s multiple stats at once by one stage (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100.00%&amp;quot; style=&amp;quot;font-size:85%; margin:left; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| #&lt;br /&gt;
! width=&amp;quot;10.00%&amp;quot;|Old Name&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Offensive status condition-related abilities (Stench)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive status condition-related abilities (Limber)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 17&lt;br /&gt;
|{{tt|めんえき|Men&#039;eki}}&amp;lt;br&amp;gt;{{a|Immunity}}&lt;br /&gt;
|The Pokémon&#039;s immune system prevents it from being poisoned.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user is protected from becoming afflicted by status conditions (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|めんえき|Men&#039;eki}}&amp;lt;br&amp;gt;Immune System&lt;br /&gt;
|The Pokémon&#039;s immune system prevents it from being poisoned.&lt;br /&gt;
|Outside of battle, the user cures their status conditions (poison) automatically.&amp;lt;br&amp;gt;In a battle, the user is protected from becoming afflicted by status conditions (poison); if they are afflicted by the status conditions in-question, the user cures the status conditions automatically.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive status condition-related abilities (Static)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Neutral stat-related abilities (Adaptability)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0&lt;br /&gt;
|{{tt|そうおん|Sōon}}&amp;lt;br&amp;gt;{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move of a specific category (Sound), the damage is decreased by 100% and is nullified, making them immune.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そうおん|Sōon}}&amp;lt;br&amp;gt;Noise&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves are of a specific category (Sound), their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;The user&#039;s offensive moves, if they are of a specific category (Sound), have their power increased by an additive 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Neutral stat-related abilities (Speed Boost)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Neutral stat-related abilities (Compound Eyes)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 74&lt;br /&gt;
|{{tt|ヨガパワー|Yoga Pawā}}&amp;lt;br&amp;gt;{{a|Pure Power}}&lt;br /&gt;
|Using its pure power, the Pokémon doubles its Attack stat.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Attack) are increased by an additive 100% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ヨガパワー|Yoga Pawā}}&amp;lt;br&amp;gt;Yoga Power&lt;br /&gt;
|Using its pure yoga power, the Pokémon doubles its Speed stat.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Speed) are increased by an additive 100% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related abilities (Drizzle)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related abilities (Cloud Nine)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related stat-related abilities (Sand Veil)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related stat-related abilities (Swift Swim)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 33&lt;br /&gt;
|{{tt|ようりょくそ|Yōryokuso}}&amp;lt;br&amp;gt;{{a|Chlorophyll}}&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (rain), the user&#039;s stats (Speed) are increased by an additive 100.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt||}}&amp;lt;br&amp;gt;Speeding Rain&lt;br /&gt;
|The Pokémon gets faster when it&#039;s rainy.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (rain), the user&#039;s stats (Speed) are increased by an additive 100.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 34&lt;br /&gt;
|{{tt|ようりょくそ|Yōryokuso}}&amp;lt;br&amp;gt;{{a|Chlorophyll}}&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (harsh sunlight), the user&#039;s stats (Speed) are increased by an additive 100.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ようりょくそ|Yōryokuso}}&amp;lt;br&amp;gt;Chlorophyll&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (harsh sunlight), the user&#039;s stats (Speed) are increased by an additive 100.00% passively.&amp;lt;br&amp;gt;Once per the start of every turn, if the user is currently experiencing specific weather conditions (harsh sunlight), their current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battle Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sturdy&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Damp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive type-related abilities (Volt Absorb)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive type-related abilities (Flash Fire)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 50&lt;br /&gt;
|{{tt|にげあし|Nigeashi}}&amp;lt;br&amp;gt;{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, in Wild battles, the user can run from wild Pokémon guaranteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にげあし|Nigeashi}}&amp;lt;br&amp;gt;Run Away&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user can switch out guaranteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In a battle, in Wild battles, the user can run from wild Pokémon guaranteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 57&lt;br /&gt;
|{{tt|プラス|Purasu}}&amp;lt;br&amp;gt;{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by an additive 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プラス|Purasu}}&amp;lt;br&amp;gt;Plus&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the stats of all Pokémon on the user&#039;s side (Attack, Special Attack) are increased by an additive 25.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s ally has the Ability Plus or Minus, the stats of all Pokémon on the user&#039;s side (Attack, Special Attack) are increased by an additive 50.00% instead of 25.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 58&lt;br /&gt;
|{{tt|マイナス|Mainasu}}&amp;lt;br&amp;gt;{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by an additive 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|マイナス|Mainasu}}&amp;lt;br&amp;gt;Minus&lt;br /&gt;
|Lowers the foe&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the stats of all Pokémon on the foe&#039;s side (Defense, Special Defense) are decreased by 25.00% passively.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the stats of all Pokémon on the foe&#039;s side (Defense, Special Defense) are decreased by 50.00% instead of 25.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 59&lt;br /&gt;
|{{tt|てんきや|Tenkiya}}&amp;lt;br&amp;gt;{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|てんきや|Tenkiya}}&amp;lt;br&amp;gt;Temperamental&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 66&lt;br /&gt;
|{{tt|しんりょく|}}&amp;lt;br&amp;gt;{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their power increased by 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|しんりょく|Shinryoku}}&amp;lt;br&amp;gt;Fresh Greenery&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 67&lt;br /&gt;
|{{tt|もうか|Mōka}}&amp;lt;br&amp;gt;{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their power increased by 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|もうか|Mōka}}&amp;lt;br&amp;gt;Raging Flames&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 68&lt;br /&gt;
|{{tt|げきりゅう|Gekiryū}}&amp;lt;br&amp;gt;{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive Water-type moves have their power increased by 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|げきりゅう|Gekiryū}}&amp;lt;br&amp;gt;Raging Rapids&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Water) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Water) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Water) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 69&lt;br /&gt;
|{{tt|むしのしらせ|Mushi no Shirase}}&amp;lt;br&amp;gt;{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive Bug-type moves have their power increased by 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|むしのしらせ|Mushi no Shirase}}&amp;lt;br&amp;gt;Bug Notification&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Bug) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Bug) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Bug) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 85&lt;br /&gt;
|{{tt|たいねつ|Tainetsu}}&amp;lt;br&amp;gt;{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move of a specific type (Fire), the damage is decreased by 50%.&amp;lt;br&amp;gt;The user receives decreased damage from specific status conditions (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たいねつ|Tainetsu}}&amp;lt;br&amp;gt;Heatproof&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move of a specific type (Fire), the damage is decreased by 100% and is nullified, making them immune.&amp;lt;br&amp;gt;In a battle, the user is protected from becoming afflicted by specific status conditions (burn); if they are afflicted by the specific status conditions, the user cures the status conditions automatically.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 177&lt;br /&gt;
|{{tt|はやてのつばさ|Hayate no Tsubasa}}&amp;lt;br&amp;gt;{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is 100.00%, the user&#039;s moves of a certain type (Flying) gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はやてのつばさ|Hayate no Tsubasa}}&amp;lt;br&amp;gt;Gale Wings&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≥50.00%, the user&#039;s moves of a certain type (Flying) gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100.00%&amp;quot; style=&amp;quot;font-size:85%; margin:left; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | #&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Offensive status condition-related abilities (Stench)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Burning Aura &lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Freezing Aura&lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (frostbite).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Stunning Aura&lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Sleepy Aura&lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (sleep).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Confusing Aura&lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Loving Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (infatuation).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive status condition-related abilities (Limber)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive status condition-related abilities (Static)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is attacked with a contact move, they have a 30.00% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is attacked with a contact move, they have a 30.00% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is attacked with a contact move, they have a 30.00% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Neutral stat-related abilities (Adaptability)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |VVariations: Neutral stat-related abilities (Speed Boost)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, Once per the start of every turn, the user&#039;s current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, Once per the start of every turn, the user&#039;s stats (Attack) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, Once per the start of every turn, the user&#039;s stats (Defense) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, Once per the start of every turn, the user&#039;s stats (Special Attack) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, Once per the start of every turn, the user&#039;s stats (Special Defense) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Neutral stat-related abilities (Compound Eyes)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Mystic Power&lt;br /&gt;
|Using its mystic power, the Pokémon doubles its Special Attack stat.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Special Attack) are increased by an additive 100% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related abilities (Drizzle)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related abilities (Sand Veil)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (harsh sunlight), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (rain), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Electric Cover&lt;br /&gt;
|The Pokémon disappears from sight when the terrain is electric.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific terrain conditions (Electric), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Grassy Cover&lt;br /&gt;
|The Pokémon disappears from sight when the terrain is grassy.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific terrain conditions (Grassy), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Misty Cloak&lt;br /&gt;
|The Pokémon disappears from sight when the terrain is misty.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific terrain conditions (Misty), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Psychic Cloak&lt;br /&gt;
|The Pokémon disappears from sight when the terrain is weird.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific terrain conditions (Psychic), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related abilities (Cloud Nine)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Ground Zero&lt;br /&gt;
|Eliminates the effects of terrain.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, all effects of terrain are negated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battle Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sturdy&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Damp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive type-related abilities (Volt Absorb)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive type-related abilities (Flash Fire)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s current HP is restored to its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Defense) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Special Attack) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Special Defense) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Speed) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user has a non-volatile status condition, its Special Attack is increased by 50.00% passively.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user has a non-volatile status condition, its Special Defense is increased by 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move of a specific type (Ice), the damage is decreased by 100% and is nullified, making them immune.&amp;lt;br&amp;gt;If the user is hit by an offensive move of a specific type (Ice), the power of the user&#039;s offensive move of a specific type (Ice) are increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, once per the start of every turn, if the user is currently experiencing specific weather conditions (harsh sunlight), their current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, once per the start of every turn, if the user is currently experiencing specific weather conditions (sandstorm), their current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user and their allies&#039; offensive Fire-type moves have their power increased by an additive 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user and their allies&#039; offensive Water-type moves have their power increased by an additive 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their comrades.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s side has a collective current HP which is ≤33.33% of the opposing side&#039;s collective current HP, the user&#039;s stats (Attack, Defense, Special Attack, Special Defense) are increased by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user has personally defeated a foe, the user&#039;s stats (Attack, Defense, Special Attack, Special Defense, Speed) are increased passively by an additive 20.00%. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Abilities related to Stats&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Evasion) are increased passively; the accuracy of moves being used against the user is reduced to ≈90.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Final Fortress&lt;br /&gt;
|The user acts as the last bastion of the battle.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s allies are all defeated, the user&#039;s stats (Attack, Defense, Special Attack, Special Defense) are increased by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, once per the start of every turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fortune &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user is able to collect more money from battles.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user joins the battle at least once, it doubles any prize money received in the battle.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Motivation &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user celebrates its victory and is motivated to act again.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user uses offensive move to defeat a foe, it automatically uses the last move used within the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Dodge &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can evade direct attacks.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user has a random chance to dodge a foe&#039;s attack, rendering it null. If the dodge is successful, the foe&#039;s Defense and Speed stats are reduced by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user moves before the target, the user&#039;s offensive moves have their power increased by an additive 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Attack) are increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user restores 25.00% of their maximum HP.&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user&#039;s stats (Attack) are increased by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Doze &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user takes a power nap.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user restores 25.00% of their maximum HP&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user is afflicted with a status condition (sleep).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, once per the start of every turn, if the user is asleep, the user restores an additional 25.00% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user&#039;s allies feels better around the user.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, once per the start of every turn, the user&#039;s adjacent allies restore 12.50% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Movement Range, Energy, Tile&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Movement Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Black Hole&lt;br /&gt;
|The user uses gravity to reduce the movement of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their Movement Range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Sprint&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s Movement Range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Shadow Dash&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s Movement Range is increased by 2 (capping at 6) If there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Consideration&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Movement Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Run Up / Nomad&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s stats (Attack) are increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Hinderance&lt;br /&gt;
|The user shackles their target&#039;s Movement Range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s Movement Range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Jamming&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Movement Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Mood Maker&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Movement Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Skater&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s Movement Range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s Movement Range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Wave Rider&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s Movement Range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s Movement Range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|Sand Bath&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|Heat Boiler&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a magma tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|Magma Boiler&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|Gulp&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a water tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|Wayside Grass&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a grass tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|High-handed&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s stats (Attack) are increased If the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s stats (Attack) are increased If the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|Bento&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25.00% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4586895</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4586895"/>
		<updated>2026-07-05T22:21:40Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
;Old Status Conditions&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness and Nausea are volatile status conditions, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sick Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Status Conditions&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;Solidification and Petrification are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Injury is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Weakness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Blindness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Obscurity is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Bog is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Fear is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Mute is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |}  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
;Old Moves&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |173&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;{{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;Flame Wheel&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volt Tackle&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user, Xerneas, absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |616&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;{{m|Land&#039;s Wrath}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;Ground Force&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user, Zygarde, attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move eliminates the effects of terrain, and it removes the effects of entry hazards (Sticky Web, Stealth Rock, Spikes, Toxic Spikes, etc.) from the user&#039;s side.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Moves&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いのちかり|Inochikari}}&amp;lt;br&amp;gt;Life Reap&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user attacks by reaping the target&#039;s life.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user defeats the target, this move has a 100% chance to raise the user&#039;s Attack by three stages.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そうるいいじょうはっせい|Sōrui ijō Hassei}}&amp;lt;br&amp;gt;Algal Bloom&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks by depleting its foes and the environment of neccessary nutrients.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;If the user&#039;s HP decreases, this move&#039;s base power also decreases; the exact formula for this move&#039;s base power is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left\lfloor \frac{150 \times HP_{current}}{ HP_{max} } \right\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ぶじょくてきけが|Bujokuteki kega}}&amp;lt;br&amp;gt;Insulting Injury&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user looks down on their weakened target and applies pressure on the target&#039;s bruises.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the the target&#039;s current HP is equal to or less than 50% of their maximum HP, this move&#039;s base power is increased by an additive 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひょうがほうらく|Hyōga hōraku}}&amp;lt;br&amp;gt;Glavier Calve&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in dense heavy ice, and then charges at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ようがんりゅう|Yōgan-ryū}}&amp;lt;br&amp;gt;Magma Flow&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by creating a wave of hot molten rock.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Accuracy stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きょくふう|Kyokufū}}&amp;lt;br&amp;gt;Polar Wind&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user blasts the target with a gust of freezingly crisp wind.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to raise the user&#039;s multiple stats at once by one stage (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100.00%&amp;quot; style=&amp;quot;font-size:85%; margin:left; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| #&lt;br /&gt;
! width=&amp;quot;10.00%&amp;quot;|Old Name&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Offensive status condition-related abilities (Stench)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive status condition-related abilities (Limber)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 17&lt;br /&gt;
|{{tt|めんえき|Men&#039;eki}}&amp;lt;br&amp;gt;{{a|Immunity}}&lt;br /&gt;
|The Pokémon&#039;s immune system prevents it from being poisoned.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user is protected from becoming afflicted by status conditions (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|めんえき|Men&#039;eki}}&amp;lt;br&amp;gt;Immune System&lt;br /&gt;
|The Pokémon&#039;s immune system prevents it from being poisoned.&lt;br /&gt;
|Outside of battle, the user cures their status conditions (poison) automatically.&amp;lt;br&amp;gt;In a battle, the user is protected from becoming afflicted by status conditions (poison); if they are afflicted by the status conditions in-question, the user cures the status conditions automatically.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive status condition-related abilities (Static)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Neutral stat-related abilities (Adaptability)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0&lt;br /&gt;
|{{tt|そうおん|Sōon}}&amp;lt;br&amp;gt;{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move of a specific category (Sound), the damage is decreased by 100% and is nullified, making them immune.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そうおん|Sōon}}&amp;lt;br&amp;gt;Noise&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves are of a specific category (Sound), their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;The user&#039;s offensive moves, if they are of a specific category (Sound), have their power increased by an additive 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Neutral stat-related abilities (Speed Boost)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Neutral stat-related abilities (Compound Eyes)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 74&lt;br /&gt;
|{{tt|ヨガパワー|Yoga Pawā}}&amp;lt;br&amp;gt;{{a|Pure Power}}&lt;br /&gt;
|Using its pure power, the Pokémon doubles its Attack stat.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Attack) are increased by an additive 100% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ヨガパワー|Yoga Pawā}}&amp;lt;br&amp;gt;Yoga Power&lt;br /&gt;
|Using its pure yoga power, the Pokémon doubles its Speed stat.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Speed) are increased by an additive 100% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related abilities (Drizzle)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related abilities (Cloud Nine)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related stat-related abilities (Sand Veil)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related stat-related abilities (Swift Swim)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 33&lt;br /&gt;
|{{tt|ようりょくそ|Yōryokuso}}&amp;lt;br&amp;gt;{{a|Chlorophyll}}&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (rain), the user&#039;s stats (Speed) are increased by an additive 100.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt||}}&amp;lt;br&amp;gt;Speeding Rain&lt;br /&gt;
|The Pokémon gets faster when it&#039;s rainy.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (rain), the user&#039;s stats (Speed) are increased by an additive 100.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 34&lt;br /&gt;
|{{tt|ようりょくそ|Yōryokuso}}&amp;lt;br&amp;gt;{{a|Chlorophyll}}&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (harsh sunlight), the user&#039;s stats (Speed) are increased by an additive 100.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ようりょくそ|Yōryokuso}}&amp;lt;br&amp;gt;Chlorophyll&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (harsh sunlight), the user&#039;s stats (Speed) are increased by an additive 100.00% passively.&amp;lt;br&amp;gt;Once per the start of every turn, if the user is currently experiencing specific weather conditions (harsh sunlight), their current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battle Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sturdy&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Damp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive type-related abilities (Volt Absorb)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive type-related abilities (Flash Fire)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 50&lt;br /&gt;
|{{tt|にげあし|Nigeashi}}&amp;lt;br&amp;gt;{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, in Wild battles, the user can run from wild Pokémon guaranteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にげあし|Nigeashi}}&amp;lt;br&amp;gt;Run Away&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user can switch out guaranteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In a battle, in Wild battles, the user can run from wild Pokémon guaranteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 57&lt;br /&gt;
|{{tt|プラス|Purasu}}&amp;lt;br&amp;gt;{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by an additive 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プラス|Purasu}}&amp;lt;br&amp;gt;Plus&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the stats of all Pokémon on the user&#039;s side (Attack, Special Attack) are increased by an additive 25.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s ally has the Ability Plus or Minus, the stats of all Pokémon on the user&#039;s side (Attack, Special Attack) are increased by an additive 50.00% instead of 25.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 58&lt;br /&gt;
|{{tt|マイナス|Mainasu}}&amp;lt;br&amp;gt;{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by an additive 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|マイナス|Mainasu}}&amp;lt;br&amp;gt;Minus&lt;br /&gt;
|Lowers the foe&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the stats of all Pokémon on the foe&#039;s side (Defense, Special Defense) are decreased by 25.00% passively.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the stats of all Pokémon on the foe&#039;s side (Defense, Special Defense) are decreased by 50.00% instead of 25.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 59&lt;br /&gt;
|{{tt|てんきや|Tenkiya}}&amp;lt;br&amp;gt;{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|てんきや|Tenkiya}}&amp;lt;br&amp;gt;Temperamental&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 66&lt;br /&gt;
|{{tt|しんりょく|}}&amp;lt;br&amp;gt;{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their power increased by 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|しんりょく|Shinryoku}}&amp;lt;br&amp;gt;Fresh Greenery&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 67&lt;br /&gt;
|{{tt|もうか|Mōka}}&amp;lt;br&amp;gt;{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their power increased by 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|もうか|Mōka}}&amp;lt;br&amp;gt;Raging Flames&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 68&lt;br /&gt;
|{{tt|げきりゅう|Gekiryū}}&amp;lt;br&amp;gt;{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive Water-type moves have their power increased by 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|げきりゅう|Gekiryū}}&amp;lt;br&amp;gt;Raging Rapids&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Water) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Water) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Water) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 69&lt;br /&gt;
|{{tt|むしのしらせ|Mushi no Shirase}}&amp;lt;br&amp;gt;{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive Bug-type moves have their power increased by 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|むしのしらせ|Mushi no Shirase}}&amp;lt;br&amp;gt;Bug Notification&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Bug) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Bug) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Bug) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 85&lt;br /&gt;
|{{tt|たいねつ|Tainetsu}}&amp;lt;br&amp;gt;{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move of a specific type (Fire), the damage is decreased by 50%.&amp;lt;br&amp;gt;The user receives decreased damage from specific status conditions (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たいねつ|Tainetsu}}&amp;lt;br&amp;gt;Heatproof&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move of a specific type (Fire), the damage is decreased by 100% and is nullified, making them immune.&amp;lt;br&amp;gt;In a battle, the user is protected from becoming afflicted by specific status conditions (burn); if they are afflicted by the specific status conditions, the user cures the status conditions automatically.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 177&lt;br /&gt;
|{{tt|はやてのつばさ|Hayate no Tsubasa}}&amp;lt;br&amp;gt;{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is 100.00%, the user&#039;s moves of a certain type (Flying) gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はやてのつばさ|Hayate no Tsubasa}}&amp;lt;br&amp;gt;Gale Wings&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≥50.00%, the user&#039;s moves of a certain type (Flying) gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100.00%&amp;quot; style=&amp;quot;font-size:85%; margin:left; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | #&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Offensive status condition-related abilities (Stench)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Burning Aura &lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Freezing Aura&lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (frostbite).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Stunning Aura&lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Sleepy Aura&lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (sleep).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Confusing Aura&lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Loving Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
| —&lt;br /&gt;
|Outside of battle, if the user is in the first place in the party, the chance of encountering a wild Pokémon is decreased by 50%.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (infatuation).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive status condition-related abilities (Limber)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive status condition-related abilities (Static)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is attacked with a contact move, they have a 30.00% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is attacked with a contact move, they have a 30.00% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is attacked with a contact move, they have a 30.00% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Neutral stat-related abilities (Adaptability)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |VVariations: Neutral stat-related abilities (Speed Boost)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, Once per the start of every turn, the user&#039;s current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, Once per the start of every turn, the user&#039;s stats (Attack) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, Once per the start of every turn, the user&#039;s stats (Defense) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, Once per the start of every turn, the user&#039;s stats (Special Attack) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, Once per the start of every turn, the user&#039;s stats (Special Defense) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Neutral stat-related abilities (Compound Eyes)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Mystic Power&lt;br /&gt;
|Using its mystic power, the Pokémon doubles its Special Attack stat.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Special Attack) are increased by an additive 100% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related abilities (Drizzle)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related abilities (Sand Veil)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (harsh sunlight), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (rain), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Electric Cover&lt;br /&gt;
|The Pokémon disappears from sight when the terrain is electric.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific terrain conditions (Electric), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Grassy Cover&lt;br /&gt;
|The Pokémon disappears from sight when the terrain is grassy.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific terrain conditions (Grassy), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Misty Cloak&lt;br /&gt;
|The Pokémon disappears from sight when the terrain is misty.&lt;br /&gt;
Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific terrain conditions (Misty), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Psychic Cloak&lt;br /&gt;
|The Pokémon disappears from sight when the terrain is weird.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific terrain conditions (Psychic), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battlefield effect-related abilities (Cloud Nine)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Ground Zero&lt;br /&gt;
|Eliminates the effects of terrain.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, all effects of terrain are negated.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battle Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sturdy&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Damp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive type-related abilities (Volt Absorb)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Defensive type-related abilities (Flash Fire)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s current HP is restored to its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Defense) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Special Attack) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Special Defense) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Speed) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user has a non-volatile status condition, its Special Attack is increased by 50.00% passively.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user has a non-volatile status condition, its Special Defense is increased by 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move of a specific type (Ice), the damage is decreased by 100% and is nullified, making them immune.&amp;lt;br&amp;gt;If the user is hit by an offensive move of a specific type (Ice), the power of the user&#039;s offensive move of a specific type (Ice) are increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, once per the start of every turn, if the user is currently experiencing specific weather conditions (harsh sunlight), their current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, once per the start of every turn, if the user is currently experiencing specific weather conditions (sandstorm), their current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user and their allies&#039; offensive Fire-type moves have their power increased by an additive 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user and their allies&#039; offensive Water-type moves have their power increased by an additive 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their comrades.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s side has a collective current HP which is ≤33.33% of the opposing side&#039;s collective current HP, the user&#039;s stats (Attack, Defense, Special Attack, Special Defense) are increased by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user has personally defeated a foe, the user&#039;s stats (Attack, Defense, Special Attack, Special Defense, Speed) are increased passively by an additive 20.00%. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; |Abilities related to Stats&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Evasion) are increased passively; the accuracy of moves being used against the user is reduced to ≈90.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Final Fortress&lt;br /&gt;
|The user acts as the last bastion of the battle.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s allies are all defeated, the user&#039;s stats (Attack, Defense, Special Attack, Special Defense) are increased by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, once per the start of every turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fortune &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user is able to collect more money from battles.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user joins the battle at least once, it doubles any prize money received in the battle.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Motivation &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user celebrates its victory and is motivated to act again.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user uses offensive move to defeat a foe, it automatically uses the last move used within the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Dodge &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can evade direct attacks.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user has a random chance to dodge a foe&#039;s attack, rendering it null. If the dodge is successful, the foe&#039;s Defense and Speed stats are reduced by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user moves before the target, the user&#039;s offensive moves have their power increased by an additive 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Attack) are increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user restores 25.00% of their maximum HP.&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user&#039;s stats (Attack) are increased by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Doze &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user takes a power nap.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user restores 25.00% of their maximum HP&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user is afflicted with a status condition (sleep).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, once per the start of every turn, if the user is asleep, the user restores an additional 25.00% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user&#039;s allies feels better around the user.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, once per the start of every turn, the user&#039;s adjacent allies restore 12.50% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:left; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Movement Range, Energy, Tile&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Movement Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Black Hole&lt;br /&gt;
|The user uses gravity to reduce the movement of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their Movement Range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Sprint&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s Movement Range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Shadow Dash&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s Movement Range is increased by 2 (capping at 6) If there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Consideration&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Movement Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Run Up / Nomad&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s stats (Attack) are increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Hinderance&lt;br /&gt;
|The user shackles their target&#039;s Movement Range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s Movement Range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Jamming&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Movement Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Mood Maker&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Movement Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Skater&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s Movement Range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s Movement Range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Wave Rider&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s Movement Range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s Movement Range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|Sand Bath&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|Heat Boiler&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a magma tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|Magma Boiler&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|Gulp&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a water tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|Wayside Grass&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a grass tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|High-handed&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s stats (Attack) are increased If the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s stats (Attack) are increased If the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|Bento&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25.00% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4586626</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4586626"/>
		<updated>2026-07-05T08:20:34Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
;Old Status Conditions&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness and Nausea are volatile status conditions, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sick Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Status Conditions&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;Solidification and Petrification are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Injury is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Weakness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Blindness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Obscurity is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Bog is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Fear is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Mute is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |}  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
;Old Moves&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |173&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;{{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;Flame Wheel&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volt Tackle&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user, Xerneas, absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |616&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;{{m|Land&#039;s Wrath}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;Ground Force&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user, Zygarde, attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move eliminates the effects of terrain, and it removes the effects of entry hazards (Sticky Web, Stealth Rock, Spikes, Toxic Spikes, etc.) from the user&#039;s side.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Moves&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いのちかり|Inochikari}}&amp;lt;br&amp;gt;Life Reap&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user attacks by reaping the target&#039;s life.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user defeats the target, this move has a 100% chance to raise the user&#039;s Attack by three stages.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そうるいいじょうはっせい|Sōrui ijō Hassei}}&amp;lt;br&amp;gt;Algal Bloom&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks by depleting its foes and the environment of neccessary nutrients.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;If the user&#039;s HP decreases, this move&#039;s base power also decreases; the exact formula for this move&#039;s base power is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left\lfloor \frac{150 \times HP_{current}}{ HP_{max} } \right\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ぶじょくてきけが|Bujokuteki kega}}&amp;lt;br&amp;gt;Insulting Injury&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user looks down on their weakened target and applies pressure on the target&#039;s bruises.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the the target&#039;s current HP is equal to or less than 50% of their maximum HP, this move&#039;s base power is increased by an additive 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひょうがほうらく|Hyōga hōraku}}&amp;lt;br&amp;gt;Glavier Calve&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in dense heavy ice, and then charges at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ようがんりゅう|Yōgan-ryū}}&amp;lt;br&amp;gt;Magma Flow&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by creating a wave of hot molten rock.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Accuracy stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きょくふう|Kyokufū}}&amp;lt;br&amp;gt;Polar Wind&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user blasts the target with a gust of freezingly crisp wind.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to raise the user&#039;s multiple stats at once by one stage (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100.00%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot;| #&lt;br /&gt;
! width=&amp;quot;10.00%&amp;quot;|Old Name&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Adaptability&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 0&lt;br /&gt;
|{{tt|そうおん|Sōon}}&amp;lt;br&amp;gt;{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is hit by an offensive move of a specific category (Sound), the damage is decreased by 100% and is nullified, making them immune.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そうおん|Sōon}}&amp;lt;br&amp;gt;Noise&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s offensive moves are of a specific category (Sound), their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;The user&#039;s offensive moves, if they are of a specific category (Sound), have their power increased by an additive 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Weather-related abilities (Drizzle)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Weather-related abilities (Sand Veil)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Weather-related abilities (Cloud Nine)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battle Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sturdy&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Damp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Limber&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 17&lt;br /&gt;
|{{tt|めんえき|Men&#039;eki}}&amp;lt;br&amp;gt;{{a|Immunity}}&lt;br /&gt;
|The Pokémon&#039;s immune system prevents it from being poisoned.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user is protected from becoming afflicted by status conditions (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|めんえき|Men&#039;eki}}&amp;lt;br&amp;gt;Immune System&lt;br /&gt;
|The Pokémon&#039;s immune system prevents it from being poisoned.&lt;br /&gt;
|Outside of battle, the user cures their status conditions (poison) automatically.&amp;lt;br&amp;gt;In a battle, the user is protected from becoming afflicted by status conditions (poison); if they are afflicted by the status conditions in-question, the user cures the status conditions automatically.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Volt Absorb&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Compound Eyes&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 74&lt;br /&gt;
|{{tt|ヨガパワー|Yoga Pawā}}&amp;lt;br&amp;gt;{{a|Pure Power}}&lt;br /&gt;
|Using its pure power, the Pokémon doubles its Attack stat.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Attack) are increased by an additive 100% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ヨガパワー|Yoga Pawā}}&amp;lt;br&amp;gt;Yoga Power&lt;br /&gt;
|Using its pure yoga power, the Pokémon doubles its Speed stat.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user&#039;s stats (Speed) are increased by an additive 100% passively.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 34&lt;br /&gt;
|{{tt|ようりょくそ|Yōryokuso}}&amp;lt;br&amp;gt;{{a|Chlorophyll}}&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (harsh sunlight), the user&#039;s stats (Speed) are increased by an additive 100.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ようりょくそ|Yōryokuso}}&amp;lt;br&amp;gt;Chlorophyll&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user is currently experiencing specific weather conditions (harsh sunlight), the user&#039;s stats (Speed) are increased by an additive 100.00% passively.&amp;lt;br&amp;gt;Once per the start of every turn, if the user is currently experiencing specific weather conditions (harsh sunlight), their current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 50&lt;br /&gt;
|{{tt|にげあし|Nigeashi}}&amp;lt;br&amp;gt;{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, in Wild battles, the user can run from wild Pokémon guaranteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にげあし|Nigeashi}}&amp;lt;br&amp;gt;Run Away&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user can switch out guaranteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In a battle, in Wild battles, the user can run from wild Pokémon guaranteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 57&lt;br /&gt;
|{{tt|プラス|Purasu}}&amp;lt;br&amp;gt;{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by an additive 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プラス|Purasu}}&amp;lt;br&amp;gt;Plus&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the stats of all Pokémon on the user&#039;s side (Attack, Special Attack) are increased by an additive 25.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s ally has the Ability Plus or Minus, the stats of all Pokémon on the user&#039;s side (Attack, Special Attack) are increased by an additive 50.00% instead of 25.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 58&lt;br /&gt;
|{{tt|マイナス|Mainasu}}&amp;lt;br&amp;gt;{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by an additive 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|マイナス|Mainasu}}&amp;lt;br&amp;gt;Minus&lt;br /&gt;
|Lowers the foe&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the stats of all Pokémon on the foe&#039;s side (Defense, Special Defense) are decreased by 25.00% passively.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the stats of all Pokémon on the foe&#039;s side (Defense, Special Defense) are decreased by 50.00% instead of 25.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 59&lt;br /&gt;
|{{tt|てんきや|Tenkiya}}&amp;lt;br&amp;gt;{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|てんきや|Tenkiya}}&amp;lt;br&amp;gt;Temperamental&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, the user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 66&lt;br /&gt;
|{{tt|しんりょく|}}&amp;lt;br&amp;gt;{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their power increased by 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|しんりょく|Shinryoku}}&amp;lt;br&amp;gt;Fresh Greenery&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Grass) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 67&lt;br /&gt;
|{{tt|もうか|Mōka}}&amp;lt;br&amp;gt;{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their power increased by 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|もうか|Mōka}}&amp;lt;br&amp;gt;Raging Flames&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|Outside of battle, this ability does nothing.&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;In a battle, if the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Fire) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 68&lt;br /&gt;
|{{tt|げきりゅう|Gekiryū}}&amp;lt;br&amp;gt;{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s current HP is ≤33.33%, the user&#039;s offensive Water-type moves have their power increased by 50.00%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|げきりゅう|Gekiryū}}&amp;lt;br&amp;gt;Raging Rapids&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Water) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Water) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Water) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 69&lt;br /&gt;
|{{tt|むしのしらせ|Mushi no Shirase}}&amp;lt;br&amp;gt;{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s current HP is ≤33.33%, the user&#039;s offensive Bug-type moves have their power increased by 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|むしのしらせ|Mushi no Shirase}}&amp;lt;br&amp;gt;Bug Notification&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Bug) have their accuracy increased by an additive ≈30.00% passively.&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Bug) have their power increased by an additive 50.00% passively.&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user&#039;s offensive moves of a specific type (Bug) have their probability of inflicting additional effects (status conditions, stage-based stat changes, etc) increased by an additive 100.00% passively; also, stage-based stat changes inflicted on the target will have their stages increased by an additive 100.00%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 85&lt;br /&gt;
|{{tt|たいねつ|Tainetsu}}&amp;lt;br&amp;gt;{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|If the user is hit by an offensive move of a specific type (Fire), the damage is decreased by 50%.&amp;lt;br&amp;gt;The user receives decreased damage from specific status conditions (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たいねつ|Tainetsu}}&amp;lt;br&amp;gt;Heatproof&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|If the user is hit by an offensive move of a specific type (Fire), the damage is decreased by 100% and is nullified, making them immune.&amp;lt;br&amp;gt;The user is protected from becoming afflicted by specific status conditions (burn); if they are afflicted by the specific status conditions, the user cures the status conditions automatically.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| 177&lt;br /&gt;
|{{tt|はやてのつばさ|Hayate no Tsubasa}}&amp;lt;br&amp;gt;{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100.00%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はやてのつばさ|Hayate no Tsubasa}}&amp;lt;br&amp;gt;Gale Wings&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50.00%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100.00%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; | #&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Stench&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Burning Aura &lt;br /&gt;
| —&lt;br /&gt;
|If the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Freezing Aura&lt;br /&gt;
| —&lt;br /&gt;
|If the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (frostbite).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Stunning Aura&lt;br /&gt;
| —&lt;br /&gt;
|If the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Sleepy Aura&lt;br /&gt;
| —&lt;br /&gt;
|If the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (sleep).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Confusing Aura&lt;br /&gt;
| —&lt;br /&gt;
|If the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Loving Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
| —&lt;br /&gt;
|If the user&#039;s offensive moves hit a foe, those offensive moves have an additional 10% chance to inflict a status condition (infatuation).&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Weather-related abilities (Drizzle)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|Once per the start of every turn, the user&#039;s current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|Once per the start of every turn, the user&#039;s stats (Attack) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|Once per the start of every turn, the user&#039;s stats (Defense) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|Once per the start of every turn, the user&#039;s stats (Special Attack) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|Once per the start of every turn, the user&#039;s stats (Special Defense) are increased by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Battle Armor&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sturdy&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Damp&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Limber&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Weather-related abilities (Sand Veil)&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|If the user is currently experiencing specific weather conditions (harsh sunlight), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|If the user is currently experiencing specific weather conditions (rain), the user&#039;s stats (Evasion) are increased passively. The accuracy of moves being used against the user is reduced to ≈80.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|If the user is attacked with a contact move, they have a 30.00% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|If the user is attacked with a contact move, they have a 30.00% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|If the user is attacked with a contact move, they have a 30.00% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Volt Absorb&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Weather-related abilities (Cloud Nine)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Compound Eyes&lt;br /&gt;
|-&lt;br /&gt;
| 74&lt;br /&gt;
|Mystic Power&lt;br /&gt;
|Using its mystic power, the Pokémon doubles its Special Attack stat.&lt;br /&gt;
|The user&#039;s stats (Special Attack) are increased by an additive 100% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s current HP is restored to its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Defense) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Special Attack) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Special Defense) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user is hit by an offensive move, and if that move is a critical hit, the user&#039;s stats (Speed) are increased by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50.00% passively.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|If the user is hit by an offensive move of a specific type (Ice), the damage is decreased by 100% and is nullified, making them immune.&amp;lt;br&amp;gt;If the user is hit by an offensive move of a specific type (Ice), the power of the user&#039;s offensive move of a specific type (Ice) are increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|Once per the start of every turn, if the user is currently experiencing specific weather conditions (harsh sunlight), their current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|Once per the start of every turn, if the user is currently experiencing specific weather conditions (sandstorm), their current HP is recovered by 1/8 of its maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by an additive 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by an additive 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their comrades.&lt;br /&gt;
|If the user&#039;s side has a collective current HP which is ≤33.33% of the opposing side&#039;s collective current HP, the user&#039;s stats (Attack, Defense, Special Attack, Special Defense) are increased by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|The user&#039;s stats (Attack, Defense, Special Attack, Special Defense, Speed) are increased passively by an additive 20.00% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|If the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|If the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Abilities related to Stats&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s stats (Evasion) are increased. The accuracy of moves being used against the user is reduced to ≈90.00% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Final Fortress&lt;br /&gt;
|The user acts as the last bastion of the battle.&lt;br /&gt;
|If the user&#039;s allies are all defeated, the user&#039;s stats (Attack, Defense, Special Attack, Special Defense) are increased by 2 stages.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fortune &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user is able to collect more money from battles.&lt;br /&gt;
|If the user joins the battle at least once, it doubles any prize money received in the battle.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Motivation &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user celebrates its victory and is motivated to act again.&lt;br /&gt;
|If the user uses offensive move to defeat a foe, it automatically uses the last move used within the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Dodge &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can evade direct attacks.&lt;br /&gt;
|The user has a random chance to dodge a foe&#039;s attack, rendering it null. If the dodge is successful, the foe&#039;s Defense and Speed stats are reduced by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by an additive 50.00% passively.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s stats (Attack) are increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s current HP is ≤33.33%, the user restores 25.00% of their maximum HP.&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user&#039;s stats (Attack) are increased by 1 stage.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Power Nap &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user dozes off.&lt;br /&gt;
|If the user&#039;s current HP is ≤33.33%, the user restores 25.00% of their maximum HP&amp;lt;br&amp;gt;If the user&#039;s current HP is ≤33.33%, the user is afflicted with a status condition (sleep).&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Once per the start of every turn, if the user is asleep, the user restores an additional 25.00% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user&#039;s allies feels better around the user.&lt;br /&gt;
|Once per the start of every turn, the user&#039;s adjacent allies restore 12.50% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Movement Range, Energy, Tile&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Movement Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Black Hole&lt;br /&gt;
|The user uses gravity to reduce the movement of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their Movement Range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Sprint&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s Movement Range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Shadow Dash&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s Movement Range is increased by 2 (capping at 6) If there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Consideration&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Movement Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Run Up / Nomad&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s stats (Attack) are increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Hinderance&lt;br /&gt;
|The user shackles their target&#039;s Movement Range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s Movement Range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Jamming&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Movement Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Mood Maker&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Movement Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Skater&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s Movement Range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s Movement Range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|Wave Rider&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s Movement Range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s Movement Range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|Sand Bath&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|Heat Boiler&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a magma tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|Magma Boiler&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|Gulp&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a water tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|Wayside Grass&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|Once per the start of every turn, if the user is standing on a grass tile, the user restores 1/8 of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|High-handed&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s stats (Attack) are increased If the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s stats (Attack) are increased If the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
| ??? &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|Bento&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25.00% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4586521</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4586521"/>
		<updated>2026-07-05T07:55:02Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. For example, {{a|Moxie}} boosts the user&#039;s {{stat|Attack}} if it knocks out an opposing Pokémon; {{a|Grim Neigh}} is mechanically the same but boosts {{stat|Special Attack}} instead. Below are the various Ability archetypes and the Abilities that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==Out of battle variations==&lt;br /&gt;
===Variations of Compound Eyes===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of finding certain Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| With [[held item]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Harvest}}&lt;br /&gt;
| {{t|Grass}} types&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hustle}}&lt;br /&gt;
| Higher-[[level]]ed&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| {{t|Steel}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pressure}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}} types&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Same [[Nature]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|000|Pokémon Egg|Eggs}} hatch faster&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Decreases the probability of finding Pokémon of a lower level&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickup===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Finds items after battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| Various&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Stench===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Affects wild encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Decreases in {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stench}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| Increases while [[fishing]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Suction Cups}}&lt;br /&gt;
| Increases while fishing&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| Increases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Decreases in {{OBP|Hail|weather condition}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-battle variations==&lt;br /&gt;
===Variations related to Battlefield effects (Weather, Terrain, etc)===&lt;br /&gt;
====Variations of Air Lock====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Negates {{color2|000|weather}} effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Chlorophyll====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Slush Rush}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Drizzle====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Activates a weather effect for five turns&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Variations of Dry Skin====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces HP by ⅛ each turn in {{color2|000|harsh sunlight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Additional effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| Raises {{stat|Hit Points|HP}} by ⅛ each turn in rain&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| Raises {{stat|Special Attack}} by 50% in harsh sunlight&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Electric Surge====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Creates the effect of a terrain altering move on the battlefield&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Terrain Alterator&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electric Surge}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Psychic Surge}}&lt;br /&gt;
| {{m|Psychic Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grassy Surge}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Misty Surge}}&lt;br /&gt;
| {{m|Misty Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Hadron Engine====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Summons the following effect on the battlefield and boosts the Pokémon&#039;s stat&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hadron Engine}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Orichalcum Pulse}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Primordial Sea====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Affects weather and the power of certain attacks&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| [[Rain|Heavy rain]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Fire}} moves, 50% more power for {{type|Water}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Water}} moves, 50% more power for {{type|Fire}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Delta Stream}}&lt;br /&gt;
| [[Strong winds]]&lt;br /&gt;
| Removes weaknesses of {{type|Flying}} Pokémon&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Protosynthesis====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the Pokémon&#039;s most proficient stat in the following battlefield effect, or if the Pokémon is holding {{color2|000|Booster Energy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protosynthesis}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quark Drive}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Rain Dish====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Slight HP recovery in weather&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rain Dish}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Sand Spit====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Summons the following battlefield effect if the Pokémon is hit by a damaging move&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Spit}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Seed Sower}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Variations of Sand Veil====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Raises evasion during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Adaptability===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Powers up certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Power Multiplier&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| Moves with [[same-type attack bonus]]&lt;br /&gt;
| 1.33×{{tt|*|Increases STAB from 1.5× to 2×, resulting in a 1.33× power increase.}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Fist}}&lt;br /&gt;
| {{cat|Punching moves}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
| {{cat|Moves that have recoil}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| Moves with a [[power]] of 60 or less&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tinted Lens}}&lt;br /&gt;
| Moves that are [[not very effective]]&lt;br /&gt;
| 2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| {{cat|Aura and pulse moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| {{cat|Biting moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| {{DL|Contact|Moves involving contact}}&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steelworker}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Neuroforce}}&lt;br /&gt;
| Moves that are [[super effective]]&lt;br /&gt;
| 1.25×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Punk Rock}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steely Spirit}}{{tt|*|Affects allies as well}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Transistor}}&lt;br /&gt;
| {{cat|Electric-type moves}}&lt;br /&gt;
| 1.3×{{tt|*|1.5× in Generation VIII}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dragon&#039;s Maw}}&lt;br /&gt;
| {{cat|Dragon-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rocky Payload}}&lt;br /&gt;
| {{cat|Rock-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sharpness}}&lt;br /&gt;
| {{cat|Slicing moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fire Mane}}&lt;br /&gt;
| {{cat|Fire-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the foe from {{color2|000|Escape|escaping the battle}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Foes unaffected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| {{t|Flying}}- and {{type|Ghost}}{{tt|*|Generation VI onward}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an [[Air Balloon]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| Non-{{type|Steel}} Pokémon, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| Other Pokémon with Shadow Tag{{tt|*|Generation IV onward}}, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Aroma Veil===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | While active, user and teammates cannot be afflicted with certain effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aroma Veil}}&lt;br /&gt;
| Taunt, Torment, Encore, Disable, Infatuation&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| Lowered stats, [[Status condition#Non-volatile status|Non-volatile status conditions]]&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pastel Veil}}&lt;br /&gt;
| Poison&amp;lt;!--/Bad Poison--&amp;gt;&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sweet Veil}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Battery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up allies&#039; moves by 30%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Damage category}}&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battery}}&lt;br /&gt;
| [[Special move]]s&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Spot}}&lt;br /&gt;
| All moves&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Battle Armor===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Prevents being {{color2|000|Critical hit|critically hit}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Blaze===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up moves of a certain type when the Pokémon&#039;s HP is low&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clear Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents all stats from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Full Metal Body}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Compound Eyes===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a stat, with no pre-requisite conditions&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Increase Multiplier&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| {{stat|Accuracy}}&lt;br /&gt;
| ×1.3&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| ×2&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| ×2&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fur Coat}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| ×2&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Scales}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| ×2&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Cute Charm===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact moves may cause a status effect (30% chance)&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| {{status|Infatuation}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| {{status|Poison}}, {{status|Paralysis}}, or {{status|Sleep}}{{tt|*|9%, 10%, and 11% chances respectively}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cursed Body}}&lt;br /&gt;
| {{status|Disable}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dark Aura===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the power of a certain type of move by 33.3% for all Pokémon on the field&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dark Aura}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fairy Aura}}&lt;br /&gt;
| {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Dauntless Shield===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot;  | Raises a stat by one stage upon entry into battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Stat boosted&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dauntless Shield}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intrepid Sword}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Dazzling===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the opponents from using [[priority]] moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dazzling}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Queenly Majesty}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Armor Tail}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Defiant===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a stat sharply (2×) if any stat is lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Electromorphosis===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | When the Pokémon is hit by a move, it becomes {{mcolor|Charge|000|charged}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electromorphosis}}&lt;br /&gt;
| All moves&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Power}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Emergency Exit===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Switches out at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Emergency Exit}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wimp Out}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Filter===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by supereffective moves to ¾ of the usual bonus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prism Armor}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Gooey===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Drops an attacker&#039;s Speed on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gooey}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tangling Hair}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Guts===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when affected with a status condition&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| {{stat|Attack}}{{tt|*|Negates Attack drop from Burn}}&lt;br /&gt;
| Any, excluding {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| Any&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| {{stat|Speed}}{{tt|*|Negates Speed drop from Paralysis}}&lt;br /&gt;
| Any&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flare Boost}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Toxic Boost}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Metal===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Alters the Pokémon&#039;s {{color2|000|weight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Alteration&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heavy Metal}}&lt;br /&gt;
| Doubles&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Light Metal}}&lt;br /&gt;
| Halves&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Immunity===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Flinch}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Confusion}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Infatuation}}, {{status|Taunt}}{{tt|*|Does not protect against Taunt prior to Generation VI}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces one of the opponents&#039; stats by a single stage upon switching in&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Supersweet Syrup}}&lt;br /&gt;
| {{stat|Evasiveness}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Justified===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat after taking damage from a certain type&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Justified}}&lt;br /&gt;
| {{type|Dark}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Compaction}}{{tt|*|Raises stat by two stages}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| Defense&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}{{tt|*|Raises stat by six stages}}&lt;br /&gt;
| {{t|Water}}- or {{type|Fire}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thermal Exchange}}{{tt|*|Also prevents burn}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| Attack&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Keen Eye===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a stat from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Levitate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Grants immunity to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wonder Guard}}&lt;br /&gt;
| Moves that are not [[super effective]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cacophony}}{{tt|*|Unused ability, removed in future generations}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Bulletproof}}&lt;br /&gt;
| {{cat|Ball and bomb moves}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Good as Gold}}&lt;br /&gt;
| {{cat|Status moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}{{tt|*|Also raises Attack}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Eelevate}}{{tt|*|Also boosts user&#039;s highest stat on knocking out an opponent}}&lt;br /&gt;
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lightning Rod===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type{{tt|*|Does not raise Special Attack or provide immunity prior to Generation V}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Magic Guard===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; |Prevents certain damage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Description &lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magic Guard}}&lt;br /&gt;
| Prevents damage from recoil, weather and status.&lt;br /&gt;
| IV&lt;br /&gt;
|- |- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| Prevents damage from recoil.&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{a|Overcoat}} also prevents weather damage, but starting in [[Generation VI]], it also grants immunity to {{cat|powder and spore moves}}, and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Minus===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Boosts Special Attack if a partner has Minus or Plus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Minus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Mold Breaker===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Allow moves to strike through opposing Abilities&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Motor Drive===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by certain moves, provides immunity to those moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| {{type|Grass}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Well-Baked Body}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Moxie===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a user&#039;s stat by one stage after it KOes an opponent&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Moxie}}&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beast Boost}}&lt;br /&gt;
| User&#039;s highest stat&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chilling Neigh}}&lt;br /&gt;
| Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grim Neigh}}&lt;br /&gt;
| Special Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|As One}}&lt;br /&gt;
| Dependent on Forme (Attack/Special Attack)&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Eelevate}}&lt;br /&gt;
| User&#039;s highest stat&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Multiscale===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Lowers damage taken when at full HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multiscale}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Shield}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Multitype===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes the user&#039;s type depending on its held item&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Held item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multitype}}&lt;br /&gt;
| [[Plate]] or [[Z-Crystal]]&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|RKS System}}&lt;br /&gt;
| [[Memory]]&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Mummy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact with the Pokémon changes the attacker&#039;s Ability to this Ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lingering Aroma}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Natural Cure===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Heals when {{color2|000|Recall|switched out}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heals&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Normalize===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes moves to a different type and increases their power by a percentage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type change&lt;br /&gt;
! Generation&lt;br /&gt;
! Increase&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Normalize}}&lt;br /&gt;
| All other types → {{t|Normal}}&lt;br /&gt;
| IV&lt;br /&gt;
| 20% (no increase in Generations IV-VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Flying}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Ice}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Galvanize}}&lt;br /&gt;
| {{t|Normal}} → {{t|Electric}}&lt;br /&gt;
| VII&lt;br /&gt;
| 20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dragonize}}&lt;br /&gt;
| {{t|Normal}} → {{t|Dragon}}&lt;br /&gt;
| IX&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickpocket===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Steals the opponent&#039;s held item after a certain effect occurs&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| After the user is hit by a contact move&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magician}}&lt;br /&gt;
| After the user attacks the opponent with a damaging move&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Prankster===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Adds {{color2|000|priority}} to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| [[Status move]]s&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gale Wings}}{{tt|*|Only when user is at full HP}}&lt;br /&gt;
| {{type|Flying}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Triage}}&lt;br /&gt;
| Healing moves&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Propeller Tail===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Ignores Moves and Abilities that draw in Moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Propeller Tail}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stalwart}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Protean===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes the user&#039;s type to that of the move it is using&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protean}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Libero}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Receiver===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Copies the ability of a fainted ally&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Receiver}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power of Alchemy}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Rough Skin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Inflicts damage on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Scrappy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents {{a|Intimidate}} from activating&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Scrappy}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guard Dog}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Serene Grace===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of certain side-effects occurring&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| [[Additional effect]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| [[Critical hit]]s&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Thick Fat===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by certain types of moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| {{t|Ice}}- and {{type|Fire}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Unseen Fist===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Hits through protection if the user uses a contact move&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Unseen Fist}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Piercing Drill}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Vessel of Ruin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Decreases a stat of all other Pokémon on the field by 25%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vessel of Ruin}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sword of Ruin}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tablets of Ruin}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beads of Ruin}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Volt Absorb===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Absorbs moves of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}{{tt|*|Loses HP during harsh sunlight}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Earth Eater}}&lt;br /&gt;
| {{type|Ground}} moves&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Zen Mode===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes form at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Construct}}{{tt|*|Does not change back if its HP goes above 50%}}&lt;br /&gt;
| VII&lt;br /&gt;
| Zygarde&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shields Down}}&lt;br /&gt;
| VII&lt;br /&gt;
| Minior&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Zen Mode}}&lt;br /&gt;
| V&lt;br /&gt;
| Darmanitan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Move variations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Varianti abilità]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4586518</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4586518"/>
		<updated>2026-07-05T07:41:57Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. For example, {{a|Moxie}} boosts the user&#039;s {{stat|Attack}} if it knocks out an opposing Pokémon; {{a|Grim Neigh}} is mechanically the same but boosts {{stat|Special Attack}} instead. Below are the various Ability archetypes and the Abilities that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==In-battle variations==&lt;br /&gt;
===Variations related to Battlefield effects (Weather, Terrain, etc)===&lt;br /&gt;
====Variations of Air Lock====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Negates {{color2|000|weather}} effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Chlorophyll====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Slush Rush}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Drizzle====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Activates a weather effect for five turns&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Variations of Dry Skin====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces HP by ⅛ each turn in {{color2|000|harsh sunlight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Additional effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| Raises {{stat|Hit Points|HP}} by ⅛ each turn in rain&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| Raises {{stat|Special Attack}} by 50% in harsh sunlight&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Electric Surge====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Creates the effect of a terrain altering move on the battlefield&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Terrain Alterator&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electric Surge}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Psychic Surge}}&lt;br /&gt;
| {{m|Psychic Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grassy Surge}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Misty Surge}}&lt;br /&gt;
| {{m|Misty Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Hadron Engine====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Summons the following effect on the battlefield and boosts the Pokémon&#039;s stat&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hadron Engine}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Orichalcum Pulse}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Primordial Sea====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Affects weather and the power of certain attacks&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| [[Rain|Heavy rain]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Fire}} moves, 50% more power for {{type|Water}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Water}} moves, 50% more power for {{type|Fire}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Delta Stream}}&lt;br /&gt;
| [[Strong winds]]&lt;br /&gt;
| Removes weaknesses of {{type|Flying}} Pokémon&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Protosynthesis====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the Pokémon&#039;s most proficient stat in the following battlefield effect, or if the Pokémon is holding {{color2|000|Booster Energy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protosynthesis}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quark Drive}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Rain Dish====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Slight HP recovery in weather&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rain Dish}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Sand Spit====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Summons the following battlefield effect if the Pokémon is hit by a damaging move&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Spit}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Seed Sower}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Variations of Sand Veil====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Raises evasion during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Adaptability===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Powers up certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Power Multiplier&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| Moves with [[same-type attack bonus]]&lt;br /&gt;
| 1.33×{{tt|*|Increases STAB from 1.5× to 2×, resulting in a 1.33× power increase.}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Fist}}&lt;br /&gt;
| {{cat|Punching moves}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
| {{cat|Moves that have recoil}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| Moves with a [[power]] of 60 or less&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tinted Lens}}&lt;br /&gt;
| Moves that are [[not very effective]]&lt;br /&gt;
| 2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| {{cat|Aura and pulse moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| {{cat|Biting moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| {{DL|Contact|Moves involving contact}}&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steelworker}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Neuroforce}}&lt;br /&gt;
| Moves that are [[super effective]]&lt;br /&gt;
| 1.25×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Punk Rock}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steely Spirit}}{{tt|*|Affects allies as well}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Transistor}}&lt;br /&gt;
| {{cat|Electric-type moves}}&lt;br /&gt;
| 1.3×{{tt|*|1.5× in Generation VIII}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dragon&#039;s Maw}}&lt;br /&gt;
| {{cat|Dragon-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rocky Payload}}&lt;br /&gt;
| {{cat|Rock-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sharpness}}&lt;br /&gt;
| {{cat|Slicing moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fire Mane}}&lt;br /&gt;
| {{cat|Fire-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the foe from {{color2|000|Escape|escaping the battle}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Foes unaffected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| {{t|Flying}}- and {{type|Ghost}}{{tt|*|Generation VI onward}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an [[Air Balloon]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| Non-{{type|Steel}} Pokémon, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| Other Pokémon with Shadow Tag{{tt|*|Generation IV onward}}, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Aroma Veil===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | While active, user and teammates cannot be afflicted with certain effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aroma Veil}}&lt;br /&gt;
| Taunt, Torment, Encore, Disable, Infatuation&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| Lowered stats, [[Status condition#Non-volatile status|Non-volatile status conditions]]&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pastel Veil}}&lt;br /&gt;
| Poison&amp;lt;!--/Bad Poison--&amp;gt;&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sweet Veil}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Battery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up allies&#039; moves by 30%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Damage category}}&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battery}}&lt;br /&gt;
| [[Special move]]s&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Spot}}&lt;br /&gt;
| All moves&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Battle Armor===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Prevents being {{color2|000|Critical hit|critically hit}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Blaze===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up moves of a certain type when the Pokémon&#039;s HP is low&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clear Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents all stats from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Full Metal Body}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Compound Eyes===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a stat, with no pre-requisite conditions&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Increase Multiplier&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| {{stat|Accuracy}}&lt;br /&gt;
| ×1.3&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| ×2&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| ×2&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fur Coat}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| ×2&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Scales}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| ×2&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Cute Charm===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact moves may cause a status effect (30% chance)&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| {{status|Infatuation}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| {{status|Poison}}, {{status|Paralysis}}, or {{status|Sleep}}{{tt|*|9%, 10%, and 11% chances respectively}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cursed Body}}&lt;br /&gt;
| {{status|Disable}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dark Aura===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the power of a certain type of move by 33.3% for all Pokémon on the field&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dark Aura}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fairy Aura}}&lt;br /&gt;
| {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Dauntless Shield===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot;  | Raises a stat by one stage upon entry into battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Stat boosted&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dauntless Shield}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intrepid Sword}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Dazzling===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the opponents from using [[priority]] moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dazzling}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Queenly Majesty}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Armor Tail}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Defiant===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a stat sharply (2×) if any stat is lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Electromorphosis===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | When the Pokémon is hit by a move, it becomes {{mcolor|Charge|000|charged}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electromorphosis}}&lt;br /&gt;
| All moves&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Power}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Emergency Exit===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Switches out at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Emergency Exit}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wimp Out}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Filter===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by supereffective moves to ¾ of the usual bonus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prism Armor}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Gooey===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Drops an attacker&#039;s Speed on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gooey}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tangling Hair}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Guts===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when affected with a status condition&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| {{stat|Attack}}{{tt|*|Negates Attack drop from Burn}}&lt;br /&gt;
| Any, excluding {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| Any&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| {{stat|Speed}}{{tt|*|Negates Speed drop from Paralysis}}&lt;br /&gt;
| Any&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flare Boost}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Toxic Boost}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Metal===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Alters the Pokémon&#039;s {{color2|000|weight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Alteration&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heavy Metal}}&lt;br /&gt;
| Doubles&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Light Metal}}&lt;br /&gt;
| Halves&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Immunity===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Flinch}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Confusion}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Infatuation}}, {{status|Taunt}}{{tt|*|Does not protect against Taunt prior to Generation VI}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces one of the opponents&#039; stats by a single stage upon switching in&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Supersweet Syrup}}&lt;br /&gt;
| {{stat|Evasiveness}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Justified===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat after taking damage from a certain type&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Justified}}&lt;br /&gt;
| {{type|Dark}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Compaction}}{{tt|*|Raises stat by two stages}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| Defense&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}{{tt|*|Raises stat by six stages}}&lt;br /&gt;
| {{t|Water}}- or {{type|Fire}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thermal Exchange}}{{tt|*|Also prevents burn}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| Attack&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Keen Eye===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a stat from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Levitate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Grants immunity to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wonder Guard}}&lt;br /&gt;
| Moves that are not [[super effective]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cacophony}}{{tt|*|Unused ability, removed in future generations}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Bulletproof}}&lt;br /&gt;
| {{cat|Ball and bomb moves}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Good as Gold}}&lt;br /&gt;
| {{cat|Status moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}{{tt|*|Also raises Attack}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Eelevate}}{{tt|*|Also boosts user&#039;s highest stat on knocking out an opponent}}&lt;br /&gt;
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lightning Rod===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type{{tt|*|Does not raise Special Attack or provide immunity prior to Generation V}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Magic Guard===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; |Prevents certain damage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Description &lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magic Guard}}&lt;br /&gt;
| Prevents damage from recoil, weather and status.&lt;br /&gt;
| IV&lt;br /&gt;
|- |- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| Prevents damage from recoil.&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{a|Overcoat}} also prevents weather damage, but starting in [[Generation VI]], it also grants immunity to {{cat|powder and spore moves}}, and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Minus===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Boosts Special Attack if a partner has Minus or Plus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Minus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Mold Breaker===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Allow moves to strike through opposing Abilities&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Motor Drive===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by certain moves, provides immunity to those moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| {{type|Grass}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Well-Baked Body}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Moxie===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a user&#039;s stat by one stage after it KOes an opponent&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Moxie}}&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beast Boost}}&lt;br /&gt;
| User&#039;s highest stat&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chilling Neigh}}&lt;br /&gt;
| Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grim Neigh}}&lt;br /&gt;
| Special Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|As One}}&lt;br /&gt;
| Dependent on Forme (Attack/Special Attack)&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Eelevate}}&lt;br /&gt;
| User&#039;s highest stat&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Multiscale===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Lowers damage taken when at full HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multiscale}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Shield}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Multitype===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes the user&#039;s type depending on its held item&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Held item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multitype}}&lt;br /&gt;
| [[Plate]] or [[Z-Crystal]]&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|RKS System}}&lt;br /&gt;
| [[Memory]]&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Mummy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact with the Pokémon changes the attacker&#039;s Ability to this Ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lingering Aroma}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Natural Cure===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Heals when {{color2|000|Recall|switched out}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heals&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Normalize===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes moves to a different type and increases their power by a percentage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type change&lt;br /&gt;
! Generation&lt;br /&gt;
! Increase&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Normalize}}&lt;br /&gt;
| All other types → {{t|Normal}}&lt;br /&gt;
| IV&lt;br /&gt;
| 20% (no increase in Generations IV-VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Flying}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Ice}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Galvanize}}&lt;br /&gt;
| {{t|Normal}} → {{t|Electric}}&lt;br /&gt;
| VII&lt;br /&gt;
| 20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dragonize}}&lt;br /&gt;
| {{t|Normal}} → {{t|Dragon}}&lt;br /&gt;
| IX&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickpocket===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Steals the opponent&#039;s held item after a certain effect occurs&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| After the user is hit by a contact move&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magician}}&lt;br /&gt;
| After the user attacks the opponent with a damaging move&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Prankster===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Adds {{color2|000|priority}} to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| [[Status move]]s&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gale Wings}}{{tt|*|Only when user is at full HP}}&lt;br /&gt;
| {{type|Flying}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Triage}}&lt;br /&gt;
| Healing moves&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Propeller Tail===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Ignores Moves and Abilities that draw in Moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Propeller Tail}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stalwart}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Protean===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes the user&#039;s type to that of the move it is using&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protean}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Libero}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Receiver===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Copies the ability of a fainted ally&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Receiver}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power of Alchemy}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Rough Skin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Inflicts damage on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Scrappy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents {{a|Intimidate}} from activating&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Scrappy}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guard Dog}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Serene Grace===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of certain side-effects occurring&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| [[Additional effect]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| [[Critical hit]]s&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Thick Fat===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by certain types of moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| {{t|Ice}}- and {{type|Fire}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Unseen Fist===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Hits through protection if the user uses a contact move&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Unseen Fist}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Piercing Drill}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Vessel of Ruin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Decreases a stat of all other Pokémon on the field by 25%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vessel of Ruin}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sword of Ruin}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tablets of Ruin}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beads of Ruin}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Volt Absorb===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Absorbs moves of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}{{tt|*|Loses HP during harsh sunlight}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Earth Eater}}&lt;br /&gt;
| {{type|Ground}} moves&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Zen Mode===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes form at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Construct}}{{tt|*|Does not change back if its HP goes above 50%}}&lt;br /&gt;
| VII&lt;br /&gt;
| Zygarde&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shields Down}}&lt;br /&gt;
| VII&lt;br /&gt;
| Minior&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Zen Mode}}&lt;br /&gt;
| V&lt;br /&gt;
| Darmanitan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of battle variations==&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Affects wild encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Decreases in {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stench}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| Increases while [[fishing]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Suction Cups}}&lt;br /&gt;
| Increases while fishing&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| Increases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Decreases in {{OBP|Hail|weather condition}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Compound Eyes===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of finding certain Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| With [[held item]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Harvest}}&lt;br /&gt;
| {{t|Grass}} types&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hustle}}&lt;br /&gt;
| Higher-[[level]]ed&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| {{t|Steel}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pressure}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}} types&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Same [[Nature]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|000|Pokémon Egg|Eggs}} hatch faster&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Decreases the probability of finding Pokémon of a lower level&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickup===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Finds items after battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| Various&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Move variations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Varianti abilità]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4586515</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4586515"/>
		<updated>2026-07-05T07:23:18Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. For example, {{a|Moxie}} boosts the user&#039;s {{stat|Attack}} if it knocks out an opposing Pokémon; {{a|Grim Neigh}} is mechanically the same but boosts {{stat|Special Attack}} instead. Below are the various Ability archetypes and the Abilities that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==In-battle variations==&lt;br /&gt;
===Variations related to Battlefield effects (Weather, Terrain, etc)===&lt;br /&gt;
====Variations of Air Lock====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Negates {{color2|000|weather}} effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Chlorophyll====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Slush Rush}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Drizzle====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Activates a weather effect for five turns&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Variations of Dry Skin====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces HP by ⅛ each turn in {{color2|000|harsh sunlight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Additional effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| Raises {{stat|Hit Points|HP}} by ⅛ each turn in rain&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| Raises {{stat|Special Attack}} by 50% in harsh sunlight&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Electric Surge====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Creates the effect of a terrain altering move on the battlefield&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Terrain Alterator&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electric Surge}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Psychic Surge}}&lt;br /&gt;
| {{m|Psychic Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grassy Surge}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Misty Surge}}&lt;br /&gt;
| {{m|Misty Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Hadron Engine====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Summons the following effect on the battlefield and boosts the Pokémon&#039;s stat&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hadron Engine}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Orichalcum Pulse}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Primordial Sea====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Affects weather and the power of certain attacks&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| [[Rain|Heavy rain]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Fire}} moves, 50% more power for {{type|Water}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Water}} moves, 50% more power for {{type|Fire}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Delta Stream}}&lt;br /&gt;
| [[Strong winds]]&lt;br /&gt;
| Removes weaknesses of {{type|Flying}} Pokémon&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Protosynthesis====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the Pokémon&#039;s most proficient stat in the following battlefield effect, or if the Pokémon is holding {{color2|000|Booster Energy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protosynthesis}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quark Drive}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Rain Dish====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Slight HP recovery in weather&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rain Dish}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Variations of Sand Spit====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Summons the following battlefield effect if the Pokémon is hit by a damaging move&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Spit}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Seed Sower}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Variations of Sand Veil====&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Raises evasion during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Adaptability===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Powers up certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Power Multiplier&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| Moves with [[same-type attack bonus]]&lt;br /&gt;
| 1.33×{{tt|*|Increases STAB from 1.5× to 2×, resulting in a 1.33× power increase.}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Fist}}&lt;br /&gt;
| {{cat|Punching moves}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
| {{cat|Moves that have recoil}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| Moves with a [[power]] of 60 or less&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tinted Lens}}&lt;br /&gt;
| Moves that are [[not very effective]]&lt;br /&gt;
| 2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| {{cat|Aura and pulse moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| {{cat|Biting moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| {{DL|Contact|Moves involving contact}}&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steelworker}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Neuroforce}}&lt;br /&gt;
| Moves that are [[super effective]]&lt;br /&gt;
| 1.25×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Punk Rock}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steely Spirit}}{{tt|*|Affects allies as well}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Transistor}}&lt;br /&gt;
| {{cat|Electric-type moves}}&lt;br /&gt;
| 1.3×{{tt|*|1.5× in Generation VIII}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dragon&#039;s Maw}}&lt;br /&gt;
| {{cat|Dragon-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rocky Payload}}&lt;br /&gt;
| {{cat|Rock-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sharpness}}&lt;br /&gt;
| {{cat|Slicing moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fire Mane}}&lt;br /&gt;
| {{cat|Fire-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the foe from {{color2|000|Escape|escaping the battle}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Foes unaffected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| {{t|Flying}}- and {{type|Ghost}}{{tt|*|Generation VI onward}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an [[Air Balloon]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| Non-{{type|Steel}} Pokémon, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| Other Pokémon with Shadow Tag{{tt|*|Generation IV onward}}, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Aroma Veil===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | While active, user and teammates cannot be afflicted with certain effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aroma Veil}}&lt;br /&gt;
| Taunt, Torment, Encore, Disable, Infatuation&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| Lowered stats, [[Status condition#Non-volatile status|Non-volatile status conditions]]&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pastel Veil}}&lt;br /&gt;
| Poison&amp;lt;!--/Bad Poison--&amp;gt;&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sweet Veil}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Battery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up allies&#039; moves by 30%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Damage category}}&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battery}}&lt;br /&gt;
| [[Special move]]s&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Spot}}&lt;br /&gt;
| All moves&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Battle Armor===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Prevents being {{color2|000|Critical hit|critically hit}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Blaze===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up moves of a certain type when the Pokémon&#039;s HP is low&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clear Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents all stats from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Full Metal Body}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Cute Charm===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact moves may cause a status effect (30% chance)&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| {{status|Infatuation}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| {{status|Poison}}, {{status|Paralysis}}, or {{status|Sleep}}{{tt|*|9%, 10%, and 11% chances respectively}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cursed Body}}&lt;br /&gt;
| {{status|Disable}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dark Aura===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the power of a certain type of move by 33.3% for all Pokémon on the field&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dark Aura}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fairy Aura}}&lt;br /&gt;
