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		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4479961</id>
		<title>Pokémon.com online games</title>
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		<summary type="html">&lt;p&gt;ThePowerPlayer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|articles for each game}}&lt;br /&gt;
The official Pokémon website ([[Pokémon.com]]) hosted various Pokémon-related &#039;&#039;&#039;online games&#039;&#039;&#039; that used an Internet web browser. These games were available on the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section of Pokémon.com (known as the &#039;&#039;Pokémon Fun Zone&#039;&#039; prior to the 2014 site revamp, and later known as the &amp;quot;&#039;&#039;Play Minigames&#039;&#039;&amp;quot; section). Before the website was redesigned on January 27, 2014, playing games successfully earned players [[Trainer Token]]s, which could be spent on various Trainer [[Avatar Item]]s on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional Avatar and [[List of Pokémon Trading Card Game Online gameplay items|gameplay items]]. Up to this point, the website&#039;s games were developed with {{wp|Adobe Flash}} and featured Pokémon from [[Generation V]] and earlier; however, the games after this point were developed with {{wp|HTML5}}, allowing them to be played on mobile devices, and they featured Pokémon from [[Generation VI]] and [[Generation VII|VII]] alongside earlier generations.&lt;br /&gt;
&lt;br /&gt;
Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site. Many additional games were released in the years since. The six previous games were briefly made available on an archive site, which is no longer available.&lt;br /&gt;
&lt;br /&gt;
Following the May 29, 2019 revision of Pokémon.com, the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section was retired, rendering all of these games unavailable.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ Play Online Games! | Pokemon.com] (This was the final snapshot saved by the Wayback Machine before the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section of the website was taken down.)&amp;lt;/ref&amp;gt; However, most of the games have been saved by the web preservation project {{wp|Flashpoint Archive}} and remain playable through the Flashpoint Launcher, with some of the games released prior to 2010 remaining inaccessible. The link to the online games section of the Pokémon website now redirects to the page about Pokémon video games and apps besides these games.&lt;br /&gt;
&lt;br /&gt;
==Last available games==&lt;br /&gt;
These games were found at the [[Pokémon.com]] website in the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section, with the exception of [[Pokémon.com online games#Pachirisu&#039;s Click-Clack Attack!|Pachirisu&#039;s Click-Clack Attack!]].&lt;br /&gt;
&lt;br /&gt;
===Turtwig&#039;s Target Smash!===&lt;br /&gt;
[[File:Turtwig Target Smash.png|300px|thumb|Turtwig&#039;s Target Smash!]]&lt;br /&gt;
In &#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039;, players played a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depended on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets were hit, the times power raised. It would also drop down to lower times power unless more targets were hit. During certain levels, extra targets appeared alongside the other targets. At the end of the game, Turtwig used {{m|Solar Beam|SolarBeam}} to blast all of the remaining targets. The game lasted 99 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 50,000 points or more and then again when they achieved at least 150,000 points thereafter.&lt;br /&gt;
====Types of Targets====&lt;br /&gt;
* The red target: This target was a basic target. When hit at times 1 power it provides 30 points. There was no countdown to the target disappearing.&lt;br /&gt;
* The green target: This target was like the red target but provides 150 points when hit at times 1 power and had a countdown to it disappearing.&lt;br /&gt;
* The gold target: This target was smaller than a green target and provided 300 points when hit at times 1 power and had a countdown to disappearing, which was even smaller than the green target&#039;s.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ナエトルのマトあてチャレンジ！&lt;br /&gt;
|da=Turtwigs præcise smash&lt;br /&gt;
|nl=Doelen Kapotmaken met Turtwig&lt;br /&gt;
|fi=Turtwigin tähtäystuho!&lt;br /&gt;
|fr_eu=La destruction de cibles de Tortipouss !&lt;br /&gt;
|de=Schmetterbal mit Chelast&lt;br /&gt;
|it=Frangibersaglio di Turtwig&lt;br /&gt;
|no=Turtwigs blinkknusing!&lt;br /&gt;
|pt_br=Destruidor de Alvos de Turtwig!&lt;br /&gt;
|ru=Броски в цель Тортвига!&lt;br /&gt;
|es_eu=Rompedianas de Turtwig&lt;br /&gt;
|sv=Turtwigs Target Smash!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pachirisu&#039;s Click-Clack Attack!===&lt;br /&gt;
[[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu&#039;s Click-Clack Attack!]]&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was a game featuring {{p|Pachirisu}}. Here, there were a bunch of Pokémon disks, which should be hit into holes. More points were received when more than one Pokémon in the same evolutionary line were in the same hole. If two Pokémon in the evolutionary line hit each other when they weren&#039;t in a hole, they fuse into the Pokémon&#039;s Evolution. For example, if two {{p|Budew}} were to hit each other, they fused into a {{p|Roselia}}. If that Roselia hit another Budew, they fused into a {{p|Roserade}}. Evolved Pokémon were worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appeared. If the Lucario went into a hole, a bunch of stars appeared near it. This temporarily raised the amount of points received from hitting a Pokémon into that hole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp. It is also the only game from the &#039;&#039;Pokémon Fun Zone&#039;&#039; section of the website that does not reappear in the &#039;&#039;Play Games&#039;&#039; section of the redesigned website.&amp;lt;ref&amp;gt;Comparison between the list of games on the [https://web.archive.org/web/20130727202632/http://www.pokemon.com/us/pokemon-fun-zone/pokemon-online-games/?page=1 last revision of the &#039;&#039;Pokémon Fun Zone&#039;&#039; section] vs. the [https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ last revision of the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section] from the Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*{{p|Azurill}}, {{p|Marill}}, and {{p|Azumarill}}&lt;br /&gt;
*{{p|Budew}}, {{p|Roselia}}, and {{p|Roserade}}&lt;br /&gt;
*{{p|Machop}}, {{p|Machoke}}, and {{p|Machamp}}&lt;br /&gt;
*{{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}}&lt;br /&gt;
*{{p|Lucario}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Munchlax&#039;s Berry Bonanza!===&lt;br /&gt;
[[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax&#039;s Berry Bonanza!]]&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; revolved around {{p|Munchlax}}. In this game, players matched {{Berries}} of the same kind. When three or more were put together, they disappeared and players earned points. If players managed to match many of these Berries, rarer Berries appeared. When matched, these provided players with more points. The later in the game the Berries were matched, the more points players received. Players had 100 Berries. The game ended when the screen a Berry came above the screen or if all 100 Berries were used. If there were eight or less Berries on the field, Munchlax jumped and made eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Wiki}}&lt;br /&gt;
* {{b|Aguav}}&lt;br /&gt;
* {{b|Cornn}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Pamtre}}&lt;br /&gt;
* {{b|Liechi}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Abondance de baies pour Goinfrex !&lt;br /&gt;
|de=Beeren-Bonanza mit Mampfaxo&lt;br /&gt;
|it=Baccomania di Munchlax&lt;br /&gt;
|es_eu=Bayamanía de Munchlax&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Shiftry&#039;s Big Seed Fling!===&lt;br /&gt;
[[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry&#039;s Big Seed Fling!]]&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was another online game featuring {{p|Shiftry}}. In this game, players picked from three seeds to fling as high as they could. Players were allowed ten flings which could be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves could be made in contact in the same way as the green leaves, but with a different function: the distance was enhanced. The game ended as soon as the seed was off the screen in any position other than the up position. Top scores were dependent on how high the seed went.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100322222633/http://www.pokemon.com/us/news/ News | Pokémon.com]&amp;lt;/ref&amp;gt; The cause of the glitch was remedied in March 08, 2010.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 5,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=トバシテ! ダーテング&lt;br /&gt;
|da=Shiftrys store frøkast&lt;br /&gt;
|nl=Eikeltje werpen met Shiftry&lt;br /&gt;
|fi=Shiftryn suuri siemenlinko&lt;br /&gt;
|fr_eu=Voltige de noisettes de Tengalice !&lt;br /&gt;
|de=Nuss-Schuss mit Tengulist&lt;br /&gt;
|it=Lanciaghiande di Shiftry&lt;br /&gt;
|no=Shftrys store frøslynge&lt;br /&gt;
|pt_br=O Voo da Semente de Shiftry&lt;br /&gt;
|ru=Метание семян Шифтри&lt;br /&gt;
|es_eu=Lanzasemillas de Shiftry&lt;br /&gt;
|sv=Shiftrys Big Seed Fling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chatot&#039;s Chime-Time Challenge!===&lt;br /&gt;
[[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot&#039;s Chime-Time Challenge!]]&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge!&#039;&#039;&#039; was a game where players copied the exact rhythm a {{p|Chatot}} played. First, they listened to Chatot&#039;s rhythm. Then, they had three seconds to memorize. After this, players attempted to play the exact rhythm Chatot played, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There was also a meter on the right of the screen. If players earned a score of either Good!, Great!, or Excellent!, they played a special bonus challenge. In this challenge, players clicked as many lit-up buttons as they could before the meter dropped down to the bottom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge!&#039;&#039;&#039; was added to the site on March 31, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100406023137/http://www.pokemon.com:80/us/news/fz_chatot_game_announce-2010-03-31 Light up Your Day with Chatot’s Chime-Time Challenge! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 30,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Medicham&#039;s Balance Bounce!===&lt;br /&gt;
[[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham&#039;s Balance Bounce!]]&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce!&#039;&#039;&#039; was a game where players bounce a {{p|Meditite}} (for the Easy mode) or {{p|Medicham}} (for the Challenging mode) on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb fell off the screen or the Meditite/Medicham went near the bottom platform, this caused the Voltorb to {{m|Self-Destruct|Selfdestruct}} and the game to end. In the Challenging mode, stars, skulls and diamonds would occasionally fall down. If players hit the star, they gained 500 points. If they hit the skull, they lost 500 points. However, if they hit the diamond, they activated a Sparkle Bonus, during which the Meditite/Medicham could hit the panels on the walls to obtain additional points. If players chose the challenging mode, the number of items obtained by the player were displayed on the right side of the screen. Every minute, the top platform shrank, and every two minutes, the bottom platform shrank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce!&#039;&#039;&#039; was added to the site on May 18, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100529190833mp_/http://www.pokemon.com/us/news/fz_medicham_game_announce-2010-05-18/ Have a Ball with Medicham&#039;s Balance Bounce! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 20,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Drifloon&#039;s Fill &amp;amp; Float!===&lt;br /&gt;
[[File:Drifloon Fill and Float.png|300px|thumb|Drifloon&#039;s Fill &amp;amp; Float!]]&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float!&#039;&#039;&#039; involved players making the biggest soap bubble that they could, while avoiding balloons so that they didn&#039;t get popped. This game was set in the sky. To make the bubble appear, players clicked somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen was a gauge known as the bubble meter. It shows how much soap is left. If it ran out the game would end. There are two extra bubbles, one that slightly refilled the bubble meter and another that froze the balloons. A {{p|Drifloon}} icon also appeared, which made the balloons temporarily disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float!&#039;&#039;&#039; was release on June 11, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065517/http://www.pokemon.com/us/news/fz_drifloon_game_announce-2010-06-14/ Get Your Fill of Drifloon&#039;s Fill &amp;amp; Float! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 120,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Eevee&#039;s Tile Trial!===&lt;br /&gt;
[[File:Eevee Tile Trial.png|300px|thumb|left|Eevee&#039;s Tile Trial!]]&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was a game reminiscent of a {{wp|sliding puzzle}} in which players slid tiles around and aligned three of the same tiles in a row or column to earn as much points as they could within approximately three minutes. There were three types of tiles, corresponding to each of {{p|Eevee}}&#039;s original Evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players lined up three of the same type of tile, the tiles disappeared from the board, earning points. At the beginning of the game, players chose one of the three types. If they focused on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players were awarded 10,000 points. Periodically throughout the game, a row or column would be outlined in blue — if players cleared a line of a certain type, then they earned an extra five seconds of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was released on July 9, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100714042221/http://www.pokemon.com/us/news/fz_eevee_game_announce-2010-07-08/ Take On Eevee&#039;s Tile Trial! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 15,000 points or more and then each time they managed to get {{p|Eevee}} to evolve.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=イーブイパネル8&lt;br /&gt;
|fr_eu=L&#039;épreuve des tuiles d&#039;Évoli !&lt;br /&gt;
|de=Kachel-Chaos mit Evoli&lt;br /&gt;
|it=Tassellobello di Eevee&lt;br /&gt;