| {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Dauntless Shield===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot;  | Raises a stat by one stage upon entry into battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Stat boosted&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dauntless Shield}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intrepid Sword}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Dazzling===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the opponents from using [[priority]] moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dazzling}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Queenly Majesty}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Armor Tail}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Defiant===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a stat sharply (2×) if any stat is lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Electromorphosis===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | When the Pokémon is hit by a move, it becomes {{mcolor|Charge|000|charged}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electromorphosis}}&lt;br /&gt;
| All moves&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Power}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Emergency Exit===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Switches out at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Emergency Exit}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wimp Out}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Filter===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by supereffective moves to ¾ of the usual bonus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prism Armor}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Gooey===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Drops an attacker&#039;s Speed on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gooey}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tangling Hair}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Guts===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when affected with a status condition&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| {{stat|Attack}}{{tt|*|Negates Attack drop from Burn}}&lt;br /&gt;
| Any, excluding {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| Any&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| {{stat|Speed}}{{tt|*|Negates Speed drop from Paralysis}}&lt;br /&gt;
| Any&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flare Boost}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Toxic Boost}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Metal===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Alters the Pokémon&#039;s {{color2|000|weight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Alteration&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heavy Metal}}&lt;br /&gt;
| Doubles&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Light Metal}}&lt;br /&gt;
| Halves&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Huge Power===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Doubles a stat&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fur Coat}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Scales}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Immunity===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Flinch}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Confusion}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Infatuation}}, {{status|Taunt}}{{tt|*|Does not protect against Taunt prior to Generation VI}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces one of the opponents&#039; stats by a single stage upon switching in&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Supersweet Syrup}}&lt;br /&gt;
| {{stat|Evasiveness}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Justified===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat after taking damage from a certain type&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Justified}}&lt;br /&gt;
| {{type|Dark}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Compaction}}{{tt|*|Raises stat by two stages}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| Defense&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}{{tt|*|Raises stat by six stages}}&lt;br /&gt;
| {{t|Water}}- or {{type|Fire}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thermal Exchange}}{{tt|*|Also prevents burn}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| Attack&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Keen Eye===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a stat from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Levitate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Grants immunity to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wonder Guard}}&lt;br /&gt;
| Moves that are not [[super effective]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cacophony}}{{tt|*|Unused ability, removed in future generations}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Bulletproof}}&lt;br /&gt;
| {{cat|Ball and bomb moves}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Good as Gold}}&lt;br /&gt;
| {{cat|Status moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}{{tt|*|Also raises Attack}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Eelevate}}{{tt|*|Also boosts user&#039;s highest stat on knocking out an opponent}}&lt;br /&gt;
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lightning Rod===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type{{tt|*|Does not raise Special Attack or provide immunity prior to Generation V}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Magic Guard===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; |Prevents certain damage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Description &lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magic Guard}}&lt;br /&gt;
| Prevents damage from recoil, weather and status.&lt;br /&gt;
| IV&lt;br /&gt;
|- |- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| Prevents damage from recoil.&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{a|Overcoat}} also prevents weather damage, but starting in [[Generation VI]], it also grants immunity to {{cat|powder and spore moves}}, and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Minus===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Boosts Special Attack if a partner has Minus or Plus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Minus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Mold Breaker===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Allow moves to strike through opposing Abilities&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Motor Drive===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by certain moves, provides immunity to those moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| {{type|Grass}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Well-Baked Body}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Moxie===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a user&#039;s stat by one stage after it KOes an opponent&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Moxie}}&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beast Boost}}&lt;br /&gt;
| User&#039;s highest stat&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chilling Neigh}}&lt;br /&gt;
| Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grim Neigh}}&lt;br /&gt;
| Special Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|As One}}&lt;br /&gt;
| Dependent on Forme (Attack/Special Attack)&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Eelevate}}&lt;br /&gt;
| User&#039;s highest stat&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Multiscale===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Lowers damage taken when at full HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multiscale}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Shield}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Multitype===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes the user&#039;s type depending on its held item&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Held item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multitype}}&lt;br /&gt;
| [[Plate]] or [[Z-Crystal]]&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|RKS System}}&lt;br /&gt;
| [[Memory]]&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Mummy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact with the Pokémon changes the attacker&#039;s Ability to this Ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lingering Aroma}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Natural Cure===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Heals when {{color2|000|Recall|switched out}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heals&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Normalize===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes moves to a different type and increases their power by a percentage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type change&lt;br /&gt;
! Generation&lt;br /&gt;
! Increase&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Normalize}}&lt;br /&gt;
| All other types → {{t|Normal}}&lt;br /&gt;
| IV&lt;br /&gt;
| 20% (no increase in Generations IV-VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Flying}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Ice}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Galvanize}}&lt;br /&gt;
| {{t|Normal}} → {{t|Electric}}&lt;br /&gt;
| VII&lt;br /&gt;
| 20%&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dragonize}}&lt;br /&gt;
| {{t|Normal}} → {{t|Dragon}}&lt;br /&gt;
| IX&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickpocket===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Steals the opponent&#039;s held item after a certain effect occurs&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| After the user is hit by a contact move&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magician}}&lt;br /&gt;
| After the user attacks the opponent with a damaging move&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Prankster===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Adds {{color2|000|priority}} to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| [[Status move]]s&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gale Wings}}{{tt|*|Only when user is at full HP}}&lt;br /&gt;
| {{type|Flying}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Triage}}&lt;br /&gt;
| Healing moves&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Propeller Tail===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Ignores Moves and Abilities that draw in Moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Propeller Tail}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stalwart}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Protean===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes the user&#039;s type to that of the move it is using&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protean}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Libero}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Receiver===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Copies the ability of a fainted ally&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Receiver}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power of Alchemy}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Rough Skin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Inflicts damage on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Scrappy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents {{a|Intimidate}} from activating&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Scrappy}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guard Dog}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Serene Grace===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of certain side-effects occurring&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| [[Additional effect]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| [[Critical hit]]s&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Thick Fat===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by certain types of moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| {{t|Ice}}- and {{type|Fire}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Unseen Fist===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Hits through protection if the user uses a contact move&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Unseen Fist}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Piercing Drill}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Vessel of Ruin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Decreases a stat of all other Pokémon on the field by 25%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vessel of Ruin}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sword of Ruin}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tablets of Ruin}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beads of Ruin}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Volt Absorb===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Absorbs moves of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}{{tt|*|Loses HP during harsh sunlight}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Earth Eater}}&lt;br /&gt;
| {{type|Ground}} moves&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Zen Mode===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes form at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Construct}}{{tt|*|Does not change back if its HP goes above 50%}}&lt;br /&gt;
| VII&lt;br /&gt;
| Zygarde&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shields Down}}&lt;br /&gt;
| VII&lt;br /&gt;
| Minior&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Zen Mode}}&lt;br /&gt;
| V&lt;br /&gt;
| Darmanitan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of battle variations==&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Affects wild encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Decreases in {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stench}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| Increases while [[fishing]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Suction Cups}}&lt;br /&gt;
| Increases while fishing&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| Increases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Decreases in {{OBP|Hail|weather condition}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Compound Eyes===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of finding certain Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| With [[held item]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Harvest}}&lt;br /&gt;
| {{t|Grass}} types&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hustle}}&lt;br /&gt;
| Higher-[[level]]ed&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| {{t|Steel}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pressure}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}} types&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Same [[Nature]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|000|Pokémon Egg|Eggs}} hatch faster&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Decreases the probability of finding Pokémon of a lower level&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickup===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Finds items after battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| Various&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Move variations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Varianti abilità]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4586315</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4586315"/>
		<updated>2026-07-05T01:02:53Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* List of Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, many of the abilities were reduced in effect, due to having a different stat system. Physical Attack and Special Attack don&#039;t exist individually, and are collectively referred to as Attack, and thus abilities like [[Lightningrod]] boost Attack; the same is said for Physical Defense and Special Defense, and are collectively referred to as Defense.&lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
===Core series abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; | Ability&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{silver color light}}&amp;quot; | Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}{{wskill|Blaze|もうか|Raging Flames|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{Mp|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|The user is protected from their stats (Attack, Defense, Speed, Accuracy) from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s stats (Accuracy) are increased passively.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|If the user is hit by a contact move, the assailant may be burned.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|If the user is hit by an offensive move of a specific type (Fire), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|If the user is suffering from a status ailment, the user&#039;s stats (Attack) are increased.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|The user appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|The user is protected from becoming afflicted by status conditions (poison).|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from becoming afflicted by status conditions (flinch).|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Attack) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|If the user is hit by an offensive move of a specific type (Dark), the user&#039;s stats (Attack) are increased.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|The user is protected from their stats (Accuracy) from being lowered.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|If the user is hit by an offensive move of a specific type (Ground), the damage is nullified, making them immune. The user is also granted unhindered movement across all terrain, similar to Flying-type Pokémon.|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from becoming afflicted by status conditions (paralysis).|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. The user also absorbs all Electric-type moves, causing Electric-type moves to miss all other Pokémon targeted by the same move. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}{{wskill|Motor Drive|でんきエンジン|Electric Engine|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Speed) are increased.|{{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Moxie|じしんかじょう|Overconfident|If the user defeats a foe, the user&#039;s stats (Attack) are increased for 1 turn.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|The user is protected from becoming afflicted by status conditions (confusion).|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|If the user is hit by a contact move, the assailant may be poisoned.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|If the user&#039;s offensive moves become critical hits, their damage is increased.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|The user receives decreased damage from offensive moves that are super-effective.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|If the user is hit by a contact move, the assailant may be paralyzed.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|If the user is at 100% of their maximum HP, the user will survive any offensive move with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|The user receives decreased damage from offensive moves that are a specific type (Fire, Ice).|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|The user ignores any stat changes in opposing Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|If the user is hit by an offensive move of a specific type (Water), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Conquest-exclusive abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; | Ability&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{silver color light}}&amp;quot; | Effect&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|If the user&#039;s allies are within a Range of 1, those allies&#039; offensive moves will have their damage increased if they are of a specific type (Water).|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|If the user&#039;s foes are within a Range of 1, those foe&#039;s stats (Range) are decreased passively by 999, to a minimum of 0 (before snow penalty).|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per the start of every turn, if the user&#039;s allies are within a Range of 1, and if the user&#039;s allies are being attacked, the user will switch positions with a random attacked ally to take the attack in the ally&#039;s place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect more gold from treasure boxes, considerably.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep).|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|If the user defeats a foe, the user can move and act again.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|If the user&#039;s terrain tile is below its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Defense) are increased. This boost wears off before the start of enemy phase.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|If the user defeats at least 1 foe, the user&#039;s stats (Attack, Defense, Speed) are increased by an additive 20%. The boost is stackable—dependant on how many foes have been defeated by the user—and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep) for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting foes&#039; offensive moves. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Once per the start of every turn, if the user is sleeping, the user restores 1/8 of their maximum HP.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|If the user uses offensive moves on its foes, hit foes are forced to switch places with adjacent foes.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade foes&#039; direct offensive moves. After evading an offensive move, the assailant&#039;s stats (Defense, Speed) are decreased by 1 stage.|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with the user&#039;s stats (Attack).|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|If the user&#039;s allies are within a Range of 1, those allies&#039; offensive moves will have their damage increased if they are of a specific type (Fire).|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty). Also, those foe&#039;s stats (Speed) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|If the user is hit by a contact move, the assailant may be afflicted by status conditions (freeze).|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|If the user is standing on a specific terrain tile (grass), the user&#039;s stats (Defense) are increased.|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Once per the start of every turn, if the user is standing on a specific terrain tile (water), the user restores 1/8 of their maximum HP.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Once per the start of every turn, if the user is standing on a specific terrain tile (grass), the user restores 1/8 of their maximum HP.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|If the user&#039;s army is &amp;quot;struggling&amp;quot;—AKA the army&#039;s total strength is below 1/3 of the foe&#039;s army total strength, the user&#039;s stats (Attack, Defense) are increased by 1 stage.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|If the user&#039;s terrain tile is above its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma, soil, or sand), the user restores 1/8 of their maximum HP.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user can evade foes&#039; direct offensive moves. The user uses intuition to swiftly perform this.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Accuracy) are decreased by 1 stage.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|If the user is hit by a contact move, the assailant may take damage equal to 1/8 of the assailant&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|If the user&#039;s allies have all been defeated, the user&#039;s stats (Attack, Defense) are increased by 2 stages.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Once per the start of every turn, the user restores 1/8 of their maximum HP.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep). These status conditions are afflicted by singing.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|If the user selects &amp;quot;Wait&amp;quot; at the end of a turn, the user restores 1/8 of their maximum HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|If the user&#039;s allies are within a Range of 1, those allies will restores 1/8 of their maximum HP.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If the user&#039;s foes are within a Range of 1, and if those foes take damage, the user will deal additional damage to those foes equal to 1/16 of their maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Energy) are increased by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to tiles that are higher than what is normally accessible.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry foes&#039; direct offensive moves. The user uses claws or blades to perform this.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user is afflicted with a status condition (sleep).|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|If the user is suffering from a status ailment, the user&#039;s stats (Attack, Defense) are increased.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Once per the start of every turn, if the user is standing on a specific terrain tile (soil or sand), the user restores 1/8 of their maximum HP.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|The user&#039;s stats (Attack) are increased passively in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|If the user uses offensive moves on its foes, hit foes&#039; stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|If the user&#039;s allies and foes are neither within a Range of 3, the user&#039;s stats (Range) are increased passively by 2 (capping at 6).|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|If the user is standing between their allies and their foes, and if the user is attacked by a foe&#039;s offensive move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|If the user is standing on a specific terrain tile (ice), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Spirit|とうこん|Fighting Spirit|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user&#039;s stats (Attack) are increased by 1 stage.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|Once per the start of every turn, if the user&#039;s foes are within a Range of 1, those foes receive damage equal to 1/16 of their maximum HP, and the user restores their own HP equal to half of the total damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|The user&#039;s stats (Range) are increased passively by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|If the user is standing on a specific terrain tile that matches one of their types, the user may evade foes&#039; direct offensive moves|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|If the user is hit by a contact move, the assailant may be afflicted by status conditions (flinch).|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|The user&#039;s offensive moves, if they are carried out at the start of a turn, will have their damage increased by an additive 50%.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma), the user restores a 1/8 of their maximum HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|If the user is standing on a specific terrain tile (water), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4586311</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4586311"/>
		<updated>2026-07-05T00:40:56Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* List of Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, many of the abilities were reduced in effect, due to having a different stat system. Physical Attack and Special Attack don&#039;t exist individually, and are collectively referred to as Attack, and thus abilities like [[Lightningrod]] boost Attack; the same is said for Physical Defense and Special Defense, and are collectively referred to as Defense.&lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
===Core series abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}{{wskill|Blaze|もうか|Raging Flames|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{Mp|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|The user is protected from their stats (Attack, Defense, Speed, Accuracy) from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s stats (Accuracy) are increased passively.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|If the user is hit by a contact move, the assailant may be burned.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|If the user is hit by an offensive move of a specific type (Fire), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|If the user is suffering from a status ailment, the user&#039;s stats (Attack) are increased.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|The user appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|The user is protected from becoming afflicted by status conditions (poison).|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from becoming afflicted by status conditions (flinch).|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Attack) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|If the user is hit by an offensive move of a specific type (Dark), the user&#039;s stats (Attack) are increased.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|The user is protected from their stats (Accuracy) from being lowered.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|If the user is hit by an offensive move of a specific type (Ground), the damage is nullified, making them immune. The user is also granted unhindered movement across all terrain, similar to Flying-type Pokémon.|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from becoming afflicted by status conditions (paralysis).|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. The user also absorbs all Electric-type moves, causing Electric-type moves to miss all other Pokémon targeted by the same move. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}{{wskill|Motor Drive|でんきエンジン|Electric Engine|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Speed) are increased.|{{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Moxie|じしんかじょう|Overconfident|If the user defeats a foe, the user&#039;s stats (Attack) are increased for 1 turn.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|The user is protected from becoming afflicted by status conditions (confusion).|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|If the user is hit by a contact move, the assailant may be poisoned.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|If the user&#039;s offensive moves become critical hits, their damage is increased.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|The user receives decreased damage from offensive moves that are super-effective.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|If the user is hit by a contact move, the assailant may be paralyzed.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|If the user is at 100% of their maximum HP, the user will survive any offensive move with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|The user receives decreased damage from offensive moves that are a specific type (Fire, Ice).|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|The user ignores any stat changes in opposing Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|If the user is hit by an offensive move of a specific type (Water), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Conquest-exclusive abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|If the user&#039;s allies are within a Range of 1, those allies&#039; offensive moves will have their damage increased if they are of a specific type (Water).|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|If the user&#039;s foes are within a Range of 1, those foe&#039;s stats (Range) are decreased passively by 999, to a minimum of 0 (before snow penalty).|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per the start of every turn, if the user&#039;s allies are within a Range of 1, and if the user&#039;s allies are being attacked, the user will switch positions with a random attacked ally to take the attack in the ally&#039;s place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect more gold from treasure boxes, considerably.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep).|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|If the user defeats a foe, the user can move and act again.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|If the user&#039;s terrain tile is below its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Defense) are increased. This boost wears off before the start of enemy phase.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|If the user defeats at least 1 foe, the user&#039;s stats (Attack, Defense, Speed) are increased by an additive 20%. The boost is stackable—dependant on how many foes have been defeated by the user—and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep) for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting foes&#039; offensive moves. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Once per the start of every turn, if the user is sleeping, the user restores 1/8 of their maximum HP.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|If the user uses offensive moves on its foes, hit foes are forced to switch places with adjacent foes.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade foes&#039; direct offensive moves. After evading an offensive move, the assailant&#039;s stats (Defense, Speed) are decreased by 1 stage.|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with the user&#039;s stats (Attack).|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|If the user&#039;s allies are within a Range of 1, those allies&#039; offensive moves will have their damage increased if they are of a specific type (Fire).|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty). Also, those foe&#039;s stats (Speed) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|If the user is hit by a contact move, the assailant may be afflicted by status conditions (freeze).|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|If the user is standing on a specific terrain tile (grass), the user&#039;s stats (Defense) are increased.|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Once per the start of every turn, if the user is standing on a specific terrain tile (water), the user restores 1/8 of their maximum HP.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Once per the start of every turn, if the user is standing on a specific terrain tile (grass), the user restores 1/8 of their maximum HP.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|If the user&#039;s army is &amp;quot;struggling&amp;quot;—AKA the army&#039;s total strength is below 1/3 of the foe&#039;s army total strength, the user&#039;s stats (Attack, Defense) are increased by 1 stage.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|If the user&#039;s terrain tile is above its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma, soil, or sand), the user restores 1/8 of their maximum HP.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user can evade foes&#039; direct offensive moves. The user uses intuition to swiftly perform this.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Accuracy) are decreased by 1 stage.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|If the user is hit by a contact move, the assailant may take damage equal to 1/8 of the assailant&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|If the user&#039;s allies have all been defeated, the user&#039;s stats (Attack, Defense) are increased by 2 stages.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Once per the start of every turn, the user restores 1/8 of their maximum HP.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|Once per the start of every turn, if the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep). These status conditions are afflicted by singing.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|If the user selects &amp;quot;Wait&amp;quot; at the end of a turn, the user restores 1/8 of their maximum HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|If the user&#039;s allies are within a Range of 1, those allies will restores 1/8 of their maximum HP.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If the user&#039;s foes are within a Range of 1, and if those foes take damage, the user will deal additional damage to those foes equal to 1/16 of their maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Energy) are increased by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to higher tiles.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry foes&#039; direct offensive moves. The user uses claws or blades to perform this.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user is afflicted with a status condition (sleep).|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|If the user is suffering from a status ailment, the user&#039;s stats (Attack, Defense) are increased.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Once per the start of every turn, if the user is standing on a specific terrain tile (soil or sand), the user restores 1/8 of their maximum HP.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|The user&#039;s stats (Attack) are increased passively in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|If the user uses offensive moves on its foes, hit foes&#039; stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|If the user&#039;s allies and foes are neither within a Range of 3, the user&#039;s stats (Range) are increased passively by 2 (capping at 6).|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|If the user is standing between their allies and their foes, and if the user is attacked by a foe&#039;s offensive move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|If the user is standing on a specific terrain tile (ice), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Spirit|とうこん|Fighting Spirit|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user&#039;s stats (Attack) are increased by 1 stage.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|Once per the start of every turn, if the user&#039;s foes are within a Range of 1, those foes receive damage equal to 1/16 of their maximum HP, and the user restores their own HP equal to half of the total damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|The user&#039;s stats (Range) are increased passively by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|If the user is standing on a specific terrain tile that matches one of their types, the user may evade foes&#039; direct offensive moves|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|If the user is hit by a contact move, the assailant may be afflicted by status conditions (flinch).|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|The user&#039;s offensive moves, if they are carried out at the start of a turn, will have their damage increased by an additive 50%.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma), the user restores a 1/8 of their maximum HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|If the user is standing on a specific terrain tile (water), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585195</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585195"/>
		<updated>2026-07-04T08:52:51Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, many of the abilities were reduced in effect, due to having a different stat system. Physical Attack and Special Attack don&#039;t exist individually, and are collectively referred to as Attack, and thus abilities like [[Lightningrod]] boost Attack; the same is said for Physical Defense and Special Defense, and are collectively referred to as Defense.&lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
===Core series abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}{{wskill|Blaze|もうか|Raging Flames|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{Mp|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|The user is protected from their stats (Attack, Defense, Speed, Accuracy) from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s stats (Accuracy) are increased passively.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|If the user is hit by a contact move, the assailant may be burned.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|If the user is hit by an offensive move of a specific type (Fire), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|If the user is suffering from a status ailment, the user&#039;s stats (Attack) are increased.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|The user appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|The user is protected from becoming afflicted by status conditions (poison).|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from becoming afflicted by status conditions (flinch).|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Attack) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|If the user is hit by an offensive move of a specific type (Dark), the user&#039;s stats (Attack) are increased.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|The user is protected from their stats (Accuracy) from being lowered.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|If the user is hit by an offensive move of a specific type (Ground), the damage is nullified, making them immune. The user is also granted unhindered movement across all terrain, similar to Flying-type Pokémon.|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from becoming afflicted by status conditions (paralysis).|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. The user also absorbs all Electric-type moves, causing Electric-type moves to miss all other Pokémon targeted by the same move. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}{{wskill|Motor Drive|でんきエンジン|Electric Engine|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Speed) are increased.|{{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Moxie|じしんかじょう|Overconfident|If the user defeats a foe, the user&#039;s stats (Attack) are increased for 1 turn.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|The user is protected from becoming afflicted by status conditions (confusion).|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|If the user is hit by a contact move, the assailant may be poisoned.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|If the user&#039;s offensive moves become critical hits, their damage is increased.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|The user receives decreased damage from offensive moves that are super-effective.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|If the user is hit by a contact move, the assailant may be paralyzed.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|If the user is at 100% of their maximum HP, the user will survive any offensive move with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|The user receives decreased damage from offensive moves that are a specific type (Fire, Ice).|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|The user ignores any stat changes in opposing Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|If the user is hit by an offensive move of a specific type (Water), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Conquest-exclusive abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|The user&#039;s adjacent allies&#039; offensive moves will have their damage increased if they are of a specific type (Water).|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|If the user&#039;s foes are within a Range of 1, those foe&#039;s stats (Range) are decreased passively by 999, to a minimum of 0 (before snow penalty).|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per the start of every turn, the user will switch positions with an adjacent ally to take an attack in its place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect more gold from treasure boxes, considerably.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep).|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|If the user defeats a foe, the user can move and act again.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|If the user&#039;s terrain tile is below its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Defense) are increased. This boost wears off before the start of enemy phase.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|If the user defeats at least 1 foe, the user&#039;s stats (Attack, Defense, Speed) are increased by an additive 20%. The boost is stackable—dependant on how many foes have been defeated by the user—and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep) for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting foes&#039; offensive moves. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Once per the start of every turn, if the user is sleeping, the user restores 1/8 of their maximum HP.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|If the user uses offensive moves on its foes, hit foes are forced to switch places with adjacent foes.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade foes&#039; direct offensive moves. After evading an offensive move, the assailant&#039;s stats (Defense, Speed) are decreased by 1 stage.|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with the user&#039;s stats (Attack).|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|The user&#039;s adjacent allies&#039; offensive moves will have their damage increased if they are of a specific type (Fire).|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty). Also, those foe&#039;s stats (Speed) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|If the user is hit by a contact move, the assailant may be afflicted by status conditions (freeze).|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|If the user is standing on a specific terrain tile (grass), the user&#039;s stats (Defense) are increased.|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Once per the start of every turn, if the user is standing on a specific terrain tile (water), the user restores 1/8 of their maximum HP.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Once per the start of every turn, if the user is standing on a specific terrain tile (grass), the user restores 1/8 of their maximum HP.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|If the user&#039;s army is &amp;quot;struggling&amp;quot;—AKA the army&#039;s total strength is below 1/3 of the foe&#039;s army total strength, the user&#039;s stats (Attack, Defense) are increased by 1 stage.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|If the user&#039;s terrain tile is above its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma, soil, or sand), the user restores 1/8 of their maximum HP.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user can evade foes&#039; direct offensive moves. The user uses intuition to swiftly perform this.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Accuracy) are decreased by 1 stage.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|If the user is hit by a contact move, the assailant may take damage equal to 1/8 of the assailant&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|If the user&#039;s allies have all been defeated, the user&#039;s stats (Attack, Defense) are increased by 2 stages.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Once per the start of every turn, the user restores 1/8 of their maximum HP.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep). These status conditions are afflicted by singing.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|If the user selects &amp;quot;Wait&amp;quot; at the end of a turn, the user restores 1/8 of their maximum HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|The user&#039;s adjacent allies restores 1/8 of their maximum HP.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If the user&#039;s adjacent foes take damage, the user deals additional damage to those foes, equal to 1/16 of their maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Energy) are increased by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to higher tiles.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry foes&#039; direct offensive moves. The user uses claws or blades to perform this.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user is afflicted with a status condition (sleep).|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|If the user is suffering from a status ailment, the user&#039;s stats (Attack, Defense) are increased.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Once per the start of every turn, if the user is standing on a specific terrain tile (soil or sand), the user restores 1/8 of their maximum HP.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|The user&#039;s stats (Attack) are increased passively in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|If the user uses offensive moves on its foes, hit foes&#039; stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|If there are no other Pokémon within 3 squares, the user&#039;s stats (Range) are increased passively by 2 (capping at 6).|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|If the user is standing between their allies and their foes, and if the user is attacked by a foe&#039;s offensive move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|If the user is standing on a specific terrain tile (ice), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Spirit|とうこん|Fighting Spirit|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user&#039;s stats (Attack) are increased by 1 stage.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|The user can absorb the HP of adjacent foes. Damage dealt is equal to 1/16 of the victim&#039;s maximum HP, and the user restores their own HP equal to half of the damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|The user&#039;s stats (Range) are increased passively by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|If the user is standing on a specific terrain tile that matches one of their types, the user may evade foes&#039; direct offensive moves|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|If the user is hit by a contact move, the assailant may be afflicted by status conditions (flinch).|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|The user&#039;s offensive moves, if they are carried out at the start of a turn, will have their damage increased by an additive 50%.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma), the user restores a 1/8 of their maximum HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|If the user is standing on a specific terrain tile (water), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585189</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585189"/>
		<updated>2026-07-04T08:15:19Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, many of the abilities were reduced in effect, due to having a different stat system. Physical Attack and Special Attack don&#039;t exist individually, and are collectively referred to as Attack, and thus abilities like [[Lightningrod]] boost Attack; the same is said for Physical Defense and Special Defense, and are collectively referred to as Defense.&lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
===Core series abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}{{wskill|Blaze|もうか|Raging Flames|If the user&#039;s HP is at or below 1/3 of of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{Mp|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|The user is protected from their stats (Attack, Defense, Speed, Accuracy) from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s stats (Accuracy) are increased passively.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|If the user is hit by a contact move, the assailant may be burned.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|If the user is hit by an offensive move of a specific type (Fire), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|If the user is suffering from a status ailment, the user&#039;s stats (Attack) are increased.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|The user appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|The user is protected from becoming afflicted by status conditions (poison).|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from becoming afflicted by status conditions (flinch).|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Attack) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|If the user is hit by an offensive move of a specific type (Dark), the user&#039;s stats (Attack) are increased.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|The user is protected from their stats (Accuracy) from being lowered.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|If the user is hit by an offensive move of a specific type (Ground), the damage is nullified, making them immune. The user is also granted unhindered movement across all terrain, similar to Flying-type Pokémon.|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from becoming afflicted by status conditions (paralysis).|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. The user also absorbs all Electric-type moves, causing Electric-type moves to miss all other Pokémon targeted by the same move. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}{{wskill|Motor Drive|でんきエンジン|Electric Engine|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Speed) are increased.|{{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Moxie|じしんかじょう|Overconfident|If the user defeats a foe, the user&#039;s stats (Attack) are increased for 1 turn.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|The user is protected from becoming afflicted by status conditions (confusion).|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|If the user is hit by a contact move, the assailant may be poisoned.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|If the user&#039;s offensive moves become critical hits, their damage is increased.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|The user receives decreased damage from offensive moves that are super-effective.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|If the user is hit by a contact move, the assailant may be paralyzed.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|When at full HP, the user will survive any offensive move with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|The user receives decreased damage from offensive moves that are a specific type (Fire, Ice).|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|The user ignores any stat changes in opposing Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|If the user is hit by an offensive move of a specific type (Water), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Conquest-exclusive abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|The user&#039;s adjacent allies&#039; offensive moves will have their damage increased if they are of a specific type (Water).|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|If the user&#039;s foes are within a Range of 1, those foe&#039;s stats (Range) are decreased passively by 999, to a minimum of 0 (before snow penalty).|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per the start of every turn, the user will switch positions with an adjacent ally to take an attack in its place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect more gold from treasure boxes, considerably.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep).|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|If the user defeats a foe, the user can move and act again.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|If the user&#039;s terrain tile is below its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Defense) are increased. This boost wears off before the start of enemy phase.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|If the user defeats at least 1 foe, the user&#039;s stats (Attack, Defense, Speed) are increased by an additive 20%. The boost is stackable—dependant on how many foes have been defeated by the user—and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep) for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting foes&#039; offensive moves. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Once per the start of every turn, if the user is sleeping, the user restores 1/8 of their maximum HP.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|If the user uses offensive moves on its foes, hit foes are forced to switch places with adjacent foes.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade foes&#039; direct offensive moves. After evading an offensive move, the assailant&#039;s stats (Defense, Speed) are decreased by 1 stage.|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with the user&#039;s stats (Attack).|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|The user&#039;s adjacent allies&#039; offensive moves will have their damage increased if they are of a specific type (Fire).|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty). Also, those foe&#039;s stats (Speed) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|If the user is hit by a contact move, the assailant may be afflicted by status conditions (freeze).|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|If the user is standing on a specific terrain tile (grass), the user&#039;s stats (Defense) are increased.|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Once per the start of every turn, if the user is standing on a specific terrain tile (water), the user restores 1/8 of their maximum HP.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Once per the start of every turn, if the user is standing on a specific terrain tile (grass), the user restores 1/8 of their maximum HP.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|If the user&#039;s army is &amp;quot;struggling&amp;quot;—AKA the army&#039;s total strength is below 1/3 of the foe&#039;s army total strength, the user&#039;s stats (Attack, Defense) are increased by 1 stage.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|If the user&#039;s terrain tile is above its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma, soil, or sand), the user restores 1/8 of their maximum HP.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user can evade foes&#039; direct offensive moves. The user uses intuition to swiftly perform this.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Accuracy) are decreased by 1 stage.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|If the user is hit by a contact move, the assailant may take damage equal to 1/8 of the assailant&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|If the user&#039;s allies have all been defeated, the user&#039;s stats (Attack, Defense) are increased by 2 stages.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Once per the start of every turn, the user restores 1/8 of their maximum HP.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep). These status conditions are afflicted by singing.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|If the user selects &amp;quot;Wait&amp;quot; at the end of a turn, the user restores 1/8 of their maximum HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|The user&#039;s adjacent allies restores 1/8 of their maximum HP.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If the user&#039;s adjacent foes take damage, the user deals additional damage to those foes, equal to 1/16 of their maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Energy) are increased by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to higher tiles.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry foes&#039; direct offensive moves. The user uses claws or blades to perform this.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user is afflicted with a status condition (sleep).|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|If the user is suffering from a status ailment, the user&#039;s stats (Attack, Defense) are increased.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Once per the start of every turn, if the user is standing on a specific terrain tile (soil or sand), the user restores 1/8 of their maximum HP.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|The user&#039;s stats (Attack) are increased passively in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|If the user uses offensive moves on its foes, hit foes&#039; stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|If there are no other Pokémon within 3 squares, the user&#039;s stats (Range) are increased passively by 2 (capping at 6).|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|If the user is standing between their allies and their foes, and if the user is attacked by a foe&#039;s offensive move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|If the user is standing on a specific terrain tile (ice), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Spirit|とうこん|Fighting Spirit|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user&#039;s stats (Attack) are increased by 1 stage.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|The user can absorb the HP of adjacent foes. Damage dealt is equal to 1/16 of the victim&#039;s maximum HP, and the user restores their own HP equal to half of the damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|The user&#039;s stats (Range) are increased passively by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|If the user is standing on a specific terrain tile that matches one of their types, the user may evade foes&#039; direct offensive moves|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|If the user is hit by a contact move, the assailant may be afflicted by status conditions (flinch).|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|The user&#039;s offensive moves, if they are carried out at the start of a turn, will have their damage increased by an additive 50%.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma), the user restores a 1/8 of their maximum HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|If the user is standing on a specific terrain tile (water), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585188</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585188"/>
		<updated>2026-07-04T08:14:48Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* List of Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effLects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, many of the abilities were reduced in effect, due to having a different stat system. Physical Attack and Special Attack don&#039;t exist individually, and are collectively referred to as Attack, and thus abilities like [[Lightningrod]] boost Attack; the same is said for Physical Defense and Special Defense, and are collectively referred to as Defense.&lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
===Core series abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}{{wskill|Blaze|もうか|Raging Flames|If the user&#039;s HP is at or below 1/3 of of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{Mp|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|The user is protected from their stats (Attack, Defense, Speed, Accuracy) from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s stats (Accuracy) are increased passively.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|If the user is hit by a contact move, the assailant may be burned.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|If the user is hit by an offensive move of a specific type (Fire), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|If the user is suffering from a status ailment, the user&#039;s stats (Attack) are increased.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|The user appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|The user is protected from becoming afflicted by status conditions (poison).|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from becoming afflicted by status conditions (flinch).|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Attack) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|If the user is hit by an offensive move of a specific type (Dark), the user&#039;s stats (Attack) are increased.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|The user is protected from their stats (Accuracy) from being lowered.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|If the user is hit by an offensive move of a specific type (Ground), the damage is nullified, making them immune. The user is also granted unhindered movement across all terrain, similar to Flying-type Pokémon.|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from becoming afflicted by status conditions (paralysis).|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. The user also absorbs all Electric-type moves, causing Electric-type moves to miss all other Pokémon targeted by the same move. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}{{wskill|Motor Drive|でんきエンジン|Electric Engine|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Speed) are increased.|{{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Moxie|じしんかじょう|Overconfident|If the user defeats a foe, the user&#039;s stats (Attack) are increased for 1 turn.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|The user is protected from becoming afflicted by status conditions (confusion).|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|If the user is hit by a contact move, the assailant may be poisoned.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|If the user&#039;s offensive moves become critical hits, their damage is increased.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|The user receives decreased damage from offensive moves that are super-effective.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|If the user is hit by a contact move, the assailant may be paralyzed.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|When at full HP, the user will survive any offensive move with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|The user receives decreased damage from offensive moves that are a specific type (Fire, Ice).|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|The user ignores any stat changes in opposing Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|If the user is hit by an offensive move of a specific type (Water), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Conquest-exclusive abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|The user&#039;s adjacent allies&#039; offensive moves will have their damage increased if they are of a specific type (Water).|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|If the user&#039;s foes are within a Range of 1, those foe&#039;s stats (Range) are decreased passively by 999, to a minimum of 0 (before snow penalty).|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per the start of every turn, the user will switch positions with an adjacent ally to take an attack in its place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect more gold from treasure boxes, considerably.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep).|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|If the user defeats a foe, the user can move and act again.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|If the user&#039;s terrain tile is below its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Defense) are increased. This boost wears off before the start of enemy phase.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|If the user defeats at least 1 foe, the user&#039;s stats (Attack, Defense, Speed) are increased by an additive 20%. The boost is stackable—dependant on how many foes have been defeated by the user—and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep) for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting foes&#039; offensive moves. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Once per the start of every turn, if the user is sleeping, the user restores 1/8 of their maximum HP.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|If the user uses offensive moves on its foes, hit foes are forced to switch places with adjacent foes.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade foes&#039; direct offensive moves. After evading an offensive move, the assailant&#039;s stats (Defense, Speed) are decreased by 1 stage.|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with the user&#039;s stats (Attack).|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|The user&#039;s adjacent allies&#039; offensive moves will have their damage increased if they are of a specific type (Fire).|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty). Also, those foe&#039;s stats (Speed) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|If the user is hit by a contact move, the assailant may be afflicted by status conditions (freeze).|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|If the user is standing on a specific terrain tile (grass), the user&#039;s stats (Defense) are increased.|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Once per the start of every turn, if the user is standing on a specific terrain tile (water), the user restores 1/8 of their maximum HP.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Once per the start of every turn, if the user is standing on a specific terrain tile (grass), the user restores 1/8 of their maximum HP.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|If the user&#039;s army is &amp;quot;struggling&amp;quot;—AKA the army&#039;s total strength is below 1/3 of the foe&#039;s army total strength, the user&#039;s stats (Attack, Defense) are increased by 1 stage.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|If the user&#039;s terrain tile is above its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma, soil, or sand), the user restores 1/8 of their maximum HP.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user can evade foes&#039; direct offensive moves. The user uses intuition to swiftly perform this.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Accuracy) are decreased by 1 stage.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|If the user is hit by a contact move, the assailant may take damage equal to 1/8 of the assailant&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|If the user&#039;s allies have all been defeated, the user&#039;s stats (Attack, Defense) are increased by 2 stages.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Once per the start of every turn, the user restores 1/8 of their maximum HP.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep). These status conditions are afflicted by singing.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|If the user selects &amp;quot;Wait&amp;quot; at the end of a turn, the user restores 1/8 of their maximum HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|The user&#039;s adjacent allies restores 1/8 of their maximum HP.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If the user&#039;s adjacent foes take damage, the user deals additional damage to those foes, equal to 1/16 of their maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Energy) are increased by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to higher tiles.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry foes&#039; direct offensive moves. The user uses claws or blades to perform this.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user is afflicted with a status condition (sleep).|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|If the user is suffering from a status ailment, the user&#039;s stats (Attack, Defense) are increased.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Once per the start of every turn, if the user is standing on a specific terrain tile (soil or sand), the user restores 1/8 of their maximum HP.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|The user&#039;s stats (Attack) are increased passively in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|If the user uses offensive moves on its foes, hit foes&#039; stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|If there are no other Pokémon within 3 squares, the user&#039;s stats (Range) are increased passively by 2 (capping at 6).|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|If the user is standing between their allies and their foes, and if the user is attacked by a foe&#039;s offensive move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|If the user is standing on a specific terrain tile (ice), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Spirit|とうこん|Fighting Spirit|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user&#039;s stats (Attack) are increased by 1 stage.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|The user can absorb the HP of adjacent foes. Damage dealt is equal to 1/16 of the victim&#039;s maximum HP, and the user restores their own HP equal to half of the damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|The user&#039;s stats (Range) are increased passively by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|If the user is standing on a specific terrain tile that matches one of their types, the user may evade foes&#039; direct offensive moves|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|If the user is hit by a contact move, the assailant may be afflicted by status conditions (flinch).|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|The user&#039;s offensive moves, if they are carried out at the start of a turn, will have their damage increased by an additive 50%.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma), the user restores a 1/8 of their maximum HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|If the user is standing on a specific terrain tile (water), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585183</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585183"/>
		<updated>2026-07-04T08:06:21Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Conquest-exclusive abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effLects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, many of the abilities were reduced in effect, due to having a different stat system. Physical Attack and Special Attack don&#039;t exist individually, and are collectively referred to as Attack, and thus abilities like [[Lightningrod]] boost Attack; the same is said for Physical Defense and Special Defense, and are collectively referred to as Defense.&lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
===Core series abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}{{wskill|Blaze|もうか|Raging Flames|If the user&#039;s HP is at or below 1/3 of of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|The user is protected from their stats (Attack, Defense, Speed, Accuracy) from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s stats (Accuracy) are increased passively.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|If the user is hit by a contact move, the assailant may be burned.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|If the user is hit by an offensive move of a specific type (Fire), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|If the user is suffering from a status ailment, the user&#039;s stats (Attack) are increased.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|The user appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|The user is protected from becoming afflicted by status conditions (poison).|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from becoming afflicted by status conditions (flinch).|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Attack) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|If the user is hit by an offensive move of a specific type (Dark), the user&#039;s stats (Attack) are increased.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|The user is protected from their stats (Accuracy) from being lowered.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|If the user is hit by an offensive move of a specific type (Ground), the damage is nullified, making them immune. The user is also granted unhindered movement across all terrain, similar to Flying-type Pokémon.|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from becoming afflicted by status conditions (paralysis).|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. The user also absorbs all Electric-type moves, causing Electric-type moves to miss all other Pokémon targeted by the same move. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}{{wskill|Motor Drive|でんきエンジン|Electric Engine|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Speed) are increased.|{{p|Blitzle}}, {{p|Zebstrika}}}}{{wskill|Moxie|じしんかじょう|Overconfident|If the user defeats a foe, the user&#039;s stats (Attack) are increased for 1 turn.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|The user is protected from becoming afflicted by status conditions (confusion).|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|If the user is hit by a contact move, the assailant may be poisoned.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|If the user&#039;s offensive moves become critical hits, their damage is increased.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|The user receives decreased damage from offensive moves that are super-effective.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|If the user is hit by a contact move, the assailant may be paralyzed.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|When at full HP, the user will survive any offensive move with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|The user receives decreased damage from offensive moves that are a specific type (Fire, Ice).|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|The user ignores any stat changes in opposing Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|If the user is hit by an offensive move of a specific type (Water), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Conquest-exclusive abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|The user&#039;s adjacent allies&#039; offensive moves will have their damage increased if they are of a specific type (Water).|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|If the user&#039;s foes are within a Range of 1, those foe&#039;s stats (Range) are decreased passively by 999, to a minimum of 0 (before snow penalty).|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per the start of every turn, the user will switch positions with an adjacent ally to take an attack in its place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect more gold from treasure boxes, considerably.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep).|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|The user can move and act again after defeating an foe.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|If the user&#039;s terrain tile is below its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Defense) are increased. This boost wears off before the start of enemy phase.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|If the user defeats at least 1 foe, the user&#039;s stats (Attack, Defense, Speed) are increased by an additive 20%. The boost is stackable—dependant on how many foes have been defeated by the user—and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep) for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting foes&#039; offensive moves. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Once per the start of every turn, if the user is sleeping, the user restores 1/8 of their maximum HP.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|If the user uses offensive moves on its foes, hit foes are forced to switch places with adjacent foes.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade direct offensive moves. After evading an offensive move, the assailant&#039;s stats (Defense, Speed) are decreased by 1 stage.|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with the user&#039;s stats (Attack).|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|The user&#039;s adjacent allies&#039; offensive moves will have their damage increased if they are of a specific type (Fire).|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty). Also, those foe&#039;s stats (Speed) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|If the user is hit by a contact move, the assailant may be afflicted by status conditions (freeze).|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|If the user is standing on a specific terrain tile (grass), the user&#039;s stats (Defense) are increased.|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Once per the start of every turn, if the user is standing on a specific terrain tile (water), the user restores 1/8 of their maximum HP.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Once per the start of every turn, if the user is standing on a specific terrain tile (grass), the user restores 1/8 of their maximum HP.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|If the user&#039;s army is &amp;quot;struggling&amp;quot;—AKA the army&#039;s total strength is below 1/3 of the foe&#039;s army total strength, the user&#039;s stats (Attack, Defense) are increased by 1 stage.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|If the user&#039;s terrain tile is above its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma, soil, or sand), the user restores 1/8 of their maximum HP.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user uses intuition to swiftly evade foe moves.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Accuracy) are decreased by 1 stage.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|If the user is hit by a contact move, the assailant may take damage equal to 1/8 of the assailant&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|If the user&#039;s allies have all been defeated, the user&#039;s stats (Attack, Defense) are increased by 2 stages.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Once per the start of every turn, the user restores 1/8 of their maximum HP.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|If the user&#039;s foes are within a Range of 2, those foes can be afflicted by status conditions (sleep). These status conditions are afflicted by singing.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|If the user selects &amp;quot;Wait&amp;quot; at the end of a turn, the user restores 1/8 of their maximum HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|The user&#039;s adjacent allies restores 1/8 of their maximum HP.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If the user&#039;s adjacent foes take damage, the user deals additional damage to those foes, equal to 1/16 of their maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|If the user&#039;s allies are within a Range of 2, those allies&#039; stats (Energy) are increased by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to higher tiles.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry foes&#039; direct offensive moves with claws or blades.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user is afflicted with a status condition (sleep).|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|If the user is suffering from a status ailment, the user&#039;s stats (Attack, Defense) are increased.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|The user&#039;s stats (Attack) are increased passively in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Once per the start of every turn, if the user is standing on a specific terrain tile (soil or sand), the user restores 1/8 of their maximum HP.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|The user&#039;s stats (Attack) are increased passively in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|If the user uses offensive moves on its foes, hit foes&#039; stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|If there are no other Pokémon within 3 squares, the user&#039;s stats (Range) are increased passively by 2 (capping at 6).|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|If the user is standing between their allies and their foes, and if the user is attacked by a foe&#039;s offensive move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|If the user is standing on a specific terrain tile (ice), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Spirit|とうこん|Fighting Spirit|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user&#039;s stats (Attack) are increased by 1 stage.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|The user can absorb the HP of adjacent foes. Damage dealt is equal to 1/16 of the victim&#039;s maximum HP, and the user restores their own HP equal to half of the damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|The user&#039;s stats (Range) are increased passively by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|The user may evade their foe&#039;s offensive moves when standing on a specific terrain tile that matches one of their types.|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|If the user is hit by a contact move, the assailant may be afflicted by status conditions (flinch).|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|The user&#039;s offensive moves, if they are carried out at the start of a turn, will have their damage increased by an additive 50%.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma), the user restores a 1/8 of their maximum HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|If the user is standing on a specific terrain tile (water), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585179</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585179"/>
		<updated>2026-07-04T07:33:29Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* List of Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effLects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, many of the abilities were reduced in effect, due to having a different stat system. Physical Attack and Special Attack don&#039;t exist individually, and are collectively referred to as Attack, and thus abilities like [[Lightningrod]] boost Attack; the same is said for Physical Defense and Special Defense, and are collectively referred to as Defense.&lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
===Core series abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}{{wskill|Blaze|もうか|Raging Flames|If the user&#039;s HP is at or below 1/3 of of their maximum HP, the user&#039;s stats (Attack) raises.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|The user is protected from their stats (Attack, Defense, Speed, Accuracy) from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s stats (Accuracy) are increased passively.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|If the user is hit by a contact move, the assailant may be burned.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|If the user is hit by an offensive move of a specific type (Fire), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|If the user is suffering from a status ailment, the user&#039;s stats (Attack) are increased.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|The user appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|The user is protected from becoming afflicted by status conditions (poison).|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from becoming afflicted by status conditions (flinch).|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Attack) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|If the user is hit by an offensive move of a specific type (Dark), the user&#039;s stats (Attack) are increased.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|The user is protected from their stats (Accuracy) from being lowered.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|If the user is hit by an offensive move of a specific type (Ground), the damage is nullified, making them immune. The user is also granted unhindered movement across all terrain, similar to Flying-type Pokémon.|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from becoming afflicted by status conditions (paralysis).|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. The user also absorbs all Electric-type moves, causing Electric-type moves to miss all other Pokémon targeted by the same move. After being hit, the user&#039;s stats (Attack) are increased.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}{{wskill|Motor Drive|でんきエンジン|Electric Engine|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Speed) are increased.|{{p|Blitzle}}, {{p|Zebstrika}}}}{{wskill|Moxie|じしんかじょう|Overconfident|If the user defeats a foe, the user&#039;s stats (Attack) are increased for 1 turn.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|The user is protected from becoming afflicted by status conditions (confusion).|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|If the user is hit by a contact move, the assailant may be poisoned.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|If the user&#039;s offensive moves become critical hits, their damage is increased.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|The user receives decreased damage from offensive moves that are super-effective.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|If the user is hit by a contact move, the assailant may be paralyzed.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|When at full HP, the user will survive any offensive move with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|The user receives decreased damage from offensive moves that are a specific type (Fire, Ice).|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|If the user&#039;s HP is at or below 1/3 of their maximum HP, their stats (Attack) raises.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|The user ignores any stat changes in opposing Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|If the user is hit by an offensive move of a specific type (Water), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Conquest-exclusive abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|The user&#039;s adjacent allies&#039; offensive moves will have their damage increased if they are of a specific type (Water).|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|If the user&#039;s foes are within a Range of 1, those foe&#039;s stats (Range) are decreased passively by 999, to a minimum of 0 (before snow penalty).|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per the start of every turn, the user will switch positions with an adjacent ally to take an attack in its place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect more gold from treasure boxes, considerably.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|The user can send foes within a Range of 2 to sleep.|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|The user can move and act again after defeating an foe.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|If the user&#039;s terrain tile is below its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|Increases the Defense of allies within a Range of 2. (Wears off before the start of enemy phase.)|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|Increases Attack, Defense, and Speed by 0.2× whenever the user defeats at least 1 foe. The boost is stackable and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|The user can send foes within a Range of 2 to sleep for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting foes&#039; offensive moves. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Once per the start of every turn, if the user is sleeping, the user restores 1/8 of their maximum HP.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|If the user uses offensive moves on its foes, hit foes are forced to switch places with adjacent foes.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade direct offensive moves. After evading an offensive move, the assailant&#039;s stats (Defense, Speed) are decreased by 1 stage.|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with the user&#039;s stats (Attack).|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|The user&#039;s adjacent allies&#039; offensive moves will have their damage increased if they are of a specific type (Fire).|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty). Also, those foe&#039;s stats (Speed) are decreased by 1 stage.|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|If the user is hit by a contact move, the assailant may be afflicted by status conditions (freeze).|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|If the user is standing on a specific terrain tile (grass), the user&#039;s stats (Defense) are increased.|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Once per the start of every turn, if the user is standing on a specific terrain tile (water), the user restores 1/8 of their maximum HP.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Once per the start of every turn, if the user is standing on a specific terrain tile (grass), the user restores 1/8 of their maximum HP.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|Increases Attack and Defense by 1 stage (i.e. 1.5× if no prior modifiers) when their army is &amp;quot;struggling&amp;quot; (Army&#039;s total strength below 1/3 of foe&#039;s).|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|If the user&#039;s terrain tile is above its target&#039;s terrain tile, the user&#039;s stats (Attack) are increased.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma, soil, or sand), the user restores 1/8 of their maximum HP.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user uses intuition to swiftly evade foe moves.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|If the user&#039;s foes are within a Range of 2, those foe&#039;s stats (Accuracy) are decreased by 1 stage.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|If the user is hit by a contact move, the assailant may take damage equal to 1/8 of the assailant&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|Increases the user&#039;s stats (Attack, Defense) by 2 stages (i.e. 2.0× if no prior modifiers) when all other allies have been defeated.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Once per the start of every turn, the user restores 1/8 of their maximum HP.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|The user can sing foes within a Range of 2 to sleep.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|If the user selects &amp;quot;Wait&amp;quot; at the end of a turn, the user restores 1/8 of their maximum HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|The user&#039;s adjacent allies restores 1/8 of their maximum HP.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If the user&#039;s adjacent foes takes damage, the user deals additional damage to those foes, equal to 1/16 of their maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|Increases the Energy of allies within a Range of 2 by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to higher tiles.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|Raises the user&#039;s stats (Attack) in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry foes&#039; direct offensive moves with claws or blades.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user is afflicted with a status condition (sleep).|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|If the user is suffering from a status ailment, the user&#039;s stats (Attack, Defense) are increased.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|Raises the user&#039;s stats (Attack) in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Once per the start of every turn, if the user is standing on a specific terrain tile (soil or sand), the user restores 1/8 of their maximum HP.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|Raises the user&#039;s stats (Attack) in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|If the user uses offensive moves on its foes, hit foes&#039; stats (Range) are decreased passively by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|If there are no other Pokémon within 3 squares, the user&#039;s stats (Range) are increased passively by 2 (capping at 6).|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|If the user is standing between their allies and their foes, and if the user is attacked by a foe&#039;s offensive move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|If the user is standing on a specific terrain tile (ice), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Spirit|とうこん|Fighting Spirit|If the user&#039;s HP is at or below 1/3 of their maximum HP, the user restores a portion of their maximum HP. Also, the user&#039;s stats (Attack) are increased by 1 stage.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|The user can absorb the HP of adjacent foes. Damage dealt is equal to 1/16 of the victim&#039;s maximum HP, and HP restored is half of the damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|The user&#039;s stats (Range) are increased passively by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|The user may evade their foe&#039;s offensive moves when standing on a specific terrain tile that matches one of their types.|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|If the user is hit by a contact move, the assailant may be afflicted by status conditions (flinch).|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|The user&#039;s offensive moves, if they are carried out at the start of a turn, will have their damage increased by an additive 50%.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Once per the start of every turn, if the user is standing on a specific terrain tile (magma), the user restores a 1/8 of their maximum HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|If the user is standing on a specific terrain tile (water), the user&#039;s stats (Range) are increased; this increase includes tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585155</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4585155"/>
		<updated>2026-07-04T06:19:38Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effLects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
&lt;br /&gt;
In Pokémon Conquest, many of the abilities were reduced in effect, due to having a different stat system. Physical Attack and Special Attack don&#039;t exist individually, and are collectively referred to as Attack, and thus abilities like [[Lightningrod]] boost Attack; the same is said for Physical Defense and Special Defense, and are collectively referred to as Defense.&lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
===Core series abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}{{wskill|Blaze|もうか|Raging Flames|When the user&#039;s HP is at or below 1/3 of max HP, their Attack stat raises.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|The user is protected from their stats (Attack, Defense, Speed, Accuracy) from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s accuracy is boosted.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|When the user is hit by a contact move, the assailant may be burned.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|If the user is hit by an offensive move of a specific type (Fire), the user&#039;s stats (Attack) is raised.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|If the user is suffering from a status ailment, the user&#039;s stats (Attack) are raised.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|The user appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|The user is protected from becoming afflicted by status conditions (poison).|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from becoming afflicted by status conditions (flinch).|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|Reduces the stats (Attack) of foes within a Range of 2 by 1 stage (i.e. 0.66× if no prior modifiers).|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|If the user is hit by an offensive move of a specific type (Dark), the user&#039;s stats (Attack) is raised.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|The user is protected from their stats (Accuracy) from being lowered.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|If the user is hit by an offensive move of a specific type (Ground), the damage is nullified, making them immune. The user is also granted unhindered movement across all terrain, similar to Flying-type Pokémon.|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from becoming afflicted by status conditions (paralysis).|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. The user also absorbs all Electric-type moves, causing Electric-type moves to miss all other Pokémon targeted by the same move. After being hit, the user&#039;s stats (Attack) is raised.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}{{wskill|Motor Drive|でんきエンジン|Electric Engine|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user&#039;s stats (Speed) is raised.|{{p|Blitzle}}, {{p|Zebstrika}}}}{{wskill|Moxie|じしんかじょう|Overconfident|If the user defeats a foe, the user&#039;s stats (Attack) is raised for 1 turn.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|When the user&#039;s HP is at or below 1/3 of max HP, their stats (Attack) raises.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|The user is protected from becoming afflicted by status conditions (confusion).|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|When the user is hit by a contact move, the assailant may be poisoned.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|If the user&#039;s offensive moves become critical hits, their damage is raised.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|The user receives reduced damage from offensive moves that are super-effective.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|If the user is hit by a contact move, the assailant may be paralyzed.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|When at full HP, the user will survive any offensive move with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|When the user&#039;s HP is at or below 1/3 of max HP, their stats (Attack) raises.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|The user receives reduced damage from offensive moves that are a specific type (Fire, Ice).|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|When the user&#039;s HP is at or below 1/3 of max HP, their stats (Attack) raises.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|The user ignores any stat changes in opposing Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|If the user is hit by an offensive move of a specific type (Electric), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|If the user is hit by an offensive move of a specific type (Water), the damage is nullified, making them immune. After being hit, the user restores a portion of their maximum HP.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
|}&lt;br /&gt;
===Conquest-exclusive abilities===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|Boosts the effectiveness of adjacent allies&#039; Water-type offensive moves.|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|The user&#039;s adjacent foes have their Range reduced to 0.|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per turn, the user will switch positions with an adjacent ally to take an attack in its place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect more gold from treasure boxes, considerably.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|The user can send foes within a Range of 2 to sleep.|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|The user can move and act again after defeating an foe.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|Raises stats (Attack) when the user&#039;s tile is below its target&#039;s tile.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|Increases the Defense of allies within a Range of 2. (Wears off before the start of enemy phase.)|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|Increases Attack, Defense, and Speed by 0.2× whenever the user defeats at least 1 foe. The boost is stackable and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|The user can send foes within a Range of 2 to sleep for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting foes&#039; offensive moves. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Every turn, while the user is sleeping, the user restores 1/8 of their maximum HP.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|When the user attacks foes, hit foes are forced to switch places with adjacent foes.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade direct offensive moves and lower foes&#039; Defense and Speed by 1 stage (i.e. 0.66× if no prior modifiers).|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with this Pokémon&#039;s stats (Attack).|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|Boosts the effectiveness of adjacent allies&#039; Fire-type offensive moves.|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|Reduces the Speed and Range of foes within a Range of 2 by 1 stage. Range can be reduced to a minimum of 1 (before snow penalty).|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|When the user is hit by a contact move, the assailant may be frozen.|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|Increases Defense when the user is standing on a specific terrain tile (grass).|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Every turn, when the user is standing on a specific terrain tile (water), the user restores 1/8 of their maximum HP.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Every turn, when the user is standing on a specific terrain tile (grass), the user restores 1/8 of their maximum HP.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|Increases Attack and Defense by 1 stage (i.e. 1.5× if no prior modifiers) when their army is &amp;quot;struggling&amp;quot; (Army&#039;s total strength below 1/3 of foe&#039;s).|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|Raises the user&#039;s stats (Attack) when the user&#039;s tile is above its target&#039;s tile.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Every turn, when the user is standing on a specific terrain tile (magma, soil, or sand), the user restores 1/8 of their maximum HP.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user uses intuition to swiftly evade foe moves.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|Reduces the accuracy of foes within a Range of 2.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|When the user is hit by a contact move, the assailant may take damage equal to 1/8 of the assailant&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|Increases the user&#039;s stats (Attack, Defense) by 2 stages (i.e. 2.0× if no prior modifiers) when all other allies have been defeated.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Every turn, the user restores 1/8 of their maximum HP.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|The user can sing foes within a Range of 2 to sleep.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|When the user selects &amp;quot;Wait&amp;quot; at the end of a turn, the user restores 1/8 of their maximum HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|The user&#039;s adjacent allies restores 1/8 of their maximum HP.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If an adjacent foe takes damage, the user deals additional damage to that foe, equal to 1/16 of its maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|Increases the Energy of allies within a Range of 2 by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to higher tiles.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|Raises the user&#039;s stats (Attack) in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry foes&#039; direct offensive moves with claws or blades.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|The user falls asleep and recovers HP when HP is at or below 1/3 of max HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|If the user is suffering from a status ailment, the user&#039;s stats (Attack and Defense) are raised.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|Raises the user&#039;s stats (Attack) in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Every turn, when the user is standing on a specific terrain tile (soil or sand), the user restores 1/8 of their maximum HP.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|Raises the user&#039;s stats (Attack) in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|Reduces Range of hit foes by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|Increases Range by 2 (capping at 6) when there are no other Pokémon within three squares.|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|If the user is standing between their allies and their foes, and when the user is attacked by an foe move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|When the user is standing on a specific terrain tile (ice), the user&#039;s Range increases to include tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Spirit |とうこん|Fighting Spirit|When the user&#039;s HP is at or below 1/3 of max HP, the user&#039;s stats (Attack) are raised by 1 stage, and the user restores a portion of their maximum HP.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|The user can absorb the HP of adjacent foes. Damage dealt is equal to 1/16 of the victim&#039;s maximum HP, and HP restored is half of the damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|Increases Range by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|The user may evade foe moves when standing on a specific terrain tile that matches one of their types.|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|When the user is hit by a contact move, the assailant may be flinched.|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|Applies a 1.5× multiplier to offensive moves carried out at the start of a turn.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Every turn, when the user is standing on a specific terrain tile (magma), the user restores a 1/8 of their maximum HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|When the user is standing on a specific terrain tile (water), the user&#039;s Range increases to include tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Wskill&amp;diff=4584987</id>
		<title>Template:Wskill</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Wskill&amp;diff=4584987"/>
		<updated>2026-07-04T01:06:42Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #cdbc6c; border: 2px solid #807544; {{roundy|10px}}; margin:auto&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #f9e586&amp;quot; colspan=&amp;quot;2&amp;quot; | Warrior Skill&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; rowspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #f9e586&amp;quot; rowspan=&amp;quot;2&amp;quot; | Warriors&lt;br /&gt;
|- style=&amp;quot;background: #f9e586&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| {{{2|やぼう}}}&amp;lt;br&amp;gt;&#039;&#039;{{{3|Ambition}}}&#039;&#039;&lt;br /&gt;
| {{{1|Ambition}}}{{anchor|{{{1|Ambition}}}}}&lt;br /&gt;
| {{{4|Attack twice, flinch}}}&lt;br /&gt;
| {{{5|Nobunaga (Rank II)}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}[[Category:Table templates]]&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Warrior_Skill&amp;diff=4584984</id>
		<title>Warrior Skill</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Warrior_Skill&amp;diff=4584984"/>
		<updated>2026-07-04T01:05:27Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* List of Warrior Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on certain effects:&lt;br /&gt;
* Does the sleep caused by Grace last for a fixed number of turns much like {{m|Rest}} in the core series?&lt;br /&gt;
}}&lt;br /&gt;
[[File:Warrior skill pokemon conquest.png|thumb|[[Ginchiyo]] using her Warrior Skill, Bustle|250px]]&lt;br /&gt;
&#039;&#039;&#039;Warrior Skills&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ブショーパワー&#039;&#039;&#039; &#039;&#039;Military General Power&#039;&#039;) are skills utilized by [[Warrior]]s in [[Pokémon Conquest]], represented by a {{wp|gunbai}} engulfed in flames. They can only be used once per battle (except if the item [[Twice Lucky]] is used) and can be activated during a Pokémon&#039;s movement phase, even if the Pokémon cannot move due to the likes of {{status|paralysis}} and {{status|sleep}} during the turn. However, they cannot be activated if the Warrior&#039;s Pokémon is {{status|flinch}}ing. When a [[Warlord]] transforms to another rank, their Warrior Skill becomes a Skill that is unique to them.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Skills==&lt;br /&gt;
===Generic===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background-color: #cdbc6c; border: 2px solid #807544; {{roundy|10px}}; margin:auto&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #f9e586&amp;quot; colspan=&amp;quot;2&amp;quot; | Warrior Skill&lt;br /&gt;
! style=&amp;quot;background-color: #f9e586&amp;quot; rowspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #f9e586&amp;quot; rowspan=&amp;quot;2&amp;quot; | Warriors&lt;br /&gt;
|- style=&amp;quot;background-color: #f9e586&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Added Bonus|おまけじょうず|Bonus Skill|Increases probability of inflicting burn, poison, bad poison, paralysis, or freezing on enemies by 30% for 3 turns.|[[Bokuzen]], [[Chōan]], [[Gracia]] (Rank I), [[Hanbei]] (Rank I), [[Iroha]], [[Nō]] (Rank I), [[Takatora]], [[Ujizane]]}}&lt;br /&gt;
{{wskill|Adrenaline|きあい|Fighting Spirit|Raises Attack by 1 stage for 3 turns.|[[Isa]], [[Kei]], [[Nagayasu]], [[Nagayoshi]], [[Takakage]], [[Tsunamoto]], [[Ujimasa]]}}&lt;br /&gt;
{{wskill|Brotherhood|かたいけっそく|Firm Union|Raises Defense of the Warrior&#039;s Pokémon and adjacent allies by 1 stage for 3 turns.|[[Chikayasu]], [[Ieyasu]] (Rank I), [[Kanemori]], [[Masatoyo]], [[Motonari]] (Rank I), [[Naoshige]], [[Sen]], [[Takamoto]], [[Ujikuni]], [[Ujiyasu]] (Rank I)}}&lt;br /&gt;
{{wskill|Bustle|そっこう|Swift Attack|Increases Range of Warrior&#039;s Pokémon and adjacent allies by 1 for 1 turn.|[[Ginchiyo]] (Rank I), [[Kenshin]] (Rank I), [[Masamune]] (Rank I), {{OBP|Masatoshi|Conquest}}, [[Morikiyo]], [[Morinari]], [[Narimasa]], [[Norishige]], [[Sandayū]], [[Sasuke]], [[Shigezane]]}}&lt;br /&gt;
{{wskill|Convalesce|はつらつ|Vigorous|At the beginning of the next 3 turns, the Warrior&#039;s Pokémon and adjacent allies have their HP restored by 1/8 of their maximum HP.|[[Ekei]], [[Hidenaga]], [[Kunoichi]] (Rank I), [[Masayuki]], [[Okuni]] (Rank I), [[Yoshiteru]]}}&lt;br /&gt;
{{wskill|Crack Shot|ねらいうち|Sharpshooting|All the Warrior&#039;s Pokémon&#039;s moves are guaranteed to hit for 1 turn.|[[Chiyome]], [[Danzō]], [[Harunaga]], [[Ina]] (Rank I), [[Kame]], [[Magoichi]] (Rank I), [[Mitsuhide]] (Rank I), [[Nobuchika]], [[Yasunaga]]}}&lt;br /&gt;
{{wskill|Deep Breath|しんこきゅう|Deep Breath|Fully restores the Warrior&#039;s Pokémon&#039;s HP, but its Range is set to 0 for 3 turns.|[[Kazutoyo]], [[Masakage]], [[Munetoki]], [[Nobufusa]], [[Tadasumi]], [[Yoshimoto]] (Rank I), [[Yukinaga]]}}&lt;br /&gt;
{{wskill|Detox|やまいおとし|Dispel Illness|Cures any allied Pokémon who are poisoned or paralyzed.|[[Hatsu]], [[Hiroko]], [[Rikyū]], [[Saizō]], [[Saneyori]], [[Tenkai]], [[Tsuru]], [[Ujisato]], [[Yoshi]]}}&lt;br /&gt;
{{wskill|Eagle Eye|めぢから|Eye Power|Boosts accuracy by 3 stages for 3 turns.|[[Ise]], [[Kashinkoji]], [[Morichika]], [[Munezane]], [[Sadatoshi]], [[Sena]], [[Takeyoshi]], [[Urakusai]], [[Yazaemon]]}}&lt;br /&gt;
{{wskill|Empathy|ゆうじょう|Friendship|Restores 100 HP to the Warrior&#039;s Pokémon and adjacent allies.|[[Jūzō]], [[Kiyomasa]] (Rank I), [[Madoka]], [[Nagahide]], [[Ranmaru]] (Rank I), [[Shigemoto]], [[Tadatsugu]], [[Yoshitsugu]]}}&lt;br /&gt;
{{wskill|Fortify|かたいまもり|Firm Defense|Raises Defense by 1 stage for 3 turns.|[[Akizane]], [[Fujitaka]], [[Gō]], [[Hideaki]], [[Kagetsuna]], [[Tadamoto]], [[Takayori]], [[Terumoto]]}}&lt;br /&gt;
{{wskill|Greed|よくばり|Avarice|For 3 turns, one extra treasure box will appear upon defeating an enemy.|[[Kazumasa]], [[Takahiro]], [[Tokitaka]], [[Ujihiro]], [[Ujinao]], [[Yoshiaki]], [[Yoshitatsu]]}}&lt;br /&gt;
{{wskill|High Jump|ちょうやく|Leap|Enables Warrior&#039;s Pokémon to climb high ledges for 1 turn.|[[Hisaaki]], [[Kamanosuke]], [[Seikurō]], [[Tsunenaga]], [[Ume]]}}&lt;br /&gt;
{{wskill|Impact|はくりょく|Impact|For 3 turns, the Pokémon&#039;s move has a 50% chance to make targets flinch.|[[Jūbei]], [[Kanbei]] (Rank I), [[Masanori]] (Rank I), [[Munenori]], [[Tadakatsu]] (Rank I), [[Takahisa]], [[Tomonori]], [[Toshimitsu]], [[Yatarō]]}}&lt;br /&gt;
{{wskill|Marksman|とぎすます|Hone|Boosts accuracy by 3 stages and increases chances of critical hits for 3 turns.|[[Dōsetsu]], [[Hanzō]] (Rank I), [[Kagekatsu]], [[Kazumasu]], [[Mitsunari]] (Rank I), [[Muneshige]] (Rank I), [[Tsunashige]], [[Yasumasa]]}}&lt;br /&gt;
{{wskill|Mighty Blow|こんしん|Whole Might|Raises Attack by 2 stages for 1 turn.|[[Kageie]], [[Katsuyori]], [[Keiji]] (Rank I), [[Koroku]], [[Motoharu]], [[Nobutsuna]], [[Tadaoki]], [[Yasutomo]], [[Yoshihiro]] (Rank I),  [[Yukimura]] (Rank I)}}&lt;br /&gt;
{{wskill|Quick Strike|きしゅう|Surprise Attack|Increases Range by 1, and gives the Pokémon&#039;s move a 50% chance to make targets flinch for 1 turn.|[[Dōsan]], [[Haruyuki]], [[Hideyoshi]] (Rank I), [[Hisahide]], {{OBP|Kai|Conquest}} (Rank I), [[Katsu]], [[Kotarō]] (Rank I), [[Naoie]], [[Sessai]], [[Sōun]]}}&lt;br /&gt;
{{wskill|Rally|げきれい|Encouragement|Raises Attack of Warrior&#039;s Pokémon and adjacent allies by 1 stage for 3 turns.|[[Bokuden]], [[Ittetsu]], [[Kanetsugu]] (Rank I), [[Masatsuna]], [[Motochika]] (Rank I), [[Nene]] (Rank I), [[Shingen]] (Rank I), [[Shizuka]], [[Shōun]], [[Sōrin]], [[Yoshikiyo]], [[Yoshitaka]]}}&lt;br /&gt;
{{wskill|Salve|きぶんそうかい|Mood Refresh|Cures status ailments of the Warrior&#039;s Pokémon and adjacent allies.|[[Asahi]], [[Chacha]], [[Hidetada]], [[Hideyori]], [[Masanobu]], [[Mitsutada]], [[Omi]], [[Sadamitsu]], [[Tsunehisa]]}}&lt;br /&gt;
{{wskill|Shout|おおごえ|Shout|Cures any allied Pokémon who are confused or sleeping.|[[Chikamasa]], [[Hidemitsu]], [[Masahide]], [[Shimoyama]], [[Takanobu]], [[Tomonobu]], [[Ujiteru]]}}&lt;br /&gt;
{{wskill|Sweet Song|いやしのうた|Healing Song|Restores 50 HP to all allied Pokémon.|[[Asa]], {{OBP|Aya|Conquest}} (Rank I), [[Chiyo]], [[Kitsuno]], [[Oichi]] (Rank I), [[Otsū]]}}&lt;br /&gt;
{{wskill|Temperate|かいてきおんど|Comfortable Temperature|Cures any allied Pokémon who are burned or frozen.|[[Gen&#039;an]], [[Hana]], {{OBP|Kiyo|Conquest}}, [[Naka]], [[Ujichika]], [[Yukimasa]]}}&lt;br /&gt;
{{wskill|Top Speed|ぜんそくりょく|Full Speed|Increases Range by 2 for 1 turn.|[[Genba]], [[Hatsume]], [[Hero]]/[[Heroine]] (Rank I), [[Isuke]], [[Jinpachi]], [[Motozane]], [[Murashige]], [[Tadatsune]], [[Takatane]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique===&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;background-color: #cdbc6c; border: 2px solid #807544; {{roundy|10px}}; margin:auto&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background-color: #f9e586&amp;quot; colspan=&amp;quot;2&amp;quot; | Warrior Skill&lt;br /&gt;
! style=&amp;quot;background-color: #f9e586&amp;quot; rowspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background-color: #f9e586;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Warlord&lt;br /&gt;
|- style=&amp;quot;background-color: #f9e586&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Ambition|はてなきやぼう|Boundless Ambition|Allows the Warrior&#039;s Pokémon to move twice, and its moves have a 50% chance to make targets flinch for the turn.|[[File:Conquest Nobunaga II icon.png]]&amp;lt;br&amp;gt;[[Nobunaga]] (Rank II)}}&lt;br /&gt;
{{wskill|Belief|かたいしんねん|Firm Conviction|Raises Defense by 1 stage and blocks status ailments (except flinch) for 3 turns.|[[File:Conquest Kiyomasa II icon.png]]&amp;lt;br&amp;gt;[[Kiyomasa]] (Rank II)}}&lt;br /&gt;
{{wskill|Bewilder|ふしぎなはどう|Mysterious Pulse|All allies&#039; moves have an 80% chance to confuse the enemy for 1 turn.|[[File:Conquest Gracia II icon.png]]&amp;lt;br&amp;gt;[[Gracia]] (Rank II)}}&lt;br /&gt;
{{wskill|Carefree|おおかぶき|Big Kabuki|For 4 turns, raises Attack by 1 stage, and the Pokémon&#039;s move has a 50% chance to make targets flinch.|[[File:Conquest Keiji II icon.png]]&amp;lt;br&amp;gt;[[Keiji]] (Rank II)}}&lt;br /&gt;
{{wskill|Chesto!|チェスト|Chesto|Raises Attack by 3 stages but lowers Defense by 2 stages for the Warrior&#039;s Pokémon and adjacent allies for 1 turn.|[[File:Conquest Yoshihiro II icon.png]]&amp;lt;br&amp;gt;[[Yoshihiro]] (Rank II)}}&lt;br /&gt;
{{wskill|Cold Eyes|すずしいひとみ|Clear Eyes|Increases Speed by 1 stage and ensures all moves hit for 3 turns.|[[File:Conquest Mitsuhide II icon.png]]&amp;lt;br&amp;gt;[[Mitsuhide]] (Rank II)}}&lt;br /&gt;
{{wskill|Compassion|ほうようりょく|Broad-mindedness|Raises Defense by 2 stages for 1 turn and restores 80 HP of Warrior&#039;s Pokémon and adjacent allies.|[[File:Conquest Aya II icon.png]]&amp;lt;br&amp;gt;{{OBP|Aya|Conquest}} (Rank II)}}&lt;br /&gt;
{{wskill|Courage|きらめくゆうき|Glittering Courage|Increases Range by 2 and Attack by 2 stages for 1 turn.|[[File:Conquest Hero II icon.png]][[File:Conquest Heroine II icon.png]]&amp;lt;br&amp;gt;[[Hero]]/[[Heroine]] (Rank II)}}&lt;br /&gt;
{{wskill|Desire|おおきなやぼう|Grand Ambition|Allows the Warrior&#039;s Pokémon to move twice in one turn.|[[File:Conquest Nobunaga I icon.png]]&amp;lt;br&amp;gt;[[Nobunaga]] (Rank I)}}&lt;br /&gt;
{{wskill|Elegance|やまとなでしこ|{{wp|Yamato Nadeshiko}}|For 3 turns, increases Range by 1, and the Pokémon&#039;s moves are guaranteed to hit.|[[File:Conquest Ina II icon.png]]&amp;lt;br&amp;gt;[[Ina]] (Rank II)}}&lt;br /&gt;
{{wskill|Cunning|するどいずのう|Sharp Mind|For 3 turns, increases Speed by 2 stages, and the Pokémon&#039;s moves are guaranteed to hit.|[[File:Conquest Mitsunari II icon.png]]&amp;lt;br&amp;gt;[[Mitsunari]] (Rank II)}}&lt;br /&gt;
{{wskill|Cupid|あいのハンター|Love Hunter|Multiples Attack by 1 + 0.3 times the total number of female Warriors with non-fainted Pokémon on the battlefield. On top of this, boosts Attack by 1 stage and moves are guaranteed to hit. Lasts 1 turn.&lt;br /&gt;
* Note: The Heroine is not counted for this effect.|[[File:Conquest Magoichi II icon.png]]&amp;lt;br&amp;gt;[[Magoichi]] (Rank II)}}&lt;br /&gt;
{{wskill|Extinguish|れいてつ|Cool-headed|Terminates the effects of all active Warrior Skills for both foes and allies.|[[File:Conquest Kanbei II icon.png]]&amp;lt;br&amp;gt;[[Kanbei]] (Rank II)}}&lt;br /&gt;
{{wskill|Faith|いちずなおもい|Wholehearted Emotion|All allies&#039; moves are guaranteed to hit for 3 turns.|[[File:Conquest Ranmaru II icon.png]]&amp;lt;br&amp;gt;[[Ranmaru]] (Rank II)}}&lt;br /&gt;
{{wskill|Father Figure|だいこくばしら|Backbone|For 3 turns, blocks enemy critical hits and increases Energy for all allied Pokémon.|[[File:Conquest Ujiyasu II icon.png]]&amp;lt;br&amp;gt;[[Ujiyasu]] (Rank II)}}&lt;br /&gt;
{{wskill|Fūrin Kazan|ふうりんかざん|{{wp|Fūrinkazan}}|Raises Attack and Defense of all allied Pokémon by 1 stage for 3 turns.|[[File:Conquest Shingen II icon.png]]&amp;lt;br&amp;gt;[[Shingen]] (Rank II)}}&lt;br /&gt;
{{wskill|Grace|ゆうがのきわみ|Peak of Refinement|Restores HP of Warrior&#039;s Pokémon and adjacent allies, but puts affected Pokémon to sleep.|[[File:Conquest Yoshimoto II icon.png]]&amp;lt;br&amp;gt;[[Yoshimoto]] (Rank II)}}&lt;br /&gt;
{{wskill|Grand Dream|てんかのゆめ|{{wp|Tianxia|Worldly}} Dream|For 3 turns, increases Energy, and one extra treasure box will appear upon defeating an enemy.|[[File:Conquest Hideyoshi II icon.png]]&amp;lt;br&amp;gt;[[Hideyoshi]] (Rank II)}}&lt;br /&gt;
{{wskill|Great Uniter|てんかびと|World Unifier|For 3 turns, increases Energy, raises Attack by 1 stage, and one extra treasure box will appear upon defeating an enemy.|[[File:Conquest Hideyoshi III icon.png]]&amp;lt;br&amp;gt;[[Hideyoshi]] (Rank III)}}&lt;br /&gt;
{{wskill|Inspiration|ぐんしん|War Hero|For 3 turns, increases Range by 1 and Attack by 1 stage for all allied Pokémon.|[[File:Conquest Kenshin II icon.png]]&amp;lt;br&amp;gt;[[Kenshin]] (Rank II)}}&lt;br /&gt;
{{wskill|Kabuki Dance|かぶきおどり|Kabuki Dance|Raises Energy and Attack of all allied Pokémon for 1 turn.|[[File:Conquest Okuni II icon.png]]&amp;lt;br&amp;gt;[[Okuni]] (Rank II)}}&lt;br /&gt;
{{wskill|Lazybones|のらりくらり|Evasive|Blocks enemy critical hits and status ailments (except flinch) for all allied Pokémon for 3 turns.|[[File:Conquest Hanbei II icon.png]]&amp;lt;br&amp;gt;[[Hanbei]] (Rank II)}}&lt;br /&gt;
{{wskill|Love and Honor|あいとせいぎ|Love and Justice|Restores 80 HP to the Warrior&#039;s Pokémon and adjacent allies, and raises their Attack by 2 stages for 1 turn.|[[File:Conquest Kanetsugu II icon.png]]&amp;lt;br&amp;gt;[[Kanetsugu]] (Rank II)}}&lt;br /&gt;
{{wskill|Mayhem|こんとんのかぜ|Chaotic Wind|Allows the Warrior&#039;s Pokémon to climb high ledges, gives its move a 40% chance to make targets flinch, and increases Range by 1 for 3 turns.|[[File:Conquest Kotaro II icon.png]]&amp;lt;br&amp;gt;[[Kotarō]] (Rank II)}}&lt;br /&gt;
{{wskill|Motivate|あふれるゆうき|Overflowing Courage|Raises Attack by 1 stage and allows Warrior&#039;s Pokémon to move twice for 1 turn.|[[File:Conquest Hero III icon.png]][[File:Conquest Heroine III icon.png]]&amp;lt;br&amp;gt;[[Hero]]/[[Heroine]] (Rank III)}}&lt;br /&gt;
{{wskill|Nene Ninpō|ネネにんぽう|Nene Ninja Arts|For 1 turn, all moves used against the warrior&#039;s Pokémon have an accuracy of 0%. Can be bypassed by Faint Attack, Aura Sphere, or Crack Shot.|[[File:Conquest Nene II icon.png]]&amp;lt;br&amp;gt;[[Nene]] (Rank II)}}&lt;br /&gt;
{{wskill|Ninjutsu|しのびのごくい|Secret Ninjutsu|Increases Range by 1, increases chance of critical hits, and allows the Pokémon to climb high ledges for 3 turns.|[[File:Conquest Hanzo II icon.png]]&amp;lt;br&amp;gt;[[Hanzō]] (Rank II)}}&lt;br /&gt;
{{wskill|One-Eyed Dragon|どくがんりゅう|One-eyed Dragon|Increases Range of Warrior&#039;s Pokémon and adjacent allies by 3 for 3 turns.|[[File:Conquest Masamune II icon.png]]&amp;lt;br&amp;gt;[[Masamune]] (Rank II)}}&lt;br /&gt;
{{wskill|Rebellion|はんこつしん|Rebellious Heart|Increases chance of critical hits for Warrior&#039;s Pokémon and adjacent allies for 1 turn.|[[File:Conquest Motochika II icon.png]]&amp;lt;br&amp;gt;[[Motochika]] (Rank II)}}&lt;br /&gt;
{{wskill|Resolution|おれないこころ|Unyielding Heart|Raises Defense by 3 stages for 3 turns.|[[File:Conquest Ieyasu II icon.png]]&amp;lt;br&amp;gt;[[Ieyasu]] (Rank II)}}&lt;br /&gt;
{{wskill|Sacrifice|おとこのかくご|Manly Resolve|Increases Range by 2 and Attack by 2 stages for 1 turn. Reduces HP to 1.|[[File:Conquest Masanori II icon.png]]&amp;lt;br&amp;gt;[[Masanori]] (Rank II)}}&lt;br /&gt;
{{wskill|Soft Light|いやしのひかり|Healing Light|Cures status ailments and restores 100 HP for all allied Pokémon.|[[File:Conquest Oichi II icon.png]]&amp;lt;br&amp;gt;[[Oichi]] (Rank II)}}&lt;br /&gt;
{{wskill|Strategist|さくりゃくか|Strategist|Blocks enemy critical hits and increases Speed by 1 stage for all allied Pokémon for 3 turns.|[[File:Conquest Motonari II icon.png]]&amp;lt;br&amp;gt;[[Motonari]] (Rank II)}}&lt;br /&gt;
{{wskill|Thunderclap|らいじんのこえ|{{wp|Raijin}}&#039;s Voice|Increases Range by 1 and Attack by 1 stage for all allied Pokémon for 1 turn. Increases them by 2 if Typhoon has been used the same turn.|[[File:Conquest Ginchiyo II icon.png]]&amp;lt;br&amp;gt;[[Ginchiyo]] (Rank II)}}&lt;br /&gt;
{{wskill|Trickster|こあくま|Little Devil|Improves Speed by 2 stages, allows Warrior&#039;s Pokémon to climb high ledges, and increases chance of critical hits for 3 turns.|[[File:Conquest Kunoichi II icon.png]]&amp;lt;br&amp;gt;[[Kunoichi]] (Rank II)}}&lt;br /&gt;
{{wskill|Typhoon|ふうじんのこえ|{{wp|Fūjin}}&#039;s Voice|Increases Range by 1 and Attack by 1 stage for all allied Pokémon for 1 turn. Increases them by 2 if Thunderclap has been used the same turn.|[[File:Conquest Muneshige II icon.png]]&amp;lt;br&amp;gt;[[Muneshige]] (Rank II)}}&lt;br /&gt;
{{wskill|Unrivaled|てんかむそう|Unequaled|Raises Attack and Defense by 1 stage for 4 turns.|[[File:Conquest Tadakatsu II icon.png]]&amp;lt;br&amp;gt;[[Tadakatsu]] (Rank II)}}&lt;br /&gt;
{{wskill|Viper&#039;s Bite|ましょうのキバ|Devilish Fang|Adds an 80% chance to inflict random status ailments when attacking Pokémon with male Warrior partners for 3 turns. Possible status ailments: burn, poison, bad poison, paralysis, freezing, flinch, confusion, or sleep. |[[File:Conquest No II icon.png]]&amp;lt;br&amp;gt;[[Nō]] (Rank II)}}&lt;br /&gt;
{{wskill|Warrior Woman|おてんばひめ|Tomboy Princess|Improves Speed by 1 stage and gives the Pokémon&#039;s move a 100% chance to make targets flinch for 1 turn.|[[File:Conquest Kai II icon.png]]&amp;lt;br&amp;gt;{{OBP|Kai|Conquest}} (Rank II)}}&lt;br /&gt;
{{wskill|Willpower|もののふのいじ|Warrior&#039;s Spirit|Increases chance of critical hits and allows the Warrior&#039;s Pokémon to move twice for 1 turn.|[[File:Conquest Yukimura II icon.png]]&amp;lt;br&amp;gt;[[Yukimura]] (Rank II)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Twelve different Warriors use Rally, the most of any other Warrior Skill.&lt;br /&gt;
** Rally is also used by the most [[Warlord]]s, at four.&lt;br /&gt;
* [[Nobunaga]] is the only Warlord to have a unique warrior skill at Rank I.&lt;br /&gt;
* The in-game descriptions for Extinguish and Rebellion are inaccurate; Extinguish is stated to affect enemies when it actually affects every Pokémon on the field, and Rebellion is stated to increase accuracy when it does not.&lt;br /&gt;