|es_eu=Conectalosas de Eevee&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Psyduck&#039;s Shuffle Surprise!===&lt;br /&gt;
[[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck&#039;s Shuffle Surprise!]]&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was a game which consisted of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players were instructed to remember one of them, whose name was displayed around the top. The cards were then shuffled around, and players must find the right card they were told about in the beginning. Every time players got it right, {{p|Psyduck}} jumped. Every time they got it wrong, Psyduck shook its head. Players had three lives, and every time players chose the incorrect card, one is lost. When the game ended, Psyduck jumped onto the screen and pointed its bill at the level reached and then the score received. If it was their all-time high score, it was recorded on the top right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was released on July 23, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100726133607/http://www.pokemon.com:80/us/news/fz_psyduck_game_announce-2010-07-21 Mix It Up with Psyduck&#039;s Shuffle Surprise | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they completed 10 levels thereafter.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンシャッフル&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Snover&#039;s Dessert Drop!===&lt;br /&gt;
[[File:Snover Dessert Drop.png|300px|thumb|left|Snover&#039;s Dessert Drop!]]&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was an online game where the goal was to create shaved ice desserts. Players controlled a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups would fall from above. The goal was to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points were awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extended the time on the clock. Occasionally, tokens also fell that alternated between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun made the weather sunny, melting the dessert so that they could start over; collecting it as an Abomasnow caused a blizzard, making the ice cubes bigger. When time ran out, points were tallied, with extra points added at the end for the number of desserts completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was released on September 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100914063803/http://www.pokemon.com:80/us/news/fz_snover_game_announce-2010-09-07/ Chill Out with Snover&#039;s Dessert Drop! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Tick-Tock Walk===&lt;br /&gt;
[[File:Pokemon Tick Tock Walk.png|300px|thumb|Pokémon Tick-Tock Walk!]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039;, was an online game where the goal was to get Pokémon to collect a key and go to the door by a certain time. Players controlled either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This did not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points were gained when said coins and stars were received. Also found in the levels were type blocks. Depending on a Pokémon&#039;s [[type]], time was lost, added, or not be changed. For example, Chimchar earned extra time when going through a Grass block, had nothing happen to it when going through a Fire block, and lost time when going through a Water block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk&#039;&#039;&#039; was released on October 14, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101111043801/http://www.pokemon.com:80/us/news/fz_ticktock_game_announce-2010-10-14/ Keep Up the Pace in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens and Game Mode====&lt;br /&gt;
The game had two modes, training mode and special mode. Training mode had six levels in all. Players were awarded a [[Trainer Token]] when they finished the first of them, but not any time after that. Special mode was different. Players had three hints in the beginning before playing the mode. These hints usually pertained to certain obstacles in the level, and the score in special mode was used in the high-scores section. Every time 100,000 points were reached, a single Trainer Token was gained.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Blocks found====&lt;br /&gt;
*Jump block - if walked over, the character jumped.&lt;br /&gt;
*Speed up block - if walked over, the character went faster.&lt;br /&gt;
*Slow down block - if walked over, the character slowed down.&lt;br /&gt;
*Obstacle block - if walked over, the character stopped.&lt;br /&gt;
*Regular block - does nothing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ユキカブリのヒヤッとキャッチ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sableye&#039;s Gem Journey!===&lt;br /&gt;
[[File:Sableye Gem Journey.png|300px|thumb|left|Sableye&#039;s Gem Journey!]]&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was an online game where the goal was to earn as many points as players could by lining up three type-themed marbles of the same type. Players lined up the marbles by switching the adjacent fields. When players lined up the marbles in such a way that the {{p|Sableye}} in the screen could move, gems appeared. Nine gems appeared in three colors: red, blue, and yellow. Gems only changed position either when it was moved to make a match, or when Sableye collected it. As players matched marbles to earn points, a gauge filled, and once the gauge was full, players could wipe a row or column of marbles, resetting the gauge. Below that gauge are counters for gems. If players lined up the marbles close to the Sableye, it tried to go to the nearest gem and collect gems directly adjacent to it. 5000 bonus points were awarded once Sableye filled each gem counter, which then reset after Sableye came to a stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was released on December 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101212234925/http://www.pokemon.com:80/us/news/fz_sableye_game_announce-2010-12-07 A Jewel in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players beat the game and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Ténéfix et l&#039;île aux joyaux&lt;br /&gt;
|de=Juwelen-Zauber mit Zobiris&lt;br /&gt;
|it=Trovatesori di Sableye&lt;br /&gt;
|es_eu=Buscagemas de Sableye&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jumpluff&#039;s Sky-High Glide!===&lt;br /&gt;
[[File:Jumpluff Sky High Glide.png|300px|thumb|Jumpluff&#039;s Sky-High Glide!]]&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was an online game where players, as a {{p|Jumpluff}}, aimed to earn as many points as they could by gliding above the trees for as long as possible. Jumpluff went higher by holding down the left mouse button, but this used up Spores, which were collected throughout the game. Spores were lost by going through clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was released on December 20, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110118080208/http://www.pokemon.com:80/us/news/fz_jumpluff_game_announce-2010-12-20 Soar Above the Clouds in Jumpluff’s Sky-High Glide! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Vole, vole, Cotovol !&lt;br /&gt;
|de=Gleitflug mit Jumpluff&lt;br /&gt;
|it=Altoplano di Jumpluff&lt;br /&gt;
|es_eu=Recogesporas de Jumpluff&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Teddiursa&#039;s Garden Patch Match!===&lt;br /&gt;
[[File:Teddiursa Garden Patch Match.png|300px|thumb|left|Teddiursa&#039;s Garden Patch Match!]]&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was an online game where players find the two matching Berries shown on the screen. If players clicked on a special {{p|Teddiursa}}, it would find a pair. When players find all the Berry pairs, the pair board refilled and combo increased by 1. The game lasted for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was released on January 13, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110122070304/http://www.pokemon.com:80/us/news/fz_teddiursa_game_announce-2011-01-13 There’s a New Berry Feast in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 800 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gastly&#039;s Hidden Haunt!===&lt;br /&gt;
[[File:Gastly hidden haunt.png|300px|thumb|Gastly&#039;s Hidden Haunt!]]&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was an online game where players aimed to click on webs (which blinked at the start of a level) as quickly as they could to find {{p|Gastly}}. Players gathered all of the webs in the house, as Gastly was always hiding in the last web. Players moved around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game&#039;s screen. Clicking on the purple power-ups provided additional points as well as a hint that could be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players had 1 minute to find Gastly. Each progressing level provided players 15 more seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was released on February 3, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110207193528/http://www.pokemon.com/us/news/fz_gastly_game_announce-2011-02-03/ Get Caught in a Web of Fun! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Cache-cache nocturne chez Fantominus&lt;br /&gt;
|de=Nebulak im Geisterhaus&lt;br /&gt;
|it=Scopritana di Gastly&lt;br /&gt;
|es_eu=Escondite secreto de Gastly&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Zorua and Zoroark Puzzle Pack===&lt;br /&gt;
[[File:Zorua and Zoroark Puzzle Pack.png|thumb|left|300px|Zorua and Zoroark Puzzle Pack]]&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039;, also known as &#039;&#039;&#039;Zorua and Zoroark&#039;s Puzzle Pack!&#039;&#039;&#039;, was the same as [[#Wobbuffet&#039;s Puzzle Pack!|Wobbuffet&#039;s Puzzle Pack!]] only with new images featuring either a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon, or {{p|Reshiram}} and {{p|Zekrom}}. Players could choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. If they chose easy mode, they would get a small puzzle with 3 minutes to solve it. If they choose challenging mode, they would get a bigger puzzle with 10 minutes to solve it. If a piece was put into the correct spot, both the Zorua and Zoroark on the screen jumped. They also jumped if time was about to run out. If time ran out, they stopped moving and the game ended with no points gained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039; was released on March 11, 2011.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players complete a puzzle and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Zorua og Zoruark Puzzle Pack&lt;br /&gt;
|nl=Puzzels van Zorua en Zoroark&lt;br /&gt;
|fi=Zoruan ja Zoroarkin palapelipulma&lt;br /&gt;
|fr_eu=Les Puzzles Pokémon de Zoroark&lt;br /&gt;
|de=Puzzlespaß mit Zoroark&lt;br /&gt;
|it=Incastromatto di Zoroark&lt;br /&gt;
|no=Zorua og Zoruark puslepakke&lt;br /&gt;
|pt_br=Quebra-Cabeça de Zorua e Zoroark&lt;br /&gt;
|ru=Пазлы Зоруа и Зороарка&lt;br /&gt;
|es_eu=¡Puzle de Zoroark!&lt;br /&gt;
|sv=Zorua och Zoroark Puzzle Pack&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tepig&#039;s Tasty Treat Toaster!===&lt;br /&gt;
[[File:Tepig Tasty Treat Toaster.png|300px|thumb|Tepig&#039;s Tasty Treat Toaster!]]&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was an online game in which players aimed to eliminate all of the orbs in the level by shooting them with matching orbs to create a chain of three or more. When this happened, the chain disappeared and any orbs being held by it alone fell, earning points. Players might bounce orbs off the walls. A chain of 3 granted 300 points, a chain of 4 granted 400 points, a chain of 5 granted 500 points, and each orb that fell granted 200 points. Any chain that disappeared would appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burned the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burn the Berries, they supplied Tepig with food, which increased the colored-in part in the Burst meter. When the Burst meter was full, players were able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterated Berries of a selected kind. Berries that disappeared from using said attack did not supply Tepig with food. At the start of a level, the game waited for players to click the &amp;quot;Start&amp;quot; button before the timer started counting down, and they could read the &amp;quot;How to Play&amp;quot; but not press the &amp;quot;Quit&amp;quot; button. The game ended when players had an orb touch the shooter, ran out of time, or beat the final level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was released on June 23, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024424/http://www.pokemon.com/us/pokemon-news/fz_tepig_announce-2011-06-23/ The New Minigame Is Hot, Hot, Hot! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
*[[Tamato Berry]]&lt;br /&gt;
*[[Aspear Berry]]&lt;br /&gt;
*[[Babiri Berry]]&lt;br /&gt;
*[[Oran Berry]]&lt;br /&gt;
*[[Wiki Berry]]&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Tepigs velsmagende toast&lt;br /&gt;
|nl=Lekkere hapjes voor Tepig&lt;br /&gt;
|fi=Tepigin makoisa herkutin&lt;br /&gt;
|fr_eu=Le forneau à délices de Gruikui&lt;br /&gt;
|de=Froinks feuriger Festschmaus&lt;br /&gt;
|it=Bocconbuono di Tepig&lt;br /&gt;
|no=Tepigs smakfulle brødrister&lt;br /&gt;
|pt_br=Pegador de Guloseimas de Tepig!&lt;br /&gt;
|ru=Толковый Тостер Тепига&lt;br /&gt;
|es_eu=El horno de majares de Tepig&lt;br /&gt;
|sv=Tepigs Tasty Treat Toaster&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Scraggy&#039;s Headbutt Blast===&lt;br /&gt;
[[File:Scraggy Headbutt Blast.png|300px|thumb|left|Scraggy&#039;s Headbutt Blast]]&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Scraggy&#039;s Headbutt Blast!&#039;&#039;&#039;, was an online game with the goal to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object&#039;s &amp;quot;weak spot&amp;quot; always destroyed it in one hit and also awarded significantly more points than hitting it anywhere else. The ping that the {{m|Headbutt}} produced changes, and the points awarded increased as headbutts came closer to the weak spot. Using an [[X Accuracy]] revealed the location of the object&#039;s weak spot, but players could only use up to 3 of these items in a single game. On the first three levels, the location of the object&#039;s weak spot was automatically revealed, and it became impossible to use an X Accuracy. Every object had a visible HP bar along the left side. HP was taken away with each Headbutt that players make, which eventually caused the object to be smashed and quickly replaced with another one. Combos were achieved when objects were broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was released on November 10, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120210210654/http://www.pokemon.com/us/pokemon-news/fz_scraggy_announce-2011-11-09/ A Smash Hit for Scraggy! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ズルッグのずつきいっちょくせん&lt;br /&gt;