* [[Ginchiyo]] and [[Muneshige]]&#039;s warrior skills becoming enhanced by each other is a reference to both their real-life marriage, and to the sibling gods {{wp|Raijin}} and {{wp|Fūjin}}.&lt;br /&gt;
&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Terminology]]&lt;br /&gt;
&lt;br /&gt;
[[it:Warrior Skill]]&lt;br /&gt;
[[ja:ブショーパワー]]&lt;br /&gt;
[[zh:武将之力]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4584977</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4584977"/>
		<updated>2026-07-04T01:03:15Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* List of Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effLects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|Boosts the effectiveness of adjacent allies&#039; Water-type attacks.|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|The user&#039;s adjacent foes have their Range reduced to 0.|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Blaze|もうか|Raging Flames|When the user&#039;s HP is at or below 1/3 of max HP, their Attack raises.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per turn, the user will switch positions with an adjacent ally to take an attack in its place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect more gold from treasure boxes, considerably.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|The user can send foes within a Range of 2 to sleep.|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|The user can move again after defeating an foe.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|Prevents the user&#039;s stats from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|Raises Attack when the user&#039;s tile is below its target&#039;s tile.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s accuracy is boosted.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|Increases the Defense of allies within a Range of 2. (Wears off before the start of enemy phase.)|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|Increases Attack, Defense, and Speed by 0.2× whenever the user defeats at least 1 foe. The boost is stackable and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|The user can send foes within a Range of 2 to sleep for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting foe attacks. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Every turn, while the user is sleeping, the user restores 1/8 of their maximum HP.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|When the user attacks foes, hit foes are forced to switch places with adjacent foes.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade direct attacks and lower foes&#039; Defense and Speed by 1 stage (i.e. 0.66× if no prior modifiers).|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with this Pokémon&#039;s Attack stat.|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|When the user is hit by a contact move, the attacker may be burned.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|Boosts the effectiveness of adjacent allies&#039; Fire-type attacks.|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|Raises Attack if hit by a Fire-type move.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|Reduces the Speed and Range of foes within a Range of 2 by 1 stage. Range can be reduced to a minimum of 1 (before snow penalty).|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|When the user is hit by a contact move, the attacker may be frozen.|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|Increases Defense when the user is standing on a specific terrain tile (grass).|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Every turn, when the user is standing on a specific terrain tile (water), the user restores 1/8 of their maximum HP.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|Raises Attack when suffering from a status ailment.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Every turn, when the user is standing on a specific terrain tile (grass), the user restores 1/8 of their maximum HP.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|Increases Attack and Defense by 1 stage (i.e. 1.5× if no prior modifiers) when their army is &amp;quot;struggling&amp;quot; (Army&#039;s total strength below 1/3 of foe&#039;s).|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|Raises Attack when the user&#039;s tile is above its target&#039;s tile.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Every turn, when the user is standing on a specific terrain tile (magma, soil, or sand), the user restores 1/8 of their maximum HP.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|The user appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|Prevents the user from being poisoned.|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from flinching.|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user uses intuition to swiftly evade foe moves.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|Reduces the accuracy of foes within a Range of 2.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|Reduces the Attack of foes within a Range of 2 by 1 stage (i.e. 0.66× if no prior modifiers).|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|When the user is hit by a contact move, the attacker may take damage equal to 1/8 of the attacker&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|Raises Attack if hit by a Dark-type move.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|Prevents the user from losing accuracy.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|Increases Attack and Defense by 2 stages (i.e. 2.0× if no prior modifiers) when all other allies have been defeated.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|Gives full immunity to all Ground-type moves. Also grants unhindered movement across all terrain, similar to Flying-type Pokémon|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Every turn, the user restores 1/8 of their maximum HP.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from paralysis.|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|The user absorbs all Electric-type moves to raise Attack. Also causes Electric-type moves to miss all other Pokémon targeted by the same move.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|The user can sing foes within a Range of 2 to sleep.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|When waiting at the end of a turn, the user restores 1/8 of their maximum HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|The user&#039;s adjacent allies restores 1/8 of their maximum HP.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If an adjacent foe takes damage, the user deals additional damage to that foe, equal to 1/16 of its maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|Increases the Energy of allies within a Range of 2 by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Motor Drive|でんきエンジン|Electric Engine|Raises Speed and nullifies damage if hit by an Electric-type move.|{{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to higher tiles.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Moxie|じしんかじょう|Overconfident|Raises Attack for 1 turn after defeating an foe.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|Raises Attack in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|When the user&#039;s HP is at or below 1/3 of max HP, their Attack raises.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|Prevents the user from becoming confused.|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry direct foe attacks with claws or blades.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|When the user is hit by a contact move, the attacker may be poisoned.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|The user falls asleep and recovers HP when HP is at or below 1/3 of max HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|Raises Attack and Defense by 1 stage (i.e. 1.5× if no prior modifiers) when suffering from a status ailment.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|Raises Attack in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Every turn, when the user is standing on a specific terrain tile (soil or sand), the user restores 1/8 of their maximum HP.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|Raises Attack in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|Reduces Range of hit foes by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|Increases Range by 2 (capping at 6) when there are no other Pokémon within three squares.|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|If the user is standing between their allies and their foes, and when the user is attacked by an foe move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|When the user is standing on a specific terrain tile (ice), the user&#039;s Range increases to include tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|Powers up moves if they become critical hits.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|Reduces damage from supereffective attacks.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Spirit |とうこん|Fighting Spirit|Restores HP and raises Attack by 1 stage (i.e. 1.5× if no prior modifiers) when HP is at or below 1/3 of max HP.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|The user can absorb the HP of adjacent foes. Damage dealt is equal to 1/16 of the victim&#039;s maximum HP, and HP restored is half of the damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|Increases Range by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|When the user is hit by a contact move, the attacker may be paralyzed.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|The user may evade foe moves when standing on a specific terrain tile that matches one of their types.|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|When at full HP, the user will survive any attack with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|When the user&#039;s HP is at or below 1/3 of max HP, their Attack raises.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|When the user is hit by a contact move, the attacker may be flinched.|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|Raises resistance to Fire-type and Ice-type moves.|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|When the user&#039;s HP is at or below 1/3 of max HP, their Attack raises.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|The user ignores any stat changes in opposing Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|Applies a 1.5× multiplier to attacks carried out at the start of a turn.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|Restores HP if hit by an Electric-type move.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Every turn, when the user is standing on a specific terrain tile (magma), the user restores 1/8 of their maximum HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|Restores HP if hit by a Water-type move.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|When the user is standing on a specific terrain tile (water), the user&#039;s Range increases to include tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Wskill&amp;diff=4584974</id>
		<title>Template:Wskill</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Template:Wskill&amp;diff=4584974"/>
		<updated>2026-07-04T01:02:14Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;background: #cdbc6c; border: 2px solid #807544; {{roundy|10px}}; margin:auto&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;roundytl&amp;quot; style=&amp;quot;background: #f9e586&amp;quot; colspan=&amp;quot;2&amp;quot; | Warrior Skill&lt;br /&gt;
! style=&amp;quot;background: #f9e586&amp;quot; rowspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
! class=&amp;quot;roundytr&amp;quot; style=&amp;quot;background: #f9e586&amp;quot; rowspan=&amp;quot;2&amp;quot; | Warriors&lt;br /&gt;
|- style=&amp;quot;background: #f9e586&amp;quot;&lt;br /&gt;
! Japanese&lt;br /&gt;
! English&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background: #fff&amp;quot; &lt;br /&gt;
| {{{2|やぼう}}} &#039;&#039;{{{3|Ambition}}}&#039;&#039;&lt;br /&gt;
| {{{1|Ambition}}}{{anchor|{{{1|Ambition}}}}}&lt;br /&gt;
| {{{4|Attack twice, flinch}}}&lt;br /&gt;
| {{{5|Nobunaga (Rank II)}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}[[Category:Table templates]]&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4584971</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4584971"/>
		<updated>2026-07-04T01:00:42Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effLects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|Boosts the effectiveness of adjacent allies&#039; Water-type attacks.|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|The user&#039;s adjacent foes have their Range reduced to 0.|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Blaze|もうか|Raging Flames|When the user&#039;s HP is at or below 1/3 of max HP, their Attack raises.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per turn, the user will switch positions with an adjacent ally to take an attack in its place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect more gold from treasure boxes, considerably.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|The user can send foes within a Range of 2 to sleep.|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|The user can move again after defeating an foe.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|Prevents the user&#039;s stats from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|Raises Attack when the user&#039;s tile is below its target&#039;s tile.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s accuracy is boosted.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|Increases the Defense of allies within a Range of 2. (Wears off before the start of enemy phase.)|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|Increases Attack, Defense, and Speed by 0.2× whenever the user defeats at least 1 foe. The boost is stackable and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|The user can send foes within a Range of 2 to sleep for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting foe attacks. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Every turn, while the user is sleeping, the user restores 1/8 of their maximum HP.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|When the user attacks foes, hit foes are forced to switch places with adjacent foes.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade direct attacks and lower foes&#039; Defense and Speed by 1 stage (i.e. 0.66× if no prior modifiers).|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with this Pokémon&#039;s Attack stat.|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|When the user is hit by a contact move, the attacker may be burned.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|Boosts the effectiveness of adjacent allies&#039; Fire-type attacks.|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|Raises Attack if hit by a Fire-type move.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|Reduces the Speed and Range of foes within a Range of 2 by 1 stage. Range can be reduced to a minimum of 1 (before snow penalty).|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|When the user is hit by a contact move, the attacker may be frozen.|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|Increases Defense when the user is standing on a specific terrain tile (grass).|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Every turn, when the user is standing on a specific terrain tile (water), the user restores 1/8 of their maximum HP.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|Raises Attack when suffering from a status ailment.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Every turn, when the user is standing on a specific terrain tile (grass), the user restores 1/8 of their maximum HP.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|Increases Attack and Defense by 1 stage (i.e. 1.5× if no prior modifiers) when their army is &amp;quot;struggling&amp;quot; (Army&#039;s total strength below 1/3 of foe&#039;s).|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|Raises Attack when the user&#039;s tile is above its target&#039;s tile.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Every turn, when the user is standing on a specific terrain tile (magma, soil, or sand), the user restores 1/8 of their maximum HP.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|The user appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|Prevents the user from being poisoned.|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from flinching.|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user uses intuition to swiftly evade foe moves.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|Reduces the accuracy of foes within a Range of 2.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|Reduces the Attack of foes within a Range of 2 by 1 stage (i.e. 0.66× if no prior modifiers).|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|When the user is hit by a contact move, the attacker may take damage equal to 1/8 of the attacker&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|Raises Attack if hit by a Dark-type move.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|Prevents the user from losing accuracy.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|Increases Attack and Defense by 2 stages (i.e. 2.0× if no prior modifiers) when all other allies have been defeated.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|Gives full immunity to all Ground-type moves. Also grants unhindered movement across all terrain, similar to Flying-type Pokémon|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Every turn, the user restores 1/8 of their maximum HP.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from paralysis.|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|The user absorbs all Electric-type moves to raise Attack. Also causes Electric-type moves to miss all other Pokémon targeted by the same move.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|The user can sing foes within a Range of 2 to sleep.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|When waiting at the end of a turn, the user restores 1/8 of their maximum HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|The user&#039;s adjacent allies restores 1/8 of their maximum HP.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If an adjacent foe takes damage, the user deals additional damage to that foe, equal to 1/16 of its maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|Increases the Energy of allies within a Range of 2 by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Motor Drive|でんきエンジン|Electric Engine|Raises Speed and nullifies damage if hit by an Electric-type move.|{{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to higher tiles.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Moxie|じしんかじょう|Overconfident|Raises Attack for 1 turn after defeating an foe.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|Raises Attack in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|When the user&#039;s HP is at or below 1/3 of max HP, their Attack raises.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|Prevents the user from becoming confused.|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry direct foe attacks with claws or blades.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|When the user is hit by a contact move, the attacker may be poisoned.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|The user falls asleep and recovers HP when HP is at or below 1/3 of max HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|Raises Attack and Defense by 1 stage (i.e. 1.5× if no prior modifiers) when suffering from a status ailment.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|Raises Attack in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Every turn, when the user is standing on a specific terrain tile (soil or sand), the user restores 1/8 of their maximum HP.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|Raises Attack in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|Reduces Range of hit foes by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|Increases Range by 2 (capping at 6) when there are no other Pokémon within three squares.|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|If the user is standing between their allies and their foes, and when the user is attacked by an foe move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|When the user is standing on a specific terrain tile (ice), the user&#039;s Range increases to include tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|Powers up moves if they become critical hits.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|Reduces damage from supereffective attacks.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Spirit |とうこん|Fighting Spirit|Restores HP and raises Attack by 1 stage (i.e. 1.5× if no prior modifiers) when HP is at or below 1/3 of max HP.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|The user can absorb the HP of adjacent foes. Damage dealt is equal to 1/16 of the victim&#039;s maximum HP, and HP restored is half of the damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|Increases Range by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|When the user is hit by a contact move, the attacker may be paralyzed.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|The user may evade foe moves when standing on a specific terrain tile that matches one of their types.|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|When at full HP, the user will survive any attack with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|When the user&#039;s HP is at or below 1/3 of max HP, their Attack raises.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|When the user is hit by a contact move, the attacker may be flinched.|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|Raises resistance to Fire-type and Ice-type moves.|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|When the user&#039;s HP is at or below 1/3 of max HP, their Attack raises.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Foe Abilities that activate before the foe takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|The user ignores any stat changes in opposing Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|Applies a 1.5× multiplier to attacks carried out at the start of a turn.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|Restores HP if hit by an Electric-type move.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Every turn, when the user is standing on a specific terrain tile (magma), the user restores 1/8 of their maximum HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|Restores HP if hit by a Water-type move.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|When the user is standing on a specific terrain tile (water), the user&#039;s Range increases to include tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4584800</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4584800"/>
		<updated>2026-07-03T21:03:55Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|Boosts the effectiveness of adjacent allies&#039; Water-type attacks.|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The user is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|Enemies adjacent to the user have their Range reduced to 0.|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Blaze|もうか|Raging Flames|Raises Attack when HP is at or below 1/3 of max HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per turn, the user will switch positions with an adjacent ally to take an attack in its place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The user is able to collect considerably more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|The user can send enemies within a Range of 2 to sleep.|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|The user can move again after defeating an enemy.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|Prevents the user&#039;s stats from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|Raises Attack when the user&#039;s tile is below its target&#039;s tile.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The user&#039;s accuracy is boosted.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|Increases the Defense of allies within a Range of 2. (Wears off before the start of enemy turn.)|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|Increases Attack, Defense, and Speed by 0.2× whenever the user defeats at least 1 enemy. The boost is stackable and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|The user can send enemies within a Range of 2 to sleep for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The user can act as a decoy, attracting enemy attacks. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Restores HP while sleeping.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|Forces hit enemies to switch places with adjacent enemies.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The user can evade direct attacks and lower opponents&#039; Defense and Speed by 1 stage (i.e. 0.66× if no prior modifiers).|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The user explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with this Pokémon&#039;s Attack stat.|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|Contact with the user may burn the attacker.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|Boosts the effectiveness of adjacent allies&#039; Fire-type attacks.|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|Raises Attack if hit by a Fire-type move.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The user is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|Reduces the Speed and Range of enemies within a Range of 2 by 1 stage. Range can be reduced to a minimum of 1 (before snow penalty).|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|Contact with the user may freeze the attacker.|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|Improves Defense on grass.|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Restores HP when the user is standing on a water tile.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|Raises Attack when suffering from a status ailment.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The user may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Restores HP when the user is standing on a grass tile.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|Increases Attack and Defense by 1 stage (i.e. 1.5× if no prior modifiers) when their army is &amp;quot;struggling&amp;quot; (Army&#039;s total strength below 1/3 of opponent&#039;s).|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|Raises Attack when the user&#039;s tile is above its target&#039;s tile.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Restores HP when the user is standing on a magma, soil, or sand tile.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|Appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|Prevents the user from being poisoned.|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The user is protected from flinching.|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The user uses intuition to swiftly evade enemy moves.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|Reduces the accuracy of enemies within a Range of 2.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|Reduces the Attack of enemies within a Range of 2 by 1 stage (i.e. 0.66× if no prior modifiers).|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|Contact with the user inflicts 1/8 of the attacker&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|Raises Attack if hit by a Dark-type move.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|Prevents the user from losing accuracy.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|Increases Attack and Defense by 2 stages (i.e. 2.0× if no prior modifiers) when all other allies have been defeated.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|Gives full immunity to all Ground-type moves. Also grants unhindered movement across all terrain, similar to Flying-type Pokémon|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Restores 1/8 of maximum HP every turn.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The user is protected from paralysis.|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|Absorbs all Electric-type moves to raise Attack. Also causes Electric-type moves to miss all other Pokémon targeted by the same move.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|The user can sing enemies within a Range of 2 to sleep.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|Restores HP when waiting at the end of a turn.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|Restores the HP of adjacent allies.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If an adjacent enemy takes damage, the user deals additional damage to that enemy, equal to 1/16 of its maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Enemy Abilities that activate before the enemy takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|Increases the Energy of allies within a Range of 2 by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Motor Drive|でんきエンジン|Electric Engine|Raises Speed and nullifies damage if hit by an Electric-type move.|{{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The user can climb to high places.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Moxie|じしんかじょう|Overconfident|Raises Attack for 1 turn after defeating an enemy.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|Raises Attack in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The user may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The user has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|Raises Attack when HP is at or below 1/3 of max HP.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|Prevents the user from becoming confused.|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The user can parry direct enemy attacks with claws or blades.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The user can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|Contact with the user may poison the attacker.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|The user falls asleep and recovers HP when HP is at or below 1/3 of max HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|Raises Attack and Defense by 1 stage (i.e. 1.5× if no prior modifiers) when suffering from a status ailment.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|Raises Attack in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Restores 1/8 of maximum HP when the user is standing on a soil or sand tile.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|Raises Attack in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|Reduces Range of hit enemies by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|Increases Range by 2 (capping at 6) when there are no other Pokémon within three squares.|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The user benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The user may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The user is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|When the user is attacked by an enemy move that hits a column of tiles, the move will miss the user&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|Increases Range on ice to include tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|Powers up moves if they become critical hits.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|Reduces damage from supereffective attacks.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Spirit |とうこん|Fighting Spirit|Restores HP and raises Attack by 1 stage (i.e. 1.5× if no prior modifiers) when HP is at or below 1/3 of max HP.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|The user can absorb the HP of adjacent enemies. Damage dealt is equal to 1/16 of the victim&#039;s maximum HP, and HP restored is half of the damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|Increases Range by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|Contact with the user may cause paralysis.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|The user may evade enemy moves when standing on a terrain tile that matches one of their types.|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|When at full HP, the user will survive any attack with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|Raises Attack when HP is at or below 1/3 of max HP.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|Contact with the user may cause the attacker to flinch.|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Enemy Abilities that activate before the enemy takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|Raises resistance to Fire-type and Ice-type moves.|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The user pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|Raises Attack when HP is at or below 1/3 of max HP.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Enemy Abilities that activate before the enemy takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|Ignores any stat changes in enemy Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|Applies a 1.5× multiplier to attacks carried out at the start of a turn.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|Restores HP if hit by an Electric-type move.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Restores HP when the user is standing on a magma tile.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|Restores HP if hit by a Water-type move.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|Increases Range on water to include tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584744</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584744"/>
		<updated>2026-07-03T19:30:43Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Ideal Balance Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
;Old Status Conditions&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness and Nausea are volatile status conditions, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sick Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Status Conditions&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;Solidification and Petrification are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Injury is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Weakness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Blindness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Obscurity is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Bog is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Fear is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Mute is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |}  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
;Old Moves&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |173&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;{{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;Flame Wheel&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volt Tackle&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user, Xerneas, absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |616&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;{{m|Land&#039;s Wrath}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;Ground Force&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user, Zygarde, attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move eliminates the effects of terrain, and it removes the effects of entry hazards (Sticky Web, Stealth Rock, Spikes, Toxic Spikes, etc.) from the user&#039;s side.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Moves&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いのちかり|Inochikari}}&amp;lt;br&amp;gt;Life Reap&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user attacks by reaping the target&#039;s life.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user defeats the target, this move has a 100% chance to raise the user&#039;s Attack by three stages.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そうるいいじょうはっせい|Sōrui ijō Hassei}}&amp;lt;br&amp;gt;Algal Bloom&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks by depleting its foes and the environment of neccessary nutrients.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;If the user&#039;s HP decreases, this move&#039;s base power also decreases; the exact formula for this move&#039;s base power is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left\lfloor \frac{150 \times HP_{current}}{ HP_{max} } \right\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ぶじょくてきけが|Bujokuteki kega}}&amp;lt;br&amp;gt;Insulting Injury&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user looks down on their weakened target and applies pressure on the target&#039;s bruises.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the the target&#039;s current HP is equal to or less than 50% of their maximum HP, this move&#039;s base power is increased by an additive 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひょうがほうらく|Hyōga hōraku}}&amp;lt;br&amp;gt;Glavier Calve&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in dense heavy ice, and then charges at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ようがんりゅう|Yōgan-ryū}}&amp;lt;br&amp;gt;Magma Flow&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by creating a wave of hot molten rock.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Accuracy stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きょくふう|Kyokufū}}&amp;lt;br&amp;gt;Polar Wind&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user blasts the target with a gust of freezingly crisp wind.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to raise the user&#039;s multiple stats at once by one stage (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584374</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584374"/>
		<updated>2026-07-03T11:36:10Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Individual Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness and Nausea are volatile status conditions, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sick Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;Solidification and Petrification are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Injury is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Weakness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Blindness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Obscurity is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Bog is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Fear is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Mute is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |173&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;{{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;Flame Wheel&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volt Tackle&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user, Xerneas, absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |616&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;{{m|Land&#039;s Wrath}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;Ground Force&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user, Zygarde, attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move eliminates the effects of terrain, and it removes the effects of entry hazards (Sticky Web, Stealth Rock, Spikes, Toxic Spikes, etc.) from the user&#039;s side.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いのちかり|Inochikari}}&amp;lt;br&amp;gt;Life Reap&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user attacks by reaping the target&#039;s life.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user defeats the target, this move has a 100% chance to raise the user&#039;s Attack by three stages.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そうるいいじょうはっせい|Sōrui ijō Hassei}}&amp;lt;br&amp;gt;Algal Bloom&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks by depleting its foes and the environment of neccessary nutrients.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;If the user&#039;s HP decreases, this move&#039;s base power also decreases; the exact formula for this move&#039;s base power is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left\lfloor \frac{150 \times HP_{current}}{ HP_{max} } \right\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ぶじょくてきけが|Bujokuteki kega}}&amp;lt;br&amp;gt;Insulting Injury&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user looks down on their weakened target and applies pressure on the target&#039;s bruises.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the the target&#039;s current HP is equal to or less than 50% of their maximum HP, this move&#039;s base power is increased by an additive 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひょうがほうらく|Hyōga hōraku}}&amp;lt;br&amp;gt;Glavier Calve&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in dense heavy ice, and then charges at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ようがんりゅう|Yōgan-ryū}}&amp;lt;br&amp;gt;Magma Flow&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by creating a wave of hot molten rock.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Accuracy stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きょくふう|Kyokufū}}&amp;lt;br&amp;gt;Polar Wind&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user blasts the target with a gust of freezingly crisp wind.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to raise the user&#039;s multiple stats at once by one stage (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584373</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584373"/>
		<updated>2026-07-03T11:32:28Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Individual Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness and Nausea are volatile status conditions, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sick Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;Solidification and Petrification are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Injury is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Weakness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Blindness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Obscurity is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Bog is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Fear is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Mute is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |173&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;{{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;Flame Wheel&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volt Tackle&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user, Xerneas, absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |616&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;{{m|Land&#039;s Wrath}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|グランドフォース|Gurando Fōsu}}&amp;lt;br&amp;gt;Ground Force&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user, Zygarde, attacks by gathering energy from the land and focusing that power on targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move eliminates the effects of terrain, and it removes the effects of entry hazards (Sticky Web, Stealth Rock, Spikes, Toxic Spikes, etc.) from the user&#039;s side.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いのちかり|Inochikari}}&amp;lt;br&amp;gt;Life Reap&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user attacks by reaping the target&#039;s life.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user defeats the target, this move has a 100% chance to raise the user&#039;s Attack by three stages.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そうるいいじょうはっせい|Sōrui ijō Hassei}}&amp;lt;br&amp;gt;Algal Bloom&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks by depleting its foes and the environment of neccessary nutrients.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;If the user&#039;s HP decreases, this move&#039;s base power also decreases; the exact formula for this move&#039;s base power is &amp;lt;math display=&amp;quot;inline&amp;quot;&amp;gt;\left\lfloor \frac{150 \times HP_{current}}{ HP_{max} } \right\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ぶじょくてきけが|Bujokuteki kega}}&amp;lt;br&amp;gt;Insulting Injury&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user looks down on their weakened target and applies pressure on the target&#039;s bruises.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the the target&#039;s current HP is equal to or less than 50% of their maximum HP, this move&#039;s base power is increased by an additive 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひょうがほうらく|Hyōga hōraku}}&amp;lt;br&amp;gt;Glavier Calve&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in dense heavy ice, and then charges at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ようがんりゅう|Yōgan-ryū}}&amp;lt;br&amp;gt;Magma Flow&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by creating a wave of hot molten rock.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Accuracy stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ようがんりゅう|Yōgan-ryū}}&amp;lt;br&amp;gt;Polar Wind&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user blasts the target with a gust of freezingly crisp wind.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to raise the user&#039;s multiple stats at once by one stage (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584229</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584229"/>
		<updated>2026-07-03T05:46:58Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Status Conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Confusion is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Infatuation is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness and Nausea are volatile status conditions, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Sickness and Nausea are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sick Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status conditions, will remain after being switched out, and cannot be stacked with other non-volatile status conditions; If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;Solidification and Petrification are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Injury is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Weakness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Blindness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Obscurity is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Bog is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Fear is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; It will wear off after a given amount of turns, by switching out the affected Pokémon, or once the battle is over.&amp;lt;br&amp;gt;Mute is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |173&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;{{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;Flame Wheel&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584186</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584186"/>
		<updated>2026-07-03T02:25:35Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Status Conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness and Nausea are volatile status conditions, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sick Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;Solidification and Petrification are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile.&amp;lt;br&amp;gt;Injury is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile.&amp;lt;br&amp;gt;Weakness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile.&amp;lt;br&amp;gt;Blindness is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile.&amp;lt;br&amp;gt;Obscurity is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile.&amp;lt;br&amp;gt;Bog is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile.&amp;lt;br&amp;gt;Fear is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile.&amp;lt;br&amp;gt;Mute is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |173&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;{{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;Flame Wheel&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584182</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584182"/>
		<updated>2026-07-03T02:22:38Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Status Conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
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! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
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|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
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|×1&lt;br /&gt;
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|×1&lt;br /&gt;
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|×1&lt;br /&gt;
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|×1&lt;br /&gt;
|×1&lt;br /&gt;
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! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
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|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
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! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
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| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
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| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
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| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
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| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
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|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition, and cannot be stacked with other non-volatile status conditions; If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;Poison and Bad Poison are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;Frostbite and Freeze are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;Drowsiness and Sleep are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness and Nausea are volatile status conditions, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sick Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status conditions, and cannot be stacked with other non-volatile status conditions; If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;Solidification and Petrification are considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition, and can be stacked with other status conditions, whether they are non-volatile or volatile; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |173&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;{{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;Flame Wheel&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584145</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584145"/>
		<updated>2026-07-03T00:55:06Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Individual Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sicken Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition; it is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |173&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;{{m|Flame Wheel}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かえんぐるま|Kaen Guruma}}&amp;lt;br&amp;gt;Flame Wheel&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by cloaking itself in fire and charging forward at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584130</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4584130"/>
		<updated>2026-07-03T00:21:16Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Individual Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sicken Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition; it is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | #&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 21&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|24&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;{{m|Double Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|にどげり|Nidogeri}}&amp;lt;br&amp;gt;Double Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks by quickly kicking the target twice in a row using two feet.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 39&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|41&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;{{m|Twineedle}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルニードル|Daburu Nīdoru}}&amp;lt;br&amp;gt;Double Needle&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user damages the target twice in succession by jabbing it with two spikes.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |70&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;{{m|Strength}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かいりき|Kairiki}}&amp;lt;br&amp;gt;Super Strength&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slugged with a punch thrown at maximum power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 3; This move&#039;s likelyhood for executing multiple instances is normal, based on accuracy.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |205&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;{{m|Rollout}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ころがる|Korogaru}}&amp;lt;br&amp;gt;Roll&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by continuously rolling into targets.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;{{m|Iron Tail}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アイアンテール|Aian Tēru}}&amp;lt;br&amp;gt;Iron Tail&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The target is slammed with a steel-hard tail.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;{{m|Poison Tail}}&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user hits the target with its poison-coated tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |231&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;{{m|Aqua Tail}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|90&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|アクアテール|Akua Tēru}}&amp;lt;br&amp;gt;Aqua Tail&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|75%&lt;br /&gt;
|135&lt;br /&gt;
|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a volatile status condition (bog).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|458&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;{{m|Double Hit}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Atakku}}&amp;lt;br&amp;gt;Double Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with a long tail, vines, tentacle, or the like. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|530&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;{{m|Dual Chop}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルアタック|Daburu Choppu}}&amp;lt;br&amp;gt;Double Chop&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user attacks its target by hitting it with a tough part of its body. They attack with two brutal strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|814&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;{{m|Dual Wingbeat}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|40&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルウイング|Daburu Uingu}}&amp;lt;br&amp;gt;Double Wing&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user slams the target with its wings to inflict damage. They attack with two strikes, one after the other.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|888&lt;br /&gt;
|{{tt|ツインビーム|Tsuin Bīmu}}&amp;lt;br&amp;gt;{{m|Twin Beam}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダブルビーム|Daburu Bīmu}}&amp;lt;br&amp;gt;Double Beam&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|45&lt;br /&gt;
|The user shoots mystical beams from its eyes to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a multistrike move, and can perform multiple instances of execution within a single turn; This move&#039;s maximum amount of instances is 2; This move&#039;s likelyhood for executing multiple instances is fixed, and will always execute its maximum amount.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Tail Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|いわころがり|Iwa Korogari}}&amp;lt;br&amp;gt;Boulder Roll&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a boulder.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かきゅう|Hi no Tama}}&amp;lt;br&amp;gt;Fireball&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|30&lt;br /&gt;
|The user attacks by rolling into targets like a fireball.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a fixated move, which are automatically selected and used for one or more turns after being initially selected by the player; The maximum amount of turns this move fixates the user into continual use is 5 turns; This fixated state ends prematurely if the move fails.&amp;lt;br&amp;gt;This move&#039;s damage increases by a multiplicative 100% after every successful hit on each turn, for a maximum of 5 hits across 5 turns (30, 60, 120, 240, and 480, respectively, for a total of 930).&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4583501</id>
		<title>List of Abilities in Pokémon Conquest</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_Abilities_in_Pok%C3%A9mon_Conquest&amp;diff=4583501"/>
		<updated>2026-07-01T23:25:40Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|needs=Research on several effects:&lt;br /&gt;
* For effects that raise or lower stats, by how much are the stats changed? (is it 1 stage, for example?)&lt;br /&gt;
* For effects that recover HP, how much HP is restored?&lt;br /&gt;
* For effects that &amp;quot;may&amp;quot; have some effect, what is their chance to activate?&lt;br /&gt;
* For effects that increase or decrease damage (such as Aqua Boost, Flame Boost, Sniper; or Thick Fat, Solid Rock), by how much is the damage increased or decreased?&lt;br /&gt;
* How is &amp;quot;favorite terrain&amp;quot; determined for Stealth?&lt;br /&gt;
}}&lt;br /&gt;
{{Abilities}} in [[Pokémon Conquest]] are very similar to Abilities in the main series games, activating when certain conditions are met. Many Abilities are the same between Pokémon Conquest and the main series, while others are unique. &lt;br /&gt;
{{-}}&lt;br /&gt;
==List of Abilities==&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;font-size:85%; background:#{{silver color}}; border:3px solid #{{heartgold color}};&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytl|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Ability&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{silver color light}}; {{roundytr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff;&amp;quot; style=&amp;quot;background: #{{silver color light}}&amp;quot;&lt;br /&gt;
! English&lt;br /&gt;
! Japanese&lt;br /&gt;
{{wskill|Aqua Boost|みずブースト|Water Boost|Boosts the effectiveness of adjacent allies&#039; Water-type attacks.|{{p|Vaporeon}}, {{p|Simipour}}}}&lt;br /&gt;
{{wskill|Battle Armor|カブトアーマー|Kabuto Armor|The Pokémon is protected against critical hits.|{{p|Anorith}}, {{p|Armaldo}}, {{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Black Hole|ブラックホール|Black Hole|Enemies adjacent to the Pokémon have their Range reduced to 0.|{{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Blaze|もうか|Raging Flames|Raises Attack when HP is at or below 1/3 of max HP.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Infernape}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}}}&lt;br /&gt;
{{wskill|Bodyguard|ボディガード|Bodyguard|Once per turn, the Pokémon will switch positions with an adjacent ally to take an attack in its place.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Rhyperior}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Bonanza|マネーラッシュ|Money Rush|The Pokémon is able to collect considerably more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Calming|さいみんオーラ|Hypnotic Aura|The Pokémon can send enemies within a Range of 2 to sleep.|{{p|Mareep}}, {{p|Flaaffy}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Musharna}}}}&lt;br /&gt;
{{wskill|Celebrate|しゃかりき|Motivation|The Pokémon can move again after defeating an enemy.|{{p|Pikachu}}, {{p|Eevee}}, {{p|Starly}}, {{p|Staravia}}, {{p|Shinx}}, {{p|Gabite}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Pansage}}, {{p|Pansear}}, {{p|Sandile}}, {{p|Darumaka}}, {{p|Emolga}}, {{p|Rufflet}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Clear Body|クリアボディ|Clear Body|Prevents the Pokémon&#039;s stats from being lowered.|{{p|Beldum}}, {{p|Metang}}, {{p|Metagross}}, {{p|Registeel}}}}&lt;br /&gt;
{{wskill|Climber|げこくじょう|{{wp|Gekokujō|Juniors Dominate Seniors}}|Raises Attack when the Pokémon is below its target.|{{p|Monferno}}, {{p|Infernape}}}}&lt;br /&gt;
{{wskill|Compoundeyes|ふくがん|Compound Eyes|The Pokémon&#039;s accuracy is boosted.|{{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Confidence|おもいやり|Consideration|Increases the Defense of allies within a Range of 2. (Wears off before the start of enemy turn.)|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Dragonite}}, {{p|Igglybuff}}, {{p|Ampharos}}, {{p|Gardevoir}}, {{p|Leavanny}}, {{p|Minccino}}, {{p|Cinccino}}}}&lt;br /&gt;
{{wskill|Conqueror|ししふんじん|Irresistible Force|Increases Attack, Defense, and Speed by 0.2× whenever the Pokémon defeats at least 1 enemy. The boost is stackable and lasts the entire battle.}} |{{p|Machamp}}, {{p|Infernape}}, {{p|Gallade}}, {{p|Samurott}}, {{p|Darmanitan}}&lt;br /&gt;
{{wskill|Daze|ばくすいオーラ|Deep Sleep Aura|The Pokémon can send enemies within a Range of 2 to sleep for a long time.|{{p|Musharna}}}}&lt;br /&gt;
{{wskill|Decoy|おとり|Lure|The Pokémon can act as a decoy, attracting enemy attacks. (Has no effect due to a programming error.)|{{p|Magikarp}}, {{p|Drifloon}}, {{p|Drifblim}}}}&lt;br /&gt;
{{wskill|Deep Sleep|あんみん|Quiet Sleep|Restores HP while sleeping.|{{p|Snorlax}}, {{p|Wooper}}, {{p|Quagsire}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Bidoof}}, {{p|Bibarel}}, {{p|Munna}}}}&lt;br /&gt;
{{wskill|Disgust|いやがらせ|Pestering|Forces hit enemies to switch places with adjacent enemies.|{{p|Croagunk}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Zorua}}}}&lt;br /&gt;
{{wskill|Dodge|かたすかし|Dodge|The Pokémon can evade direct attacks and lower opponents&#039; Defense and Speed by 1 stage (i.e. 0.66× if no prior modifiers).|{{p|Umbreon}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Weavile}}, {{p|Froslass}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Cinccino}}, {{p|Gothita}}}}&lt;br /&gt;
{{wskill|Explode|しぜんばくはつ|Spontaneous Combustion|The Pokémon explodes upon fainting, inflicting damage on those within 8 adjacent tiles, scaling with this Pokémon&#039;s Attack stat.|{{p|Pineco}}, {{p|Forretress}}, {{p|Drifloon}}, {{p|Drifblim}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Flame Body|ほのおのからだ|Flame Body|Contact with the Pokémon may burn the attacker.|{{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Flame Boost|ほのおブースト|Flame Boost|Boosts the effectiveness of adjacent allies&#039; Fire-type attacks.|{{p|Flareon}}, {{p|Emboar}}, {{p|Simisear}}}}&lt;br /&gt;
{{wskill|Flash Fire|もらいび|Received Fire|Raises Attack if hit by a Fire-type move.|{{p|Flareon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Fortune|きんうん|Fortune|The Pokémon is able to collect more gold from treasure boxes.|{{p|Meowth}}}}&lt;br /&gt;
{{wskill|Frighten|すごみ|Dreadfulness|Reduces the Speed and Range of enemies within a Range of 2 by 1 stage. Range can be reduced to a minimum of 1 (before snow penalty).|{{p|Ekans}}, {{p|Arbok}}, {{p|Onix}}, {{p|Gyarados}}, {{p|Steelix}}, {{p|Tyranitar}}, {{p|Dusclops}}, {{p|Glalie}}, {{p|Spiritomb}}, {{p|Dusknoir}}, {{p|Axew}}, {{p|Fraxure}}, {{p|Beartic}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Frostbite|れいき|Cold Wave|Contact with the Pokémon may freeze the attacker.|{{p|Articuno}}, {{p|Glalie}}, {{p|Glaceon}}, {{p|Froslass}}}}&lt;br /&gt;
{{wskill|Grass Cloak|はっぱのころも|Leaf Cloak|Improves Defense on grass.|{{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}, {{p|Sewaddle}}, {{p|Swadloon}}}}&lt;br /&gt;
{{wskill|Gulp|がぶのみ|Gulp|Restores HP when the Pokémon is standing in water.|{{p|Magikarp}}, {{p|Wooper}}}}&lt;br /&gt;
{{wskill|Guts|こんじょう|Guts|Raises Attack when suffering from a status ailment.|{{p|Machop}}, {{p|Machoke}}, {{p|Machamp}}, {{p|Larvitar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Healer|いやしのこころ|Healing Heart|The Pokémon may heal an adjacent ally&#039;s status ailments.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Herbivore|みちくさ|Wayside Grass|Restores HP when the Pokémon is standing on grass.|{{p|Sewaddle}}, {{p|Venipede}}}}&lt;br /&gt;
{{wskill|Hero|おそれしらず|Fearless|Increases Attack and Defense by 1 stage (i.e. 1.5× if no prior modifiers) when their army is &amp;quot;struggling&amp;quot; (Army&#039;s total strength below 1/3 of opponent&#039;s).|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Charizard}}, {{p|Starly}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Toxicroak}}, {{p|Simisage}}, {{p|Whirlipede}}, {{p|Darmanitan}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|High-rise|たかびしゃ|High-handed|Raises Attack when the Pokémon is above its target.|{{p|Persian}}, {{p|Sneasel}}, {{p|Weavile}}}}&lt;br /&gt;
{{wskill|Hot Blooded|マグマボイラー|Magma Boiler|Restores HP when the Pokémon is standing in magma, soil, or sand.|{{p|Groudon}}}}&lt;br /&gt;
{{wskill|Illusion|イリュージョン|Illusion|Appears disguised as an allied Pokémon.|{{p|Zorua}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Immunity|めんえき|Immunity|Prevents the Pokémon from being poisoned.|{{p|Snorlax}}}}&lt;br /&gt;
{{wskill|Inner Focus|せいしんりょく|Force of Will|The Pokémon is protected from flinching.|{{p|Zubat}}, {{p|Golbat}}, {{p|Alakazam}}, {{p|Dragonite}}, {{p|Crobat}}, {{p|Sneasel}}, {{p|Snorunt}}, {{p|Glalie}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Instinct|ちょっかん|Intuition|The Pokémon uses intuition to swiftly evade enemy moves.|{{p|Raichu}}, {{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Espeon}}, {{p|Treecko}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Anorith}}, {{p|Gible}}, {{p|Leafeon}}, {{p|Snivy}}, {{p|Servine}}, {{p|Simisage}}, {{p|Simisear}}, {{p|Simipour}}, {{p|Munna}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}, {{p|Emolga}}, {{p|Axew}}}}&lt;br /&gt;
{{wskill|Interference|ジャミング|Jamming|Reduces the accuracy of enemies within a Range of 2.|{{p|Golbat}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Dusclops}}, {{p|Spiritomb}}, {{p|Dusknoir}}}}&lt;br /&gt;
{{wskill|Intimidate|いかく|Intimidation|Reduces the Attack of enemies within a Range of 2 by 1 stage (i.e. 0.66× if no prior modifiers).|{{p|Ekans}}, {{p|Arbok}}, {{p|Gyarados}}, {{p|Staravia}}, {{p|Staraptor}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}}}&lt;br /&gt;
{{wskill|Jagged Edge|エッジアーマー|Edge Armor|Contact with the Pokémon inflicts 1/8 of the attacker&#039;s maximum HP. Activates repeatedly for multi-strike moves.|{{p|Onix}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Pupitar}}, {{p|Anorith}}, {{p|Armaldo}}, {{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Justified|せいぎのこころ|Heart of Justice|Raises Attack if hit by a Dark-type move.|{{p|Gallade}}, {{p|Terrakion}}}}&lt;br /&gt;
{{wskill|Keen Eye|するどいめ|Keen Eye|Prevents the Pokémon from losing accuracy.|{{p|Starly}}, {{p|Rufflet}}, {{p|Braviary}}}}&lt;br /&gt;
{{wskill|Last Bastion|さいごのとりで|Final Fortress|Increases Attack and Defense by 2 stages (i.e. 2.0× if no prior modifiers) when all other allies have been defeated.|{{p|Charizard}}, {{p|Dragonite}}, {{p|Tyranitar}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Levitate|ふゆう|Floating|Gives full immunity to all Ground-type moves. Also grants unhindered movement across all terrain, similar to Flying-type Pokémon|{{p|Gastly}}, {{p|Haunter}}, {{p|Gengar}}, {{p|Misdreavus}}, {{p|Duskull}}, {{p|Chimecho}}, {{p|Mismagius}}, {{p|Chingling}}, {{p|Carnivine}}, {{p|Hydreigon}}}}&lt;br /&gt;
{{wskill|Life Force|さいせいボディ|Regenerating Body|Restores 1/8 of maximum HP every turn.|{{p|Abra}}, {{p|Kadabra}}, {{p|Alakazam}}, {{p|Mewtwo}}, {{p|Leafeon}}, {{p|Audino}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Limber|じゅうなん|Flexible|The Pokémon is protected from paralysis.|{{p|Persian}}}}&lt;br /&gt;
{{wskill|Lightningrod|ひらいしん|Lightning Rod|Absorbs all Electric-type moves to raise Attack. Also causes Electric-type moves to miss all other Pokémon targeted by the same move.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Rhyhorn}}, {{p|Rhydon}}, {{p|Rhyperior}}, {{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Lullaby|はなうた|Humming|The Pokémon can sing enemies within a Range of 2 to sleep.|{{p|Igglybuff}}, {{p|Jigglypuff}}, {{p|Wigglytuff}}}}&lt;br /&gt;
{{wskill|Lunchbox|おべんとう|{{wp|Bento}}|Restores HP when waiting at the end of a turn.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Medic|かいふくオーラ|Heal Aura|Restores the HP of adjacent allies.|{{p|Audino}}}}&lt;br /&gt;
{{wskill|Melee|どさくさ|Turmoil|If an adjacent enemy takes damage, the Pokémon deals additional damage to that enemy, equal to 1/16 of its maximum HP.|{{p|Zubat}}, {{p|Umbreon}}, {{p|Sneasel}}, {{p|Gible}}, {{p|Croagunk}}, {{p|Toxicroak}}, {{p|Pansage}}, {{p|Simisage}}, {{p|Pansear}}, {{p|Simisear}}, {{p|Panpour}}, {{p|Simipour}}, {{p|Cottonee}}, {{p|Whimsicott}}, {{p|Zorua}}, {{p|Deino}}}}&lt;br /&gt;
{{wskill|Mold Breaker|かたやぶり|Mold-Breaking|Enemy Abilities that activate before the enemy takes damage will not activate.|{{p|Axew}}, {{p|Fraxure}}, {{p|Haxorus}}}}&lt;br /&gt;
{{wskill|Mood Maker|ムードメーカー|Mood Maker|Increases the Energy of allies within a Range of 2 by 1 stage for one turn.|{{p|Jigglypuff}}, {{p|Wigglytuff}}, {{p|Magikarp}}, {{p|Dratini}}, {{p|Pichu}}, {{p|Igglybuff}}, {{p|Minccino}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Motor Drive|でんきエンジン|Electric Engine|Raises Speed and nullifies damage if hit by an Electric-type move.|{{p|Blitzle}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Mountaineer|みがる|Nimble|The Pokémon can climb to high places.|{{p|Beedrill}}, {{p|Meowth}}, {{p|Persian}}, {{p|Espeon}}, {{p|Dragonair}}, {{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Chimchar}}, {{p|Froslass}}, {{p|Pansear}}, {{p|Panpour}}, {{p|Cottonee}}, {{p|Whimsicott}}}}&lt;br /&gt;
{{wskill|Moxie|じしんかじょう|Overconfident|Raises Attack for 1 turn after defeating an enemy.|{{p|Sandile}}, {{p|Krokorok}}, {{p|Krookodile}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Nomad|スカイエナジー|Sky Energy|Raises Attack in proportion to distance moved.|{{p|Rayquaza}}}}&lt;br /&gt;
{{wskill|Nurse|いやしのはっぱ|Healing Leaf|The Pokémon may heal an adjacent ally&#039;s status ailments.|{{p|Serperior}}, {{p|Pansage}}, {{p|Leavanny}}, {{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Omnipotent|ぜんちぜんのう|Omniscience and Omnipotence|The Pokémon has the Abilities Instinct, Mountaineer, and Life Force, and can inflict damage upon Pokémon of all types.|{{p|Arceus}}}}&lt;br /&gt;
{{wskill|Overgrow|しんりょく|Fresh Greenery|Raises Attack when HP is at or below 1/3 of max HP.|{{p|Treecko}}, {{p|Grovyle}}, {{p|Sceptile}}, {{p|Snivy}}, {{p|Servine}}, {{p|Serperior}}}}&lt;br /&gt;
{{wskill|Own Tempo|マイペース|My Pace|Prevents the Pokémon from becoming confused.|{{p|Petilil}}, {{p|Lilligant}}}}&lt;br /&gt;
{{wskill|Parry|たちさばき|Swordplay|The Pokémon can parry direct enemy attacks with claws or blades.|{{p|Scyther}}, {{p|Scizor}}, {{p|Grovyle}}, {{p|Armaldo}}, {{p|Gabite}}, {{p|Garchomp}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Gallade}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Drilbur}}, {{p|Fraxure}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Perception|いしんでんしん|Telepathy|The Pokémon can evade moves from its allies.|{{p|Eevee}}, {{p|Ralts}}, {{p|Kirlia}}, {{p|Gardevoir}}, {{p|Kadabra}}, {{p|Munna}}, {{p|Minccino}}, {{p|Cinccino}}, {{p|Gothita}}, {{p|Gothorita}}, {{p|Gothitelle}}}}&lt;br /&gt;
{{wskill|Poison Point|どくのトゲ|Poison Spine|Contact with the Pokémon may poison the attacker.|{{p|Venipede}}, {{p|Whirlipede}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Power Nap|いねむり|Doze|The Pokémon falls asleep and recovers HP when HP is at or below 1/3 of max HP.|{{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Pride|プライド|Pride|Raises Attack and Defense by 1 stage (i.e. 1.5× if no prior modifiers) when suffering from a status ailment.|{{p|Scizor}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Zoroark}}, {{p|Haxorus}}, {{p|Rufflet}}, {{p|Braviary}}, {{p|Deino}}, {{p|Zweilous}}}}&lt;br /&gt;
{{wskill|Run Up|じょそう|Approach Run|Raises Attack in proportion to distance moved.|{{p|Luxio}}, {{p|Beldum}}, {{p|Darumaka}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Leafeon}}, {{p|Blitzle}}, {{p|Excadrill}}, {{p|Larvesta}}}}&lt;br /&gt;
{{wskill|Sandpit|すなあび|Sand Bath|Restores 1/8 of maximum HP when the Pokémon is standing on soil or sand.|{{p|Larvitar}}, {{p|Gible}}, {{p|Gabite}}, {{p|Drilbur}}, {{p|Excadrill}}}}&lt;br /&gt;
{{wskill|Sequence|ちょくれつ|Series|Raises Attack in proportion to the number of adjacent Electric-type allies.|{{p|Pichu}}, {{p|Shinx}}, {{p|Luxio}}, {{p|Luxray}}, {{p|Joltik}}, {{p|Galvantula}}}}&lt;br /&gt;
{{wskill|Shackle|じゃまだて|Hindrance|Reduces Range of hit enemies by 1, to a minimum of 1 (before snow penalty).|{{p|Quagsire}}, {{p|Umbreon}}, {{p|Skorupi}}, {{p|Swadloon}}, {{p|Pawniard}}, {{p|Bisharp}}}}&lt;br /&gt;
{{wskill|Shadow Dash|かげばしり|Shadow Dash|Increases Range by 2 (capping at 6) when there are no other Pokémon within three squares.|{{p|Crobat}}, {{p|Weavile}}, {{p|Zoroark}}}}&lt;br /&gt;
{{wskill|Share|きょうかん|Empathy|The Pokémon benefits from allied Warrior Skills, wherever they are (excluding Ambition, Desire, Motivate, and Willpower).|{{p|Abra}}, {{p|Espeon}}, {{p|Ralts}}, {{p|Kirlia}}}}&lt;br /&gt;
{{wskill|Shed Skin|だっぴ|Molting|The Pokémon may heal its own status ailments.|{{p|Ekans}}, {{p|Arbok}}, {{p|Dratini}}, {{p|Dragonair}}, {{p|Pupitar}}, {{p|Scraggy}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Shell Armor|シェルアーマー|Shell Armor|The Pokémon is protected against critical hits.|{{p|Lapras}}}}&lt;br /&gt;
{{wskill|Shield|シールド|Shield|When the Pokémon is attacked by an enemy move that hits a column of tiles, the move will miss the Pokémon&#039;s allies that are standing behind it.|{{p|Pupitar}}, {{p|Metang}}, {{p|Shieldon}}, {{p|Bastiodon}}}}&lt;br /&gt;
{{wskill|Simple|たんじゅん|Simple|After applying stat modifiers, stats are doubled if the stat modifier is positive, and halved if it is negative. Also works for stat-boosting equipment.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Skater|スケーター|Skater|Increases Range on ice to include tiles adjacent to any ice tiles within range.|{{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Snorunt}}, {{p|Glaceon}}, {{p|Cubchoo}}}}&lt;br /&gt;
{{wskill|Sniper|スナイパー|Sniper|Powers up moves if they become critical hits.|{{p|Skorupi}}, {{p|Drapion}}}}&lt;br /&gt;
{{wskill|Solid Rock|ハードロック|Hard Rock|Reduces damage from supereffective attacks.|{{p|Rhyperior}}}}&lt;br /&gt;
{{wskill|Spirit |とうこん|Fighting Spirit|Restores HP and raises Attack by 1 stage (i.e. 1.5× if no prior modifiers) when HP is at or below 1/3 of max HP.|{{p|Flareon}}, {{p|Chimchar}}, {{p|Monferno}}, {{p|Tepig}}, {{p|Pignite}}, {{p|Emboar}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}, {{p|Darumaka}}, {{p|Darmanitan}}, {{p|Scrafty}}}}&lt;br /&gt;
{{wskill|Sponge|すいつきぐせ|Leech|The Pokémon can absorb the HP of adjacent enemies. Damage dealt is equal to 1/16 of the victim&#039;s maximum HP, and HP restored is half of the damage dealt.|{{p|Zubat}}, {{p|Golbat}}, {{p|Crobat}}, {{p|Joltik}}, {{p|Galvantula}}, {{p|Larvesta}}, {{p|Volcarona}}}}&lt;br /&gt;
{{wskill|Sprint |しゅんそく|Fast Runner|Increases Range by 1.|{{p|Eevee}}, {{p|Jolteon}}, {{p|Sceptile}}, {{p|Luxray}}, {{p|Riolu}}, {{p|Lucario}}, {{p|Zebstrika}}}}&lt;br /&gt;
{{wskill|Static|せいでんき|Static Electricity|Contact with the Pokémon may cause paralysis.|{{p|Pikachu}}, {{p|Raichu}}, {{p|Pichu}}, {{p|Mareep}}, {{p|Flaaffy}}, {{p|Ampharos}}, {{p|Emolga}}}}&lt;br /&gt;
{{wskill|Stealth|ステルス|Stealth|The Pokémon may evade enemy moves when standing on terrain that matches one of their types.|{{p|Larvitar}}, {{p|Snorunt}}, {{p|Garchomp}}, {{p|Glaceon}}, {{p|Sewaddle}}, {{p|Swadloon}}, {{p|Drilbur}}, {{p|Excadrill}}, {{p|Cubchoo}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Sturdy|がんじょう|Sturdy|When at full HP, the Pokémon will survive any attack with at least 1 HP.|{{p|Onix}}, {{p|Pineco}}, {{p|Forretress}}, {{p|Steelix}}, {{p|Aron}}, {{p|Lairon}}, {{p|Aggron}}, {{p|Shieldon}}, {{p|Bastiodon}}, {{p|Roggenrola}}, {{p|Boldore}}, {{p|Gigalith}}}}&lt;br /&gt;
{{wskill|Swarm|むしのしらせ|Bug Notification|Raises Attack when HP is at or below 1/3 of max HP.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Scizor}}, {{p|Leavanny}}}}&lt;br /&gt;
{{wskill|Tenacity|きはく|Vigor|Contact with the Pokémon may cause the attacker to flinch.|{{p|Gyarados}}, {{p|Tyranitar}}, {{p|Walrein}}, {{p|Garchomp}}, {{p|Dialga}}, {{p|Haxorus}}, {{p|Beartic}}}}&lt;br /&gt;
{{wskill|Teravolt|テラボルテージ|Teravoltage|Enemy Abilities that activate before the enemy takes damage will not activate.|{{p|Zekrom}}}}&lt;br /&gt;
{{wskill|Thick Fat|あついしぼう|Thick Fat|Raises resistance to Fire-type and Ice-type moves.|{{p|Snorlax}}, {{p|Spheal}}, {{p|Sealeo}}, {{p|Walrein}}, {{p|Munchlax}}}}&lt;br /&gt;
{{wskill|Thrust|かいりきじまん|Super Strength Pride|The Pokémon pushes its target 1 additional tile away.|{{p|Machop}}, {{p|Machoke}}, {{p|Metagross}}, {{p|Timburr}}, {{p|Gurdurr}}, {{p|Conkeldurr}}}}&lt;br /&gt;
{{wskill|Torrent|げきりゅう|Raging Rapids|Raises Attack when HP is at or below 1/3 of max HP.|{{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
{{wskill|Turboblaze|ターボブレイズ|Turboblaze|Enemy Abilities that activate before the enemy takes damage will not activate.|{{p|Reshiram}}}}&lt;br /&gt;
{{wskill|Unaware|てんねん|Airhead|Ignores any stat changes in enemy Pokémon.|{{p|Bidoof}}, {{p|Bibarel}}}}&lt;br /&gt;
{{wskill|Vanguard|いちばんやり|Forerunner|Applies a 1.5× multiplier to attacks carried out at the start of a turn.|{{p|Beedrill}}, {{p|Scyther}}, {{p|Jolteon}}, {{p|Staraptor}}, {{p|Drapion}}, {{p|Scolipede}}}}&lt;br /&gt;
{{wskill|Volt Absorb|ちくでん|Electricity Storage|Restores HP if hit by an Electric-type move.|{{p|Jolteon}}}}&lt;br /&gt;
{{wskill|Warm Blanket|ヒートボイラー|Heat Boiler|Restores HP when the Pokémon is standing in magma.|{{p|Charmander}}, {{p|Charmeleon}}, {{p|Litwick}}, {{p|Lampent}}, {{p|Chandelure}}}}&lt;br /&gt;
{{wskill|Water Absorb|ちょすい|Water Storage|Restores HP if hit by a Water-type move.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Wooper}}, {{p|Quagsire}}}}&lt;br /&gt;
{{wskill|Wave Rider|なみのりスター|Surfing Star|Increases Range on water to include tiles adjacent to any water tiles within range.|{{p|Lapras}}, {{p|Vaporeon}}, {{p|Piplup}}, {{p|Prinplup}}, {{p|Empoleon}}, {{p|Oshawott}}, {{p|Dewott}}, {{p|Samurott}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Conquest]]&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
&lt;br /&gt;
[[de:Fähigkeiten in Pokémon Conquest]]&lt;br /&gt;
[[es:Habilidad (Pokémon Conquest)]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Conquest)]]&lt;br /&gt;
[[ja:とくせい (ノブナガ)]]&lt;br /&gt;
[[zh:特性列表（信长的野望）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4583495</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4583495"/>
		<updated>2026-07-01T22:54:00Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sicken Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition; it is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
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&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Whip Tail&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;font-size:85%; float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#808080&amp;quot; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;font-size:85%; background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4583476</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4583476"/>
		<updated>2026-07-01T21:54:02Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Status Conditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 85%; margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on their side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sicken Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition; it is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Whip Tail&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pyroar_(Pok%C3%A9mon)&amp;diff=4583192</id>
		<title>Pyroar (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pyroar_(Pok%C3%A9mon)&amp;diff=4583192"/>
		<updated>2026-07-01T04:30:12Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Forms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Fire|type2=Normal}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Pyroar}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fire|prevnum=0667|prev=Litleo|nextnum=0669|next=Flabébé|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Pyroar}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Pyroar&lt;br /&gt;
|jname=カエンジシ&lt;br /&gt;
|tmname=Kaenjishi&lt;br /&gt;
|forme=2&lt;br /&gt;
|form2=Mega Pyroar&lt;br /&gt;
|image2=0668Pyroar-Mega.png&lt;br /&gt;
|mega=Pyroarite&lt;br /&gt;
|category=Royal&lt;br /&gt;
|typebox=1&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|abilityn=dm&lt;br /&gt;
|abilitylayout=2+1&lt;br /&gt;
|abilitycolm=2&lt;br /&gt;
|ability1=Rivalry&lt;br /&gt;
|ability2=Unnerve&lt;br /&gt;
|abilityd=Moxie&lt;br /&gt;
|abilitym=Fire Mane&lt;br /&gt;
|ndex=0668&lt;br /&gt;
|height-ftin=4&#039;11&amp;quot;&lt;br /&gt;
|height-m=1.5&lt;br /&gt;
|weight-lbs=179.7&lt;br /&gt;
|weight-kg=81.5&lt;br /&gt;
|height-ftin2=4&#039;11&amp;quot;&lt;br /&gt;
|height-m2=1.5&lt;br /&gt;
|weight-lbs2=205.7&lt;br /&gt;
|weight-kg2=93.3&lt;br /&gt;
|egggroupn=1&lt;br /&gt;
|egggroup1=Field&lt;br /&gt;
|gendercode=223&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evsa=2&lt;br /&gt;
|expyield=177&lt;br /&gt;
|lv100exp=1,059,860&lt;br /&gt;
|color=Brown&lt;br /&gt;
|catchrate=65&lt;br /&gt;
|body=08&lt;br /&gt;
|pokefordex=pyroar&lt;br /&gt;
|generation=6&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Pyroar&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;カエンジシ&#039;&#039;&#039; &#039;&#039;Kaenjishi&#039;&#039;) is a dual-type {{2t|Fire|Normal}} {{OBP|Pokémon|species}} introduced in [[Generation VI]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Litleo}} starting at [[level]] 35.&lt;br /&gt;
&lt;br /&gt;
Pyroar can [[Mega Evolution|Mega Evolve]] into &#039;&#039;&#039;Mega Pyroar&#039;&#039;&#039; using the [[Pyroarite]]. Mega Pyroar was introduced in [[Pokémon Legends: Z-A]].&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Pokécology Pyroar.png|250px|thumb|left|The pride hunting strategy utilized by Pyroar]]&lt;br /&gt;
Pyroar is a quadrupedal, leonine {{OBP|Pokémon|species}}. It is mostly dark brown with light brown legs, tail tip, chest, and face. It has a rounded muzzle with a dark brown nose, round ears with dark brown interiors, bright blue eyes, and a dark brown stripe behind each eye. The fur around its thighs is longer and each paw has three toes. There is a tuft of longer fur on the tip of its tail. A male Pyroar has a large, predominantly red mane with gold streaks forming a pattern resembling the &#039;&#039;Daimonji&#039;&#039; symbol (大) and the symbol for fire (火). In contrast, a female has a long, gold and red crest-like mane extending from its forehead. Female Pyroar significantly outnumber their male counterparts. The female&#039;s mane is as long as its whole body, and the light brown on its front legs extends all the way to its shoulders. The light brown fur on the male&#039;s front legs only extends up to its elbows.&lt;br /&gt;
&lt;br /&gt;
Like real-life lions, Pyroar live in prides, which are led by the male with the largest mane. The pride&#039;s females protect the {{p|Litleo}} cubs and teach them how to hunt. The females also work together to bring down prey, ensuring the pride never goes hungry. A male Pyroar is usually lazy, but will protect its friends at the risk of its own well-being. In battle, the male Pyroar&#039;s mane can heat up to over 3,600 degrees Fahrenheit (2,000 degrees Celsius), which can cause severe burns when approached. Pyroar viciously threatens any challenger with a fiery breath exceeding 10,000 degrees Fahrenheit (6,000 degrees Celsius). However, it prefers its meat raw and does not use its breath on its prey. Pyroar is a diurnal species and typically lives in grassy plains and mountainsides.&lt;br /&gt;
&lt;br /&gt;
Prior to [[Generation VII]], Pyroar and its pre-evolved form, Litleo, were the [[signature move|only known Pokémon]] capable of learning the move {{m|Noble Roar}}.&lt;br /&gt;
&lt;br /&gt;
===Forms===&lt;br /&gt;
Pyroar can [[Mega Evolution|Mega Evolve]] into Mega Pyroar.&lt;br /&gt;
&lt;br /&gt;
Unlike regular Pyroar, there is no gender difference between male and female Mega Pyroar, as the aspects of both male and female Pyroar are apparent, and have seemingly been merged. As Mega Pyroar, its mane becomes massively enlarged, flaring out in multiple directions from its head. Each tuft of its mane is red with a yellow stripe. &lt;br /&gt;
&lt;br /&gt;
From what was inherited from male Pyroar, the bottom portion of its mane retains the &#039;&#039;Daimonji&#039;&#039; symbol (大), while the top of its mane rests wholly above its head and forms the Japanese Kanji symbol Hí (火; Fire). Given the visual similarity between the two symbols, these two symbols appear to visually resemble the Kanji symbol Honō/En (炎), which means &amp;quot;flame&amp;quot; or &amp;quot;blaze&amp;quot;—and is often used to represent passion, intense energy, or a large raging fire.&lt;br /&gt;
From what was inherited from female Pyroar, the topmost tuft of Mega Pyroar&#039;s mane extends along the back, reaching the tail.&lt;br /&gt;
Other visual changes include red markings on its cheeks, the fur on its thighs flaring up higher, the fur on its feet receding slightly, and the tip of its tail taking on a more flame-like shape.&lt;br /&gt;
&lt;br /&gt;
The energy of Mega Evolution has increased the temperature of Pyroar&#039;s fiery breath from 10,000 degrees Fahrenheit (6,000 degrees Celsius) to 18,000 degrees Fahrenheit (10,000 degrees Celsius). In battle, it protects its allies by swinging around its enlarged mane at opponents. Mega Pyroar can manipulate its top mane hair for swinging attacks or unleashing flame moves.&lt;br /&gt;
&lt;br /&gt;
Mega Pyroar is the [[Signature Ability|only known Pokémon]] that can have {{a|Fire Mane}} as an [[Ability]].&lt;br /&gt;
{{left clear}}&lt;br /&gt;
&amp;lt;gallery widths=250px heights=150px&amp;gt;&lt;br /&gt;
Mega Pyroar using its top mane.jpg|Mega Pyroar swinging and bending its mane&lt;br /&gt;
Mega Pyroar glowing and expanding mane.jpg|Mega Pyroar&#039;s mane glowing and extending&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; font-size:80%&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| style=&amp;quot;background:#{{fire color}}; {{roundy|10px}} border:3px solid #{{normal color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Mega Evolution|Mega}} Pyroar&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|96px}} border:2px solid #{{normal color dark}}; background:#{{fire color light}}; width:96px; height:96px&amp;quot;| [[File:0668Pyroar-Mega.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Pyroar evolves from {{p|Litleo}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0667&lt;br /&gt;
|name1=Litleo&lt;br /&gt;
|type1-1=Fire&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0668&lt;br /&gt;
|name2=Pyroar&lt;br /&gt;
|type1-2=Fire&lt;br /&gt;
|type2-2=Normal}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Fire|type2=Normal}}&lt;br /&gt;
{{Dex/NA|gen=VI}}&lt;br /&gt;
{{Dex/Gen/4|gen=VI|reg1=Central Kalos|num1=058|reg2=Coastal Kalos|reg3=Mountain Kalos|reg4=Hoenn}}&lt;br /&gt;
{{Dex/Entry1|v=X|t=FFF|entry=The male with the largest mane of fire is the leader of the pride.}}&lt;br /&gt;
{{Dex/Entry1|v=Y|t=FFF|entry=With fiery breath of {{tt|more than 10,000 degrees Fahrenheit|6,000 degrees Celsius}}, they viciously threaten any challenger. The females protect the pride&#039;s cubs.}}&lt;br /&gt;
{{Dex/Entry1|v=Omega Ruby|t=FFF|entry=The male with the largest mane of fire is the leader of the pride.}}&lt;br /&gt;
{{Dex/Entry1|v=Alpha Sapphire|t=FFF|entry=With fiery breath of {{tt|more than 10,000 degrees Fahrenheit|6,000 degrees Celsius}}, they viciously threaten any challenger. The females protect the pride&#039;s cubs.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/2|gen=VII|reg1=Alola|num1=371|label1={{gameIcon|US}}{{gameIcon|UM}}:|reg2=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Sun and Moon|Sun, Moon]], [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=The males are usually lazy, but when attacked by a strong foe, a male will protect its friends with no regard for its own safety.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=The temperature of its breath is {{tt|over 10,000 degrees Fahrenheit|6,000 degrees Celsius}}, but Pyroar doesn&#039;t use it on its prey. This Pokémon prefers to eat raw meat.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/5|gen=VIII|reg1=Galar|reg2=Isle of Armor|reg3=Crown Tundra|reg4=Sinnoh|reg5=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Generation VIII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/5|gen=IX|reg1=Paldea|num1=225|reg2=Kitakami|reg3=Blueberry|num3=37|reg4=Lumiose|num4=046|reg5=Hyperspace}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=fff|entry=The females of a pride work together to bring down prey. It’s thanks to them that their pride doesn’t starve.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=The mane of a male Pyroar heats up to {{tt|over 3,600 degrees Fahrenheit|2,000 degrees Celsius}} during battle. Merely approaching it will cause severe burns.}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Z-A|t=FFF|entry=The male with the largest mane of fire is the leader of the pride.}}&lt;br /&gt;
{{Dex/Form|Mega Pyroar}}&lt;br /&gt;
{{Dex/Entry1|v=Legends: Z-A|t=FFF|entry=This Pokémon spews flames hotter than {{tt|18,000 degrees Fahrenheit|10,000 degrees Celsius}}. It swings around its grand, blazing mane as it protects its allies.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|reg1=Pokopia}}&lt;br /&gt;
{{Dex/NE|{{pkmn|Pokopia}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{normal color dark}}; background:#{{fire color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{fire color light}}| [[File:Pokédex Image Pyroar USUM.png|x200px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{normal color dark}}; background:#{{fire color light}}| [[File:Pokédex Image Pyroar-Female USUM.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Male Pyroar in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&amp;lt;span class=&amp;quot;whitelinks&amp;quot;&amp;gt;{{sup/7|USUM}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|Female Pyroar in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&amp;lt;span class=&amp;quot;whitelinks&amp;quot;&amp;gt;{{sup/7|USUM}}&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border:2px solid #{{fire color light}}; background:#{{fire color light}} | [[File:Pokédex Image Pyroar SV.png|x200px]]&lt;br /&gt;
|style=&amp;quot;border:2px solid #{{fire color light}}; background:#{{fire color light}} | [[File:Pokédex Image Pyroar SV Blueberry.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Pyroar in the {{color2|000|List of Pokémon by Paldea Pokédex number|Paldea Pokédex}}&lt;br /&gt;
|Pyroar in the {{color2|000|List of Pokémon by Blueberry Pokédex number|Blueberry Pokédex}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Fire|type2=Normal}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry2|v=X|v2=Y|t=FFF|t2=FFF|area=[[Friend Safari]] ([[Friend Safari#Fire-type Safari|Fire]])}}&lt;br /&gt;
{{Availability/Entry2/None||v=Omega Ruby|v2=Alpha Sapphire}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sun|v2=Moon}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Poni Plains]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry2/None|v=Brilliant Diamond|v2=Shining Pearl|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2|v=Scarlet|v2=Violet|t=FFF|t2=FFF|area=North Province: [[East Province (Area One)|Area One]], [[Dalizapa Passage]]&amp;lt;br&amp;gt;East Province: [[East Province (Area Three)|Area Three]] ({{t|Dark}} {{Tera}} [[Type]])&amp;lt;br&amp;gt;[[Tera Raid Battle]]s ({{DL|List of 4★ Tera Raid Battles (Paldea)|Pyroar|4★}}) &amp;lt;small&amp;gt;(&#039;&#039;&#039;Male&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=The Hidden Treasure of Area Zero|color={{Teal Mask color light}}|t={{Indigo Disk color}}|link=The Hidden Treasure of Area Zero|area=[[Savanna Biome]]}}&lt;br /&gt;
{{Availability/Entry1|v=Legends: Z-A|color={{Legends Z-A color}}|t=fff|area=&#039;&#039;&#039;[[Vert District]]:&#039;&#039;&#039; [[Wild Zone 17]]}}&lt;br /&gt;
{{Availability/Entry1|v=Mega Dimension|area=[[Hyperspace Lumiose]] (4★ [[List of Fire-type hyperspace wild zones|Fire-type wild zones]])}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Fire|type2=Normal}}&lt;br /&gt;
{{Availability/NA|gen=VI}}&lt;br /&gt;
{{Availability/Gen|gen=VI}}&lt;br /&gt;
{{Availability/Entry1|1|v=Battle Trozei|color={{defense color}}|area=[[Mountain of Order#Stage 2|Mountain of Order: Stage 2]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Male/Female&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble World|color={{fire color}}|area=[[Ember Mountains#Furnace Mountain|Ember Mountains: Furnace Mountain]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;, [[Gold Plateau#Revival Mountain|Gold Plateau: Revival Mountain]] &amp;lt;small&amp;gt;(Special)&amp;lt;/small&amp;gt;, [[Starlight Islands#Volcanic Ravine|Volcanic Ravine]] &amp;lt;small&amp;gt;(All Areas)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Jirachi Sea]], [[Charizard Sea]]&amp;lt;sup&amp;gt;2020&amp;lt;/sup&amp;gt;, [[Greninja Sea]], [[Jirachi Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/NA/Side|gen=VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=[[Nacht Carnival|Nacht Carnival: Stage 515]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Female&#039;&#039;&#039;)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Nacht Carnival|Nacht Carnival: Stage 525]] &amp;lt;small&amp;gt;(&#039;&#039;&#039;Male&#039;&#039;&#039;)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=Fire|type2=Normal}}&lt;br /&gt;
{{eventAvail|{{gameabbrev6|ORAS}}|Pokémon Center Occupation Plan Lysandre&#039;s Pyroar|All|Japan|49|October 1 to November 11, 2016|link=List of local event Pokémon distributions in Generation VI#Lysandre&#039;s Pyroar}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
=====Pyroar=====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Fire&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|HP=86&lt;br /&gt;
|Attack=68&lt;br /&gt;
|Defense=72&lt;br /&gt;
|SpAtk=109&lt;br /&gt;
|SpDef=66&lt;br /&gt;
|Speed=106}}&lt;br /&gt;
&lt;br /&gt;
=====Mega Pyroar=====&lt;br /&gt;
{{BaseStats&lt;br /&gt;
|type=Fire&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|HP=86&lt;br /&gt;
|Attack=88&lt;br /&gt;
|Defense=92&lt;br /&gt;
|SpAtk=129&lt;br /&gt;
|SpDef=86&lt;br /&gt;
|Speed=126&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=fire&lt;br /&gt;
|type2=normal&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Fighting=200&lt;br /&gt;
|Ground=200&lt;br /&gt;
|Rock=200&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Poison=100&lt;br /&gt;
|Ghost=0&lt;br /&gt;
|Steel=50&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Water=200&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Dragon=100&lt;br /&gt;
|Dark=100&lt;br /&gt;
|Fairy=50&lt;br /&gt;
|notes=yes&lt;br /&gt;
|normal=yes&lt;br /&gt;
|newghost=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Pyroar is available in {{pkmn|Scarlet and Violet}} and {{pkmn|Legends: Z-A}}.&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{gameabbrev9|SV}}&lt;br /&gt;
{{learnlist/levelh/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
{{learnlist/level9|1|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|1|Tackle|Normal|Physical|40|100|35||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|1|Leer|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|1|Ember|Fire|Special|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|1|Work Up|Normal|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level9|11|Headbutt|Normal|Physical|70|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|15|Noble Roar|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|20|Take Down|Normal|Physical|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|23|Fire Fang|Fire|Physical|65|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|28|Endeavor|Normal|Physical|—|100|5}}&lt;br /&gt;
{{learnlist/level9|33|Echoed Voice|Normal|Special|40|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|38|Flamethrower|Fire|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|42|Crunch|Dark|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Hyper Voice|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|51|Incinerate|Fire|Special|60|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|57|Overheat|Fire|Special|130|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev9|ZA}}&lt;br /&gt;
{{learnlist/levelh/ZA|Pyroar|Fire|Normal|6}}&lt;br /&gt;
{{learnlist/levelZA|1|10|Tackle|Normal|Physical|40|4||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|1|10|Leer|Normal|Status|—|6}}&lt;br /&gt;
{{learnlist/levelZA|1|10|Ember|Fire|Special|40|6||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|{{tt|Rem.|Can only be learned via Move Reminder}}|10|Hyper Beam|Normal|Special|150|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|{{tt|Evo.|Learned upon evolving}}|38|Overheat|Fire|Special|130|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|6|9|Roar|Normal|Status|—|6}}&lt;br /&gt;
{{learnlist/levelZA|8|11|Work Up|Normal|Status|—|15}}&lt;br /&gt;
{{learnlist/levelZA|11|14|Headbutt|Normal|Physical|70|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|16|19|Snarl|Dark|Special|55|9}}&lt;br /&gt;
{{learnlist/levelZA|20|23|Take Down|Normal|Physical|90|8||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|23|26|Fire Fang|Fire|Physical|65|6||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|28|31|Earth Power|Ground|Special|90|8}}&lt;br /&gt;
{{learnlist/levelZA|32|35|Flamethrower|Fire|Special|90|8||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelZA|36|39|Crunch|Dark|Physical|80|8}}&lt;br /&gt;
{{learnlist/levelZA|42|45|Hyper Voice|Normal|Special|90|8||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/levelf/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{gameabbrev9|SV}}&lt;br /&gt;
{{learnlist/tmh/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM005|Mud-Slap|Ground|Special|20|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM008|Fire Fang|Fire|Physical|65|95|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM009|Thunder Fang|Electric|Physical|65|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM014|Acrobatics|Flying|Physical|55|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25}}&lt;br /&gt;
{{learnlist/tm9|TM020|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM024|Fire Spin|Fire|Special|35|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM028|Bulldoze|Ground|Physical|60|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM030|Snarl|Dark|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM038|Flame Charge|Fire|Physical|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM050|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM055|Dig|Ground|Physical|80|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM063|Psychic Fangs|Psychic|Physical|85|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM066|Body Slam|Normal|Physical|85|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm9|TM087|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tm9|TM094|Dark Pulse|Dark|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM107|Will-O-Wisp|Fire|Status|—|85|15}}&lt;br /&gt;
{{learnlist/tm9|TM108|Crunch|Dark|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM117|Hyper Voice|Normal|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM118|Heat Wave|Fire|Special|95|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM125|Flamethrower|Fire|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM141|Fire Blast|Fire|Special|110|85|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM147|Wild Charge|Electric|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM157|Overheat|Fire|Special|130|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM165|Flare Blitz|Fire|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM168|Solar Beam|Grass|Special|120|100|10}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM172|Roar|Normal|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm9|TM195|Burning Jealousy|Fire|Special|70|100|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM204|Double-Edge|Normal|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM205|Endeavor|Normal|Physical|—|100|5}}&lt;br /&gt;
{{learnlist/tm9|TM207|Temper Flare|Fire|Physical|75|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
{{gameabbrev9|ZA}}&lt;br /&gt;
{{learnlist/tmh/ZA|Pyroar|Fire|Normal|6}}&lt;br /&gt;
{{learnlist/tmZA|TM001|Headbutt|Normal|Physical|70|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM005|Roar|Normal|Status|—|6}}&lt;br /&gt;
{{learnlist/tmZA|TM014|Fire Fang|Fire|Physical|65|6||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM017|Protect|Normal|Status|—|15}}&lt;br /&gt;
{{learnlist/tmZA|TM021|Thunder Fang|Electric|Physical|65|6}}&lt;br /&gt;
{{learnlist/tmZA|TM025|Crunch|Dark|Physical|80|8}}&lt;br /&gt;
{{learnlist/tmZA|TM027|Swift|Normal|Special|60|5}}&lt;br /&gt;
{{learnlist/tmZA|TM028|Dig|Ground|Physical|80|12}}&lt;br /&gt;
{{learnlist/tmZA|TM033|Body Slam|Normal|Physical|85|8||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM035|Endure|Normal|Status|—|12}}&lt;br /&gt;
{{learnlist/tmZA|TM038|Fire Blast|Fire|Special|110|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM044|Hyper Beam|Normal|Special|150|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM050|Overheat|Fire|Special|130|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM052|Earth Power|Ground|Special|90|8}}&lt;br /&gt;
{{learnlist/tmZA|TM055|Giga Impact|Normal|Physical|150|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM056|Double-Edge|Normal|Physical|120|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM057|Will-O-Wisp|Fire|Status|—|10}}&lt;br /&gt;
{{learnlist/tmZA|TM062|Flamethrower|Fire|Special|90|8||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM064|Solar Beam|Grass|Special|120|12}}&lt;br /&gt;
{{learnlist/tmZA|TM068|Heat Wave|Fire|Special|95|9||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM071|Hyper Voice|Normal|Special|90|8||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM072|Fire Spin|Fire|Special|20|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM085|Substitute|Normal|Status|—|10}}&lt;br /&gt;
{{learnlist/tmZA|TM086|Wild Charge|Electric|Physical|90|8}}&lt;br /&gt;
{{learnlist/tmZA|TM090|Dark Pulse|Dark|Special|80|8}}&lt;br /&gt;
{{learnlist/tmZA|TM095|Taunt|Dark|Status|—|12}}&lt;br /&gt;
{{learnlist/tmZA|TM103|Work Up|Normal|Status|—|15}}&lt;br /&gt;
{{learnlist/tmZA|TM104|Flare Blitz|Fire|Physical|120|8||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM109|Facade|Normal|Physical|70|7||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM114|Flame Charge|Fire|Physical|50|6||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmZA|TM115|Trailblaze|Grass|Physical|40|6}}&lt;br /&gt;
{{learnlist/tmZA|TM124|Psychic Fangs|Psychic|Physical|85|8}}&lt;br /&gt;
{{learnlist/tmf/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0702|Dedenne}}{{MSP/H|0921|Pawmi}}{{MSP/H|0922|Pawmo}}{{MSP/H|0923|Pawmot}}|Entrainment|Normal|Status|—|100|15}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0037|Vulpix}}{{MSP/H|0038|Ninetales}}{{MSP/H|0136|Flareon}}{{MSP/H|0390|Chimchar}}{{MSP/H|0391|Monferno}}{{MSP/H|0392|Infernape}}{{MSP/H|0653|Fennekin}}{{MSP/H|0654|Braixen}}{{MSP/H|0655|Delphox}}|Fire Spin|Fire|Special|35|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0058|Growlithe}}{{MSP/H|0058|Growlithe|form=-Hisui}}{{MSP/H|0059|Arcanine}}{{MSP/H|0059|Arcanine|form=-Hisui}}{{MSP/H|0128-Paldea Blaze|Tauros}}{{MSP/H|0136|Flareon}}{{MSP/H|0255|Torchic}}{{MSP/H|0256|Combusken}}{{MSP/H|0257|Blaziken}}{{MSP/H|0391|Monferno}}{{MSP/H|0392|Infernape}}{{MSP/H|0498|Tepig}}{{MSP/H|0499|Pignite}}{{MSP/H|0500|Emboar}}{{MSP/H|0725|Litten}}{{MSP/H|0726|Torracat}}{{MSP/H|0727|Incineroar}}|Flare Blitz|Fire|Physical|120|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0194|Wooper}}{{MSP/H|0194-Paldea|Wooper}}{{MSP/H|0195|Quagsire}}{{MSP/H|0980|Clodsire}}{{MSP/H|0206|Dunsparce}}{{MSP/H|0982|Dudunsparce}}{{MSP/H|0261|Poochyena}}{{MSP/H|0262|Mightyena}}{{MSP/H|0287|Slakoth}}{{MSP/H|0289|Slaking}}{{MSP/H|0323|Camerupt}}{{MSP/H|0449|Hippopotas}}{{MSP/H|0450|Hippowdon}}{{MSP/H|0734|Yungoos}}{{MSP/H|0735|Gumshoos}}{{MSP/H|0775|Komala}}{{MSP/H|0909|Fuecoco}}{{MSP/H|0910|Crocalor}}{{MSP/H|0911|Skeledirge}}{{MSP/H|0915|Lechonk}}{{MSP/H|0916|Oinkologne}}{{tt|*|Skeledirge learns Yawn on its own only Version 2.0.1 onwards}}|Yawn|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/breedf/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[Evolution]]====&lt;br /&gt;
{{learnlist/prevoh/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
{{learnlist/prevo9null}}&lt;br /&gt;
{{learnlist/prevof/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
====Special moves====&lt;br /&gt;
{{learnlist/eventh/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
{{learnlist/event9|[[East Province (Area Three)|Wild Tera Pokémon]]|Fire Spin|Fire|Special|35|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/event9|[[East Province (Area Three)|Wild Tera Pokémon]]|Hyper Voice|Normal|Special|90|100|10|&amp;lt;sup&amp;gt;Lv.&amp;amp;nbsp;36&amp;lt;/sup&amp;gt;|&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/event9|[[East Province (Area Three)|Wild Tera Pokémon]]|Snarl|Dark|Special|55|95|15}}&lt;br /&gt;
{{learnlist/event9|[[East Province (Area Three)|Wild Tera Pokémon]]|Yawn|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/eventf/9|Pyroar|Fire|Normal|6}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
====Male Pyroar====&lt;br /&gt;
{{Spindata/Head|type=Fire|type2=Normal}}&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Fire|ndex=668&lt;br /&gt;
|coset=3&lt;br /&gt;
|conto={{p|Rapidash}}, {{p|Meowstic}} (♂)&lt;br /&gt;
|recruitment=Battle&lt;br /&gt;
|P1=My fiery mane is the symbol of my royalty. I protect my pride!&lt;br /&gt;
|P2=Rrrah... This is terrible, but I must protect everyone!&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Fire|ndex=668 m&lt;br /&gt;
|walk=1.11&lt;br /&gt;
|hp=57&lt;br /&gt;
|attack=80&lt;br /&gt;
|defense=53&lt;br /&gt;
|speed=70&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Fire|ndex=668&lt;br /&gt;
|power=2&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Fire|ndex=668|num=663&lt;br /&gt;
|form=Male&lt;br /&gt;
|min=70&lt;br /&gt;
|max=110&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Relentless&lt;br /&gt;
|skilldesc=Increases damage done by combos if foe has any status condition.&lt;br /&gt;
|amelia=1&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Fire|ndex=0668&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&amp;lt;!--{{Mega Energy|Pyroar}}{{tt||First time}}/{{tt||1st Mega Level}}/{{tt||2nd Mega Level}}/{{tt||3rd Mega Level}}--&amp;gt;&lt;br /&gt;
|stamina=200&lt;br /&gt;
|attack=221&lt;br /&gt;
|defense=149&lt;br /&gt;
|fast= {{m|Fire Fang}}, {{m|Take Down}}, {{m|Incinerate}}{{tt|*|From December 1, 2022 onward}}&lt;br /&gt;
|special= {{m|Overheat}}, {{m|Dark Pulse}}, {{m|Flame Charge}}, {{m|Solar Beam}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Female Pyroar====&lt;br /&gt;
{{Spindata/Head|type=Fire|type2=Normal}}&lt;br /&gt;
{{Spindata/PSMD|col=6|type=Fire|ndex=668 f&lt;br /&gt;
|coset=3&lt;br /&gt;
|conto={{p|Pangoro}}&lt;br /&gt;
|recruitment=Battle&lt;br /&gt;
|P1=We females hunt. Males aren&#039;t fit for it.&lt;br /&gt;
|P2=Rrahhh... This is terrible... What&#039;s the male doing?&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Fire|ndex=668 f&lt;br /&gt;
|walk=1.11&lt;br /&gt;
|hp=57&lt;br /&gt;
|attack=80&lt;br /&gt;
|defense=53&lt;br /&gt;
|speed=70&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/Battle Trozei|col=3|type=Fire|ndex=668F&lt;br /&gt;
|power=2&lt;br /&gt;
}}&lt;br /&gt;
{{Spindata/Shuffle|col=3|type=Fire|ndex=668F|num=663&lt;br /&gt;
|form=Female&lt;br /&gt;
|min=70&lt;br /&gt;
|max=110&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Crowd Control&lt;br /&gt;
|skilldesc=Increases damage when there are more Pyroar in the puzzle area.&lt;br /&gt;
|amelia=2&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Fire|ndex=0668 f&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&amp;lt;!--{{Mega Energy|Pyroar}}{{tt||First time}}/{{tt||1st Mega Level}}/{{tt||2nd Mega Level}}/{{tt||3rd Mega Level}}--&amp;gt;&lt;br /&gt;
|stamina=200&lt;br /&gt;
|attack=221&lt;br /&gt;
|defense=149&lt;br /&gt;
|fast= {{m|Fire Fang}}, {{m|Take Down}}, {{m|Incinerate}}{{tt|*|From December 1, 2022 onward}}&lt;br /&gt;
|special= {{m|Overheat}}, {{m|Dark Pulse}}, {{m|Flame Charge}}, {{m|Solar Beam}}&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
====Mega Pyroar====&lt;br /&gt;
{{Spindata/Head|type=Fire|type2=Normal}}&lt;br /&gt;
{{Spindata/GO|col=6|type=Fire|ndex=0668M&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=3&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=200&lt;br /&gt;
|attack=273&lt;br /&gt;
|defense=198&lt;br /&gt;
|fast={{m|Fire Fang}}, {{m|Take Down}}, {{m|Incinerate}}&lt;br /&gt;
|special={{m|Overheat}}, {{m|Dark Pulse}}, {{m|Flame Charge}}, {{m|Solar Beam}}&lt;br /&gt;
}}&lt;br /&gt;
|}--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Form data===&lt;br /&gt;
====Mega Evolution====&lt;br /&gt;
{{Evobox/Formes&lt;br /&gt;
|sprite1=0668Pyroar&lt;br /&gt;
|name1=Pyroar&lt;br /&gt;
|type1-1=Fire&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|forme1=Pyroar&lt;br /&gt;
|loc1=Default&lt;br /&gt;
|item1=Pyroarite&lt;br /&gt;
|itemfile1=Bag Pyroarite ZA Sprite.png&lt;br /&gt;
|itemsize1=40px&lt;br /&gt;
|sprite2=0668Pyroar-Mega&lt;br /&gt;
|forme2=Mega Pyroar&lt;br /&gt;
|loc2={{color2|000|Held item|Held}} Pyroarite&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Fire&lt;br /&gt;
|type2=Normal&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0667&lt;br /&gt;
|name1=Litleo&lt;br /&gt;
|type1-1=Fire&lt;br /&gt;
|type2-1=Normal&lt;br /&gt;
|evo1={{bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 35}}&lt;br /&gt;
|no2=0668&lt;br /&gt;
|name2=Pyroar&lt;br /&gt;
|type1-2=Fire&lt;br /&gt;
|type2-2=Normal}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=fire|type2=normal}}&lt;br /&gt;
{{Spritebox/NA|gen=VI}}&lt;br /&gt;
{{Spritebox/6/Gender|ndex=668|crop=127}}&lt;br /&gt;
{{Spritebox/7/Gender|ndex=668|crop=103}}&lt;br /&gt;
{{Spritebox/NA|gen=VIII|is=yes}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/9/Gender|ndex=0668}}--&amp;gt;&lt;br /&gt;
{{Spritebox/HOME/2FormsGender|ndex=0668|form1=M}}&lt;br /&gt;
{{Spritebox/Footer|668|Pyroar}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Pyroar anime.png|thumb|250px|Male and female Pyroar in {{aniseries|XY}}]]&lt;br /&gt;
[[File:Pyroar gender difference anime.png|thumb|250px|Closeup view of their gender difference]]&lt;br /&gt;
===Main series===&lt;br /&gt;
====Major appearances====&lt;br /&gt;
=====[[Lysandre&#039;s Pyroar]]=====&lt;br /&gt;
A male Pyroar debuted in &#039;&#039;[[XYS02|Mega Evolution Special II]]&#039;&#039;, under the ownership of [[Lysandre]]. He made further appearances in the rest of the [[Mega Evolution Specials]], and later in the main series episodes &#039;&#039;[[XY094|From A to Z!]]&#039;&#039; and &#039;&#039;[[XY133|Coming Apart at the Dreams!]]&#039;&#039;, with the former marking the species&#039; animated series debut. He was mostly seen [[Walking Pokémon|outside of its Poké Ball]].&lt;br /&gt;
&lt;br /&gt;
=====Other=====&lt;br /&gt;
Four Pyroar appeared in &#039;&#039;[[XY097|A Fiery Rite of Passage!]]&#039;&#039;, with three of them being female and one being male; this marked the debut of Pyroar&#039;s female form. The male Pyroar forced one of four {{p|Litleo}} cubs to leave their pride to become more independent, but kept an eye on it. It eventually allowed Litleo to find its independence and live outside the pride.&lt;br /&gt;
&lt;br /&gt;
A female Pyroar appeared in &#039;&#039;[[XY137|Battling With a Clean Slate!]]&#039;&#039;, under the ownership of [[Alvin]]. She battled against [[Clembot]], who used {{TP|Clemont|Magneton}}, and lost.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
A male Pyroar debuted in &#039;&#039;[[M17|Diancie and the Cocoon of Destruction]]&#039;&#039;, under the ownership of [[Astrid]]. He was the first Pokémon she used in her battle against {{Ash}}, and he lost to {{AP|Pikachu}}&#039;s {{m|Electro Ball}}.&lt;br /&gt;
&lt;br /&gt;
A male and female&#039;s Pyroar appeared in &#039;&#039;[[HZ112|Mega Evolution - Roy]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A male Pyroar appeared in &#039;&#039;[[HZ114|Mega Evolution - Bonds]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A male Pyroar appeared in &#039;&#039;[[HZ116|Terarium Training!]]&#039;&#039;, where it was among the Pokémon seen at [[Blueberry Academy]].&lt;br /&gt;
&lt;br /&gt;
A Pyroar appeared in &#039;&#039;[[HZ134|One Step Closer]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Kalos}}&lt;br /&gt;
{{Animedexbody|XY097|Pyroar|Ash&#039;s Pokédex|Pyroar, the Royal Pokémon. Pyroar&#039;s mane, which is made of fire, becomes larger when it gets excited.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Kalos}}&lt;br /&gt;
{{Animedexheader|Paldea}}&lt;br /&gt;
{{Animedexbody|HZ116|Pyroar|Liko&#039;s Rotom Phone|Pyroar, male form. The Royal Pokémon. A {{t|Fire}} and {{t|Normal}} type. The mane of a male Pyroar heats up to {{tt|over 3,600 degrees Fahrenheit|2,000 degrees Celsius}} during battle.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Paldea}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
[[File:Lysandre Pyroar PG.png|thumb|250px|Pyroar in [[Pokémon Generations]]]]&lt;br /&gt;
=====[[Lysandre&#039;s Pyroar]]=====&lt;br /&gt;
Lysandre&#039;s Pyroar appeared in &#039;&#039;[[PG16|The Beauty Eternal]]&#039;&#039;. He was seen accompanying Lysandre during his announcement of the [[Holo Caster]], using {{m|Flamethrower}} on him to showcase its hologram functionality. He often appeared outside of his Poké Ball.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Malva Pyroar Adventures.png|thumb|left|120px|Female Pyroar in [[Pokémon Adventures]]]]&lt;br /&gt;
[[File:Lysandre Pyroar Adventures.png|thumb|140px|Male Pyroar in [[Pokémon Adventures]]]]&lt;br /&gt;
&lt;br /&gt;
===Let&#039;s Play the Pokémon Card Game XY!===&lt;br /&gt;
[[Manabu Kadoo|Manabu]] used a male Pyroar in Let&#039;s Play the Pokémon Card Game XY!.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{main|Lysandre&#039;s Pyroar}}&lt;br /&gt;
[[Team Flare]] scientist [[Aliana]] owns a female Pyroar in &#039;&#039;[[PS550|X-actly What They Wanted]]&#039;&#039;. This Pyroar is later revealed to be [[Malva]]&#039;s after she resumed to her active duty.&lt;br /&gt;
&lt;br /&gt;
Team Flare&#039;s Boss [[Lysandre]] owns a male Pyroar, which first appeared in &#039;&#039;[[PS559|Chespin Sows the Seeds of Change]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Pyroar (TCG)}}&lt;br /&gt;
&lt;br /&gt;
==Other appearances==&lt;br /&gt;
===[[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]]===&lt;br /&gt;
[[File:PyroarTrophySmashBrosWii.png|thumb|200px|Pyroar trophy in [[Super Smash Bros. for Nintendo 3DS/Wii U|Super Smash Bros. for Wii U]]]]&lt;br /&gt;
A male Pyroar appears in the background of the {{st|Kalos Pokémon League}} stage. Pyroar appears in the {{DL|Pokémon League (Kalos)|Blazing Chamber}} along with other {{type|Fire}} Pokémon, namely {{p|Tepig}}, {{p|Blaziken}}, and {{p|Infernape}}.&lt;br /&gt;
&lt;br /&gt;
====Trophy information====&lt;br /&gt;
&#039;&#039;&#039;NA&#039;&#039;&#039;: &#039;&#039;The cute {{p|Litleo}} with a red tuft of fur evolves into the majestic-looking Pyroar. Male Pyroar have huge, fiery manes. In the wild, the male with the largest mane of fire becomes the leader. Female Pyroar have long manes and will fiercely protect the pride&#039;s cubs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PAL&#039;&#039;&#039;: &#039;&#039;{{p|Litleo}}, that adorable little Pokémon with a red tuft of fur, evolves into the majestic Pyroar. Males have huge fiery manes, and the one has the biggest mane is the leader of the pride. Females, on the other hand, have long, flowing manes and play the vital role of protecting the pride&#039;s cubs.&#039;&#039;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Pyroar and {{p|Litleo}} have several unique distinctions:&lt;br /&gt;
** They are the only Pokémon with {{a|Moxie}} with a higher base {{stat|Special Attack}} than {{stat|Attack}} stat.&lt;br /&gt;
** No other {{OBP|Pokémon|species}} has the same [[type]] [[List of Pokémon with unique type combinations|combination]] as them.&lt;br /&gt;
** No other Pokémon has the same [[List of Pokémon by gender ratio|gender ratio]] — [[:Category:Pokémon with a gender ratio of one male to seven females|one male to seven females]] — as them.&lt;br /&gt;
* Pyroar and Litleo are the first Pokémon to be classed with the {{type|Normal}} as their secondary type (not counting [[regional form]]s of Pokémon from prior [[generation]]s).&lt;br /&gt;
* Pyroar is the only Pokémon with a major female ratio to have [[List of Pokémon with gender differences|gender differences]].&lt;br /&gt;
* Pyroar shares its {{pkmn|category}} with {{p|Slowking}}. They are both known as the Royal Pokémon.&lt;br /&gt;
* Mega Pyroar is the [[List of Pokémon with unique base stat totals|only Pokémon]] with a base stat total of 607.&lt;br /&gt;
* Female Pyroar is featured on the utility hole of [[Lumiose City]]&#039;s [[Rouge District]] and represents determination.&amp;lt;ref&amp;gt;[[Mission (Legends: Z-A)#Side missions|Couver]]: &#039;&#039;&amp;quot;Each series of Pokémon utility holes has a theme. The Rouge District&#039;s theme is &amp;quot;determination.&amp;quot;&amp;quot;&#039;&#039; ({{g|Legends: Z-A}} — [[Mega Dimension]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Design variations===&lt;br /&gt;
Although the male Pyroar has a chevron-shaped nose in its official artwork and in {{g|Battle Trozei}}, most other merchandise, game, and animated depictions show it with a more triangular-shaped nose, closer to that of the female. As an example, Pyroar&#039;s key art and appearance in the {{pkmn|animated series}} can be seen below. For more images, see [[a:Category:Pyroar|Pyroar images on the Bulbagarden Archives]].&lt;br /&gt;
&amp;lt;gallery heights=150 widths=200&amp;gt;&lt;br /&gt;
0668Pyroar-Male.png|Key art&lt;br /&gt;
Pyroar gender difference anime.png|In {{aniseries|XY}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Pyroar appears to be based on a lion. The style of its fur, in particular the spiked areas on its limbs and tail, is more than likely a reference to {{wp|Lion (heraldry)|stylized lions in heraldry and coat of arms}}, while the male&#039;s mane resembles {{wp|Escutcheon (heraldry)|escutcheon}}s, which would bear heraldic lions. The yellow pattern on the male&#039;s mane is similar in shape to the &#039;&#039;Daimonji&#039;&#039;, a bonfire lit during the Japanese festival {{wp|Gozan no Okuribi}} in the shape of the symbol 大 (meaning &#039;&#039;great&#039;&#039; or &#039;&#039;large&#039;&#039;). The shape also resembles the kanji for fire (火), as written in certain (often calligraphic) styles. Mega Pyroar&#039;s mane resembles the kanji 炎 (meaning for &#039;&#039;flame&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
Pyroar&#039;s [[:Category:Pokémon with a gender ratio of one male to seven females|gender ratio]] resembles lion prides, which consist of one primary male lion, several females, and one or two lesser males.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Pyroar may be a combination of &#039;&#039;{{wp|wiktionary:pyro-|pyro-}}&#039;&#039; (prefix pertaining to fire) and &#039;&#039;roar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Kaenjishi may be a combination of 火炎 &#039;&#039;kaen&#039;&#039; (flame) and 獅子 &#039;&#039;shishi&#039;&#039; (lion).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=fire|type2=normal&lt;br /&gt;
|ja=カエンジシ &#039;&#039;Kaenjishi&#039;&#039;|jameaning=From 火炎 &#039;&#039;kaen&#039;&#039; (flame) and 獅子 &#039;&#039;shishi&#039;&#039; (lion)&lt;br /&gt;
|fr=Némélios|frmeaning=From &#039;&#039;lion de Némée&#039;&#039; ({{wp|Nemean lion|Nemean lion}}) and &#039;&#039;Hélios&#039;&#039; ({{wp|Helios|Helios, Greek titan of the sun}})&lt;br /&gt;
|es=Pyroar|esmeaning=Same as English name&lt;br /&gt;
|de=Pyroleo|demeaning=From &#039;&#039;pyro-&#039;&#039; and &#039;&#039;leo&#039;&#039; (Latin for &amp;quot;lion&amp;quot;)&lt;br /&gt;
|it=Pyroar|itmeaning=Same as English name&lt;br /&gt;
|ko=화염레오 &#039;&#039;Hwayeomleo&#039;&#039;|komeaning=From 화염 (火焰) &#039;&#039;hwayeom&#039;&#039; (flame) and &#039;&#039;leo&#039;&#039;&lt;br /&gt;
|zh_cmn=火炎獅 / 火炎狮 &#039;&#039;Huǒyánshī&#039;&#039;|zh_cmnmeaning=From 火炎 &#039;&#039;huǒyán&#039;&#039; (flame) and 獅 / 狮 &#039;&#039;shī&#039;&#039; (lion)&lt;br /&gt;
|zh_yue=火炎獅 &#039;&#039;Fóyìhmsī&#039;&#039;|zh_yuemeaning=From 火炎 &#039;&#039;fóyìhm&#039;&#039; (flame) and 獅 &#039;&#039;sī&#039;&#039; (lion)&lt;br /&gt;
|pt_br=Pyroar|pt_brmeaning=Same as English name&lt;br /&gt;
|hi=शेराब्लेज़ &#039;&#039;Sherablaze&#039;&#039;|himeaning=From शेर &#039;&#039;śer&#039;&#039; (lion) and &#039;&#039;blaze&#039;&#039; or &#039;&#039;ablaze&#039;&#039;&lt;br /&gt;
|ru=Пироар &#039;&#039;Piroar&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=คาเอ็นจิชิ &#039;&#039;Khaenchichi &#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Mega Evolution]]&lt;br /&gt;
* [[Lysandre&#039;s Pyroar]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{Mega Evolution}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Fire|type2=Normal}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Fire|prevnum=0667|prev=Litleo|nextnum=0669|next=Flabébé}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pokémon in the Poni Pokédex]]&lt;br /&gt;
[[Category:Pokémon in the Mega Evolution Pokédex]]&lt;br /&gt;
[[Category:Super Smash Bros. trophies]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pyroleo]]&lt;br /&gt;
[[es:Pyroar]]&lt;br /&gt;
[[fr:Némélios]]&lt;br /&gt;
[[it:Pyroar]]&lt;br /&gt;
[[ja:カエンジシ]]&lt;br /&gt;
[[zh:火炎狮]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4581574</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4581574"/>
		<updated>2026-06-28T19:58:31Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Individual Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on the user&#039;s side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sicken Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition; it is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Whip Tail&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4581567</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4581567"/>
		<updated>2026-06-28T19:52:53Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on the user&#039;s side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sicken Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition; it is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; width=&amp;quot;10%&amp;quot;|Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- {| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size:85%; margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|Once per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Bento &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to hungry Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user takes its time to eat.&lt;br /&gt;
|The user restores 25% of their maximum HP when waiting at the end of a turn.&lt;br /&gt;
|-&lt;br /&gt;
|Quiet Sleep &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to relaxed and sleepy Pokemon like Munchlax.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|If the user is asleep, the user restores an additional 25% of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heal Aura &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to friendly healer-like Pokémon like Audino.--&amp;gt;&lt;br /&gt;
|The user feels better when it rests.&lt;br /&gt;
|Every turn, the user&#039;s adjacent allies restore 25% of their maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up / Nomad &amp;lt;!-- Inspired by the abilities in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of foes within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Bug-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|High-handed &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;.--&amp;gt;&lt;br /&gt;
|The user stands powerful at the high-rising position.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is above its target.&lt;br /&gt;
|-&lt;br /&gt;
|Juniors Dominate Seniors&lt;br /&gt;
|The user climbs from a lower position to power.&lt;br /&gt;
|The user&#039;s Attack stat is increased when the Pokémon is below its target.&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;br /&gt;
&amp;lt;!-- |} --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Whip Tail&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4579850</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4579850"/>
		<updated>2026-06-26T18:42:28Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Individual Moves */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on the user&#039;s side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sicken Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition; it is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |}&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|One per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of enemies within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |}&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |781&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;{{m|Behemoth Blade}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, which switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Iron Head is switched with the move Behemoth Blade.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうざん|Kyojūzan}}&amp;lt;br&amp;gt;Behemoth Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zacian, wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.&lt;br /&gt;
|This move cannot be used unless Zacian is holding the Rusted Sword, and switches Zacian from Hero Forme to Crowned Sword Forme. In Crowned Sword Forme, Zacian&#039;s move Sword Slash is switched with the move Behemoth Slash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |782&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;{{m|Behemoth Bash}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Iron Head is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|きょじゅうだん|Kyojūdan}}&amp;lt;br&amp;gt;Behemoth Impact&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|100&lt;br /&gt;
|The user, Zamazenta, has their body become a firm shield and slams into the target fiercely.&lt;br /&gt;
|This move cannot be used unless Zamazenta is holding the Rusted Shield, which switches Zamazenta from Hero Forme to Crowned Shield Forme. In Crowned Shield Forme, Zamazenta&#039;s move Shield Bash is switched with the move Behemoth Bash.&amp;lt;br&amp;gt;The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move deals twice the damage if the target is Dynamaxed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Whip&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with an ice-cold whip lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Whip Tail&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Life_Orb&amp;diff=4573300</id>
		<title>Life Orb</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Life_Orb&amp;diff=4573300"/>
		<updated>2026-06-17T05:41:15Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Life Orb&lt;br /&gt;
|jname={{tt|いのちのたま|Inochi no Tama}}&lt;br /&gt;
|jtrans=Life Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
|fling=yes&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRow|IV|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|V|Items|group=Held items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VI|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VII|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VIII|Other Items}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|Other Items}}&lt;br /&gt;
{{ItemInfobox/Fling|30|colorscheme=items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Life Orb&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;いのちのたま&#039;&#039;&#039; &#039;&#039;Life Orb&#039;&#039;) is a type of [[held item]] introduced in [[Generation IV]]. It boosts the [[power]] of the holder&#039;s [[move]]s, but causes it to take [[damage]] when using damaging moves.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|items}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev8|BDSP}}|N/A|{{PDollar}}100}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|N/A|{{PDollar}}2,000}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|SV}}|{{pdollar}}50,000|{{pdollar}}12,500}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|ZA}}|{{Pdollar}}4,980|{{PDollar}}750}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
{{MoveResearch|In which games does the Life Orb boost the damage dealt by Future Sight/Doom Desire (other than Generation VI)? Does it deal damage to the user for these moves, and when?}}&lt;br /&gt;
&lt;br /&gt;
Boosts the [[damage]] dealt by the holder&#039;s damaging [[move]]s by 30%. The holder takes [[damage]] equal to 10% of its maximum HP after it uses a damaging move (rounded down, but not less than 1). It does not boost the power of {{cat|moves that deal direct damage|moves that do not use the damage formula}} (although the holder still takes damage) or self-inflicted {{status|confusion}} damage.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon steals a Life Orb with {{m|Thief}} or {{m|Covet}}, then the Life Orb does not boost the power, but the attacker takes damage for the use of that move that stole the Life Orb. The Life Orb activates before {{a|Pickpocket}}, so even if a Pokémon&#039;s held Life Orb is stolen by Pickpocket, it still damages the attacking Pokémon for that move. If a Pokémon steals a Life Orb with {{a|Magician}}, it will take damage for the use of that move that stole the Life Orb. If the holder uses {{m|Fling}}, then Life Orb boosts the power but doesn&#039;t damage the user.&lt;br /&gt;
&lt;br /&gt;
The Life Orb activates after the holder takes damage from {{a|Iron Barbs}} and the [[Rocky Helmet]]. The Life Orb activates after the holder recovers HP with a {{cat|HP-draining moves|draining move}} or takes damage from [[recoil]] and {{a|Rough Skin}}. If the holder uses a [[multistrike move]], it takes damage after the last strike.&lt;br /&gt;
&lt;br /&gt;
As the Life Orb inflicts indirect damage, {{a|Magic Guard}} prevents a Pokémon from taking damage from the Life Orb. If a Pokémon with {{a|Sheer Force}} uses a move boosted by that Ability, it does not take damage from Life Orb for that move.&lt;br /&gt;
&lt;br /&gt;
For [[Dynamax]] Pokémon, the damage is equal to 10% of the Pokémon&#039;s non-Dynamax maximum HP.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
The Life Orb damages its holder without displaying any message.&lt;br /&gt;
&lt;br /&gt;
{{m|Future Sight}} and {{m|Doom Desire}} do not cause the user to take damage. It does not cause damage to the holder when hitting a {{OBP|substitute|doll}}.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
The 30% damage boost starting from this generation is approximated as a factor of 5324/4096 (except in {{g|Legends: Z-A}}, where the multiplier is again exactly 1.3).&lt;br /&gt;
&lt;br /&gt;
The Life Orb now displays a message when it inflicts damage.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is holding a Life Orb when {{m|Future Sight}} or {{m|Doom Desire}} that it used inflicts damage (even if it was not holding the Life Orb when it used the move), it takes damage for the Life Orb.&lt;br /&gt;
&lt;br /&gt;
Life Orb now causes damage to the holder when hitting a {{OBP|substitute|doll}}.&lt;br /&gt;
&lt;br /&gt;
====Generation VI onward====&lt;br /&gt;
The Life Orb does increase the damage dealt from {{m|Future Sight}} and {{m|Doom Desire}}.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|items}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|PE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|An item to be held by a Pokémon. It boosts the power of the holder&#039;s moves, but the holder also loses a small amount of HP with each attack it lands.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|An item to be held by a Pokémon. It boosts the power of the holder&#039;s moves, but the holder also loses a small amount of HP upon landing an attack.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head|items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|DPPt}}&lt;br /&gt;
| [[Stark Mountain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|HGSS}}&lt;br /&gt;
| [[Ruins of Alph]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Subway]] (48 [[Battle Point|BP]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|B2W2}}&lt;br /&gt;
|&lt;br /&gt;
| [[Battle Subway]]/[[Pokémon World Tournament|PWT]] (24 [[Battle Point|BP]])&amp;lt;br&amp;gt;Transfer from {{pkmn|Dream Radar}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|PDR}}&lt;br /&gt;
| &lt;br /&gt;
| [[Dream Cloud]]s (Simulator α, Simulator γ)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|XY}}&lt;br /&gt;
|&lt;br /&gt;
| [[Battle Maison]] (48 [[Battle Point|BP]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| [[Battle Maison]] (48 [[Battle Point|BP]])&amp;lt;br&amp;gt;Held by {{wild|Absol}} (5% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| [[Resolution Cave]]{{sup/7|SM}}, [[Mount Lanakila]]{{sup/7|USUM}}&lt;br /&gt;
| [[Battle Tree]] (48 [[Battle Point|BP]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| [[Slumbering Weald]]&lt;br /&gt;
| {{gal|Battle Tower}} (25 [[Battle Point|BP]])&amp;lt;br/&amp;gt;Reward from Ball Guy for clearing [[Champion Cup]] tournament during post-game (1.8% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}{{gameabbrev8|IA}}&lt;br /&gt;
|&lt;br /&gt;
| [[Cram-o-matic]] ({{t|Dragon}}: 82-90 points)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}{{gameabbrev8|CT}}&lt;br /&gt;
| [[Giant&#039;s Bed]]&lt;br /&gt;
| Reward from Ball Guy for clearing [[Galarian Star Tournament]] during post-game (1.8% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|BDSP}}&lt;br /&gt;
| [[Stark Mountain]]&lt;br /&gt;
| {{si|Battle Park}} (25 [[Battle Point|BP]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
| [[Casseroya Lake]]&lt;br /&gt;
| [[Delibird Presents]] ([[Mesagoza]] Branch, after completing the main storyline)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
| [[The Sewers]] (reward for completing [[Mission (Legends: Z-A)#Side missions|Side Mission 085: &amp;quot;Follow Litwick!&amp;quot;]])&lt;br /&gt;
| [[Racine Construction]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Distribution====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color light}}; border: 5px solid #{{items color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 style=&amp;quot;background:#FFF; border:1px solid #{{items color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Language/Region&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytr|5px}}&amp;quot; | Distribution period&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| {{DL|List of other event distributions in Generation VIII|Spring Single Tournament Life Orb}}&lt;br /&gt;
| All&lt;br /&gt;
| May 15 to 16, 2021&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====As a [[held item]]=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color light}}; border: 5px solid #{{items color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 style=&amp;quot;background:#FFF; border:1px solid #{{items color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Language/Region&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytr|5px}}&amp;quot; | Distribution period&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev4|DPPtHGSS}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2010 World Championships Crobat}}&lt;br /&gt;
| United States&lt;br /&gt;
| August 15, 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|15th Anniversary Rayquaza}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| February 10 to 27, 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{gameabbrev5|B2W2}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|Scizor|Strongest Class Single Battle Scizor}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| September 15 to October 28, 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Korean event Pokémon distributions in Generation V|Scizor|Strongest Class Scizor}}&lt;br /&gt;
| Korean&lt;br /&gt;
| February 24 to May 5, 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Korean event Pokémon distributions in Generation V|Team Plasma Deoxys}}&lt;br /&gt;
| Korean&lt;br /&gt;
| May 4 to 5, 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[Plasma Deoxys]]&lt;br /&gt;
| English, French, German, Italian, Spanish&lt;br /&gt;
| Various&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{gameabbrev5|BWB2W2}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|Masuda Deoxys}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| December 15 to 23, 2012{{sup/5|B2W2}}&amp;lt;br&amp;gt;March 20 to May 6, 2013{{sup/5|BWB2W2}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|Kingdra|Yamamoto&#039;s Tournament Kingdra}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| September 29 to October 6, 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{gameabbrev6|ORAS}}&lt;br /&gt;
| {{DL|List of Japanese region Nintendo Network event Pokémon distributions in Generation VI|Kotone Yasue&#039;s Tyranitar}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| November 7 to December 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Ghetsis&#039;s Hydreigon}}&lt;br /&gt;
| Japan&lt;br /&gt;
| Various&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{gameabbrev6|XYORAS}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Kyurem|Dahara City Kyurem}}&lt;br /&gt;
| Japan&lt;br /&gt;
| June 20 to August 31, 2015&amp;lt;br&amp;gt;June 27 to 28, 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of Korean region serial code event Pokémon distributions in Generation VI|Kyurem|Dahara City Kyurem}}&lt;br /&gt;
| Korean&lt;br /&gt;
| November 20, 2015 to January 31, 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{gameabbrev7|SM}}&lt;br /&gt;
| {{DL|List of PAL region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|Rocky Lycanroc}}&lt;br /&gt;
| PAL&lt;br /&gt;
| May 5 to August 4, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of American region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|Rocky Lycanroc}}&lt;br /&gt;
| American&lt;br /&gt;
| May 15 to August 4, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|Hirofumi Kimura&#039;s Nidoqueen}}&lt;br /&gt;
| Japan&lt;br /&gt;
| June 8 to 9, 2019&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| {{DL|List of event Pokémon distributions in Pokémon Sword and Shield|Leonardo Bonanomi&#039;s Gigantamax Charizard}}&lt;br /&gt;
| All&lt;br /&gt;
| October 31 to November 3, 2021&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
| {{DL|List of event Pokémon distributions in Pokémon Scarlet and Violet|Trixie&#039;s Mimikyu}}&lt;br /&gt;
| United States, Canada, Brazil&lt;br /&gt;
| October 11, 2023 to January 1, 2024&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{items color dark}}; background: #{{items color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}&amp;quot;| [[File:Bag Life Orb Sprite.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Diamond and Pearl|Diamond and Pearl}}&lt;br /&gt;
|}&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{items color dark}}; background: #{{items color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}&amp;quot;| [[File:Dream Life Orb Sprite.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}&amp;quot;| [[File:Bag Life Orb SV Sprite.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Dream World|Dream World}}&lt;br /&gt;
| Artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Pokopia===&lt;br /&gt;
In {{g|Pokopia}}, the Life Orb is one of the [[lost relic]]s that can be found.&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background-color:#{{pokopia color dark}}; border:3px solid #{{pokopia color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{pokopia color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Description&lt;br /&gt;
! Category&lt;br /&gt;
! Classification&lt;br /&gt;
! Tile Size&lt;br /&gt;
! Paintable&lt;br /&gt;
! Requirements&lt;br /&gt;
! Favorites&lt;br /&gt;
! Trade value&lt;br /&gt;
! Replication cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bag Life Orb Pokopia Sprite.png|40px]]&lt;br /&gt;
| Life Orb&lt;br /&gt;
| A beautiful red orb. Try hanging it up in a frame!&lt;br /&gt;
| [[File:Bag Other Pokopia pocket icon.png|30px]]&amp;lt;br&amp;gt;[[List of items by category in Pokémon Pokopia#Other|Other]]&lt;br /&gt;
| {{na}}&lt;br /&gt;
| 1x1&lt;br /&gt;
| No&lt;br /&gt;
| {{na}}&lt;br /&gt;
| Round stuff&lt;br /&gt;
| 1000 (Standard)&amp;lt;hr&amp;gt;1500 (Favorite)&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Acquisition====&lt;br /&gt;
{{ItemAvailability/head|items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|Pokopia}}&lt;br /&gt;
| &lt;br /&gt;
| [[Appraise (specialty)|Appraise]] small [[lost relic]]s.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_yue=生命寶珠  &#039;&#039;{{tt|Sāngmihng Bóujyū|Life Orb}}&#039;&#039;&lt;br /&gt;
|zh_cmn=生命寶珠 / 生命宝珠 &#039;&#039;{{tt|Shēngmìng Bǎozhū|Life Orb}}&#039;&#039;&lt;br /&gt;
|fr=Orbe Vie&lt;br /&gt;
|de=Leben-Orb&lt;br /&gt;
|it=Assorbisfera&lt;br /&gt;
|ko=생명의구슬 &#039;&#039;{{tt|Saengmyeong-ui Guseul|Life Orb}}&#039;&#039;&lt;br /&gt;
|es_la=Vidaesfera&lt;br /&gt;
|es_eu=Vidasfera&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{SItem/4|item=life-orb}}&lt;br /&gt;
&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
[[Category:In-battle effect items]]&lt;br /&gt;
[[Category:Damage-inflicting items]]&lt;br /&gt;
[[Category:Held items with negative effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Leben-Orb]]&lt;br /&gt;
[[es:Vidaesfera/Vidasfera]]&lt;br /&gt;
[[fr:Orbe Vie]]&lt;br /&gt;
[[it:Assorbisfera]]&lt;br /&gt;
[[ja:いのちのたま]]&lt;br /&gt;
[[zh:生命宝珠（道具）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Life_Orb&amp;diff=4573299</id>
		<title>Life Orb</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Life_Orb&amp;diff=4573299"/>
		<updated>2026-06-17T05:40:45Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ItemInfobox/head&lt;br /&gt;
|name=Life Orb&lt;br /&gt;
|jname={{tt|いのちのたま|Inochi no Tama}}&lt;br /&gt;
|jtrans=Life Orb&lt;br /&gt;
|gen=IV&lt;br /&gt;
|colorscheme=items&lt;br /&gt;
|fling=yes&lt;br /&gt;
}}&lt;br /&gt;
{{ItemInfobox/BagRow|IV|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|V|Items|group=Held items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VI|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VII|Items}}&lt;br /&gt;
{{ItemInfobox/BagRow|VIII|Other Items}}&lt;br /&gt;
{{ItemInfobox/BagRowBottom|IX|Other Items}}&lt;br /&gt;
{{ItemInfobox/Fling|30|colorscheme=items}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Life Orb&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;いのちのたま&#039;&#039;&#039; &#039;&#039;Life Orb&#039;&#039;) is a type of [[held item]] introduced in [[Generation IV]]. It boosts the [[power]] of the holder&#039;s [[move]]s, but causes it to take [[damage]] when using damaging moves.&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Price===&lt;br /&gt;
{{ItemPrice/head|items}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev8|BDSP}}|N/A|{{PDollar}}100}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev7|SMUSUM}}&amp;lt;br&amp;gt;{{gameabbrev8|SwSh}}|N/A|{{PDollar}}2,000}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|SV}}|{{pdollar}}50,000|{{pdollar}}12,500}}&lt;br /&gt;
{{ItemPrice|{{gameabbrev9|ZA}}|{{Pdollar}}4,980|{{PDollar}}750}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect===&lt;br /&gt;
{{MoveResearch|In which games does the Life Orb boost the damage dealt by Future Sight/Doom Desire (other than Generation VI)? Does it deal damage to the user for these moves, and when?}}&lt;br /&gt;
&lt;br /&gt;
Boosts the [[damage]] dealt by the holder&#039;s damaging [[move]]s by 30%. The holder takes [[damage]] equal to 10% of its maximum HP after it uses a damaging move (rounded down, but not less than 1). It does not boost the power of {{cat|moves that deal direct damage|moves that do not use the damage formula}} (although the holder still takes damage) or self-inflicted {{status|confusion}} damage.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon steals a Life Orb with {{m|Thief}} or {{m|Covet}}, then the Life Orb does not boost the power, but the attacker takes damage for the use of that move that stole the Life Orb. The Life Orb activates before {{a|Pickpocket}}, so even if a Pokémon&#039;s held Life Orb is stolen by Pickpocket, it still damages the attacking Pokémon for that move. If a Pokémon steals a Life Orb with {{a|Magician}}, it will take damage for the use of that move that stole the Life Orb. If the holder uses {{m|Fling}}, then Life Orb boosts the power but doesn&#039;t damage the user.&lt;br /&gt;
&lt;br /&gt;
The Life Orb activates after the holder takes damage from {{a|Iron Barbs}} and the [[Rocky Helmet]]. The Life Orb activates after the holder recovers HP with a {{cat|HP-draining moves|draining move}} or takes damage from [[recoil]] and {{a|Rough Skin}}. If the holder uses a [[multistrike move]], it takes damage after the last strike.&lt;br /&gt;
&lt;br /&gt;
As the Life Orb inflicts indirect damage, {{a|Magic Guard}} prevents a Pokémon from taking damage from the Life Orb. If a Pokémon with {{a|Sheer Force}} uses a move boosted by that Ability, it does not take damage from Life Orb for that move.&lt;br /&gt;
&lt;br /&gt;
For [[Dynamax]] Pokémon, the damage is equal to 10% of the Pokémon&#039;s non-Dynamax maximum HP.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
The Life Orb damages its holder without displaying any message.&lt;br /&gt;
&lt;br /&gt;
{{m|Future Sight}} and {{m|Doom Desire}} do not cause the user to take damage. It does not cause damage to the holder when hitting a {{OBP|substitute|doll}}.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
The 30% damage boost starting from this generation is approximated as a factor of 5324/4096 (except in {{g|Legends: Z-A}}, where the multiplier is again exactly 1.3).&lt;br /&gt;
&lt;br /&gt;
The Life Orb now displays a message when it inflicts damage.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is holding a Life Orb when {{m|Future Sight}} or {{m|Doom Desire}} that it used inflicts damage (even if it was not holding the Life Orb when it used the move), it takes damage for the Life Orb.&lt;br /&gt;
&lt;br /&gt;
Life Orb now causes damage to the holder when hitting a {{OBP|substitute|doll}}.&lt;br /&gt;
&lt;br /&gt;
====Generation VI onward====&lt;br /&gt;
The Life Orb does increase the damage dealt from {{m|Future Sight}} and {{m|Doom Desire}}.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|items}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUM}}|An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev7|PE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}|An item to be held by a Pokémon. It boosts the power of moves but at the cost of some HP on each hit.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|SV}}|An item to be held by a Pokémon. It boosts the power of the holder&#039;s moves, but the holder also loses a small amount of HP with each attack it lands.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev9|ZA}}|An item to be held by a Pokémon. It boosts the power of the holder&#039;s moves, but the holder also loses a small amount of HP upon landing an attack.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Acquisition===&lt;br /&gt;
{{ItemAvailability/head|items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|DPPt}}&lt;br /&gt;
| [[Stark Mountain]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev4|HGSS}}&lt;br /&gt;
| [[Ruins of Alph]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| &lt;br /&gt;
| [[Battle Subway]] (48 [[Battle Point|BP]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev5|B2W2}}&lt;br /&gt;
|&lt;br /&gt;
| [[Battle Subway]]/[[Pokémon World Tournament|PWT]] (24 [[Battle Point|BP]])&amp;lt;br&amp;gt;Transfer from {{pkmn|Dream Radar}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|PDR}}&lt;br /&gt;
| &lt;br /&gt;
| [[Dream Cloud]]s (Simulator α, Simulator γ)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|XY}}&lt;br /&gt;
|&lt;br /&gt;
| [[Battle Maison]] (48 [[Battle Point|BP]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev6|ORAS}}&lt;br /&gt;
|&lt;br /&gt;
| [[Battle Maison]] (48 [[Battle Point|BP]])&amp;lt;br&amp;gt;Held by {{wild|Absol}} (5% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| [[Resolution Cave]]{{sup/7|SM}}, [[Mount Lanakila]]{{sup/7|USUM}}&lt;br /&gt;
| [[Battle Tree]] (48 [[Battle Point|BP]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| [[Slumbering Weald]]&lt;br /&gt;
| {{gal|Battle Tower}} (25 [[Battle Point|BP]])&amp;lt;br/&amp;gt;Reward from Ball Guy for clearing [[Champion Cup]] tournament during post-game (1.8% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}{{gameabbrev8|IA}}&lt;br /&gt;
|&lt;br /&gt;
| [[Cram-o-matic]] ({{t|Dragon}}: 82-90 points)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|SwSh}}{{gameabbrev8|CT}}&lt;br /&gt;
| [[Giant&#039;s Bed]]&lt;br /&gt;
| Reward from Ball Guy for clearing [[Galarian Star Tournament]] during post-game (1.8% chance)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev8|BDSP}}&lt;br /&gt;
| [[Stark Mountain]]&lt;br /&gt;
| {{si|Battle Park}} (25 [[Battle Point|BP]])&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
| [[Casseroya Lake]]&lt;br /&gt;
| [[Delibird Presents]] ([[Mesagoza]] Branch, after completing the main storyline)&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrev9|ZA}}&lt;br /&gt;
| [[The Sewers]] (reward for completing [[Mission (Legends: Z-A)#Side missions|Side Mission 085: &amp;quot;Follow Litwick!&amp;quot;]])&lt;br /&gt;
| [[Racine Construction]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Distribution====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color light}}; border: 5px solid #{{items color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 style=&amp;quot;background:#FFF; border:1px solid #{{items color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Language/Region&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytr|5px}}&amp;quot; | Distribution period&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| {{DL|List of other event distributions in Generation VIII|Spring Single Tournament Life Orb}}&lt;br /&gt;
| All&lt;br /&gt;
| May 15 to 16, 2021&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====As a [[held item]]=====&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background: #{{items color light}}; border: 5px solid #{{items color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 style=&amp;quot;background:#FFF; border:1px solid #{{items color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytl|5px}}&amp;quot; | Games&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Event&lt;br /&gt;
! style=&amp;quot;background:#FFF&amp;quot; | Language/Region&lt;br /&gt;
! style=&amp;quot;background:#FFF; {{roundytr|5px}}&amp;quot; | Distribution period&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev4|DPPtHGSS}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation IV|2010 World Championships Crobat}}&lt;br /&gt;
| United States&lt;br /&gt;
| August 15, 2010&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev5|BW}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|15th Anniversary Rayquaza}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| February 10 to 27, 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=4 | {{gameabbrev5|B2W2}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|Scizor|Strongest Class Single Battle Scizor}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| September 15 to October 28, 2012&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Korean event Pokémon distributions in Generation V|Scizor|Strongest Class Scizor}}&lt;br /&gt;
| Korean&lt;br /&gt;
| February 24 to May 5, 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Korean event Pokémon distributions in Generation V|Team Plasma Deoxys}}&lt;br /&gt;
| Korean&lt;br /&gt;
| May 4 to 5, 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| [[Plasma Deoxys]]&lt;br /&gt;
| English, French, German, Italian, Spanish&lt;br /&gt;
| Various&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{gameabbrev5|BWB2W2}}&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|Masuda Deoxys}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| December 15 to 23, 2012{{sup/5|B2W2}}&amp;lt;br&amp;gt;March 20 to May 6, 2013{{sup/5|BWB2W2}}&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local Japanese event Pokémon distributions in Generation V|Kingdra|Yamamoto&#039;s Tournament Kingdra}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| September 29 to October 6, 2013&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{gameabbrev6|ORAS}}&lt;br /&gt;
| {{DL|List of Japanese region Nintendo Network event Pokémon distributions in Generation VI|Kotone Yasue&#039;s Tyranitar}}&lt;br /&gt;
| Japanese&lt;br /&gt;
| November 7 to December 6, 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Ghetsis&#039;s Hydreigon}}&lt;br /&gt;
| Japan&lt;br /&gt;
| Various&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{gameabbrev6|XYORAS}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Generation VI|Kyurem|Dahara City Kyurem}}&lt;br /&gt;
| Japan&lt;br /&gt;
| June 20 to August 31, 2015&amp;lt;br&amp;gt;June 27 to 28, 2015&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of Korean region serial code event Pokémon distributions in Generation VI|Kyurem|Dahara City Kyurem}}&lt;br /&gt;
| Korean&lt;br /&gt;
| November 20, 2015 to January 31, 2016&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| rowspan=2 | {{gameabbrev7|SM}}&lt;br /&gt;
| {{DL|List of PAL region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|Rocky Lycanroc}}&lt;br /&gt;
| PAL&lt;br /&gt;
| May 5 to August 4, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{DL|List of American region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|Rocky Lycanroc}}&lt;br /&gt;
| American&lt;br /&gt;
| May 15 to August 4, 2017&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev7|SMUSUM}}&lt;br /&gt;
| {{DL|List of local event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon|Hirofumi Kimura&#039;s Nidoqueen}}&lt;br /&gt;
| Japan&lt;br /&gt;
| June 8 to 9, 2019&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev8|SwSh}}&lt;br /&gt;
| {{DL|List of event Pokémon distributions in Pokémon Sword and Shield|Leonardo Bonanomi&#039;s Gigantamax Charizard}}&lt;br /&gt;
| All&lt;br /&gt;
| October 31 to November 3, 2021&lt;br /&gt;
|- style=&amp;quot;background:#FFF;&amp;quot;&lt;br /&gt;
| {{gameabbrev9|SV}}&lt;br /&gt;
| {{DL|List of event Pokémon distributions in Pokémon Scarlet and Violet|Trixie&#039;s Mimikyu}}&lt;br /&gt;
| United States, Canada, Brazil&lt;br /&gt;
| October 11, 2023 to January 1, 2024&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Sprites===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{items color dark}}; background: #{{items color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}&amp;quot;| [[File:Bag Life Orb Sprite.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sprite from&amp;lt;br&amp;gt;{{color2|000|Pokémon Diamond and Pearl|Diamond and Pearl}}&lt;br /&gt;
|}&lt;br /&gt;
===Artwork===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{items color dark}}; background: #{{items color}}; font-size: 80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}&amp;quot;| [[File:Dream Life Orb Sprite.png|100px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{items color dark}}; background: #{{items color light}}&amp;quot;| [[File:Bag Life Orb SV Sprite.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Dream World|Dream World}}&lt;br /&gt;
| Artwork from&amp;lt;br&amp;gt;{{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
===Pokémon Pokopia===&lt;br /&gt;
In {{g|Pokopia}}, the Life Orb is one of the [[lost relic]]s that can be found.&lt;br /&gt;
{| class=&amp;quot;roundtable c&amp;quot; style=&amp;quot;margin: auto; background-color:#{{pokopia color dark}}; border:3px solid #{{pokopia color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{pokopia color light}}&amp;quot;&lt;br /&gt;
! colspan=2 | Name&lt;br /&gt;
! Description&lt;br /&gt;
! Category&lt;br /&gt;
! Classification&lt;br /&gt;
! Tile Size&lt;br /&gt;
! Paintable&lt;br /&gt;
! Requirements&lt;br /&gt;
! Favorites&lt;br /&gt;
! Trade value&lt;br /&gt;
! Replication cost&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bag Life Orb Pokopia Sprite.png|40px]]&lt;br /&gt;
| Life Orb&lt;br /&gt;
| A beautiful red orb. Try hanging it up in a frame!&lt;br /&gt;
| [[File:Bag Other Pokopia pocket icon.png|30px]]&amp;lt;br&amp;gt;[[List of items by category in Pokémon Pokopia#Other|Other]]&lt;br /&gt;
| {{na}}&lt;br /&gt;
| 1x1&lt;br /&gt;
| No&lt;br /&gt;
| {{na}}&lt;br /&gt;
| Round stuff&lt;br /&gt;
| 1000 (Standard)&amp;lt;hr&amp;gt;1500 (Favorite)&lt;br /&gt;
| ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Acquisition====&lt;br /&gt;
{{ItemAvailability/head|items}}&lt;br /&gt;
|-&lt;br /&gt;
| {{gameabbrevss|Pokopia}}&lt;br /&gt;
| &lt;br /&gt;
| [[Appraise (specialty)|Appraise]] small [[lost relic]]s.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{items color light}}|bordercolor={{items color dark}}&lt;br /&gt;
|zh_yue=生命寶珠  &#039;&#039;{{tt|Sāngmihng Bóujyū|Life Orb}}&#039;&#039;&lt;br /&gt;
|zh_cmn=生命寶珠 / 生命宝珠 &#039;&#039;{{tt|Shēngmìng Bǎozhū|Life Orb}}&#039;&#039;&lt;br /&gt;
|fr=Orbe Vie&lt;br /&gt;
|de=Leben-Orb&lt;br /&gt;
|it=Assorbisfera&lt;br /&gt;
|ko=생명의구슬 &#039;&#039;{{tt|Saengmyeong-ui Guseul|Life Orb}}&#039;&#039;&lt;br /&gt;
|es_la=Vidaesfera&lt;br /&gt;
|es_eu=Vidasfera&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{SItem/4|item=life-orb}}&lt;br /&gt;
&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Held items]]&lt;br /&gt;
[[Category:In-battle effect items]]&lt;br /&gt;
[[Category:Damage-inflicting items]]&lt;br /&gt;
[[Category:Held items with negative effects]]&lt;br /&gt;
&lt;br /&gt;
[[de:Leben-Orb]]&lt;br /&gt;
[[es:Vidaesfera/Vidasfera]]&lt;br /&gt;
[[fr:Orbe Vie]]&lt;br /&gt;
[[it:Assorbisfera]]&lt;br /&gt;
[[ja:いのちのたま]]&lt;br /&gt;
[[zh:生命宝珠（道具）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Rumble_series&amp;diff=4570827</id>
		<title>Pokémon Rumble series</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon_Rumble_series&amp;diff=4570827"/>
		<updated>2026-06-12T05:44:24Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokémon Rumble logo.png|thumb|Logo]]&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Rumble series&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンスクランブル&#039;&#039;&#039; &#039;&#039;Pokémon Scramble&#039;&#039;) is a series of {{spin-off games}} currently consisting of five different titles. All the games in the series have been developed by [[Ambrella]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first game in the series, [[Pokémon Rumble]], is a [[Wii|WiiWare]] game that was released in Japan on June 16, 2009, in North America on November 16, 2009, and in Europe and Australia on November 20, 2009. The game only featured Pokémon that were introduced in [[Generation I|Generations I]] and {{gen|IV}}. The {{TCG|Pokémon Rumble|Pokémon TCG: Rumble Game}} card collection cross-promotion was released several weeks after the game was in its respective region.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Rumble Blast]], the second title in the series, was the first [[Pokémon games|Pokémon game]] released for the [[Nintendo 3DS]]. It was released in Japan on August 11, 2011, North America on October 24, 2011, Europe on December 2, 2011, and Australia on December 8, 2011. It is also the only member of the series to be released in {{pmin|South Korea}}, having been released there on July 12, 2012. The game features all 646 Pokémon that were officially revealed at the time—all Pokémon as of [[Generation V]] with the exception of {{p|Keldeo}}, {{p|Meloetta}}, and {{p|Genesect}}.&lt;br /&gt;
&lt;br /&gt;
On April 24, 2013, [[Pokémon Rumble U]] was released in Japan for the [[Wii U]], making it the first Pokémon game released for the console. It was later released in Europe on August 15, 2013, Australia on August 16, 2013, and in North America on August 29, 2013. All 649 Pokémon from Generation I to Generation V are available in the game.&lt;br /&gt;
&lt;br /&gt;
The fourth entry in the series is [[Pokémon Rumble World]], which was released for the [[Nintendo 3DS]] on April 8, 2015 in North America, Europe, Australia, and Japan. Being released during [[Generation VI]], The game features all 719 species of Pokémon that had been officially revealed at the time—all Pokémon through [[Generation VI]] other than {{p|Hoopa}} and {{p|Volcanion}}, as well as [[Mega Evolution]] and [[Primal Reversion]]. Unlike previous games, the freemium title also features {{wp|Mii}}s who interact with Toy Pokémon.&lt;br /&gt;
&lt;br /&gt;
[[Pokémon Rumble Rush]], the latest entry in the series, was released on May 15, 2019 in Australia, and then released in Japan, North America, Europe, South Korea, Hong Kong and Taiwan on May 22, 2019; however, it ended its one-year online services on July 22, 2020 at 1:59 pm (UTC) and is no longer playable due to an internet connection being required.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
{{incomplete|section|Blast/U differences and details}}&lt;br /&gt;
The sub-series&#039;s genre is different from the main series: as opposed to a turn-based role-playing game, this series is an action role-playing game; it&#039;s specific sungenre is most closely attributed to the &amp;quot;beat-em-up&amp;quot; genre. Each game in the series features [[Toy Pokémon]], Pokémon wind-up toys. The player begins with a Pokémon of their own, with gameplay mainly consisting of entering a stage and progressing through a number of different areas within it. Once the final area is reached, a boss is found, which must be defeated in order to complete the stage. During a stage, Pokémon may drop onto the ground once defeated, allowing them to be obtained by the player. A Pokémon normally has a random chance of dropping when defeated, but it can be guaranteed if the Pokémon is defeated while it is wobbly, or if the Pokémon is sparkling in [[Pokémon Rumble World|Rumble World]]. If a Pokémon does not become obtainable, it will drop some Ⓟ instead, which is a currency that can be spent on various things outside of stages.&lt;br /&gt;
&lt;br /&gt;
Each game also has additional stages that differ from the normal stages in some way. In these stages, no Pokémon or Ⓟ will drop when defeated, and there is usually a time limit. If there is a time limit, defeated Pokémon may instead drop clocks, which extend the timer slightly. The most common of these throughout the series are [[Battle Royale]] stages, which involve defeating several waves of Pokémon within a predefined time limit. These stages also include &amp;quot;Powerful Rivals&amp;quot;, which appear as part of specific waves and are similar to bosses in the standard stages in that they appear with a brief introductory cutscene and are much larger and stronger than regular toy Pokémon. In [[Pokémon Rumble]], all of these additional stages are Battle Royales, with one found at each rank. Clearing the Battle Royale will enable the player to move onto the next rank. In [[Pokémon Rumble World]], these stages are given as {{DL|Pokémon Rumble World|Challenges}} by the King, and include a mixture of Battle Royales and other stages that progress through several areas like normal stages, but have preset Pokémon and obstacle layouts. Completing these stages progresses the game&#039;s storyline and unlocks additional facilities in the game&#039;s hub, but otherwise have no effect on the areas the player has access to.&lt;br /&gt;
&lt;br /&gt;
==List of games==&lt;br /&gt;
{| class=&amp;quot;roundtable sortable c&amp;quot; style=&amp;quot;background:#1d2c5e; border:5px solid #ffcb05; width: 100%&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#3467af; color:#fff;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Gen.&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; rowspan=&amp;quot;2&amp;quot; | Image&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Title&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Japanese title&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Platform&lt;br /&gt;
! colspan=&amp;quot;7&amp;quot; | Release date&lt;br /&gt;
|- style=&amp;quot;background-color:#3467af; color:#fff;&amp;quot;&lt;br /&gt;
! data-sort-type=&amp;quot;date&amp;quot; style=&amp;quot;width: 9%&amp;quot; | Japan&lt;br /&gt;
! data-sort-type=&amp;quot;date&amp;quot; style=&amp;quot;width: 9%&amp;quot; | North America&lt;br /&gt;
! data-sort-type=&amp;quot;date&amp;quot; style=&amp;quot;width: 9%&amp;quot; | Europe&lt;br /&gt;
! data-sort-type=&amp;quot;date&amp;quot; style=&amp;quot;width: 9%&amp;quot; | Australia&lt;br /&gt;
! data-sort-type=&amp;quot;date&amp;quot; style=&amp;quot;width: 9%&amp;quot; | South Korea&lt;br /&gt;
! data-sort-type=&amp;quot;date&amp;quot; style=&amp;quot;width: 9%&amp;quot; | Hong Kong&lt;br /&gt;
! data-sort-type=&amp;quot;date&amp;quot; style=&amp;quot;width: 9%&amp;quot; | Taiwan&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{sinnoh color dark}}&amp;quot; | {{color2|fff|Generation IV|IV}}&lt;br /&gt;
| style=&amp;quot;height:75px&amp;quot; | [[File:Pokémon Rumble logo.png|100px]]&lt;br /&gt;
| {{color2|000|Pokémon Rumble}}&lt;br /&gt;
| {{color2|000|Pokémon Rumble|{{j|乱戦！ポケモンスクランブル}}&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Melee! Pokémon Scramble&amp;lt;/small&amp;gt;&#039;&#039;}}&lt;br /&gt;
| [[Wii]]&lt;br /&gt;
| June 16, 2009&lt;br /&gt;
| November 16, 2009&lt;br /&gt;
| November 20, 2009&lt;br /&gt;
| November 20, 2009&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unova color dark}}&amp;quot; | {{color2|fff|Generation V|V}}&lt;br /&gt;
| style=&amp;quot;height:75px&amp;quot; | [[File:Pokémon Rumble Blast logo.png|100px]]&lt;br /&gt;
| {{color2|000|Pokémon Rumble Blast|Pokémon Rumble Blast /&amp;lt;br&amp;gt;Super Pokémon Rumble}}&lt;br /&gt;
| {{color2|000|Pokémon Rumble Blast|{{j|スーパーポケモンスクランブル}}&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Super Pokémon Scramble&amp;lt;/small&amp;gt;&#039;&#039;}}&lt;br /&gt;
| [[Nintendo 3DS]]&lt;br /&gt;
| August 11, 2011&lt;br /&gt;
| October 24, 2011&lt;br /&gt;
| December 2, 2011&lt;br /&gt;
| December 8, 2011&lt;br /&gt;
| July 12, 2012&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{unova color dark}}&amp;quot; | {{color2|fff|Generation V|V}}&lt;br /&gt;
| style=&amp;quot;height:75px&amp;quot; | [[File:Pokémon Rumble U logo.png|100px]]&lt;br /&gt;
| {{color2|000|Pokémon Rumble U}}&lt;br /&gt;
| {{color2|000|Pokémon Rumble U|{{j|ポケモンスクランブルU}}&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Pokémon Scramble U&amp;lt;/small&amp;gt;&#039;&#039;}}&lt;br /&gt;
| [[Wii U]]&lt;br /&gt;
| April 24, 2013&lt;br /&gt;
| August 29, 2013&lt;br /&gt;
| August 15, 2013&lt;br /&gt;
| August 16, 2013&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{kalos color dark}}&amp;quot; | {{color2|fff|Generation VI|VI}}&lt;br /&gt;
| style=&amp;quot;height:75px&amp;quot; | [[File:Pokémon Rumble World logo.png|100px]]&lt;br /&gt;
| {{color2|000|Pokémon Rumble World}}&lt;br /&gt;
| {{color2|000|Pokémon Rumble World|{{j|みんなのポケモンスクランブル}}&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Everyone&#039;s Pokémon Scramble&amp;lt;/small&amp;gt;&#039;&#039;}}&lt;br /&gt;
| [[Nintendo 3DS]]&lt;br /&gt;
| April 8, 2015&lt;br /&gt;
| April 8, 2015&lt;br /&gt;
| April 8, 2015&lt;br /&gt;
| April 8, 2015&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
| —&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{alola color dark}}&amp;quot; | {{color2|fff|Generation VII|VII}}&lt;br /&gt;
| style=&amp;quot;height:75px&amp;quot; | [[File:Pokémon Rumble Rush logo.png|100px]]&lt;br /&gt;
| {{color2|000|Pokémon Rumble Rush}}&lt;br /&gt;
| {{color2|000|Pokémon Rumble Rush|{{j|ポケモンスクランブルSP}}&amp;lt;br&amp;gt;&#039;&#039;&amp;lt;small&amp;gt;Pokémon Scramble SP&amp;lt;/small&amp;gt;&#039;&#039;}}&lt;br /&gt;
| {{wp|iOS}}, {{wp|Android (operating system)|Android}}&lt;br /&gt;
| May 22, 2019&lt;br /&gt;
| May 22, 2019&lt;br /&gt;
| May 22, 2019&lt;br /&gt;
| May 15, 2019&lt;br /&gt;
| May 22, 2019&lt;br /&gt;
| May 22, 2019&lt;br /&gt;
| May 22, 2019&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Pokémon Rumble (TCG)}}&lt;br /&gt;
In 2009, a TCG collection based on the first Rumble game would be released, titled the &#039;&#039;&#039;Pokémon TCG: Rumble Game&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;乱戦！ポケモンスクランブル×ポケモンカードゲーム&#039;&#039;&#039; &#039;&#039;Melee! Pokémon Scramble × Pokémon Card Game&#039;&#039;). This boxed set included a unique board and rule book, allowing up to seven players at once in a battle royale format, separate from the standard TCG.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{fire color light}}|bordercolor={{fire color dark}}&lt;br /&gt;
|zh_yue=寶可夢大亂戰 &#039;&#039;{{tt|Pokémon Daaihlyuhnjin|Pokémon Scramble}}&#039;&#039;&lt;br /&gt;
|zh_cmn=寶可夢大亂戰 &#039;&#039;{{tt|Pokémon Dàluànzhàn|Pokémon Scramble}}&#039;&#039;&lt;br /&gt;
|fr=Pokémon Rumble&lt;br /&gt;
|de=Pokémon Rumble&lt;br /&gt;
|it=Pokémon Rumble&lt;br /&gt;
|ko=포켓몬 대격돌 &#039;&#039;{{tt|Pokémon Daegyeokdol|Pokémon Scramble}}&#039;&#039;&lt;br /&gt;
|es=Pokémon Rumble&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{Spin-off series}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game series]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokémon Rumble (Spielreihe)]]&lt;br /&gt;
[[es:Saga Pokémon Rumble]]&lt;br /&gt;
[[zh:宝可梦大乱战（系列）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ribombee_(Pok%C3%A9mon)&amp;diff=4566119</id>
		<title>Ribombee (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ribombee_(Pok%C3%A9mon)&amp;diff=4566119"/>
		<updated>2026-06-03T01:37:15Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Bug|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Ribombee}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Bug|prevnum=0742|prev=Cutiefly|nextnum=0744|next=Rockruff|roundleft=bl|roundright=br}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Ribombee&lt;br /&gt;
|jname=アブリボン&lt;br /&gt;
|tmname=Aburibbon&lt;br /&gt;
|jtranslit=Aburibon&lt;br /&gt;
|ndex=0743&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|category=Bee Fly&lt;br /&gt;
|height-ftin=0&#039;08&amp;quot;&lt;br /&gt;
|height-m=0.2&lt;br /&gt;
|weight-lbs=1.1&lt;br /&gt;
|weight-kg=0.5&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Honey Gather&lt;br /&gt;
|ability2=Shield Dust&lt;br /&gt;
|abilityd=Sweet Veil&lt;br /&gt;
|egggroupn=2&lt;br /&gt;
|egggroup1=Bug&lt;br /&gt;
|egggroup2=Fairy&lt;br /&gt;
|eggcycles=20&lt;br /&gt;
|evtotal=2&lt;br /&gt;
|evsp=2&lt;br /&gt;
|expyield=162&lt;br /&gt;
|lv100exp=1,000,000&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|color=Yellow&lt;br /&gt;
|catchrate=75&lt;br /&gt;
|body=13&lt;br /&gt;
|pokefordex=ribombee&lt;br /&gt;
|generation=7&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ribombee&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;アブリボン&#039;&#039;&#039; &#039;&#039;Aburibbon&#039;&#039;) is a dual-type {{2t|Bug|Fairy}} {{OBP|Pokémon|species}} introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
It [[Evolution|evolves]] from {{p|Cutiefly}} starting at [[level]] 25.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Vespiquen with Combee Ribombee.png|thumb|left|250px|A Ribombee living inside a Vespiquen&#039;s abdomen in {{aniseries|HZ}}]]&lt;br /&gt;
Ribombee is a tiny, insectoid {{OBP|Pokémon|species}} with a large head, slightly smaller body, and thin arms and legs. It is covered in fluffy, yellow hair and has a white face and lower body, and a tuft of hair on its back. It has big eyes with one white and one brown square speck in the center. Over its eyes are white hairs similar to eyelashes, and it has two black antennae. Around its neck is a brown scarf with a needle-like projection on the front. Two wings nearly as large as its body sprout from its back. The wings are white with three brown loop designs near the base. Its four thin limbs have bulbous hands or feet. It is one of the [[List of Pokémon by height|shortest Pokémon]] in existence.&lt;br /&gt;
&lt;br /&gt;
Ribombee uses its fluffy hair to hold pollen it collects from flowers. Rain turns its hair dirty and its pollen damp, so it only visits fields if the weather remains clear. When storms are on the horizon, Ribombee hide in tree hollows and wait stock-still. The pollen and nectar it collects are used to form balls called &amp;quot;{{m|Pollen Puff}}s&amp;quot;. These balls can be used as food or relieve tiredness with a soothing effect. The Alolan people sell Pollen Puffs as valuable nutritious supplements.&amp;lt;ref&amp;gt;[http://www.pokemon-sunmoon.com/en-us/pokemon/ribombee/ Pokémon Sun and Moon site | Ribombee]&amp;lt;/ref&amp;gt; When Ribombee senses a human or Pokémon feeling sad, it will cheer them up using handmade pollen puffs. As seen in [[HZ137]], Ribombee can sometimes be seen living inside the cells of {{p|Vespiquen}}&#039;s abdomen in place of {{p|Combee}}.&lt;br /&gt;
&lt;br /&gt;
A special Ribombee in [[Alola]] acts as the [[Totem Pokémon]] for [[Mina]]&#039;s {{DL|Island challenge|trial}} in [[Seafolk Village]]. This Ribombee possesses [[Z-Power]], an energy that originates from [[Ultra Wormhole]]s and takes the form of a golden, flaring aura. The reward for defeating Totem Ribombee and completing the trial is a [[Fairium Z]].&lt;br /&gt;
&lt;br /&gt;
In [[Generation VII]], Ribombee is the [[Signature move|only known Pokémon]] capable of learning the move {{m|Pollen Puff}}.&lt;br /&gt;
&lt;br /&gt;
===Evolution===&lt;br /&gt;
Ribombee evolves from {{p|Cutiefly}}.&lt;br /&gt;
&lt;br /&gt;
(For specifics on this Pokémon&#039;s Evolution in the games, refer to [[#Evolution data|Game data&amp;amp;rarr;Evolution data]].)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0742&lt;br /&gt;
|name1=Cutiefly&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Fairy&lt;br /&gt;
|evo1=&lt;br /&gt;
|no2=0743&lt;br /&gt;
|name2=Ribombee&lt;br /&gt;
|type1-2=Bug&lt;br /&gt;
|type2-2=Fairy}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Bug|type2=Fairy}}&lt;br /&gt;
{{Dex/NA|gen=VII}}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=084|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=099|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=It rolls up pollen into puffs. It makes many different varieties, some used as food and others used in battle.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=Some of Ribombee&#039;s pollen puffs are highly nutritious. They are sometimes sold as supplements.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=Rain makes pollen damp, so Ribombee hates rain. When it sees ominous clouds, it finds a hollow in a tree, where it waits stock-still.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=It can predict the weather from moisture levels and wind direction. Ribombee only reveals itself when there are a few clear days in a row.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/5|gen=VIII|reg1=Galar|num1=188|reg2=Isle of Armor|reg3=Crown Tundra|reg4=Sinnoh|reg5=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Brilliant Diamond and Shining Pearl|Brilliant Diamond, Shining Pearl]], and [[Pokémon Legends: Arceus|Legends: Arceus]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sword|t=FFF|entry=It makes pollen puffs from pollen and nectar. The puffs&#039; effects depend on the type of ingredients and how much of each one is used.}}&lt;br /&gt;
{{Dex/Entry1|v=Shield|t=FFF|entry=Ribombee absolutely hate getting wet or rained on. In the cloudy [[Galar]] region, they are very seldom seen.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/5|gen=IX|reg1=Paldea|reg2=Kitakami|num2=17|reg3=Blueberry|reg4=Lumiose|reg5=Hyperspace}}&lt;br /&gt;
{{Dex/NE|[[Pokémon Legends: Z-A|Legends: Z-A]]}}&lt;br /&gt;
{{Dex/Entry1|v=Scarlet|t=FFF|entry=Ribombee can sense when people or Pokémon are feeling down, and it will cheer them up with handmade pollen puffs.}}&lt;br /&gt;
{{Dex/Entry1|v=Violet|t=FFF|entry=Pollen puffs created by skilled Ribombee can relieve fatigue, making the puffs a popular commodity.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/1|reg1=Pokopia}}&lt;br /&gt;
{{Dex/NE|{{pkmn|Pokopia}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{fairy color dark}}; background:#{{bug color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{bug color light}}| [[File:Pokédex Image Ribombee SM.png|x200px]]&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{bug color light}}| [[File:Pokédex Image Ribombee USUM.png|x200px]]&lt;br /&gt;
|style=&amp;quot;border:2px solid #{{bug color light}}; background:#{{bug color light}} | [[File:Pokédex Image Ribombee SV Kitakami.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Ribombee in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&amp;lt;span class=&amp;quot;whitelinks&amp;quot;&amp;gt;{{sup/7|SM}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ribombee in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&amp;lt;span class=&amp;quot;whitelinks&amp;quot;&amp;gt;{{sup/7|USUM}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| Ribombee in the {{color2|000|List of Pokémon by Kitakami Pokédex number|Kitakami Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Bug|type2=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Ula&#039;ula Meadow]], [[Poni Meadow]]}}&lt;br /&gt;
{{Availability/Entry1|v=Ultra Sun|t=FFF|area=[[Ula&#039;ula Meadow]], [[Poni Meadow]]&amp;lt;br/&amp;gt;[[List of in-game event Pokémon in Pokémon Ultra Sun and Ultra Moon|Received]] from [[Samson Oak]] at [[Heahea Beach]]{{tt|*|Requires 100 Totem Stickers}} ([[Totem Pokémon|Totem]]-sized)&lt;br /&gt;
}}&lt;br /&gt;
{{Availability/Entry1|v=Ultra Moon|t=FFF|area=[[Ula&#039;ula Meadow]], [[Poni Meadow]]}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2|v=Sword|v2=Shield|t=FFF|t2=FFF|area=[[Bridge Field]], [[Stony Wilderness]]&amp;lt;br&amp;gt;[[Rolling Fields/Dens|Rolling Fields]], [[Bridge Field/Dens|Bridge Field]], [[South Lake Miloch/Dens|South Lake Miloch]], [[Hammerlocke Hills/Dens|Hammerlocke Hills]] ([[Max Raid Battle]])}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{Isle of Armor color}}|t={{Crown Tundra color dark}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Max Lair]] ([[Dynamax Adventure]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Brilliant Diamond|v2=Shining Pearl|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=[[Trade]]&amp;lt;sup&amp;gt;Version 2.0.1+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=The Hidden Treasure of Area Zero|color={{Teal Mask color light}}|t={{Indigo Disk color}}|link=The Hidden Treasure of Area Zero|area=[[Mossfell Confluence]], [[Wistful Fields]]&amp;lt;br&amp;gt;[[Tera Raid Battle]]s ({{DL|List of 4★ Tera Raid Battles (Kitakami)|Ribombee|4★}})}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Z-A|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Bug|type2=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Mimikyu Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/NA/Side|gen=VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;[[Great Challenge|Ribombee Appears]]&#039;&#039;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{masters color}}|area=Seasonal [[sync pair scout]]: {{sync|Lillie|Ribombee|New Year&#039;s 2021}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems/header|type=Bug|type2=Fairy}}&lt;br /&gt;
{{HeldItems/Games2|Sun|Moon|Pokémon Sun and Moon}}&lt;br /&gt;
{{HeldItems/Items1|Honey|5|rows=3}}&lt;br /&gt;
{{HeldItems/Games2|Ultra Sun|Ultra Moon|tcolor1=FFF|tcolor2=FFF|Pokémon Ultra Sun and Ultra Moon}}&lt;br /&gt;
{{HeldItems/Games2|Sword|Shield|tcolor1=FFF|tcolor2=FFF|Pokémon Sword and Shield}}&lt;br /&gt;
{{HeldItems/Games2|Scarlet|Violet|tcolor1=FFF|tcolor2=FFF|Pokémon Scarlet and Violet}}&lt;br /&gt;
{{HeldItems/Items1|Honey|20|availNote=[[The Hidden Treasure of Area Zero]] required,&amp;amp;#32;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Bug&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|HP=60&lt;br /&gt;
|Attack=55&lt;br /&gt;
|Defense=60&lt;br /&gt;
|SpAtk=95&lt;br /&gt;
|SpDef=70&lt;br /&gt;
|Speed=124&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=25&lt;br /&gt;
|Flying=200&lt;br /&gt;
|Poison=200&lt;br /&gt;
|Ground=50&lt;br /&gt;
|Rock=200&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=200&lt;br /&gt;
|Fire=200&lt;br /&gt;
|Water=100&lt;br /&gt;
|Grass=50&lt;br /&gt;
|Electric=100&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=100&lt;br /&gt;
|Dragon=0&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Ribombee is available in {{pkmn|Scarlet and Violet}} Version 2.0.1+.&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/9|Ribombee|Bug|Fairy|7}}&lt;br /&gt;
{{learnlist/level9|1|Absorb|Grass|Special|20|100|25||}}&lt;br /&gt;
{{learnlist/level9|1|Fairy Wind|Fairy|Special|40|100|30||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|1|Stun Spore|Grass|Status|—|75|30||}}&lt;br /&gt;
{{learnlist/level9|1|Sweet Scent|Normal|Status|—|100|20||}}&lt;br /&gt;
{{learnlist/level9|{{tt|Evo.|Learned upon evolving}}|Pollen Puff|Bug|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|18|Draining Kiss|Fairy|Special|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|24|Struggle Bug|Bug|Special|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|32|Covet|Normal|Physical|60|100|25||}}&lt;br /&gt;
{{learnlist/level9|40|Switcheroo|Dark|Status|—|100|10||}}&lt;br /&gt;
{{learnlist/level9|48|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|56|Bug Buzz|Bug|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level9|64|Quiver Dance|Bug|Status|—|—|20||}}&lt;br /&gt;
{{learnlist/levelf/9|Ribombee|Bug|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]====&lt;br /&gt;
{{learnlist/tmh/9|Ribombee|Bug|Fairy|7}}&lt;br /&gt;
{{learnlist/tm9|TM001|Take Down|Normal|Physical|90|85|20||}}&lt;br /&gt;
{{learnlist/tm9|TM002|Charm|Fairy|Status|—|100|20||}}&lt;br /&gt;
{{learnlist/tm9|TM003|Fake Tears|Dark|Status|—|100|20||}}&lt;br /&gt;
{{learnlist/tm9|TM004|Agility|Psychic|Status|—|—|30||}}&lt;br /&gt;
{{learnlist/tm9|TM007|Protect|Normal|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm9|TM014|Acrobatics|Flying|Physical|55|100|15||}}&lt;br /&gt;
{{learnlist/tm9|TM015|Struggle Bug|Bug|Special|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM018|Thief|Dark|Physical|60|100|25||}}&lt;br /&gt;
{{learnlist/tm9|TM020|Trailblaze|Grass|Physical|50|100|20||}}&lt;br /&gt;
{{learnlist/tm9|TM021|Pounce|Bug|Physical|50|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM025|Facade|Normal|Physical|70|100|20||}}&lt;br /&gt;
{{learnlist/tm9|TM032|Swift|Normal|Special|60|—|20||}}&lt;br /&gt;
{{learnlist/tm9|TM033|Magical Leaf|Grass|Special|60|—|20||}}&lt;br /&gt;
{{learnlist/tm9|TM037|Draining Kiss|Fairy|Special|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM041|Stored Power|Psychic|Special|20|100|10||}}&lt;br /&gt;
{{learnlist/tm9|TM047|Endure|Normal|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm9|TM049|Sunny Day|Fire|Status|—|—|5||}}&lt;br /&gt;
{{learnlist/tm9|TM060|U-turn|Bug|Physical|70|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM070|Sleep Talk|Normal|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm9|TM074|Reflect|Psychic|Status|—|—|20||}}&lt;br /&gt;
{{learnlist/tm9|TM075|Light Screen|Psychic|Status|—|—|30||}}&lt;br /&gt;
{{learnlist/tm9|TM079|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM081|Grass Knot|Grass|Special|—|100|20||}}&lt;br /&gt;
{{learnlist/tm9|TM085|Rest|Psychic|Status|—|—|5||}}&lt;br /&gt;
{{learnlist/tm9|TM092|Imprison|Psychic|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm9|TM095|Leech Life|Bug|Physical|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM098|Skill Swap|Psychic|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm9|TM103|Substitute|Normal|Status|—|—|10||}}&lt;br /&gt;
{{learnlist/tm9|TM109|Trick|Psychic|Status|—|100|10||}}&lt;br /&gt;
{{learnlist/tm9|TM113|Tailwind|Flying|Status|—|—|15||}}&lt;br /&gt;
{{learnlist/tm9|TM119|Energy Ball|Grass|Special|90|100|10||}}&lt;br /&gt;
{{learnlist/tm9|TM120|Psychic|Psychic|Special|90|100|10||}}&lt;br /&gt;
{{learnlist/tm9|TM127|Play Rough|Fairy|Physical|90|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM129|Calm Mind|Psychic|Status|—|—|20||}}&lt;br /&gt;
{{learnlist/tm9|TM130|Helping Hand|Normal|Status|—|—|20||}}&lt;br /&gt;
{{learnlist/tm9|TM131|Pollen Puff|Bug|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM132|Baton Pass|Normal|Status|—|—|40||}}&lt;br /&gt;
{{learnlist/tm9|TM152|Giga Impact|Normal|Physical|150|90|5||}}&lt;br /&gt;
{{learnlist/tm9|TM162|Bug Buzz|Bug|Special|90|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM163|Hyper Beam|Normal|Special|150|90|5||}}&lt;br /&gt;
{{learnlist/tm9|TM168|Solar Beam|Grass|Special|120|100|10||}}&lt;br /&gt;
{{learnlist/tm9|TM171|Tera Blast|Normal|Special|80|100|10||}}&lt;br /&gt;
{{learnlist/tm9|TM182|Bug Bite|Bug|Physical|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM185|Lunge|Bug|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM197|Dual Wingbeat|Flying|Physical|40|90|10||}}&lt;br /&gt;
{{learnlist/tm9|TM203|Psych Up|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm9|TM219|Skitter Smack|Bug|Physical|70|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM227|Alluring Voice|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm9|TM228|Psychic Noise|Psychic|Special|75|100|10}}&lt;br /&gt;
{{learnlist/tmf/9|Ribombee|Bug|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{learnlist/breedh/9|Ribombee|Bug|Fairy|7}}&lt;br /&gt;
{{learnlist/breed9|{{bag/s|Mirror Herb|SV}}{{tt|*|The Pokémon must hold a Mirror Herb to copy this move from another Pokémon.}}|Aromatic Mist|Fairy|Status|—|—|20|||grid=6}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0035|Clefairy}}{{MSP/H|0036|Clefable}}{{MSP/H|0547|Whimsicott}}|Moonblast|Fairy|Special|95|100|15||&#039;&#039;&#039;|grid=6}}&lt;br /&gt;
{{learnlist/breed9|{{MSP/H|0167|Spinarak}}{{MSP/H|0168|Ariados}}{{MSP/H|0283|Surskit}}{{MSP/H|0402|Kricketune}}{{MSP/H|0540|Sewaddle}}{{MSP/H|0541|Swadloon}}{{MSP/H|0596|Galvantula}}{{MSP/H|0736|Grubbin}}{{MSP/H|0737|Charjabug}}{{MSP/H|0738|Vikavolt}}{{MSP/H|0917|Tarountula}}{{MSP/H|0918|Spidops}}|Sticky Web|Bug|Status|—|—|20|||grid=6}}&lt;br /&gt;
{{learnlist/breedf/9|Ribombee|Bug|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By a prior [[Evolution]]====&lt;br /&gt;
{{learnlist/prevoh/9|Ribombee|Bug|Fairy|7}}&lt;br /&gt;
{{learnlist/prevo8null}}&lt;br /&gt;
{{learnlist/prevof/9|Ribombee|Bug|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Bug|type2=Fairy}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Fairy|ndex=743|num=783&lt;br /&gt;
|min=60&lt;br /&gt;
|max=105&lt;br /&gt;
|raisemaxlevel=5&lt;br /&gt;
|skill=Paralyze+&lt;br /&gt;
|skilldesc=Rarely leaves the foe paralyzed for an even longer period of time.&lt;br /&gt;
|amelia=2&lt;br /&gt;
|psb=[[Great Challenge#Week 19|Great Challenge (Week 19)]]&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Bug|ndex=743&lt;br /&gt;
|walk=2.08&lt;br /&gt;
|hp=51&lt;br /&gt;
|attack=77&lt;br /&gt;
|defense=52&lt;br /&gt;
|speed=70&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO|col=6|type=Bug|ndex=743&lt;br /&gt;
|hatch=N/A&lt;br /&gt;
|buddy=1&lt;br /&gt;
|evolution=N/A&lt;br /&gt;
|stamina=155&lt;br /&gt;
|attack=198&lt;br /&gt;
|defense=146&lt;br /&gt;
|fast={{m|Struggle Bug}}, {{m|Fairy Wind}}, {{m|Charm}}{{tt|*|From March 4, 2025 onward}}&lt;br /&gt;
|special={{m|Bug Buzz}}, {{m|Dazzling Gleam}}, {{m|Draining Kiss}}{{tt|*|From September 3, 2024 onward}}&lt;br /&gt;
|candy=&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
{{Evobox-2&lt;br /&gt;
|type1=Bug&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0742&lt;br /&gt;
|name1=Cutiefly&lt;br /&gt;
|type1-1=Bug&lt;br /&gt;
|type2-1=Fairy&lt;br /&gt;
|evo1={{Bag/s|Rare Candy|SV}}&amp;lt;br&amp;gt;{{color2|000|Level|Level 25}}&lt;br /&gt;
|no2=0743&lt;br /&gt;
|name2=Ribombee&lt;br /&gt;
|type1-2=Bug&lt;br /&gt;
|type2-2=Fairy}}&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Bug|type2=Fairy}}&lt;br /&gt;
{{Spritebox/NA|gen=VII}}&lt;br /&gt;
{{Spritebox/7|ndex=743|crop=86}}&lt;br /&gt;
{{Spritebox/8|ndex=743}}&lt;br /&gt;
&amp;lt;!--{{Spritebox/9|ndex=0743}}--&amp;gt;&lt;br /&gt;
{{Spritebox/HOME|ndex=0743}}&lt;br /&gt;
{{Spritebox/Footer|743|Ribombee}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Nemona Ribombee.png|thumb|250px|Ribombee in {{aniseries|HZ}}]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
A Ribombee appeared in &#039;&#039;[[SM084|The Shape of Love to Come!]]&#039;&#039;, under the ownership of [[Mina]]. It is her partner Pokémon, and as a result, Mina can understand the emotions Ribombee senses. Ribombee reappeared in &#039;&#039;[[SM129|Battle Royal 151!]]&#039;&#039; and &#039;&#039;[[SM131|The Battlefield of Truth and Love!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Ribombee appeared in &#039;&#039;[[HZ101|Terastallization vs. Mega Evolution!]]&#039;&#039;, under the ownership of {{an|Nemona}}. It was used in a [[Double Battle]] against Roy where it went up against {{TP|Roy|Crocalor}} and {{TP|Roy|Lucario}} alongside Nemona&#039;s {{p|Pawmot}}.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
Multiple Ribombee debuted in &#039;&#039;[[SM020|Partner Promises!]]&#039;&#039;, where they were among the Pokémon that {{Ash}} and {{AP|Pikachu}} saw on [[Treasure Island]]. They reappeared in &#039;&#039;[[SM102|Alola, Alola!]]&#039;&#039;, when Ash revisited the island alongside {{ashcl}} and {{an|Misty}}.&lt;br /&gt;
&lt;br /&gt;
A Ribombee appeared in &#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039; in a video advertising [[Aether Paradise]]. It reappeared in &#039;&#039;[[SM046|Deceiving Appearances!]]&#039;&#039;. Three additional Ribombee appeared in a video in &#039;&#039;[[SM049|Mission: Total Recall!]]&#039;&#039;. Three of these Rimbombee appeared again in &#039;&#039;[[SM096|Don&#039;t Ignore the Small Stufful!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Multiple Ribombee appeared in &#039;&#039;[[SM059|Tasting the Bitter with the Sweet!]]&#039;&#039;, with one appearing in the present day. In the past, they gave {{an|Lana}} and {{an|Mallow}} {{m|Pollen Puff|pollen puff}} each. In the present day, [[Jessie]], after hearing that story, found a Ribombee and demanded one, only to receive a defensive purple puff.&lt;br /&gt;
&lt;br /&gt;
A Trainer&#039;s Ribombee appeared in &#039;&#039;[[SM086|I Choose Paradise!]]&#039;&#039;, where it was among the Pokémon seen at the [[Pokémon Paradise Resort]].&lt;br /&gt;
&lt;br /&gt;
Multiple Ribombee appeared in &#039;&#039;[[SM100|Battling the Beast Within!]]&#039;&#039; as residents of the post-apocalyptic [[Ultra Ruin]]. One appeared during the present day and the rest appeared in a flashback.&lt;br /&gt;
&lt;br /&gt;
A Ribombee appeared in the [[Poké Problem]] segment of [[SM114]], where it was used as a test subject for {{an|Faba}} to test out his own invention.&lt;br /&gt;
&lt;br /&gt;
A Ribombee appeared in &#039;&#039;[[SM121|A Recipe for Success!]]&#039;&#039; as one of the customers at [[Oranguru&#039;s place]].&lt;br /&gt;
&lt;br /&gt;
Two Ribombee appeared in &#039;&#039;[[SM125|A Timeless Encounter!]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Ribombee appeared in the [[Poké Problem]] segment of [[SM145]], where it flew past Lillie causing [[Snowy]] to chase it after it and {{DL|Mohn|Magearna}} to trip when it tried to do the same.&lt;br /&gt;
&lt;br /&gt;
Multiple Ribombee appeared in &#039;&#039;[[JN005|Mind-Boggling Dynamax!]]&#039;&#039;, where they were among the Pokémon seen in the [[Wild Area]].&lt;br /&gt;
&lt;br /&gt;
A Ribombee appeared in &#039;&#039;[[M23|Secrets of the Jungle]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Ribombee appeared in &#039;&#039;[[HZ085|The Pokémon Paradise of Laqua!]]&#039;&#039;, among the Pokémon living in [[Laqua]].&lt;br /&gt;
&lt;br /&gt;
A Ribombee appeared in &#039;&#039;[[HZ089|Where the Adventure Leads]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Two Ribombee appeared in &#039;&#039;[[HZ101|Terastallization vs. Mega Evolution!]]&#039;&#039;, under the ownership of {{tc|Student}}s.&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Alola}}&lt;br /&gt;
{{Animedexbody|SM084|Ribombee|Rotom Pokédex|Ribombee, the Bee Fly Pokémon. A {{t|Bug}} and {{t|Fairy}} type. Ribombee rolls pollen into all kinds of {{m|Pollen Puff|puffs}}, for use in {{pkmn|battle}} or to eat.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Alola}}&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
A Ribombee briefly appeared in [[GOTCHA!]], under the ownership of [[Mina]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Mina Ribombee Adventures.png|thumb|150px|Ribombee in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
Ribombee debuted in &#039;&#039;[[PASM30|Madness!! Mother Lusamine!]]&#039;&#039;, under the ownership of [[Mina]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Journeys===&lt;br /&gt;
Multiple Ribombee appeared in &#039;&#039;[[JNM02|Being Stalked by a Scorbunny–and Challenging a Snorlax in Dynamax Form?!]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Ribombee (TCG)}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* No other Pokémon has the same [[List of Pokémon with unique type combinations|type]] or [[Egg Group]] combination as Ribombee and its pre-evolved form.&lt;br /&gt;
** Ribombee and its pre-evolved form are also the only {{type|Fairy}} Pokémon in the {{egg3|Bug}}, and the only {{type|Bug}} Pokémon in the {{egg3|Fairy}}.&lt;br /&gt;
* Ribombee is the only evolved Pokémon that can have {{a|Honey Gather}} as its Ability.&lt;br /&gt;
* Ribombee is the only Fairy-type {{DL|List of Pokémon by shape|Pokémon with two or more pairs of wings}}.&lt;br /&gt;
* Ribombee is classified under the &amp;quot;Pokémon with two or more pairs of wings&amp;quot; grouping despite only having a single pair of wings. It shares this distinction with {{p|Frosmoth}}.&lt;br /&gt;
** Unlike Frosmoth, the animal Ribombee is seemingly based on (the bee fly) also has only a single pair of wings.&lt;br /&gt;
* Ribombee is the smallest fully-evolved Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Ribombee appears to be based on a {{wp|Bombyliidae|bee fly}}, an insect known to be a brood parasite. It may also be based on {{wp|fairy|fairies}} and sprites. Its &amp;quot;pollen puffs&amp;quot; may draw inspiration from fairy dust, a magical dust thought to be used by fairies. Its brown fur appears to be a {{wp|scarf}}. It may be based on {{wp|changlings}}, a type of fey creature which mimic other people, and are usually associated with mimicking children and replacing them in kidnapping-based fairy tales, akin to a brood parasite.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Ribombee may be a combination of &#039;&#039;ribbon&#039;&#039;, &#039;&#039;{{wp|Bombyliidae}}&#039;&#039; (family of bee flies), and &#039;&#039;bee&#039;&#039;. It may also involve &#039;&#039;rimbombante&#039;&#039; (Spanish word for flamboyant) or &#039;&#039;bombinate&#039;&#039; (to buzz; hum).&lt;br /&gt;
&lt;br /&gt;
Aburibbon may be a combination of 吊虻 &#039;&#039;tsuriabu&#039;&#039; (bee fly) and &#039;&#039;ribbon&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Bug|type2=Fairy&lt;br /&gt;
|ja=アブリボン &#039;&#039;Aburibbon&#039;&#039;|jameaning=From 吊虻 &#039;&#039;tsuriabu&#039;&#039; (bee fly) and &#039;&#039;ribbon&#039;&#039;&lt;br /&gt;
|fr=Rubombelle|frmeaning=From &#039;&#039;ruban&#039;&#039; (ribbon), &#039;&#039;bombyle&#039;&#039; (bee fly) and &#039;&#039;belle&#039;&#039; (beautiful)&lt;br /&gt;
|es=Ribombee|esmeaning=Same as English name&lt;br /&gt;
|de=Bandelby|demeaning=From &#039;&#039;Band&#039;&#039; (ribbon), &#039;&#039;Hummel&#039;&#039; (bumblebee) and &#039;&#039;Bombyliidae&#039;&#039;&lt;br /&gt;
|it=Ribombee|itmeaning=Same as English name&lt;br /&gt;
|ko=에리본 &#039;&#039;Eribbon&#039;&#039;|komeaning=From 재니등에 &#039;&#039;jaenideung-e&#039;&#039; (bee fly) and &#039;&#039;ribbon&#039;&#039;&lt;br /&gt;
|zh_cmn=蝶結萌虻 / 蝶结萌虻 &#039;&#039;Diéjiéméngméng&#039;&#039;|zh_cmnmeaning=From 蝴蝶結 / 蝴蝶结 &#039;&#039;húdiéjié&#039;&#039; (ribbon bow), 萌え &#039;&#039;moe&#039;&#039; (Japanese for cute), and 蜂虻 &#039;&#039;fēngméng&#039;&#039; (bee fly)&lt;br /&gt;
|zh_yue=蝶結萌虻 &#039;&#039;Dihpgitmàhngmòhng&#039;&#039;|zh_yuemeaning=From 蝴蝶結 &#039;&#039;wùhdihpgit&#039;&#039; (ribbon bow), 萌え &#039;&#039;moe&#039;&#039; (Japanese for cute), and 蜂虻 &#039;&#039;fūngmòhng&#039;&#039; (bee fly)&lt;br /&gt;
|pt_br=Ribombee|pt_brmeaning=Same as English name&lt;br /&gt;
|hi=रिबनबी &#039;&#039;Ribbonbee&#039;&#039;|himeaning=From &#039;&#039;ribbon&#039;&#039; and &#039;&#039;bee&#039;&#039;; similar to English name&lt;br /&gt;
|ru=Рибомби &#039;&#039;Ribombi&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=อบูริบง &#039;&#039;Aburibong&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==	&lt;br /&gt;
* [[Totem Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{Totem Pokémon}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Bug|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Bug|prevnum=0742|prev=Cutiefly|nextnum=0744|next=Rockruff}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pokémon in the Melemele Pokédex]]&lt;br /&gt;
[[Category: Pokémon in the Ula&#039;ula Pokédex]]&lt;br /&gt;
[[Category: Pokémon in the Poni Pokédex]]&lt;br /&gt;
&lt;br /&gt;
[[de:Bandelby]]&lt;br /&gt;
[[es:Ribombee]]&lt;br /&gt;
[[fr:Rubombelle]]&lt;br /&gt;
[[it:Ribombee]]&lt;br /&gt;
[[ja:アブリボン]]&lt;br /&gt;
[[zh:蝶结萌虻]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4472411</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4472411"/>
		<updated>2026-01-22T17:12:05Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on the user&#039;s side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sicken Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition; it is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |}&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|One per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range, Energy, and Tiles&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- I&#039;m having trouble translating the concept of Tiles from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be like Secret Power and Nature Power, or the Terrain moves.  --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of enemies within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |}&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Lash&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user strikes the target with an ice-cold lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Whip Tail&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|95&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Tapu_Fini_(Pok%C3%A9mon)&amp;diff=4471870</id>
		<title>Tapu Fini (Pokémon)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Tapu_Fini_(Pok%C3%A9mon)&amp;diff=4471870"/>
		<updated>2026-01-21T20:33:22Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PokémonPrevNext/Head|type=Water|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/GO|species=Tapu Fini}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=0787|prev=Tapu Bulu|nextnum=0789|next=Cosmog|round=none}}&lt;br /&gt;
{{PokémonPrevNext/Disambig|species=Tapu Fini}}&lt;br /&gt;
|}&lt;br /&gt;
{{Pokémon Infobox&lt;br /&gt;
|name=Tapu Fini&lt;br /&gt;
|jname=カプ・レヒレ&lt;br /&gt;
|jtranslit=Kapu Rehire&lt;br /&gt;
|tmname=Kapu-Rehire&lt;br /&gt;
|ndex=0788&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|category=Land Spirit&lt;br /&gt;
|height-ftin=4&#039;03&amp;quot;&lt;br /&gt;
|height-m=1.3&lt;br /&gt;
|weight-lbs=46.7&lt;br /&gt;
|weight-kg=21.2&lt;br /&gt;
|abilityn=d&lt;br /&gt;
|ability1=Misty Surge&lt;br /&gt;
|abilityd=Telepathy&lt;br /&gt;
|egggroupn=0&lt;br /&gt;
|egggroup1=No Eggs Discovered&lt;br /&gt;
|eggcycles=15&lt;br /&gt;
|evtotal=3&lt;br /&gt;
|evsd=3&lt;br /&gt;
|expyield=257&lt;br /&gt;
|lv100exp=1,250,000&lt;br /&gt;
|gendercode=255&lt;br /&gt;
|color=Purple&lt;br /&gt;
|catchrate=3&lt;br /&gt;
|body=04&lt;br /&gt;
|pokefordex=tapu_fini&lt;br /&gt;
|generation=7&lt;br /&gt;
|friendship=70&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Tapu Fini&#039;&#039;&#039; ([[List of Japanese Pokémon names|Japanese]]: &#039;&#039;&#039;カプ・レヒレ&#039;&#039;&#039; &#039;&#039;Kapu-Rehire&#039;&#039;) is a dual-type {{2t|Water|Fairy}} [[Legendary Pokémon]] introduced in [[Generation VII]].&lt;br /&gt;
&lt;br /&gt;
It is not known to [[Evolution|evolve]] into or from any other Pokémon.&lt;br /&gt;
&lt;br /&gt;
It is the [[Guardian deities|guardian deity]] of [[Poni Island]], with {{p|Tapu Koko}}, {{p|Tapu Lele}}, and {{p|Tapu Bulu}} being the deities of the other islands.&lt;br /&gt;
&lt;br /&gt;
==Biology==&lt;br /&gt;
[[File:Tapu Fini SM concept art.jpg|thumb|250px|left|Concept art of Tapu Fini for {{g|Sun and Moon}}]]&lt;br /&gt;
Tapu Fini is a vaguely swordfish-like {{pkmn2|Legendary}} {{OBP|Pokémon|species}}. Tapu Fini has a black body shaped similarly to a {{wp|mermaid}} or fish. It has light blue eyes, white eyelids, and a light blue, fin-like marking around the outer corner of each eye. It has a white T-shaped marking on its forehead and a small, white V-shape on its chest. Around its shoulders are segmented purple rings and its long thin arms have webbed hands with three fingers. Each finger is tipped with a purple claw. On the front of its lower body is a light blue, fin-like projection with three spikes. It also has light blue fins on top of its head that resemble long, flowing hair.&lt;br /&gt;
&lt;br /&gt;
Tapu Fini&#039;s main body resides inside a violet shell that resembles a {{wp|swordfish}} head when closed. The top half of the shell has a fin with light blue webbing on top and a thin, pointed spine on the front. On each side of the top shell are two C-shaped markings facing each other to form a rough circle. One marking is white and one is light blue, but both are outlined in black. These markings form the &amp;quot;eye&amp;quot; of the swordfish. Along the edges of both shell halves are a series of white triangles with black outlines.&lt;br /&gt;
&lt;br /&gt;
As the guardian of Poni Island, Tapu Fini can freely manipulate water and it gains energy from ocean currents. Tapu Fini is both respected and feared. To avoid harm to itself in battle, it shrouds its surroundings in a mysterious fog that sends its opponents into a self-destructive trance. The guardian also unleashes this fog as a test for those who seek the special water it can create, which is said to cleanse anything unclean that it touches. Many humans have attempted this trial, including those with ill intent; disgusted by this history, Tapu Fini does not care much for humans. Despite this, it is willing to help those who prove themselves worthy.&amp;lt;ref&amp;gt;[http://www.pokemon-sunmoon.com/en-us/pokemon/tapu-fini/ Pokémon Sun and Moon site | Tapu Fini]&amp;lt;/ref&amp;gt; As seen in &#039;&#039;[[SM107|Run, Heroes, Run!]]&#039;&#039;, Tapu Fini has shown to be able to make {{wp|water clock}}s out of water and bridge the world of the living with the world of the dead using mist. As stated in &#039;&#039;[[SM108|Memories in the Mist!]]&#039;&#039;, long periods of exposure to this mist can trap people within it forever, specifically targeting those who cannot endure the pain of seeing a deceased loved one again. Tapu Fini is known to defend its home from the [[Ultra Beast]]s. As seen in the &#039;&#039;[[SM052|Revealing the Stuff of Legend!]]&#039;&#039;, Tapu Fini and the other tapu can transform a [[Z-Ring]] into a [[Z-Power Ring]].&lt;br /&gt;
&lt;br /&gt;
Tapu Fini and the other [[guardian deities]] are the [[signature move|only known Pokémon]] capable of learning the move {{m|Nature&#039;s Madness}}. They are also the only known Pokémon capable of using the [[Z-Move]] {{m|Guardian of Alola}}.&lt;br /&gt;
&lt;br /&gt;
==Game data==&lt;br /&gt;
===Pokédex entries===&lt;br /&gt;
{{Dex/Header|type=Water|type2=Fairy}}&lt;br /&gt;
{{Dex/NA|gen=VII}}&lt;br /&gt;
{{Dex/Gen/3|gen=VII|reg1=Alola|num1=288|label1={{gameIcon|Su}}{{gameIcon|M}}:|reg2=Alola|num2=386|label2={{gameIcon|US}}{{gameIcon|UM}}:|reg3=Kanto}}&lt;br /&gt;
{{Dex/NE|[[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!|Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]}}&lt;br /&gt;
{{Dex/Entry1|v=Sun|entry=The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy.}}&lt;br /&gt;
{{Dex/Entry1|v=Moon|entry=The guardian deity of Poni, it can control water. People say it can create pure water that will wash away any uncleanness.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Sun|t=FFF|entry=This guardian deity of Poni Island manipulates water. Because it lives deep within a thick fog, it came to be both feared and revered.}}&lt;br /&gt;
{{Dex/Entry1|v=Ultra Moon|t=FFF|entry=Although it&#039;s called a guardian deity, terrible calamities sometimes befall those who recklessly approach Tapu Fini.}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/5|gen=VIII|reg1=Galar|reg2=Isle of Armor|reg3=Crown Tundra|reg4=Sinnoh|reg5=Hisui}}&lt;br /&gt;
{{Dex/NE|[[Generation VIII]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Gen/5|gen=IX|reg1=Paldea|reg2=Kitakami|reg3=Blueberry|reg4=Lumiose|reg5=Hyperspace}}&lt;br /&gt;
{{Dex/NE|[[Generation IX]]}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Dex/Footer}}&lt;br /&gt;
{|style=&amp;quot;margin:auto; text-align:center; border:3px solid #{{fairy color dark}}; background:#{{water color}}; font-size:80%; border-radius: 10px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|20px}} border:2px solid #{{fairy color dark}}; background:#{{water color light}}| [[File:Pokédex Image Tapu Fini SM.png|x200px]]&lt;br /&gt;
|-&lt;br /&gt;
|Tapu Fini in the {{color2|000|List of Pokémon by Alola Pokédex number|Alola Pokédex}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Game locations===&lt;br /&gt;
{{Availability/Header|type=Water|type2=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry2|v=Sun|v2=Moon|area=[[Ruins of Hope]] &amp;lt;small&amp;gt;(after becoming {{pkmn|Champion}})&amp;lt;/small&amp;gt; ([[List of in-game event Pokémon in Pokémon Sun and Moon#Tapu Fini|Only one]])}}&lt;br /&gt;
{{Availability/Entry2|v=Ultra Sun|v2=Ultra Moon|t=FFF|t2=FFF|area=[[Ruins of Hope]] &amp;lt;small&amp;gt;(after becoming {{pkmn|Champion}})&amp;lt;/small&amp;gt; ([[List of in-game event Pokémon in Pokémon Ultra Sun and Ultra Moon#Tapu Fini|Only one]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Let&#039;s Go Pikachu|v2=Let&#039;s Go Eevee|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/Entry2/None|v=Sword|v2=Shield|area=[[Trade]]&amp;lt;sup&amp;gt;Version 1.3.0+&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{Availability/Entry1|v=Expansion Pass|color={{Isle of Armor color}}|t={{Crown Tundra color dark}}|link=Pokémon Sword and Shield Expansion Pass|area=[[Max Lair]] ([[Dynamax Adventure]]) ([[List of in-game event Pokémon in Pokémon Sword and Shield#Tapu Fini|Only one]])}}&lt;br /&gt;
{{Availability/Entry2/None|v=Brilliant Diamond|v2=Shining Pearl|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Arceus|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=IX}}&lt;br /&gt;
{{Availability/Entry2/None|v=Scarlet|v2=Violet|area=Unobtainable}}&lt;br /&gt;
{{Availability/Entry1/None|v=Legends: Z-A|area=Unobtainable}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In side games====&lt;br /&gt;
{{Availability/Header|type=Water|type2=Fairy}}&lt;br /&gt;
{{Availability/NA|gen=VII}}&lt;br /&gt;
{{Availability/Gen|gen=VII}}&lt;br /&gt;
{{Availability/Entry1|1|v=Rumble Rush|color={{fire color}}|area=[[Rowlet Sea]]&amp;lt;sup&amp;gt;Final&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Gen|gen=VIII}}&lt;br /&gt;
{{Availability/NA/Side|gen=VIII}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Cross}}&lt;br /&gt;
{{Availability/Entry1|1|v=Shuffle|color={{beauty color}}|area=Event: &#039;&#039;[[Ultra Challenge|Tapu Fini Appears]]&#039;&#039;}}&lt;br /&gt;
{{Availability/Entry1|1|v=Masters EX|color={{masters color}}|area=Poké Fair [[sync pair scout]]: {{sync|Mina|Tapu Fini|sygna=1}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{{Availability/Footer}}&lt;br /&gt;
&lt;br /&gt;
====In events====&lt;br /&gt;
{{eventAvail/h|Region|type=Water|type2=Fairy}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|USUM}}|Poni Island Shiny Tapu Fini|Japanese region|Online|60{{shinystar|VII}}|May 21 to June 28, 2019&amp;lt;br&amp;gt;June 11 to July 30, 2019|link=List of Japanese region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Poni Island Shiny Tapu Fini}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|USUM}}|Poni Island Shiny Tapu Fini|American region|Online|60{{shinystar|VII}}|June 11 to July 30, 2019|link=List of American region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Poni Island Shiny Tapu Fini}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|USUM}}|Poni Island Shiny Tapu Fini|PAL region|Online|60{{shinystar|VII}}|June 11 to July 30, 2019|link=List of PAL region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Poni Island Shiny Tapu Fini}}&lt;br /&gt;
{{eventAvail|{{gameabbrev7|USUM}}|Poni Island Shiny Tapu Fini|Korean region|Online|60{{shinystar|VII}}|June 11 to July 30, 2019|link=List of Korean region serial code event Pokémon distributions in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon#Poni Island Shiny Tapu Fini}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Held items===&lt;br /&gt;
{{HeldItems&lt;br /&gt;
|type=Water|type2=Fairy&lt;br /&gt;
|event1=Misty Seed|event1type=None|event1rar=100}}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
====Base stats====&lt;br /&gt;
{{Stats&lt;br /&gt;
|type=Water&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|HP=70&lt;br /&gt;
|Attack=75&lt;br /&gt;
|Defense=115&lt;br /&gt;
|SpAtk=95&lt;br /&gt;
|SpDef=130&lt;br /&gt;
|Speed=85}}&lt;br /&gt;
&lt;br /&gt;
===Type effectiveness===&lt;br /&gt;
{{TypeEffectiveness&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|Normal=100&lt;br /&gt;
|Fighting=50&lt;br /&gt;
|Flying=100&lt;br /&gt;
|Poison=200&lt;br /&gt;
|Ground=100&lt;br /&gt;
|Rock=100&lt;br /&gt;
|Bug=50&lt;br /&gt;
|Ghost=100&lt;br /&gt;
|Steel=100&lt;br /&gt;
|Fire=50&lt;br /&gt;
|Water=50&lt;br /&gt;
|Grass=200&lt;br /&gt;
|Electric=200&lt;br /&gt;
|Psychic=100&lt;br /&gt;
|Ice=50&lt;br /&gt;
|Dragon=0&lt;br /&gt;
|Dark=50&lt;br /&gt;
|Fairy=100&lt;br /&gt;
|notes=yes&lt;br /&gt;
|fairy=yes&lt;br /&gt;
|newdragon=1}}&lt;br /&gt;
&lt;br /&gt;
===Learnset===&lt;br /&gt;
Tapu Fini is available in {{pkmn|Sword and Shield}} Version 1.3.0+.&lt;br /&gt;
&lt;br /&gt;
====By [[Level|leveling up]]====&lt;br /&gt;
{{learnlist/levelh/8|Tapu Fini|Water|Fairy|7}}&lt;br /&gt;
{{learnlist/level8|1|Disarming Voice|Fairy|Special|40|—|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|1|Water Gun|Water|Special|40|100|25||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|5|Withdraw|Water|Status|—|—|40}}&lt;br /&gt;
{{learnlist/level8|10|Mist|Ice|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|10|Haze|Ice|Status|—|—|30}}&lt;br /&gt;
{{learnlist/level8|15|Aqua Ring|Water|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level8|20|Water Pulse|Water|Special|60|100|20||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|25|Brine|Water|Special|65|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|30|Defog|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level8|35|Heal Pulse|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level8|40|Surf|Water|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|45|Muddy Water|Water|Special|90|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|50|Mean Look|Normal|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level8|55|Nature&#039;s Madness|Fairy|Special|—|90|10}}&lt;br /&gt;
{{learnlist/level8|60|Moonblast|Fairy|Special|95|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|65|Hydro Pump|Water|Special|110|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/level8|70|Soak|Water|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level8|75|Misty Terrain|Fairy|Status|—|—|10}}&lt;br /&gt;
{{learnlist/levelf/8|Tapu Fini|Water|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[TM]]/[[TR]]====&lt;br /&gt;
{{learnlist/tmh/8|Tapu Fini|Water|Fairy|7}}&lt;br /&gt;
{{learnlist/tm8|TM04|Ice Punch|Ice|Physical|75|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM08|Hyper Beam|Normal|Special|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM09|Giga Impact|Normal|Physical|150|90|5}}&lt;br /&gt;
{{learnlist/tm8|TM17|Light Screen|Psychic|Status|—|—|30}}&lt;br /&gt;
{{learnlist/tm8|TM18|Reflect|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tm8|TM19|Safeguard|Normal|Status|—|—|25}}&lt;br /&gt;
{{learnlist/tm8|TM21|Rest|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM24|Snore|Normal|Special|50|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM25|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM27|Icy Wind|Ice|Special|55|95|15}}&lt;br /&gt;
{{learnlist/tm8|TM33|Rain Dance|Water|Status|—|—|5}}&lt;br /&gt;
{{learnlist/tm8|TM36|Whirlpool|Water|Special|35|85|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM39|Facade|Normal|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/tm8|TM45|Dive|Water|Physical|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM55|Brine|Water|Special|65|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM59|Fling|Dark|Physical|—|100|10}}&lt;br /&gt;
{{learnlist/tm8|TM61|Guard Swap|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM71|Wonder Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM72|Magic Room|Psychic|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM76|Round|Normal|Special|60|100|15}}&lt;br /&gt;
{{learnlist/tm8|TM87|Draining Kiss|Fairy|Special|50|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tm8|TM89|Misty Terrain|Fairy|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tm8|TM96|Smart Strike|Steel|Physical|70|—|10}}&lt;br /&gt;
{{learnlist/tr|TR03|Hydro Pump|Water|Special|110|80|5||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR04|Surf|Water|Special|90|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR05|Ice Beam|Ice|Special|90|100|10}}&lt;br /&gt;
{{learnlist/tr|TR06|Blizzard|Ice|Special|110|70|5}}&lt;br /&gt;
{{learnlist/tr|TR16|Waterfall|Water|Physical|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR20|Substitute|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR26|Endure|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR27|Sleep Talk|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/tr|TR33|Shadow Ball|Ghost|Special|80|100|15}}&lt;br /&gt;
{{learnlist/tr|TR37|Taunt|Dark|Status|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR38|Trick|Psychic|Status|—|100|10}}&lt;br /&gt;
{{learnlist/tr|TR45|Muddy Water|Water|Special|90|85|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR46|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/tr|TR49|Calm Mind|Psychic|Status|—|—|20}}&lt;br /&gt;
{{learnlist/tr|TR77|Grass Knot|Grass|Special|—|100|20}}&lt;br /&gt;
{{learnlist/tr|TR82|Stored Power|Psychic|Special|20|100|10}}&lt;br /&gt;
{{learnlist/tr|TR84|Scald|Water|Special|80|100|15||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR90|Play Rough|Fairy|Physical|90|90|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tr|TR92|Dazzling Gleam|Fairy|Special|80|100|10||&#039;&#039;&#039;}}&lt;br /&gt;
{{learnlist/tmf/8|Tapu Fini|Water|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By {{pkmn|breeding}}====&lt;br /&gt;
{{Learnlist/breedh/8|Tapu Fini|Water|Fairy|7}}&lt;br /&gt;
{{Learnlist/breed8null}}&lt;br /&gt;
{{Learnlist/breedf/8|Tapu Fini|Water|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[Move Tutor|tutoring]]====&lt;br /&gt;
{{learnlist/tutorh/8|Tapu Fini|Water|Fairy|7}}&lt;br /&gt;
{{learnlist/tutor8null}}&lt;br /&gt;
{{learnlist/tutorf/8|Tapu Fini|Water|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
====By [[transfer]] from another generation====&lt;br /&gt;
{{learnlist/prevgenh/8|Tapu Fini|Water|Fairy|7}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Confide|Normal|Status|—|—|20|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Double Team|Normal|Status|—|—|15|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Echoed Voice|Normal|Special|40|100|15|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Frustration|Normal|Physical|—|100|20|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Gravity|Psychic|Status|—|—|5|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Hidden Power|Normal|Special|60|100|15|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Knock Off|Dark|Physical|65|100|20|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Magic Coat|Psychic|Status|—|—|15|VII=yes&amp;lt;!--tutor--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Nature Power|Normal|Status|—|—|20|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Psych Up|Normal|Status|—|—|10|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Refresh|Normal|Status|—|—|20|VII=yes&amp;lt;!--level--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Return|Normal|Physical|—|100|20|VII=yes&amp;lt;!--TM--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Swagger|Normal|Status|—|85|15|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Telekinesis|Psychic|Status|—|—|15|VII=yes&amp;lt;!--tutor--&amp;gt;|x=yes}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Torment|Dark|Status|—|100|15|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgen8|Tapu Fini|7|Toxic|Poison|Status|—|90|10|VII=yes&amp;lt;!--TM--&amp;gt;}}&lt;br /&gt;
{{learnlist/prevgenf/8|Tapu Fini|Water|Fairy|7}}&lt;br /&gt;
&lt;br /&gt;
===Side game data===&lt;br /&gt;
{{Spindata/Head|type=Water|type2=Fairy}}&lt;br /&gt;
{{Spindata/Shuffle|col=6|type=Water|ndex=788|num=760&lt;br /&gt;
|min=70&lt;br /&gt;
|max=113&lt;br /&gt;
|raisemaxlevel=6&lt;br /&gt;
|skill=Barrier Bash++&lt;br /&gt;
|skilldesc=Sometimes removes five barrier-type disruptions.&lt;br /&gt;
|swapper=Typeless Combo&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/RumbleRush|col=6|type=Water|ndex=788&lt;br /&gt;
|walk=1.5&lt;br /&gt;
|hp=53&lt;br /&gt;
|attack=82&lt;br /&gt;
|defense=63&lt;br /&gt;
|speed=60&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
{{Spindata/GO&lt;br /&gt;
| col = 6&lt;br /&gt;
| type = Water&lt;br /&gt;
| ndex = 788&lt;br /&gt;
| hatch = N/A&lt;br /&gt;
| buddy = 20&lt;br /&gt;
| evolution = N/A&lt;br /&gt;
| stamina = 172&lt;br /&gt;
| attack = 189&lt;br /&gt;
| defense = 254&lt;br /&gt;
| fast = {{m|Hidden Power}}, {{m|Water Gun}}&lt;br /&gt;
| special = {{m|Surf}}, {{m|Moonblast}}, {{m|Ice Beam}}, {{m|Hydro Pump}}, {{m|Nature&#039;s Madness}}{{tt|*|From May 2, 2024 to May 16, 2024}}&lt;br /&gt;
| candy = &lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Evolution data===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:center; display:flex; flex-flow:row wrap;&amp;quot;&amp;gt;&lt;br /&gt;
{{Evobox-1&lt;br /&gt;
|type1=Water&lt;br /&gt;
|type2=Fairy&lt;br /&gt;
|pictype=art&lt;br /&gt;
|no1=0788&lt;br /&gt;
|name1=Tapu Fini&lt;br /&gt;
|type1-1=Water&lt;br /&gt;
|type2-1=Fairy}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sprites===&lt;br /&gt;
{{Spritebox/Header|type=Water|type2=Fairy}}&lt;br /&gt;
{{Spritebox/NA|gen=VII}}&lt;br /&gt;
{{Spritebox/7|ndex=788|crop=85}}&lt;br /&gt;
{{Spritebox/8|ndex=788}}&lt;br /&gt;
{{Spritebox/NA|gen=IX|is=yes}}&lt;br /&gt;
{{Spritebox/HOME|ndex=0788}}&lt;br /&gt;
{{Spritebox/Footer|788|Tapu Fini}}&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Tapu Fini anime.png|thumb|250px|Tapu Fini in {{aniseries|SM}}]]&lt;br /&gt;
====Major appearances====&lt;br /&gt;
====={{DL|Guardian deities (anime)|Tapu Fini|Tapu Fini (anime)}}=====&lt;br /&gt;
Tapu Fini debuted in &#039;&#039;[[SM044|A Dream Encounter!]]&#039;&#039;, where it was partially shown along with the other [[guardian deities]], who sensed the birth of a {{p|Cosmog}} [[nickname]]d [[Nebby]]. It appeared fully in &#039;&#039;[[SM051|Family Determination!]]&#039;&#039; and made many further appearances throughout the rest of {{aniseries|SM}}.&lt;br /&gt;
&lt;br /&gt;
====Minor appearances====&lt;br /&gt;
&lt;br /&gt;
====Pokédex entries====&lt;br /&gt;
{{Animedexheader|Alola}}&lt;br /&gt;
{{Animedexbody|SM104|Tapu Fini|Rotom Pokédex|Tapu Fini, the Land Spirit Pokémon. A {{t|Water}} and {{t|Fairy}} type. The Guardian of [[Poni Island]]. Tapu Fini creates and controls water that washes away anything unclean. It rarely appears in front of humans.}}&lt;br /&gt;
{{Animedexfooter/Pokémon|Alola}}&lt;br /&gt;
&lt;br /&gt;
===GOTCHA!===&lt;br /&gt;
A Tapu Fini briefly appeared as a silhouette in [[GOTCHA!]].&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Tapu Fini Adventures.png|thumb|170px|Tapu Fini in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
Tapu Fini debuted in a fantasy in &#039;&#039;[[PASM02|The Delivery of Rotom and the Girl]]&#039;&#039; while the [[island kahuna]]s were discussing the recent sightings of the [[guardian deities]]. Tapu Fini later physically debuted in [[Seafolk Village]] in &#039;&#039;[[PASM22|The Truth and Island Kahuna Hapu]]&#039;&#039;, where it was seen observing {{adv|Sun}} and [[Hapu]]&#039;s {{pkmn|battle}} against a {{p|Crabominable}}. After Crabominable had been defeated, Tapu Fini gave Hapu a [[Sparkling Stone]], acknowledging her as the new kahuna of [[Poni Island]]. It reappeared in &#039;&#039;[[PASM24|Play the Melody That Echoes in the Altar]]&#039;&#039; and &#039;&#039;[[PASM25|Summon the Emissaries of the Moon and the Sun]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Tapu Fini appeared in a fantasy in &#039;&#039;[[PASM03|Pokémon Move Specialist Professor Kukui]]&#039;&#039;, &#039;&#039;[[PASM08|Going Ashore and Neighboring Akala Island]]&#039;&#039;, &#039;&#039;[[PASM11|Homecoming and the Brilliant Professional Golfer]]&#039;&#039;, &#039;&#039;[[PASM13|Unleashing the Incredible Z-Move]]&#039;&#039;, and &#039;&#039;[[PASM21|Thieving and Boss Crabominable]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the TCG==&lt;br /&gt;
{{main|Tapu Fini (TCG)}}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Tapu Fini shares its {{pkmn|category}} with {{p|Tapu Koko}}, {{p|Tapu Lele}}, and {{p|Tapu Bulu}}. They are all known as the Land Spirit Pokémon.&lt;br /&gt;
* In &#039;&#039;[[SM108|Memories in the Mist!]]&#039;&#039;, Tapu Fini&#039;s mist is depicted as connecting the world of the living with the spirits of the dead. In &#039;&#039;[[BW026|Scare at the Litwick Mansion!]]&#039;&#039;, a connection between the world of the living and the [[Ghost World]] is also associated with mist.&lt;br /&gt;
* Tapu Fini is the only member of the Guardian deities whose primary ability doesn&#039;t generate a [[Terrain]] associated with its primary type. Instead, it generates a [[Misty Terrain (move)|Misty Terrain]], which is associated with Fairy type, its secondary type.&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
Tapu Fini&#039;s appearance when it closes its shell resembles a {{wp|Xiphioidea}} (the family which contains {{wp|billfish}}, {{wp|swordfish}},  {{wp|sailfish}}, and {{wp|marlin}}s). Its overall design is also similar to a {{wp|tiki}} statue. When its shell is open, it resembles a {{wp|mermaid}} or a {{wp|Siren (mythology)|siren}}. The hinged shell itself is similar to many {{wp|bivalve}}s.&lt;br /&gt;
&lt;br /&gt;
It may also be inspired by {{wp|Kanaloa}}, one of the four major Hawaiian gods and god of the ocean. Kanaloa&#039;s association with the underworld may inspire the [[Ruins of Hope]], Tapu Fini&#039;s shrine, said to be where &amp;quot;life ends its journey&amp;quot; and is called the &amp;quot;Ruins of the Other Side&amp;quot; in Japanese.&lt;br /&gt;
&lt;br /&gt;
====Name origin====&lt;br /&gt;
Tapu Fini may be a combination of &#039;&#039;tapu&#039;&#039; (Hawaiian for sacred or holy) and &#039;&#039;fin&#039;&#039;. It may also derive from &#039;&#039;finish&#039;&#039; or &#039;&#039;final&#039;&#039;, referencing the fact that the Ruins of Hope are where &amp;quot;life ends its journey&amp;quot;, and also, possibly, that [[Poni Island]] is the final island in the [[island challenge]].&lt;br /&gt;
&lt;br /&gt;
Kapu-Rehire may be a combination of &#039;&#039;kapu&#039;&#039; (Hawaiian for sacred or holy) and 鰭 &#039;&#039;hire&#039;&#039; (fin).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Other languages|type=Water|type2=Fairy&lt;br /&gt;
|ja=カプ・レヒレ &#039;&#039;Kapu-Rehire&#039;&#039;|jameaning=From {{tt|&#039;&#039;kapu&#039;&#039;|Hawaiian for sacred or holy}} and {{tt|鰭 &#039;&#039;hire&#039;&#039;|fin}}&lt;br /&gt;
|fr=Tokopisco|frmeaning=From &#039;&#039;totem&#039;&#039;, &#039;&#039;{{wp|Tiki|tiki}}&#039;&#039;, and {{tt|&#039;&#039;piscis&#039;&#039;|Latin for fish}}&lt;br /&gt;
|es=Tapu Fini|esmeaning=Same as English name&lt;br /&gt;
|de=Kapu-Kime|demeaning=From {{tt|&#039;&#039;kapu&#039;&#039;|Hawaiian for sacred or holy}} and {{tt|&#039;&#039;Kieme&#039;&#039;|gill}}&lt;br /&gt;
|it=Tapu Fini|itmeaning=Same as English name&lt;br /&gt;
|ko=카푸느지느 &#039;&#039;Kapuneujineu&#039;&#039;|komeaning=From {{tt|&#039;&#039;kapu&#039;&#039;|Hawaiian for sacred or holy}} and {{tt|지느러미 &#039;&#039;jineureomi&#039;&#039;|fin}}&lt;br /&gt;
|zh_cmn=卡璞・鰭鰭 / 卡璞・鳍鳍 &#039;&#039;Kǎpú Qíqí&#039;&#039;|zh_cmnmeaning=From {{tt|&#039;&#039;kapu&#039;&#039;|Hawaiian for sacred or holy}} and {{tt|鰭 / 鳍 &#039;&#039;qí&#039;&#039;|fin}}&lt;br /&gt;
|zh_yue=卡璞・鰭鰭 &#039;&#039;Kāpok Kèihkèih&#039;&#039;|zh_yuemeaning=From {{tt|&#039;&#039;kapu&#039;&#039;|Hawaiian for sacred or holy}} and {{tt|鰭 &#039;&#039;kèih&#039;&#039;|fin}}&lt;br /&gt;
|hi=टापू फ़िनी &#039;&#039;Tapu Fini&#039;&#039;|himeaning=Transcription of English name&lt;br /&gt;
|ru=Тапу Фини &#039;&#039;Tapu Fini&#039;&#039;|rumeaning=Transcription of English name&lt;br /&gt;
|th=คาปู เรฮิเร &#039;&#039;Khapu Rehire&#039;&#039;|thmeaning=Transcription of Japanese name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Guardian deities (anime)]]&lt;br /&gt;
* [[Guardian deities]]&lt;br /&gt;
* [[Legendary Pokémon]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
{{Legendary Pokémon}}&lt;br /&gt;
{{PokémonPrevNext/Head|type=Water|type2=Fairy}}&lt;br /&gt;
{{PokémonPrevNext/Pokémon|type=Water|prevnum=0787|prev=Tapu Bulu|nextnum=0789|next=Cosmog}}&lt;br /&gt;
|}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Pokémon in the Poni Pokédex]]&lt;br /&gt;
[[Category:Legendary Pokémon]]&lt;br /&gt;
[[Category:Alola Legendary Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kapu-Kime]]&lt;br /&gt;
[[es:Tapu Fini]]&lt;br /&gt;
[[fr:Tokopisco]]&lt;br /&gt;
[[it:Tapu Fini]]&lt;br /&gt;
[[ja:カプ・レヒレ]]&lt;br /&gt;
[[zh:卡璞・鳍鳍]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4471737</id>
		<title>User:ThunderBrine/Personal</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=User:ThunderBrine/Personal&amp;diff=4471737"/>
		<updated>2026-01-21T09:39:10Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=User Pokémonified=&lt;br /&gt;
==Pokédex==&lt;br /&gt;
{{User:ThunderBrine/User Pokédex Entry&lt;br /&gt;
|name=Durivistle&lt;br /&gt;
|category=Exhauster&lt;br /&gt;
|gendercode=127&lt;br /&gt;
|body=13&lt;br /&gt;
|location=Cave&lt;br /&gt;
|color=Gray&lt;br /&gt;
|catchrate=72&lt;br /&gt;
|expyield=203&lt;br /&gt;
|lv100exp=1,640,000&lt;br /&gt;
|egg1=Fairy&lt;br /&gt;
|egg2=Monster&lt;br /&gt;
|eggcycles=17&lt;br /&gt;
|friendship=120&lt;br /&gt;
|type1=Grass&lt;br /&gt;
|type2=Steel&lt;br /&gt;
|ability1=Magic Guard&lt;br /&gt;
|ability2=Friend Guard&lt;br /&gt;
|ability3=Natural Cure&lt;br /&gt;
|height-m=3.8&lt;br /&gt;
|height-ftin=12&#039;5&amp;quot;&lt;br /&gt;
|weight-kg=159.0&lt;br /&gt;
|weight-lbs=350.6&lt;br /&gt;
|basehp=95&lt;br /&gt;
|baseatk=50&lt;br /&gt;
|basedef=120&lt;br /&gt;
|basespa=50&lt;br /&gt;
|basespd=120&lt;br /&gt;
|basespe=135&lt;br /&gt;
|evhp=0&lt;br /&gt;
|evatk=0&lt;br /&gt;
|evdef=1&lt;br /&gt;
|evspa=0&lt;br /&gt;
|evspd=1&lt;br /&gt;
|evspe=1&lt;br /&gt;
|dexentry1=Durivistle possesses four strong arms and four thick wings, which it uses to defend itself. Because of its silhouette, it is often confused for an insectoid when first encountering it.&lt;br /&gt;
|dexentry2=Durivistle is usually found in lush and well-vegetated mountainous, cavernous, and rocky areas. If it encounters a rocky area that does not suit its needs, it will change the surrounding landscape to suit it.&lt;br /&gt;
|dexentry3=Durivistle takes refuge in its den ever conscious of its appearance and size. It will often position its thick wings, arms and tail curled around itself like a ball, and will try either make itself smaller or blend into the environment.&lt;br /&gt;
|dexentry4=This Pokémon defends and flees whenever possible, not because of fear, but because of its pacifistic disposition. When backed into a corner and desperate, it take much pleasure and jubilation in the aggression and violence it is forced to take.&lt;br /&gt;
|dexentry5=When in combat, Durivistle battles with attrition. It fights by stealing the nutrients from the opponent&#039;s body through the traps it sets on the floor below them. If foes are not vulerable to the floor, it will fly after them and cripple them with toxins.&lt;br /&gt;
|dexentry6=Durivistle&#039;s body, arms, and wings are covered in scales and nettles coated in hydrargynum, which it uses to their full effect in the form of powders and needles when necessary. Unfortunately, when there are deployed, Durivistle is forced to take a solitary role for the day, to prevent those close to it from getting physical irritation and sickness.&lt;br /&gt;
|dexentry7=Because young Durivistle don&#039;t know their capabilities and are much easier prey than adults, they will often use their toxic nettles more often that not. However, this means they spend a majority of their childhood in isolation before they learn their other skills, if not around other Durivistle.&lt;br /&gt;
|dexentry8=Durivistle is a mesoherbivore, consuming plant life a majority of the time. The only time it feeds on others is when it defends itself, draining the life of their hunter to the extent where no body is left except dust.&lt;br /&gt;
|dexentry9=This Pokémon is a fairly intelligent megafauna. While this Pokémon&#039;s size and primary disposition make it prime prey, its endurance and secondary disposition make hunters wary. The only ones willing to go near it are similarily aloof or kind-natured Pokémon.&lt;br /&gt;
|dexentry10=&lt;br /&gt;
|dexentry11=&lt;br /&gt;
|dexentry12=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
{{learnlist/levelh/9|Durivistle|Grass|Steel|99}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Base Moves&lt;br /&gt;
{{learnlist/level9|1|Hold Back|Normal|Physical|40|100|40}}&lt;br /&gt;
{{learnlist/level9|1|Growl|Normal|Status|—|100|35}}&lt;br /&gt;
{{learnlist/level9|1|Defense Curl|Normal|Status|—|—|35}}&lt;br /&gt;
{{learnlist/level9|3|Tackle|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Pound|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|3|Scratch|Normal|Physical|40|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Tail Whip|Normal|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|7|Quick Attack|Normal|Physical|40|100|30}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Body Shape/Anatomy&lt;br /&gt;
{{learnlist/level9|1|Constrict|Normal|Physical|10|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Sting|Poison|Physical|15|100|35}}&lt;br /&gt;
{{learnlist/level9|5|Poison Powder|Poison|Status|—|75|35}}&lt;br /&gt;
{{learnlist/level9|7|Gust|Flying|Special|40|100|35}}&lt;br /&gt;
{{learnlist/level9|9|Metal Claw|Steel|Physical|50|95|35}}&lt;br /&gt;
{{learnlist/level9|13|Spike Cannon|Normal|Physical|20|100|15}}&lt;br /&gt;
{{learnlist/level9|13|Pin Missile|Bug|Physical|25|95|20}}&lt;br /&gt;
{{learnlist/level9|19|Barb Barrage|Poison|Physical|60|100|10}}&lt;br /&gt;
{{learnlist/level9|20|Wing Attack|Flying|Physical|60|100|35}}&lt;br /&gt;
{{learnlist/level9|23|Air Cutter|Flying|Special|60|95|25}}&lt;br /&gt;
{{learnlist/level9|26|Needle Arm|Grass|Physical|60|100|15}}&lt;br /&gt;
{{learnlist/level9|30|Steel Wing|Steel|Physical|70|90|25}}&lt;br /&gt;
{{learnlist/level9|32|Spiky Shield|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|35|Quiver Dance|Bug|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|35|Dual Wingbeat|Flying|Physical|40|90|10}}&lt;br /&gt;
{{learnlist/level9|36|X-Scissor|Bug|Physical|80|100|15}}&lt;br /&gt;
{{learnlist/level9|38|Air Slash|Flying|Special|75|95|15}}&lt;br /&gt;
{{learnlist/level9|39|Spikes|Ground|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|39|Toxic Spikes|Poison|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|46|Poison Jab|Poison|Physical|80|100|20}}&lt;br /&gt;
{{learnlist/level9|48|Iron Tail|Steel|Physical|100|75|15}}&lt;br /&gt;
{{learnlist/level9|50|Tailwind|Flying|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|57|Fly|Flying|Physical|90|95|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Behavior&lt;br /&gt;
{{learnlist/level9|8|Heal Block|Psychic|Status|—|100|15}}&lt;br /&gt;
{{learnlist/level9|15|Protect|Normal|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|17|Poison Tail|Poison|Physical|50|100|25}}&lt;br /&gt;
{{learnlist/level9|26|Mega Drain|Grass|Special|70|100|15}}&lt;br /&gt;
{{learnlist/level9|29|Ingrain|Grass|Status|—|—|20}}&lt;br /&gt;
{{learnlist/level9|31|Cross Poison|Poison|Physical|70|100|20}}&lt;br /&gt;
{{learnlist/level9|33|Silver Wind|Bug|Special|60|100|5}}&lt;br /&gt;
{{learnlist/level9|35|Synthesis|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|40|Giga Drain|Grass|Special|110|100|10}}&lt;br /&gt;
{{learnlist/level9|45|Snap Trap|Grass|Physical|35|100|15}}&lt;br /&gt;
{{learnlist/level9|48|Leech Seed|Grass|Status|—|90|10}}&lt;br /&gt;
{{learnlist/level9|50|Strength Sap|Grass|Status|—|100|10}}&lt;br /&gt;
{{learnlist/level9|60|Grassy Terrain|Grass|Status|—|—|10}}&lt;br /&gt;
{{learnlist/level9|74|Thrash|Normal|Physical|120|100|10}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Egg Group&lt;br /&gt;
{{learnlist/level9|7|Fairy Wind|Fairy|Special|40|100|30}}&lt;br /&gt;
{{learnlist/level9|11|Baby-Doll Eyes|Fairy|Status|—|100|30}}&lt;br /&gt;
{{learnlist/level9|18|Charm|Fairy|Status|—|100|20}}&lt;br /&gt;
{{learnlist/level9|90|Spirit Break|Fairy|Physical|75|100|15}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=7 style=&amp;quot;background:#{{grey color light}}&amp;quot; | Moves based on Type&lt;br /&gt;
{{learnlist/level9|9|Vine Whip|Grass|Physical|45|100|25}}&lt;br /&gt;
{{learnlist/level9|11|Absorb|Grass|Special|40|100|25}}&lt;br /&gt;
{{learnlist/level9|17|Magical Leaf|Grass|Special|60|999|20}}&lt;br /&gt;
{{learnlist/level9|20|Trailblaze|Grass|Physical|50|100|20}}&lt;br /&gt;
{{learnlist/level9|23|Iron Defense|Steel|Status|—|—|15}}&lt;br /&gt;
{{learnlist/level9|27|Metal Burst|Steel|Physical|⤭|100|10}}&lt;br /&gt;
{{learnlist/level9|35|Grassy Glide|Grass|Physical|55|100|20}}&lt;br /&gt;
{{learnlist/level9|36|Petal Blizzard|Grass|Physical|90|100|15}}&lt;br /&gt;
{{learnlist/level9|50|Aromatherapy|Grass|Status|—|—|5}}&lt;br /&gt;
{{learnlist/level9|54|Petal Dance|Grass|Special|120|100|15}}&lt;br /&gt;
{{learnlist/level9|58|Wood Hammer|Grass|Physical|120|100|15}}&lt;br /&gt;
{{learnlist/level9|62|Meteor Mash|Steel|Physical|90|90|10}}&lt;br /&gt;
{{learnlist/levelf/9|Durivistle|Grass|Steel}}&lt;br /&gt;
&lt;br /&gt;
=My favorite [[Pokémon]]=&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{grass egg color}}&lt;br /&gt;
|headcolor={{fairy egg color light}}&lt;br /&gt;
|bordercolor={{steel color dark}}&lt;br /&gt;
|sprite=None.png&lt;br /&gt;
|size=75px&lt;br /&gt;
|prize=10000{{color2|000|Poké|P}}&lt;br /&gt;
|class=Pokémon Trainer&lt;br /&gt;
|classlink=Pokémon Trainer&lt;br /&gt;
|name=J&lt;br /&gt;
|game=&lt;br /&gt;
|locationname=Favorites &lt;br /&gt;
|pokemon=6}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility/head|sortable=no|{{grass egg color light}}|{{monster egg color light}}|{{fairy egg color}}}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0407|pokemon=Roserade|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Natural Cure|ability2=Poison Point|ability3=Technician&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Black Sludge&lt;br /&gt;
|physicalmove1=Petal Blizzard|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Poison Jab|physicalmove2type=Poison&lt;br /&gt;
|physicalmove3=Body Slam|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Pin Missile|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Sludge Bomb|specialmove2type=Poison&lt;br /&gt;
|specialmove3=Weather Ball|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Shadow Ball|specialmove4type=Ghost&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Growth|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Spikes|statusmove4type=Ground}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0760|pokemon=Bewear|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Fluffy|ability2=Klutz|ability3=Unnerve&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Choice Band|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=Darkest Lariat|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Hyper Beam|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Round|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Pain Split|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Protect|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Taunt|statusmove4type=Dark}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0743|pokemon=Ribombee|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fairy|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Honey Gather|ability2=Shield Dust|ability3=Sweet Veil&lt;br /&gt;
|nature=Timid|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Focus Sash|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Play Rough|physicalmove2type=Fairy&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Acrobatics|physicalmove4type=Flying&lt;br /&gt;
|specialmove1=Pollen Puff|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Moonblast|specialmove2type=Fairy&lt;br /&gt;
|specialmove3=Energy Ball|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Helping Hand|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0474|pokemon=Porygon-Z|gender=|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Ground|tera2=Fighting&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|ability1=Adaptability|ability2=Download|ability3=Analytic&lt;br /&gt;
|item1=Life Orb|item2=Choice Scarf|item3=Leftovers&lt;br /&gt;
|physicalmove1=Facade|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Foul Play|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Zen Headbutt|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Tri Attack|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Dark Pulse|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Psyshock|specialmove3type=Psychic&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Nasty Plot|statusmove2type=Dark&lt;br /&gt;
|statusmove3=Agility|statusmove3type=Psychic&lt;br /&gt;
|statusmove4=Magnet Rise|statusmove4type=Electric}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0870|pokemon=Falinks|gender=|level=100&lt;br /&gt;
|type1=Fighting|type2=|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Battle Armor|ability2=|ability3=Defiant&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Figy Berry|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Close Combat|physicalmove1type=Fighting&lt;br /&gt;
|physicalmove2=First Impression|physicalmove2type=Bug&lt;br /&gt;
|physicalmove3=Throat Chop|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Focus Blast|specialmove1type=Fighting&lt;br /&gt;
|specialmove2=Hyper Beam|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Round|specialmove4type=Normal&lt;br /&gt;
|statusmove1=No Retreat|statusmove1type=Fighting&lt;br /&gt;
|statusmove2=Swords Dance|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0774|pokemon=Minior|gender=|level=100&lt;br /&gt;
|type1=Rock|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Shields Down|ability2=|ability3=&lt;br /&gt;
|nature=Serious|EVhp=0|EVatk=252|EVdef=0|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Assault Vest|item3=Leftovers&lt;br /&gt;
|physicalmove1=Stone Edge|physicalmove1type=Rock&lt;br /&gt;
|physicalmove2=Acrobatics|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Meteor Beam|specialmove1type=Rock&lt;br /&gt;
|specialmove2=Psychic|specialmove2type=Psychic&lt;br /&gt;
|specialmove3=Scorching Sands|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Dazzling Gleam|specialmove4type=Fairy&lt;br /&gt;
|statusmove1=Stealth Rock|statusmove1type=Rock&lt;br /&gt;
|statusmove2=Shell Smash|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0637|pokemon=Volcarona|gender=both|level=100&lt;br /&gt;
|type1=Bug|type2=Fire|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Flame Body|ability2=|ability3=Swarm&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Leech Life|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Flare Blitz|physicalmove2type=Fire&lt;br /&gt;
|physicalmove3=Wild Charge|physicalmove3type=Electric&lt;br /&gt;
|physicalmove4=Zen Headbutt|physicalmove4type=Psychic&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove2=Fiery Dance|specialmove2type=Fire&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Quiver Dance|statusmove1type=Bug&lt;br /&gt;
|statusmove2=Sunny Day|statusmove2type=Fire&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0988|pokemon=Slither Wing|gender=none|level=100&lt;br /&gt;
|type1=Bug|type2=Fighting|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Protosynthesis|ability2=|ability3=&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=First Impression|physicalmove1type=Bug&lt;br /&gt;
|physicalmove2=Close Combat|physicalmove2type=Fighting&lt;br /&gt;
|physicalmove3=U-turn|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=Flare Blitz|physicalmove4type=Fire&lt;br /&gt;
|specialmove1=Bug Buzz|specialmove1type=Bug&lt;br /&gt;
|specialmove3=Giga Drain|specialmove3type=Grass&lt;br /&gt;
|specialmove2=Heat Wave|specialmove2type=Fire&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Will-O-Wisp|statusmove1type=Fire&lt;br /&gt;
|statusmove2=Morning Sun|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Bulk Up|statusmove3type=Fighting&lt;br /&gt;
|statusmove4=Stun Spore|statusmove4type=Grass}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0994|pokemon=Iron Moth|gender=none|level=100&lt;br /&gt;
|type1=Fire|type2=Poison|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Quark Drive|ability2=|ability3=&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Choice Band|item2=Heavy-Duty Boots|item3=Booster Energy&lt;br /&gt;
|physicalmove1=Flare Blitz|physicalmove1type=Fire&lt;br /&gt;
|physicalmove2=Facade|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Lunge|physicalmove3type=Bug&lt;br /&gt;
|physicalmove4=U-turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Sludge Wave|specialmove1type=Poison&lt;br /&gt;
|specialmove3=Dazzling Gleam|specialmove3type=Fairy&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove4=Hurricane|specialmove4type=Flying&lt;br /&gt;
|statusmove1=Substitute|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Toxic Spikes|statusmove2type=Poison&lt;br /&gt;
|statusmove3=Whirlwind|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0197|pokemon=Umbreon|gender=both|level=100&lt;br /&gt;
|type1=Dark|type2=|tera1=Fighting|tera2=Ground&lt;br /&gt;
|ability1=Synchronize|ability2=|ability3=Inner Focus&lt;br /&gt;
|nature=Calm|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Leftovers|item2=Sitrus Berry|item3=Assault Vest&lt;br /&gt;
|physicalmove1=Foul Play|physicalmove1type=Dark&lt;br /&gt;
|physicalmove2=Trailblaze|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Covet|physicalmove3type=Normal&lt;br /&gt;
|physicalmove4=Facade|physicalmove4type=Normal&lt;br /&gt;
|specialmove1=Snarl|specialmove1type=Dark&lt;br /&gt;
|specialmove2=Hyper Voice|specialmove2type=Normal&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Psychic|specialmove4type=Psychic&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Toxic|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0750|pokemon=Mudsdale|gender=both|level=100&lt;br /&gt;
|type1=Ground|type2=|tera1=Dragon|tera2=Steel&lt;br /&gt;
|ability1=Own Tempo|ability2=Stamina|ability3=Inner Focus&lt;br /&gt;
|nature=Relaxed|EVhp=252|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Rocky Helmet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Earthquake|physicalmove1type=Ground&lt;br /&gt;
|physicalmove2=Rock Slide|physicalmove2type=Rock&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Heavy Slam|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Earth Power|specialmove1type=Ground&lt;br /&gt;
|specialmove2=Focus Blast|specialmove2type=Fighting&lt;br /&gt;
|specialmove3=Hyper Beam|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Mud-Slap|specialmove4type=Ground&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Roar|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Stealth Rock|statusmove3type=Rock&lt;br /&gt;
|statusmove4=Curse|statusmove4type=Ghost}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0586|pokemon=Sawsbuck|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=Grass|tera1=Ground|tera2=Rock&lt;br /&gt;
|ability1=Chlorophyll|ability2=Sap Sipper|ability3=Serene Grace&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Choice Specs|item3=Leftovers&lt;br /&gt;
|physicalmove1=Double-Edge|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Horn Leech|physicalmove2type=Grass&lt;br /&gt;
|physicalmove3=Jump Kick|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Megahorn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Echoed Voice|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Energy Ball|specialmove2type=Grass&lt;br /&gt;
|specialmove3=Shadow Ball|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Snore|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Aromatherapy|statusmove2type=Grass&lt;br /&gt;
|statusmove3=Attract|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0350|pokemon=Milotic|gender=both|level=100&lt;br /&gt;
|type1=Water|type2=|tera1=Ground|tera2=Ice&lt;br /&gt;
|ability1=Marvel Scale|ability2=Competitive|ability3=Cute Charm&lt;br /&gt;
|nature=Bold|EVhp=0|EVatk=0|EVdef=252|EVspa=252|EVspd=0|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Flame Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Flip Turn|physicalmove1type=Water&lt;br /&gt;
|physicalmove2=Triple Axel|physicalmove2type=Ice&lt;br /&gt;
|physicalmove3=Dragon Tail|physicalmove3type=Dragon&lt;br /&gt;
|physicalmove4=Iron Tail|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Scald|specialmove1type=Water&lt;br /&gt;
|specialmove2=Ice Beam|specialmove2type=Ice&lt;br /&gt;
|specialmove3=Dragon Pulse|specialmove3type=Dragon&lt;br /&gt;
|specialmove4=Weather Ball|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Recover|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Mist|statusmove2type=Ice&lt;br /&gt;
|statusmove3=Confuse Ray|statusmove3type=Ghost&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0982|pokemon=Dudunsparce|gender=both|level=100&lt;br /&gt;
|type1=Normal|type2=|tera1=Poison|tera2=Fairy&lt;br /&gt;
|ability1=Serene Grace|ability2=Run Away|ability3=Rattled&lt;br /&gt;
|nature=Brave|EVhp=252|EVatk=252|EVdef=0|EVspa=0|EVspd=0|EVspe=0&lt;br /&gt;
|item1=King&#039;s Rock|item2=Life Orb|item3=Leftovers&lt;br /&gt;
|physicalmove1=Hyper Drill|physicalmove1type=Normal&lt;br /&gt;
|physicalmove2=Body Slam|physicalmove2type=Normal&lt;br /&gt;
|physicalmove3=Rock Slide|physicalmove3type=Rock&lt;br /&gt;
|physicalmove4=Drill Run|physicalmove4type=Ground&lt;br /&gt;
|specialmove1=Boomburst|specialmove1type=Normal&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Hex|specialmove3type=Ghost&lt;br /&gt;
|specialmove4=Thunderbolt|specialmove4type=Electric&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Glare|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Roost|statusmove3type=Flying&lt;br /&gt;
|statusmove4=Coil|statusmove4type=Poison}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0927|pokemon=Dachsbun|gender=both|level=100&lt;br /&gt;
|type1=Fairy|tera1=Fairy&lt;br /&gt;
|ability1=Well-Baked Body|ability2=|ability3=Aroma Veil&lt;br /&gt;
|nature=Impish|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=0|EVspe=252&lt;br /&gt;
|item1=Life Orb|item2=Clear Amulet|item3=Leftovers&lt;br /&gt;
|physicalmove1=Play Rough|physicalmove1type=Fairy&lt;br /&gt;
|physicalmove2=Crunch|physicalmove2type=Dark&lt;br /&gt;
|physicalmove3=Psychic Fangs|physicalmove3type=Psychic&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Draining Kiss|specialmove1type=Fairy&lt;br /&gt;
|specialmove2=Snarl|specialmove2type=Dark&lt;br /&gt;
|specialmove3=Mud-Slap|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Protect|statusmove1type=Normal&lt;br /&gt;
|statusmove2=Wish|statusmove2type=Normal&lt;br /&gt;
|statusmove3=Substitute|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Baton Pass|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0227|pokemon=Skarmory|gender=both|level=100&lt;br /&gt;
|type1=Steel|type2=Flying|tera1=Ground|tera2=Fighting&lt;br /&gt;
|ability1=Keen Eye|ability2=Sturdy|ability3=Weak Armor&lt;br /&gt;
|nature=Impish|EVhp=252|EVatk=0|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Iron Head|physicalmove1type=Steel&lt;br /&gt;
|physicalmove2=Brave Bird|physicalmove2type=Flying&lt;br /&gt;
|physicalmove3=Body Press|physicalmove3type=Fighting&lt;br /&gt;
|physicalmove4=Rock Slide|physicalmove4type=Rock&lt;br /&gt;
|specialmove1=Flash Cannon|specialmove1type=Steel&lt;br /&gt;
|specialmove2=Air Slash|specialmove2type=Flying&lt;br /&gt;
|specialmove3=Dark Pulse|specialmove3type=Dark&lt;br /&gt;
|specialmove4=Swift|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Iron Defense|statusmove1type=Steel&lt;br /&gt;
|statusmove2=Autotomize|statusmove2type=Steel&lt;br /&gt;
|statusmove3=Spikes|statusmove3type=Ground&lt;br /&gt;
|statusmove4=Stealth Rock|statusmove4type=Rock}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0841|pokemon=Flapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Hustle&lt;br /&gt;
|nature=Naughty|EVhp=0|EVatk=252|EVdef=0|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Grav Apple|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Sucker Punch|physicalmove3type=Dark&lt;br /&gt;
|physicalmove4=U-Turn|physicalmove4type=Bug&lt;br /&gt;
|specialmove1=Giga Drain|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Draco Meteor|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Air Slash|specialmove3type=Flying&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Dragon Dance|statusmove2type=Dragon&lt;br /&gt;
|statusmove3=Iron Defense|statusmove3type=Steel&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=0842|pokemon=Appletun|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Ripen|ability2=Gluttony|ability3=Thick Fat&lt;br /&gt;
|nature=Adamant|EVhp=0|EVatk=0|EVdef=252|EVspa=0|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Sitrus Berry|item3=Leftovers&lt;br /&gt;
|physicalmove1=Seed Bomb|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Gyro Ball|physicalmove4type=Steel&lt;br /&gt;
|specialmove1=Apple Acid|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Dragon Pulse|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Snore|specialmove3type=Normal&lt;br /&gt;
|specialmove4=Hyper Beam|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Leech Seed|statusmove1type=Grass&lt;br /&gt;
|statusmove2=Curse|statusmove2type=Ghost&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
{{User:ThunderBrine/lop/facility|ndex=1019|pokemon=Hydrapple|gender=both|level=100&lt;br /&gt;
|type1=Grass|type2=Dragon|tera1=Fire|tera2=Steel&lt;br /&gt;
|ability1=Supersweet Syrup|ability2=Regenerator|ability3=Sticky Hold&lt;br /&gt;
|nature=Modest|EVhp=0|EVatk=0|EVdef=0|EVspa=252|EVspd=252|EVspe=0&lt;br /&gt;
|item1=Life Orb|item2=Heavy-Duty Boots|item3=Leftovers&lt;br /&gt;
|physicalmove1=Power Whip|physicalmove1type=Grass&lt;br /&gt;
|physicalmove2=Outrage|physicalmove2type=Dragon&lt;br /&gt;
|physicalmove3=Earthquake|physicalmove3type=Ground&lt;br /&gt;
|physicalmove4=Body Press|physicalmove4type=Fighting&lt;br /&gt;
|specialmove1=Leaf Storm|specialmove1type=Grass&lt;br /&gt;
|specialmove2=Fickle Beam|specialmove2type=Dragon&lt;br /&gt;
|specialmove3=Earth Power|specialmove3type=Ground&lt;br /&gt;
|specialmove4=Tera Blast|specialmove4type=Normal&lt;br /&gt;
|statusmove1=Nasty Plot|statusmove1type=Dark&lt;br /&gt;
|statusmove2=Reflect|statusmove2type=Psychic&lt;br /&gt;
|statusmove3=Recover|statusmove3type=Normal&lt;br /&gt;
|statusmove4=Protect|statusmove4type=Normal}}&lt;br /&gt;
|}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Teams=&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin: auto; text-align: center; background-color:  #{{unknown color light}}; border: 3px solid #{{unknown color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color: #{{unknown color light}}&amp;quot;&lt;br /&gt;
! Trainer&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; | Pokémon &amp;lt;br&amp;gt;[[File:Champion Ribbon VIII.png|30px]][[File:Sinnoh Champion Ribbon VIII.png|30px]][[File:Legend Ribbon VIII.png|30px]][[File:Kalos Champion Ribbon VIII.png|30px]][[File:Hoenn Champion Ribbon VIII.png|30px]][[File:Alola Champion Ribbon VIII.png|30px]][[File:Paldea Champion Ribbon IX.png|30px]]&lt;br /&gt;
! Year&lt;br /&gt;
|- style=&amp;quot;background-color: #{{FireRed color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Ani006MS.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr FRLG Red.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&amp;lt;br&amp;gt;(Shelly)&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0031.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Nidoqueen&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0057.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Primeape&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0124.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Jynx&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0143.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Snorlax&#039;&#039;&#039; &lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Emerald color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Bag Stratospheric Slate Sprite.png]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr E Brendan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0282.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Gardevoir&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0286.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Breloom&amp;lt;br&amp;gt;(Seth)&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0310.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Manetric&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0227.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skarmory&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0330.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Flygon&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Diamond color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Diamond icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr DP Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0389.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Torterra&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0078.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Rapidash&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0195.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Quagsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0164.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Noctowl&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Platinum color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Platinum icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr Pt Lucas.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0392.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Infernape&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0398.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Staraptor&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0405.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Luxray&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0445.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Garchomp&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0365.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Walrein&#039;&#039;&#039;&lt;br /&gt;
| 2007&lt;br /&gt;
|- style=&amp;quot;background-color: #{{HeartGold color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:HeartGold Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0157.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Typhlosion&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0018.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pidgeot&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0181.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ampharos&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0080.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Slowbro&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0071.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Victreebel&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0248.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Tyranitar&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{SoulSilver color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:SoulSilver Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr HGSS Ethan.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0154.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Meganium&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0026.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Raichu&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0197.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Umbreon&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0131.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Lapras&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0169.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Crobat&#039;&#039;&#039;&lt;br /&gt;