|fr_eu=Coupe d&#039;Boule à gogo pour Baggiguane !&lt;br /&gt;
|de=Kopfstoß-Spaß mit Zurrokex!&lt;br /&gt;
|it=Testarotta di Scraggy&lt;br /&gt;
|es_eu=Cabezazo de Scraggy&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Excadrill&#039;s Tunnel Trouble!===&lt;br /&gt;
[[File:Excadrill Tunnel Trouble.png|300px|thumb|Excadrill&#039;s Tunnel Trouble!]]&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was an online game based on chains of orbs. Orbs came out of a tunnel until they hit the blue area, and the mouse was used to throw one orb at another of the same color. If an orb did not touch another, it simply flied off screen. If a chain of three or more was made, then it would explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain went back to fill in the gap from a chain of three or more exploding, multiple chains could explode consecutively. When they exploded, a [[Berry]] sometimes dropped, which players could catch for more bonuses and a power-up orb. As only one power-up orb could be used at any time, players might wish to dodge a Berry in order to not have their power up be replaced. When the chain reached the blue area, the game ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was released on December 15, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024356/http://www.pokemon.com/us/pokemon-news/fz_excadrill_game_announce-2011-12-15/ You’ll Dig Excadrill’s New Minigame! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 1,600 points thereafter.&lt;br /&gt;
====Power ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Orb Color&lt;br /&gt;
! Effect&lt;br /&gt;
! Berry&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Orange &lt;br /&gt;
| Sends the orbs back&lt;br /&gt;
| {{b|Leppa}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| Slows the chain down&lt;br /&gt;
| {{b|Aguav}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Changes into the color it hits&lt;br /&gt;
| {{b|Watmel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | White &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Destroys all orbs the same color as the one hit&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |{{b|Grepa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Tunnel Frénétique de Minotaupe !&lt;br /&gt;
|de=Salobors Tunnel-Turbulenzen!&lt;br /&gt;
|it=Tunnelguaio di Deerling&lt;br /&gt;
|es_eu=Túnel Frenético de Excadrill&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Deerling&#039;s Season Slider===&lt;br /&gt;
[[File:Deerling Season Slider Spring.png|300px|thumb|left|Deerling&#039;s Season Slider (Spring)]]&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Deerling&#039;s Season Slider!&#039;&#039;&#039;, was an online game similar on the popular {{wp|Collapse!}} series of games. The game was a marker clearing game. There were four different markers, each representing one of the four different {{season}}s. Players used the mouse to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles were not allowed. Players connected at least four season markers to earn a &amp;quot;good&amp;quot; rating. Bonus points were earned by obtaining a sufficient amount of good ratings. As markers were cleared, the matching Fever Gauge increased, and once one of the Fever Gauges reached the maximum amount the game entered Fever Mode, which was represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increased and only a single type of marker matching the coat of the Sawsbuck would fall. For example, winter markers fell when Sawsbuck was in its winter form. During Fever Mode, it was possible to connect less than three markers to make them disappear. The game had a time limit of three minutes. Once time was up, the game ended. Players received extra points based on the trophies won.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was released on March 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103620/http://www.pokemon.com/us/pokemon-news/fz_deerling_game-2012-03-16/ Play the Deerling Game Year-Round!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Deerling&#039;s Season Slider}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=シキジカのシーズンパレット&lt;br /&gt;
|fr_eu=La Palette des Saisons de Vivaldaim&lt;br /&gt;
|de=Wechsel der Jahreszeiten mit Sesokitz&lt;br /&gt;
|it=Slittastagioni di Deerling&lt;br /&gt;
|es_eu=Enlazaestaciones de Deerling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chingling&#039;s Ring Along!===&lt;br /&gt;
[[File:Chingling Ring Along.png|thumb|300px|Chingling&#039;s Ring Along!]]&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was a game where players were given 3 {{p|Chingling}} and a meter that appeared similar to a part of a music sheet. Each Chingling was on top of a colored mat. As the meter moved across a bell on the music sheet, players should click on the Chingling that was on the mat corresponding to the bell. If players clicked on the wrong Chingling, did not click on the Chingling in time, or clicked on a Chingling when no bell was around, they were categorized as making one mistake. If players made 10 mistakes, the game ended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players completed a round and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Mélodie Korillon&lt;br /&gt;
|de=Klingel-Chor mit Klinplim&lt;br /&gt;
|it=Azzeccanote di Chingling&lt;br /&gt;
|es_eu=Melodía de Chingling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magnemite&#039;s Power Pulse Puzzler!===&lt;br /&gt;
[[File:MagnemitePPPuzzler.png|thumb|left|300px|Magnemite&#039;s Power Pulse Puzzler!]]&lt;br /&gt;
In &#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039;, players controlled a {{p|Magnemite}} trying to get out of a power plant through 4 different stages with the computer mouse. In addition, various magnetic and electrical objects were scattered through the course. The magnetic ones were changed to nonmagnetic with a click, while the electrical objects pivoted 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses were given if players managed to avoid colliding with anything and/or if they managed to finish it early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 18,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le labyrinthe énergétique de Magnéti&lt;br /&gt;
|de=Magnetilos Powerpuls Puzzle!&lt;br /&gt;
|it=Rompimpulso di Magnemite&lt;br /&gt;
|es_eu=Escapada electrizante de Magnemite&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magikarp&#039;s Ripple Reaction!===&lt;br /&gt;
[[File:MagikarpRR.png|thumb|300px|Magikarp&#039;s Ripple Reaction!]]&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was a game in which green [[Pokéblock]]s were thrown onto the screen. As that happened, players gathered as many blue circles onto the screen together to create a ripple effect. The more the effect rippled, the greater the points given. Once a board was completely cleared, an extra Pokéblock was awarded. Once players ran out of Pokéblocks, the game ended. Some blue circles were shiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieved or more and then 3 Trainer Tokens when they achieved at least 15,000 points thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
*{{p|Wooper}}&lt;br /&gt;
*{{p|Goldeen}}&lt;br /&gt;
*{{p|Magikarp}}&lt;br /&gt;
*{{Shiny}} {{p|Magikarp}}&lt;br /&gt;
*{{p|Corphish}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Xatu&#039;s Quick Card Quiz!===&lt;br /&gt;