| 2010&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Black color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Black Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0503.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Samurott&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0521-Female.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Unfezant&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0523.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Zebstrika&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0586.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sawsbuck&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0637.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Volcarona&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0635.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Hydreigon&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{White color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:White Icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Spr BW Hilbert.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0497.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Serperior&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0516.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Simipour&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0538.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Throh&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0628.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Braviary&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0038.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ninetales&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0149.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dragonite&#039;&#039;&#039;&lt;br /&gt;
| 2011&lt;br /&gt;
|- style=&amp;quot;background-color: #{{X color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:X icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:XY Calem Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0652.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Chesnaught&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0009.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Blastoise&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0668.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Pyroar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0687.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Malamar&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0699.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Aurorus&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0700.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Sylveon&#039;&#039;&#039;&lt;br /&gt;
| 2013&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Alpha Sapphire color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Alpha Sapphire icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:ORAS Brendan Icon.png]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0260.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Swampert&#039;&#039;&#039; &lt;br /&gt;
| [[File:Menu HOME 0407.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Roserade&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0334.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Altaria&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0308.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Medicham&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0323.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Camerupt&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0381.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Latios&#039;&#039;&#039;&lt;br /&gt;
| 2014&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Moon color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Moon icon.png|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Elio SM-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0724.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Decidueye&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0743.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Ribombee&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0750.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Mudsdale&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0758.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Salazzle&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0760.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Bewear&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0774.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Minior&#039;&#039;&#039;&lt;br /&gt;
| 2016&lt;br /&gt;
|- style=&amp;quot;background-color: #{{Violet color light}}&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; |[[File:Violet Icon.jpg|30px]]&lt;br /&gt;
|- style=&amp;quot;background-color: #FFF&amp;quot;&lt;br /&gt;
! [[File:Florian Icon SV Violet-1.png|60px]]&amp;lt;br&amp;gt;J&lt;br /&gt;
| [[File:Menu HOME 0911.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Skeledirge&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0982.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dudunsparce&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0980.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Clodsire&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0981.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Farigaraf&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0927.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Dachsbun&#039;&#039;&#039;&lt;br /&gt;
| [[File:Menu HOME 0930.png|80px]] &amp;lt;br&amp;gt; &#039;&#039;&#039;Arboliva&#039;&#039;&#039;&lt;br /&gt;
| 2022&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Pokémon Cards=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;100&amp;quot;&amp;gt;&lt;br /&gt;
File:RayquazaCLVXSupremeVictors146.jpg|[[Rayquaza C LV.X (Supreme Victors 146)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ideal Balance Changes=&lt;br /&gt;
==Types==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 2px solid #111; background:#555; margin-right: 5px; margin-bottom: 5px; text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; rowspan=&amp;quot;2&amp;quot;|×&lt;br /&gt;
! colspan=&amp;quot;19&amp;quot; style=&amp;quot;{{roundytr|5px}} background:#4C4BA4; color: #FFFFFF;&amp;quot;|&amp;lt;small&amp;gt;Defending type&amp;lt;/small&amp;gt;&lt;br /&gt;
|- style=&amp;quot;font-size:90%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;|{{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;19&amp;quot; style=&amp;quot;background:#A44C4B; min-width:1.5em; color: #FFFFFF;&amp;quot;|&amp;lt;div style=&amp;quot;writing-mode:vertical-lr; text-orientation:upright; letter-spacing:5px;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Attacking type&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Unknown color}}; width:48px;&amp;quot;|{{color2|fff|??? (type)|None}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Normal color}}; width:48px;&amp;quot;|{{color2|fff|Normal (type)|Normal}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fighting color}}; width:48px;&amp;quot;|{{color2|fff|Fighting (type)|Fighting}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Flying color}}; width:48px;&amp;quot;|{{color2|fff|Flying (type)|Flying}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Psychic color}}; width:48px;&amp;quot;|{{color2|fff|Psychic (type)|Psychic}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dark color}}; width:48px;&amp;quot;|{{color2|fff|Dark (type)|Dark}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#EED99A; width:48px;&amp;quot;|{{color|fff|Light}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bug color}}; width:48px;&amp;quot;|{{color2|fff|Bug (type)|Bug}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Dragon color}}; width:48px;&amp;quot;|{{color2|fff|Dragon (type)|Dragon}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ghost color}}; width:48px;&amp;quot;|{{color2|fff|Ghost (type)|Ghost}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fairy color}}; width:48px;&amp;quot;|{{color2|fff|Fairy (type)|Fairy}}&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Grass color}}; width:48px;&amp;quot;|{{color2|fff|Grass (type)|Grass}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½ &lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Fire color}}; width:48px;&amp;quot;|{{color2|fff|Fire (type)|Fire}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Water color}}; width:48px;&amp;quot;|{{color2|fff|Water (type)|Water}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poison color}}; width:48px;&amp;quot;|{{color2|fff|Poison (type)|Poison}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Electric color}}; width:48px;&amp;quot;|{{color2|fff|Electric (type)|Electric}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Ice color}}; width:48px;&amp;quot;|{{color2|fff|Ice (type)|Ice}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1 &lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#9F7B4E; width:48px;&amp;quot;|{{color|fff|Earth}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#000; color:#FFF; font-size:90%&amp;quot; |×0&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2 &lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
|- style=&amp;quot;text-align:center; background:#FFF; font-size:90%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Steel color}}; width:48px;&amp;quot;| {{color2|fff|Steel (type)|Steel}}&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|×1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
| style=&amp;quot;background:#090; color:#FFF; font-size:90%&amp;quot; |×2&lt;br /&gt;
| 1&lt;br /&gt;
| style=&amp;quot;background:#F00; color:#FFF; font-size:90%&amp;quot; |×½&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Conditions==&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:2px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; rowspan=&amp;quot;2&amp;quot; |Old Condition&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Conditions&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{poison color}}|Poisoned}}&amp;lt;br&amp;gt;{{color|{{poison color dark}}|Badly Poisoned}}&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
A badly poisoned Pokémon loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{{Turn*HP_{max}}}{16};{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Poison and Bad Poison are non-volatile status condition.&amp;lt;br&amp;gt;Any Pokémon can be poisoned, unless certain factors block it.&amp;lt;br&amp;gt;If a poisoned Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except poison), that status condition&#039;s rate is reduced by 100% of their normal rate (poison is reduced by 66%).&amp;lt;br&amp;gt;A poisoned Pokémon loses HP equivalent to 1/8 of their maximum HP.&lt;br /&gt;
----&lt;br /&gt;
If a poisoned Pokémon is successfully afflicted with the poison condition again, Poison will be overwritten with Bad Poison.&amp;lt;br&amp;gt;A badly poisoned Pokémon instead loses HP equivalent to &amp;lt;math&amp;gt;\tfrac{1}{16} + (\tfrac{{Turn*HP_{max}}}{16});{Turn_{max}}=15&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{ice color}}|Frostbitten}}&amp;lt;br&amp;gt;{{color|{{ice color dark}}|Frozen}}&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Frostbite and Freeze are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be frostbitten, unless certain factors block it.&amp;lt;br&amp;gt;If a frostbitten Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except frostbite), that status condition&#039;s rate is reduced by 100% of their normal rate (frostbite is reduced by 66%).&amp;lt;br&amp;gt;A frostbitten Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When frostbitten Pokémon used special moves, their damage is halved.&lt;br /&gt;
----&lt;br /&gt;
If a frostbitten Pokémon is successfully afflicted with the frostbitten condition again, Frostbite will be overwritten with Freeze.&amp;lt;br&amp;gt;A frozen Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A frozen Pokémon will have a 20% chance to thaw out every turn; They can also be thawed out instantly with certain moves.&amp;lt;br&amp;gt;Once thawed, they will return to being frostbitten.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|{{color|{{normal color}}|Drowsy}}&amp;lt;br&amp;gt;{{color|{{normal color dark}}|Asleep}}&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect, that status condition&#039;s rate is reduced by 100% of their normal rate.&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
An asleep Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;An asleep Pokémon will have a 20% chance to awaken every turn; They can also be awoken instantly with certain moves.&lt;br /&gt;
|-&lt;br /&gt;
|Drowsiness and Sleep are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be drowsy, unless certain factors block it.&amp;lt;br&amp;gt;If a drowsy Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except drowsiness), that status condition&#039;s rate is reduced by 100% of their normal rate (drowsiness is reduced by 66%).&amp;lt;br&amp;gt;A drowsy Pokémon will have a 50% chance to not act.&lt;br /&gt;
----&lt;br /&gt;
If a drowsy Pokémon is successfully afflicted with the drowsy condition again, Drowsiness will be overwritten with Sleep.&amp;lt;br&amp;gt;An asleep Pokémon is unable to make a move for 1-3 turns.&amp;lt;br&amp;gt;An asleep Pokémon will recover HP equivalent to 1/16 of their maximum HP every turn they are asleep.&amp;lt;br&amp;gt;An asleep Pokémon can be awoken instantly with certain moves.&amp;lt;br&amp;gt;Once awoken, they will return to being drowsy.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Confusion}}&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack itself.&lt;br /&gt;
|-&lt;br /&gt;
|Confusion is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be confused, unless certain factors block it.&amp;lt;br&amp;gt;A confused Pokémon will have a 50% chance to attack a Pokémon on the user&#039;s side.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{fairy color}}|Infatuation}}&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of inflicting infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 100% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act.&lt;br /&gt;
|-&lt;br /&gt;
|Infatuation is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be infatuated, unless certain factors block it.&amp;lt;br&amp;gt;Moves or Abilities will have normal chances of infatuation when used on a Pokémon of the opposite gender, but will have their chances reduced by 50% of their normal rate when used on a Pokémon of the same gender.&amp;lt;br&amp;gt;An infatuated Pokémon will have a 50% chance to not act, unless it is using affectionate and friendly moves.&amp;lt;br&amp;gt;An infatuated Pokémon will have the damage dealt by their affectionate and friendly moves increased by 50%. &amp;lt;br&amp;gt;An infatuated Pokémon will have the damage received from an attacker&#039;s affectionate and friendly moves increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{color|{{psychic color}}|Sick}}&amp;lt;br&amp;gt;{{color|{{psychic color dark}}|Nauseous (Heal Block)}}&lt;br /&gt;
|Heal Block is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be heal blocked, unless certain factors block it.&amp;lt;br&amp;gt;A heal-blocked Pokémon will have their Health Recovery reduced by 100% for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|Sickness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be sickened, unless certain factors block it.&amp;lt;br&amp;gt;A sickened Pokémon will have their Health Recovery reduced by 50% for five turns.&lt;br /&gt;
----&lt;br /&gt;
If a sicken Pokémon is successfully afflicted with the sickness condition again, Sickness will be overwritten with Nausea.&amp;lt;br&amp;gt;A nauseous Pokémon will have their Health Recovery reduced by 100% for five turns.&amp;lt;br&amp;gt;Once nausea has passed, they will return to being sick.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Conditions&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{rock color}}|Solidified}}&amp;lt;br&amp;gt;{{color|{{rock color dark}}|Petrified}}&lt;br /&gt;
|Solidification and Petrification are non-volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be solidified, unless certain factors block it.&amp;lt;br&amp;gt;If a solidified Pokémon is hit by a Move or Ability that has a non-volatile status condition as their additional effect (except solidification), that status condition&#039;s rate is reduced by 100% of their normal rate (solidification is reduced by 66%).&amp;lt;br&amp;gt;A solidified Pokémon loses HP equivalent to 1/16 of their maximum HP.&amp;lt;br&amp;gt;When solidified Pokémon are attacked by special moves, their damage is doubled.&lt;br /&gt;
----&lt;br /&gt;
If a solidified Pokémon is successfully afflicted with the solidification condition again, Solidification will be overwritten with Petrification.&amp;lt;br&amp;gt;A petrified Pokémon is unable to make a move for an indeterminate number of turns.&amp;lt;br&amp;gt;A petrified Pokémon will have a 20% chance to depetrify every turn; They can also be depetrified instantly with certain moves.&amp;lt;br&amp;gt;Once depetrified, they will return to being solidified.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Injured}}&lt;br /&gt;
|Injury is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be injured, unless certain factors block it.&amp;lt;br&amp;gt;An injured Pokémon will have their Attack and Special Attack lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Weakened}}&lt;br /&gt;
|Weakness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be weakened, unless certain factors block it.&amp;lt;br&amp;gt;A weakened Pokémon will have their Defense and Special Defense lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Blinded}}&lt;br /&gt;
|Blindness is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be blinded, unless certain factors block it.&amp;lt;br&amp;gt;A blinded Pokémon will have their Accuracy lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{normal color}}|Obscured}}&lt;br /&gt;
|Obscurity is a volatile status condition; it is considered beneficial.&amp;lt;br&amp;gt;Any Pokémon can be obscured, unless certain factors block it.&amp;lt;br&amp;gt;An obscured Pokémon will have their Evasion raised by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{water color}}|Bogged}}&lt;br /&gt;
|Bog is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be bogged, unless certain factors block it.&amp;lt;br&amp;gt;A bogged Pokémon will have their Evasion lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{ghost color}}|Scared}}&lt;br /&gt;
|Fear is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be scared, unless certain factors block it.&amp;lt;br&amp;gt;A scared Pokémon will be unable to use physical moves for an indeterminate number of turns.&lt;br /&gt;
|-&lt;br /&gt;
|{{color|{{dark color}}|Silenced}}&lt;br /&gt;
|Mute is a volatile status condition; it is considered maleficial.&amp;lt;br&amp;gt;Any Pokémon can be silenced, unless certain factors block it.&amp;lt;br&amp;gt;A silenced Pokémon will be unable to use special moves for an indeterminate number of turns.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &lt;br /&gt;
&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
;Old Abilities&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Old Name&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Ability Name&amp;lt;/small&amp;gt;&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Abilities&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Cacophony}}&lt;br /&gt;
|The Pokémon can endure loud cacophonous sounds.&lt;br /&gt;
|The user is immune to sound-based moves.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon can create loud cacophonous sounds.&lt;br /&gt;
|The user&#039;s sound-based moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;The user&#039;s offensive sound-based moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Chlorophyll}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Speeding Sun&amp;lt;/small&amp;gt;&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon gets faster when it&#039;s sunny.&lt;br /&gt;
|The user&#039;s Speed stat is multiplied by 2 when in harsh sunlight.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Run Away}}&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
|Enables a sure getaway.&lt;br /&gt;
|The user can switch out guarenteed, regardless of Moves or Abilities that may have trapped it.&amp;lt;br&amp;gt;In Wild battles, the user can run from wild Pokémon guarenteed, resulting in the end of the battle.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Plus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Raises the user&#039;s offensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The user&#039;s Attack and Special Attack is increased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Attack and Special Attack of all Pokémon on the user&#039;s field are increased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Minus}}&lt;br /&gt;
|Powers up with Plus or Minus.&lt;br /&gt;
|If the user&#039;s ally has the Ability Plus or Minus, the Special Attack of the user is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Lowers the target&#039;s defensive capabilities. Powers up with Plus or Minus.&lt;br /&gt;
|The Defense and Special Defense of the opposing field is decreased by 25%.&amp;lt;br&amp;gt;If the user&#039;s ally has the Ability Plus or Minus, the Defense and Special Defense of all Pokémon on the opposing field are decreased by 50% instead of 25%.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Forecast}}&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), or Snow (Ice).&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon transforms with the weather.&lt;br /&gt;
|The user will change Forme depending on the weather: Harsh sunlight (Fire), Rain (Water), Snow (Ice), or Sandstorm (Rock).&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Overgrow}}&lt;br /&gt;
|When in danger, damage from Grass-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Grass-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Grass-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Grass-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Grass-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Blaze}}&lt;br /&gt;
|When in danger, damage from Fire-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Fire-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Fire-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Fire-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Fire-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Torrent}}&lt;br /&gt;
|When in danger, damage from Water-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Water-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Water-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Water-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Water-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Swarm}}&lt;br /&gt;
|When in danger, damage from Bug-type moves is greater.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|When in danger, Bug-type moves are empowered.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user&#039;s Bug-type moves have their accuracy increased by ≈30%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, the user&#039;s offensive Bug-type moves have their power increased by 50%.&amp;lt;br&amp;gt;If the user&#039;s HP is ≤33%, any additional effects (status conditions, stat changes, etc) on the user&#039;s Bug-type moves will have their chances of activating doubled by their base value; stat changes will have their effect doubled.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Heatproof}}&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user takes halved damage from Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon has a heatproof body.&lt;br /&gt;
|The user is immune to Fire-type moves and the burn status.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |{{a|Gale Wings}}&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is 100%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|The Pokémon rides on the updraft, if they can bear it.&lt;br /&gt;
|If the user&#039;s current HP is ≥50%, the user&#039;s Flying-type moves gain an increased priority of 1.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |}&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
;New Abilities&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Name&lt;br /&gt;
! Description&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Non-Conditional Statistical Increases&lt;br /&gt;
|-&lt;br /&gt;
|Semi-Transparent&lt;br /&gt;
|The Pokémon&#039;s body is ethereal and cannot be hit easily.&lt;br /&gt;
|The user&#039;s evasiveness is increased. The accuracy of moves being used against the user is reduced to ≈90% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Speed Boost&lt;br /&gt;
|-&lt;br /&gt;
|Health Boost&lt;br /&gt;
|The Pokémon&#039;s health is gradually healed.&lt;br /&gt;
|The user&#039;s current HP is recovered by 1/16 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Attack Boost&lt;br /&gt;
|The Pokémon&#039;s attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Defense Boost&lt;br /&gt;
|The Pokémon&#039;s defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Attack Boost&lt;br /&gt;
|The Pokémon&#039;s special attack is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Attack stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Special Defense Boost&lt;br /&gt;
|The Pokémon&#039;s special defense is gradually boosted.&lt;br /&gt;
|The user&#039;s Special Defense stat is boosted by one stage every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Anger Point&lt;br /&gt;
|-&lt;br /&gt;
|Calm Point&lt;br /&gt;
|The Pokémon relaxes and composes themselves when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s HP is restored to maximum.&lt;br /&gt;
|-&lt;br /&gt;
|Fearful Point&lt;br /&gt;
|The Pokémon panics when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Hateful Point&lt;br /&gt;
|The Pokémon becomes spiteful and disgusted when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Attack stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Tearful Point&lt;br /&gt;
|The Pokémon winces and is saddened when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Special Defense stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
|Joyous Point&lt;br /&gt;
|The Pokémon gets excited when it takes a hit to its sensitive spots.&lt;br /&gt;
|If the user takes a critical hit, the user&#039;s Speed stat is boosted by twelve stages, resulting in the maximum amount of six stages no matter the previous amount of stages the user was currently at.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Guts / Marvel Scale / Quick Feet&lt;br /&gt;
|-&lt;br /&gt;
|Composure&lt;br /&gt;
|The Pokémon keeps composure so that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Attack is increased by 50%.&amp;lt;br&amp;gt;The user does not lose Special Attack due to frostbite.&lt;br /&gt;
|-&lt;br /&gt;
|Grit &amp;amp; Grace&lt;br /&gt;
|The Pokémon so gritty that having a status condition boosts their performance.&lt;br /&gt;
|If the user has a non-volatile status condition, its Special Defense is increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Sand Veil / Snow Cloak&lt;br /&gt;
|-&lt;br /&gt;
|Sun Mirroring&lt;br /&gt;
|The Pokémon disappears from sight in the blindingly harsh sunlight.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in harsh sunlight. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
|Rain Cover&lt;br /&gt;
|The Pokémon disappears from sight in the downpour.&lt;br /&gt;
|The user&#039;s evasiveness is increased when in rain. The accuracy of moves being used against the user is reduced to ≈80% of their base value.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Static / Flame Body&lt;br /&gt;
|-&lt;br /&gt;
|Cold Wave &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is cold to the touch.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to frostbite the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Soft Body&lt;br /&gt;
|The Pokémon&#039;s body is soft and sleep-inducing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to drowsy the attacker.&lt;br /&gt;
|-&lt;br /&gt;
|Tenacity &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The Pokémon&#039;s body is frightening and imposing.&lt;br /&gt;
|When the user is attacked with a contact move, they have a 30% chance to flinch the attacker, which affects the attacker on the next possible turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Flash Fire&lt;br /&gt;
|-&lt;br /&gt;
|Flash Freeze&lt;br /&gt;
|The Pokémon absorbs the cold to enhance itself.&lt;br /&gt;
|When the user is attacked by a Ice-type move, the damage is nullified and the power of the user&#039;s Ice-type moves is increased.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Rain Dish / Ice Body&lt;br /&gt;
|-&lt;br /&gt;
|Healing Sun &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon: Masters&amp;quot;; Usually given to Fire and Grass-type Pokémon. --&amp;gt;&lt;br /&gt;
|The presence of the sun provides a healing glow to the user.&lt;br /&gt;
|When the user is in harsh sunlight, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sandbed &amp;lt;!-- Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user can lay on the ground and be comfortable as if it were soft sand.&lt;br /&gt;
|When the user is in a sandstorm, their current HP is recovered by 1/8 of its maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Iron Barbs / Rough Skin&lt;br /&gt;
|-&lt;br /&gt;
|Edge Armor &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Rock-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user is covered in jagged edges.&lt;br /&gt;
|When user is hit by a move that makes contact, the attacker takes damage equal to 1/8 of its own maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Steely Spirit&lt;br /&gt;
|-&lt;br /&gt;
|Flame Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a fiery aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Fire-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Boost &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user exudes a moist aura and applies it to their allies.&lt;br /&gt;
|The user and their allies&#039; offensive Water-type moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Supreme Overlord&lt;br /&gt;
|-&lt;br /&gt;
|Fearless &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user heroically avenges their fallen comrades.&lt;br /&gt;
|When the user enters a battle, its Attack and Defense stats are boosted by 10% for each of the allies in its party that have already been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|Irresistible Force &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user conquers their foes, accumulating strength as time goes on.&lt;br /&gt;
|When the user enters a battle, its Attack, Defense, and Speed stats are boosted by 20% for every foe the user has personally defeated. This boost lasts the entire battle, even when switched out.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Variations: Intimidate&lt;br /&gt;
|-&lt;br /&gt;
|Spook&lt;br /&gt;
|The user spooks the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Special Attack stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|Dreadfulness &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user frightens the opposing side.&lt;br /&gt;
|When the user enters a battle, it lowers the Speed stat of all adjacent opponents by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Health Recovery&lt;br /&gt;
|-&lt;br /&gt;
|Regenerating Body &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user regenerates their body.&lt;br /&gt;
|The user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Abilities related to Positioning&lt;br /&gt;
|-&lt;br /&gt;
|Bodyguard &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user tries to guard their allies by swapping frequently.&lt;br /&gt;
|One per turn, the user will switch places with a random adjacent ally.&lt;br /&gt;
|-&lt;br /&gt;
|Pestering &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user pesters the foe.&lt;br /&gt;
|If the user attacks a foe, that foe will switch places with a random adijacent foe.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; | Other Abilities&lt;br /&gt;
|-&lt;br /&gt;
|Forerunner &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user leads the vanguard against their target.&lt;br /&gt;
|If the user moves before the target, the user&#039;s offensive moves have their power increased by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Turmoil &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user harms the foe in addition to whatever caused them harm before.&lt;br /&gt;
|If an adjacent foe was attacked by another Pokémon (except the user), the user inflicts damage on that foe equal to 1/16 of the user&#039;s maximum HP.&lt;br /&gt;
|-&lt;br /&gt;
|Series &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user feels more mighty when surrounded by electricity.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to the number of adjacent Electric-type allies and foes.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Spirit &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user bolsters its body to continue going forward.&lt;br /&gt;
|If the user&#039;s HP is ≤33%, the user restores 25% of their maximum HP and the user&#039;s Attack stat is boosted by one stage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Range &amp;lt;!-- I&#039;m having trouble translating the concept of Range from Pokémon Conquest into a workable alternative for the mainline games. My mind is gravitating towards Speed or Evasion, or perhaps a stat that relates to Movement Speed (like in Mystery Dungeon). For some, I&#039;m even debating Turn count. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Black Hole &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user uses gravity to reduce the evasion of their foe.&lt;br /&gt;
|If the user is adjacent to a foe, their range is reduced to 0.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can run further distances.&lt;br /&gt;
|The user&#039;s range is increased by 1.&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Dash &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user hunts down other Pokémon quickly when it realizes it is isolated.&lt;br /&gt;
|The user&#039;s range is increased by 2 (capping at 6) when there are no other Pokémon within three squares.&lt;br /&gt;
|-&lt;br /&gt;
|Consideration &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user fills their allies with confidence.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Defense stat will be increased. (Wears off before the start of enemy turn.)&lt;br /&gt;
|-&lt;br /&gt;
|Run Up &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user becomes more brazen the longer they travel to reach their target.&lt;br /&gt;
|The user&#039;s Attack stat is increased in proportion to distance moved.&lt;br /&gt;
|-&lt;br /&gt;
|Hinderance &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user shackles their target&#039;s range.&lt;br /&gt;
|If the user attacks a foe, that foe&#039;s range is reduced by 1, to a minimum of 1 (before snow penalty).&lt;br /&gt;
|-&lt;br /&gt;
|Jamming &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user interferes with the target&#039;s accuracy.&lt;br /&gt;
|Reduces the accuracy of enemies within a Range of 2.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Energy &amp;lt;!-- I&#039;m having trouble translating the concept of Energy from Pokémon Conquest into a workable alternative for the mainline games. Most likely will just be stat boosts. --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Mood Maker &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user improves their allies&#039; mood.&lt;br /&gt;
|If the user&#039;s allies are within a Range of 2, their allies&#039; Energy will be increased by one stage for one turn.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{Stellar color}}&amp;quot; | Pokémon Conquest: Tiles &lt;br /&gt;
|-&lt;br /&gt;
|Skater &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on ice, and it&#039;s easy for the user to travel to ice.&lt;br /&gt;
|If the user is standing on a ice tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an ice tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the ice tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Rider &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;. --&amp;gt;&lt;br /&gt;
|The user can travel on water, and it&#039;s easy for the user to travel to water.&lt;br /&gt;
|If the user is standing on a water tile, the user&#039;s range is increased by 1.&amp;lt;br&amp;gt;If there is an water tile adjacent to a tile within the user&#039;s range, the user can travel further to reach the water tile in question.&lt;br /&gt;
|-&lt;br /&gt;
|Sand Bath &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Ground, Rock, and Steel-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user coats themselves in dust and sand.&lt;br /&gt;
|If the user is standing on a dirt or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Heat Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Fire-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user absorbs the heat from the magma.&lt;br /&gt;
|If the user is standing on a magma tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Boiler &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Groudon. --&amp;gt;&lt;br /&gt;
|The user feels safe when standing in all forms of the earth.&lt;br /&gt;
|If the user is standing on a magma, dirt, or sand tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Gulp &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user drinks the surrounding water.&lt;br /&gt;
|If the user is standing on a water tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|-&lt;br /&gt;
|Wayside Grass &amp;lt;!-- Inspired by the ability in &amp;quot;Pokémon Conquest&amp;quot;; Usually given to Water-type Pokémon. --&amp;gt;&lt;br /&gt;
|The user eats the surrounding grass.&lt;br /&gt;
|If the user is standing on a grass tile, the user restores 1/8 of their maximum HP every turn.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |}&amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moves==&lt;br /&gt;
===Move Categories===&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Tackling and Headbutting moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Behemoth Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Bolt Strike|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Brave Bird|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Double-Edge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Extreme Speed|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flame Charge|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Flare Blitz|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Giga Impact|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Glaive Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Charge|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Head Smash|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Headbutt|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Headlong Rush|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|High Horsepower|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Head|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Liquidation|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Psyshield Bash|Psychic|cat=Physical}}&lt;br /&gt;
{{Movelist|Raging Bull|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Skull Bash|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Spark|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Tackle|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Take Down|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|V-create|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Volt Tackle|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Waterfall|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wave Crash|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Wild Charge|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Wood Hammer|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Zen Headbutt|Psychic|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Diving moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dragon Rush|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Body Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Flying Press|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Heat Crash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Heavy Slam|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Sunsteel Strike|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Supercell Slam|Electric|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Spinning and rotational moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Nondescript spinning&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Fire Spin|Fire|cat=Special}}&lt;br /&gt;
{{Movelist|Rapid Spin|Normal|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Vertical axis rotation (Yawing)&amp;lt;br&amp;gt;Example: Spinning like a Top&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Double Iron Bash|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Gyro Ball|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Ice Spinner|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Mortal Spin|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Spin Out|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Lateral axis rotation (Pitching)&amp;lt;br&amp;gt;Example: Spinning like a Wheel&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Flame Wheel|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Rollout|Rock|cat=Physical}}&lt;br /&gt;
{{Movelist|Steamroller|Bug|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Roller|Steel|cat=Physical}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Longitudinal axis rotation (Rolling)&amp;lt;br&amp;gt;Example: Spinning like a Drill&lt;br /&gt;
|-&lt;br /&gt;
{{Movelist|Drill Peck|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Drill Run|Ground|cat=Physical}}&lt;br /&gt;
{{Movelist|Hyper Drill|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Horn Drill|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Tail and whipping moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Lick|Ghost|cat=Physical}}&lt;br /&gt;
{{Movelist|Vine Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Power Whip|Grass|cat=Physical}}&lt;br /&gt;
{{Movelist|Fire Lash|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Aqua Tail|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Breaking Swipe|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Dragon Tail|Dragon|cat=Physical}}&lt;br /&gt;
{{Movelist|Iron Tail|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Poison Tail|Poison|cat=Physical}}&lt;br /&gt;
{{Movelist|Slam|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Tail Slap|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Beam moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aurora Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Bubble Beam|Water|cat=Special}}&lt;br /&gt;
{{Movelist|Charge Beam|Electric|cat=Special}}&lt;br /&gt;
{{Movelist|Fickle Beam|Dragon|cat=Special}}&lt;br /&gt;
{{Movelist|Hyper Beam|Normal|cat=Special}}&lt;br /&gt;
{{Movelist|Ice Beam|Ice|cat=Special}}&lt;br /&gt;
{{Movelist|Meteor Beam|Rock|cat=Special}}&lt;br /&gt;
{{Movelist|Moongeist Beam|Ghost|cat=Special}}&lt;br /&gt;
{{Movelist|Psybeam|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Signal Beam|Bug|cat=Special}}&lt;br /&gt;
{{Movelist|Simple Beam|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Solar Beam|Grass|cat=Special}}&lt;br /&gt;
{{Movelist|Steel Beam|Steel|cat=Special}}&lt;br /&gt;
{{Movelist|Twin Beam|Psychic|cat=Special}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
;Affectionate and Friendly moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Attract|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Captivate|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Charm|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Draining Kiss|Fairy|cat=Special}}&lt;br /&gt;
{{Movelist|Frustration|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|G-Max Cuddle|Normal|cat=???}}&lt;br /&gt;
{{Movelist|Hold Hands|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Lovely Kiss|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Pika Papow|Electric|cat=Physical}}&lt;br /&gt;
{{Movelist|Play Nice|Normal|cat=Status}}&lt;br /&gt;
{{Movelist|Return|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Sweet Kiss|Fairy|cat=Status}}&lt;br /&gt;
{{Movelist|Veevee Volley|Normal|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Kicking moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Aqua Step|Water|cat=Physical}}&lt;br /&gt;
{{Movelist|Axe Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Blaze Kick|Fire|cat=Physical}}&lt;br /&gt;
{{Movelist|Double Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|High Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Jump Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Low Sweep|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Mega Kick|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Rolling Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Stomp|Normal|cat=Physical}}&lt;br /&gt;
{{Movelist|Thunderous Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Axel|Ice|cat=Physical}}&lt;br /&gt;
{{Movelist|Triple Kick|Fighting|cat=Physical}}&lt;br /&gt;
{{Movelist|Trop Kick|Grass|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
;Wing moves&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:left; background: #{{unknown color light}}; border: 5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; class=&amp;quot;sortable&amp;quot; style=&amp;quot;margin:auto; background: #fff; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{unknown color light}}&amp;quot;&lt;br /&gt;
!{{color2|000|Move}}&lt;br /&gt;
!{{color2|000|Type}}&lt;br /&gt;
!{{color2|000|Damage category|Cat.}}&lt;br /&gt;
{{Movelist|Dual Wingbeat|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Esper Wing|Psychic|cat=Special}}&lt;br /&gt;
{{Movelist|Oblivion Wing|Flying|cat=Special}}&lt;br /&gt;
{{Movelist|Sky Attack|Flying|cat=Physical}}&lt;br /&gt;
{{Movelist|Steel Wing|Steel|cat=Physical}}&lt;br /&gt;
{{Movelist|Wing Attack|Flying|cat=Physical}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&amp;lt;/small&amp;gt;&lt;br /&gt;
===Individual Moves===&lt;br /&gt;
&amp;lt;!-- &amp;lt;small&amp;gt;&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{unknown color light}}; border:5px solid #{{unknown color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| --&amp;gt;&lt;br /&gt;
{| border=1 width=&amp;quot;100%&amp;quot; style=&amp;quot;margin:auto; background:#FFF; border:1px solid #{{unknown color light}}; border-collapse:collapse&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#{{kanto color light}}&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |#&lt;br /&gt;
! width=&amp;quot;150px&amp;quot;| Old Name&lt;br /&gt;
! {{color2|000|Type|Old Type}}&lt;br /&gt;
! {{color2|000|Damage category|Old Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|Old PP}}&lt;br /&gt;
! {{color2|000|Accuracy|Old Accu.}}&lt;br /&gt;
! {{color2|000|Power|Old Pow.}}&lt;br /&gt;
! Old Description&lt;br /&gt;
! Old Effect&lt;br /&gt;
|-style=&amp;quot;background:#{{Pokémon color light}}&amp;quot;&lt;br /&gt;
! New Name&lt;br /&gt;
! {{color2|000|Type|New Type}}&lt;br /&gt;
! {{color2|000|Damage category|New Cat.}}&lt;br /&gt;
! {{color2|000|Power Points|New PP}}&lt;br /&gt;
! {{color2|000|Accuracy|New Accu.}}&lt;br /&gt;
! {{color2|000|Power|New Pow.}}&lt;br /&gt;
! New Description&lt;br /&gt;
! New Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |Reworked Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |13&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;{{m|Razor Wind}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|かまいたち|Kamaitachi}}&amp;lt;br&amp;gt;Razor Wind&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user whips up blades of wind, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |15&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;{{m|Cut}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|95%&lt;br /&gt;
|50&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いあいぎり|Iai Giri}}&amp;lt;br&amp;gt;Astute Cut&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is cut with a scythe, a claw, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by three stages, from ≈4% to 100%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |19&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;{{m|Fly}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|90&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|そらをとぶ|Sora o Tobu}}&amp;lt;br&amp;gt;Flying in the Sky&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|95%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies up into the sky, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;{{m|Slam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|75%&lt;br /&gt;
|80&lt;br /&gt;
|The target is slammed with a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|たたきつける|Tatakitsukeru}}&amp;lt;br&amp;gt;Slam Down&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|75%&lt;br /&gt;
|100&lt;br /&gt;
|The target is slammed with a long and flexible limb, like a long tail, large weapon, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;{{m|Tail Whip}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
| {{tt|しっぽをふる|Shippo o Furu}}&amp;lt;br&amp;gt;Tail Wag&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|—&lt;br /&gt;
|The user wags its tail cutely, making opposing Pokémon less wary.&lt;br /&gt;
|This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 44&lt;br /&gt;
| {{tt|かみつく|Kamitsuku}}&amp;lt;br&amp;gt;{{m|Bite}}&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ひどいかみつく|Hidoi Kamitsuki}}&amp;lt;br&amp;gt;Vicious Bite&lt;br /&gt;
{{typetable|Dark}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is bitten with viciously sharp fangs.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |55&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;{{m|Water Gun}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is blasted with a forceful shot of water.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|みずでっぽう|Mizudeppō}}&amp;lt;br&amp;gt;Water Gun&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The target is blasted with a forceful shot of concentrated water.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to  to lower the target&#039;s Evasion stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |56&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;{{m|Hydro Pump}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|110&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロポンプ|Haidoro Ponpu}}&amp;lt;br&amp;gt;Hydro Pump&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|150&lt;br /&gt;
|The target is blasted by a huge volume of water launched under great pressure.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |63&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;{{m|Hyper Beam}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|はかいこうせん|Hakai Kōsen}}&amp;lt;br&amp;gt;Destruction Beam&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is attacked with a powerful beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |66&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;{{m|Submission}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|80%&lt;br /&gt;
|80&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|じごくぐるま|Jigoku Guruma}}&amp;lt;br&amp;gt;Hell Wheel&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user grabs the target and recklessly dives for the ground.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |71&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;{{m|Absorb}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|すいとる|Suitoru}}&amp;lt;br&amp;gt;Absorb&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A weak nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |72&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;{{m|Mega Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メガドレイン|Mega Dorein}}&amp;lt;br&amp;gt;Mega Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|An effective nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |76&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;{{m|Solar Beam}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラービーム|Sōrā Bīmu}}&amp;lt;br&amp;gt;Solar Beam&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers light, then blasts a bundled beam.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |91&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;{{m|Dig}}&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|あなをほる|Ana o Horu}}&amp;lt;br&amp;gt;Dig a Hole&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user burrows into the ground, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |93&lt;br /&gt;
| {{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;{{m|Confusion}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねんりき|Nenriki}}&amp;lt;br&amp;gt;Willpower&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The target is hit with a weak telekinetic force to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |98&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;{{m|Quick Attack}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|でんこうせっか|Denkō Sekka}}&amp;lt;br&amp;gt;Lightning Speed&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at speed akin to lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |99&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;{{m|Rage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 50% every time the user is hit (for a maximum of 999 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|いかり|Ikari}}&amp;lt;br&amp;gt;Rage&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|As long as this move is in use, the power of rage raises each time the user is hit in battle.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |122&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;{{m|Lick}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|したでなめる|Shita de Nameru}}&amp;lt;br&amp;gt;Licking with Tongue&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|30&lt;br /&gt;
|The user licks the target with a long tongue to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |130&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;{{m|Skull Bash}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ロケットずつき|Rokketo Zutsuki}}&amp;lt;br&amp;gt;Rocket Headbutt&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user tucks in its head, then rams the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Defense by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 140&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;{{m|Barrage}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|15&lt;br /&gt;
|Round objects are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|たまなげ|Tamanage}}&amp;lt;br&amp;gt;Ball Throw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|15&lt;br /&gt;
|Round projectiles are hurled at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move strikes two to five times in a row.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |143&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;{{m|Sky Attack}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴッドバード|Goddo Bādo}}&amp;lt;br&amp;gt;God Bird&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|200&lt;br /&gt;
|The user is cloaked in energy and glows a harsh light, and then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 30% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |167&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;{{m|Triple Kick}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|10&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (10, 20, and 30, respectively, for a total of 60).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|トリプルキック|Toripuru Kikku}}&amp;lt;br&amp;gt;Triple Kick&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|20&lt;br /&gt;
|A consecutive three-kick attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% after every successful consecutive hit, for a maximum of 3 hits (20, 40, and 60, respectively, for a total of 120).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |190&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;{{m|Octazooka}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|85%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|オクタンほう|Okutank Hō}}&amp;lt;br&amp;gt;Octillery Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user attacks by spraying ink in the target&#039;s face.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Accuracy stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |202&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;{{m|Giga Drain}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|A nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガドレイン|Giga Dorein}}&amp;lt;br&amp;gt;Giga Drain&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|110&lt;br /&gt;
|A strong nutrient-draining attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |217&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the target a gift with a hidden trap. The gift restores HP sometimes, however.&lt;br /&gt;
|The move does a different effect by random chance.&lt;br /&gt;
*40% of the time, this move does damage to the target, equivalent to a move with 40 base power.&lt;br /&gt;
*30% of the time, this move does damage to the target, equivalent to a move with 80 base power.&lt;br /&gt;
*10% of the time, this move does damage to the target, equivalent to a move with 120 base power.&lt;br /&gt;
*20% of the time, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プレゼント|Purezento}}&amp;lt;br&amp;gt;Present&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|—&lt;br /&gt;
|The user attacks by giving the foe a gift with a hidden trap. The gift restores HP to allies.&lt;br /&gt;
|The move does a different effect by random chance, which is also dependant on whether the target is a foe or ally.&lt;br /&gt;
*40% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 40 base power; if the target is an ally, this move heals the target, equivalent to 25% of the target&#039;s max HP.&lt;br /&gt;
*30% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 80 base power; if the target is an ally, this move heals the target, equivalent to 33% of the target&#039;s max HP.&lt;br /&gt;
*20% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 120 base power; if the target is an ally, this move heals the target, equivalent to 50% of the target&#039;s max HP.&lt;br /&gt;
*10% of the time, if the target is a foe, this move does damage to the target, equivalent to a move with 160 base power; if the target is an ally, this move heals the target, equivalent to 66% of the target&#039;s max HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |291&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;{{m|Dive}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ダイビング|Daibingu}}&amp;lt;br&amp;gt;Diving&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|115&lt;br /&gt;
|The user dives, then floats up and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |306&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;{{m|Crush Claw}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|95%&lt;br /&gt;
|75&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブレイククロー|Bureiku Kurō}}&amp;lt;br&amp;gt;Break Claw&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user slashes the target with hard and sharp claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 50% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|307&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;{{m|Blast Burn}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ブラストバーン|Burasuto Bān}}&amp;lt;br&amp;gt;Blast Burn&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is razed by a fiery explosion.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |308&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;{{m|Hydro Cannon}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハイドロカノン|Haidoro Kyanon}}&amp;lt;br&amp;gt;Hydro Cannon&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The target is hit with a watery blast.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |338&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;{{m|Frenzy Plant}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ハードプラント|Hādo Puranto}}&amp;lt;br&amp;gt;Hard Plant&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user slams the target with the roots of an enormous tree.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |340&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;{{m|Bounce}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|85&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|とびはねる|Tobihaneru}}&amp;lt;br&amp;gt;Bounce&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|85%&lt;br /&gt;
|120&lt;br /&gt;
|The user bounces up high, then drops onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |342&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ポイズンテール|Poizun Tēru}}&amp;lt;br&amp;gt;Poison Tail&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user hits the target with its tail. &lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 20% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |344&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;{{m|Volt Tackle}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ボルテッカー|Borutekkā}}&amp;lt;br&amp;gt;Volteccer&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user electrifies itself and charges the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 50% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |404&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;{{m|X-Scissor}}&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シザークロス|Shizā Kurosu}}&amp;lt;br&amp;gt;Scissor Cross&lt;br /&gt;
{{typetable|Bug}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user slashes at the target by crossing its scythes, claws, or the like as if they were a pair of scissors.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |416&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;{{m|Giga Impact}}&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ギガインパクト|}}&amp;lt;br&amp;gt;Giga Impact&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user charges at the target using every bit of its power.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;|439&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;{{m|Rock Wrecker}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|がんせきほう|Ganseki Hō}}&amp;lt;br&amp;gt;Rock Cannon&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user launches a huge boulder at the target to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 459&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;{{m|Roar of Time}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ときのほうこう|Toki no Hōkō}}&amp;lt;br&amp;gt;Roar of Time&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user blasts the target with power that distorts even time.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&amp;lt;br&amp;gt;The target is suppressed and moves last.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |467&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;{{m|Shadow Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|シャドーダイブ|Shadō Daibu}}&amp;lt;br&amp;gt;Shadow Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|170&lt;br /&gt;
|The user cloaks itself in darkness and disappears, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Evasiveness by one stage.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |503&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;{{m|Scald}}&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ねっとう|Nettō}}&amp;lt;br&amp;gt;Scalding Water&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by shooting boiling hot water at the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |507&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;{{m|Sky Drop}}&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|60&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーフォール|Furī Fōru}}&amp;lt;br&amp;gt;Free Fall&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|85&lt;br /&gt;
|The user takes the target into the sky, then drops it.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user and the target are semi-invulnerable.&amp;lt;br&amp;gt;On the first turn, the target cannot attack while in the sky.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |528&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;{{m|Wild Charge}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 25% of the damage done to the target.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ワイルドボルト|Wairudo Boruto}}&amp;lt;br&amp;gt;Wild Bolt&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user shrouds itself in electricity and smashes into its target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move damages the user equal to 33% of the damage done to the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |553&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;{{m|Freeze Shock}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|フリーズボルト|Furīzu Boruto}}&amp;lt;br&amp;gt;Freeze Bolt&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user hits the target with electrically charged ice to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for paralysis or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |554&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;{{m|Ice Burn}}&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|140&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|コールドフレア|Kōrudo Furea}}&amp;lt;br&amp;gt;Cold Flare&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|200&lt;br /&gt;
|The user surrounds the target with an ultracold, freezing wind to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (15% for burn or frostbite, each).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |566&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;{{m|Phantom Force}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|90&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ゴーストダイブ|Gōsuto Daibu}}&amp;lt;br&amp;gt;Ghost Dive&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user vanishes somewhere, then strikes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, the user is semi-invulnerable.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |601&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;{{m|Geomancy}}&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Special Attack, Special Defense, Speed).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ジオコントロール|Jiokontorōru}}&amp;lt;br&amp;gt;Geo Control&lt;br /&gt;
{{typetable|Fairy}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|The user absorbs energy on the first turn, then sharply boosts its stats on the next turn.&lt;br /&gt;
|This move is a two-turn attack; It charges on the first turn, and then executes on the second turn.&amp;lt;br&amp;gt;Upon executing, this move has a 100% chance to raise the user&#039;s multiple stats at once by two stages (Attack, Defense, Special Attack, Special Defense, Speed).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |669&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;{{m|Solar Blade}}&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|125&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ソーラーブレード|Sōrā Burēdo}}&amp;lt;br&amp;gt;Solar Blade&lt;br /&gt;
{{typetable|Grass}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|180&lt;br /&gt;
|The user gathers light, then fills a blade with the light&#039;s energy and attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, if the weather is harsh sunlight, this move skips the charging phase and executes immediately.&amp;lt;br&amp;gt;This move will have its power halved if used during rain, fog, snow, or sandstorm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |680&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;{{m|Fire Lash}}&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ほのおのムチ|Honō no Muchi}}&amp;lt;br&amp;gt;Flame Whip&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user strikes the target with a burning lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |711&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;{{m|Prismatic Laser}}&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|プリズムレーザー|Purizumu Rēzā}}&amp;lt;br&amp;gt;Prism Laser&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user shoots powerful lasers using the power of a prism.&lt;br /&gt;
|The move does damage based on either the user&#039;s Attack stat, against the target&#039;s Defense stat OR the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat—whichever is higher between the user&#039;s offensive stats.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |794&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;{{m|Meteor Assault}}&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly with its thick leek, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|スターアサルト|Sutā Asaruto}}&amp;lt;br&amp;gt;Star Assault&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user attacks wildly, but the force of this move makes it stagger.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |795&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;{{m|Eternabeam}}&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user can&#039;t move on the next turn.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ムゲンダイビーム|Mugendai Bīmu}}&amp;lt;br&amp;gt;Eternabeam&lt;br /&gt;
{{typetable|Dragon}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|This is Eternatus&#039;s most powerful attack in its original form.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move can hit a target using a move such as Protect or Detect.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |800&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;{{m|Meteor Beam}}&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|120&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|メテオビーム|Meteo Bīmu}}&amp;lt;br&amp;gt;Meteor Beam&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|170&lt;br /&gt;
|The user gathers energy from space, then attacks.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |889&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;{{m|Rage Fist}}&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user converts its rage into energy to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|ふんどのこぶし|Fundo no Kobushi}}&amp;lt;br&amp;gt;Rage Fist&lt;br /&gt;
{{typetable|Fighting}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user uses its rage and turns it into fighting spirit to attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit, for a maximum of 6 times (or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |893&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;{{m|Gigaton Hammer}}&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|160&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|デカハンマー|Deka Hanmā}}&amp;lt;br&amp;gt;Huge Hammer&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|150&lt;br /&gt;
|The user swings its whole body around to attack with its huge hammer.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move can&#039;t be used twice in a row, or else the user can&#039;t move on the next turn after.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |905&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;{{m|Electro Shot}}&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|130&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
|-&lt;br /&gt;
|{{tt|エレクトロビーム|Erekutoro Bīmu}}&amp;lt;br&amp;gt;Electro Beam&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|185&lt;br /&gt;
|The user gathers electricity, then fires a high-voltage shot.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move is a two-turn attack; It charges on the first turn, and then attacks on the second turn.&amp;lt;br&amp;gt;On the first turn, this move has a 100% chance to raise the user&#039;s Special Attack by one stage.&amp;lt;br&amp;gt;On the first turn, if the weather is rainy, this move skips the charging phase and executes immediately.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;margin:auto; text-align:center; background:#{{unknown color}}&amp;quot; |New Moves&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|すばやいこうげき|Subayai kōgeki}}&amp;lt;br&amp;gt;Quick Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user lunges at the target to inflict damage, moving at blinding speed.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has an increased priority of 1.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かむ|Kamu}}&amp;lt;br&amp;gt;Bite&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The target is bitten with the user&#039;s teeth.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はっしゃぶつ|Hasshabutsu}}&amp;lt;br&amp;gt;Projectile&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user fires a non-descript mass of energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちこうげき|Muchi kōgeki}}&amp;lt;br&amp;gt;Whip Attack&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|35&lt;br /&gt;
|100%&lt;br /&gt;
|45&lt;br /&gt;
|The target is hit with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むちうちしょう|Muchiuchishō}}&amp;lt;br&amp;gt;Whip Lash&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user strikes the target with a lashing whip-like attack.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こおりむち|Kori muchi}}&amp;lt;br&amp;gt;Ice Lash&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user strikes the target with an ice-cold lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|どくむち|Doku muchi}}&amp;lt;br&amp;gt;Poison Whip&lt;br /&gt;
{{typetable|Poison}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user strikes the target with a poisoned lash.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the target&#039;s Defense stat by one stage.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|しっぽのむちうち|Shippo no muchiuchi}}&amp;lt;br&amp;gt;Whip Tail&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|85%&lt;br /&gt;
|95&lt;br /&gt;
|The target is lashed with a long and flexible limb, like a long tail, vines, or the like.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 20% chance to make the target flinch.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|水スプレー|Mizu supurē}}&amp;lt;br&amp;gt;Water Spray&lt;br /&gt;
{{typetable|Water}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user sprays water at the target to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ゆうれいのようなしたでなめる|Yūrei no Yōna Shita de Nameru}}&amp;lt;br&amp;gt;Ghostly Lick&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user licks the target with a long tongue that disturbs them on a deep level.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 25% of the damage taken by the target.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a curse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ずつう|Zutsū}}&amp;lt;br&amp;gt;Headache&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|30&lt;br /&gt;
|100%&lt;br /&gt;
|40&lt;br /&gt;
|The user strains the target&#039;s head to inflict damage.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こんらん|Konran}}&amp;lt;br&amp;gt;Confusion&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|20&lt;br /&gt;
|The user shocks and dazes the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to leave the target with a volatile status condition (confusion).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|むぼうならんとう|Mubōna Rantō}}&amp;lt;br&amp;gt;Reckless Brawling&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user fights the target up close, inflicting damage without guarding itself.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかばくげき|Kyūkōka Bakugeki}}&amp;lt;br&amp;gt;Divebomb&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|100%&lt;br /&gt;
|120&lt;br /&gt;
|The user flies upward and then recklessly dives down to assault the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 100% chance to lower the user&#039;s multiple stats at once by one stage (Defense, Special Defense).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|そらのついらく|Sora no Tsuiraku}}&amp;lt;br&amp;gt;Sky Crash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user flies upward and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|りゅうせいのついらく|Ryūsei no Tsuiraku}}&amp;lt;br&amp;gt;Meteor Crash&lt;br /&gt;
{{typetable|Rock}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|5&lt;br /&gt;
|90%&lt;br /&gt;
|130&lt;br /&gt;
|The user ascends and then recklessly crashes down onto the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;If the user attacks using this move and fails to hit the target, the user takes damage equal to 50% of their maximum HP.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ひきにげ|Hikinige}}&amp;lt;br&amp;gt;Hit-and-Run&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|きゅうこうかダッシュ|Kyūkōka Dasshu}}&amp;lt;br&amp;gt;Swoop Dash&lt;br /&gt;
{{typetable|Flying}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks, then flees.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;After attacking, the user switches places with a party Pokémon in waiting.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|シールドこうげき|Shīrudo kōgeki}}&amp;lt;br&amp;gt;Shield Bash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|80&lt;br /&gt;
|The user attacks by slamming its hardened body into the target.&lt;br /&gt;
|The move does damage based on the user&#039;s Defense stat, against the target&#039;s Defense stat.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|イグニカッター|Iguni Kattā}}&amp;lt;br&amp;gt;Fire Cutter&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is slashed with a red-hot blade.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|グレイシーズカッター|Gureishīzu Kattā}}&amp;lt;br&amp;gt;Ice Cutter&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is incisioned with blades as sharp as cold winds.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フルガーカッター|Furugā Kattā}}&amp;lt;br&amp;gt;Thunder Cutter&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|20&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The target is chopped down with a blade that come down as quick as a thunderbolt.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|けん-きり|Kenkiri}}&amp;lt;br&amp;gt;Sword Slash&lt;br /&gt;
{{typetable|Steel}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|70&lt;br /&gt;
|The user slashes the target cleanly with a razor-sharp blade or claws.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|火のつばさ|Hi no Tsubasa}}&amp;lt;br&amp;gt;Fire Wing&lt;br /&gt;
{{typetable|Fire}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings cloaked in fire.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (burn).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|氷のつばさ|Kōri no Tsubasa}}&amp;lt;br&amp;gt;Ice Wing&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with frozen wings.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|かみなりのつばさ|Kaminari no Tsubasa}}&amp;lt;br&amp;gt;Thunder Wing&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|25&lt;br /&gt;
|90%&lt;br /&gt;
|70&lt;br /&gt;
|The target is hit with wings that exude electricity.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|フロストキック|Furosuto Kikku}}&amp;lt;br&amp;gt;Frost Kick&lt;br /&gt;
{{typetable|Ice}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a freezing kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (frostbite).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ショックキック|Shokku Kikku}}&amp;lt;br&amp;gt;Shock Kick&lt;br /&gt;
{{typetable|Electric}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|90%&lt;br /&gt;
|85&lt;br /&gt;
|The user launches a shocking kick.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s chance to land a critical hit is heightened by one stage, from ≈4% to 16%.&amp;lt;br&amp;gt;This move has a 10% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|はかのいかり|Haka no Ikari}}&amp;lt;br&amp;gt;Grave Rage&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|50&lt;br /&gt;
|The user imbues its rage with that of spirits from beyond.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move&#039;s damage increases by an additive 100% every time the user is hit (for a maximum of 6 times, or 350 base power).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|れいかい|Reikai}}&amp;lt;br&amp;gt;Spirit World&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|5&lt;br /&gt;
|30%&lt;br /&gt;
|∞&lt;br /&gt;
|The user opens up an eerie rift which pulls on the target&#039;s spirit.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The target faints instantly if this attack hits.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|たましいのねんりょう|Tamashī no Nenryō}}&amp;lt;br&amp;gt;Soul Fuel&lt;br /&gt;
{{typetable|Ghost}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|10&lt;br /&gt;
|100%&lt;br /&gt;
|75&lt;br /&gt;
|The user saps the target&#039;s life energy.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;The user&#039;s HP is restored by up to 50% of the damage taken by the target.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ちじょうかみなり|Chijō kaminari}}&amp;lt;br&amp;gt;Ground Lightning&lt;br /&gt;
{{typetable|Ground}}&lt;br /&gt;
{{statustable|Physical}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with upheaved earth laced with lightning.&lt;br /&gt;
|The move does damage based on the user&#039;s Attack stat, against the target&#039;s Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (paralysis).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|こころのおせん|Kokoro no Osen}}&amp;lt;br&amp;gt;Mind Pollution&lt;br /&gt;
{{typetable|Psychic}}&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|15&lt;br /&gt;
|100%&lt;br /&gt;
|65&lt;br /&gt;
|The user attacks by barraging the target with delusions, polluting their system with placebos.&lt;br /&gt;
|The move does damage based on the user&#039;s Special Attack stat, against the target&#039;s Special Defense stat.&amp;lt;br&amp;gt;This move has a 30% chance to leave the target with a non-volatile status condition (poison).&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|???&lt;br /&gt;
|{{tt|ほぞんのうた|Hozon No Uta}}&amp;lt;br&amp;gt;Song of Preservation&lt;br /&gt;
{{typetable|Normal}}&lt;br /&gt;
{{statustable|Status}}&lt;br /&gt;
|5&lt;br /&gt;
|—%&lt;br /&gt;
|—&lt;br /&gt;
|A benevolent melody that causes any Pokémon that hears this song to recover themselves, unless they switch out of battle.&lt;br /&gt;
|This move has a 100% chance to leave the target with a volatile status condition (Song of Preservation). This condition will stay on the target unless they switch out of battle; if the target does not switch out, this condition start a gain a preservation count, starting at 4. The preservation count decreases by 1 at the end of each turn (including the turn Song of Preservation was used). When a Pokémon&#039;s preservation count reaches 0, it fully recovers their HP and their status conditions.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- |} &amp;lt;/small&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;border: 3px solid #{{bulba color}}; background:#{{bulba color dark}}; margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Power color light}}; width:10%; {{roundytl|5px}}&amp;quot; | {{color2|000|Pokémon Box}}&amp;lt;br&amp;gt;ポケモンボックス&lt;br /&gt;
! style=&amp;quot;background:#{{Skill color light}}; width:10%&amp;quot; | Clothing Trunk&amp;lt;br&amp;gt;おきがえトランク&lt;br /&gt;
! style=&amp;quot;background:#{{Medicine color light}}; width:10%&amp;quot; | Medicine&amp;lt;br&amp;gt;かいふく&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; | Candy Jar&amp;lt;br&amp;gt;アメボトル&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Power-Up Pocket&amp;lt;br&amp;gt;きょうかポケット&lt;br /&gt;
! style=&amp;quot;background:#{{Battle items color light}}; width:10%&amp;quot; | Battle Items&amp;lt;br&amp;gt;せんとうよう&lt;br /&gt;
! style=&amp;quot;background:#{{Z-Crystals color light}}; width:10%&amp;quot; | Z-Crystals&amp;lt;br&amp;gt;Ｚクリスタル&lt;br /&gt;
! style=&amp;quot;background:#{{Legends Z-A color light}}; width:10%&amp;quot; | Mega Stones&amp;lt;br&amp;gt;メガストーン&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}; width:10%&amp;quot; |Berries&amp;lt;br&amp;gt;きのみ&lt;br /&gt;
! style=&amp;quot;background:#{{Mail color light}}; width:10%&amp;quot; | Mail&amp;lt;br&amp;gt;メール&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | Used for [[Pokémon Storage System|Pokémon Storage]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[clothing]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all healing [[medicine]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[candy]], including [[Rare Candy|Rare Candies]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Evolution item]]s and all permanent stat-enhancing items.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items which only have effect in battle.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Z-Crystal]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Mega Stone]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all {{Berries}}.&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | Contains all [[Mail]].&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Poké Balls color light}}; width:10%&amp;quot; | Poké Balls&amp;lt;br&amp;gt;ボール&lt;br /&gt;
! style=&amp;quot;background:#{{TMs and HMs color light}}; width:10%&amp;quot; | TMs &amp;amp; HMs&amp;lt;br&amp;gt;わざマシン&lt;br /&gt;
! style=&amp;quot;background:#{{Frontier color light}}; width:10%&amp;quot; | Battle Bag&amp;lt;br&amp;gt;バトルバッグ&lt;br /&gt;
! style=&amp;quot;background:#{{Treasures color light}}; width:10%&amp;quot; | Treasures&amp;lt;br&amp;gt;おたから&lt;br /&gt;
! style=&amp;quot;background:#{{Ingredients color light}}; width:10%&amp;quot; | Ingredients&amp;lt;br&amp;gt;しょくざい&lt;br /&gt;
! style=&amp;quot;background:#{{User:QuickJolteon/Template:TM Materials color light}}; width:10%&amp;quot; | TM Materials&amp;lt;br&amp;gt;おとしもの&lt;br /&gt;
! style=&amp;quot;background:#{{Key items color light}}; width:10%&amp;quot; | Key Items&amp;lt;br&amp;gt;たいせつ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Items&amp;lt;br&amp;gt;どうぐ&lt;br /&gt;
! style=&amp;quot;background:#{{Items color light}}; width:10%&amp;quot; | Free Space&amp;lt;br&amp;gt;フリースペース&lt;br /&gt;
|- style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Poké Ball]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM]]s, [[TR]]s and [[HM]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains items acquired in [[Battle facilities]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[valuable item]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all ingredients for [[food]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[TM Material]]s.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all [[Key Items]].&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items not in other pockets.&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Contains all items put there by the player.&lt;br /&gt;
|}&lt;br /&gt;
=== Medicine ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Medicine color light}}; border:3px solid #{{Medicine color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Drinks&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh Water]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| Heals 30 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soda Pop]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Heals 50 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
| {{pdollar}}350&lt;br /&gt;
| {{pdollar}}85&lt;br /&gt;
| Heals 70 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moomoo Milk]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Heals 100 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Juice]]&lt;br /&gt;
| {{pdollar}}1500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Restores 20 {{stat|HP}}. Can be activated as a [[held item]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Tea]]&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| In [[Generation III|Generations III]] and {{gen|VII}}, it is given to the guards at the gates of [[Saffron City]] in order to pass.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Status Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Antidote]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paralyze Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Awakening]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Burn Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Heal]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Heal]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Health Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Potion]]&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| Restores a Pokémon by 60 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Super Potion]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restores a Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper Potion]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| Restores a Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Potion]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Fully restores the max {{stat|HP}} of a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Full Restore]]&lt;br /&gt;
| {{pdollar}}3,500&lt;br /&gt;
| {{pdollar}}875&lt;br /&gt;
| Fully restores the max {{stat|HP}} and heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Power Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Ether]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Restore 10 PP to a single selected move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Ether]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Fully restores the PP of a single move that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elixer]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| Restore 10 PP to all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Elixer]]&lt;br /&gt;
| {{pdollar}}4,500&lt;br /&gt;
| {{pdollar}}1,125&lt;br /&gt;
| Fully restores the PP of all four moves that a Pokémon knows.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Revival Medicine&lt;br /&gt;
|-&lt;br /&gt;
|[[Revive]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Revives a fainted Pokémon and restores it to half {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Max Revive]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| Revives a fainted Pokémon and restores it to full {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sacred Ash]]&lt;br /&gt;
| {{pdollar}}100,000&lt;br /&gt;
| {{pdollar}}25,000&lt;br /&gt;
| Revives all fainted Pokémon and restores them all to full {{stat|HP}}{{tt|*|Fails entirely if there are not at least one fainted Pokémon in the party, can only be used outside of battle}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Raw Herbs&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Powder]]&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| {{pdollar}}125&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Energy Root]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Status Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Powder]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but heals all [[Status condition|status problems]] on that Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Health Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Remedy]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 120 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fine Remedy]]&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| {{pdollar}}175&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 150 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Superb Remedy]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but restores that Pokémon by 200 {{stat|HP}}.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Herbal Revival Remedy&lt;br /&gt;
|-&lt;br /&gt;
|[[Revival Herb]]&lt;br /&gt;
| {{pdollar}}2,800&lt;br /&gt;
| {{pdollar}}700&lt;br /&gt;
| Lowers a Pokémon&#039;s friendship, but revives that Pokémon from fainting and restores it to full {{stat|HP}}{{tt|*|To half of its maximum HP in Ruby and Sapphire only}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Candy Jar ===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XS]]&lt;br /&gt;
|{{pdollar}}20&lt;br /&gt;
|{{pdollar}}5&lt;br /&gt;
| Grants a Pokémon 100 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy S]]&lt;br /&gt;
|{{pdollar}}240&lt;br /&gt;
|{{pdollar}}60&lt;br /&gt;
| Grants a Pokémon 800 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy M]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Grants a Pokémon 3,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy L]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| Grants a Pokémon 10,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
| [[Exp. Candy XL]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Grants a Pokémon 30,000 experience.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Candy]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises a Pokémon&#039;s level by one.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;float:left; text-align:center; border: 1px solid #{{Berries color dark}}; background: #{{Berries color}}; margin-right: 5px; margin-bottom: 5px;&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}} background: #{{Berries color light}}&amp;quot; | Stat&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; style=&amp;quot;{{roundytr|5px}}; background: #{{Berries color light}}&amp;quot; | Candy&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{HP color}}&amp;quot; | HP&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Health Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Health Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Attack color}}&amp;quot; | Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Mighty Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Mighty Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Defense color}}&amp;quot; | Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Tough Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Tough Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Attack color}}&amp;quot; | Special Attack&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Smart Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Smart Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Special Defense color}}&amp;quot; | Special Defense&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Courage Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Courage Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Speed color}}&amp;quot; | Speed&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy L}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy L]]&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | {{bag|Quick Candy XL}}&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | [[Quick Candy XL]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color}}&amp;quot; | Min Level&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | —&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 30+&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | Lv 60+&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;{{roundybl|5px}} background:#{{Berries color}}&amp;quot; | Max AVs&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 50&lt;br /&gt;
! style=&amp;quot;background:#{{Berries color light}}&amp;quot; colspan=2 | 100&lt;br /&gt;
! style=&amp;quot;{{roundybr|5px}} background:#{{Berries color light}}&amp;quot; colspan=2 | 200&lt;br /&gt;
|}&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Power-Up Pocket ===&lt;br /&gt;
==== Mints and Vitamins ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mints&lt;br /&gt;
|-&lt;br /&gt;
|[[Serious Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Serious, which doesn&#039;t have any positive or negative aspects.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lonely Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lonely, which raises Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Adamant, which raises Attack and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naughty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Naughty, which raises Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brave Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Brave, which raises Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bold Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Bold, which raises Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Impish Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Impish, which raises Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lax Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Lax, which raises Defense and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relaxed Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Relaxed, which raises Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Modest Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Modest, which raises Special Attack and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mild Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Mild, which raises Special Attack and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rash Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Rash, which raises Special Attack and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quiet Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Quiet, which raises Special Attack and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calm Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Special Defense and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gentle Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Special Defense and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Careful Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Special Defense and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sassy Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Special Defense and lowers Speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Timid Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Calm, which raises Speed and lowers Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hasty Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Gentle, which raises Speed and lowers Defense.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jolly Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Careful, which raises Speed and lowers Special Attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[Naive Mint]]&lt;br /&gt;
|{{pdollar}}20,000&lt;br /&gt;
|{{pdollar}}5,000&lt;br /&gt;
| Changes the nature of a Pokémon to Sassy, which raises Speed and lowers Special Defense.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Feathers&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Attack]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Special Defense]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Feather]]&lt;br /&gt;
|{{pdollar}}300&lt;br /&gt;
|{{pdollar}}75&lt;br /&gt;
| Adds 1 [[Speed]] {{EV}}s to the target Pokémon per use, until it has 252. It also increases the Pokémon&#039;s [[friendship]] a little.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Mochi&lt;br /&gt;
|-&lt;br /&gt;
|[[Health Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Muscle Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Resist Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Genius Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clever Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swift Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Adds 10 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fresh-Start Mochi]]&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
|{{pdollar}}125&lt;br /&gt;
| Resets all of the {{EV}} of a target Pokémon to 0.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Vitamins&lt;br /&gt;
|-&lt;br /&gt;
|[[HP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 [[HP]] {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protein]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iron]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Calcium]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Attack}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zinc]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Special Defense}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[Carbos]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Adds 100 {{stat|Speed}} {{EV}}s to the target Pokémon per use, until it has 252.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Up]]&lt;br /&gt;
|{{pdollar}}10,000&lt;br /&gt;
|{{pdollar}}2,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 1/5 of the move&#039;s base PP, until 5 PP Ups or one PP Max have been used on the Pokémon&#039;s move.&lt;br /&gt;
|-&lt;br /&gt;
|[[PP Max]]&lt;br /&gt;
|{{pdollar}}50,000&lt;br /&gt;
|{{pdollar}}12,500&lt;br /&gt;
| Raises the [[PP]] of a selected [[move]] by 5/5 of the move&#039;s base PP, but can only be used once per move on a given Pokémon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Evolutionary Items ====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Items color light}}; border:3px solid #{{Items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Stones&lt;br /&gt;
|-&lt;br /&gt;
|[[Fire Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a fiery orange heart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is the clear blue of a deep pool.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thunder Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a distinct thunderbolt pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaf Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has an unmistakable leaf pattern.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ice Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that has a snowflake pattern in it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that is dark like the night sky.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sun Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that burns as red as the evening sun.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shiny Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that shines with a dazzling light.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that holds dark shadows within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dawn Stone]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A peculiar stone that sparkles like a glittering eye.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Linking Cord]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A string exuding a mysterious energy that makes you feel a strange sense of connection.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweet Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally sweet.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tart Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally tart.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Syrupy Apple]]&lt;br /&gt;
|{{pdollar}}2,200&lt;br /&gt;
|{{pdollar}}550&lt;br /&gt;
| A peculiar apple that is exceptionally syrupy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Black Augurite]]&lt;br /&gt;
|{{pdollar}}8,000&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
| A glassy black stone that produces a sharp cutting edge when split.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cracked Pot]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teapot that may be cracked, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chipped Pot]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teapot that may be chipped, but tea poured from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Unremarkable Teacup]]&lt;br /&gt;
|{{pdollar}}1,600&lt;br /&gt;
|{{pdollar}}400&lt;br /&gt;
| A peculiar teacup that may be cracked, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Masterpiece Teacup]]&lt;br /&gt;
|{{pdollar}}38,000&lt;br /&gt;
|{{pdollar}}9,500&lt;br /&gt;
| A peculiar teacup that may be chipped, but tea drunk from it is delicious.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Cuff]]&lt;br /&gt;
|{{pdollar}}3,000&lt;br /&gt;
|{{pdollar}}750&lt;br /&gt;
| A cuff made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Giving it to a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galarica Wreath]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A wreath made from woven-together Galarica Twigs.&amp;lt;br&amp;gt;Placing it on the head of a Galarian Slowpoke makes the Pokémon very happy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Darkness]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of darkness.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scroll of Waters]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| A peculiar scroll that has writing upon it containing the true secrets of the path of water.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Peat Block]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| A block of muddy material that can be used as fuel for burning when it is dried.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Alloy]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar metal that is composed of many layers.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Auspicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has auspicious wishes living within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malicious Armor]]&lt;br /&gt;
|{{pdollar}}6,000&lt;br /&gt;
|{{pdollar}}1,500&lt;br /&gt;
| A peculiar set of armor that has malicious will lurking within it.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Claw]]&lt;br /&gt;
|{{pdollar}}15,000&lt;br /&gt;
|{{pdollar}}3,750&lt;br /&gt;
| An item to be held by a Pokémon. This sharply hooked claw boosts the critical-hit ratio of the holder&#039;s moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Razor Fang]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| This sharply hooked fang may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Oval Stone]]&lt;br /&gt;
|{{pdollar}}2,000&lt;br /&gt;
|{{pdollar}}500&lt;br /&gt;
| An item to be held by a Pokémon. This peculiar stone is round and smooth.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strawberry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A strawberry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A heart-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Berry Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A berry-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clover Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A clover-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A flower-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A star-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ribbon Sweet]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| An item to be held by a Pokémon. A ribbon-shaped sweet.&amp;lt;br&amp;gt;When a Milcery holds this, it spins around happily.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Evolutionary Held Items (+ Trading)&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A very tough and inflexible scale. Dragon-type Pokémon may be holding this item when caught.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[King&#039;s Rock]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It may cause the target to flinch whenever the holder successfully inflicts damage on them with an attack.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal Coat]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. It&#039;s a special metallic coating that boosts the power of the holder&#039;s Steel-type moves.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Upgrade]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by a Pokémon. A transparent device somehow filled with all sorts of data. It was produced by Silph Co.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dubious Disc]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A transparent device overflowing with dubious data. Its producer is unknown.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Tooth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This fang gleams a sharp silver and boosts Clamperl&#039;s Sp. Atk stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Deep Sea Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| An item to be held by Clamperl. This scale shines with a faint pink and boosts Clamperl&#039;s Sp. Def stat.&amp;lt;br&amp;gt;It’s loved by Clamperl and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electirizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of electric energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magmarizer]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A box packed with a tremendous amount of magma energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Protector]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A protective item of some sort. It is extremely stiff and heavy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reaper Cloth]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A cloth imbued with horrifyingly strong spiritual energy.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism Scale]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A mysterious scale that shines in rainbow colors.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sachet]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A sachet filled with fragrant perfumes that are just slightly overwhelming.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whipped Dream]]&lt;br /&gt;
|{{pdollar}}4,000&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
| A soft and sweet treat made of fluffy, puffy, whipped, and whirled cream.&amp;lt;br&amp;gt;It’s loved by certain species of Pokémon and can make them evolve.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Battle items===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Battle items color light}}; border:3px solid #{{Battle items color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[X Attack]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Defense]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Atk]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Attack}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Sp. Def]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Special Defense}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Speed]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Speed}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Accuracy]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Accuracy}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[X Evasion]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the {{stat|Evasion}} of a Pokémon currently in battle by 2 levels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dire Hit]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Raises the [[critical hit]] ratio of a Pokémon currently in battle by 2 levels. Does not stack with itself or {{m|Focus Energy}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Spec.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[stats|stat]] reduction by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Eff.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[status condition|status problems]] by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guard Crit.]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Prevents [[critical hit]]s by opponents&#039; moves for the user&#039;s [[party]] for five turns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reset Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Eliminates all changes to the user&#039;s stats or an ally&#039;s stats.&lt;br /&gt;
|-&lt;br /&gt;
|[[Item Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s held item or an ally&#039;s held item.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ability Urge]]&lt;br /&gt;
|{{pdollar}}1,000&lt;br /&gt;
|{{pdollar}}250&lt;br /&gt;
| Activates the effect of the user&#039;s Ability or an ally&#039;s Ability.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Gimmick-based Held Battle Items===&lt;br /&gt;
====Z-Crystals====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Z-Crystals color light}}; border:3px solid #{{Z-Crystals color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Type-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Normalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to Normal-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fightinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fighting-type moves to Fighting-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flyinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Flying-type moves to Flying-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Poisonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Poison-type moves to Poison-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Groundium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ground-type moves to Ground-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rockium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Rock-type moves to Rock-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Buginium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Bug-type moves to Bug-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghostium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ghost-type moves to Ghost-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Steel-type moves to Steel-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Firium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fire-type moves to Fire-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Waterium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Water-type moves to Water-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grassium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Grass-type moves to Grass-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Electrium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Electric-type moves to Electric-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Psychium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Psychic-type moves to Psychic-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Icium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ice-type moves to Ice-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dragon-type moves to Dragon-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Dark-type moves to Dark-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fairium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Fairy-type moves to Fairy-type Z-Moves.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Species-based Z-Crystals&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu&#039;s {{m|Volt Tackle}} to a exclusive Z-Move, {{m|Catastropika}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pikashunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Pikachu in a Cap&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|10,000,000 Volt Thunderbolt}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aloraichium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Alolan Raichu&#039;s {{m|Thunderbolt}} to a exclusive Z-Move, {{m|Stoked Sparksurfer}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eevium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Eevee&#039;s {{m|Last Resort}} to a exclusive Z-Move, {{m|Extreme Evoboost}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snorlium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Snorlax&#039;s {{m|Giga Impact}} to a exclusive Z-Move, {{m|Pulverizing Pancake}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewnium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mew&#039;s {{m|Psychic}} to a exclusive Z-Move, {{m|Genesis Supernova}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Decidium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Decidueye&#039;s {{m|Spirit Shackle}} to a exclusive Z-Move, {{m|Sinister Arrow Raid}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Incinium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Incineroar&#039;s {{m|Darkest Lariat}} to a exclusive Z-Move, {{m|Malicious Moonsault}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Primarium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Primarina&#039;s {{m|Sparkling Aria}} to a exclusive Z-Move, {{m|Oceanic Operetta}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lycanium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lycanroc&#039;s {{m|Stone Edge}} to a exclusive Z-Move, {{m|Splintered Stormshards}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mimikium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Mimikyu&#039;s {{m|Play Rough}} to a exclusive Z-Move, {{m|Let&#039;s Snuggle Forever}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kommonium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Kommo-o&#039;s {{m|Clanging Scales}} to a exclusive Z-Move, {{m|Clangorous Soulblaze}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tapunium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades the Island Guardians&#039;s {{m|Nature&#039;s Madness}} to a exclusive Z-Move, {{m|Guardian of Alola}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Solganium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Solgaleo&#039;s and Dusk Mane Necrozma&#039;s {{m|Sunsteel Strike}} to a exclusive Z-Move, {{m|Searing Sunraze Smash}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lunalium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Lunala&#039;s and Dawn Wings Necrozma&#039;s {{m|Moongeist Beam}} to a exclusive Z-Move, {{m|Menacing Moonraze Maelstrom}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultranecrozium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Ultra Necrozma&#039;s {{m|Photon Geyser}} to a exclusive Z-Move, {{m|Light That Burns the Sky}}.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marshadium Z]]&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
|{{pdollar}}N/A&lt;br /&gt;
| This is a crystallized form of Z-Power. It upgrades Marshadow&#039;s {{m|Spectral Thief}} to a exclusive Z-Move, {{m|Soul-Stealing 7-Star Strike}}.&lt;br /&gt;
|}&lt;br /&gt;
====Mega Stones====&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Legends Z-A color light}}; border:3px solid #{{Legends Z-A color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[Venusaurite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Venusaur will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charizardite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Charizard will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blastoisinite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blastoise will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beedrillite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Beedrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pidgeotite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pidgeot will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Raichunite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Raichu will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Clefablite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Clefable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Victreebelite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Victreebel will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowbronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Slowbro will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gengarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gengar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kangaskhanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Kangaskhan will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinsirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pinsir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gyaradosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gyarados will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aerodactylite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Aerodactyl will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragoninite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragonite will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite X]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mewtwonite Y]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meganiumite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meganium will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Feraligite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Feraligatr will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ampharosite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Ampharos will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steelixite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Steelix will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scizorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scizor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heracronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heracross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Skarmorite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Skarmory will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Houndoominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Houndoom will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tyranitarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tyranitar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sceptilite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sceptile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blazikenite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Blaziken will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swampertite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Swampert will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gardevoirite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gardevoir will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sablenite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sableye will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mawilite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mawile will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aggronite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Aggron will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medichamite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Medicham will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Manectite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Manectric will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharpedonite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Sharpedo will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cameruptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Camerupt will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Altarianite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Altaria will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Banettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Banette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chimechite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chimecho will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Absol will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glalitite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glalie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salamencite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Salamence will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metagrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Metagross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiasite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latias will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Latiosite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Latios will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Staraptite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Staraptor will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lopunnite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lopunny will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Garchompite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Garchomp will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lucarionite Z]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Lucario will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Abomasite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Abomasnow will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Galladite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Gallade will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Froslassite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Froslass will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heatranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Heatran will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Darkranite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Darkrai will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Emboarite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Emboar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Excadrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Excadrill will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Audinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, an Audino will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scolipite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scolipede will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scraftinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scrafty will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eelektrossite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Eelektross will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chandelurite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chandelure will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golurkite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golurk will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesnaughtite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Chesnaught will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Delphoxite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Delphox will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greninjite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Greninja will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyroarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Pyroar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Floettite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a special Floette will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Meowsticite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Meowstic will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Malamarite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Malamar will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Barbaracite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Barbaracle will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragalgite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Dragalge will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hawluchanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Hawlucha will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zygardite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When in Complete Forme and holding this stone, Zygarde will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Diancite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Diancie will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Crabominite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Crabominable will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Golisopite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Golisopod will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drampanite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Drampa will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magearnite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Magearna will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Zeraorite]]&lt;br /&gt;
|{{pdollar}}1,000,000&lt;br /&gt;
|{{pdollar}}250,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Zeraora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Falinksite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Falinks will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scovillainite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Scovillain will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glimmoranite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Glimmora will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tatsugirinite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Tatsugiri will be able to Mega Evolve during battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Baxcalibrite]]&lt;br /&gt;
|{{pdollar}}100,000&lt;br /&gt;
|{{pdollar}}25,000&lt;br /&gt;
| One of a variety of mysterious Mega Stones. When holding this stone, a Mewtwo will be able to Mega Evolve during battle.&lt;br /&gt;
|}&lt;br /&gt;
===Berries===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Berries color light}}; border:3px solid #{{Berries color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Status Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pecha Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|poison}} and {{status|bad poison}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cheri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|paralysis}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chesto Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|drowsiness}} and {{status|sleep}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rawst Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|burn}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|frostbite}} and {{status|freeze}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Persim Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|confusion}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eggant Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals {{status|infatuation}} on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lum Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Heals all [[Status condition|status problems]] on a Pokémon.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Oran Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 HP.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sitrus Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when HP falls below 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enigma Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 25% HP when damaged by a supereffective move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leppa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 10 PP.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Flavor-Based Health Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Figy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate spicy food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wiki Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate dry food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sweet food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Aguav Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate bitter food.&lt;br /&gt;
|-&lt;br /&gt;
|[[Iapapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP when HP falls below 25%, but confuses Pokémon that hate sour food.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Wild Pokémon&#039;-related Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Razz Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon easier to catch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluk Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to call for help.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nanab Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon move slower and less often, and thus less likely to run.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wepear Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon more likely to drop items when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pinap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores 33% HP to a wild Pokémon. Makes wild Pokémon yield more experience when defeated or caught.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-related Friendship Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Pomeg Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers HP EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kelpsy Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Qualot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hondew Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Attack EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Grepa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Special Defense EVs.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tamato Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises friendship, but Lowers Speed EVs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Stat-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack of the holder&#039;s next physical move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack of the holder&#039;s next special move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Micle Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Critical Hit Ratio of the holder&#039;s next move by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat of the holder by 20% when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat Stage&#039;-Raising Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Liechi Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ganlon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Petaya Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Attack by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Apicot Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Salac Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Speed by 1 stage when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Accuracy by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Evasion by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lansat Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises critical hit ratio by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
| ???&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises a random stat by 2 stages when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based Super Effectiveness&#039; Resistance Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Chilan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a Normal-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chople Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fighting-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Coba Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Flying-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Payapa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Psychic-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Colbur Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dark-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tanga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Bug-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Haban Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Dragon-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kasib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ghost-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Roseli Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fairy-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rindo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Grass-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Occa Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Fire-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Passho Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Water-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kebia Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Poison-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wacan Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Electric-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yache Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ice-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shuca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Ground-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Charti Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Rock-type move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Babiri Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Halves damage taken from a supereffective Steel-type move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Defensive Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Kee Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Defense when damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maranga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Raises Special Defense when damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaboca Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a physical move.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rowap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Damages attacker by 12.5% HP when holder is damaged by a special move.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Custap Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Causes the holder&#039;s next move to go first in its priority bracket when HP falls below 25%.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ginema Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| Restores any lowered stat in battle.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Plain Berries&lt;br /&gt;
|-&lt;br /&gt;
|[[Cornn Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Magost Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabuta Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nomel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spelon Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pamtre Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Watmel Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Durin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Belue Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pumkin Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Drash Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strib Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nutpea Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Kuo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yago Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Touga Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Niniku Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|-&lt;br /&gt;
|[[Topo Berry]]&lt;br /&gt;
| {{pdollar}}80&lt;br /&gt;
| {{pdollar}}20&lt;br /&gt;
| N/A.&lt;br /&gt;
|}&lt;br /&gt;
===Mail===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Mail color light}}; border:3px solid #{{Mail color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Design Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Flower Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flowers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bloom Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of pretty floral patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lovely Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of hearts.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heart Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of giant heart patterns.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bead Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of beads and coins.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fab Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a gorgeous and extravagant print.&lt;br /&gt;
|-&lt;br /&gt;
|[[Air Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of colorful letter sets.&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a tough-looking brick pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mosaic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a vivid rainbow pattern.&lt;br /&gt;
|-&lt;br /&gt;
|[[Steel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of cool mechanical designs.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Landscape/Location Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Grass Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a refreshingly green field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of flames in blazing red.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bubble Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a blue world underwater.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bluesky Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a sky.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dreamy landscape.&lt;br /&gt;
|-&lt;br /&gt;
|[[Snow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a chilly, snow-covered world.&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print depicting the huge expanse of space.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tunnel Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of a dimly lit coal mine.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail D]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bright-red drawbridge, [[Driftveil Drawbridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail M]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a majestically arched bridge, [[Marvelous Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail S]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a bridge that seems to pierce the sky, [[Skyarrow Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail T]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a high-tension steel suspension bridge, [[Tubeline Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Bridge Mail V]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring an illustration of a vintage-looking brick bridge, [[Village Bridge]].&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Pokémon Mail&lt;br /&gt;
|-&lt;br /&gt;
|[[Portrait Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print that displays the holder&#039;s likeness.&lt;br /&gt;
|-&lt;br /&gt;
|[[Retro Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bulbasaur, Charmander, and Squirtle.&lt;br /&gt;
|-&lt;br /&gt;
|[[Glitter Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Pikachu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Greet Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Pikachu, designed to be easy to use when writing someone for the first time.&lt;br /&gt;
|-&lt;br /&gt;
|[[Favored Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Meowth, designed to make it easier to write about your favorite things.&lt;br /&gt;
|-&lt;br /&gt;
|[[RSVP Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jigglypuff, designed to allow you to extend an invitation to the recipient.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mech Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Magnemite.&lt;br /&gt;
|-&lt;br /&gt;
|[[Eon Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Eevee.&lt;br /&gt;
|-&lt;br /&gt;
|[[Surf Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Lapras.&lt;br /&gt;
|-&lt;br /&gt;
|[[Morph Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Ditto.&lt;br /&gt;
|-&lt;br /&gt;
|[[Liteblue Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Dratini.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mirage Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Mew.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropic Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Bellossom.&lt;br /&gt;
|-&lt;br /&gt;
|[[Inquiry Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Wynaut and Wobbuffet, designed to make it easier to pose a question about something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Music Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Natu.&lt;br /&gt;
|-&lt;br /&gt;
|[[Orange Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Zigzagoon.&lt;br /&gt;
|-&lt;br /&gt;
|[[Harbor Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wingull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wood Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Slakoth.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Duskull.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wave Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a cute print of Wailmer.&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Jirachi, designed to allow you to recommend something to the reader.&lt;br /&gt;
|-&lt;br /&gt;
|[[Thanks Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Shaymin, designed to make it easy for you to express thanks.&lt;br /&gt;
|-&lt;br /&gt;
|[[Reply Mail]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| Stationery featuring a print of Minccino, designed to make it easy to respond to a letter you received.&lt;br /&gt;
|}&lt;br /&gt;
===Monster Balls===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Poké Balls color light}}; border:3px solid #{{Poké Balls color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Standard Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Poké Ball]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A device for catching wild Pokémon. It&#039;s thrown like a ball at a Pokémon, comfortably encapsulating its target.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Premier Ball]]&lt;br /&gt;
| {{pdollar}}200&lt;br /&gt;
| {{pdollar}}50&lt;br /&gt;
| A somewhat rare Poké Ball that was made as a commemorative item used to celebrate an event of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1.5 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Great Ball]]&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| {{pdollar}}75&lt;br /&gt;
| A good, high-performance Poké Ball that provides a higher success rate for catching Pokémon than a standard Poké Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×2 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ultra Ball]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| An ultra-high-performance Poké Ball that provides a higher success rate for catching Pokémon than a Great Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×3 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Master Ball]]&lt;br /&gt;
| {{pdollar}}34,000&lt;br /&gt;
| {{pdollar}}8,500&lt;br /&gt;
| The very best Poké Ball with the ultimate level of performance. With it, you will catch any wild Pokémon without fail.&lt;br /&gt;
----If it doesn&#039;t capture a Pokémon automatically by ignoring the standard catch formula or manual aiming, it has a Catch rate modifier of ×255 by default.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Location-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Dawn Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at day.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at daytime, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dusk Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon at night or in dark places, such as caves.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found at nighttime or in a dark cave, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dive Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that live underwater.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found underwater, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lure Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that works especially well when catching Pokémon that you reel in with a rod while out fishing.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is found while fishing, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Type-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Normal Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Normal-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Normal-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fighting Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fighting-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fighting-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Flying Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Flying-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Flying-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Psychic Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Psychic-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Psychic-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dark-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dark-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Bug Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Bug-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Dragon-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Dragon-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ghost-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ghost-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fairy Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fairy-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fairy-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Grass Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Grass-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Grass-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Fire-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Fire-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Water Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Water-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Poison Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Poison-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Poison-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Electric Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Electric-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Electric-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Water-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is an Ice-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Ground Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Ground-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Ground-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rock Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Rock-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Rock-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Steel Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was made to more effective when catching Steel-type Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Steel-type, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Comparing&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Level Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the Pokémon compared to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player&#039;s Pokémon is at a higher level, but less than double the level of the wild Pokémon, the Catch rate modifier is changed by ×3; if the player&#039;s Pokémon is at a level at least two times higher the level of the wild Pokémon, but less than four times, the Catch rate modifier is changed by ×6; if the player&#039;s Pokémon is at a level at least four times that of the wild Pokémon, the Catch rate modifier is changed by ×9.&lt;br /&gt;
|-&lt;br /&gt;
|[[Nest Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 1 to 30, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(41 - Level\right) \times 4096}{10} \right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 1 is ×6, and decreases as the level increases.&lt;br /&gt;
|-&lt;br /&gt;
| Apex Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the lower the level of the wild Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is level 71 to 100, It has a Catch rate modifier of ×&amp;lt;math display=inline&amp;gt;(\dfrac{\left\lfloor \tfrac{\left(Level - 60\right) \times 4096}{10}\right\rfloor}{4096}) \times 1.5&amp;lt;/math&amp;gt;; in other words, the Catch rate modifier when a wild Pokémon is level 100 is ×6, and decreases as the level decreases.&lt;br /&gt;
|-&lt;br /&gt;
|Strong Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very strong.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shield Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very enduring.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Smart Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very clever.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Attack of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Resistant Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very resiliant.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Special Defense of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Fast Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that is more effective when catching Pokémon that are usually very quick.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a base Speed of at least 100, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heavy Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A somewhat different Poké Ball that becomes more effective the heavier the Pokémon is.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the wild Pokémon is has a weight that is 99.9kg or less, the Catch rate modifier is changed by -20; if the wild Pokémon is has a weight that is 100.0kg to 199.9kg, the Catch rate modifier is changed by ±0; if the wild Pokémon is has a weight that is 200.0kg to 299.9kg, the Catch rate modifier is changed by +20; if the wild Pokémon is has a weight that is 300.0kg to 399.9kg, the Catch rate modifier is changed by +30; if the wild Pokémon is has a weight that is 400.0kg or more, the Catch rate modifier is changed by +40.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Stat-Related&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Repeat Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a species that is registered in the player&#039;s Pokédex as caught, the Catch rate modifier is changed by ×5; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
|Charm Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the opposite gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
|Rival Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the same gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×5.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Evolution-based&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Moon Ball|Moon Stone Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Moon Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Moon Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Sun Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Sun Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Sun Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Fire Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Fire Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Fire Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Water Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Water Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Water Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Leaf Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Leaf Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Leaf Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Thunder Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Thunder Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Thunder Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Ice Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Ice Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Ice Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Shiny Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Shiny Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Shiny Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Dusk Stone Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that can be evolved using a Dusk Stone.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is part of an evolutionary line that includes a Pokémon who evolves by using a Dusk Stone, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;Status-Condition&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|Venom Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are poisoned or badly poisoned.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is poisoned or badly poisoned, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|Freeze Ball&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are frostbitten or frozen.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is frostbitten or frozen, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dream Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon that are drowsy or asleep.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is drowsy or asleep, the Catch rate modifier is changed by ×6.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Other Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Beast Ball|Ultra Beast Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A Poké Ball designed to catch Ultra Beasts, but is not very effective when catching other Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×0.1 by default. If a wild Pokémon is classified as an Ultra Beast, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | &#039;During-Battle&#039; Situational Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Timer Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| A Poké Ball that is more effective when catching a Pokémon of a species that you&#039;ve caught before.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, as the turn number increases, the Catch rate modifier is changed by ×&amp;lt;math display=inline&amp;gt;\lfloor 1 + Turns \times {1229 \over 4096}\rfloor&amp;lt;/math&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Quick Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same gender to your own Pokémon.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. When in battle with a wild Pokémon, if this ball is used on the first turn before any other action has been taken, the Catch rate modifier is changed by ×10.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Balls with Post-Battle Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[Friend Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that makes a wild Pokémon more friendly toward you immediately after it&#039;s caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have a base friendship of 150 instead of 70.&lt;br /&gt;
|-&lt;br /&gt;
|[[Luxury Ball]]&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| {{pdollar}}750&lt;br /&gt;
| A particularly comfortable Poké Ball that makes a wild Pokémon quickly grow friendlier after being caught.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its friendship value&#039;s rate modifier change by ×2.&lt;br /&gt;
|-&lt;br /&gt;
|[[Heal Ball]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A remedial Poké Ball that restores HP and eliminates status conditions for a Pokémon caught with it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&amp;lt;br&amp;gt;After capture with this ball, the caught Pokémon will have its HP, PP and status fully restored upon being caught; when the player is walking out-of-battle, the caught Pokémon will have its HP, PP and status gradually restored.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Upgraded Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Net Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that was fashioned off of catching nets made for Fishermen and Bug Catchers, made by combining a Water Ball and Bug Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is a Bug-type or Water-type, the Catch rate modifier is changed by ×4. If the wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
|[[Love Ball]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A Poké Ball that is more effective when catching Pokémon of the same species and opposite gender to your own Pokémon, made by combining a Repeat Ball and Charm Ball.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If a wild Pokémon is the opposite gender as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is the same species as the player&#039;s Pokémon, the Catch rate modifier is changed by ×4; if a wild Pokémon is both, the Catch rate modifier is changed by ×16.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Safari Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in locales such as the Safari Zone in the Kanto region and the Great Marsh in the Sinnoh region. It is recognizable by the camouflage pattern decorating it.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is located in a rare location (such as [[Safari Zone]]s, [[Hidden Grotto]]s, etc), or if a wild Pokémon is the rarest in a given location, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sport Ball]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A special Poké Ball used in competitions such as the Bug-Catching Contest in the Johto region.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default. If the player is in a competition or minigame where catching Pokémon is allowed, the Catch rate modifier is changed by ×4.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Event Balls&lt;br /&gt;
|-&lt;br /&gt;
|[[Cherish Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted in order to commemorate a special occasion of some sort.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|-&lt;br /&gt;
|[[Park Ball]]&amp;lt;br&amp;gt;[[Strange Ball]]&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| {{pdollar}}N/A&lt;br /&gt;
| A special Poké Ball that has been specially crafted for Pokémon who have traveled long distances across spacetime.&lt;br /&gt;
----It has a Catch rate modifier of ×1 by default.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Treasure===&lt;br /&gt;
{| class=&amp;quot;roundtable unsortable&amp;quot; style=&amp;quot;background: #{{Treasures color light}}; border:3px solid #{{Treasures color dark}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Cost&lt;br /&gt;
! Sell Price&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Fossils&lt;br /&gt;
|-&lt;br /&gt;
|[[Rare Bone]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A rare bone that is extremely valuable for the study of Pokémon archeology. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Ores&lt;br /&gt;
|-&lt;br /&gt;
|[[Nugget]]&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| {{pdollar}}5,000&lt;br /&gt;
| A nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Nugget]]&lt;br /&gt;
| {{pdollar}}80,000&lt;br /&gt;
| {{pdollar}}20,000&lt;br /&gt;
| A big nugget of the purest gold that gives off a lustrous gleam in direct light. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A small pearl that has a nice silvery sheen to it. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pearl String]]&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| Small pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Pearl]]&lt;br /&gt;
| {{pdollar}}16,000&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| A rather large pearl that has a nice silvery sheen to it. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|Big Pearl String&lt;br /&gt;
| {{pdollar}}160,000&lt;br /&gt;
| {{pdollar}}40,000&lt;br /&gt;
| Large pearls that have a nice silvery sheen to them, strung together. They can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stardust]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| Lovely red sand that flows between the fingers with a loose, silky feel. It can be sold at a low price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Star Piece]]&lt;br /&gt;
| {{pdollar}}24,000&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| A small shard of a beautiful gem that gives off a distinctly red sparkle. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Comet Shard]]&lt;br /&gt;
| {{pdollar}}50,000&lt;br /&gt;
| {{pdollar}}12,500&lt;br /&gt;
| A shard that fell to the ground when a comet passed nearby. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small blue shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Green Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small green shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Red Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small red shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Yellow Shard]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A small yellow shard. It appears to be a fragment of some sort of implement made long ago. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Shell]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A pretty seashell that is striped in blue and white, and can be found deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Gourmet items&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Mushroom]]&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| {{pdollar}}250&lt;br /&gt;
| A small and rare mushroom. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Mushroom]]&lt;br /&gt;
| {{pdollar}}10,000&lt;br /&gt;
| {{pdollar}}2,500&lt;br /&gt;
| A small and rare mushroom. It&#039;s extremely popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Balm Mushroom]]&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| {{pdollar}}7,500&lt;br /&gt;
| A rare mushroom that gives off a nice fragrance. It can be sold at a high price to shops, and it&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shoal Salt]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| Pure salt with an extreme taste that can be discovered deep inside the Shoal Cave. It&#039;s popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Honey]]&lt;br /&gt;
| {{pdollar}}900&lt;br /&gt;
| {{pdollar}}225&lt;br /&gt;
| Sweet honey with a lush aroma collected thanks to Pokémon’s efforts. It can be used to attract Pokémon in grass, caves, or on special trees, or it can be sold at a low price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiny Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| {{pdollar}}375&lt;br /&gt;
| A small and rare bamboo shoot. It’s quite popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
|[[Big Bamboo Shoot]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| A large and rare bamboo shoot. It’s extremely popular with a certain class of gourmands.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Billionaire items&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Copper]]&lt;br /&gt;
| {{pdollar}}12,000&lt;br /&gt;
| {{pdollar}}3,000&lt;br /&gt;
| A copper coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Silver]]&lt;br /&gt;
| {{pdollar}}60,000&lt;br /&gt;
| {{pdollar}}15,000&lt;br /&gt;
| A silver coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Gold]]&lt;br /&gt;
| {{pdollar}}120,000&lt;br /&gt;
| {{pdollar}}30,000&lt;br /&gt;
| A gold coin used by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Vase]]&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| {{pdollar}}150,000&lt;br /&gt;
| A fragile vase made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Band]]&lt;br /&gt;
| {{pdollar}}1,200,000&lt;br /&gt;
| {{pdollar}}300,000&lt;br /&gt;
| A heavy bracelet made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Statue]]&lt;br /&gt;
| {{pdollar}}2,400,000&lt;br /&gt;
| {{pdollar}}600,000&lt;br /&gt;
| A stone figurine made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
|[[Relic Crown]]&lt;br /&gt;
| {{pdollar}}3,600,000&lt;br /&gt;
| {{pdollar}}900,000&lt;br /&gt;
| A heavy crown made by an ancient civilization about 3,000 years ago. It&#039;s quite popular with a certain class of collectors.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Body parts&lt;br /&gt;
|-&lt;br /&gt;
|[[Slowpoke Tail]]&lt;br /&gt;
| {{pdollar}}19,600&lt;br /&gt;
| {{pdollar}}4,900&lt;br /&gt;
| A very tasty tail of something. It can be sold at a high price to shops.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pretty Feather]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| Though this feather is beautiful, it&#039;s just a regular feather and has no effect.&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; colspan=&amp;quot;5&amp;quot; style=&#039;background:#808080&#039; | Miscellaneous items&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick Piece]]&lt;br /&gt;
| {{pdollar}}100&lt;br /&gt;
| {{pdollar}}25&lt;br /&gt;
| A rare chunk of brick tile.&lt;br /&gt;
|-&lt;br /&gt;
|[[Silver Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious silver leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gold Leaf]]&lt;br /&gt;
| {{pdollar}}2,000&lt;br /&gt;
| {{pdollar}}500&lt;br /&gt;
| A mysterious gold leaf. No trees with this leaf have been found yet.&lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Souvenir]]&lt;br /&gt;
| {{pdollar}}6,000&lt;br /&gt;
| {{pdollar}}1,500&lt;br /&gt;
| An ornament depicting a mysterious Pokémon that has been venerated as a guardian deity for an extremely long time in the Alola region.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stretchy Spring]]&lt;br /&gt;
| {{pdollar}}40&lt;br /&gt;
| {{pdollar}}10&lt;br /&gt;
| A thin small spring. It&#039;s totally stretched out, and what it&#039;s used for is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chalky Stone]]&lt;br /&gt;
| {{pdollar}}120&lt;br /&gt;
| {{pdollar}}30&lt;br /&gt;
| A small whitish stone picked up at the edge of the road.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marble]]&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| {{pdollar}}150&lt;br /&gt;
| A round glass marble. You can see colored glass inside the transparent marble.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Earring]]&lt;br /&gt;
| {{pdollar}}1,200&lt;br /&gt;
| {{pdollar}}300&lt;br /&gt;
| A single earring that somebody dropped.&lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Glass]]&lt;br /&gt;
| {{pdollar}}1,600&lt;br /&gt;
| {{pdollar}}400&lt;br /&gt;
| A piece of colored glass. Waves have rounded its edges. It&#039;s slightly rough to the touch.&lt;br /&gt;
|-&lt;br /&gt;
|[[Polished Mud Ball]]&lt;br /&gt;
| {{pdollar}}2,400&lt;br /&gt;
| {{pdollar}}600&lt;br /&gt;
| A ball made of mud. It had been polished for such a long time that the surface is very shiny.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tropical Shell]]&lt;br /&gt;
| {{pdollar}}4,000&lt;br /&gt;
| {{pdollar}}1,000&lt;br /&gt;
| A beautiful white shell that may have drifted from a sea in a warm region.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Supreme_Overlord_(Ability)&amp;diff=4470583</id>
		<title>Supreme Overlord (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Supreme_Overlord_(Ability)&amp;diff=4470583"/>
		<updated>2026-01-18T19:49:38Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Pokémon with Supreme Overlord */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Supreme Overlord&lt;br /&gt;
|jpname=そうだいしょう&lt;br /&gt;
|jptrans=Supreme Commander&lt;br /&gt;
|jptranslit=Sōdaishō&lt;br /&gt;
|colorscheme=attack&lt;br /&gt;
|gen=IX&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Supreme Overlord&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;そうだいしょう&#039;&#039;&#039; &#039;&#039;Supreme Commander&#039;&#039;) is an [[Ability]] introduced in [[Generation IX]]. It is the [[signature Ability]] of {{p|Kingambit}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
When a Pokémon with Supreme Overlord enters battle, it receives a 10% additive increase to the [[power]] of its moves for each ally Pokémon that is [[Fainting|fainted]] in its party.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Supreme Overlord has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Supreme Overlord==&lt;br /&gt;
{{Ability/head|attack}}&lt;br /&gt;
{{Ability/entry|0983|Kingambit|Dark|Steel|Defiant|Supreme Overlord|Pressure}}&lt;br /&gt;
{{Ability/foot|Attack}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The abilities in [[Pokémon Conquest]] known as &amp;quot;Hero&amp;quot; (&#039;&#039;&#039;おそれしらず&#039;&#039;&#039; &#039;&#039;Fearless&#039;&#039;) and &amp;quot;Last Bastion&amp;quot; (&#039;&#039;&#039;さいごのとりで&#039;&#039;&#039; &#039;&#039;Final Fortress&#039;&#039;) possess similar effects, where the user gains boosts to their Attack and Defense stats based on how many members of the player&#039;s party are currently defeated.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{Attack color}}|bordercolor={{Attack color dark}}&lt;br /&gt;
|zh_yue=大將 &#039;&#039;{{tt|Daaihjeung|Senior General}}&#039;&#039;&lt;br /&gt;
|zh_cmn=大將 / 大将 &#039;&#039;{{tt|Dàjiàng|Senior General}}&#039;&#039;&lt;br /&gt;
|fr=Général Suprême&lt;br /&gt;
|de=Feldherr&lt;br /&gt;
|it=Generale Supremo&lt;br /&gt;
|ko=총대장 &#039;&#039;{{tt|Chongdaejang|Supreme Commander}}&#039;&#039;&lt;br /&gt;
|es=General Supremo&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities that activate upon entering battle]]&lt;br /&gt;
[[Category:Abilities that increase move power]]&lt;br /&gt;
&lt;br /&gt;
[[de:Feldherr]]&lt;br /&gt;
[[es:General supremo]]&lt;br /&gt;
[[fr:Général Suprême]]&lt;br /&gt;
[[it:Generale Supremo]]&lt;br /&gt;
[[ja:そうだいしょう]]&lt;br /&gt;
[[zh:大将（特性）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Grass_Pelt_(Ability)&amp;diff=4470582</id>
		<title>Grass Pelt (Ability)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Grass_Pelt_(Ability)&amp;diff=4470582"/>
		<updated>2026-01-18T19:42:45Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AbilityInfobox/header&lt;br /&gt;
|name=Grass Pelt&lt;br /&gt;
|jpname=くさのけがわ&lt;br /&gt;
|jptrans=Grass Pelt&lt;br /&gt;
|jptranslit=Kusa no Kegawa&lt;br /&gt;
|colorscheme=grass&lt;br /&gt;
|gen=VI&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityInfobox/desc|VI|Boosts the Defense stat in Grassy Terrain.}}&lt;br /&gt;
{{AbilityInfobox/desc|VII|Boosts the Pokémon&#039;s Defense stat in Grassy Terrain.}}&lt;br /&gt;
{{AbilityInfobox/desc|VIII|Boosts the Pokémon&#039;s Defense stat on Grassy Terrain.}}&lt;br /&gt;
{{AbilityInfobox/desc|IX|Boosts the Pokémon&#039;s Defense stat on Grassy Terrain.}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Grass Pelt&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;くさのけがわ&#039;&#039;&#039; &#039;&#039;Grass Pelt&#039;&#039;) is an [[Ability]] introduced in [[Generation VI]]. It is the [[signature Ability]] of {{p|Skiddo}} and {{p|Gogoat}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===In battle===&lt;br /&gt;
While {{m|Grassy Terrain}} is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50%. It does not affect self-inflicted {{status|confusion}} damage.&lt;br /&gt;
&lt;br /&gt;
===Outside of battle===&lt;br /&gt;
Grass Pelt has no effect outside of battle.&lt;br /&gt;
&lt;br /&gt;
==Pokémon with Grass Pelt==&lt;br /&gt;
{{Ability/head|grass}}&lt;br /&gt;
{{Ability/entry|0672|Skiddo|Grass|Grass|Sap Sipper|None|Grass Pelt}}&lt;br /&gt;
{{Ability/entry|0673|Gogoat|Grass|Grass|Sap Sipper|None|Grass Pelt}}&lt;br /&gt;
{{Ability/foot|grass}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The ability in [[Pokémon Conquest]] known as &amp;quot;Grass Cloak&amp;quot; (&#039;&#039;&#039;はっぱのころも&#039;&#039;&#039; &#039;&#039;Leaf Cloak&#039;&#039;) possesses a similar effect, where the user will gain a boost in their Defense stat if they were standing on grass.&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{grass color}}|bordercolor={{grass color dark}}&lt;br /&gt;
|zh_yue=草之毛皮 &#039;&#039;{{tt|Chóu jī Mòuhpèih|Grass Pelt}}&#039;&#039;&lt;br /&gt;
|zh_cmn=草之毛皮 &#039;&#039;{{tt|Cǎo zhī Máopí|Grass Pelt}}&#039;&#039;&lt;br /&gt;
|fr=Toison Herbue&lt;br /&gt;
|de=Pflanzenpelz&lt;br /&gt;
|it=Peloderba&lt;br /&gt;
|ko=풀모피 &#039;&#039;Pulmopi&#039;&#039;&lt;br /&gt;
|es=Manto Frondoso&lt;br /&gt;
|vi=Cọng cỏ&lt;br /&gt;
}}&lt;br /&gt;
{{AbilityVariations&lt;br /&gt;
|color=Grass&lt;br /&gt;
|title={{cat|Abilities affected by terrain}}&lt;br /&gt;
|1=Grass Pelt|2=Surge Surfer|3=Mimicry|4=Quark Drive|5=Hadron Engine&lt;br /&gt;
|1color={{Grass color dark}}|2color={{Electric color dark}}|3color={{Legends: Arceus color dark}}|4color={{Electric color dark}}|5color={{Violet color dark}}&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Stat increasing Abilities]]&lt;br /&gt;
[[Category:Abilities affected by terrain]]&lt;br /&gt;
[[Category:Abilities only available as a Hidden Ability]]&lt;br /&gt;
[[Category:Ignorable Abilities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pflanzenpelz]]&lt;br /&gt;
[[es:Manto frondoso]]&lt;br /&gt;
[[fr:Toison Herbue]]&lt;br /&gt;
[[it:Peloderba]]&lt;br /&gt;
[[ja:くさのけがわ]]&lt;br /&gt;
[[zh:草之毛皮（特性）]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4470076</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4470076"/>
		<updated>2026-01-17T23:26:49Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. For example, {{a|Moxie}} boosts the user&#039;s {{stat|Attack}} if it knocks out an opposing Pokémon; {{a|Grim Neigh}} is mechanically the same but boosts {{stat|Special Attack}} instead. Below are the various Ability archetypes and the Abilities that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==In-battle variations==&lt;br /&gt;
===Variations of Adaptability===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Powers up certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Power Multiplier&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| Moves with [[same-type attack bonus]]&lt;br /&gt;
| 1.33×{{tt|*|Increases STAB from 1.5× to 2×, resulting in a 1.33× power increase.}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Fist}}&lt;br /&gt;
| {{cat|Punching moves}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
| {{cat|Moves that have recoil}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| Moves with a [[power]] of 60 or less&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tinted Lens}}&lt;br /&gt;
| Moves that are [[not very effective]]&lt;br /&gt;
| 2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| {{cat|Aura and pulse moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| {{cat|Biting moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| {{DL|Contact|Moves involving contact}}&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steelworker}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Neuroforce}}&lt;br /&gt;
| Moves that are [[super effective]]&lt;br /&gt;
| 1.25×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Punk Rock}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steely Spirit}}{{tt|*|Affects allies as well}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Transistor}}&lt;br /&gt;
| {{cat|Electric-type moves}}&lt;br /&gt;
| 1.3×{{tt|*|1.5× in Generation VIII}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dragon&#039;s Maw}}&lt;br /&gt;
| {{cat|Dragon-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rocky Payload}}&lt;br /&gt;
| {{cat|Rock-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sharpness}}&lt;br /&gt;
| {{cat|Slicing moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Air Lock===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Negates {{color2|000|weather}} effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the foe from {{color2|000|Escape|escaping the battle}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Foes unaffected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| {{t|Flying}}- and {{type|Ghost}}{{tt|*|Generation VI onward}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an [[Air Balloon]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| Non-{{type|Steel}} Pokémon, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| Other Pokémon with Shadow Tag{{tt|*|Generation IV onward}}, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Aroma Veil===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | While active, user and teammates cannot be afflicted with certain effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aroma Veil}}&lt;br /&gt;
| Taunt, Torment, Encore, Disable, Infatuation&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| Lowered stats, [[Status condition#Non-volatile status|Non-volatile status conditions]]&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pastel Veil}}&lt;br /&gt;
| Poison&amp;lt;!--/Bad Poison--&amp;gt;&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sweet Veil}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Battery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up allies&#039; moves by 30%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Damage category}}&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battery}}&lt;br /&gt;
| [[Special move]]s&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Spot}}&lt;br /&gt;
| All moves&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Battle Armor===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Prevents being {{color2|000|Critical hit|critically hit}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Blaze===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up moves of a certain type when the Pokémon&#039;s HP is low&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Chlorophyll===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Slush Rush}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Clear Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents all stats from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Full Metal Body}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Cute Charm===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact moves may cause a status effect (30% chance)&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| {{status|Infatuation}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| {{status|Poison}}, {{status|Paralysis}}, or {{status|Sleep}}{{tt|*|9%, 10%, and 11% chances respectively}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cursed Body}}&lt;br /&gt;
| {{status|disable}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Dark Aura===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the power of a certain type of move by 33.3% for all Pokémon on the field&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dark Aura}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fairy Aura}}&lt;br /&gt;
| {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Dauntless Shield===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot;  | Raises a stat by one stage upon entry into battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Stat boosted&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dauntless Shield}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intrepid Sword}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Dazzling===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the opponents from using [[priority]] moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dazzling}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Queenly Majesty}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Armor Tail}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Defiant===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a stat sharply (2×) if any stat is lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Drizzle===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Activates a weather effect for five turns&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Dry Skin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces HP by ⅛ each turn in {{color2|000|harsh sunlight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Additional effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| Raises {{stat|Hit Points|HP}} by ⅛ each turn in rain&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| Raises {{stat|Special Attack}} by 50% in harsh sunlight&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Electric Surge===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Creates the effect of a terrain altering move on the battlefield&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Terrain Alterator&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electric Surge}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Psychic Surge}}&lt;br /&gt;
| {{m|Psychic Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grassy Surge}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Misty Surge}}&lt;br /&gt;
| {{m|Misty Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Electromorphosis===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | When the Pokémon is hit by a move, it becomes {{mcolor|Charge|000|charged}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electromorphosis}}&lt;br /&gt;
| All moves&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Power}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Emergency Exit===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Switches out at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Emergency Exit}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wimp Out}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Filter===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by supereffective moves to ¾ of the usual bonus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prism Armor}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Gooey===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Drops an attacker&#039;s Speed on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gooey}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tangling Hair}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Guts===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when affected with a status condition&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| {{stat|Attack}}{{tt|*|Negates Attack drop from Burn}}&lt;br /&gt;
| Any, excluding {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| Any&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| {{stat|Speed}}{{tt|*|Negates Speed drop from Paralysis}}&lt;br /&gt;
| Any&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flare Boost}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Toxic Boost}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Hadron Engine===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Summons the following effect on the battlefield and boosts the Pokémon&#039;s stat&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hadron Engine}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Orichalcum Pulse}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Metal===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Alters the Pokémon&#039;s {{color2|000|weight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Alteration&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heavy Metal}}&lt;br /&gt;
| Doubles&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Light Metal}}&lt;br /&gt;
| Halves&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Huge Power===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Doubles a stat&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fur Coat}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Scales}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Immunity===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Flinch}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Confusion}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Infatuation}}, {{status|Taunt}}{{tt|*|Does not protect against Taunt prior to Generation VI}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces one of the opponents&#039; stats by a single stage upon switching in&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Supersweet Syrup}}&lt;br /&gt;
| {{stat|Evasiveness}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Justified===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat after taking damage from a certain type&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Justified}}&lt;br /&gt;
| {{type|Dark}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Compaction}}{{tt|*|Raises stat by two stages}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| Defense&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}{{tt|*|Raises stat by six stages}}&lt;br /&gt;
| {{t|Water}}- or {{type|Fire}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thermal Exchange}}{{tt|*|Also prevents burn}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| Attack&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Keen Eye===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a stat from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Levitate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Grants immunity to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wonder Guard}}&lt;br /&gt;
| Moves that are not [[super effective]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cacophony}}{{tt|*|Unused ability, removed in future generations}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Bulletproof}}&lt;br /&gt;
| {{cat|Ball and bomb moves}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Good as Gold}}&lt;br /&gt;
| {{cat|Status moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}{{tt|*|Also raises Attack}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Lightning Rod===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type{{tt|*|Does not raise Special Attack or provide immunity prior to Generation V}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Magic Guard===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; |Prevents certain damage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Description &lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magic Guard}}&lt;br /&gt;
| Prevents damage from recoil, weather and status.&lt;br /&gt;
| IV&lt;br /&gt;
|- |- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| Prevents damage from recoil.&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{a|Overcoat}} also prevents weather damage, but starting in [[Generation VI]], it also grants immunity to {{cat|powder and spore moves}}, and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Minus===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Boosts Special Attack if a partner has Minus or Plus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Minus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Mold Breaker===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Allow moves to strike through opposing Abilities&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Motor Drive===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by certain moves, provides immunity to those moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| {{type|Grass}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Well-Baked Body}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Moxie===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a user&#039;s stat by one stage after it KOes an opponent&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Moxie}}&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beast Boost}}&lt;br /&gt;
| User&#039;s highest stat&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chilling Neigh}}&lt;br /&gt;
| Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grim Neigh}}&lt;br /&gt;
| Special Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Multiscale===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Lowers damage taken when at full HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multiscale}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Shield}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Multitype===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes the user&#039;s type depending on its held item&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Held item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multitype}}&lt;br /&gt;
| [[Plate]] or [[Z-Crystal]]&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|RKS System}}&lt;br /&gt;
| [[Memory]]&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Mummy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact with the Pokémon changes the attacker&#039;s Ability to this Ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lingering Aroma}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Natural Cure===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Heals when {{color2|000|Recall|switched out}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heals&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Normalize===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes moves to a different type and increases their power by a percentage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type change&lt;br /&gt;
! Generation&lt;br /&gt;
! Increase&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Normalize}}&lt;br /&gt;
| All other types → {{t|Normal}}&lt;br /&gt;
| IV&lt;br /&gt;
| 20% (no increase in Generations IV-VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Flying}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Ice}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Galvanize}}&lt;br /&gt;
| {{t|Normal}} → {{t|Electric}}&lt;br /&gt;
| VII&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickpocket===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Steals the opponent&#039;s held item after a certain effect occurs&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| After the user is hit by a contact move&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magician}}&lt;br /&gt;
| After the user attacks the opponent with a damaging move&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Prankster===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Adds {{color2|000|priority}} to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| [[Status move]]s&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gale Wings}}{{tt|*|Only when user is at full HP}}&lt;br /&gt;
| {{type|Flying}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Triage}}&lt;br /&gt;
| Healing moves&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Primordial Sea===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Affects weather and the power of certain attacks&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| [[Rain|Heavy rain]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Fire}} moves, 50% more power for {{type|Water}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Water}} moves, 50% more power for {{type|Fire}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Delta Stream}}&lt;br /&gt;
| [[Strong winds]]&lt;br /&gt;
| Removes weaknesses of {{type|Flying}} Pokémon&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Propeller Tail===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Ignores Moves and Abilities that draw in Moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Propeller Tail}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stalwart}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Protean===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes the user&#039;s type to that of the move it is using&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protean}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Libero}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Protosynthesis===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the Pokémon&#039;s most proficient stat in the following battlefield effect, or if the Pokémon is holding {{color2|000|Booster Energy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protosynthesis}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quark Drive}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dish===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Slight HP recovery in weather&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rain Dish}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Receiver===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Copies the ability of a fainted ally&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Receiver}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power of Alchemy}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Rough Skin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Inflicts damage on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Spit===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Summons the following battlefield effect if the Pokémon is hit by a damaging move&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Spit}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Seed Sower}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Veil===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Raises evasion during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Scrappy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents {{a|Intimidate}} from activating&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Scrappy}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guard Dog}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Serene Grace===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of certain side-effects occurring&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| [[Additional effect]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| [[Critical hit]]s&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Thick Fat===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by certain types of moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| {{t|Ice}}- and {{type|Fire}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Vessel of Ruin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Decreases a stat of all other Pokémon on the field by 25%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vessel of Ruin}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sword of Ruin}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tablets of Ruin}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beads of Ruin}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Volt Absorb===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Absorbs moves of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}{{tt|*|Loses HP during harsh sunlight}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Earth Eater}}&lt;br /&gt;
| {{type|Ground}} moves&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Zen Mode===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes form at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Construct}}{{tt|*|Does not change back if its HP goes above 50%}}&lt;br /&gt;
| VII&lt;br /&gt;
| Zygarde&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shields Down}}&lt;br /&gt;
| VII&lt;br /&gt;
| Minior&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Zen Mode}}&lt;br /&gt;
| V&lt;br /&gt;
| Darmanitan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Out of battle variations==&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Affects wild encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Decreases in {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stench}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| Increases while [[fishing]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Suction Cups}}&lt;br /&gt;
| Increases while fishing&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| Increases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Decreases in {{OBP|Hail|weather condition}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Compound Eyes===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of finding certain Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| With [[held item]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Harvest}}&lt;br /&gt;
| {{t|Grass}} types&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hustle}}&lt;br /&gt;
| Higher-[[level]]ed&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| {{t|Steel}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pressure}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}} types&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Same [[Nature]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|000|Pokémon Egg|Eggs}} hatch faster&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Decreases the probability of finding Pokémon of a lower level&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickup===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Finds items after battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| Various&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Move variations]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Varianti abilità]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4470073</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4470073"/>
		<updated>2026-01-17T23:25:41Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. For example, {{a|Moxie}} boosts the user&#039;s {{stat|Attack}} if it knocks out an opposing Pokémon; {{a|Grim Neigh}} is mechanically the same but boosts {{stat|Special Attack}} instead. Below are the various Ability archetypes and the Abilities that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==In-battle variations==&lt;br /&gt;
===Variations of Adaptability===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Powers up certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Power Multiplier&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| Moves with [[same-type attack bonus]]&lt;br /&gt;
| 1.33×{{tt|*|Increases STAB from 1.5× to 2×, resulting in a 1.33× power increase.}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Fist}}&lt;br /&gt;
| {{cat|Punching moves}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
| {{cat|Moves that have recoil}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| Moves with a [[power]] of 60 or less&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tinted Lens}}&lt;br /&gt;
| Moves that are [[not very effective]]&lt;br /&gt;
| 2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| {{cat|Aura and pulse moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| {{cat|Biting moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| {{DL|Contact|Moves involving contact}}&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steelworker}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Neuroforce}}&lt;br /&gt;
| Moves that are [[super effective]]&lt;br /&gt;
| 1.25×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Punk Rock}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steely Spirit}}{{tt|*|Affects allies as well}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Transistor}}&lt;br /&gt;
| {{cat|Electric-type moves}}&lt;br /&gt;
| 1.3×{{tt|*|1.5× in Generation VIII}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dragon&#039;s Maw}}&lt;br /&gt;
| {{cat|Dragon-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rocky Payload}}&lt;br /&gt;
| {{cat|Rock-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sharpness}}&lt;br /&gt;
| {{cat|Slicing moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Air Lock===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Negates {{color2|000|weather}} effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the foe from {{color2|000|Escape|escaping the battle}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Foes unaffected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| {{t|Flying}}- and {{type|Ghost}}{{tt|*|Generation VI onward}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an [[Air Balloon]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| Non-{{type|Steel}} Pokémon, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| Other Pokémon with Shadow Tag{{tt|*|Generation IV onward}}, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aroma Veil===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | While active, user and teammates cannot be afflicted with certain effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aroma Veil}}&lt;br /&gt;
| Taunt, Torment, Encore, Disable, Infatuation&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| Lowered stats, [[Status condition#Non-volatile status|Non-volatile status conditions]]&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pastel Veil}}&lt;br /&gt;
| Poison&amp;lt;!--/Bad Poison--&amp;gt;&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sweet Veil}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Battery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up allies&#039; moves by 30%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Damage category}}&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battery}}&lt;br /&gt;
| [[Special move]]s&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Spot}}&lt;br /&gt;
| All moves&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Battle Armor===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Prevents being {{color2|000|Critical hit|critically hit}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blaze===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up moves of a certain type when the Pokémon&#039;s HP is low&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Chlorophyll===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Slush Rush}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clear Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents all stats from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Full Metal Body}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cute Charm===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact moves may cause a status effect (30% chance)&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| {{status|Infatuation}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| {{status|Poison}}, {{status|Paralysis}}, or {{status|Sleep}}{{tt|*|9%, 10%, and 11% chances respectively}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cursed Body}}&lt;br /&gt;
| {{status|disable}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dark Aura===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the power of a certain type of move by 33.3% for all Pokémon on the field&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dark Aura}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fairy Aura}}&lt;br /&gt;
| {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dauntless Shield===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot;  | Raises a stat by one stage upon entry into battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Stat boosted&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dauntless Shield}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intrepid Sword}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dazzling===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the opponents from using [[priority]] moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dazzling}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Queenly Majesty}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Armor Tail}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defiant===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a stat sharply (2×) if any stat is lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drizzle===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Activates a weather effect for five turns&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dry Skin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces HP by ⅛ each turn in {{color2|000|harsh sunlight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Additional effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| Raises {{stat|Hit Points|HP}} by ⅛ each turn in rain&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| Raises {{stat|Special Attack}} by 50% in harsh sunlight&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Electric Surge===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Creates the effect of a terrain altering move on the battlefield&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Terrain Alterator&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electric Surge}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Psychic Surge}}&lt;br /&gt;
| {{m|Psychic Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grassy Surge}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Misty Surge}}&lt;br /&gt;
| {{m|Misty Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Electromorphosis===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | When the Pokémon is hit by a move, it becomes {{mcolor|Charge|000|charged}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electromorphosis}}&lt;br /&gt;
| All moves&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Power}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Emergency Exit===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Switches out at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Emergency Exit}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wimp Out}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Filter===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by supereffective moves to ¾ of the usual bonus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prism Armor}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gooey===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Drops an attacker&#039;s Speed on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gooey}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tangling Hair}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guts===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when affected with a status condition&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| {{stat|Attack}}{{tt|*|Negates Attack drop from Burn}}&lt;br /&gt;
| Any, excluding {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| Any&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| {{stat|Speed}}{{tt|*|Negates Speed drop from Paralysis}}&lt;br /&gt;
| Any&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flare Boost}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Toxic Boost}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hadron Engine===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Summons the following effect on the battlefield and boosts the Pokémon&#039;s stat&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hadron Engine}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Orichalcum Pulse}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Metal===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Alters the Pokémon&#039;s {{color2|000|weight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Alteration&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heavy Metal}}&lt;br /&gt;
| Doubles&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Light Metal}}&lt;br /&gt;
| Halves&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Huge Power===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Doubles a stat&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fur Coat}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Scales}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Immunity===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Flinch}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Confusion}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Infatuation}}, {{status|Taunt}}{{tt|*|Does not protect against Taunt prior to Generation VI}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces one of the opponents&#039; stats by a single stage upon switching in&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Supersweet Syrup}}&lt;br /&gt;
| {{stat|Evasiveness}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Justified===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat after taking damage from a certain type&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Justified}}&lt;br /&gt;
| {{type|Dark}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Compaction}}{{tt|*|Raises stat by two stages}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| Defense&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}{{tt|*|Raises stat by six stages}}&lt;br /&gt;
| {{t|Water}}- or {{type|Fire}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thermal Exchange}}{{tt|*|Also prevents burn}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| Attack&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Keen Eye===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a stat from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Levitate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Grants immunity to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wonder Guard}}&lt;br /&gt;
| Moves that are not [[super effective]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cacophony}}{{tt|*|Unused ability, removed in future generations}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Bulletproof}}&lt;br /&gt;
| {{cat|Ball and bomb moves}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Good as Gold}}&lt;br /&gt;
| {{cat|Status moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}{{tt|*|Also raises Attack}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lightning Rod===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type{{tt|*|Does not raise Special Attack or provide immunity prior to Generation V}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magic Guard===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; |Prevents certain damage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Description &lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magic Guard}}&lt;br /&gt;
| Prevents damage from recoil, weather and status.&lt;br /&gt;
| IV&lt;br /&gt;
|- |- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| Prevents damage from recoil.&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{a|Overcoat}} also prevents weather damage, but starting in [[Generation VI]], it also grants immunity to {{cat|powder and spore moves}}, and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Minus===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Boosts Special Attack if a partner has Minus or Plus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Minus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mold Breaker===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Allow moves to strike through opposing Abilities&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Motor Drive===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by certain moves, provides immunity to those moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| {{type|Grass}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Well-Baked Body}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moxie===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a user&#039;s stat by one stage after it KOes an opponent&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Moxie}}&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beast Boost}}&lt;br /&gt;
| User&#039;s highest stat&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chilling Neigh}}&lt;br /&gt;
| Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grim Neigh}}&lt;br /&gt;
| Special Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Multiscale===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Lowers damage taken when at full HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multiscale}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Shield}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Multitype===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes the user&#039;s type depending on its held item&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Held item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multitype}}&lt;br /&gt;
| [[Plate]] or [[Z-Crystal]]&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|RKS System}}&lt;br /&gt;
| [[Memory]]&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mummy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact with the Pokémon changes the attacker&#039;s Ability to this Ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lingering Aroma}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Natural Cure===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Heals when {{color2|000|Recall|switched out}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heals&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Normalize===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes moves to a different type and increases their power by a percentage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type change&lt;br /&gt;
! Generation&lt;br /&gt;
! Increase&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Normalize}}&lt;br /&gt;
| All other types → {{t|Normal}}&lt;br /&gt;
| IV&lt;br /&gt;
| 20% (no increase in Generations IV-VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Flying}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Ice}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Galvanize}}&lt;br /&gt;
| {{t|Normal}} → {{t|Electric}}&lt;br /&gt;
| VII&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickpocket===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Steals the opponent&#039;s held item after a certain effect occurs&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| After the user is hit by a contact move&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magician}}&lt;br /&gt;
| After the user attacks the opponent with a damaging move&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Prankster===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Adds {{color2|000|priority}} to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| [[Status move]]s&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gale Wings}}{{tt|*|Only when user is at full HP}}&lt;br /&gt;
| {{type|Flying}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Triage}}&lt;br /&gt;
| Healing moves&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Primordial Sea===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Affects weather and the power of certain attacks&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| [[Rain|Heavy rain]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Fire}} moves, 50% more power for {{type|Water}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Water}} moves, 50% more power for {{type|Fire}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Delta Stream}}&lt;br /&gt;
| [[Strong winds]]&lt;br /&gt;
| Removes weaknesses of {{type|Flying}} Pokémon&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Propeller Tail===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Ignores Moves and Abilities that draw in Moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Propeller Tail}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stalwart}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protean===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes the user&#039;s type to that of the move it is using&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protean}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Libero}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protosynthesis===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the Pokémon&#039;s most proficient stat in the following battlefield effect, or if the Pokémon is holding {{color2|000|Booster Energy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protosynthesis}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quark Drive}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dish===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Slight HP recovery in weather&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rain Dish}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Receiver===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Copies the ability of a fainted ally&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Receiver}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power of Alchemy}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rough Skin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Inflicts damage on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Spit===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Summons the following battlefield effect if the Pokémon is hit by a damaging move&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Spit}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Seed Sower}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Veil===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Raises evasion during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Scrappy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents {{a|Intimidate}} from activating&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Scrappy}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guard Dog}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Serene Grace===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of certain side-effects occurring&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| [[Additional effect]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| [[Critical hit]]s&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thick Fat===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by certain types of moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| {{t|Ice}}- and {{type|Fire}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Vessel of Ruin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Decreases a stat of all other Pokémon on the field by 25%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vessel of Ruin}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sword of Ruin}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tablets of Ruin}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beads of Ruin}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Volt Absorb===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Absorbs moves of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}{{tt|*|Loses HP during harsh sunlight}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Earth Eater}}&lt;br /&gt;
| {{type|Ground}} moves&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Zen Mode===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes form at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Construct}}{{tt|*|Does not change back if its HP goes above 50%}}&lt;br /&gt;
| VII&lt;br /&gt;
| Zygarde&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shields Down}}&lt;br /&gt;
| VII&lt;br /&gt;
| Minior&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Zen Mode}}&lt;br /&gt;
| V&lt;br /&gt;
| Darmanitan&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Out of battle variations==&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Affects wild encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Decreases in {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stench}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| Increases while [[fishing]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Suction Cups}}&lt;br /&gt;
| Increases while fishing&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| Increases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Decreases in {{OBP|Hail|weather condition}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Compound Eyes===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of finding certain Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| With [[held item]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Harvest}}&lt;br /&gt;
| {{t|Grass}} types&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hustle}}&lt;br /&gt;
| Higher-[[level]]ed&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| {{t|Steel}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pressure}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}} types&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Same [[Nature]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|000|Pokémon Egg|Eggs}} hatch faster&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Decreases the probability of finding Pokémon of a lower level&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickup===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Finds items after battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| Various&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Move variations]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Varianti abilità]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4470072</id>
		<title>Ability variations</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ability_variations&amp;diff=4470072"/>
		<updated>2026-01-17T23:24:57Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--Insert new variations in alphabetical order--&amp;gt;&lt;br /&gt;
{{unknown name}}&lt;br /&gt;
{{TOC right}}&lt;br /&gt;
&#039;&#039;&#039;Ability variations&#039;&#039;&#039; are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. For example, {{a|Moxie}} boosts the user&#039;s {{stat|Attack}} if it knocks out an opposing Pokémon; {{a|Grim Neigh}} is mechanically the same but boosts {{stat|Special Attack}} instead. Below are the various Ability archetypes and the Abilities that fall into their categories. &lt;br /&gt;
&lt;br /&gt;
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.&lt;br /&gt;
&lt;br /&gt;
==In-battle variations==&lt;br /&gt;
===Variations of Adaptability===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Powers up certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Power Multiplier&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Adaptability}}&lt;br /&gt;
| Moves with [[same-type attack bonus]]&lt;br /&gt;
| 1.33×{{tt|*|Increases STAB from 1.5× to 2×, resulting in a 1.33× power increase.}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Fist}}&lt;br /&gt;
| {{cat|Punching moves}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Reckless}}&lt;br /&gt;
| {{cat|Moves that have recoil}}&lt;br /&gt;
| 1.2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Technician}}&lt;br /&gt;
| Moves with a [[power]] of 60 or less&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tinted Lens}}&lt;br /&gt;
| Moves that are [[not very effective]]&lt;br /&gt;
| 2×&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mega Launcher}}&lt;br /&gt;
| {{cat|Aura and pulse moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Strong Jaw}}&lt;br /&gt;
| {{cat|Biting moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tough Claws}}&lt;br /&gt;
| {{DL|Contact|Moves involving contact}}&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steelworker}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Neuroforce}}&lt;br /&gt;
| Moves that are [[super effective]]&lt;br /&gt;
| 1.25×&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Punk Rock}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| 1.3×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steely Spirit}}{{tt|*|Affects allies as well}}&lt;br /&gt;
| {{cat|Steel-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Transistor}}&lt;br /&gt;
| {{cat|Electric-type moves}}&lt;br /&gt;
| 1.3×{{tt|*|1.5× in Generation VIII}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dragon&#039;s Maw}}&lt;br /&gt;
| {{cat|Dragon-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rocky Payload}}&lt;br /&gt;
| {{cat|Rock-type moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sharpness}}&lt;br /&gt;
| {{cat|Slicing moves}}&lt;br /&gt;
| 1.5×&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Air Lock===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Negates {{color2|000|weather}} effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Air Lock}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cloud Nine}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the foe from {{color2|000|Escape|escaping the battle}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Foes unaffected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| {{t|Flying}}- and {{type|Ghost}}{{tt|*|Generation VI onward}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an [[Air Balloon]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| Non-{{type|Steel}} Pokémon, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Tag}}&lt;br /&gt;
| Other Pokémon with Shadow Tag{{tt|*|Generation IV onward}}, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Aroma Veil===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | While active, user and teammates cannot be afflicted with certain effects&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aroma Veil}}&lt;br /&gt;
| Taunt, Torment, Encore, Disable, Infatuation&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flower Veil}}&lt;br /&gt;
| Lowered stats, [[Status condition#Non-volatile status|Non-volatile status conditions]]&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pastel Veil}}&lt;br /&gt;
| Poison&amp;lt;!--/Bad Poison--&amp;gt;&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sweet Veil}}&lt;br /&gt;
| Sleep&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Battery===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up allies&#039; moves by 30%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! {{color2|000|Damage category}}&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battery}}&lt;br /&gt;
| [[Special move]]s&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Spot}}&lt;br /&gt;
| All moves&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Battle Armor===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Prevents being {{color2|000|Critical hit|critically hit}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Battle Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shell Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Blaze===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Powers up moves of a certain type when the Pokémon&#039;s HP is low&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Blaze}}&lt;br /&gt;
| {{t|Fire}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Overgrow}}&lt;br /&gt;
| {{t|Grass}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swarm}}&lt;br /&gt;
| {{t|Bug}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Torrent}}&lt;br /&gt;
| {{t|Water}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Chlorophyll===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Doubles speed in a weather effect&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chlorophyll}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Swift Swim}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Rush}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Slush Rush}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Clear Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents all stats from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Clear Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Full Metal Body}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Cute Charm===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact moves may cause a status effect (30% chance)&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cute Charm}}&lt;br /&gt;
| {{status|Infatuation}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Effect Spore}}&lt;br /&gt;
| {{status|Poison}}, {{status|Paralysis}}, or {{status|Sleep}}{{tt|*|9%, 10%, and 11% chances respectively}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Poison Point}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cursed Body}}&lt;br /&gt;
| {{status|disable}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dark Aura===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the power of a certain type of move by 33.3% for all Pokémon on the field&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dark Aura}}&lt;br /&gt;
| {{t|Dark}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fairy Aura}}&lt;br /&gt;
| {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dauntless Shield===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot;  | Raises a stat by one stage upon entry into battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name &lt;br /&gt;
! Stat boosted&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dauntless Shield}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intrepid Sword}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dazzling===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents the opponents from using [[priority]] moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dazzling}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Queenly Majesty}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Armor Tail}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Defiant===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a stat sharply (2×) if any stat is lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Defiant}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Competitive}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Drizzle===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Activates a weather effect for five turns&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drizzle}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Drought}}&lt;br /&gt;
| [[Harsh sunlight]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Stream}}&lt;br /&gt;
| {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Warning}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Dry Skin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces HP by ⅛ each turn in {{color2|000|harsh sunlight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Additional effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}&lt;br /&gt;
| Raises {{stat|Hit Points|HP}} by ⅛ each turn in rain&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solar Power}}&lt;br /&gt;
| Raises {{stat|Special Attack}} by 50% in harsh sunlight&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Electric Surge===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Creates the effect of a terrain altering move on the battlefield&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Terrain Alterator&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electric Surge}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Psychic Surge}}&lt;br /&gt;
| {{m|Psychic Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grassy Surge}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Misty Surge}}&lt;br /&gt;
| {{m|Misty Terrain}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Electromorphosis===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | When the Pokémon is hit by a move, it becomes {{mcolor|Charge|000|charged}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Electromorphosis}}&lt;br /&gt;
| All moves&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Power}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Emergency Exit===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Switches out at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Emergency Exit}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wimp Out}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Filter===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by supereffective moves to ¾ of the usual bonus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Filter}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Solid Rock}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prism Armor}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Gooey===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Drops an attacker&#039;s Speed on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gooey}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tangling Hair}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Guts===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Boosts a stat by 50% when affected with a status condition&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guts}}&lt;br /&gt;
| {{stat|Attack}}{{tt|*|Negates Attack drop from Burn}}&lt;br /&gt;
| Any, excluding {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Marvel Scale}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| Any&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| {{stat|Speed}}{{tt|*|Negates Speed drop from Paralysis}}&lt;br /&gt;
| Any&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flare Boost}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Toxic Boost}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Hadron Engine===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Summons the following effect on the battlefield and boosts the Pokémon&#039;s stat&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hadron Engine}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Orichalcum Pulse}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Heavy Metal===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Alters the Pokémon&#039;s {{color2|000|weight}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Alteration&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heavy Metal}}&lt;br /&gt;
| Doubles&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Light Metal}}&lt;br /&gt;
| Halves&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Huge Power===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Doubles a stat&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Huge Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pure Power}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Fur Coat}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Scales}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Immunity===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Status condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Immunity}}&lt;br /&gt;
| {{status|Poison}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Flinch}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Insomnia}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| {{status|Sleep}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Limber}}&lt;br /&gt;
| {{status|Paralysis}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| {{status|Freeze}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Confusion}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}{{tt|*|Also protects from Intimidate}}&lt;br /&gt;
| {{status|Infatuation}}, {{status|Taunt}}{{tt|*|Does not protect against Taunt prior to Generation VI}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Veil}}&lt;br /&gt;
| {{status|Burn}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Reduces one of the opponents&#039; stats by a single stage upon switching in&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Supersweet Syrup}}&lt;br /&gt;
| {{stat|Evasiveness}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Justified===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat after taking damage from a certain type&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Justified}}&lt;br /&gt;
| {{type|Dark}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rattled}}&lt;br /&gt;
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Compaction}}{{tt|*|Raises stat by two stages}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| Defense&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}{{tt|*|Raises stat by six stages}}&lt;br /&gt;
| {{t|Water}}- or {{type|Fire}} moves&lt;br /&gt;
| Speed&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thermal Exchange}}{{tt|*|Also prevents burn}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| Attack&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Keen Eye===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents a stat from being lowered&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| [[Accuracy]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hyper Cutter}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Big Pecks}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Levitate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Grants immunity to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Levitate}}&lt;br /&gt;
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Soundproof}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wonder Guard}}&lt;br /&gt;
| Moves that are not [[super effective]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Cacophony}}{{tt|*|Unused ability, removed in future generations}}&lt;br /&gt;
| [[Sound-based move]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Bulletproof}}&lt;br /&gt;
| {{cat|Ball and bomb moves}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Good as Gold}}&lt;br /&gt;
| {{cat|Status moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}{{tt|*|Also raises Attack}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Lightning Rod===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type{{tt|*|Does not raise Special Attack or provide immunity prior to Generation V}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Magic Guard===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; |Prevents certain damage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Description &lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magic Guard}}&lt;br /&gt;
| Prevents damage from recoil, weather and status.&lt;br /&gt;
| IV&lt;br /&gt;
|- |- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rock Head}}&lt;br /&gt;
| Prevents damage from recoil.&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;*{{a|Overcoat}} also prevents weather damage, but starting in [[Generation VI]], it also grants immunity to {{cat|powder and spore moves}}, and is therefore no longer included.&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Minus===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Boosts Special Attack if a partner has Minus or Plus&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Minus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Plus}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mold Breaker===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Allow moves to strike through opposing Abilities&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mold Breaker}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Teravolt}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Turboblaze}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Motor Drive===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Raises a certain stat if hit by certain moves, provides immunity to those moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Motor Drive}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| {{stat|Speed}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sap Sipper}}&lt;br /&gt;
| {{type|Grass}} moves&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Well-Baked Body}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Wind Rider}}&lt;br /&gt;
| {{cat|Wind moves}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Moxie===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts a user&#039;s stat by one stage after it KOes an opponent&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat boosted&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Moxie}}&lt;br /&gt;
| Attack&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beast Boost}}&lt;br /&gt;
| User&#039;s highest stat&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Chilling Neigh}}&lt;br /&gt;
| Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Grim Neigh}}&lt;br /&gt;
| Special Attack&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Multiscale===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Lowers damage taken when at full HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multiscale}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shadow Shield}}{{tt|*|Also cannot be ignored by moves and abilities}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Multitype===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes the user&#039;s type depending on its held item&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Held item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Multitype}}&lt;br /&gt;
| [[Plate]] or [[Z-Crystal]]&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|RKS System}}&lt;br /&gt;
| [[Memory]]&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Mummy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Contact with the Pokémon changes the attacker&#039;s Ability to this Ability&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Mummy}}&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lingering Aroma}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Natural Cure===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Heals when {{color2|000|Recall|switched out}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heals&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Natural Cure}}&lt;br /&gt;
| Status condition&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Regenerator}}&lt;br /&gt;
| HP&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Normalize===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Changes moves to a different type and increases their power by a percentage&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type change&lt;br /&gt;
! Generation&lt;br /&gt;
! Increase&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Normalize}}&lt;br /&gt;
| All other types → {{t|Normal}}&lt;br /&gt;
| IV&lt;br /&gt;
| 20% (no increase in Generations IV-VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Aerilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Flying}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pixilate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Fairy}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Refrigerate}}&lt;br /&gt;
| {{t|Normal}} → {{t|Ice}}&lt;br /&gt;
| VI&lt;br /&gt;
| 20% (30% in Generation VI)&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Galvanize}}&lt;br /&gt;
| {{t|Normal}} → {{t|Electric}}&lt;br /&gt;
| VII&lt;br /&gt;
| 20%&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickpocket===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Steals the opponent&#039;s held item after a certain effect occurs&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Condition&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickpocket}}&lt;br /&gt;
| After the user is hit by a contact move&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magician}}&lt;br /&gt;
| After the user attacks the opponent with a damaging move&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Variations of Prankster===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Adds {{color2|000|priority}} to certain moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Prankster}}&lt;br /&gt;
| [[Status move]]s&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Gale Wings}}{{tt|*|Only when user is at full HP}}&lt;br /&gt;
| {{type|Flying}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Triage}}&lt;br /&gt;
| Healing moves&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Primordial Sea===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;4&amp;quot; | Affects weather and the power of certain attacks&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Moves affected&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Primordial Sea}}&lt;br /&gt;
| [[Rain|Heavy rain]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Fire}} moves, 50% more power for {{type|Water}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Desolate Land}}&lt;br /&gt;
| [[Harsh sunlight|Extremely harsh sunlight]]&lt;br /&gt;
| Nullifies damage-dealing {{type|Water}} moves, 50% more power for {{type|Fire}} moves&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Delta Stream}}&lt;br /&gt;
| [[Strong winds]]&lt;br /&gt;
| Removes weaknesses of {{type|Flying}} Pokémon&lt;br /&gt;
| VI&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Propeller Tail===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Ignores Moves and Abilities that draw in Moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Propeller Tail}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stalwart}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protean===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes the user&#039;s type to that of the move it is using&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
!Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protean}}&lt;br /&gt;
| VI&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Libero}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Protosynthesis===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Boosts the Pokémon&#039;s most proficient stat in the following battlefield effect, or if the Pokémon is holding {{color2|000|Booster Energy}}&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Protosynthesis}}&lt;br /&gt;
| {{weather|Harsh sunlight}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quark Drive}}&lt;br /&gt;
| {{m|Electric Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rain Dish===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Slight HP recovery in weather&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rain Dish}}&lt;br /&gt;
| [[Rain]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Ice Body}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Receiver===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Copies the ability of a fainted ally&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Receiver}}&lt;br /&gt;
| VII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power of Alchemy}}&lt;br /&gt;
| VII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Rough Skin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Inflicts damage on contact&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Rough Skin}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Iron Barbs}}&lt;br /&gt;
| V&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Spit===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Summons the following battlefield effect if the Pokémon is hit by a damaging move&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Spit}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| VIII&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Seed Sower}}&lt;br /&gt;
| {{m|Grassy Terrain}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Sand Veil===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Raises evasion during certain weather conditions&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Weather effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| {{weather|Sandstorm}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Scrappy===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Prevents {{a|Intimidate}} from activating&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Oblivious}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Own Tempo}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Inner Focus}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Scrappy}}&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Guard Dog}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Serene Grace===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of certain side-effects occurring&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Serene Grace}}&lt;br /&gt;
| [[Additional effect]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Super Luck}}&lt;br /&gt;
| [[Critical hit]]s&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Thick Fat===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Lowers damage taken by certain types of moves&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Thick Fat}}&lt;br /&gt;
| {{t|Ice}}- and {{type|Fire}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Heatproof}}&lt;br /&gt;
| {{type|Fire}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Vessel of Ruin===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Decreases a stat of all other Pokémon on the field by 25%&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Stat&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vessel of Ruin}}&lt;br /&gt;
| {{stat|Special Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sword of Ruin}}&lt;br /&gt;
| {{stat|Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Tablets of Ruin}}&lt;br /&gt;
| {{stat|Attack}}&lt;br /&gt;
| IX&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Beads of Ruin}}&lt;br /&gt;
| {{stat|Special Defense}}&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Volt Absorb===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Absorbs moves of a certain type as HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Type&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Volt Absorb}}&lt;br /&gt;
| {{type|Electric}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Water Absorb}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Dry Skin}}{{tt|*|Loses HP during harsh sunlight}}&lt;br /&gt;
| {{type|Water}} moves&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Earth Eater}}&lt;br /&gt;
| {{type|Ground}} moves&lt;br /&gt;
| IX&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Zen Mode===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Changes form at 50% or less HP&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
! Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Power Construct}}{{tt|*|Does not change back if its HP goes above 50%}}&lt;br /&gt;
| VII&lt;br /&gt;
| Zygarde&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Shields Down}}&lt;br /&gt;
| VII&lt;br /&gt;
| Minior&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Zen Mode}}&lt;br /&gt;
| V&lt;br /&gt;
| Darmanitan&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Out of battle variations==&lt;br /&gt;
===Variations of Arena Trap===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Affects wild encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Effect&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Arena Trap}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Illuminate}}&lt;br /&gt;
| Increases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sand Veil}}&lt;br /&gt;
| Decreases in {{OBP|Sandstorm|weather condition}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Stench}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Sticky Hold}}&lt;br /&gt;
| Increases while [[fishing]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Suction Cups}}&lt;br /&gt;
| Increases while fishing&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|White Smoke}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|No Guard}}&lt;br /&gt;
| Increases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Quick Feet}}&lt;br /&gt;
| Decreases&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Snow Cloak}}&lt;br /&gt;
| Decreases in {{OBP|Hail|weather condition}}&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Compound Eyes===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Increases the probability of finding certain Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Pokémon&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Compound Eyes}}&lt;br /&gt;
| With [[held item]]s&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flash Fire}}&lt;br /&gt;
| {{t|Fire}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Harvest}}&lt;br /&gt;
| {{t|Grass}} types&lt;br /&gt;
| V&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Hustle}}&lt;br /&gt;
| Higher-[[level]]ed&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Lightning Rod}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magnet Pull}}&lt;br /&gt;
| {{t|Steel}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pressure}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Static}}&lt;br /&gt;
| {{t|Electric}} types&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Storm Drain}}&lt;br /&gt;
| {{t|Water}} types&lt;br /&gt;
| IV&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Synchronize}}&lt;br /&gt;
| Same [[Nature]]&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Vital Spirit}}&lt;br /&gt;
| Higher-leveled&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Flame Body===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | {{color2|000|Pokémon Egg|Eggs}} hatch faster&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Flame Body}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Magma Armor}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Steam Engine}}&lt;br /&gt;
| VIII&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Intimidate===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;2&amp;quot; | Decreases the probability of finding Pokémon of a lower level&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Intimidate}}&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Keen Eye}}&lt;br /&gt;
| III&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Variations of Pickup===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=&amp;quot;3&amp;quot; | Finds items after battle&lt;br /&gt;
|- style=&amp;quot;background:#{{bulba color light}}&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Item&lt;br /&gt;
! Generation&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Pickup}}&lt;br /&gt;
| Various&lt;br /&gt;
| III&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{a|Honey Gather}}&lt;br /&gt;
| [[Honey]]&lt;br /&gt;
| IV&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* [[Move variations]]&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
[[Category:Abilities|*]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[it:Varianti abilità]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Skill_(Masters)&amp;diff=4469193</id>
		<title>Skill (Masters)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Skill_(Masters)&amp;diff=4469193"/>
		<updated>2026-01-17T05:38:12Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* List of general passive, grid, and lucky skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;skill&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;スキル&#039;&#039;&#039; &#039;&#039;Skill&#039;&#039;) is an ability that a [[sync pair]] can have in [[Pokémon Masters EX]]. &lt;br /&gt;
&lt;br /&gt;
Most skills provide a dynamic effect in battle similar to {{Abilities}}. These come in three varieties: passive skills, grid skills, and [[lucky skill]]s. Sync pairs also have [[theme skill]]s, which activate before battle, and [[expedition skill]]s, which do not affect battle at all.&lt;br /&gt;
&lt;br /&gt;
Some skills also have skill ranks, indicated by a number at the end of the name. Higher numbers denote either a higher chance for a skill&#039;s effect to occur, an increase in the length of an effect&#039;s duration, or an increase in the number of times an effect occurs.&lt;br /&gt;
&lt;br /&gt;
==Types of skills==&lt;br /&gt;
===Passive===&lt;br /&gt;
A &#039;&#039;&#039;passive skill&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;パッシブスキル&#039;&#039;&#039; &#039;&#039;Passive Skill&#039;&#039;) is a skill that is innate to a sync pair and provides an effect in battle. Most sync pairs have multiple passive skills, up to a maximum of three passive skills. Master sync pairs, which are exclusively available through Master Fair sync pair scouts and {{mas|Battle Point|BP Sync Pair Super Vouchers}}, have a special fourth passive skill called a Master passive skill. Master passive skills have effects that increase the damage dealt and decrease the damage taken by the whole team, with their effects increasing based on the number of sync pairs on the team that share a certain theme skill. [[Arc suit]] sync pairs have two extra passive skills called arc suit passive skills, one of which functions like a master passive skill and the other which raises the type rebuff of the team and lowers the type rebuff of the opponent&#039;s team for a particular type. Fair-exclusive sync pairs, which are sync pairs exclusive to Poké Fair Scouts, as well as [[Scottie]]/[[Bettie]] and sync pairs exclusive to Gym Scout [[ticket scout]]s, can unlock a special fourth passive skill called a superawakened passive skill once they reach [[superawakening]] level 5.&lt;br /&gt;
&lt;br /&gt;
Sync pairs formed with {{mas|Egg Pokémon}} hatch with a random number of passive skills, but each Egg Pokémon of a given role ([[File:Masters Physical Strike.png|32px|link=]][[File:Masters Special Strike.png|32px|link=]] Strike, [[File:Masters Tech.png|32px|link=]] Tech, or [[File:Masters Support.png|32px|link=]] Support) always has the same first, second, and third passive skills.&lt;br /&gt;
&lt;br /&gt;
===Grid===&lt;br /&gt;
A &#039;&#039;&#039;grid skill&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ボ—ドスキル&#039;&#039;&#039; &#039;&#039;Board Skill&#039;&#039;) is a skill that provides an effect in battle and is only accessible to a playable sync pair via their [[sync grid]]. Each sync pair with an expanded sync grid can be customized to have a variety of grid skills, especially at move level 3 or higher. Additional grid skills can be added to a sync pair&#039;s sync grid through grid expansions, which traditionally occur on [[Pokémon Masters Day]].&lt;br /&gt;