[[File:Xatu Quick Card Quiz.png|thumb|left|300px|Xatu&#039;s Quick Card Quiz!]]&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz!&#039;&#039;&#039; was a memory/matching card game. There were sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special {{i|Poké Ball}} pair. Players flipped over any two cards and, if they matched, they stayed up and players earned points. If they did not match, players tried to match another random pair. Players had one minute to match up all the pairs. If players managed to match them all up before the minute ended, five seconds were added to the current time limit and players did the entire thing again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 1,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Apple Adventure!===&lt;br /&gt;
[[File:Emolga Apple Adventure.png|thumb|300px|Emolga&#039;s Apple Adventure!]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure!&#039;&#039;&#039; featured {{p|Emolga}}. The time limit was 2 minutes. While moving upward, players used the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collected more apples, the score multiplier increased and a bit of time was added, but the multiplier resett once a branch was hit. The movement would get faster over time, but hitting a branch caused it to slow down and lose 5 seconds from the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure!&#039;&#039;&#039; was released on January 30, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121027010121/http://www.pokemon.com/us/pokemon-news/fz_emolga_game_announce-2012-01-30/ Bite into Emolga’s Apple Adventure!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players played the game and then again when they achieved at least 6,500 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Berry Barrel Blitz===&lt;br /&gt;
[[File:Berry Barrel Blitz.png|thumb|left|300px|Berry Barrel Blitz!]]&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pokémon Berry Barrel Blitz!&#039;&#039;&#039;, featured the [[first partner Pokémon]] of [[Unova]]. In this game, player had 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel was 1000 points, and each Berry that landed gave 100. Also, players might obtain coins scattered around. Some coins were timed. After each stage, players were given a score depending on how much time was taken. A gauge surrounding the launcher filled after each Berry fired. Once it was filled, a disc containing one of the first partners might be launched. Once the disc landed in a barrel, players obtained a power-up after filling the barrel. Though more than one power-up could run at a time, discs could override any barrels with a different first partner. When the game ended, players earned a time bonus (if any) and 1000 points per coin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; was released on May 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103636/http://www.pokemon.com/us/pokemon-news/fz_berrybarrelblitz_announce-2012-05-16/ Barrels of Berry Good Fun!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 10,000 points or more and then again when they achieved at least 200,000 points thereafter.&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Pokémon Disc&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Tepig}}&lt;br /&gt;
| Triples points for each Berry.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Oshawott}}&lt;br /&gt;
| Each Berry counts as two.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Snivy}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Doubles points for each filled barrel.&lt;br /&gt;
|}&lt;br /&gt;
====Grades====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Rank&lt;br /&gt;
! Bonus Points&lt;br /&gt;
! Added Time&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S rank&lt;br /&gt;
| 5000 points&lt;br /&gt;
| 20 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A rank&lt;br /&gt;
| 2500 points&lt;br /&gt;
| 15 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| B rank&lt;br /&gt;
| 1200 points&lt;br /&gt;
| 10 extra seconds&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | C rank&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 500 points&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 5 extra seconds&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Berries====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Aspear}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Leppa}}&lt;br /&gt;
* {{b|Razz}}&lt;br /&gt;
* {{b|Bluk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンぽろぽろアスレチック&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gothita&#039;s Portrait Panic!===&lt;br /&gt;
[[File:Gothita Portrait Panic.png|thumb|300px|Gothita&#039;s Portrait Panic!]]&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; put {{p|Gothita}} into focus. Players chose a picture to do first. Then, players shot balloons full of paint into portraits of Pokémon. As the balloons grew in size, they might pop if expanded too far. If it hit an area of the Pokémon, that area was colored in according to the balloon&#039;s size. &amp;quot;Excellent&amp;quot; shots also added 4 seconds to the timer. When the board was near completion, there was an indicator where paint was needed. Each board was then rated based on how many balloons were used to paint the entirety of the Pokémon. When a balloon colored in an area of a Pokémon, hearts were awarded, which filled in the bonus gauge. Once this gauge was filled, players had a limited time to use large-sized balloons. In addition, there was a time limit in which all portraits must be painted. Once the timer counted down to zero, or if all 15 assigned portraits were completed, the game ended. If all panels were complete, players earned 1500 points for each second remaining. Trophies were also won at the end of the game depending on the player&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; was released on July 11, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103613/http://www.pokemon.com/us/pokemon-news/fz_gothita_game_announce-2012-07-11/ Show Your Artistic Side with Gothita!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Gothita&#039;s Portrait Panic!}}&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Grading====&lt;br /&gt;
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon!&lt;br /&gt;
{{tt|Large balloons|Using smaller balloons may alter the value needed for each grade}}:&lt;br /&gt;
{| style=&amp;quot;background: #{{psychic color light}}; {{roundy|10px}}; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Number of balloons&lt;br /&gt;
! Grade&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| S&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2 to 5&lt;br /&gt;
| A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6 to 10&lt;br /&gt;
| B&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11 or more&lt;br /&gt;
| C&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Unfinished&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | D&lt;br /&gt;
|}&lt;br /&gt;
====Pokémon Portraits====&lt;br /&gt;
=====Basic=====&lt;br /&gt;
These are available by default when the game is first played. They all have a tan canvas.&lt;br /&gt;
* {{p|Pikachu}}&lt;br /&gt;
* {{p|Snivy}}&lt;br /&gt;
* {{p|Tepig}}&lt;br /&gt;
* {{p|Oshawott}}&lt;br /&gt;
* {{p|Whimsicott}}&lt;br /&gt;
* {{p|Scraggy}}&lt;br /&gt;
* {{p|Ducklett}}&lt;br /&gt;
* {{p|Terrakion}}&lt;br /&gt;