&lt;br /&gt;
===Lucky===&lt;br /&gt;
{{main|Lucky skill}}&lt;br /&gt;
A lucky skill is a skill that provides an effect in battle and is only accessible to a playable sync pair using [[List of items in Pokémon Masters EX|Lucky Scrolls and Lucky Cookies]]. Each sync pair can have only one lucky skill active at a time, and sync pairs can stock up to two additional lucky skills that can be swapped into the active lucky skill slot at any time.&lt;br /&gt;
&lt;br /&gt;
===Theme===&lt;br /&gt;
{{main|Theme skill}}&lt;br /&gt;
A theme skill is another skill that is innate to a sync pair, but it only activates in single-player battles if at least two members of the team share a theme skill—they have no effect during co-op battles. When activated, a theme skill grants a stat bonus to [[type]]-specific damage, {{stat|Attack}} and {{stat|Special Attack|Sp. Atk}}, and/or {{stat|HP}} for the entire team.&lt;br /&gt;
&lt;br /&gt;
Prior to version 2.59.0, players could use Skill Spheres to upgrade theme skills up to level 4, providing stat greater bonuses. From version 2.59.0 onward, theme skills are always at their maximum level.&lt;br /&gt;
&lt;br /&gt;
===Expedition===&lt;br /&gt;
{{main|Expedition skill}}&lt;br /&gt;
An expedition skill is a skill that boosts or reduces the team&#039;s discovery levels on a [[Trainer Lodge]] expedition. It has no effect in battle.&lt;br /&gt;
&lt;br /&gt;
==Lists of skills==&lt;br /&gt;
===List of general passive, grid, and lucky skills===&lt;br /&gt;
The following is a list of passive, grid, and lucky skills currently usable by obtainable sync pairs.&lt;br /&gt;
{| class=&amp;quot;roundtable sortable mw-collapsible&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:left&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; rowspan=2 | Skill name&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; colspan=7 | Skill type&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Passive&lt;br /&gt;
! Grid&lt;br /&gt;
! Lucky&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Absorbs&amp;quot; Hit: Attack ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Absorbs&amp;quot; Hit: Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Berry&amp;quot; MP 0: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Heals&amp;quot; Move: HP Recovery}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Heals&amp;quot; Move: Team Gradual Healing}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Heals&amp;quot; Move: Team HP Recovery (M)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Quick Move&amp;quot;: Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Quick Move&amp;quot;: Restore T-Move MP}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Quick Move&amp;quot;: Stat ↓2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Quick Move&amp;quot;: Sync CD ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|&amp;quot;Quick Move&amp;quot;: Sync CD ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1 on Opp Field &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1 on Opp Field &amp;amp; Hit: Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1 on Opp Field &amp;amp; Hit: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Restore &amp;quot;Berry&amp;quot; MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Special Boost}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Steel Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Sync CD ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Team Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: Fairy Rebuff ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: Ghost Zone &amp;amp; Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: No Stat ↑ on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: Normal Rebuff ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: Physical &amp;amp; Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Hit: Psychic Terrain &amp;amp; Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Move Use: Team Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Move: Restore MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move on Opp: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move on Opp: Dragon Rebuff ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move on Opp: Fairy Rebuff ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move on Opp: Stat Ranks ↓ ×2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Hail}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Hoenn C (Def) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: HP Recovery (M)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: No Stat ↑ on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Poison Zone}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Restore &amp;quot;Berry&amp;quot; MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Restore &amp;quot;Quick Move&amp;quot; MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Restore B-Move MP}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Restore Status P-Move MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Sync Move Boost 10}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team Accuracy ↓ &amp;amp; Evasiveness ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team Damage Guard Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team HP Recovery (M)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team Physical &amp;amp; Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Team Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Unova C (Def) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st S-Move: Unova C (Phys) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Status P-Move MP 0: Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Status P-Move MP 0: Sync CD ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st T-Move: Defense ↑ &amp;amp; Sp. Def ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st T-Move: Paldea C (Def) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st T-Move: Sync CD ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st T-Move: Team Sp. Atk ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Time Half HP: Hail}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Time Take S-Move Hit: Team HP Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Damage Guard Next}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: HP Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Restore B-Move MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Restore Baneful Bunker MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Steel Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Team Crit Rate ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Team Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|1st Use Status P-Move: Team Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|2 P-Moves: Doom Desire}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Accuracy Ceiling}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Active Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Acuity}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Acumen}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Added Insult}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Adrenaline}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Aerial Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Afflict Dragon TR ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Afflicter&#039;s Fervor}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Aggravation}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Agile Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|All Ramped Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|[[All Stats ↓ Immunity P-Moves &amp;amp; S-Moves Crit (Skill)|All Stats ↓ Immunity &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; P-Moves &amp;amp; S-Moves Crit]]&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Allied Field Effect &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Allied Field Effect Accelerate}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Allied Field Effect Multiplier}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Allied Field Effect: Team Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Crit: Power ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Faints: Physical Boost}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Burned Opp: Special Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Confused Opp: MG ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Confused Opp: MG ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Flinching Opp: Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Flinching Opp: Sync Move Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Trapped Opp: HP Recovery}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Hits Trapped Opp: Stat ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Poisons: Badly Poisoned}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Bug Zone: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Circle: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Circle: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Circle: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Circle: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Circle: Team Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Ghost Zone: Team Phys &amp;amp; Spec Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets Grassy Terrain: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets WTZ: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets WTZ: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets WTZ: Team 1 of 5 Stats ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets WTZ: Team Special Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Sets WTZ: Team Speed ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Speed ↑: Moves ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ally Stat ↑: Sync Move Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Alola C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Alola C (Spec) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Alola C (Spec): S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Amped Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Antifreeze}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Antitoxin}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Arctic Arrival}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Armor Leech}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Arresting Glare}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Atmospheric Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Attack to the MAX}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Attack Trap}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|B-Move MP 0 &amp;amp; Non-B-Move Hit: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|B-Move: Restore T-Move MP}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Backfire}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bad Break}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Baffle Buff}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bamboozling Retaliation}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Barrel Roll}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Barricade}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Barricade Buddies}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bedazzle}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Beef Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Befuddle}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Benefactor}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Berserk Bunch}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Berserker}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Better Prepared}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Blind Spot}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Block and Charge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Block and Heal}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Block and Lunge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Blunting Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bob and Weave}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|BOGO}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Boiling Point}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bounce Back}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brain Brawn}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brain Gain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brain Sync}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brainpower}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brainteaser}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brainy Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brawling Acceleration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brawling Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brawling Opening Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brawn Gain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brawn Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brisk Bulwark}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brutal Clarity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Brute Wits}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Buff Block Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Daunt}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Enigma}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Zone: All Stats ↓ Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Zone: Status Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bug Zone: Team Attack Move DR}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Build Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Bulk Buster}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burn Boost (Special)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burn Synergy}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burned Down (Attack ↓, Sp. Def ↓)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burned Hit: MG ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burned Hit: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Burst In}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Cakewalk}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Carry On}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalyst}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalytic Acceleration}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalytic Cure}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalytic Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalytic Kick}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalyzing Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Catalyzing Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Charged Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Charging Confusion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Charging Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Charging Sun}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Chase Down}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle Hit: Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle Hit: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: MG →}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Status Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Team All Stats ↓ Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Team Condition Nullification}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Team Crit Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Circle: Team S-Moves ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clear as Day}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clear Power-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clear Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clear View}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clearheaded}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clever Friend}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clock Out}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Clutch Critical}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Cold Front}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Cold Snap}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Combo Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Comforting Hail}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Commanded Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Condition Nullification}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Conductive Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Confusion Boon}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Confusion Synergy}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Consolation Prize}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Crisis Countdown}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Crit-Hit Defense: Physical &amp;amp; Special DR}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critastrophe}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Affliction}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Charge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Clock}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Countdown}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Crit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Eye}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Ferocity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Focus}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Fortification}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Freebie}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Might}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Odds+}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Propulsion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Refresh}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Speed}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Squad}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Sting}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Critical Will}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Criticonfuse}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Curative Confusion}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Danger Damage Guard}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Danger Dodge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark DF Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark DF on Opp &amp;amp; Hit: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark DF on Opp &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark DF on Opp &amp;amp; Hit: Speed ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark DF on Opp: Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Power}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Zone: All Stats ↓ Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Zone: Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dark Zone: Team Crit Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dashing Team}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dauntless}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut Damage Reduction (Physical)}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut or 1st S-Move: Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut or 1st S-Move: Sync CD ↓}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut Regen}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Dark S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Dark Zone}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Dragon S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Electric Terrain}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Field Special DR &amp;amp; Extension}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Field Special DR}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Fighting S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Galar C (Def) on Field &amp;amp; Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Ghost Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Grass Rebuff ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Grass S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Johto C (Spec) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Kanto C (Phys) &amp;amp; Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Normal Zone}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Poison DF}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Poison S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Rock S-Tera}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Rock Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Sinnoh C (Def) on Field}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Sinnoh C (Spec) on Field &amp;amp; Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Sync Move Boost}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team 7 Stats ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Attack ↓}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Attack &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Badly Poisoned}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Physical &amp;amp; Special Boost}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Sleep}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Team Sync Move Boost}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Debut: Unova C (Def) on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Def Posture: Team Defense ↓4}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Def Posture: Team Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Def Posture: Team Sp. Def ↓4}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Def Posture: Team Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Defense Crush}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Defense Destroyer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Demobilize}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Demoralize}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Demoralizing Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Desperate Measures}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Desperate Team Freebie}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Destructive Touch}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Devastation}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dire Rain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dirty Fighting}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dirty Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Disarm}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Disarmoring Retaliation}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Discombobulate}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Discourage}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Disenchanting Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dishearten}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Disheartening Shock}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dismay}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dizzying Power}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dominating Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Double Buffer}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Double Down}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Double Drop}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Down for a Freebie}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Down to Earth}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Downpour}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Downside Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Draconic Acceleration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Draconic Power}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Draconic Sync}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Drop Zone}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Zone: Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Zone: Interference Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Zone: P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dragon Zone: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Drought Alert}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Durable}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dust Kicker}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Dynamic Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Eagle Eye}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Earthen Opening Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Easy Pickings}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Easy Target}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Easy Target Charge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Easy Target Staggering Hit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electric Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electric Terrain Debut &amp;amp; Extension}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electric Terrain Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electric Terrain Hit: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Electrorepulsion}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Emergency Barrier}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Emergency Huddle}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Empowering Command}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Empowering Overgrowth}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Endurance}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Endure Again}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Enfeeble}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Enlightenment}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Attack ↑ &amp;amp; Speed ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Johto C (Phys) &amp;amp; Team Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: No Stat ↑ on Field}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Sp. Atk ↑ &amp;amp; Evasiveness ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Sp. Atk ↑ &amp;amp; Sp. Def ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Sp. Atk ↑ &amp;amp; Speed ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Special Boost}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Sync Move Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Team Evasiveness ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Entry: Team Stat ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Escape Artist}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ethereal Entrance}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Evasive Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Evasive Strike}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Evasive Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|EX Rain: Fire P-, S-, Max Moves DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|EX Sunny: Water P-, S-, Max Moves DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Expand Reach}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Expanded Sync}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Extend Range}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Extra Special Ghost Damage}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fail Forward}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Faint: Ally HP Recovery (M)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fainting Cleanse}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Kingdom}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Power}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone Debut &amp;amp; Extension}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone Hit: Stat ↓ Twice}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone: Team All Stats ↓ Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fairy Zone: Team Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fanfare}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fast Runner}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fast-Track}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ferocious Affliction}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ferocious Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ferocious Moves}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fierce Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fighting Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fighting Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fighting Zone Triage Tank}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fighting Zone &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fighting Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fire DF on Opp &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fire DF on Opp &amp;amp; Hit: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fire Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fire Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|First Aid}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|First Sync Defense ↓ All}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flabbergast}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flag Bearer}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flameproof}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fleet Feet}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flinch Hitter}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flood Alert}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flying Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flying Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flying Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flying Zone: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Flying Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Focus Group}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Focus Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Follow-Through}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Force Field}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fortify}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fortuitous}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Foul Fighting}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Freevenge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Freeze Synergy}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Freezer Burn}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fresh Start}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Friend Care}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Friend Mend}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Friendly Shield}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fuel Economy}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Full First Aid}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Full-Bracing Command}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Full-Bracing Command+}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Full-Bracing P-Move}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Furious Brain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Furious Brawn}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Fuzzy Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Galar C (Special) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ghost Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ghost Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Gloating Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Go Viral}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Gobsmack}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Good Form}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Good Night-mare}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grab Bag}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grand Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grappling Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grass Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Cushion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Tenacity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Terrain Debut &amp;amp; Extension}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Terrain Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Terrain Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Terrain: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grassy Terrain: Team Condition Nullification}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Green Thumb}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Gritty}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Gritty Guardian}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone: Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone: MG →}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ground Zone: Team Condition Nullification}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Grounding Wire}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Afflicter&#039;s Advantage}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Dragon Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Fire Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Fortification}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Gloat}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Grass Guard}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Moral Support}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Morale Boost}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Pep Talk}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Slapdash}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Spectacle}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Therapy}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Group Water Guard}}&lt;br /&gt;
|{{yes}} || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Guaranteed Triple}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Guarded Entry}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Guilt Trip}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail Alert}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail and Hearty}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail Bringer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail Hit: Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail Rally}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail: Interference Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail: P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail: Physical DR}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hail: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Half HP: Restore MP Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hard Knocks}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Harry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hassling Hit}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Haste}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hasty Hail}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Haunted Acceleration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Haunted Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Haunted Power}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Haymaker}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Head Start}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Headstrong}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healing Hail}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healing Hand}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healing Sun}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healing Superhit}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Benefits}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Buffer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Healing}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Power-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Strength}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Healthy Superhit}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Heavy Hail}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hem In}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hide and Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|High Five}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit and Heal}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Attack &amp;amp; Defense ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Attack ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Sp. Atk ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Stat ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Burned Opp: Supereffective ↑ Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Confused Opp: Accuracy ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Frozen Opp: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Inter Opp: HP Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Inter Opp: Supereffective ↑ Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit No-Stat ↑ Opp: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Attack ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Defense ↓}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: HP Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Sp. Def ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Team Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Paralyzed Opp: Team HP Recovery}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Poisoned Opp: Attack ↓ &amp;amp; Hit Paralyzed Opp: Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Poisoned Opp: Defense &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Poisoned Opp: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Poisoned Opp: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Poisoned Opp: Stat ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Rebuff ↓ Opp: Free Move Next}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Reload}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Restrained Opp: Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Restrained Opp: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Restrained Opp: MG ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Restrained Opp: Supereffective ↑ Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Restrained Opp: Team 1 of 5 Stats ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Status Cond Opp: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Status Cond Opp: Stat ↓2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit the Gas}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Trapped Opp: Attack ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Trapped Opp: Sp. Def ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Trapped Opp: Speed ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit Trapped Opp: Speed ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Special Boost ↑3}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: 3× Stat ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Accuracy ↓3}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Attack ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: B-Move MP Recovery (32)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Defense &amp;amp; Speed ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Defense ↓6}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Evasiveness ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Flinch &amp;amp; Paralyze}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Free Move Next/Special Boost ↑1}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: HP Recovery (M)}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: HP Recovery}}&lt;br /&gt;
|{{yes}} || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Interference (1 Kind)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Physical Boost ↑1 &amp;amp; Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Restore &amp;quot;Berry&amp;quot; MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Restore Status P-Move MP Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sp. Atk ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sp. Atk ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sp. Atk ↓4}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sp. Def ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sp. Def ↓6}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Special Boost ↑1}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Stat ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sync Move Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Sync Move Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team Apply Status Change}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team Attack ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hit: Team Speed ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hoenn C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hoenn C (Phys) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hold and Hit}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hold Fast}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hold Hostage}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Honing Hit}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hostile Environment}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hot to the Touch}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|HP Advantage}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|HP Trade-Off}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hunker Down}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hunter&#039;s Instinct}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Hype Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Plow}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Shell}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Zone: MG →}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Zone: Team Crit Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Zone: Team Special DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ice Zone: Team Status Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Icy Touch}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Impatient}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Impeding Strike}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Impervious}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Impose}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Inclement Intellect}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Indomitable}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Inertia}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Infliction Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Injured Damage Guard}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Injured Ferocity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Injured Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Pinch Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Pinch Special Boost}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Initial Propulsion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Injured Propulsion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Insect Acceleration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Insect Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Insect Power}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Inspire Ire}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Insult to Injury}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Interference Immunity}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Interference Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Invigorating Hail}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Invigorating Shadow}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Johto C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Johto C (Phys) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Johto C (Phys): S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Johto C (Spec) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Kanto C (Spec) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|KO Opp: Allied Field MG →}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|KO Opp: Special Boost ↑2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Landing Pad}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Last Dash}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Last Word}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Leg Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Burn}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Confusion}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Flinch}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Freeze}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Paralysis}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Poison}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Sleep}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lessen Trap}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lithe}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lithic Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lithic Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Locked-On Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lockstep}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Look Alive}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lucky Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Lucky Seven}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mad Strength}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Master Healer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Barricade Buddies}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Conductivity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Countdown}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Damage Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Defense Crush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Double Down}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Group Therapy}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Healer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: 7 Stats ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Burn}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Team Apply Paralysis}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Team Interference}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Team Poison Rebuff ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Team Same-Type Rebuff ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move Hit: Team Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Allied Field MG →}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Attack ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Defense ↑ &amp;amp; Sp. Def ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Dragon Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Special Boost}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Sync Move Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Team Attack ↑ &amp;amp; Team Sp. Atk ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Team Defense ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Team Free Move Next}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Team Physical &amp;amp; Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Max Move: Team Sync Move Boost}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Regen}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Shielding Strikes}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Slip Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Static Shock}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Super Preparation}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MAX Team Smarts}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Maximum Super Powered}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Metallic Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Metallic Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Metallic Power}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Metallic Surge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MG → On Field: Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MG → On Field: Team Condition Nullification}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MG → On Field: Team S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Midpoint Mend}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Might Afflicter}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mighty Affliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mighty Command}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mighty Friend}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mighty Physical Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mighty Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Afflicter}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Boggler}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Brace}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Games}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Leech}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind over Matter}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind Swell}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mind&#039;s Eye}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mode Swing}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Moral Support}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Morale Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Morale Boost+}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move Gauge Refresh}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Attack ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: HP Recovery (M)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Physical Boost ↑1 &amp;amp; Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Sp. Def ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Supereffective ↑ Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Sync Move Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Ally: Sync Move Boost ↑4}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move on Opp: Attack ↓ &amp;amp;/ Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Attack ↑2 &amp;amp; Sp. Atk ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Crit Defense}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Damage Guard Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: MG ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: No Stat ↑ on Field}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Physical Boost ↑2 &amp;amp; Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Physical Boost ↑3}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Sp. Atk ↑2 &amp;amp; Crit Rate ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Sync Move Boost ↑3}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Sync Move Boost ↑4}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Take Next &amp;quot;All&amp;quot; Move}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Attack ↑ &amp;amp; Speed ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Def ↑ &amp;amp; Sp. Def ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Supereffective ↑ Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: Team Sync Move Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Move: User Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MP Refresh}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MP Regain}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|MP Rekindle}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Mutually Assured}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Natural Remedy}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Nerves of Steel}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Nervous Energy}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|No Quarter}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone: MG →}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone: Team All Stats ↓ Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone: Team Crit Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Normal Zone: Team S-Moves ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Not Super Effective: Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Noxious Hit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Numbing Blow}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Obscuring Power}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Obscuring Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Offensive Defense}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|On a Roll}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|On the Ropes}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|On the Run}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|One with the Sun}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opening Blockade}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Burned: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Fail: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Fail: Team Stats ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Interference: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Paralyzed: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Poisoned: Max Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Poisoned: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Poisoned: Team P-Moves &amp;amp; S-Moves DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Rebuff ↓: P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Rebuff ↓: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Rebuff ↓: Team Moves ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Sp. Def ↓: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Speed ↓: Team P-Moves, S-Moves, Max Moves ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Status Cond: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opp Trapped: Team Moves ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Opportunistic}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Outmuscle}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Outrun}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Outsmart}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Overpower}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Overwhelm}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move on Opp: Attack ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move on Opp: Defense ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move on Opp: Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move on Opp: Sp. Def ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move Stat Raises ×2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move/S-Move on Opp: Attack↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move/S-Move on Opp: Defense ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move/S-Move on Opp: Defense ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move/S-Move on Opp: Sp. Atk ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move/S-Move on Opp: Sp. Def ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Move: Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Moves &amp;amp; Max Moves Expansion}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paldea C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paldea C (Defensive): Team Crit Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paldea C (Defensive): Team S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paldea C (Phys): S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paldea Rush}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Panic Button}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paralysis Synergy}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Paralyzed Opp Fail ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Party Crashers}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pasio C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pasio C (Defensive): Team P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pass It On}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Peak Readiness}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pecking Order}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pep Rally}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Persisting Barrier}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Persisting Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Persisting Shield}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Phys Hit: Defense ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Physical Damage Reducer}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Physical Max Move: Physical Boost}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Piercing Blows}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Piercing Gaze}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinch Hitter}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinch Push}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinch-Burned Hit: HP Recovery (M)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinch: Damage Guard Next Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinch: Restore &amp;quot;Quick Move&amp;quot; MP Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pinpoint Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pocket Sand}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison DF Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison DF on Opp: Team Moves ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison DF on Opp: Team S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Zone Hit: Stat ↓}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Zone: HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Zone: Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poison-Type Hit: Poison}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Poisonous Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pokey Trap}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Positive Reinforcement}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Posthaste}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Potent Toxin}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Chain}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Combo}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Flux}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Hold}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Induction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Loving}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Plant}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Play}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Posture}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Reserves}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Power Siphon}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Precision}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Precision Pals}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Precognition}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Premonition}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Prep/Posture: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Prep/Posture: Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pressure Cooker}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Propeller}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Propelling Move}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Propelling Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Propulsion}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Psychic Freebie}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Psychic Guard}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Psychic Stasis}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Psychic Terrain Debut &amp;amp; Extension}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Psychic Terrain: Team Condition Nullification}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Pump Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Punishing Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Queue Cutter}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Quick Combo}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Quick Cure}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Quick Tempo}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Racing Rain}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Raging Rain}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rain Caller}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rain Gear}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Hit: Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Hit: Stat ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Mind-Blowing Strike}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Propulsion}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy Strike: MG ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rainy: Team S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ramming Speed}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ramp Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Randomizer&#039;s Raise}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ready for a Brawl}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ready for Anything}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rebuff Reducing Hit (Ground)}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rebuff Reducing Hit (Steel)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rebuff Reducing Hit (Weakness)}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Recharging Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Reckless Boost}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Recoil Removal}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Refreshing Rain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Refreshing Water Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rejuvenate}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Relentless}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restoring Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restrained Freebie}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restrained Power-Up}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restrained Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restrained Scope}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restraining Countdown}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Restraining Sync-Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Retaliatory Stat Steal}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Revenge Boost}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ridicure}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ripple Effect}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rising Tide}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Risky Counter}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock DF Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock DF Power-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock DF on Opp: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone Status Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone: S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone: Team Crit Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone: Team Physical DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rock Zone: Team Special DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Rude Awakening}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ruthless}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Ruthless Toxin}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move on Opp: Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move on Opp: Paralyze}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move on Opp: Sp. Atk ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move/Max Move: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move/Max Move: Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: 7 Stats ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Dark Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Field Special DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Fire DF}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: HP Recovery (M)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Ice Zone}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Physical Boost ↑1 &amp;amp; Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Physical Boost ↑2 &amp;amp; Special Boost ↑2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Physical Boost ↑2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Poison DF}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Restore &amp;quot;Berry&amp;quot; MP}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Restore B-Move MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Restore T-Move MP}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Sync Move Boost ↑5}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team HP Recovery (M)}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Phys &amp;amp; Spec Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Physical Boost ↑2}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Special Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Special Boost ↑2 Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: Team Stat ↑ Flip}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|S-Move: User Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Safety Net}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Safety Tether}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Alert}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Blaster}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Castle}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Fortress}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Screen}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Shelter}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Slinger}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Summoner}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Superiority}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sand Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sands of Time}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sandstorm Hit: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sandstorm: P-Moves &amp;amp; S-Moves EZ Crit}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sandstorm: P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sandstorm: Team Special DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sandy Pep Rally}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Satisfied Snarl}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Satisfied Snicker}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Scholar&#039;s Sync (Sp. Def)}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Scorcher}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Scorching Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Scorching Touch}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Searing Quick Combo}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Searing Surge}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sedimentary}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Selfless}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sentry Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Set Allied/Entire Field Effect: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Set Allied/Entire Field Effect: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Set Allied/Entire Field Effect: Team Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shake Off}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shared Fortune}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shared Nightmare}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sharp Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sharp Teamwork}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sharpened Body}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sharpened Mind}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shielded}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shielding Infliction+}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shielding Strikes}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shifting Sand}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shifty Squad}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shifty Striker}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shock Factor}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shock Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shocked Hit Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shocking Slowdown}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shook}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shower Power}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shower Surge}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shower Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Shuddering Snarl}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Single Sync Reload}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sinnoh C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sinnoh C (Spec) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sinnoh C (Spec): Team S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sinnoh Rush}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slippery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slippery Sidekicks}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slippery Slope}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slo-mo}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slo-pponent Sync}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Slow Windup}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Smart Cookie}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Smarty-Pants}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Smokescreen Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Snaring Strike}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Snow Sentinel}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Snow Shelter}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Soften Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solar Flare}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solar Propulsion}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solar Shield}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solar Surge}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solar Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solarize}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Solo Fanfare}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Soothing Sand}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Soup Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sp. Atk ↑: Max Moves ↑}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Spec Hit: Sp. Def ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Special Max Move: Special Boost}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Special Reserves}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speed Leech}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speed Skating}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speed ↑: Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speed ↓ Flip}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speeding Sun}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speedster&#039;s Sync}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Speedy Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Spur On}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stacking Strike}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Staggering}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stalwart}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stamina Reserves}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Standfast}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat Leech}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat Reboot}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat Share}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat Up ×2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat ↓: Physical Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat ↓: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stat&#039;s Quo}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Static Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Static Brush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Static Cling}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Static Shock}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stationary Target}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Status Cond: S-Moves ↑}}&lt;br /&gt;
|{{yes}} || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Status Immunity}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Status Move: Team Interference}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Status P-Move on Opp: Team ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Status P-Move on Poisoned Opp: Stat ↓×3}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steady Aim}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steady Resolve}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel DF on Opp &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel DF on Opp: Sync Power ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel Guard}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel Zone Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Steel Zone: Team Condition Nullification}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sterner Stuff}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stoic}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stop Hitting Yourself}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stout Heart}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strengthening Status}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Attack ↓}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Flinch}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Stat ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strike: Sync Move Boost ↑1}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Strong Start}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stupefication}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stupefier}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stupefy}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Stupefying Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sudden Sprint}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sun &amp;amp; Fighting Zone Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunbathe}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunburst}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sundering}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sundering Burn}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Disposition}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Hit: 2 Stats ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Hit: Attack ↓ &amp;amp; Defense ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Hit: Defense ↓ &amp;amp; Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny Sure Hit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny: Team Attack Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny: Team P-Moves ↑ &amp;amp; S-Moves ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunny: Team Special DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sunscreen}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Command}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Countdown}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Crit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Desperate}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Interference}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Powered}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Preparation}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Rain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Savvy}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Shadow}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Slowering Hit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Sun}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Syncer}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Toxic}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Super Victory}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Supercharger}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Superduper}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Superduper Effective}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Supereffective: Interference (1 Kind)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Supreme Entry}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sure Hit &amp;amp; Recoil Removal}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Sure Hit P-Moves &amp;amp; S-Moves Crit (Skill)|Sure Hit &amp;lt;nowiki&amp;gt;|&amp;lt;/nowiki&amp;gt; P-Moves &amp;amp; S-Moves Crit]]&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Surging Sand}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Survivor Mentality}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Swag Bag}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Buff &amp;amp; Hit: Physical Boost ↑3}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Burst}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Cure}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Damage Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Defense ↓ All}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Emergency}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Free-for-All}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Heal Refill}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Induction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Morph}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Move: Team Speed ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Power Flux}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Quickening}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Regen}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Reload}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Snooze}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Stat Reboot}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Thinker}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Sync Wall}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move MP 0 &amp;amp; Hit: Free Move Next}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move MP 0 &amp;amp; Hit: Special Boost ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move MP 0 &amp;amp; Hit: Stat ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move MP 1 or More &amp;amp; Hit: Sp. Def ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Allied Field MG →}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Crit Defense}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: HP Recovery (M)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Special Boost ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Sync CD ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Team Free Move Next}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Team Phys &amp;amp; Spec Boost ↑1 Once}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Team Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|T-Move: Team Speed ↑ &amp;amp; Evasiveness ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Ignore Attack ↑ &amp;amp; Sp. Atk ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Opp 1 of 5 Stats ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Opp Attack ↓ &amp;amp; Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Opp Poisoned}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Opp Speed ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Restore &amp;quot;Berry&amp;quot; MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Supereffective ↑ Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Team Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take Hit: Trap Opponent}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take P/S-Move Hit &amp;amp; Half HP: Use Berry &amp;amp; HP Recovery}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take S-Move Hit: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take S-Move Hit: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Take SE Hit: P-Move DR &amp;amp; S-Move DR}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Targets Maxed}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Alert Mind}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Altered Field Dodge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Antitoxin}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Attack ↓ Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Beef Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Body-Bracing Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Brain Buff}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Brain Gain}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Brainstorm}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Brawn Gain}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Charged Slo-mo}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Charged Speed Drain}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Critical Command}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Critical Nightmare}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Critical Shock}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Dauntless Defender}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Debut Dash}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Def. Posture Physical ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Easy Target Speed Up}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Electric Current}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Evasive Maneuvers}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Evasive Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Fast-Track}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Fierce Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Fierce Infliction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team First Super Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Fist Bump}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Focus Rush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Full-Bracing Infliction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Gimme Five}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Grand Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Grassy Restoration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Hail Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Healing Entry}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Healing Superhit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Hit and Heal}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Hit Me Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Immunizing Command}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Inflict and Heal}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Limited Addition (Sp. Def)}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Limited Special Boost}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Lucky Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team MAX Shielding Strikes}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team MAX/Sync Boost (Physical)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Mighty Sync}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Mind Brace}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Mind-Bracing Infliction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Mind-Bracing Infliction+}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Offensive Defense}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Outmuscle}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Pinpoint Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Power Induction}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Precision Strike}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Rain Coat}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Randomizer&#039;s Raise}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Rebuff ↓ Command (Dark)}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Riposte}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Move: HP Recovery}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Move: Restore B-Move MP}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Move: Restore Wide Guard MP}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Move: Team HP Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Move: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team S-Moves Power ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Safe Start}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sandstorm Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sentry Entry}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sharp Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Shielding Infliction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Shout}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sleep &amp;amp; Flinch Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Smart Command}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Smart Infliction}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Smart Start}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Solar Immunity}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sp. Atk ↓ Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Speedy Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Staring Contest}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Stat Steal}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Stoic}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Strengthening Heal}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Strengthening Status}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sunbathe}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Supercharger}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Swift Reaction}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sync Cure}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sync Regen}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Sync Think}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Tough Luck}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Toughen Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Triage Tank}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Umbral Restoration}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Unbending}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Underhanded Heal}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Verdant Defense Drain}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Verdant Physical DR}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Viral Haste}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Viral Hustle}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Weird Sp. Def Drain}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Weird Vibes}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Whimsical Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Whimsical Special DR}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Wide Awake}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Team Wise Entry}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Tenacity}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Terrain Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Terrify}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Third Act}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Tighten Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Too Prepared}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Torrential Tenacity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Tough Cookie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Tough Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toughen Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Towering Force}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toxic Chance}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toxic Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toxic Hit (Attack ↑)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toxic Hit (Speed ↑)}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Toxic Power}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trained Body}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trained Mind}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trainer Sync Redemption}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trap and Buff}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trap and Sync}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Triage Tank}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trip Twice}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trip Up}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Trip Wire}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Tripping Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Troublemaker}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Turbo Charge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Turbo Turf}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Twofer}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Umbral Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Umbral Healing}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Umbral Power}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Umbral Tenacity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unbending}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unbuffed Foe Freebie}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unbuffed Foe Staggering Hit}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unbuffed Foe Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Underhanded Refresh}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unexpected Benefit ×2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unflappable}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unfortuitous}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unfortunate Strike}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unhindered}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Defensive) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Defensive): S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Defensive): Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Phys) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Phys): Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Phys): S-Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Spec) Extension}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Spec): Team Crit Immunity}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unova C (Spec): Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Unyielding}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Doom Desire: Team Same Stat ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Doom Desire: Team Same Stat ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Move When Ice Zone: Team HP Recovery}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move on Opp: Attack ↓2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move on Opp: Defense ↓}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move on Opp: Defense ↓2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move on Opp: Sp. Def ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Physical Boost ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Sp. Atk ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Special Boost ↑1}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Stat ↑}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Sync CD ↓}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Team Accuracy ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Team Attack ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Team Physical Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Status P-Move: Team Sp. Atk ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Unova Analysis: Restore B-Move MP}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Use Unova Passion: Sync CD ↓}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Circle: Team Defense &amp;amp; Sp. Def ↑2}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Dark Zone: Team Special Boost ↑1}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Grassy Terrain: Galar C (Phys) on Field}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Rain: Galar C (Spec) on Field}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Sunny W: Free Move Next}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Sunny W: Galar C (Def) on Field}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Unova C (Spec): Team Attack ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|User Sets Unova C (Spec): Team Sp. Atk ↑2}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Venomous}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Venomous Sync All}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Verdant Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Verdant Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Victory Charge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Victory Flex}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Victory Lap}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Vigilance}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Viral Hit}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Virulent Toxin}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Watch for Ice}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Water Crush}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Water Guard}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Water Shift}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weakening Fire}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weather Buff}}&lt;br /&gt;
|{{yes}} || ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weather Surge}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weather Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weather Wipe}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weathered Warrior}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weigh Down}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Charge}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Immunity}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Might}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Recovery}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Shield}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird Vibes}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Weird World}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Whimsical Acceleration}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Whimsical Power}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Whimsical Stability}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Whimsical Sync}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Wide Awake}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Wide Open}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Winter Coat}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Wise Entry}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Witty Comeback}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Witty Hit}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Wounded Power}}&lt;br /&gt;
| ||{{yes}} ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Wounded Sync-Up}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|WTZ Change: MG →}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|WTZ Change: Team Moves ↑}}&lt;br /&gt;
| ||{{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|WTZ Change: Team S-Moves ↑}}&lt;br /&gt;
| || ||{{yes}}&lt;br /&gt;
|-&lt;br /&gt;
|{{sk|Zero In}}&lt;br /&gt;
|{{yes}} ||{{yes}} ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of thematically named skills===&lt;br /&gt;
{{incomplete|section|Missing some base skills (if applicable) and skill ranks}}&lt;br /&gt;
The following skills hold certain distinctions from other currently obtainable passive, grid, and lucky skills. They follow a naming scheme similar to superawakened passive skills in that they directly reference the Trainer or Pokémon in the sync pair it is attributed to. The thematic naming scheme is also reflected across all non-English languages, which otherwise explicitly describe the skill&#039;s effects. Generally, these skills are unique to a single sync pair, though they can be shared by a group of sync pairs that that are thematically related; for example,{{sync|Akari|Samurott}} and{{sync|Rei|Decidueye}} share {{sk|Survey Corps Teachings}} in reference to their membership in the {{DL|Galaxy Team|Survey Corps}}. These skills are available as passive skills, though they can also be introduced as grid skills in sync grid expansions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable sortable mw-collapsible&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Skill name (Japanese)&lt;br /&gt;
! Sync pair(s)&lt;br /&gt;
! Skill effect&lt;br /&gt;
! Base skill(s)&lt;br /&gt;
|-&lt;br /&gt;
| A Little Nibble&amp;lt;br&amp;gt;(ちょっとつまみ食い)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Victor|alt=Palentine&#039;s 2024|filename=Victor Palentines 2024|pokemon=Greedent}}&lt;br /&gt;
| Reduces MP by one for the user&#039;s moves that have the Berry effect tag and grants all of the following effects when the user&#039;s HP is left at half or below after it is hit by an attack move or sync move: Restores the user&#039;s HP by approximately 40% of its maximum HP. Applies the Enduring effect to the user.&lt;br /&gt;
| Take P/S-Move Hit &amp;amp; Half HP: Use Berry &amp;amp; HP Recovery 4&amp;lt;hr&amp;gt;Take P/S-Move Hit &amp;amp; Half HP: Use Berry &amp;amp; Durable 9&lt;br /&gt;
|-&lt;br /&gt;
| A Place Where Two Worlds Overlap&amp;lt;br&amp;gt;(二つの世界が混じる場所)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|sygna=y|alt=Renegade|pokemon=Giratina|pokemonnum=0487A}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Ghost Zone the first time the user&#039;s attack move is successful each battle. Turns the field of play&#039;s zone into a Ghost Zone the first time the user&#039;s sync move is used each battle. (A Ghost Zone powers up Ghost-type attacks.) Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field.&lt;br /&gt;
| 1st Hit: Ghost Zone&amp;lt;hr&amp;gt;1st S-Move: Ghost Zone&amp;lt;hr&amp;gt;{{sk|Ghost Zone Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| A Taste of Thine Own Poison&amp;lt;br&amp;gt;(ポイズン食らわば皿まで！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Atticus|pokemon=Revavroom}}&lt;br /&gt;
| Reduces damage when an ally is hit by an attack move or sync move from an opponent that is poisoned or badly poisoned. Reduces damage taken by allies from super effective moves and super effective sync moves.&lt;br /&gt;
| Opp Poisoned: Team P-Moves &amp;amp; S-Moves DR 2&amp;lt;hr&amp;gt;Take SE Hit: Team P-Moves &amp;amp; S-Moves DR 5&lt;br /&gt;
|-&lt;br /&gt;
| Add Some Color!&amp;lt;br&amp;gt;(着色に取りかかるぞ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brassius|pokemon=Sudowoodo}}&lt;br /&gt;
| Turns the field of play&#039;s terrain into Grassy Terrain the first time the user&#039;s Grass-type attack move is successful each battle. Lowers the target&#039;s Grass Type Rebuff by one rank the first time the user&#039;s Grass-type attack move is successful each battle. Turns the field of play&#039;s zone into a Rock Zone the first time the user&#039;s Rock-type attack move is successful each battle. (A Rock Zone powers up Rock-type attacks.) Lowers the target&#039;s Rock Type Rebuff by one rank the first time the user&#039;s Rock-type attack move is successful each battle.&lt;br /&gt;
| 1st Grass-Type Hit: Grassy Terrain &amp;amp; Grass Rebuff ↓&amp;lt;hr&amp;gt;1st Rock-Type Hit: Rock Zone &amp;amp; Rock Rebuff ↓&lt;br /&gt;
|-&lt;br /&gt;
| Advantageous Abundance&amp;lt;br&amp;gt;(豊かな恵みの活用方法)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Samson Oak|pokemon=Exeggutor|pokemonnum=0103A}}&lt;br /&gt;
| Grants all of the following effects when the user uses Sitrus Berry: Makes opponents target the user for a short time. Applies the Take Next &amp;quot;All&amp;quot; Move effect to the user. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Sitrus Berry: Inspire Ire&amp;lt;hr&amp;gt;Sitrus Berry: Take Next &amp;quot;All&amp;quot; Move&amp;lt;hr&amp;gt;Sitrus Berry: Team Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Akala Ocean Breeze&amp;lt;br&amp;gt;(アーカラの潮風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lana|sygna=y|pokemon=Tapu Lele}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
| Ally Sets WTZ: Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Alola to You!&amp;lt;br&amp;gt;(アローラでみんな仲良し！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Selene|alt=Alt.|filename=Selene Alt|pokemon=Nihilego}}&lt;br /&gt;
| Raises the chance of lowering stat values with the additional effects of the user&#039;s moves. When an opponent&#039;s stat is lowered by the additional effects of the user&#039;s moves, it is lowered by double the stat ranks.&lt;br /&gt;
| {{sk|Unexpected Benefit ×2}}&lt;br /&gt;
|-&lt;br /&gt;
| Amped and Vibed&amp;lt;br&amp;gt;(痛快でハイな歌声)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Roxie|sygna=y|pokemon=Toxtricity}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Poison Zone the first time the user&#039;s max move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field.&lt;br /&gt;
| Max Move: Poison Zone&amp;lt;hr&amp;gt;{{sk|Poison Zone Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Flutter&amp;lt;br&amp;gt;(古代の羽ばたき)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Iono|alt=Fall 2024|pokemon=Flutter Mane}}&lt;br /&gt;
| Grants all of the following effects when the user uses Booster Energy or an ally turns the weather sunny: Increases the user&#039;s Special Moves ↑ Next effect by one rank. Restores 1 MP of the user&#039;s buddy move.&lt;br /&gt;
| Booster Energy: Special Boost &#039;&#039;&#039;↑&#039;&#039;&#039;1 9&amp;lt;hr&amp;gt;Booster Energy: Restore B-Move MP 9&amp;lt;hr&amp;gt;Ally Sets Sunny W: Physical Boost &#039;&#039;&#039;↑&#039;&#039;&#039;2 9&amp;lt;hr&amp;gt;Ally Sets Sunny W: Restore B-Move MP 9&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Scream&amp;lt;br&amp;gt;(古代の雄叫び)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nemona|sygna=y|pokemon=Scream Tail}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when it uses Booster Energy or an ally turns the weather sunny.&lt;br /&gt;
| Booster Energy: Physical Boost &#039;&#039;&#039;↑&#039;&#039;&#039;2 9&amp;lt;hr&amp;gt;Ally Sets Sunny W: Physical Boost &#039;&#039;&#039;↑&#039;&#039;&#039;2 9&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Thunder&amp;lt;br&amp;gt;(古代の雷鳴)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Iono|sygna=y|pokemon=Raging Bolt}}&lt;br /&gt;
| Restores one MP for the user&#039;s moves that have the Quick Move effect tag when it uses Booster Energy or an ally turns the weather sunny.&lt;br /&gt;
| Booster Energy: Restore &amp;quot;Quick Move&amp;quot; MP 1&amp;lt;hr&amp;gt;Ally Sets Sunny W: Restore &amp;quot;Quick Move&amp;quot; MP 1&lt;br /&gt;
|-&lt;br /&gt;
| Appetizing Super-Spicy Cooking&amp;lt;br&amp;gt;(食欲そそる激辛料理)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arven|alt=Holiday 2025|pokemon=Scovillain}}&lt;br /&gt;
| Reduces MP by one for the user&#039;s moves that have the Berry effect tag and reduces its sync move countdown by one after your team&#039;s sync pair uses their sync move.&lt;br /&gt;
| Team S-Move: &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Sync CD ↓2&lt;br /&gt;
|-&lt;br /&gt;
| Archer&#039;s Proposal&amp;lt;br&amp;gt;(アポロの提案)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Archer|pokemon=Houndoom}}&lt;br /&gt;
| Lowers the Speed of all opposing sync pairs by one stat rank when the user&#039;s attack move is successful. Lowers the Speed of all opposing sync pairs by two stat ranks after using the user&#039;s sync move.&lt;br /&gt;
| {{sk|Trip Up|9}}&amp;lt;hr&amp;gt;S-Move: Team Speed ↓2 9&lt;br /&gt;
|-&lt;br /&gt;
| Ariana&#039;s Coercion&amp;lt;br&amp;gt;(アテナの威圧)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ariana|pokemon=Arbok}}&lt;br /&gt;
| Lowers the Attack and Sp. Atk of all opposing sync pairs by two stat ranks the first time the user enters a battle each battle.&lt;br /&gt;
| Debut: Team Attack ↓ &amp;amp; Sp. Atk ↓ 2&lt;br /&gt;
|-&lt;br /&gt;
| Arven&#039;s Special Hot Sauce&amp;lt;br&amp;gt;(ペパー特製　ホットチリソース)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arven|alt=Holiday 2025|pokemon=Scovillain}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by two after using its sync move while the remaining MP for its moves that have the Berry effect tag is one or more.&lt;br /&gt;
| &amp;quot;Berry&amp;quot; MP ≧ 1 &amp;amp; Sync: Sync CD ↓2&lt;br /&gt;
|-&lt;br /&gt;
| Ash&#039;s Passion&amp;lt;br&amp;gt;(サトシの熱気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ash|pokemon=Pikachu}}&lt;br /&gt;
| Powers up the user&#039;s Thunder. Decreases the amount of move gauge slots the user needs to use Thunder by one. The user&#039;s Thunder never misses.&lt;br /&gt;
| Thunder Power ↑&amp;lt;hr&amp;gt;Thunder: Fuel Economy 1&amp;lt;hr&amp;gt;Thunder Sure Hit&lt;br /&gt;
|-&lt;br /&gt;
| Ash&#039;s Tenacity&amp;lt;br&amp;gt;(サトシの根性)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ash|pokemon=Pikachu}}&lt;br /&gt;
| When the user enters battle with full HP, applies the Enduring effect to it. When the user&#039;s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again.&lt;br /&gt;
| {{sk|Endurance}}&amp;lt;hr&amp;gt;{{sk|Endure Again}}&lt;br /&gt;
|-&lt;br /&gt;
| Assisstant&#039;s Observations&amp;lt;br&amp;gt;(博士助手の観察結果)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bianca|alt=Champion|pokemon=Virizion}}&lt;br /&gt;
| Raises the Speed and evasiveness of all allied sync pairs by one stat rank when the user&#039;s attack move is successful.&lt;br /&gt;
| Hit: Team Speed ↑ &amp;amp; Evasiveness ↑ 9&lt;br /&gt;
|-&lt;br /&gt;
| Attack Program&amp;lt;br&amp;gt;(こうげきプログラム)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gladion|alt=Academy|pokemon=Porygon-Z}}&lt;br /&gt;
| Powers up the user&#039;s Hyper Beam. The user&#039;s Hyper Beam never misses.&lt;br /&gt;
| Hyper Beam Power ↑ 5&amp;lt;hr&amp;gt;Hyper Beam Sure Hit&lt;br /&gt;
|-&lt;br /&gt;
| Bad-to-Worse Hex&amp;lt;br&amp;gt;(弱り目にたたりめ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|pokemon=Spiritomb}}&lt;br /&gt;
| The power of the user&#039;s Hex is doubled when the target is affected by a status condition. Restores 32 MP of the user&#039;s buddy move when its Hex is successful.&lt;br /&gt;
| Opp Status Cond: Hex Power ×2&amp;lt;hr&amp;gt;Hex: B-Move MP Recovery (32) 9&lt;br /&gt;
|-&lt;br /&gt;
| Ballonlea Teachings&amp;lt;br&amp;gt;(アラベスクの教え)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|alt=Champion|pokemon=Articuno|pokemonnum=0144G}}&lt;br /&gt;
| Restores 1 MP of the user&#039;s moves after your team&#039;s sync pair uses their sync move.&lt;br /&gt;
| Team S-Move: Restore MP 9&lt;br /&gt;
|-&lt;br /&gt;
| Battle Enthusiast&#039;s Whirlwind&amp;lt;br&amp;gt;(バトル好きが起こす旋風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|pokemon=Tornadus}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Reduces the user&#039;s sync move countdown by one the first time its sync move is used each battle. Turns the field of play&#039;s zone into an EX Flying Zone the first time the user&#039;s attack move is successful each battle. (An EX Flying Zone powers up Flying-type attacks.)&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Adrenaline|1}}&amp;lt;hr&amp;gt;1st Hit: EX Flying Zone&lt;br /&gt;
|-&lt;br /&gt;
| Becalming Beauty&amp;lt;br&amp;gt;(心を癒す美しさ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|alt=Summer 2025|pokemon=Milotic|pokemonnum=0350 f}}&lt;br /&gt;
| The user&#039;s Defense and Sp. Def increase 50% when it is affected by a status condition. Protects the user from damage due to being burned. Except in certain circumstances, removes all status conditions from the user and fully restores its HP just before it faints the first time each battle while it is affected by a status condition.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Been Through Enough&amp;lt;br&amp;gt;(重ねてきた苦労)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Alder|arc=y|pokemon=Volcarona}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Benga|pokemon=Volcarona}}&lt;br /&gt;
| The user&#039;s moves never miss. Increases the user&#039;s Special Moves ↑ Next effect by one rank when an ally turns the field of play&#039;s zone into a Bug Zone.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Ally Sets Bug Zone: Special Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Better Than Perfect Opportunity&amp;lt;br&amp;gt;(ベストすぎるチャンス)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nate|alt=Champion|pokemon=Haxorus|pokemonnum=0612 s}}&lt;br /&gt;
| Restores 1 MP of the user&#039;s buddy move after your team&#039;s sync pair uses their sync move. Increases the user&#039;s Physical Moves ↑ Next effect by one rank after your team&#039;s sync pair uses their sync move.&lt;br /&gt;
| {{sk|Team S-Move: Restore B-Move MP|9}}&amp;lt;hr&amp;gt;Team S-Move: Physical Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Blades of the Future&amp;lt;br&amp;gt;(未来の鋼刃)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|sygna=y|pokemon=Iron Valiant}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks when it uses Booster Energy or an ally turns the field of play&#039;s terrain into Electric Terrain.&lt;br /&gt;
| Use Booster Energy: Phys &amp;amp; Spec Boost ↑3 9&amp;lt;hr&amp;gt;Ally Sets Electric Terrain: Phys &amp;amp; Spec Boost ↑3 9&lt;br /&gt;
|-&lt;br /&gt;
| Blazing Sunlight Transformation&amp;lt;br&amp;gt;(強い日差しが与えた変化)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Samson Oak|pokemon=Exeggutor|pokemonnum=0103A}}&lt;br /&gt;
| Restores one MP of the user&#039;s moves that have the Berry effect tag when it uses Sitrus Berry while the weather is sunny. Has a chance (50%) of restoring one MP of the user&#039;s moves that have the Berry effect tag when it uses Sitrus Berry while the weather is not sunny.&lt;br /&gt;
| Sunny &amp;amp; Use Sitrus Berry Restore &amp;quot;Berry&amp;quot; MP 9&amp;lt;hr&amp;gt;Use Sitrus Berry: Restore &amp;quot;Berry&amp;quot; MP 4&lt;br /&gt;
|-&lt;br /&gt;
| Blessings of the Fieldlands&amp;lt;br&amp;gt;(原野の恵み)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Mai|pokemon=Munchlax}}&lt;br /&gt;
| Restores the HP of all allied sync pairs when the user is hit by an attack move while the zone is a Normal Zone. Restores the user&#039;s HP by approximately 20% of its maximum HP when it is hit by a sync move while the zone is a Normal Zone.&lt;br /&gt;
| Normal Zone &amp;amp; Take Hit: Team HP Recovery 9&amp;lt;hr&amp;gt;Normal Zone &amp;amp; Take S-Move Hit: HP Recovery 2&lt;br /&gt;
|-&lt;br /&gt;
| Blossoming Talent&amp;lt;br&amp;gt;(花開く才能)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marley|alt=Palentine&#039;s 2025|filename=Marley Palentines 2025|pokemon=Shaymin}}&lt;br /&gt;
| Raises the user&#039;s accuracy and critical-hit rate by one stat rank when its move is successful. Charges the user&#039;s move gauge by two when its move is successful.&lt;br /&gt;
| Move: Accuracy ↑ &amp;amp; Crit Rate ↑ 9&amp;lt;hr&amp;gt;{{sk|Move: MG ↑2|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Blue Power Awakening&amp;lt;br&amp;gt;(藍色の力の覚醒)&lt;br /&gt;
| {{MastersIcon/Table|trainer=May|alt=Champion|pokemon=Kyogre|pokemonnum=0382 s}}&lt;br /&gt;
| Become Primal Kyogre until the end of battle the first time the user enters a battle each battle.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Bolder Sister&amp;lt;br&amp;gt;(勝気で強気なお姉ちゃん)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|pokemon=Sinistcha}}&lt;br /&gt;
| Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user&#039;s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful.&lt;br /&gt;
| {{sk|Hit: Team Attack ↑ &amp;amp; Sp. Atk ↑|9}}&amp;lt;hr&amp;gt;{{sk|Combo Freebie|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Bouquet Gift&amp;lt;br&amp;gt;(贈る花束)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Erika|alt=Palentine&#039;s 2025|filename=Erika Palentines 2025|pokemon=Lurantis}}&lt;br /&gt;
| Restores one MP of the user&#039;s moves that have the Berry effect tag when it successfully attacks with Leaf Storm.&lt;br /&gt;
| Leaf Storm: Restore &amp;quot;Berry&amp;quot; MP 9&lt;br /&gt;
|-&lt;br /&gt;
| Brightly Burning Confidence&amp;lt;br&amp;gt;(燃えあがる　頼もしさ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kabu|pokemon=Ninetales}}&lt;br /&gt;
| Powers up the Fire-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Fire Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Burning Dance&amp;lt;br&amp;gt;(ダンシングヒート)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Adaman|alt=Special Costume|pokemon=Ursaluna}}&lt;br /&gt;
| Powers up the user&#039;s moves when it is affected by a status condition. Ignores the reduction of the user&#039;s Attack due to being burned.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Burning Up!&amp;lt;br&amp;gt;(燃 え て き た！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Chili|pokemon=Simisear}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by 2 ranks when an ally applies a circle to the allied field of play.&lt;br /&gt;
| {{sk|Ally Sets Circle: Physical Boost ↑2|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Business Opportunity&amp;lt;br&amp;gt;(商いのチャンス)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|pokemon=Togepi}}&lt;br /&gt;
| Lowers one of the target&#039;s following stats by one stat rank at random when the user&#039;s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Charges the user&#039;s move gauge by one when its attack move hits.&lt;br /&gt;
| {{sk|Unfortuitous|9}}&amp;lt;hr&amp;gt;{{sk|Recharging Strike|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Calm Fighter Water Transformation&amp;lt;br&amp;gt;(静かな闘志でみずへんげ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Calem|alt=Champion|pokemon=Greninja|pokemonnum=0658 s}}&lt;br /&gt;
| Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Caring Iron Guard&amp;lt;br&amp;gt;(鉄壁ガードの思いやり)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Jasmine|alt=Academy|pokemon=Forretress}}&lt;br /&gt;
| Grants all of the following effects the first time the user applies Johto Circle (Special) to the allied field of play each battle: Raises the Sp. Atk of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Applies the Enduring effect to all allied sync pairs.&lt;br /&gt;
| 1st Time User Sets Johto C (Spec): Team Sp. Atk ↑ 4&amp;lt;hr&amp;gt;1st Time User Sets Johto C (Spec): Team Crit Rate ↑ 3&amp;lt;hr&amp;gt;1st Time User Sets Johto C (Spec): Team Endure&lt;br /&gt;
|-&lt;br /&gt;
| Carve My Name into History&amp;lt;br&amp;gt;(歴史に刻む名前)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|sygna=y|pokemon=Iron Valiant}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time its Physical Moves ↑ Next effect is rank six or higher each battle. Increases the user&#039;s Special Moves ↑ Next effect by three ranks the first time its Special Moves ↑ Next effect is rank six or higher each battle.&lt;br /&gt;
| 1st Physical Boost ≧ 6: Sync CD ↓ 3&amp;lt;hr&amp;gt;1st Special Boost ≧ 6: Special Boost 3&lt;br /&gt;
|-&lt;br /&gt;
| Catch of a Lifetime&amp;lt;br&amp;gt;(生涯忘れないファイト)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lana|alt=New Year&#039;s 2026|filename=Lana New Year 2026|pokemon=Dondozo|pokemonnum=0977 s}}&lt;br /&gt;
| The more the user&#039;s stats are raised, the more it reduces damage when the user is hit by an attack move.&lt;br /&gt;
| Stat ↑: P-Move DR&lt;br /&gt;
|-&lt;br /&gt;
| Champion Time!&amp;lt;br&amp;gt;(チャンピオン　タイム！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leon|arc=y|pokemon=Charizard}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three after using its max move. Increases the user&#039;s Special Moves ↑ Next effect by three ranks after using its max move.&lt;br /&gt;
| {{sk|MAX Countdown|3}}&amp;lt;hr&amp;gt;{{sk|Max Move: Special Boost|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Champion Who Hears the Cheers&amp;lt;br&amp;gt;(熱狂の声に応える王者)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leon|arc=y|pokemon=Charizard}}&lt;br /&gt;
| When the user&#039;s sync move or max move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves or max moves affected by this passive skill is not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: sync move or max moves.&lt;br /&gt;
| S-Moves &amp;amp; Max Moves Expansion&amp;lt;hr&amp;gt;S-Moves &amp;amp; Max Moves Crit&lt;br /&gt;
|-&lt;br /&gt;
| Changing Seasons Incarnate&amp;lt;br&amp;gt;(巡る季節の化身)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|pokemon=Tornadus}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Hilbert|pokemon=Thundurus}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=N|pokemon=Landorus}}&lt;br /&gt;
| Raises the Sp. Def of all allied sync pairs by one stat rank when the user&#039;s attack move is successful. Lowers the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Team Mind Brace|9}}&amp;lt;hr&amp;gt;{{sk|Mind Games|9}}&lt;br /&gt;
|-&lt;br /&gt;
| C&#039;mon, Let&#039;s Finish This!&amp;lt;br&amp;gt;(一気に　たたみかけるよ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|sygna=y|pokemon=Pecharunt}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Move Gauge Boost by one and grants all of the following effects after your team&#039;s sync pair uses their sync move: Applies Paldea Circle (Special) to the allied field of play. Increases the user&#039;s Special Moves ↑ Next effect by three ranks. Charges the user&#039;s move gauge by six.&lt;br /&gt;
| Team S-Move: &#039;MGB&#039; MP ↓ &amp;amp; Team HP Recovery 9&amp;lt;hr&amp;gt;Team S-Move: &#039;MGB&#039; MP ↓ &amp;amp; Special Boost ↑3 9&amp;lt;hr&amp;gt;Team S-Move: &#039;MGB&#039; MP ↓ &amp;amp; MG ↑ 6&lt;br /&gt;
|-&lt;br /&gt;
| Conniving Wings&amp;lt;br&amp;gt;(翻弄する翼)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|alt=Champion|pokemon=Articuno|pokemonnum=0144G}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Team Debut Dash|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Continuously Expel Energy&amp;lt;br&amp;gt;(放出し続ける力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Selene|alt=Champion|pokemon=Necrozma|pokemonnum=0800DW s}}&lt;br /&gt;
| Grants one of the following effects depending on how many opponents were hit after using the user&#039;s sync move: Applies the Free Move Next effect to the user when exactly three opponents were hit. Charges the user&#039;s move gauge by two and increases its Special Moves ↑ Next effect by one rank when exactly two opponents were hit. Increases the user&#039;s Special Moves ↑ Next effect by three ranks when exactly one opponent was hit.&lt;br /&gt;
| 3 on Opp Field &amp;amp; Sync: Free Move Next 9&amp;lt;hr&amp;gt;2 on Opp Field &amp;amp; Sync: MG ↑2  &amp;amp; Special Boost ↑1 9&amp;lt;hr&amp;gt;1 on Opp Field &amp;amp; Sync: Special Boost 3&lt;br /&gt;
|-&lt;br /&gt;
| Conveying Kindness&amp;lt;br&amp;gt;(伝わる優しい心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marley|alt=Palentine&#039;s 2025|filename=Marley Palentines 2025|pokemon=Shaymin}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time it applies Sinnoh Circle (Special) to the allied field of play each battle. Raises the user&#039;s Sp. Atk by four stat ranks the first time it applies Sinnoh Circle (Special) to the allied field of play each battle.&lt;br /&gt;
| 1st Time User Sets Sinnoh C (Spec): Sync CD ↓ 3&amp;lt;hr&amp;gt;1st Time User Sets Sinnoh C (Spec): Sp. Atk ↑ 4&lt;br /&gt;
|-&lt;br /&gt;
| Cynthia&#039;s Aura&amp;lt;br&amp;gt;(シロナの気迫)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|sygna=y|alt=Aura|pokemon=Lucario}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play&#039;s zone into a Fighting Zone after using the user&#039;s sync move. (A Fighting Zone powers up Fighting-type attacks.)&lt;br /&gt;
| Debut: Fighting Zone&amp;lt;hr&amp;gt;S-Move: Fighting Zone&lt;br /&gt;
|-&lt;br /&gt;
| Dance of Green Tones&amp;lt;br&amp;gt;(緑音色の舞)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arezu|pokemon=Lilligant|pokemonnum=0549H}}&lt;br /&gt;
| Lowers the target&#039;s Defense by 2 stat ranks when the user&#039;s physical attack move against it is successful. Increases the user&#039;s Physical Moves ↑ Next effect by 3 ranks when its physical attack move is successful. Lowers the target&#039;s Sp. Def by 2 stat ranks when the user&#039;s special attack move against it is successful. Increases the user&#039;s Special Moves ↑ Next effect by 3 ranks when its special attack move is successful.&lt;br /&gt;
| {{sk|Phys Hit: Defense ↓2|9}}&amp;lt;hr&amp;gt;Phys Hit: Physical Boost ↑3 9&amp;lt;hr&amp;gt;{{sk|Spec Hit: Sp. Def ↓2|9}}&amp;lt;hr&amp;gt;Spec Hit: Special Boost ↑3 9&lt;br /&gt;
|-&lt;br /&gt;
| Dance of Yellow Tones&amp;lt;br&amp;gt;(黄音色の舞)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arezu|pokemon=Lilligant|pokemonnum=0549H}}&lt;br /&gt;
| Applies the Physical Move Break effect to the target when the user&#039;s physical attack move against it is successful. Applies the Special Move Break effect to the target when the user&#039;s special attack move against it is successful. Only one of these effects can activate once per battle.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Dashing Dark Transformation&amp;lt;br&amp;gt;(オシャレにあくへんげ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Serena|alt=Champion|pokemon=Greninja}}&lt;br /&gt;
| Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Dazzling Rainy Stage&amp;lt;br&amp;gt;(雨降るまばゆいステージ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Elesa|sygna=y|alt=Alt.|filename=Elesa Sygna Alt|pokemon=Thundurus|pokemonnum=0642T}}&lt;br /&gt;
| Extends the duration of rainy weather when the weather turns rainy while the user is on the field. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.&lt;br /&gt;
| {{sk|Flood Alert|3}}&amp;lt;hr&amp;gt;{{sk|Electric Terrain Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Deciding with Caution and Foresight&amp;lt;br&amp;gt;(深謀遠慮な長の決断)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|alt=Anniversary 2025|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Applies Sinnoh Circle (Special) to the allied field of play the first time the user&#039;s sync move is used each battle. Raises the sync buff of the user&#039;s team by one rank the first time its sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Sinnoh C (Spec) on Field&amp;lt;hr&amp;gt;1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| Deep Diver&amp;lt;br&amp;gt;(深き海を泳ぎし者)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Archie|pokemon=Kyogre}}&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by six stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Grand Entry|6}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Deep Shadow&amp;lt;br&amp;gt;(深き影)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|alt=Alt.|filename=Volo Alt|pokemon=Giratina|pokemonnum=0487O}}&lt;br /&gt;
| Extends the duration of the Ghost Zone when the zone turns into a Ghost Zone while the user is on the field. Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful while the zone is a Ghost Zone.&lt;br /&gt;
| {{sk|Ghost Zone Extension|3}}&amp;lt;hr&amp;gt;Ghost Zone &amp;amp; Hit: Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Desolate Land of Myths&amp;lt;br&amp;gt;(神話に残る終わりの大地)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brendan|alt=Champion|pokemon=Groudon|pokemonnum=0383P s}}&lt;br /&gt;
| Grants all of the following effects when the user&#039;s Groudon becomes Primal Groudon: Reduces the user&#039;s sync move countdown by three. Makes the weather EX sunny. Raises the user&#039;s Attack by six stat ranks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Destructive Instinct&amp;lt;br&amp;gt;(破壊する本能)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Silver|alt=Champion|pokemon=Tyranitar|pokemonnum=0248 s}}&lt;br /&gt;
| Causes a sandstorm when the user enters a battle. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Powers up the user&#039;s moves and sync move during a sandstorm.&lt;br /&gt;
| Entry: Sandstorm&amp;lt;hr&amp;gt;{{sk|Sand Alert|5}}&amp;lt;hr&amp;gt;{{sk|Sandstorm: P-Moves ↑ &amp;amp; S-Moves ↑|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Devotion to the Creator&amp;lt;br&amp;gt;(創造神への心酔)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|alt=Alt.|filename=Volo Alt|pokemon=Giratina|pokemonnum=0487O}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time it enters a battle each battle. Lowers the Ghost Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|3}}&amp;lt;hr&amp;gt;Debut: Team Ghost Rebuff ↓ 1&lt;br /&gt;
|-&lt;br /&gt;
| Didn&#039;t Hit Your Head, Did You?&amp;lt;br&amp;gt;(変なもんでも食べた？)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|sygna=y|pokemon=Pecharunt}}&lt;br /&gt;
| Lowers the target&#039;s Sp. Def by two stat ranks when the user&#039;s attack move is successful against a confused opponent. Increases the user&#039;s Sync Move ↑ Next effect by two ranks when its attack move is successful against a poisoned or badly poisoned opponent.&lt;br /&gt;
| Hit Confused Opp: Sp. Def ↓2 9&amp;lt;hr&amp;gt;Hit Poisoned Opp: S-Move Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Distorted Eldritch Presence&amp;lt;br&amp;gt;(破れし異様な気配)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|alt=Alt.|filename=Volo Alt|pokemon=Giratina|pokemonnum=0487O}}&lt;br /&gt;
| Turns the field of play&#039;s zone into an EX Ghost Zone the first time the user&#039;s Trainer uses a move each battle. (An EX Ghost Zone powers up Ghost-type attacks.) Increases the user&#039;s Sync Move ↑ Next effect by 10 ranks the first time its Trainer uses a move each battle.&lt;br /&gt;
| 1st T-Move: EX Ghost Zone&amp;lt;hr&amp;gt;1st T-Move: Sync Move Boost 10&lt;br /&gt;
|-&lt;br /&gt;
| DJ Vice&#039;s Beat Drop&amp;lt;br&amp;gt;(ＤＪ悪事の周波数)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Giacomo|pokemon=Kingambit}}&lt;br /&gt;
| Except in certain circumstances, increases the user&#039;s Sync Move ↑ Next effect by a number of ranks equal to the number of Pokémon that have taken damage when an ally takes damage from an opponent.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Dragon Aura Overflow&amp;lt;br&amp;gt;(あふれでる竜のオーラ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Anniversary 2025|pokemon=Charizard}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Dragon Zone the first time the user&#039;s attack move is successful each battle. Turns the field of play&#039;s zone into a Dragon Zone the first time the user&#039;s sync move is used each battle. (A Dragon Zone powers up Dragon-type attacks.) Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field.&lt;br /&gt;
| 1st Hit: Dragon Zone&amp;lt;hr&amp;gt;1st S-Move: Dragon Zone&amp;lt;hr&amp;gt;{{sk|Dragon Zone Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Dragon of the Final Fortress&amp;lt;br&amp;gt;(最後の砦を守る竜)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hassel|pokemon=Baxcalibur}}&lt;br /&gt;
| Prevents all allied sync pairs from getting burned. Raises the user&#039;s Attack by four stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| Team Burn Immunity&amp;lt;hr&amp;gt;{{sk|Fierce Entry|4}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Dragon&#039;s Ascent&amp;lt;br&amp;gt;(竜の飛翔)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lance|pokemon=Charizard}}&lt;br /&gt;
| Normal-type moves become Flying-type moves. The user&#039;s moves never miss. Protects the user against critical hits.&lt;br /&gt;
| {{sk|Flying Shift}}&amp;lt;hr&amp;gt;{{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Vigilance}}&lt;br /&gt;
|-&lt;br /&gt;
| Dynamax Runway&amp;lt;br&amp;gt;(ダイマックス・ランウェイ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Elesa|sygna=y|alt=Alt.|filename=Elesa Sygna Alt|pokemon=Thundurus|pokemonnum=0642T}}&lt;br /&gt;
| Powers up the user&#039;s max move when the weather is rainy. When the user&#039;s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.&lt;br /&gt;
| Rainy: Max Moves ↑ 9&amp;lt;hr&amp;gt;{{sk|Targets Maxed}}&lt;br /&gt;
|-&lt;br /&gt;
| Electrifying Chase&amp;lt;br&amp;gt;(駆け抜けるビリビリ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Chase|pokemon=Pikachu}}&lt;br /&gt;
| Leaves an opponent that attacked the user paralyzed when the user is hit by an attack move. Restores the HP of all allied sync pairs when the user is hit by an attack move.&lt;br /&gt;
| {{sk|Static Cling|9}}&amp;lt;hr&amp;gt;{{sk|Team Triage Tank|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Energetic Student Council President&amp;lt;br&amp;gt;(元気で明るい生徒会長)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nemona|sygna=y|pokemon=Scream Tail}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user&#039;s Pokémon uses a status move.&lt;br /&gt;
| {{sk|Use Status P-Move: Sync CD ↓|9}}&amp;lt;hr&amp;gt;Use Status P-Move: Paldea C (Phys) on Field 9&lt;br /&gt;
|-&lt;br /&gt;
| Entrancing Melody&amp;lt;br&amp;gt;(感情を操る旋律)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Champion|pokemon=Meloetta}}&lt;br /&gt;
| Lowers the target&#039;s Psychic Type Rebuff by one rank the first time the user uses a move targeting the opponent each battle when it is in Aria Forme. Lowers the target&#039;s Fighting Type Rebuff by one rank the first time the user uses a move targeting the opponent each battle when it is in Pirouette Forme.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Everlasting Rainbow&amp;lt;br&amp;gt;(永遠に消えない虹)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Silver|arc=y|pokemon=Ho-Oh}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Recover by one and fully restores its HP when its HP drops to half or below.&lt;br /&gt;
| Half HP: &amp;quot;Recover&amp;quot; MP ↓ &amp;amp; HP Recovery 5&lt;br /&gt;
|-&lt;br /&gt;
| Explosive Artistry&amp;lt;br&amp;gt;(爆発する芸術性)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Mela|pokemon=Armarouge}}&lt;br /&gt;