* {{p|Virizion}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Keldeo}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
=====Others=====&lt;br /&gt;
These portraits may be undertaken after completing all 10 basic portraits. The portraits assigned by the game are random; however, they may be selected after consecutive playthroughs. They all have a white canvas.&lt;br /&gt;
* {{p|Victini}}&lt;br /&gt;
* {{p|Lillipup}}&lt;br /&gt;
* {{p|Purrloin}}&lt;br /&gt;
* {{p|Pansage}}&lt;br /&gt;
* {{p|Pansear}}&lt;br /&gt;
* {{p|Audino}}&lt;br /&gt;
* {{p|Tympole}}&lt;br /&gt;
* {{p|Throh}}&lt;br /&gt;
* {{p|Sawk}}&lt;br /&gt;
* {{p|Sewaddle}}&lt;br /&gt;
* {{p|Petilil}}&lt;br /&gt;
* {{p|Yamask}}&lt;br /&gt;
* {{p|Zorua}}&lt;br /&gt;
* {{p|Minccino}}&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Shelmet}}&lt;br /&gt;
* {{p|Stunfisk}}&lt;br /&gt;
* {{p|Mienfoo}}&lt;br /&gt;
* {{p|Cobalion}}&lt;br /&gt;
* {{p|Meloetta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ゴチムのバルーンスプラッシュ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Joltik&#039;s Super Circuit!===&lt;br /&gt;
[[File:Joltik Super Circuit.png|thumb|left|300px|Joltik&#039;s Super Circuit!]]&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; featured {{p|Joltik}}. In this game, players swapped panels forming a 4×4 grid to connect colored outlets. There were 3 colors: red, blue, and green. Once a connection was formed between at least two like colors, a circuit was formed, and the appropriate colored gauge increased until maxed. The used panels and outlets were replaced after each connection. Once all 3 colored gauges were full, players entered charge mode and had a limited time to swap panels and create as much circuits as possible. When the timer ran out, or when all panels had current, bonus points were rewarded, with extra points for time remaining, if any. The game continued until a total of 15 moves with current were formed (not counting charge mode). Points were awarded depending on the number of panels and number of running lines. At the end, trophies were awarded depending on performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; was made available on August 31, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121028133404/http://www.pokemon.com/us/pokemon-news/fz_joltik_game_announce-2012-08-31 Have a Shockingly Good Time with Joltik!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Joltik&#039;s Super Circuit!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=バチュルのビリビリステーション&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Maractus&#039;s Blooming Blossoms!===&lt;br /&gt;
[[File:Maractus Blooming Blossoms.png|thumb|300px|Maractus&#039;s Blooming Blossoms!]]&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; featured {{p|Maractus}}. In it, players matched leaves of the same color in order to make rings disappear. The leaves were arranged into several rings of red, black, and green, which players rotated with the click of a mouse. Players rotated the leaves so that one whole ring contained only leaves of a single color (either red or green, not both) at which point the ring disappeared and any leaves above it fell in its place. Initially, players gained 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings were cleared out (indicated by the red and green bars on the bottom of the screen), the game entered a mode known as &#039;Power Mode&#039;, in which a ~2.1× multiplier was given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgraded to &#039;Double Power Mode&#039;, in which the silver leaves turned gold and a ~2.5× multiplier was applied, and finally, &#039;Triple Power Mode&#039; in which the gold leaves became rainbow leaves (which could be matched with any color) and a ~3.5× multiplier was applied. Players instantly achieved a variation of &#039;Triple Power Mode&#039; by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5× was applied for clearing rings. All Power Modes were temporary, ending as soon as the timer bar on the bottom became fully black again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; was released on November 1, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121225104619/http://www.pokemon.com/us/pokemon-news/fz_maractus_game_announce-2012-11-01 A New Pokémon Fun Zone Game Sprouts Up!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players achieved 10,000 points or more and then 3 Trainer Tokens when they achieved at least 90,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Maractus&#039;s Blooming Blossoms!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=マラカッチのくるくるブロッサム&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pulse===&lt;br /&gt;
[[File:Online Pokemon Pulse.png|thumb|300px|Pokémon Pulse]]&lt;br /&gt;
In &#039;&#039;&#039;Pokémon Pulse&#039;&#039;&#039; (parsed on the website as &#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039;), players matched Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again powered for their Energy meter and 100 points for each Energy Orb that reached the corresponding Pokémon of that Energy type. Selecting an Orb made it disappear. Players lost Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs caused random events to happen if selected, though not all events were necessarily helpful. Random events included a times five (×5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appeared, and changing Energy Orbs into Danger Orbs. When the Energy meter ran out, the game was over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pulse&#039;&#039;&#039; was released on September 23, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — September 23, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieved at least 20,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Pokémon Pulse!&lt;br /&gt;
|fi=Pokémon Pulse!&lt;br /&gt;
|fr_eu=Pokémon Pulsation&lt;br /&gt;
|de=Pokémon Puls&lt;br /&gt;
|it=Battisfera&lt;br /&gt;
|no=Pokémon Pulse!&lt;br /&gt;
|pt_br=Pokémon Pulse&lt;br /&gt;
|ru=Играть сейчас!&lt;br /&gt;
|es_eu=Pulso de Energía&lt;br /&gt;
|sv=Pokémon Pulse!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chesnaught&#039;s Spiky Shield===&lt;br /&gt;
[[File:Online Chesnaughts Spiky Shield.png|thumb|300px|Chesnaught&#039;s Spiky Shield]]&lt;br /&gt;
In &#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039;, players protected {{p|Chesnaught}} by moving its spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scored points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slowed the speed with which players turned the spiky shield. Different objects moved at different speeds, with the slowest objects causing the most damage. A times two (×2) point modifier was default with each deflection, but the multiplier increased by one for each additional object that was deflected simultaneously or in immediate sequence. [[Oran Berry|Oran Berries]], however, would fill Chesnaught&#039;s power gauge, which provided more effective spiky shields for a brief period of time. The spiky shield typically covered about one quarter of Chesnaught at a time, though it occasionally expanded to cover two opposite quarters at the same time before reverting back. When Chesnaught&#039;s health gauge was empty, the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039; was made available on 16 October 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — October 16, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 10,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Pico-Défense de Blindépique&lt;br /&gt;