| Applies the Free Move Next effect to the user when its attack move is successful. Increases the user&#039;s Special Moves ↑ Next effect by one rank when its attack move is successful.&lt;br /&gt;
| {{sk|Combo Freebie|9}}&amp;lt;hr&amp;gt;{{sk|Hit: Special Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Extreme Typeboost&amp;lt;br&amp;gt;(ナインタイプブースト)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Chase|pokemon=Eevee}}&lt;br /&gt;
| Lowers all of the following Type Rebuffs of all opposing sync pairs by one rank the first time the user&#039;s sync move is used each battle:&lt;br /&gt;
- Normal&lt;br /&gt;
- Fire&lt;br /&gt;
- Water&lt;br /&gt;
- Electric&lt;br /&gt;
- Grass&lt;br /&gt;
- Ice&lt;br /&gt;
- Psychic&lt;br /&gt;
- Dark&lt;br /&gt;
- Fairy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Factory Knowledge&amp;lt;br&amp;gt;(ファクトリーの知識)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Thorton|pokemon=Magnezone}}&lt;br /&gt;
| Powers up the moves of all allied sync pairs when attacking a target that is restrained. Applies the Restrain effect to the target when the user&#039;s attack move against it is successful.&lt;br /&gt;
| Hit Restrained Opp: Team Moves ↑ 2&amp;lt;hr&amp;gt;Hit: Restrained&lt;br /&gt;
|-&lt;br /&gt;
| Fairy Observation Finds&amp;lt;br&amp;gt;(フェアリー観察の成果)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kris|alt=Academy|pokemon=Igglybuff}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Fairy Zone the first time the user&#039;s attack move is successful each battle. (A Fairy Zone powers up Fairy-type attacks.) Applies Johto Circle (Defensive) to the allied field of play the first time the user&#039;s attack move is successful each battle.&lt;br /&gt;
| 1st Hit: Fairy Zone&amp;lt;hr&amp;gt;1st Hit: Johto C (Def) on Field&lt;br /&gt;
|-&lt;br /&gt;
| Fear the Snowy Mountain&amp;lt;br&amp;gt;(雪山の恐ろしさ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Grusha|pokemon=Cetitan}}&lt;br /&gt;
| Reduces physical attack move damage taken by allies when the zone is an Ice Zone. Quickly charges the move gauge when the zone is an Ice Zone.&lt;br /&gt;
| Ice Zone: Team Physical DR&amp;lt;!--Rank?--&amp;gt;&amp;lt;hr&amp;gt;{{sk|Ice Zone: MG →}}&amp;lt;!--Rank?--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Feel the Breeze Up High&amp;lt;br&amp;gt;(高みで感じる風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Winona|pokemon=Altaria}}&lt;br /&gt;
| Powers up the Flying-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Flying Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Fiery Combo&amp;lt;br&amp;gt;(熱くなるコンビネーション)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|pokemon=Cinderace}}&lt;br /&gt;
| Raises the user&#039;s Attack by four stat ranks when it enters a battle. Raises the user&#039;s accuracy by two stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Fierce Entry|4}}&amp;lt;hr&amp;gt;{{sk|Pinpoint Entry|2}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Fighting Performance&amp;lt;br&amp;gt;(演目・かくとう)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Champion|pokemon=Meloetta|pokemonnum=0648P}}&lt;br /&gt;
| Normal-type moves and sync moves become Fighting type. Raises the user&#039;s Defense by one stat rank when its move targeting an opponent is successful.&lt;br /&gt;
| Fighting Shift&amp;lt;hr&amp;gt;{{sk|Shielding Strikes|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Frozen-Over Passion&amp;lt;br&amp;gt;(冷めきった情熱)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Grusha|pokemon=Beartic}}&lt;br /&gt;
| Powers up the Ice-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Ice Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Fruitful Attack&amp;lt;br&amp;gt;(実る攻撃)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nemona|sygna=y|pokemon=Scream Tail}}&lt;br /&gt;
| Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Charges the user&#039;s move gauge by one when its attack move hits.&lt;br /&gt;
| {{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;{{sk|Recharging Strike|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Fossil Excavation Finds&amp;lt;br&amp;gt;(化石発掘の成果)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brock|pokemon=Kabutops}}&lt;br /&gt;
| Powers up the Rock-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Rock Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Freezing Energy Leak&amp;lt;br&amp;gt;(漏れだした冷気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|alt=Champion|pokemon=Kyurem|pokemonnum=0646W s}}&lt;br /&gt;
| Powers up the user&#039;s sync move when the zone is an Ice Zone. Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field.&lt;br /&gt;
| Ice Zone: S-Moves ↑ 5&amp;lt;hr&amp;gt;{{sk|Ice Zone Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Full-Course Feast of Venom&amp;lt;br&amp;gt;(ポイズンフルコース)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Klara|pokemon=Slowbro|pokemonnum=0080G}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by one rank when it successfully attacks with Poison Jab. Increases the user&#039;s Special Moves ↑ Next effect by one rank when it successfully attacks with Sludge Bomb.&lt;br /&gt;
| Poison Jab: Physical Boost ↑1 9&amp;lt;hr&amp;gt;Sludge Bomb: Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Full Star Ranking&amp;lt;br&amp;gt;(マンテンボシの成績)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rei|alt=Academy|pokemon=Braviary|pokemonnum=0628H}}&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by four stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle. Increases the user&#039;s Sync Move ↑ Next effect by four ranks when it enters a battle.&lt;br /&gt;
| {{sk|Grand Entry|4}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&amp;lt;hr&amp;gt;{{sk|Entry: Sync Move Boost|4}}&lt;br /&gt;
|-&lt;br /&gt;
| Future-Honed Strike&amp;lt;br&amp;gt;(未来で磨かれた一撃)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|alt=Champion|pokemon=Iron Leaves}}&lt;br /&gt;
| Normal-type moves become Psychic-type moves. Decreases the amount of move gauge slots the user needs to use Giga Impact by one. Lowers the target&#039;s Defense by three stat ranks when the user&#039;s attack move against it is successful.&lt;br /&gt;
| Psychic Shift&amp;lt;hr&amp;gt;Hit: Defense ↓3 9&lt;br /&gt;
|-&lt;br /&gt;
| Gathered Souls&amp;lt;br&amp;gt;(集合する魂)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|pokemon=Spiritomb}}&lt;br /&gt;
| Charges the user&#039;s move gauge by six after using its sync move. Restores 50 MP of the user&#039;s buddy move after using its sync move.&lt;br /&gt;
| {{sk|Rejuvenate|6}}&amp;lt;hr&amp;gt;S-Move: B-Move MP Recovery (50)&lt;br /&gt;
|-&lt;br /&gt;
| Gentle Combo&amp;lt;br&amp;gt;(穏やかなコンビネーション)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hop|pokemon=Rillaboom}}&lt;br /&gt;
| Raises the user&#039;s Attack by six stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Fierce Entry|6}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Gentle Morning Sun&amp;lt;br&amp;gt;(柔らかな朝の日差し)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Elio|alt=Champion|pokemon=Necrozma|pokemonnum=0800DM s}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Morning Sun by one and grants all of the following effects when its HP drops to half or below: Restores the user&#039;s HP by approximately 50% of its maximum HP. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Half HP: &amp;quot;Morning Sun&amp;quot; MP ↓ &amp;amp; HP Recovery 5&amp;lt;hr&amp;gt;Half HP: &amp;quot;Morning Sun&amp;quot; MP ↓ &amp;amp; Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Gentleman&#039;s Combo&amp;lt;br&amp;gt;(紳士的なコンビネーション)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|pokemon=Inteleon}}&lt;br /&gt;
| Raises the user&#039;s Sp. Atk by six stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Grand Entry|6}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Ghostly Rondo&amp;lt;br&amp;gt;(幽霊たちの輪舞曲)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Fantina|pokemon=Dusknoir}}&lt;br /&gt;
| Powers up the Ghost-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Ghost Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Gimme All You Got!&amp;lt;br&amp;gt;(ボクへの応援してしてー！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Iono|pokemon=Bellibolt}}&lt;br /&gt;
| Applies the Free Move Next effect to all allied sync pairs when the user is hit by an attack move. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by an attack move.&lt;br /&gt;
| Take Hit: Team Free Move Next 9&amp;lt;hr&amp;gt;Take Hit: Team Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Giovanni&#039;s Cunning&amp;lt;br&amp;gt;(サカキの手腕)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Giovanni|sygna=y|pokemon=Nidoking}}&lt;br /&gt;
| Normal-type moves become Ground-type moves. Moves never miss.&lt;br /&gt;
| {{sk|Ground Shift}}&amp;lt;hr&amp;gt;{{sk|Piercing Gaze}}&lt;br /&gt;
|-&lt;br /&gt;
| Giovanni&#039;s Experience&amp;lt;br&amp;gt;(サカキの経験)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Giovanni|pokemon=Rhydon}}&lt;br /&gt;
| Powers up the user&#039;s moves during a sandstorm. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.&lt;br /&gt;
| {{sk|Surging Sand|5}}&amp;lt;hr&amp;gt;{{sk|Sand Alert|5}}&amp;lt;hr&amp;gt;{{sk|Team Sandstorm Immunity}}&lt;br /&gt;
|-&lt;br /&gt;
| Giovanni&#039;s Greed&amp;lt;br&amp;gt;(サカキの欲望)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Giovanni|sygna=y|alt=Alt|filename=Giovanni Sygna Alt|pokemon=Guzzlord}}&lt;br /&gt;
| When a status move used by the user&#039;s Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. When an ally&#039;s stat is raised by a status move used by the user&#039;s Pokémon, it is raised by three times the stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks when the user&#039;s Pokémon uses a status move.&lt;br /&gt;
| [[Stat Share (Skill)|Stat Share 9]]&amp;lt;hr&amp;gt;P-Move Stat Raises ×3&amp;lt;hr&amp;gt;Use Status P-Move: Team Sync Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Golden Authority&amp;lt;br&amp;gt;(黄金の威光)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lear|sygna=y|pokemon=Gholdengo}}&lt;br /&gt;
| The user&#039;s stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| {{sk|Impervious}}&amp;lt;hr&amp;gt;{{sk|Condition Nullification}}&lt;br /&gt;
|-&lt;br /&gt;
| Grass-Type Research Results&amp;lt;br&amp;gt;(くさタイプの研究成果)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Sycamore|alt=Holiday 2023|pokemon=Gogoat}}&lt;br /&gt;
| Lowers the target&#039;s Grass Type Rebuff by one rank the first time the user&#039;s attack move is successful each battle. Raises the Grass Type Rebuff of all allied sync pairs by one rank the first time the user&#039;s attack move is successful each battle.&lt;br /&gt;
| 1st Hit: Grass Rebuff ↓ 1&amp;lt;hr&amp;gt;1st Hit: Team Grass Rebuff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| Great Photo Op!&amp;lt;br&amp;gt;(シャッターチャンスの気配！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Perrin|pokemon=Growlithe|pokemonnum=0058H}}&lt;br /&gt;
| Raises the user&#039;s Attack by 6 stat ranks the first time it applies Rock Damage Field to the opponent&#039;s field of play each battle. Raises the user&#039;s critical-hit rate by 3 stat ranks the first time it applies Rock Damage Field to the opponent&#039;s field of play each battle.&lt;br /&gt;
| 1st Time User Sets Rock DF: Attack ↑ 6&amp;lt;hr&amp;gt;1st Time User Sets Rock DF: Crit Rate ↑ 3&lt;br /&gt;
|-&lt;br /&gt;
| Grimsley&#039;s Gambit&amp;lt;br&amp;gt;(ギーマの大勝負)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Grimsley|alt=Kimono|pokemon=Bisharp}}&lt;br /&gt;
| Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user&#039;s attack move, which was conducted after leaving the counterattacking posture by being hit by an attack move, is successful: Returns the user&#039;s lowered stats to normal. Raises the user&#039;s evasiveness by six stat ranks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Grooow Strong!&amp;lt;br&amp;gt;(ぐーんと育って！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gardenia|alt=Summer 2024|pokemon=Dhelmise}}&lt;br /&gt;
| Grants all of the following effects when the user activates a weather, terrain, or zone effect: Raises one of the following stats of all allied sync pairs by two stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.) Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.&lt;br /&gt;
| User Sets WTZ: Team Same Stat ↑2 9&amp;lt;hr&amp;gt;User Sets WTZ: Team Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Ground Bounder&amp;lt;br&amp;gt;(熱き大地を駆ける者)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Maxie|pokemon=Groudon}}&lt;br /&gt;
| Raises the user&#039;s Attack by six stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Fierce Entry|6}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Hang On, Steel Heart!&amp;lt;br&amp;gt;(最後まで諦めない鋼の心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Jasmine|alt=Academy|pokemon=Forretress}}&lt;br /&gt;
| Applies the Special Move Break effect to the target the first time the user&#039;s attack move against that target is successful each battle. Lowers the target&#039;s Sp. Def by two stat ranks when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Hit: Sp. Def ↓2|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Have Seconds!&amp;lt;br&amp;gt;(おかわりあるよ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Victor|alt=Palentine&#039;s 2024|filename=Victor Palentines 2024|pokemon=Greedent}}&lt;br /&gt;
| Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by one stat rank when the remaining MP for the user&#039;s moves that have the Berry effect tag is one or higher and its attack move is successful.&lt;br /&gt;
| &amp;quot;Berry&amp;quot; MP 1 or More &amp;amp; Hit: Team Attack ↑ 9&amp;lt;hr&amp;gt;&amp;quot;Berry&amp;quot; MP 1 or More &amp;amp; Hit: Team Sp. Atk ↑ 9&amp;lt;hr&amp;gt;&amp;quot;Berry&amp;quot; MP 1 or More &amp;amp; Hit: Team Crit Rate ↑ 9&lt;br /&gt;
|-&lt;br /&gt;
| Headstrong and Reckless&amp;lt;br&amp;gt;(向こうみずで無鉄砲)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Barry|pokemon=Infernape}}&lt;br /&gt;
| Powers up the user&#039;s Close Combat. The user&#039;s stats cannot be lowered. Lowers the target&#039;s Attack and Sp. Atk by one stat rank when the user&#039;s Close Combat is successful.&lt;br /&gt;
| Close Combat Power ↑ 5&amp;lt;hr&amp;gt;{{sk|Impervious}}&amp;lt;hr&amp;gt;Close Combat: Attack ↓ &amp;amp; Sp. Atk ↓ 1&lt;br /&gt;
|-&lt;br /&gt;
| Heed My Wishes!&amp;lt;br&amp;gt;(ワタシの　思うがままに！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brassius|pokemon=Sudowoodo}}&lt;br /&gt;
| Lowers the Grass Type Rebuff of all opposing sync pairs by one rank the first time the user&#039;s sync move is used each battle. Lowers the Rock Type Rebuff of all opposing sync pairs by one rank the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Team Grass Rebuff ↓ 1&amp;lt;hr&amp;gt;1st S-Move: Team Rock Rebuff ↓ 1&lt;br /&gt;
|-&lt;br /&gt;
| Help Quell the Battle&amp;lt;br&amp;gt;(勝負を鎮める手助け)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|alt=Anniversary 2025|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Increases an ally&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful against an opponent that is affected by a status condition. Increases an ally&#039;s Sync Move ↑ Next effect by two ranks when its attack move is successful against an opponent that is affected by a status condition.&lt;br /&gt;
| Ally Hits Status Cond Opp: Phys &amp;amp; Spec Boost ↑1 9&amp;lt;hr&amp;gt;Ally Hits Status Cond Opp: Sync Move Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Herba Mystica Effects&amp;lt;br&amp;gt;(秘伝スパイスの効能)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arven|pokemon=Mabosstiff}}&lt;br /&gt;
| Except in certain circumstances, reduces damage when the user is hit by an attack move while the remaining MP for its moves that have the Berry effect tag is zero.&lt;br /&gt;
| &amp;quot;Berry&amp;quot; MP 0: Attack Move DR&lt;br /&gt;
|-&lt;br /&gt;
| Hero in Black&#039;s Bountiful Harvest&amp;lt;br&amp;gt;(黒き英雄がもたらす豊穣)&lt;br /&gt;
| {{MastersIcon/Table|trainer=N|pokemon=Landorus}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Reduces the user&#039;s sync move countdown by one the first time its sync move is used each battle. Turns the field of play&#039;s zone into an EX Ground Zone the first time the user&#039;s attack move is successful each battle. (An EX Ground Zone powers up Ground-type attacks.)&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Adrenaline|1}}&amp;lt;hr&amp;gt;1st Hit: EX Ground Zone&lt;br /&gt;
|-&lt;br /&gt;
| Hero in White&#039;s Roaring Thunder&amp;lt;br&amp;gt;(白き英雄が轟かす雷鳴)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|pokemon=Thundurus}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Reduces the user&#039;s sync move countdown by one the first time its sync move is used each battle. Turns the field of play&#039;s terrain into EX Electric Terrain the first time the user&#039;s attack move is successful each battle.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Adrenaline|1}}&amp;lt;hr&amp;gt;1st Hit: EX Electric Terrain&lt;br /&gt;
|-&lt;br /&gt;
| High Risk, High Return&amp;lt;br&amp;gt;(ハイリスク・ハイリターン)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Grimsley|alt=Kimono|pokemon=Absol}}&lt;br /&gt;
| Grants all of the following effects the first time the user&#039;s sync move is used each battle: Applies the Damage Guard Next effect to the user. Increases the user&#039;s Physical Moves ↑ Next effect by six ranks. The user takes damage equal to 60% of its remaining HP.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hilbert&#039;s Aim&amp;lt;br&amp;gt;(トウヤの狙い)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|sygna=y|pokemon=Genesect}}&lt;br /&gt;
| When the target&#039;s weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target&#039;s Type Rebuff of that type by one rank the first time the user&#039;s attack move against that target is successful each battle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hilbert&#039;s Plan&amp;lt;br&amp;gt;(トウヤの作戦)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|sygna=y|pokemon=Genesect}}&lt;br /&gt;
| Changes the type of the user&#039;s attack move to that of the target&#039;s weakness when the target&#039;s weakness type is either Fire, Water, Electric, or Ice and only for that attack.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hoenn Blessing&amp;lt;br&amp;gt;(ホウエンの恵み)&lt;br /&gt;
| {{MastersIcon/Table|trainer=May|alt=Champion|pokemon=Kyogre|pokemonnum=0382 s}}&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its attack move hits while the weather is rainy. Increases the user&#039;s Sync Move ↑ Next effect by one rank when its attack move hits while the weather is rainy.&lt;br /&gt;
| {{sk|Rainy Strike: MG ↑|9}}&amp;lt;hr&amp;gt;Rainy Strike: Sync Move Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Hoenn Hype&amp;lt;br&amp;gt;(ホウエンの熱気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brendan|alt=Champion|pokemon=Groudon|pokemonnum=0383 s}}&lt;br /&gt;
| Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. Powers up the Ground-type moves and Ground-type sync moves of all allied sync pairs when the weather is sunny.&lt;br /&gt;
| {{sk|Sunny: Team P-Moves ↑ &amp;amp; S-Moves ↑|2}}&amp;lt;hr&amp;gt;Sunny: Team Ground P-Moves ↑ &amp;amp; S-Moves ↑ 2&lt;br /&gt;
|-&lt;br /&gt;
| Hot Hoenn Sun&amp;lt;br&amp;gt;(熱きホウエンの太陽)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kabu|alt=Academy|pokemon=Camerupt}}&lt;br /&gt;
| Powers up the user&#039;s sync move and max move when the weather is sunny. When the user&#039;s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets. Restores two MP for the status moves of the user&#039;s Pokémon after using the user&#039;s max move.&lt;br /&gt;
| Sunny: S-Moves &amp;amp; Max Moves ↑ 9&amp;lt;hr&amp;gt;{{sk|Targets Maxed}}&amp;lt;hr&amp;gt;Max Move: Restore Status P-Move MP 2&lt;br /&gt;
|-&lt;br /&gt;
| Hugh&#039;s Determination&amp;lt;br&amp;gt;(ヒュウの熱意)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hugh|pokemon=Bouffalant}}&lt;br /&gt;
| Except in certain circumstances, fully restores the user&#039;s HP just before the user faints the first time each battle.&lt;br /&gt;
| Faint: HP Recovery 9&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Buddy&amp;lt;br&amp;gt;(食いしん坊な相棒)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|alt=Academy|pokemon=Cyclizar}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time the remaining MP for its moves that have the Berry effect tag is zero each battle. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank the first time the remaining MP for the user&#039;s moves that have the Berry effect tag is zero each battle.&lt;br /&gt;
| {{sk|1st &amp;quot;Berry&amp;quot; MP 0: Sync CD ↓|1}}&amp;lt;hr&amp;gt;{{sk|1st &amp;quot;Berry&amp;quot; MP 0: Team Physical Boost|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Hungry Pulse&amp;lt;br&amp;gt;(腹ペコのこどう)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Juliana|pokemon=Koraidon}}&lt;br /&gt;
| The user&#039;s Attack increases 30% when the weather is sunny. Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.&lt;br /&gt;
| Sunny: Attack ↑ 3&amp;lt;hr&amp;gt;{{sk|Sunburst}}&amp;lt;hr&amp;gt;{{sk|Drought Alert|5}}&lt;br /&gt;
|-&lt;br /&gt;
| I Haven&#039;t Lost My Determination!&amp;lt;br&amp;gt;(気持ちは　負けてない……！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Dawn|pokemon=Empoleon}}&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user&#039;s sync move. Restores one MP of the user&#039;s buddy move after using its sync move.&lt;br /&gt;
| S-Move: Team Special Boost ↑1 9&amp;lt;hr&amp;gt;{{sk|S-Move: Restore B-Move MP|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Ideal Weather for Training&amp;lt;br&amp;gt;(トレーニング日和な天気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kabu|alt=Academy|pokemon=Camerupt}}&lt;br /&gt;
| The power of the user&#039;s High Horsepower is doubled when the weather is sunny. Turns the field of play&#039;s zone into a Ground Zone when an ally turns the weather sunny. (A Ground Zone powers up Ground-type attacks.)&lt;br /&gt;
| Sunny: High Horsepower Power ×2&amp;lt;hr&amp;gt;Ally Sets Sunny W: Ground Zone&lt;br /&gt;
|-&lt;br /&gt;
| I&#039;m Doing Great!&amp;lt;br&amp;gt;(めっちゃ　元気やでー！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Whitney|pokemon=Wigglytuff}}&lt;br /&gt;
| Powers up the Normal-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Normal Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Inbound Train Announcement&amp;lt;br&amp;gt;(上り電車のご案内)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ingo|sygna=y|pokemon=Chandelure}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by two when its max move targeting an opponent that is affected by a status condition is successful. Increases the user&#039;s Special Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.&lt;br /&gt;
| [[MAX Countdown (Skill)|MAX Countdown 2]]&amp;lt;hr&amp;gt;Max Move Hit Inter Opp: Special Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| INCREDIBALL!!!&amp;lt;br&amp;gt;(た～まや～！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ball Guy|sygna=y|pokemon=Electrode|pokemonnum=0101H}}&lt;br /&gt;
| The user uses Explosion immediately before fainting. Reduces the user&#039;s sync move countdown by nine just before it faints. When used in a co-op battle, reduces the sync move countdown of a player other than the user by nine instead.&lt;br /&gt;
| {{sk|Last Word}}&amp;lt;hr&amp;gt;Faint: Sync CD ↓ 9&lt;br /&gt;
|-&lt;br /&gt;
| Is This Your Order?&amp;lt;br&amp;gt;(やめておくんだな)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Candice|alt=Palentine&#039;s 2024|filename=Candice Palentines 2024|pokemon=Darmanitan|pokemonnum=0555G}}&lt;br /&gt;
| Changes the user to Galarian Form (Zen Mode) when its HP drops to approximately 50% or below, or changes the user to Galarian Form (Standard Mode) when its HP rises to approximately 50% or above. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when it changes forms while it is on the field of play.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Jacq&#039;s Lesson&amp;lt;br&amp;gt;(ジニア先生の授業)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Jacq|pokemon=Farigiraf}}&lt;br /&gt;
| Reduces MP by one for the user&#039;s moves that have the Berry effect tag and raises its Sp. Atk and Sp. Def by two stat ranks when its attack move is successful.&lt;br /&gt;
| Hit: &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Sp. Atk ↑2 9&amp;lt;hr&amp;gt;Hit: &amp;quot;Berry&amp;quot; MP ↓ &amp;amp; Sp. Def ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Journey from Pallet&amp;lt;br&amp;gt;(マサラの旅立ち)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Champion|pokemon=Articuno}}&lt;br /&gt;
| The user&#039;s moves never miss. Increases the user&#039;s Special Moves ↑ Next effect by one rank when its attack move hits. The more the user&#039;s Special Moves ↑ Next effect is increased, the more it powers up the user&#039;s sync move.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Just Give It Up Already&amp;lt;br&amp;gt;(やめておくんだな)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gladion|sygna=y|pokemon=Magearna}}&lt;br /&gt;
| The user&#039;s stats cannot be lowered. Lowers the target&#039;s Sp. Atk by two stat ranks when the user successfully attacks with Fleur Cannon. When the user&#039;s stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kanto Journey Legacy}}&amp;lt;br&amp;gt;(カントーの旅で得たもの)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|alt=Classic|pokemon=Charizard}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Leaf|pokemon=Blastoise}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Red|pokemon=Venusaur}}&lt;br /&gt;
| The user&#039;s moves never miss. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves, sync move, or max moves.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Clutch Critical}}&lt;br /&gt;
|-&lt;br /&gt;
| Kanto&#039;s Top-Level Trainer&amp;lt;br&amp;gt;(カントーのトップレベル)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|arc=y|pokemon=Pidgeot}}&lt;br /&gt;
| Applies Kanto Circle (Special) to the allied field of play when the user&#039;s Trainer uses a move. Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play.&lt;br /&gt;
| T-Move: Kanto C (Spec) on Field&amp;lt;hr&amp;gt;Kanto C (Spec) Extension 5&lt;br /&gt;
|-&lt;br /&gt;
| Keep It Going!&amp;lt;br&amp;gt;(そのまま 続けて 続けて……！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Perrin|pokemon=Growlithe|pokemonnum=0058H}}&lt;br /&gt;
| Lowers one of the target&#039;s following stats by 2 stat ranks at random when the user&#039;s attack move is successful while Rock Damage Field applies to the opponent&#039;s field of play: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful while Rock Damage Field applies to the opponent&#039;s field of play.&lt;br /&gt;
| Rock DF on Opp &amp;amp; Hit: Stat ↓2 9&amp;lt;hr&amp;gt;Rock DF on Opp &amp;amp; Hit: Free Move Next 9&lt;br /&gt;
|-&lt;br /&gt;
| Kitakami Hospitality&amp;lt;br&amp;gt;(キタカミ流のおもてなし)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|pokemon=Sinistcha}}&lt;br /&gt;
| Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after your team&#039;s sync pair uses their sync move. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank after your team&#039;s sync pair uses their sync move.&lt;br /&gt;
| {{sk|Team S-Move: Team HP Recovery|2}}&amp;lt;hr&amp;gt;{{sk|Team S-Move: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Kitakami Sunlight&amp;lt;br&amp;gt;(キタカミのひざし)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kieran|pokemon=Hydrapple}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.) Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
| User Sets Sunny W: Fighting Zone&amp;lt;hr&amp;gt;Ally Sets WTZ: Team Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Large Body of Scenery&amp;lt;br&amp;gt;(借景のごとき巨体)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lucas|pokemon=Torterra}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when it uses Ground Wish. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when it uses Ground Wish.&lt;br /&gt;
| Use Ground Wish: Sync CD ↓ 9&amp;lt;hr&amp;gt;Use Ground Wish: Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Leading a Fighting Spirit&amp;lt;br&amp;gt;(闘志を導く力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|sygna=y|alt=Aura|pokemon=Lucario}}&lt;br /&gt;
| Powers up the sync moves of all allied sync pairs when the zone is a Fighting Zone. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.&lt;br /&gt;
| Fighting Zone: Team S-Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|Fighting Zone Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s Be Cute AND Bad!&amp;lt;br&amp;gt;(ワルかわいく いきます！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lacey|alt=Fall 2025|pokemon=Whimsicott}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by 1 when it Sync Terastallizes. Turns the field of play&#039;s zone into a Dark Zone when the user Sync Terastallizes. (A Dark Zone powers up Dark-type attacks.)&lt;br /&gt;
| S-Tera: Sync CD ↓ 1&amp;lt;hr&amp;gt;S-Tera: Dark Zone&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s Get Fired Up&amp;lt;br&amp;gt;(……燃えてこうぜ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Mela|pokemon=Armarouge}}&lt;br /&gt;
| The user&#039;s stats cannot be lowered when the remaining MP for its Explosive Mystical Fire is zero.&lt;br /&gt;
| &amp;lt;blockquote&amp;gt;Explosive Mystical Fire MP 0: All Stats ↓ Immunity&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s Give It All We&#039;ve Got!&amp;lt;br&amp;gt;(命　爆発ッ！！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Korrina|pokemon=Hawlucha}}&lt;br /&gt;
| Powers up the Fighting-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Fighting Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s Have Some Fun!&amp;lt;br&amp;gt;(楽しいこと　しましょう！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Skyla|alt=Summer 2025|pokemon=Jumpluff}}&lt;br /&gt;
| Grants all of the following effects the first time the user&#039;s Pokémon uses a status move each battle: Reduces the user&#039;s sync move countdown by two. Raises the user&#039;s Sp. Atk by four stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| {{sk|Afflicter&#039;s Fervor|2}}&amp;lt;hr&amp;gt;1st Use Status P-Move: Sp. Atk ↑ 4&amp;lt;hr&amp;gt;1st Use Status P-Move: Crit Rate ↑ 3&lt;br /&gt;
|-&lt;br /&gt;
| Let&#039;s Vacay!&amp;lt;br&amp;gt;(レッツ　バカンス！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Skyla|alt=Summer 2025|pokemon=Jumpluff}}&lt;br /&gt;
| Raises the user&#039;s Speed by six stat ranks when its Pokémon uses a status move. Increases the user&#039;s Special Moves ↑ Next effect by two ranks when its Pokémon uses a status move.&lt;br /&gt;
| Use Status P-Move: Speed ↑6 9&amp;lt;hr&amp;gt;Use Status P-Move: Special Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Lightning-Fast Kick&amp;lt;br&amp;gt;(瞬速のひと蹴り)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hop|alt=Champion|pokemon=Zapdos|pokemonnum=0145G}}&lt;br /&gt;
| Grants all of the following effects the first time the user enters a battle each battle: Reduces the user&#039;s sync move countdown by two. Turns the field of play&#039;s zone into a Fighting Zone. (A Fighting Zone powers up Fighting-type attacks.) Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| {{sk|Head Start|2}}&amp;lt;hr&amp;gt;Debut: Fighting Zone&amp;lt;hr&amp;gt;Debut: Crit Rate ↑ 3&lt;br /&gt;
|-&lt;br /&gt;
| Lightning Legs&amp;lt;br&amp;gt;(稲妻の脚力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hop|alt=Champion|pokemon=Zapdos|pokemonnum=0145G}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Raises the user&#039;s Attack by six stat ranks the first time it enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;Debut: Attack ↑ 6&lt;br /&gt;
|-&lt;br /&gt;
| Limitless Power&amp;lt;br&amp;gt;(無尽蔵に湧きあがる力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Elio|alt=Champion|pokemon=Necrozma|pokemonnum=0800DM s}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when an ally applies a circle to the allied field of play. Increases the user&#039;s Sync Move ↑ Next effect by three ranks when an ally applies a circle to the allied field of play.&lt;br /&gt;
| {{sk|Ally Sets Circle: Physical Boost ↑2|9}}&amp;lt;hr&amp;gt;Ally Sets Circle: Sync Move Boost ↑3 9&lt;br /&gt;
|-&lt;br /&gt;
| Living Legend&#039;s Intuition&amp;lt;br&amp;gt;(リビングレジェンドの勘)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Anniversary 2025|pokemon=Charizard}}&lt;br /&gt;
| Applies Kanto Circle (Physical) to the allied field of play the first time the user&#039;s sync move is used each battle. Raises the sync buff of the user&#039;s team by one rank the first time its sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Kanto C (Phys) on Field&amp;lt;hr&amp;gt;1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| Love of Pallet&amp;lt;br&amp;gt;(マサラの愛情)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leaf|alt=Champion|pokemon=Moltres}}&lt;br /&gt;
| Lowers the target&#039;s Attack, Sp. Atk, and Sp. Def by one stat rank when the user&#039;s Pokémon uses a status move targeting that opponent.&lt;br /&gt;
| Use Status P-Move on Opp:  Attack ↓ 9&amp;lt;hr&amp;gt;Use Status P-Move on Opp:  Sp. Atk ↓ 9&amp;lt;hr&amp;gt;{{sk|Use Status P-Move on Opp: Sp. Def ↓|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Low-Key Melancholy&amp;lt;br&amp;gt;(哀愁あるローな歌声)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Piers|sygna=y|pokemon=Toxtricity|pokemonnum=0849L}}&lt;br /&gt;
| Turns the field of play&#039;s terrain into Electric Terrain the first time the user&#039;s attack move is successful each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.&lt;br /&gt;
| 1st Hit: Electric Terrain&amp;lt;hr&amp;gt;{{sk|Electric Terrain Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Mach 2 Desire to Improve&amp;lt;br&amp;gt;(マッハ２の上昇志向)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|arc=y|pokemon=Pidgeot}}&lt;br /&gt;
| Grants all of the following effects when the user enters a battle: Raises the user&#039;s Sp. Atk by six stat ranks. Applies the Free Move Next effect to the user. Increases the user&#039;s Special Moves ↑ Next effect by two ranks.&lt;br /&gt;
| {{sk|Grand Entry|6}}&amp;lt;hr&amp;gt;{{sk|Entry Freebie}}&amp;lt;hr&amp;gt;Entry: Special Boost 2&lt;br /&gt;
|-&lt;br /&gt;
| Math Genius&amp;lt;br&amp;gt;(数学の天才)&lt;br /&gt;
| {{MastersIcon/Table|trainer=N|arc=y|pokemon=Zoroark}}&lt;br /&gt;
| If the target&#039;s accuracy is lowered when the user&#039;s attack move is successful, grants the following effect a number of times equal to the number of ranks the accuracy is lowered: Lowers one of the target&#039;s following stats by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, or Speed.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Melemele Ocean Breeze&amp;lt;br&amp;gt;(メレメレの潮風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hau|sygna=y|pokemon=Tapu Koko}}&lt;br /&gt;
| Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
| {{sk|Ally Sets WTZ: Team Special Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Memories of Battling Rock Types&amp;lt;br&amp;gt;(いわタイプとの戦いの記憶)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gloria|alt=Anniversary 2025|pokemon=Cinderace}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Rock Zone the first time the user&#039;s attack move is successful each battle. Turns the field of play&#039;s zone into a Rock Zone the first time the user&#039;s sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.&lt;br /&gt;
| 1st Hit: Rock Zone&amp;lt;hr&amp;gt;1st S-Move: Rock Zone&amp;lt;hr&amp;gt;{{sk|Rock Zone Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Memories of Route 120&amp;lt;br&amp;gt;(１２０番道路の思い出)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brendan|alt=Academy|pokemon=Marshtomp}}&lt;br /&gt;
| Makes the weather rainy the first time the user enters a battle each battle. Applies Hoenn Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.&lt;br /&gt;
| {{sk|Downpour}}&amp;lt;hr&amp;gt;Debut: Hoenn C (Def) on Field&lt;br /&gt;
|-&lt;br /&gt;
| Memories of Undella&amp;lt;br&amp;gt;(サザナミの思い出)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|alt=Summer 2025|pokemon=Milotic|pokemonnum=0350 f}}&lt;br /&gt;
| Applies the Damage Guard Next effect to the user when it uses Sinnoh Solidarity. Applies the Take Next &amp;quot;All&amp;quot; Move effect to the user when it uses Sinnoh Solidarity.&lt;br /&gt;
| Use Sinnoh Solidarity: Damage Guard Next&amp;lt;hr&amp;gt;Use Sinnoh Solidarity: Take Next &amp;quot;All&amp;quot; Move&lt;br /&gt;
|-&lt;br /&gt;
| Memory Emulator&amp;lt;br&amp;gt;(メモリエミュレーター)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gladion|alt=Academy|pokemon=Porygon-Z}}&lt;br /&gt;
| Changes the type of the user&#039;s move to that of a single target&#039;s weakness when the user attacks with Hyper Beam Z.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mind-Blowing Illusion!&amp;lt;br&amp;gt;(ビックリ　イリュージョン！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Wallace|alt=New Year&#039;s 2024|filename=Wallace New Year 2024|pokemon=Blacephalon}}&lt;br /&gt;
| Activates one of several additional effects at random after using the user&#039;s max move.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ms. Marnie&#039;s Motorcycling Skills&amp;lt;br&amp;gt;(お嬢のライドテクニック)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|alt=Academy|pokemon=Cyclizar}}&lt;br /&gt;
| Has a chance (30%) of restoring the user&#039;s HP when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of restoring the user&#039;s HP for each hit. Has a chance (30%) of charging the user&#039;s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of charging the user&#039;s move gauge by one for each hit.&lt;br /&gt;
| {{sk|Restoring Strike|2}}&amp;lt;hr&amp;gt;{{sk|Recharging Strike|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Mutual Love&amp;lt;br&amp;gt;(愛情のお返し)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Erika|alt=Palentine&#039;s 2025|filename=Erika Palentines 2025|pokemon=Lurantis}}&lt;br /&gt;
| When the user&#039;s stats would be lowered, raises its stats by the same amount instead and increases its Special Moves ↑ Next effect by one rank.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Mutual Trust&amp;lt;br&amp;gt;(ポケモンと信じあう力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|arc=y|pokemon=Garchomp|pokemonnum=0445 f}}&lt;br /&gt;
| The user&#039;s moves never miss. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Protects the user from damage from a sandstorm.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;{{sk|Sand Shelter}}&lt;br /&gt;
|-&lt;br /&gt;
| My Very Own Treasure&amp;lt;br&amp;gt;(自分だけの宝物)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Juliana|pokemon=Koraidon}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect by two ranks the first time its sync move is used each battle. Restores one MP for the status moves of the user&#039;s Pokémon the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| {{sk|1st S-Move: Physical Boost|2}}&amp;lt;hr&amp;gt;{{sk|1st S-Move: Restore Status P-Move MP|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Myth Archeologist&amp;lt;br&amp;gt;(神話の考古学者)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|arc=y|pokemon=Garchomp|pokemonnum=0445 f}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Ground Zone when the user causes a sandstorm. (A Ground Zone powers up Ground-type attacks.) Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.&lt;br /&gt;
| User Sets Sandstorm: Ground Zone&amp;lt;hr&amp;gt;{{sk|Sand Alert|3}}&amp;lt;hr&amp;gt;{{sk|Ground Zone Extension|3}}&lt;br /&gt;
|-&lt;br /&gt;
| New Teacher&#039;s Quick Wit&amp;lt;br&amp;gt;(新米教師の機転)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cheren|alt=Champion|pokemon=Tornadus}}&lt;br /&gt;
| Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful. The more the user&#039;s Physical Moves ↑ Next effect is increased, the more it powers up its moves. The more the user&#039;s Physical Moves ↑ Next effect is increased, the more it powers up its sync move.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Oak&#039;s Research&amp;lt;br&amp;gt;(オーキドの研究成果)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Professor Oak|filename=Oak|pokemon=Mew}}&lt;br /&gt;
| Replaces some of the user&#039;s moves with different moves after using a sync move.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Outbound Train Announcement&amp;lt;br&amp;gt;(下り電車のご案内)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Emmet|sygna=y|pokemon=Eelektross}}&lt;br /&gt;
| Applies the Free Move Next effect to all allied sync pairs when the user&#039;s max move targeting an opponent that is affected by a status condition is successful. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when its max move targeting an opponent that is flinching, confused, or trapped is successful.&lt;br /&gt;
| Max Move Hit Inter Opp: Team Free Move Next 9&amp;lt;hr&amp;gt;Max Move Hit Inter Opp: Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Paranormal Studies Club President&amp;lt;br&amp;gt;(オカルト研究部の部長)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Florian|pokemon=Lechonk}}&lt;br /&gt;
| Applies Paldea Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play.&lt;br /&gt;
| Debut: Paldea C (Def) on Field&amp;lt;hr&amp;gt;{{sk|Paldea C (Defensive) Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Pasio&#039;s Ace&amp;lt;br&amp;gt;(パシオのエース)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gloria|alt=Alt. 2|filename=Gloria Alt 2|pokemon=Cinderace}}&lt;br /&gt;
| Lowers the opponent&#039;s Type Rebuff by two ranks after the user uses its max move. The Type Rebuff lowered is the same type as the max move used. Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move after using its Max Airstream. Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move after using its Max Knuckle.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Paulo&#039;s Resolve&amp;lt;br&amp;gt;(キリヤの決意)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Paulo|pokemon=Lycanroc|pokemonnum=0745Du}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one after using its max move. Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field. Protects all allied sync pairs from damage from a sandstorm.&lt;br /&gt;
| {{sk|MAX Countdown|1}}&amp;lt;hr&amp;gt;{{sk|Sand Alert|5}}&amp;lt;hr&amp;gt;{{sk|Team Sandstorm Immunity}}&lt;br /&gt;
|-&lt;br /&gt;
| People and Nature Together&amp;lt;br&amp;gt;(自然と人とが共存する願い)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Iris|alt=Academy|pokemon=Lapras}}&lt;br /&gt;
| Applies Unova Circle (Special) to the allied field of play the first time the user enters a battle each battle. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks when the user applies Unova Circle (Special) to the allied field of play.&lt;br /&gt;
| Debut: Unova C (Spec) on Field&amp;lt;hr&amp;gt;User Sets Unova C (Spec): Team Defense &amp;amp; Sp. Def ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Perfect for a Day Out&amp;lt;br&amp;gt;(おでかけ日和)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Skyla|alt=Summer 2025|pokemon=Jumpluff}}&lt;br /&gt;
| Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Raises the Speed of all allied sync pairs by one stat rank when an ally&#039;s attack move is successful while the weather is sunny. Increases an ally&#039;s Special Moves ↑ Next effect by one rank when its attack move is successful while the weather is sunny.&lt;br /&gt;
| {{sk|Drought Alert|5}}&amp;lt;hr&amp;gt;Sunny Ally Hit: Team Speed ↑ 9&amp;lt;hr&amp;gt;Sunny Ally Hit: Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Petrel&#039;s Ploy&amp;lt;br&amp;gt;(ラムダの策略)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Petrel|pokemon=Weezing}}&lt;br /&gt;
| Has a chance (30%) of lowering the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move against the target is successful. Has a chance (30%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Mind Games|2}}&amp;lt;hr&amp;gt;{{sk|Staggering|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Piqued Curiosity&amp;lt;br&amp;gt;(そそられる好奇心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|pokemon=Togepi}}&lt;br /&gt;
| The user&#039;s moves never miss. When the user uses Normal-type attack moves, those moves become Fairy-type moves. Turns the field of play&#039;s zone into a Fairy Zone the first time the user&#039;s Pokémon uses a status move each battle. (A Fairy Zone powers up Fairy-type attacks.)&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Fairy Shift}}&amp;lt;hr&amp;gt;1st Use Status P-Move: Fairy Zone&lt;br /&gt;
|-&lt;br /&gt;
| Poison on the Stage Together&amp;lt;br&amp;gt;(ポイズンライブの一体感)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Roxie|pokemon=Garbodor}}&lt;br /&gt;
| Powers up the Poison-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Poison Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Poison Spikes Time to Shine&amp;lt;br&amp;gt;(どくトゲのオンステージ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Miriam|pokemon=Toxapex}}&lt;br /&gt;
| Restores one MP of the user&#039;s Ametrine Tera Blast when it nullifies an opponent&#039;s move while in a defensive posture.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Poni Ocean Breeze&amp;lt;br&amp;gt;(ポニの潮風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Mina|sygna=y|pokemon=Tapu Fini}}&lt;br /&gt;
| Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
| Ally Sets WTZ: Team Defense ↑ &amp;amp; Sp. Def ↑ 9&lt;br /&gt;
|-&lt;br /&gt;
| Postwick Perseverance&amp;lt;br&amp;gt;(ハロンの堅忍)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hop|alt=Champion|pokemon=Zapdos|pokemonnum=0145G}}&lt;br /&gt;
| When an opponent&#039;s Defense is lowered by the additional effects of the user&#039;s moves, lowers the opponent&#039;s Sp. Def by the same amount.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Pride of Pallet&amp;lt;br&amp;gt;(マサラのプライド)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|alt=Champion|pokemon=Zapdos}}&lt;br /&gt;
| Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user&#039;s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (30%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| Hit: Team Defense ↑ &amp;amp; Sp. Def. ↑ 9&amp;lt;hr&amp;gt;{{sk|Combo Freebie|9}}&amp;lt;hr&amp;gt;{{sk|Staggering|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Primordial Ocean of Myths&amp;lt;br&amp;gt;(神話に残る始まりの海)&lt;br /&gt;
| {{MastersIcon/Table|trainer=May|alt=Champion|pokemon=Kyogre|pokemonnum=0382 s}}&lt;br /&gt;
| Grants all of the following effects when the user&#039;s Kyogre becomes Primal Kyogre: Reduces the user&#039;s sync move countdown by three. Makes the weather EX rainy. Raises the user&#039;s Sp. Atk by six stat ranks.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Proton&#039;s Plan&amp;lt;br&amp;gt;(ランスの作戦)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Proton|pokemon=Golbat}}&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its move is successful. Charges the user&#039;s move gauge by one when it is hit by an attack move.&lt;br /&gt;
| {{sk|Move Gauge Refresh|9}}&amp;lt;hr&amp;gt;{{sk|Revenge Boost|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Psychic Performance&amp;lt;br&amp;gt;(演目・エスパー)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Champion|pokemon=Meloetta}}&lt;br /&gt;
| Normal-type moves and sync moves become Psychic type. Raises the user&#039;s Sp. Def by one stat rank when its move targeting an opponent is successful.&lt;br /&gt;
| Psychic Shift&amp;lt;hr&amp;gt;{{sk|Barricade|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Pure Competition&amp;lt;br&amp;gt;(強さを競う純真)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Benga|pokemon=Volcarona}}&lt;br /&gt;
| Turns the field of play&#039;s zone into an EX Bug Zone after using the user&#039;s max move. (An EX Bug Zone powers up Bug-type attacks.) Increases the user&#039;s Special Moves ↑ Next effect by two ranks after using its max move.&lt;br /&gt;
| Max Move: EX Bug Zone&amp;lt;hr&amp;gt;{{sk|Max Move: Special Boost|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Quell the Frenzy Once More&amp;lt;br&amp;gt;(鎮める力をもう一度)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|alt=Anniversary 2025|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Restores one MP of the user&#039;s Illusory Light Hex the first time it uses that move each battle. Restores one MP of the user&#039;s Graceful Hyper Beam the first time it uses that move each battle.&lt;br /&gt;
|1st Illusory Light Hex: Restore MP 1&amp;lt;hr&amp;gt;1st Graceful Hyper Beam: Restore MP 1&lt;br /&gt;
|-&lt;br /&gt;
| Ravenous Engine&amp;lt;br&amp;gt;(食いしんぼうエンジン)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Florian|pokemon=Miraidon}}&lt;br /&gt;
| The user&#039;s Sp. Atk increases 30% when the terrain is Electric Terrain. Turns the field of play&#039;s terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.&lt;br /&gt;
| Electric Terrain: Sp. Atk ↑ 3&amp;lt;hr&amp;gt;{{sk|Electric Terrain Debut &amp;amp; Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Recovery Program&amp;lt;br&amp;gt;(かいふくプログラム)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gladion|alt=Academy|pokemon=Porygon-Z}}&lt;br /&gt;
| Powers up the user&#039;s sync move when its remaining HP is at half or more. Reduces the MP for the user&#039;s Recover by one and restores its HP by approximately 50% of its maximum HP when its HP drops to half or below.&lt;br /&gt;
| HP ≧ Half: S-Moves ↑ 9&amp;lt;hr&amp;gt;Half HP: &amp;quot;Recover&amp;quot; MP ↓ &amp;amp; HP Recovery 5&lt;br /&gt;
|-&lt;br /&gt;
| Red Power Awakening&amp;lt;br&amp;gt;(紅色の力の覚醒)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Brendan|alt=Champion|pokemon=Groudon|pokemonnum=0383 s}}&lt;br /&gt;
| Become Primal Groudon until the end of battle the first time the user enters a battle each battle.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Red&#039;s Fighting Spirit&amp;lt;br&amp;gt;(レッドの闘気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|sygna=y|alt=Thunderbolt|pokemon=Pikachu}}&lt;br /&gt;
| Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user&#039;s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.&lt;br /&gt;
| {{sk|Electric Terrain Extension|5}}&amp;lt;hr&amp;gt;{{sk|Turbo Charge|3}}&amp;lt;hr&amp;gt;{{sk|Shock Recovery|1}}&lt;br /&gt;
|-&lt;br /&gt;
| Relic Nostalgia&amp;lt;br&amp;gt;(古のノスタルジー)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Champion|pokemon=Meloetta}}&lt;br /&gt;
| Switches between Aria Forme and Pirouette Forme when the user&#039;s attack move or sync move which includes Relic Song in its name is successful. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user changes forms while it is on the field of play.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Righteous Heart of Gold&amp;lt;br&amp;gt;(金色の正しき心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Silver|arc=y|pokemon=Ho-Oh}}&lt;br /&gt;
| Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move. Raises one of the following stats of all allied sync pairs by two stat ranks at random when the user is hit by an attack move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is raised for all allied sync pairs.)&lt;br /&gt;
| Take Hit: Opp Attack ↓2 &amp;amp; Sp. Atk ↓2 9&amp;lt;hr&amp;gt;Take Hit: Team Same Stat ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Roaring White Lightning&amp;lt;br&amp;gt;(轟く白雷)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|alt=Champion|pokemon=Zapdos}}&lt;br /&gt;
| Lowers the target&#039;s Electric Type Rebuff by one rank the first time the user&#039;s attack move is successful each battle. Lowers the target&#039;s Electric Type Rebuff by one rank the first time the user&#039;s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.&lt;br /&gt;
| Rebuff Reducing Hit (Electric)&amp;lt;hr&amp;gt;1st S-Move on Opp: Electric Rebuff ↓&lt;br /&gt;
|-&lt;br /&gt;
| Rose&#039;s Results&amp;lt;br&amp;gt;(ローズの実績)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rose|pokemon=Copperajah}}&lt;br /&gt;
| Powers up the user&#039;s Steel-type moves. The user&#039;s moves never miss.&lt;br /&gt;
| Steel Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|Piercing Gaze}}&lt;br /&gt;
|-&lt;br /&gt;
| Royal Fortune&amp;lt;br&amp;gt;(王家の財力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lear|sygna=y|pokemon=Gholdengo}}&lt;br /&gt;
| Grants all of the following effects when Pasio Circle (Defensive) applies to the allied field of play: Powers up the moves and sync moves of all allied sync pairs. Stats cannot be lowered for all allied sync pairs. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.&lt;br /&gt;
| Pasio C (Defensive): Team P-Moves ↑ &amp;amp; S-Moves ↑&amp;lt;hr&amp;gt;Pasio C (Defensive): Team All Stats ↓ Immunity&amp;lt;hr&amp;gt;Pasio C (Defensive): Team Condition Nullification&lt;br /&gt;
|-&lt;br /&gt;
| Rules of the Enchanted Land&amp;lt;br&amp;gt;(魔法の国のルール)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bellelba|pokemon=Swoobat}}&lt;br /&gt;
| The user&#039;s Defense and Sp. Def increase 20% when effects that apply only to the allied field of play are in effect. Extends the duration of the Critical-Hit Defense effect when the Critical-Hit Defense effect applies to the allied field of play.&lt;br /&gt;
| Allied Field Effect: Defense &amp;amp; Sp. Def ↑ 2&amp;lt;hr&amp;gt;Crit-Hit Defense Extension &lt;br /&gt;
|-&lt;br /&gt;
| Sealed Wicked Thoughts&amp;lt;br&amp;gt;(封じられし邪悪な念)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|pokemon=Spiritomb}}&lt;br /&gt;
| Reduces damage taken by the user from super effective moves and super effective sync moves. When a move used by the user&#039;s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user&#039;s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| Take SE Hit: P-Move DR &amp;amp; S-Move DR 5&amp;lt;hr&amp;gt;P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| Season-Turning Power&amp;lt;br&amp;gt;(季節を巡らせる力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cheren|alt=Champion|pokemon=Tornadus}}&lt;br /&gt;
| The user&#039;s moves never miss. Raises the user&#039;s Sp. Atk by four stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Grand Entry|4}}&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| Seeing is Believing&amp;lt;br&amp;gt;(百聞は一見にしかず)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Dexio|pokemon=Espeon}}&lt;br /&gt;
| Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Raises the user&#039;s Sp. Atk by four stat ranks when it enters a battle. Raises the user&#039;s critical-hit rate by three stat ranks when it enters a battle.&lt;br /&gt;
| {{sk|Hit the Gas|5}}&amp;lt;hr&amp;gt;{{sk|Grand Entry|4}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Seven-Colored Wings of Happiness&amp;lt;br&amp;gt;(幸せを呼ぶ七色の翼)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Silver|arc=y|pokemon=Ho-Oh}}&lt;br /&gt;
| Applies the Free Move Next effect to the user when its attack move is successful. Has a chance (50%) of making the target flinch when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Combo Freebie|9}}&amp;lt;hr&amp;gt;{{sk|Staggering|4}}&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Rainbow Flames&amp;lt;br&amp;gt;(虹色に輝く炎)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|pokemon=Ho-Oh}}&lt;br /&gt;
| The user&#039;s moves never miss. When a move used by the user&#039;s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user&#039;s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering White Snow&amp;lt;br&amp;gt;(輝き舞う白雪)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Champion|pokemon=Articuno}}&lt;br /&gt;
| Lowers the target&#039;s Ice Type Rebuff by one rank the first time the user&#039;s attack move is successful each battle. Lowers the target&#039;s Ice Type Rebuff by one rank the first time the user&#039;s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.&lt;br /&gt;
| Rebuff Reducing Hit (Ice) ↓&amp;lt;hr&amp;gt;1st S-Move on Opp: Ice Rebuff ↓&lt;br /&gt;
|-&lt;br /&gt;
| Shine of the Silent Fighting Spirit&amp;lt;br&amp;gt;(静かなる闘志の輝き)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Red|alt=Anniversary 2025|pokemon=Charizard}}&lt;br /&gt;
| Raises the user&#039;s Attack by six stat ranks when it Sync Terastallizes. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move hits.&lt;br /&gt;
| S-Tera: Attack ↑ 6&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;Strike: Physical Boost ↑1 &amp;amp; Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Shining Blades of the Future&amp;lt;br&amp;gt;(未来の光剣)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|alt=Champion|pokemon=Iron Leaves}}&lt;br /&gt;
| Grants all of the following effects when the user uses Booster Energy or an ally turns the field of play&#039;s terrain into Electric Terrain: Reduces the user&#039;s sync move countdown by one. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Use Booster Energy: Sync CD ↓ &amp;lt;hr&amp;gt;Ally Sets Electric Terrain: Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Shining Energetic Smile&amp;lt;br&amp;gt;(エネルギッシュな笑顔の輝き)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gloria|alt=Anniversary 2025|pokemon=Cinderace}}&lt;br /&gt;
| Grants all of the following effects when the user&#039;s attack move against the target is successful: Restores the HP of all allied sync pairs. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to the user.&lt;br /&gt;
| {{sk|Team Fist Bump|9}}&amp;lt;hr&amp;gt;Hit: Team Defense ↑2 &amp;amp; Sp. Def ↑2 9&amp;lt;hr&amp;gt;{{sk|Combo Freebie|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Shining Silver Soul&amp;lt;br&amp;gt;(銀色に輝く魂)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|arc=y|pokemon=Lugia}}&lt;br /&gt;
| Turns the field of play&#039;s zone into an EX Flying Zone the first time the user&#039;s attack move is successful each battle. (An EX Flying Zone powers up Flying-type attacks.) Increases the user&#039;s Sync Move ↑ Next effect by two ranks when its Pokémon uses a move. Lowers the target&#039;s Sp. Def by three stat ranks when the user&#039;s attack move against it is successful.&lt;br /&gt;
| 1st Hit: EX Flying Zone&amp;lt;hr&amp;gt;P-Move: Sync Move Boost ↑2 9&amp;lt;hr&amp;gt;Hit: Sp. Def ↓3 9&lt;br /&gt;
|-&lt;br /&gt;
| Shining Steel Leadership&amp;lt;br&amp;gt;(群れを率いる鋼の輝き)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Dawn|pokemon=Empoleon}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when it uses Steel Wish. Increases the user&#039;s Special Moves ↑ Next effect by two ranks when it uses Steel Wish.&lt;br /&gt;
| Use Steel Wish: Sync CD ↓ 9&amp;lt;hr&amp;gt;Use Steel Wish: Special Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Silver Wings Soaring the Deep Sea&amp;lt;br&amp;gt;(深き海を飛ぶ銀翼)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|arc=y|pokemon=Lugia}}&lt;br /&gt;
| Lowers one of the target&#039;s following stats by one stat rank at random when an ally&#039;s attack move is successful against targets that are affected by a status condition: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful against targets that are affected by a status condition.&lt;br /&gt;
| Ally Hits Status Cond Opp: Stat ↓ 9&amp;lt;hr&amp;gt;{{sk|Hit Status Cond Opp: Free Move Next|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Silver&#039;s Rebellious Spirit&amp;lt;br&amp;gt;(赤い髪の反抗心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Silver|alt=Champion|pokemon=Tyranitar|pokemonnum=0248 s}}&lt;br /&gt;
| Powers up the moves of all allied sync pairs during a sandstorm. Protects all allied sync pairs from damage from a sandstorm.&lt;br /&gt;
| Sandstorm: Team Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|Team Sandstorm Immunity}}&lt;br /&gt;
|-&lt;br /&gt;
| Sinister Aura&amp;lt;br&amp;gt;(邪悪なオーラ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|alt=Champion|pokemon=Moltres|pokemonnum=0146G}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Raises the user&#039;s critical-hit rate by three stat ranks the first time it enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Sky-Illuminating White Blaze&amp;lt;br&amp;gt;(夜空を照らす白炎)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leaf|alt=Champion|pokemon=Moltres}}&lt;br /&gt;
| Lowers the target&#039;s Fire Type Rebuff by one rank the first time the user&#039;s Pokémon uses a status move targeting the opponent each battle. This effect can activate only once per battle. Lowers the target&#039;s Fire Type Rebuff by one rank the first time the user&#039;s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.&lt;br /&gt;
| Afflict Fire TR ↓&amp;lt;hr&amp;gt;1st S-Move on Opp: Fire Rebuff ↓&lt;br /&gt;
|-&lt;br /&gt;
| Song and Dance Performance&amp;lt;br&amp;gt;(歌と舞踏のステージ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Champion|pokemon=Meloetta}}&lt;br /&gt;
| Turns the field of play&#039;s terrain into Psychic Terrain the first time the user&#039;s Trainer uses a move each battle when the user is in Aria Forme. Turns the field of play&#039;s zone into a Fighting Zone the first time the user&#039;s Trainer uses a move each battle when the user is in Pirouette Forme. (A Fighting Zone powers up Fighting-type attacks.)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Soul-Eating Space&amp;lt;br&amp;gt;(魂をむしばむ空間)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|alt=Anniversary 2025|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Normal-type moves become Poison-type moves. Turns the field of play&#039;s zone into an EX Poison Zone the first time the user&#039;s attack move is successful each battle. (An EX Poison Zone powers up Poison-type attacks.)&lt;br /&gt;
| {{sk|Poison Shift}}&amp;lt;hr&amp;gt;1st Hit: EX Poison Zone&lt;br /&gt;
|-&lt;br /&gt;
| Souls Swaying in the Dark&amp;lt;br&amp;gt;(暗闇に揺らめく人魂)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Morty|alt=Academy|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of the user&#039;s moves. When the user inflicts a status condition on an opponent with the additional effects of a move, inflicts the same status condition on all opposing sync pairs.&lt;br /&gt;
| {{sk|Hostile Environment|3}}&amp;lt;hr&amp;gt;{{sk|Viral Hit|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Space Spreads over Hisui&amp;lt;br&amp;gt;(ヒスイに広がる空間)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Irida|pokemon=Glaceon}}&lt;br /&gt;
| Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm.&lt;br /&gt;
| {{sk|Team Hail Immunity}}&amp;lt;hr&amp;gt;{{sk|Hail: Team Moves ↑|2}}&amp;lt;hr&amp;gt;{{sk|Hasty Hail|2}}&lt;br /&gt;
|-&lt;br /&gt;
| Spikemuth Grit&amp;lt;br&amp;gt;(スパイクの負けん気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|alt=Champion|pokemon=Moltres|pokemonnum=0146G}}&lt;br /&gt;
| Restores the user&#039;s HP by approximately 40% of its maximum HP the first time its HP drops to half or below each battle. Increases the user&#039;s Special Moves ↑ Next effect by three ranks the first time its HP drops to half or below each battle.&lt;br /&gt;
| {{sk|Midpoint Mend|4}}&amp;lt;hr&amp;gt;1st Time Half HP: Special Boost 3&lt;br /&gt;
|-&lt;br /&gt;
| Star Shout!&amp;lt;br&amp;gt;(スターのシャウト)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ryuki|pokemon=Turtonator}}&lt;br /&gt;
| Grants all of the following effects when the user uses Shell Trap: Makes opponents target the user for a short time. Applies the Damage Guard Next effect to the user. Increases the user&#039;s Special Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Shell Trap: Inspire Ire&amp;lt;hr&amp;gt;Shell Trap: Damage Guard Next&amp;lt;hr&amp;gt;Shell Trap: Special Boost 2&lt;br /&gt;
|-&lt;br /&gt;
| Star Student&#039;s Whispers&amp;lt;br&amp;gt;(優等生のヒソヒソ話)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lacey|pokemon=Granbull}}&lt;br /&gt;
| Reduces damage when an ally is hit by an attack move or sync move while the Move Gauge Acceleration effect applies to the allied field of play. Protects all allied sync pairs against critical hits when the Move Gauge Acceleration effect applies to the allied field of play. Extends the duration of the Move Gauge Acceleration effect when the Move Gauge Acceleration effect is applied to the allied field of play.&lt;br /&gt;
| MG → On Field: Team P-Moves &amp;amp; S-Moves DR 2&amp;lt;hr&amp;gt;MG → On Field: Team Crit Immunity&amp;lt;hr&amp;gt;MG → Field Extension 5&lt;br /&gt;
|-&lt;br /&gt;
| Stoic Dark Transformation&amp;lt;br&amp;gt;(ストイックにあくへんげ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Calem|alt=Champion|pokemon=Greninja|pokemonnum=0658 s}}&lt;br /&gt;
| Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move just before using its Dark-type moves.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| Strategy: Focus on Attack!&amp;lt;br&amp;gt;(作戦・攻撃重視)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nate|alt=Champion|pokemon=Haxorus|pokemonnum=0612 s}}&lt;br /&gt;
| Raises the user&#039;s Attack by six stat ranks when its Trainer uses a move. Increases the user&#039;s Physical Moves ↑ Next effect by one rank when its Trainer uses a move.&lt;br /&gt;
| T-Move: Attack ↑6 9&amp;lt;hr&amp;gt;{{sk|Mighty Command|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Stream Forward, Sandstorm!&amp;lt;br&amp;gt;(呼べよ　すなあらし！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Raihan|alt=New Year&#039;s 2025|filename=Raihan New Year 2025|pokemon=Sandaconda}}&lt;br /&gt;
| Causes a sandstorm when the user is hit by an attack move. Raises the evasiveness of all allied sync pairs by two stat ranks when the user is hit by an attack move. Protects all allied sync pairs from damage from a sandstorm.&lt;br /&gt;
| Take Hit: Sandstorm 9&amp;lt;hr&amp;gt;Take Hit: Team Evasiveness ↑2 9&amp;lt;hr&amp;gt;{{sk|Team Sandstorm Immunity}}&lt;br /&gt;
|-&lt;br /&gt;
| Strongest Genes in Kanto&amp;lt;br&amp;gt;(カントー最強の遺伝子)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|arc=y|pokemon=Pidgeot}}&lt;br /&gt;
| Applies Kanto Circle (Special) to the allied field of play the first time the user&#039;s attack move is successful each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user&#039;s sync move is used each battle.&lt;br /&gt;
| 1st Hit: Kanto C (Spec) on Field&amp;lt;hr&amp;gt;1st S-Move: Kanto C (Spec) on Field&lt;br /&gt;
|-&lt;br /&gt;
| Sudden Whiteout&amp;lt;br&amp;gt;(突然の雪景色)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|alt=Champion|pokemon=Kyurem|pokemonnum=0646W s}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time its Pokémon uses a status move each battle. Turns the field of play&#039;s zone into an EX Ice Zone the first time the user&#039;s Pokémon uses a status move each battle. (An EX Ice Zone powers up Ice-type attacks.) Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Grants all of the following effects when the user is attacking: Ignores the target&#039;s passive skills that would reduce the damage of attacks. Ignores the target&#039;s passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
| {{sk|Afflicter&#039;s Fervor|1}}&amp;lt;hr&amp;gt;1st Use Status P-Move: EX Ice Zone&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;{{sk|Piercing Blows}}&lt;br /&gt;
|-&lt;br /&gt;
| Super Tough!&amp;lt;br&amp;gt;(カッチカチですのー！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Poppy|alt=New Year&#039;s 2025|filename=Poppy New Year 2025|pokemon=Steelix|pokemonnum=0208 f s}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Steel Zone the first time the user enters a battle each battle. (A Steel Zone powers up Steel-type attacks.) Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone.&lt;br /&gt;
| Debut: Steel Zone&amp;lt;hr&amp;gt;{{sk|Steel Zone Extension|3}}&amp;lt;hr&amp;gt;{{sk|Steel Zone Hit: Free Move Next|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Supersonic Ace&amp;lt;br&amp;gt;(超音速のエース)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Blue|arc=y|pokemon=Pidgeot}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time its sync move is used each battle. Turns the field of play&#039;s zone into a Flying Zone the first time the user&#039;s sync move is used each battle. (A Flying Zone powers up Flying-type attacks.)&lt;br /&gt;
| {{sk|Adrenaline|3}}&amp;lt;hr&amp;gt;1st S-Move: Flying Zone&lt;br /&gt;
|-&lt;br /&gt;
| Supersweet Syrupy Apple&amp;lt;br&amp;gt;(甘露なみついりりんご)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kieran|pokemon=Hydrapple}}&lt;br /&gt;
| Lowers the target&#039;s evasiveness by one stat rank when the user&#039;s attack move against it is successful. Lowers the target&#039;s Defense by one stat rank when the user&#039;s attack move is successful while the weather is sunny. Lowers the target&#039;s Sp. Def by one stat rank when the user&#039;s attack move is successful while the zone is a Fighting Zone.&lt;br /&gt;
| {{sk|Hem In|9}}&amp;lt;hr&amp;gt;Sunny Daze 9&amp;lt;hr&amp;gt;Fighting Zone &amp;amp; Hit: Sp. Def ↓ 9&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Survey Corps Teachings}}&amp;lt;br&amp;gt;(調査隊の心得)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Akari|pokemon=Samurott|pokemonnum=0503H}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Rei|pokemon=Decidueye|pokemonnum=0724H}}&lt;br /&gt;
| Grants all of the following effects the first time the user enters a battle each battle: Reduces the user&#039;s sync move countdown by one. Raises the user&#039;s Attack by four stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;{{sk|Fierce Entry|4}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&lt;br /&gt;
|-&lt;br /&gt;
| Swirling Storm&amp;lt;br&amp;gt;(渦巻く嵐)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ethan|arc=y|pokemon=Lugia}}&lt;br /&gt;
| When the user&#039;s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. Raises the user&#039;s Sp. Atk by six stat ranks the first time its Pokémon uses a status move each battle. Raises the user&#039;s critical-hit rate by three stat ranks the first time its Pokémon uses a status move each battle.&lt;br /&gt;
| {{sk|Go Viral|9}}&amp;lt;hr&amp;gt;1st Use Status P-Move: Sp. Atk ↑ 6&amp;lt;hr&amp;gt;1st Use Status P-Move: Crit Rate ↑ 3&lt;br /&gt;
|-&lt;br /&gt;
| Take By Storm and Take a Selfie&amp;lt;br&amp;gt;(荒れくるう記念撮影)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Raihan|alt=New Year&#039;s 2025|filename=Raihan New Year 2025|pokemon=Sandaconda}}&lt;br /&gt;
| Restores the user&#039;s HP when an opponent&#039;s attack move targeting the user misses. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an opponent&#039;s attack move targeting the user misses. Charges the user&#039;s move gauge by one when an opponent&#039;s attack move targeting the user misses.&lt;br /&gt;
| {{sk|Ridicure|9}}&amp;lt;hr&amp;gt;Opp Fail: Team Phys &amp;amp; Spec Boost ↑1 9&amp;lt;hr&amp;gt;{{sk|Fail Forward|9}}&lt;br /&gt;
|-&lt;br /&gt;
| That Crit Came Out of Nowhere!&amp;lt;br&amp;gt;(急所って　どこよ！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Carmine|sygna=y|pokemon=Pecharunt}}&lt;br /&gt;
| Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Restores one MP of the user&#039;s buddy move after your team&#039;s sync pair uses their sync move.&lt;br /&gt;
| {{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;{{sk|Team S-Move: Restore B-Move MP|9}}&lt;br /&gt;
|-&lt;br /&gt;
| The Beast That Calls the Moon&amp;lt;br&amp;gt;(月を誘いし獣)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Selene|alt=Champion|pokemon=Necrozma|pokemonnum=0800DW s}}&lt;br /&gt;
| Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play. When an attack move used by the user&#039;s Pokémon that targets itself or an ally is successful, that attack&#039;s target becomes all allied sync pairs. When an attack move used by the user&#039;s Pokémon that targets an opponent is successful, that attack&#039;s target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Raises the user&#039;s Sp. Atk by six stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Alola C (Spec) Extension|5}}&amp;lt;hr&amp;gt;Attack P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|Grand Entry|6}}&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| The Beast That Devours the Sun&amp;lt;br&amp;gt;(太陽を喰らいし獣)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Elio|alt=Champion|pokemon=Necrozma|pokemonnum=0800DM s}}&lt;br /&gt;
| Increases the amount of move gauge slots needed to use attack moves by one and powers up moves. Raises the user&#039;s Attack by six stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move. Raises the sync buff of the user&#039;s team by one rank the first time its sync move is used each battle.&lt;br /&gt;
| {{sk|Hit the Gas|5}}&amp;lt;hr&amp;gt;{{sk|Fierce Entry|6}}&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&amp;lt;hr&amp;gt;1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| The Best Tea Leaves&amp;lt;br&amp;gt;(最高の茶葉)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cilan|pokemon=Simisage}}&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally applies a circle to the allied field of play.&lt;br /&gt;
| {{sk|Ally Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| The Bridge Between Pokémon and Humans&amp;lt;br&amp;gt;(ポケモンとヒトの架け橋)&lt;br /&gt;
| {{MastersIcon/Table|trainer=N|arc=y|pokemon=Zoroark}}&lt;br /&gt;
| Decreases the amount of move gauge slots the user&#039;s Pokémon needs to use moves by two. Raises the chance of lowering stat values with the additional effects of the user&#039;s moves. When an opponent&#039;s stat is lowered by the additional effects of the user&#039;s moves, it is lowered by six times the stat ranks.&lt;br /&gt;
| {{sk|Fuel Economy|2}}&amp;lt;hr&amp;gt;Unexpected Benefit ×6&lt;br /&gt;
|-&lt;br /&gt;
| The Caped Champion&#039;s Spirit&amp;lt;br&amp;gt;(マントの王者の気迫)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lance|pokemon=Charizard}}&lt;br /&gt;
| Grants all of the following effects when the user enters a battle: Raises the user&#039;s Attack by six stat ranks. Raises the user&#039;s critical-hit rate by three stat ranks. Increases the user&#039;s Physical Moves ↑ Next effect by three ranks.&lt;br /&gt;
| {{sk|Fierce Entry|6}}&amp;lt;hr&amp;gt;{{sk|Sharp Entry|3}}&amp;lt;hr&amp;gt;{{sk|Entry: Physical Boost|3}}&lt;br /&gt;
|-&lt;br /&gt;
| The Caped Dragon Master&amp;lt;br&amp;gt;(マントのドラゴン使い)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lance|arc=y|pokemon=Dragonite}}&lt;br /&gt;
| Normal-type moves become Dragon-type moves. Decreases the amount of move gauge slots the user&#039;s Pokémon needs to use moves by two. The user&#039;s moves never miss.&lt;br /&gt;
| {{sk|Dragon Shift}}&amp;lt;hr&amp;gt;{{sk|Fuel Economy|2}}&amp;lt;hr&amp;gt;{{sk|Piercing Gaze}}&lt;br /&gt;
|-&lt;br /&gt;
| The Competitive Heir&amp;lt;br&amp;gt;(負けず嫌いな御曹司)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ortega|pokemon=Dachsbun}}&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by an attack move.&lt;br /&gt;
| Take Hit: Team Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| The Die Has Been Cast!&amp;lt;br&amp;gt;(サイコロは投げられた！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Grimsley|alt=Kimono|pokemon=Absol}}&lt;br /&gt;
| Grants all of the following effects when the user enters a battle: Raises the user&#039;s Attack by one to six stat ranks at random. Raises the user&#039;s Defense by one to six stat ranks at random. Raises the user&#039;s Sp. Def by one to six stat ranks at random.&lt;br /&gt;
| {{na}}&lt;br /&gt;
|-&lt;br /&gt;
| The Galar Ace&#039;s Finishing Move&amp;lt;br&amp;gt;(ガラルエースの決め技)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Gloria|alt=Anniversary 2025|pokemon=Cinderace}}&lt;br /&gt;
| Applies Galar Circle (Defensive) to the allied field of play the first time the user&#039;s sync move is used each battle. Raises the sync buff of the user&#039;s team by one rank the first time its sync move is used each battle.&lt;br /&gt;
| 1st S-Move: Galar C (Def) on Field&amp;lt;hr&amp;gt;1st S-Move: Sync Buff ↑ 1&lt;br /&gt;
|-&lt;br /&gt;
| The Heavens and the Earth as One&amp;lt;br&amp;gt;(天地の区別なき世界)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Volo|alt=Alt.|filename=Volo Alt|pokemon=Giratina|pokemonnum=0487O}}&lt;br /&gt;
| Leaves the target flinching, confused, and trapped when the user&#039;s attack move against it is successful while the zone is a Ghost Zone. Applies the Free Move Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful against a flinching, confused, or trapped opponent.&lt;br /&gt;
| Ghost Zone &amp;amp; Hit: Interference 9&amp;lt;hr&amp;gt;Hit Inter Opp: Free Move Next 9&amp;lt;hr&amp;gt;Hit Inter Opp: Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| The Mystic Seer Teacher&#039;s Scary Stories&amp;lt;br&amp;gt;(修験者教師の怖い話)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Morty|alt=Academy|pokemon=Typhlosion|pokemonnum=0157H}}&lt;br /&gt;
| Lowers one of the target&#039;s following stats by two stat ranks at random when the user&#039;s attack move is successful against a burned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Applies the Free Move Next effect to the user when its attack move is successful against a burned opponent.&lt;br /&gt;
| Hit Burned Opp: Stat ↓2 9&amp;lt;hr&amp;gt;Hit Burned Opp: Free Move Next 9&lt;br /&gt;
|-&lt;br /&gt;
| The Perfect Temperature&amp;lt;br&amp;gt;(最高の火加減)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Chili|pokemon=Simisear}}&lt;br /&gt;
| Grants all of the following effects the first time the user uses Unova Passion each battle: Raises the user&#039;s Attack by 4 stat ranks. Raises the user&#039;s critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.&lt;br /&gt;
| 1st Unova Passion: Attack ↑ 4&amp;lt;hr&amp;gt;1st Unova Passion: Critical Eye 3&amp;lt;hr&amp;gt;1st Unova Passion: Supereffective ↑ Next 9&lt;br /&gt;
|-&lt;br /&gt;
| The Power Behind the Future King&amp;lt;br&amp;gt;(未来の王を支える力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rachel|pokemon=Gimmighoul|pokemonnum=0999R}}&amp;lt;br&amp;gt;{{MastersIcon/Table|trainer=Sawyer|pokemon=Gimmighoul}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one the first time it enters a battle each battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user enters a battle each battle.&lt;br /&gt;
| {{sk|Head Start|1}}&amp;lt;hr&amp;gt;Debut: Team Phys &amp;amp; Spec Boost 1&lt;br /&gt;
|-&lt;br /&gt;
| The Purest Water&amp;lt;br&amp;gt;(最高の水)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cress|pokemon=Simipour}}&lt;br /&gt;
| Raises the Speed of all allied sync pairs by 2 stat ranks when an ally applies a circle to the allied field of play. Applies the Free Move Next effect to all allied sync pairs when an ally applies a circle to the allied field of play.&lt;br /&gt;
| Ally Sets Circle: Team Speed ↑2 9&amp;lt;hr&amp;gt;Ally Sets Circle: Team Free Move Next 9&lt;br /&gt;
|-&lt;br /&gt;
| The Rest Will Be Totally Different&amp;lt;br&amp;gt;(ガラリと変わる展開)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Emmet|sygna=y|pokemon=Eelektross}}&lt;br /&gt;
| Raises the chance of inflicting status conditions with the additional effects of the user&#039;s moves. Leaves the target trapped when the user&#039;s attack move against it is successful.&lt;br /&gt;
| {{sk|Hostile Environment|9}}&amp;lt;hr&amp;gt;{{sk|Attack Trap|9}}&lt;br /&gt;
|-&lt;br /&gt;
| The Season of Growth Begins&amp;lt;br&amp;gt;(芽吹く季節の始まり)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Rosa|alt=Academy|pokemon=Deerling}}&lt;br /&gt;
| Turns the field of play&#039;s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.&lt;br /&gt;
| {{sk|Grassy Terrain Debut &amp;amp; Extension|5}}&lt;br /&gt;
|-&lt;br /&gt;
| The Sword That Saved Galar&amp;lt;br&amp;gt;(ガラルを救った剣)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hop|pokemon=Zacian}}&lt;br /&gt;
| Protects the user against critical hits. When an attack move used by the user&#039;s Pokémon that targets itself or an ally is successful, that attack&#039;s target becomes all allied sync pairs. When an attack move used by the user&#039;s Pokémon that targets an opponent is successful, that attack&#039;s target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Vigilance}}&amp;lt;hr&amp;gt;Attack P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| The Unbeatable Leon&amp;lt;br&amp;gt;(無敵のダンデ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Leon|arc=y|pokemon=Charizard}}&lt;br /&gt;
| The user&#039;s moves never miss. Protects the user against critical hits.&lt;br /&gt;
| {{sk|Piercing Gaze}}&amp;lt;hr&amp;gt;{{sk|Vigilance}}&lt;br /&gt;
|-&lt;br /&gt;
| The Wandering Champion&amp;lt;br&amp;gt;(放浪のチャンピオン)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Alder|arc=y|pokemon=Volcarona}}&lt;br /&gt;
| Normal-type moves become Bug-type moves. When a move used by the user&#039;s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user&#039;s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user&#039;s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| {{sk|Bug Shift}}&amp;lt;hr&amp;gt;P-Moves &amp;amp; Sync Moves Expansion&amp;lt;hr&amp;gt;{{sk|P-Moves &amp;amp; S-Moves Crit}}&lt;br /&gt;
|-&lt;br /&gt;
| The Will to Protect&amp;lt;br&amp;gt;(仲間を守る決意)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bianca|alt=Champion|pokemon=Virizion}}&lt;br /&gt;
| Applies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Powers up the moves and sync moves of all allied sync pairs when Unova Circle (Defensive) is applied to the allied field of play. Applies the Free Move Next effect to the user when its attack move is successful while Unova Circle (Defensive) is applied to the allied field of play.&lt;br /&gt;
| {{sk|Debut: Unova C (Def) on Field}}&amp;lt;hr&amp;gt;Unova C (Defensive): Team P-Moves ↑ &amp;amp; S-Moves ↑ 2&amp;lt;hr&amp;gt;Unova C (Defensive) &amp;amp; Hit: Free Move Next 9&lt;br /&gt;
|-&lt;br /&gt;
| Time Flows over Hisui&amp;lt;br&amp;gt;(ヒスイに流れる時間)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Adaman|pokemon=Leafeon}}&lt;br /&gt;
| Makes the weather sunny the first time the user enters a battle each battle. Makes the weather sunny after using the user&#039;s sync move. Powers up the user&#039;s moves when the weather is sunny.&lt;br /&gt;
| {{sk|Sunburst}}&amp;lt;hr&amp;gt;{{sk|Solarize}}&amp;lt;hr&amp;gt;{{sk|Charging Sun|5}}&lt;br /&gt;
|-&lt;br /&gt;
| Top Champion&#039;s Pressure&amp;lt;br&amp;gt;(トップチャンピオンの圧)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Geeta|pokemon=Glimmora}}&lt;br /&gt;
| Turns the field of play&#039;s zone into a Poison Zone the first time the user enters a battle each battle. (A Poison Zone powers up Poison-type attacks.) Raises the user&#039;s Attack by six stat ranks the first time it enters a battle each battle.&lt;br /&gt;
| Debut: Poison Zone&amp;lt;hr&amp;gt;Debut: Attack ↑ 6&lt;br /&gt;
|-&lt;br /&gt;
| Top Champion&#039;s Radiance&amp;lt;br&amp;gt;(トップチャンピオンの輝き)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Geeta|pokemon=Glimmora}}&lt;br /&gt;
| Charges the user&#039;s move gauge by one when its attack move hits. Increases the user&#039;s Physical Moves ↑ Next effect by one rank when its attack move hits.&lt;br /&gt;
| {{sk|Recharging Strike|9}}&amp;lt;hr&amp;gt;{{sk|Hit: Physical Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Top Champion&#039;s Talent&amp;lt;br&amp;gt;(トップチャンピオンの才)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Geeta|pokemon=Glimmora}}&lt;br /&gt;
| Increases the amount of move gauge slots needed to use Mortal Spin and Blooming Mortal Spin by two and powers up both moves. Except in certain circumstances, successful hits with the user&#039;s following attacks become critical hits: Pokémon&#039;s moves or sync move.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Touch at Your Own Peril&amp;lt;br&amp;gt;(触ると危ないよ……)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Acerola|alt=Summer 2024|pokemon=Jellicent}}&lt;br /&gt;
| Lowers the Attack and Sp. Atk of an opponent that attacked the user by two stat ranks when the user is hit by an attack move.&lt;br /&gt;
| Take Hit: Opp Attack ↓2 &amp;amp; Sp. Atk ↓2 9&lt;br /&gt;
|-&lt;br /&gt;
| Tough as Weeds&amp;lt;br&amp;gt;(粘り腰の勝負)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Milo|pokemon=Eldegoss}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one after your team&#039;s sync pair uses their max move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after your team&#039;s sync pair uses their max move.&lt;br /&gt;
| {{sk|MAX Countdown|1}}&amp;lt;hr&amp;gt;Max Move: Team Physical Boost 2&lt;br /&gt;
|-&lt;br /&gt;
| Tricks Galore!&amp;lt;br&amp;gt;(イタズラしちゃいますよー！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lacey|alt=Fall 2025|pokemon=Whimsicott}}&lt;br /&gt;
| Has a chance (30% each) of granting the following effects when the user&#039;s attack move is successful: Makes the target flinch. Leaves the target confused. Leaves the target trapped.&lt;br /&gt;
|[[Staggering (Skill)|Staggering 4]]&amp;lt;hr&amp;gt;[[Gobsmack (Skill)|Gobsmack 3]]&amp;lt;hr&amp;gt;[[Attack Trap (Skill)|Attack Trap 3]]&lt;br /&gt;
|-&lt;br /&gt;
| Trusty Arven&#039;s Chockablock Cheer&amp;lt;br&amp;gt;(ペパーお兄さんの元気じるし)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Arven|pokemon=Mabosstiff}}&lt;br /&gt;
| Reduces MP by one for the user&#039;s moves that have the Berry effect tag and grants all of the following effects when the user&#039;s HP is left at half or below after it is hit by an attack move or sync move: Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user&#039;s HP by approximately 20% of its maximum HP.&lt;br /&gt;
| Take P/S-Move Hit &amp;amp; Half HP: Use Berry &amp;amp; Team HP Recovery 3&amp;lt;hr&amp;gt;Take P/S-Move Hit &amp;amp; Half HP: Use Berry &amp;amp; Catalytic Cure 1&lt;br /&gt;
|-&lt;br /&gt;
| Ula&#039;ula Ocean Breeze&amp;lt;br&amp;gt;(ウラウラの潮風)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Acerola|sygna=y|pokemon=Tapu Bulu}}&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.&lt;br /&gt;
| Ally Sets WTZ: Team Physical Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Ultracold Air&amp;lt;br&amp;gt;(極低温の冷気)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilbert|alt=Champion|pokemon=Kyurem|pokemonnum=0646W s}}&lt;br /&gt;
| The power of the user&#039;s Ice Beam is doubled. Lowers the target&#039;s Sp. Def by three stat ranks when the user&#039;s attack move against it is successful. Increases the user&#039;s Special Moves ↑ Next effect by three ranks when its attack move is successful.&lt;br /&gt;
| Ice Beam Power ×2&amp;lt;hr&amp;gt;Hit: Sp. Def ↓3 9&amp;lt;hr&amp;gt;Hit: Special Boost ↑3 9&lt;br /&gt;
|-&lt;br /&gt;
| Unbending Pride&amp;lt;br&amp;gt;(負けられないプライド)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Cynthia|arc=y|pokemon=Garchomp|pokemonnum=0445 f}}&lt;br /&gt;
| Reduces the sync move countdown by one the first time the user&#039;s Pokémon uses a status move each battle. Raises the user&#039;s Attack by six stat ranks the first time its Pokémon uses a status move each battle.&lt;br /&gt;
| {{sk|Afflicter&#039;s Fervor|1}}&amp;lt;hr&amp;gt;1st Use Status P-Move: Attack ↑ 6&lt;br /&gt;
|-&lt;br /&gt;
| Unbreakable Elite Mentality&amp;lt;br&amp;gt;(砕けぬエリート意識)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Bede|sygna=y|pokemon=Iron Valiant}}&lt;br /&gt;
| The user&#039;s stats cannot be lowered. When an attack move used by the user&#039;s Pokémon that targets itself or an ally is successful, that attack&#039;s target becomes all allied sync pairs. When an attack move used by the user&#039;s Pokémon that targets an opponent is successful, that attack&#039;s target becomes all opposing sync pairs. The power and chance of applying additional effects of moves affected by this passive skill are not lowered even if there are multiple targets. Increases the user&#039;s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move hits.&lt;br /&gt;
| {{sk|Impervious}}&amp;lt;hr&amp;gt;Attack P-Move Expansion&amp;lt;hr&amp;gt;Strike: Physical Boost ↑1 &amp;amp; Special Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Unparalleled Power&amp;lt;br&amp;gt;(無双の剛力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lucas|pokemon=Torterra}}&lt;br /&gt;
| Powers up the user&#039;s Earthquake. Lowers the target&#039;s Attack by one stat rank when the user&#039;s Earthquake is successful.&lt;br /&gt;
| Earthquake Power ↑ 9&amp;lt;hr&amp;gt;Earthquake: Attack ↓ 9&lt;br /&gt;
|-&lt;br /&gt;
| Unstoppable Curiosity&amp;lt;br&amp;gt;(止められない好奇心)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Florian|pokemon=Miraidon}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by three the first time it uses Electric Terrain each battle. Restores one MP of the user&#039;s buddy move the first time it uses Electric Terrain each battle.&lt;br /&gt;
| 1st Use Electric Terrain: Sync CD ↓ 3&amp;lt;hr&amp;gt;1st Use Electric Terrain: Restore B-Move MP 1&lt;br /&gt;
|-&lt;br /&gt;
| Unwavering Steel Justice&amp;lt;br&amp;gt;(揺らがない鋼鉄の正義)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Hilda|alt=Champion|pokemon=Iron Leaves}}&lt;br /&gt;
| Powers up the user&#039;s sync move when a terrain applies to the field of play. Protects the user against critical hits when a terrain applies to the field of play.&lt;br /&gt;
| {{sk|Terrain Sync-Up|9}}&amp;lt;hr&amp;gt;Terrain: Crit Immunity&lt;br /&gt;
|-&lt;br /&gt;
| Veteran Trainer&#039;s Ingenuity&amp;lt;br&amp;gt;(ベテラントレーナーの工夫)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Kabu|alt=Academy|pokemon=Camerupt}}&lt;br /&gt;
| Restores one MP of the user&#039;s buddy move the first time its sync move is used each battle. Restores one MP of the user&#039;s buddy move after using its max move.&lt;br /&gt;
| {{sk|1st S-Move: Restore B-Move MP|1}}&amp;lt;hr&amp;gt;Max Move: Restore B-Move MP 1&lt;br /&gt;
|-&lt;br /&gt;
| Vigorous Splashing&amp;lt;br&amp;gt;(ダイナミックな　水しぶき)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lana|pokemon=Cloyster}}&lt;br /&gt;
| Powers up the Water-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.&lt;br /&gt;
| Team Water Moves ↑ 2&amp;lt;hr&amp;gt;{{sk|User Sets Circle: Team Phys &amp;amp; Spec Boost ↑1|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Wandering Stone Enthusiast&amp;lt;br&amp;gt;(さすらいの石マニア)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Steven|arc=y|pokemon=Metagross}}&lt;br /&gt;
| Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user&#039;s stats would be lowered, raises the user&#039;s stats by the same amount instead.&lt;br /&gt;
| {{sk|Vigilance}}&amp;lt;hr&amp;gt;{{sk|Sand Shelter}}&amp;lt;hr&amp;gt;{{sk|Downside Up}}&lt;br /&gt;
|-&lt;br /&gt;
| Warm Moonlight&amp;lt;br&amp;gt;(温かな月の光)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Selene|alt=Champion|pokemon=Necrozma|pokemonnum=0800DW s}}&lt;br /&gt;
| Reduces the MP for the user&#039;s Moonlight by one and grants all of the following effects when its HP drops to half or below: Restores the user&#039;s HP by approximately 50% of its maximum HP. Increases the user&#039;s Special Moves ↑ Next effect by two ranks.&lt;br /&gt;
| Half HP: &amp;quot;Moonlight&amp;quot; MP ↓ &amp;amp; HP Recovery 5&amp;lt;hr&amp;gt;Half HP: &amp;quot;Moonlight&amp;quot; MP ↓ &amp;amp; Special Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ll See Who&#039;s Left Standing&amp;lt;br&amp;gt;(最後まで立っていた者が勝つ！！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Eri|pokemon=Annihilape}}&lt;br /&gt;
| Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user is hit by an attack move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by an attack move.&lt;br /&gt;
| Take Hit: Team Defense ↑ &amp;amp; Sp. Def ↑ 9&amp;lt;hr&amp;gt;Take Hit: Team Physical Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| We&#039;ve Been through Enough&amp;lt;br&amp;gt;(重ねた苦労)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lance|arc=y|pokemon=Dragonite}}&lt;br /&gt;
| Reduces damage when the user is hit by an attack move or sync move when its HP is full. Restores the user&#039;s HP when its attack move is successful.&lt;br /&gt;
| {{sk|Healthy Benefits}}&amp;lt;hr&amp;gt;{{sk|Hit: HP Recovery|9}}&lt;br /&gt;
|-&lt;br /&gt;
| Well-Baked Strategy&amp;lt;br&amp;gt;(香ばしい戦略)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Ortega|pokemon=Dachsbun}}&lt;br /&gt;
| Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by Fire-type attack moves or Fire-type sync moves.&lt;br /&gt;
| Take Fire Move Hit: Team Phys &amp;amp; Spec Boost ↑1 9&amp;lt;hr&amp;gt;Take Fire S-Move Hit: Team Phys &amp;amp; Spec Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| What I Learned from My Adventure&amp;lt;br&amp;gt;(冒険を経て得たもの)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Steven|arc=y|pokemon=Metagross}}&lt;br /&gt;
| Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user&#039;s attack move is successful.&lt;br /&gt;
| {{sk|Team Safe Start}}&amp;lt;hr&amp;gt;{{sk|Combo Freebie|9}}&amp;lt;hr&amp;gt;Hit: Team Physical Boost ↑1 9&lt;br /&gt;
|-&lt;br /&gt;
| Who&#039;s Got Time to Count?!&amp;lt;br&amp;gt;(数えてられるか！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Barry|pokemon=Infernape}}&lt;br /&gt;
| Reduces the user&#039;s sync move countdown by one when it uses Fighting Wish. Increases the user&#039;s Physical Moves ↑ Next effect by two ranks when it uses Fighting Wish.&lt;br /&gt;
| Use Fighting Wish: Sync CD ↓ 9&amp;lt;hr&amp;gt;Use Fighting Wish: Physical Boost ↑2 9&lt;br /&gt;
|-&lt;br /&gt;
| Wondrous Water Transformation&amp;lt;br&amp;gt;(麗しくみずへんげ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Serena|alt=Champion|pokemon=Greninja}}&lt;br /&gt;
| Replaces some of the user&#039;s passive skills and sync move with different passive skills and a sync move just before using its Water-type moves.&lt;br /&gt;
| {{Na}}&lt;br /&gt;
|-&lt;br /&gt;
| Working Man&#039;s Methods&amp;lt;br&amp;gt;(社会人のテクニック)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Larry|pokemon=Dudunsparce}}&lt;br /&gt;
| Raises the user&#039;s Attack by four stat ranks when it enters a battle. Grants all of the following effects when the user is attacking: Ignores the target&#039;s passive skills that would reduce the damage of attacks. Ignores the target&#039;s passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect.&lt;br /&gt;
| {{sk|Fierce Entry|4}}&amp;lt;hr&amp;gt;{{sk|Piercing Blows}}&lt;br /&gt;
|-&lt;br /&gt;
| Writer&#039;s Ghost Story&amp;lt;br&amp;gt;(未来の王を支える力)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Shauntal|alt=Fall 2024|pokemon=Froslass}}&lt;br /&gt;
| Raises the evasiveness of all allied sync pairs by two stat ranks the first time the user&#039;s Pokémon uses a status move each battle. Lowers the accuracy of all opposing sync pairs by two stat ranks the first time the user&#039;s Pokémon uses a status move each battle.&lt;br /&gt;
| 1st Use Status P-Move: Team Evasiveness ↑ 2&amp;lt;hr&amp;gt;1st Use Status P-Move: Team Accuracy ↓ 2&lt;br /&gt;
|-&lt;br /&gt;
| Your Challenge Ends with Me!&amp;lt;br&amp;gt;(シッポ巻いて帰るかい！)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Lance|arc=y|pokemon=Dragonite}}&lt;br /&gt;
| Lowers the target&#039;s Defense by six stat ranks when the user&#039;s physical attack move against it is successful. Lowers the target&#039;s Sp. Def by six stat ranks when the user&#039;s special attack move against it is successful.&lt;br /&gt;
| Phys Hit: Defense ↓6 9&amp;lt;hr&amp;gt;Spec Hit: Sp. Def ↓6 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of Master passive skills====&lt;br /&gt;
The following skills are used by Master Fair-exclusive sync pairs, as well as sync pairs that can be obtained with {{mas|Battle Point|BP Sync Pair Super Vouchers}}. Sync pairs with a Master passive skill share a [[File:Theme skill icon type.png|20px|link=]] type or [[File:Theme skill icon region.png|20px|link=]] region theme skill with other sync pairs that have the same skill. These skills bear a special [[File:Master Sync Pair Mark Masters.png|24px|link=]] Master Sync Pair icon next to their name in the passive skill menu.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Skill name&lt;br /&gt;
! Theme skill&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Alola Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Alola]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Alola Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Alola]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Alola Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Alola]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Bug Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Electric Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Electric}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Fighting Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fighting}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Fire Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Galar Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Galar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Galar Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Galar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Galar Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Galar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Grass Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Grass}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Ground Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Hoenn Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Hoenn]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Hoenn Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Hoenn]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Hoenn Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Hoenn]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Ice Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Ice}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Johto Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Johto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Johto Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Johto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Johto Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Johto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kalos Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kalos]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kalos Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kalos]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kalos Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kalos]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kanto Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kanto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kanto Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kanto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Kanto Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Kanto]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Normal Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Normal}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Paldea Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Paldea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Paldea Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Paldea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Paldea Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Paldea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Pasio Flagbearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Pasio]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Psychic Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Psychic}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Rock Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Rock}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Sinnoh Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Sinnoh]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Sinnoh Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Sinnoh]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Sinnoh Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Sinnoh]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Steel Teamwork}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Unova Flag Bearer}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Unova]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Unova Pride}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Unova]]&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Unova Spirit}}&lt;br /&gt;
| [[File:Theme skill icon region.png|20px|link=]] [[Unova]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====List of arc suit passive skills====&lt;br /&gt;
The following skills are used by [[Arc suit|Arc Suit]] Fair-exclusive sync pairs. Sync pairs with an arc suit passive skill share the [[File:Theme skill icon fashion.png|20px|link=]] Arc Suit theme skill and a [[File:Theme skill icon type.png|20px|link=]] type theme skill with other sync pairs that have the same skill. These skills bear a special [[File:Arc Suit Sync Pair Mark Masters.png|24px|link=]] Arc Suit Sync Pair icon next to their name in the passive skill menu.&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Skill name&lt;br /&gt;
! Theme skill&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Draco Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Draco Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Dragon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Dread Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Dread Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Dark}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Earth Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Earth Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Ground}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Flame Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Flame Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Fire}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Insect Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Insect Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Bug}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Iron Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Iron Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Steel}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Sky Judgment}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Flying}}&lt;br /&gt;
|-&lt;br /&gt;
| {{sk|Sky Myth}}&lt;br /&gt;
| [[File:Theme skill icon type.png|20px|link=]] {{t|Flying}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===List of skills named after Abilities===&lt;br /&gt;
The following skills share the same name and effect as {{Abilities}} in the [[core series]]. They are exclusively available as passive skills.&lt;br /&gt;
{| class=&amp;quot;roundtable sortable&amp;quot; style=&amp;quot;margin:auto; background:#{{masters color}}; border:3px solid #{{masters color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{masters color light}}&amp;quot;&lt;br /&gt;
! Skill name (Japanese)&lt;br /&gt;
! Sync pair(s)&lt;br /&gt;
! Skill effect&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Disguise}}&amp;lt;br&amp;gt;(ばけのかわ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Acerola|alt=Fall 2020|pokemon=Mimikyu}}&lt;br /&gt;
| Protects the user from damage from a single attack move. After this passive skill takes effect, its Pokémon shifts from Disguised Form to Busted Form.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Hunger Switch}}&amp;lt;br&amp;gt;(はらぺこスイッチ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Marnie|pokemon=Morpeko}}&lt;br /&gt;
| After the Pokémon uses a move, it switches between Full Belly Mode and Hangry Mode.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Ice Face}}&amp;lt;br&amp;gt;(アイスフェイス)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Nessa|alt=Holiday 2021|pokemon=Eiscue}}&lt;br /&gt;
| Protects the user with Ice Face from damage from a single physical attack move. After this passive skill takes effect, its Pokémon shifts from Ice Face to Noice Face. Shifts the user with Noice Face to Ice Face when it uses Hail.&lt;br /&gt;
|-&lt;br /&gt;
| {{a|Stance Change}}&amp;lt;br&amp;gt;(バトルスイッチ)&lt;br /&gt;
| {{MastersIcon/Table|trainer=Wikstrom|pokemon=Aegislash}}&lt;br /&gt;
| Changes to Blade Forme when the Pokémon attacks. Changes to Shield Forme when the Pokémon uses King&#039;s Shield or switches out.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{masters color light}}|bordercolor={{masters color dark}}&lt;br /&gt;
|zh_cmn=被動技能 &#039;&#039;{{tt|Bèidòng Jìnéng|Passive Skill}}&#039;&#039;&lt;br /&gt;
|zh_yue=被動技能 &#039;&#039;{{tt|Beihduhng Geihnàhng|Passive Skill}}&#039;&#039;&lt;br /&gt;
|de=Passivfähigkeit&lt;br /&gt;
|fr=Talent passif&lt;br /&gt;
|it=Abilità passive&lt;br /&gt;
|ko=패시브스킬 &#039;&#039;Passive Skill&#039;&#039;&lt;br /&gt;
|es=Habilidad pasiva&lt;br /&gt;
}}&lt;br /&gt;
{{Project Sidegames notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Pokémon Masters EX]]&lt;br /&gt;
&lt;br /&gt;
[[es:Habilidad pasiva]]&lt;br /&gt;
[[fr:Liste des talents (Pokémon Masters EX)]]&lt;br /&gt;
[[it:Abilità passiva]]&lt;br /&gt;
[[ja:パッシブスキル]]&lt;br /&gt;
[[zh:被動技能]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Loyal_Three&amp;diff=4469188</id>
		<title>Loyal Three</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Loyal_Three&amp;diff=4469188"/>
		<updated>2026-01-17T04:53:44Z</updated>

		<summary type="html">&lt;p&gt;ThunderBrine: /* Pokémon Horizons: The Series */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:The Loyal Three and Pecharunt.png|thumb|350px|Okidogi, Munkidori, Fezandipiti, and their leader, Pecharunt]]&lt;br /&gt;
The &#039;&#039;&#039;Loyal Three&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://scarletviolet.pokemon.com/en-us/news/dlc_locations/ DLC Locations — Pokémon Scarlet and Pokémon Violet | Official Website]: &amp;quot;&#039;&#039;There’s a park a short walk from town called Loyalty Plaza, where you can see statues of Okidogi, Munkidori, and Fezandipiti—a trio that the villagers fondly call the Loyal Three.&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://youtube.com/watch?v=61tCka2xsJY&amp;amp;t=1754 Pokémon Presents | 8.8.2023]: &amp;quot;&#039;&#039;This folktale tells of Pokémon who once saved Kitakami from an evil ogre: Okidogi, Munkidori, and Fezandipiti. These Pokémon are known as the Loyal Three, and they&#039;re hailed as heroes.&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt; (Japanese: &#039;&#039;&#039;ともっこ{{ruby|様|さま}}&#039;&#039;&#039; &#039;&#039;Tomokko-sama&#039;&#039;, &amp;quot;Revered Companions&amp;quot;),&amp;lt;ref&amp;gt;[https://www.pokemon.co.jp/ex/sv_dlc/ja/story01/ Part 1: The Teal Mask &amp;quot;Pokémon Scarlet and Violet The Hidden Treasure of Area Zero&amp;quot; official site]&amp;lt;/ref&amp;gt; also described as the &#039;&#039;&#039;Heroes of Kitakami&#039;&#039;&#039;&amp;lt;ref&amp;gt;[https://scarletviolet.pokemon.com/en-us/news/new_pokemon/ Pokémon — Pokémon Scarlet and Pokémon Violet | Official Website]: &amp;quot;&#039;&#039;The Heroes of Kitakami: Okidogi, Munkidori, and Fezandipiti&#039;&#039;&amp;quot;&amp;lt;/ref&amp;gt; (Japanese: &#039;&#039;&#039;キタカミの{{ruby|里|さと}}の{{ruby|英|えい}}{{ruby|雄|ゆう}}たち&#039;&#039;&#039; &#039;&#039;Kitakami no Sato no Eiyū-tachi&#039;&#039;, &amp;quot;Heroes of the Land of Kitakami&amp;quot;),&amp;lt;ref&amp;gt;[https://twitter.com/poke_times/status/1697474369314832626 poke_times]&amp;lt;/ref&amp;gt; is a [[Legendary trio|trio]] of [[Legendary Pokémon]] consisting of {{p|Okidogi}}, {{p|Munkidori}}, and {{p|Fezandipiti}}. They originated from [[Region#Unnamed locations|an unknown land]], but currently reside in the land of [[Kitakami]]. {{p|Pecharunt}} is later revealed to be the [[Groups of Legendary and Mythical Pokémon#Legendary leaders|leader]] of the trio and the one that led them to Kitakami.&lt;br /&gt;
&lt;br /&gt;
After their true, greedy nature is revealed, [[Carmine]] refers to them as the &#039;&#039;&#039;Lousy Three&#039;&#039;&#039; and the &#039;&#039;&#039;&amp;quot;Loyal&amp;quot; Three&#039;&#039;&#039;. Before becoming known as the Heroes of Kitakami, they were known as &#039;&#039;&#039;Pecharunt&#039;s retainers&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The three members are all [[Gender|male]], and they share a primary type, {{t|Poison}}; a {{pkmn|category}}, &amp;quot;Retainer Pokémon&amp;quot;; and an [[Ability]], {{a|Toxic Chain}}.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Pokémon that formed the Loyal Three were once [[List of disputed and unidentified Pokémon#Original Loyal Three|below-average Pokémon]]: {{p|Okidogi}} was small and weak, {{p|Munkidori}} was clumsy and dim-witted, and {{p|Fezandipiti}} had short, dull feathers, all living in [[Region#Unnamed locations|faraway lands]]. One day, the [[Mythical Pokémon]], {{ga|Pecharunt}}, met each of them and, needing retainers to help it grant its caretakers&#039;s wishes, used its [[mochi|Binding Mochi]] and {{a|Toxic Chain|toxic chains}} to tame and transform each of them, granting them the strength,&amp;lt;ref&amp;gt;&#039;&#039;&#039;Map Mission Guide:&#039;&#039;&#039; &#039;&#039;&amp;quot;Locals believe worshiping Okidogi will grant you kindness and help keep things okeydokey between you and other people. Okidogi was once a smaller and weaker Pokémon, but a desire for strength led it to gain powerful muscles.&amp;quot;&#039;&#039; ([[Pokémon Scarlet and Violet]]: [[The Hidden Treasure of Area Zero]] Part 1: [[The Teal Mask]])&amp;lt;/ref&amp;gt; wisdom,&amp;lt;ref&amp;gt;&#039;&#039;&#039;Map Mission Guide:&#039;&#039;&#039; &#039;&#039;&amp;quot;Locals believe worshiping Munkidori leads to success in life—that doing so will make everything hunky-dory. Munkidori was originally a clumsy and dim-witted Pokémon, but a longing for cleverness led it to gain great wisdom.&amp;quot;&#039;&#039; ([[Pokémon Scarlet and Violet]]: [[The Hidden Treasure of Area Zero]] Part 1: [[The Teal Mask]])&amp;lt;/ref&amp;gt; and beauty&amp;lt;ref&amp;gt;&#039;&#039;&#039;Map Mission Guide:&#039;&#039;&#039; &#039;&#039;&amp;quot;Locals believe worshiping Fezandipiti will lead to good luck and serendipitous happenings. Fezandipiti was once a Pokémon with short, dull feathers, but a wish to be beautiful led it to gain an exquisite appearance.&amp;quot;&#039;&#039; ([[Pokémon Scarlet and Violet]]: [[The Hidden Treasure of Area Zero]] Part 1: [[The Teal Mask]])&amp;lt;/ref&amp;gt; that they respectively wished for. However, they also became chained to Pecharunt&#039;s will as a result, joining it in its quest to retrieve {{cat|Masks|a brilliant set of masks}} rumored to exist in the land of [[Kitakami]] for its caretakers.&lt;br /&gt;
[[File:Loyal Three fight Ogerpon.png|250px|thumb|left|{{p|Pecharunt}} and Loyal Three vs {{p|Ogerpon}}]]&lt;br /&gt;
The trio traveled through fields, mountains and seas until they arrived in the land of [[Kitakami]] to finally do what they were tasked for. They found a man and an {{ga|Ogerpon|ogre}} who were becoming famous around the region thanks to the masks the trio were ordered to retrieve. Munkidori managed to track down where the duo lived, then, Okidogi and Fezandipiti snuck into the [[Dreaded Den|den]] they resided in while the two were absent. However, as they were stealing the masks, the man returned to the cave. The man quickly attacked and after a brief struggle, Okidogi and Fezandipiti managed to leave with just three: the [[Wellspring Mask]], the [[Hearthflame Mask]], and the [[Cornerstone Mask]], as the man managed to hold onto the remaining [[Teal Mask]], while left heavily injured.&lt;br /&gt;
[[File:Ogerpon and defeated Loyal Three.png|250px|thumb|The Loyal Three slayed by Ogerpon.]]&lt;br /&gt;
Later, the ogre returned to its cave and found it in ruins, with only the Teal Mask left behind and no traces of its friend or the other masks. Donning the remaining Teal Mask with its cudgel in hand, the ogre set out to the nearby village in search of its friend, only to find the trio and Pecharunt gloating over their plunder. Enraged, the ogre slayed the trio and attacked Pecharunt, leaving it unconscious. Already afraid of the ogre due to its appearance, the villagers believed that the trio were actually defending them from the ogre, causing them to be even more scared of it. As the wounded ogre left the village, alone and in sorrow, the villagers named the trio the Loyal Three, and put their bodies to rest. The Loyal Three&#039;s remains were buried near the village, and a monument dedicated to honor their &amp;quot;sacrifice&amp;quot; was erected on top. The surrounding area would be known as Loyal Three Park, later renamed to [[Loyalty Plaza]].&lt;br /&gt;
&lt;br /&gt;
Only the village mask maker, who had gifted the ogre and the man with the masks, understood what had transpired between the Loyal Three and the ogre. However, the other villagers dismissed him as a heretic for attempting to explain the truth. To protect his family from suffering the village&#039;s wrath as he did, he kept the truth hidden from everyone, and passed the truth down to his descendants as a family secret. From that point on, the Loyal Three were unjustly revered as heroes by the people of Kitakami for generations, even having them as part of their [[Festival of Masks]], crafting masks of Okidogi, Munkidori, and Fezandipiti, along with the ogre&#039;s Teal Mask, as a way to celebrate their heroes&#039; story and sacrifice.&lt;br /&gt;
&lt;br /&gt;
According to local Kitakami beliefs, worshiping the Loyal Three would grant various benefits such as kindness, success, and good fortune.&lt;br /&gt;
&lt;br /&gt;
==Moveset comparison==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;text-align:center; margin:auto; width:auto; background: #{{poison color}}; border: 5px solid #{{poison color dark}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{poison color dark}}; {{roundytl|5px}};&amp;quot; |{{color2|{{poison color light}}|Level|Lv.}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; |[[File:1014Okidogi.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Okidogi|{{fighting color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Fighting}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; |[[File:1015Munkidori.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Munkidori|{{psychic color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Psychic}}&amp;lt;/small&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; |[[File:1016Fezandipiti.png|96px]]&amp;lt;br&amp;gt;{{pcolor|Fezandipiti|{{fairy color dark}}}}&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;{{typecolor|Poison}}{{typecolor|Fairy}}&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:right; background:#{{poison color dark}}&amp;quot; |{{color|{{poison color light}}|1}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; |{{mcolor|Bite|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; |{{mcolor|Scratch|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; |{{mcolor|Double Kick|{{fighting color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Low Kick|{{fighting color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Confusion|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot; |{{mcolor|Peck|{{flying color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; |&#039;&#039;{{mcolor|Bulk Up|{{fighting color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; |{{mcolor|Fake Out|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; |&#039;&#039;{{mcolor|Poison Gas|{{poison color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| -&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; |&#039;&#039;{{mcolor|Flatter|{{dark color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Disarming Voice|{{fairy color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{poison color dark}}&amp;quot; |{{color|{{poison color light}}|8}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; |&#039;&#039;{{mcolor|Howl|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; |&#039;&#039;{{mcolor|Helping Hand|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; |{{mcolor|Quick Attack|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{poison color dark}}&amp;quot; |{{color|{{poison color light}}|16}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Poison Fang|{{poison color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Psybeam|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; |&#039;&#039;{{mcolor|Attract|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{poison color dark}}&amp;quot; |{{color|{{poison color light}}|24}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Force Palm|{{fighting color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Clear Smog|{{poison color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot; |{{mcolor|Wing Attack|{{flying color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{poison color dark}}&amp;quot; |{{color|{{poison color light}}|32}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; |{{mcolor|Counter|{{fighting color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Poison Jab|{{poison color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Cross Poison|{{poison color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{poison color dark}}&amp;quot; |{{color|{{poison color light}}|40}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Poison Jab|{{poison color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Psychic|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; |{{mcolor|Tail Slap|{{normal color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{poison color dark}}&amp;quot; |{{color|{{poison color light}}|48}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; |{{mcolor|Brutal Swing|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{poison color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Sludge Wave|{{poison color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; |{{mcolor|Beat Up|{{dark color dark}}}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:right; background:#{{poison color dark}}&amp;quot; |{{color|{{poison color light}}|56}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; |{{mcolor|Crunch|{{dark color dark}}}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#{{dark color light}}&amp;quot; |&#039;&#039;{{mcolor|Nasty Plot|{{dark color dark}}}}&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; |&#039;&#039;{{mcolor|Swagger|{{normal color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; |&#039;&#039;{{mcolor|Flatter|{{dark color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{poison color dark}}&amp;quot; |{{color|{{poison color light}}|64}}&lt;br /&gt;
| style=&amp;quot;background:#{{fighting color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Superpower|{{fighting color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{psychic color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Future Sight|{{psychic color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#{{flying color light}}&amp;quot; |&#039;&#039;{{mcolor|Roost|{{flying color dark}}}}&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background:#{{poison color dark}}&amp;quot; |{{color|{{poison color light}}|72}}&lt;br /&gt;
| style=&amp;quot;background:#{{normal color light}}&amp;quot; |{{mcolor|Giga Impact|{{normal color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{dark color light}}&amp;quot; |{{mcolor|Parting Shot|{{dark color dark}}}}&lt;br /&gt;
| style=&amp;quot;background:#{{fairy color light}}&amp;quot; |&#039;&#039;&#039;{{mcolor|Moonblast|{{fairy color dark}}}}&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#{{poison color dark}}; color: #{{poison color light}}; {{roundybottom|5px}};&amp;quot; |&amp;lt;small&amp;gt;Moves in &#039;&#039;&#039;bold&#039;&#039;&#039; get {{color2|{{poison color light}}|Same-type attack bonus|STAB}}. Moves in &#039;&#039;italics&#039;&#039; do no damage.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Base stat comparison==&lt;br /&gt;
{{stats/h|poison}}&lt;br /&gt;
{{stats/r|1014|Okidogi|88|128|115|58|86|80}}&lt;br /&gt;
{{stats/r|1015|Munkidori|88|75|66|130|90|106}}&lt;br /&gt;
{{stats/r|1016|Fezandipiti|88|91|82|70|125|99}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the core series games==&lt;br /&gt;
===Pokémon Scarlet and Violet===&lt;br /&gt;
[[File:The Loyal Three.png|thumb|250px|The Loyal Three after being resurrected]]&lt;br /&gt;
Prior to the release of update 2.0.1, the Loyal Three could be seen on a poster in [[Medali]], teasing the future expansion.&lt;br /&gt;
&lt;br /&gt;
====[[The Teal Mask]]====&lt;br /&gt;
They are somehow suddenly resurrected after their grave was punched by Kieran and emerge from their burial ground, destroying the shrine in the process. They proceed to [[Mossui Town]], where they are fed Kitakami [[Mochi]] by the villagers and given back Ogerpon&#039;s masks that they had stolen, which the villagers had kept in [[Kitakami Hall]]. Afterwards, the three head to the [[Dreaded Den]] to fight {{p|Ogerpon}} again, but are stopped by the player, causing them to flee and split up. Wanting to help Ogerpon retrieve her masks back, the player forms a group called the &amp;quot;Mask Retrieval Squad&amp;quot; with [[Carmine]] and [[Kieran]] — the latter two being descendants of the mask maker who provided Ogerpon with her masks.&lt;br /&gt;
&lt;br /&gt;
Presumably due to the mochi they were fed earlier, the Loyal Three assumed [[Titan Pokémon|titanic forms]], requiring the player and [[Carmine]] to team up to take each one down together. Eventually, they were beaten and forced out of their titanic forms, causing them to leave behind their stolen masks.&lt;br /&gt;
&lt;br /&gt;
In the post-story, the player can optionally rematch and catch the individual members at the same areas they were fought at before.&lt;br /&gt;
&lt;br /&gt;
====[[Mochi Mayhem]]====&lt;br /&gt;
If the player uses any of the Loyal Three members against their former leader, {{p|Pecharunt}}, as it tries to take control over [[Mossui Town]], it&#039;ll become enraged, possibly feeling betrayed that they now follow the player instead of it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Teal Mask Poster In Game.png|On a poster in [[Medali]]&lt;br /&gt;
Loyal Three Sign Image.png|As seen on the signs around Kitakami&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In animation==&lt;br /&gt;
[[File:Loyal Three anime.png|thumb|200px|The Loyal Three in {{aniseries|HZ}}]]&lt;br /&gt;
===&#039;&#039;Pokémon Horizons: The Series&#039;&#039;===&lt;br /&gt;
{{P|Okidogi}}, {{P|Munkidori}}, and {{P|Fezandipiti}} made their debut in [[HZ123]] in a fantasy during [[Diana]]&#039;s {{P|Pecharunt}}&#039;s story. In a flashback, it&#039;s revealed that before they were transformed into the Loyal Three, they were the Monkey Pokémon {{P|Aipom}}, the Dog Pokémon {{P|Lycanroc}}, and the Bird Pokémon {{P|Bombirdier}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Music==&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;margin:auto; text-align: center; background: #{{poison color}}; border: 3px solid #{{poison color dark}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{poison color light}}&amp;quot;&lt;br /&gt;
!Games&lt;br /&gt;
!Location&lt;br /&gt;
!Song name&lt;br /&gt;
!Composition&lt;br /&gt;
!Arrangement&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot; |{{GameIcon|Sc}}{{GameIcon|Vi}}&lt;br /&gt;
|When recounting their story on&amp;lt;br&amp;gt;signposts around Kitakami&lt;br /&gt;
|History of the Signboard&lt;br /&gt;
|Minako Adachi&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|When the Loyal Three are&amp;lt;br&amp;gt;resurrected from their monument&lt;br /&gt;
|The Loyal Three Come Back to Life&lt;br /&gt;
|Minako Adachi&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|When the Loyal Three&amp;lt;br&amp;gt;are initially interacted with&lt;br /&gt;
|The Loyal Three Wreak Havoc&lt;br /&gt;
|Minako Adachi&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
|Battling the Loyal Three&lt;br /&gt;
|Battle! (The Loyal Three)&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
| Minako Adachi&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;roundybottom&amp;quot; style=&amp;quot;background: #{{poison color}}; color:#fff;&amp;quot; colspan=&amp;quot;5&amp;quot; |&amp;lt;small&amp;gt;&#039;&#039;&#039;Song names marked with an asterisk are unofficial, as they have not received a soundtrack release.&#039;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Pecharunt Ogerpon Backstory.png|thumb|200px|A depiction of {{p|Pecharunt}} in {{p|Ogerpon}}&#039;s story]] &lt;br /&gt;
*During the scene showcasing {{ga|Ogerpon}}&#039;s true story as told by [[Yukito and Hideko|Yukito]], when the Loyal Three are about to steal Ogerpon&#039;s masks, {{ga|Pecharunt}} can be barely seen right above Okidogi. What appears to be a Pecharunt decoration can also be seen at Peachy&#039;s in [[Mossui Town]], which is later implied in [[Mochi Mayhem]] to be the actual Pecharunt, simply slumbering after the Loyal Three&#039;s defeat at the hands of Ogerpon.&lt;br /&gt;
*During the start of the battles against the {{pkmn2|Titan}}ic forms of {{p|Okidogi}}, {{p|Munkidori}}, {{p|Fezandipiti}}, and {{p|Pecharunt}}, a psychedelic effect briefly appears on the screen. This effect appears to be caused by Pecharunt&#039;s toxic powers, as each of the Loyal Three members possess a toxic chain wrapped around their body and Pecharunt is the source of that power.&lt;br /&gt;
* If the player uses any member of the Loyal Three in the battle against Pecharunt, Pecharunt will react with shock and anger, yelling out &amp;quot;Pechaaa! Chraaahhh!&amp;quot;.&lt;br /&gt;
**Pecharunt will repeat this reaction every time each Loyal Three member is sent out for the first time.&lt;br /&gt;
** Inversely, Ogerpon will be the one to react should she be used in battle against Pecharunt. Much like it, Ogerpon will react with anger and loathing, yelling out &amp;quot;GRAH! Pon PON!!!&amp;quot;&lt;br /&gt;
* The Loyal Three are the only deceased Pokémon to be shown being revived onscreen in the core series games.&lt;br /&gt;
* Even though &amp;quot;The Untold Story of Pecharunt&amp;quot; depicts Pecharunt taming each member of the Loyal Three, it is debatable whether they willingly joined it in its journey or if they were brainwashed by Pecharunt&#039;s [[Mochi|Binding Mochi]].&lt;br /&gt;
&lt;br /&gt;
===Origin===&lt;br /&gt;
The Loyal Three, {{p|Pecharunt}}, and {{p|Ogerpon}} appear to reference the Japanese folktale of &#039;&#039;{{wp|Momotarō}}&#039;&#039;, albeit with the roles of the heroes and the villains reversed. The tale of &#039;&#039;Momotarō&#039;&#039; relates the titular Momotarō, a boy born from inside a peach, who traveled alongside a talking dog, monkey, and pheasant to fight a band of &#039;&#039;{{wp|oni}}&#039;&#039; (a Japanese folkloric creature commonly equated to ogres in translations). &lt;br /&gt;
&lt;br /&gt;
The names of the trio&#039;s members all reference different expressions that are associated with happiness: Okidogi being taken from &amp;quot;okeydokey&amp;quot;, Munkidori being taken from &amp;quot;hunky-dory&amp;quot;, and Fezandipiti being taken from &amp;quot;serendipity&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As per each of their {{pkmn|Scarlet and Violet|Scarlet}} [[Pokédex entry|Pokédex entries]] and [[Type|typing]], the Loyal Three may also draw inspiration from the common media trope: &#039;&#039;brawn vs brains vs beauty&#039;&#039;, with Okidogi being the brawn (part {{t|Fighting}} type, “…Okidogi transformed and gained a powerful phisique”), Munkidori being the brains (part {{t|Psychic}} type, “It stimulated Munkidori’s brain…”), and Fezandipiti being the beauty (part {{t|Fairy}} type, “Fezandipiti owes its beautiful looks…”).&lt;br /&gt;
&lt;br /&gt;
Additionally, the Loyal Three appear to share a thematic tie to the number eight. This may be because the character &#039;&#039;8&#039;&#039; looks like a set of chains. Eight is also considered a lucky number in many Asian cultures, including Japanese, which aligns with the trio&#039;s naming convention and role. Notably, there are eight complete chains worn by the three: Okidogi has three in its scarf, Munkidori has one in its headband, and Fezandipiti has four in its belt. The group&#039;s shared base HP stat of 88 can be read in Japanese as {{wp|Japanese wordplay#Goroawase|goroawase}} for やばい &#039;&#039;yabai&#039;&#039;, which can mean &amp;quot;terrible&amp;quot; or &amp;quot;dangerous&amp;quot;, referencing their true nature as greedy, vicious thieves. Conversely, 88 can also be read as goroawase for ぱちぱち &#039;&#039;pachipachi&#039;&#039;, the sound of clapping. This could reference the trio&#039;s misinterpreted role as heroes in their story. {{ga|Pecharunt}}, often viewed as the leader of the Loyal Three, also shares the same base HP stat of 88; all of its other stats are 88 as well, except for its Defense, which is 160, a multiple of 8. Pecharunt is also caught at [[level]] 88. Additionally all the moves they learn levels at aside from level 1, are mutiples of 8.&lt;br /&gt;
&lt;br /&gt;
==In other languages ==&lt;br /&gt;
{{Langtable|color={{poison color}}|bordercolor={{poison color dark}}|textcolor=fff&lt;br /&gt;
|zh_yue=寶伴 &#039;&#039;{{tt|Bóubuhn|Precious Companions}}&#039;&#039;&lt;br /&gt;
|zh_cmn=寶伴 / 宝伴 &#039;&#039;{{tt|Bǎobàn|Precious Companions}}&#039;&#039;&lt;br /&gt;
|fr=Adoramis&lt;br /&gt;
|de=Gefährten&lt;br /&gt;
|it=Beniamici&lt;br /&gt;
|ko=세벗님 &#039;&#039;{{tt|Sebeonnim|Three Friends}}&#039;&#039;&lt;br /&gt;
|pt_br=Três Leais&lt;br /&gt;
|es=Compatrones&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links== &lt;br /&gt;
*[https://youtu.be/njA84xxxe8o?si=u_10UE0aEgpbeFGl The Untold Story of Pecharunt] on the official Pokémon English [[YouTube]] channel&lt;br /&gt;
*[https://youtu.be/g_lY_H2fLyU?si=eIxvfvFGJzvb-q-o 知られざる「モモワロウ物語」 (&#039;&#039;Unknown Story of Momowarou&#039;&#039;)] on the official Pokémon Japanese YouTube channel&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
* {{p|Okidogi}}&lt;br /&gt;
*{{p|Munkidori}}&lt;br /&gt;
*{{p|Fezandipiti}}&lt;br /&gt;
*[[Ogerpon (game)]]&lt;br /&gt;
*[[Pecharunt (game)]]&lt;br /&gt;
&lt;br /&gt;
{{Legendary groups}}&lt;br /&gt;
{{Project Pokédex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Groups of Legendary and Mythical Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Drei Gefährten]]&lt;br /&gt;
[[es:Compatrones]]&lt;br /&gt;
[[fr:Adoramis]]&lt;br /&gt;
[[it:Beniamici]]&lt;br /&gt;
[[ja:ともっこ]]&lt;br /&gt;
[[zh:寶伴]]&lt;/div&gt;</summary>
		<author><name>ThunderBrine</name></author>
	</entry>
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