|de=Brigarons Schutztacheln&lt;br /&gt;
|it=Agodifesa&lt;br /&gt;
|es_eu=Barrera Espinosa de Chestnaught&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Floette Float!===&lt;br /&gt;
[[File:Online Floette Float.png|thumb|300px|Floette Float!]]&lt;br /&gt;
In &#039;&#039;&#039;Floette Float!&#039;&#039;&#039;, players guided a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they joined the cause and helped unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused some Floette to leave the group. Points were scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game did not always consistently show a picture of Florges on the screen when they were revealed, but did consistently show the 250 points. The game lasted until the last Floette was forced to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floette Float!&#039;&#039;&#039; was released on December 5, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — December 5, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded the first time players play the game and then again when they achieved at least &amp;lt;!--... points thereafter--&amp;gt;.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Floette}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Florges}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Flyv Floette!&lt;br /&gt;
|nl=Floette Float!&lt;br /&gt;
|fi=Floette Float!&lt;br /&gt;
|fr_eu=Flotte Floette&lt;br /&gt;
|de=Fliegendes Floette&lt;br /&gt;
|it=Fluttuabolla di Floette&lt;br /&gt;
|no=Floette Flyt!&lt;br /&gt;
|pt_br=Floette Flutuantes!&lt;br /&gt;
|ru=Парящая Флоэт!&lt;br /&gt;
|es_eu=Floette Flotando&lt;br /&gt;
|sv=Flytande Floette!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Picture Puzzler===&lt;br /&gt;
[[File:Online Pokemon Picture Puzzler.png|300px|thumb|left|Pokémon Picture Puzzler]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pokémon Puzzler!&#039;&#039;&#039;, was a picture scrambling puzzle game. Players chose from one of three pictures that was subsequently scrambled or jumbled up out of order when they started a given puzzle. The selectable easy, medium, and hard settings determined the number of tiles the picture would be broken into when scrambled — 8, 15, and 24. Players slid tiles around until they were oriented in the correct order and position whereby they properly reassembled the picture, with the bottom right tile being missing until players completed the puzzle. If players got frustrated in their descrambling attempt, they might abandon the current effort and re-scramble the same picture or scramble a different picture.&lt;br /&gt;
&lt;br /&gt;
The pictures were artwork of {{form|Groudon|Primal}} {{p|Groudon}}, {{form|Kyogre|Primal}} {{p|Kyogre}}, and {{me|Aggron}} from the [[Pokémon Trading Card Game]]&#039;s {{TCG|Primal Clash}} expansion. Around early 2017, they were replaced by artwork of {{p|Decidueye}}, {{p|Primarina}}, and {{p|Incineroar}} from the {{TCG|Sun &amp;amp; Moon}} expansion. An additional version of the game features artwork of characters from {{aniseries|SM}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039; was made available in February 2015&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded after players completed their first puzzle and then again when they completed additional puzzles at the Medium or Hard setting thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!===&lt;br /&gt;
[[File:Online Solrock Lunatone Waterfall Fun.png|thumb|300px|Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!]]&lt;br /&gt;
In &#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039;, players controlled {{p|Solrock}} or {{p|Lunatone}} with the mouse through a vertically scrolling rock wall, collecting Sun Flares as Solrock or Moon Beans as Lunatone and touching drop points shaped as the controlled Pokémon to release the collected items from that Pokémon. The number of accumulated items increased the Pokémon&#039;s vertical speed and increased a bonus based on the number of collectables released at once. A timer at the bottom of the screen constantly changed the scenery between day and night, also changing the controlled Pokémon between Solrock at daytime and Lunatone at nighttime. One out of three total health was lost when touching active waterfalls and their droplets or the collectable of the opposing controlled Pokémon, and the game ended when the player ran out of health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039; was released on May 4, 2015.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/take-time-for-a-new-minigame-on-pokemoncom/ Solrock &amp;amp; Lunatone&#039;s Waterfall Fun, Take Time for a New Minigame on Pokemon.com!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=のぼれ！ソルロック＆ルナトーン&lt;br /&gt;
|da=Solrock &amp;amp; Lunatones vandfaldseventyr&lt;br /&gt;
|nl=Waterpret met Solrock en Lunatone&lt;br /&gt;
|fi=Solrockin &amp;amp; Lunatonen Vesiputoushupi&lt;br /&gt;
|fr_eu=Les cascades aventureuses de Solaroc et Séléroc&lt;br /&gt;
|de=Sonnfels &amp;amp; Lunasteins Wasserfallspaß&lt;br /&gt;
|it=Acquafun di Solrock e Lunatone&lt;br /&gt;
|no=Fossegøy med Solrock &amp;amp; Lunatone&lt;br /&gt;
|pt_br=Diversão na Cachoeira com Solrock &amp;amp; Lunatone&lt;br /&gt;
|ru=Solrock и Lunatone: приключения на водопадах&lt;br /&gt;
|es_eu=Cascadas de Solrock y Lunatone&lt;br /&gt;
|sv=Solrocks &amp;amp; Lunatones vattenfallslek&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape from Gengar&#039;s Mansion!===&lt;br /&gt;
[[File:Online Escape fron Gengars Mansion.png|thumb|300px|Escape from Gengar&#039;s Mansion!]]&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; featured {{p|Gastly}}, {{p|Haunter}} and {{p|Gengar}}. Under a limited amount of time, the player had to choose one of four {{p|Litwick}} buttons based on the opposite direction of an arrow displayed in the screen multiple times through three stages featuring Gastly, Haunter, or Gengar. Getting a button wrong would require to redo the current game stage. Starting in the Haunter Stage, a {{p|Pumpkaboo}} would often replace the stage&#039;s Pokémon during one button&#039;s selection and required the player to choose the Litwick button corresponding to the actual arrow&#039;s direction. Winning the three main stages unlocked a Halloween-themed wallpaper with the Pokémon featured in the game and unlocked a fourth, more challenging Gengar stage that unlocked a new wallpaper with the same Pokémon when beaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; was released in &amp;lt;!--October 2, ?--&amp;gt;2015.&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
* Gastly Stage: 10 answers under 30 seconds&lt;br /&gt;
* Haunter Stage 20 answers under 60 seconds&lt;br /&gt;
* Gengar Stage: 30 answers under 90 seconds&lt;br /&gt;
* Challenging Stage (featuring Gengar): 100 answers on a 3 second time limit for each question&lt;br /&gt;
&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Litwick}}&lt;br /&gt;
* {{p|Pumpkaboo}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ぬけだせ！ゴーストポケモンの館&lt;br /&gt;
|da=Flygt fra Gengars slot!&lt;br /&gt;
|nl=Ontsnap uit het spookhuis van Gengar!&lt;br /&gt;
|fi=Pako Gengarin linnasta!&lt;br /&gt;
|fr_eu=Évasion du manoir d&#039;Ectoplasma&lt;br /&gt;
|de=Flucht aus Gengars Gutshaus!&lt;br /&gt;
|it=Escape from Gengar&#039;s Mansion&lt;br /&gt;
|no=Flukten fra Gengars herskapshus!&lt;br /&gt;
|pt_br=Escape da mansão do Gengar!&lt;br /&gt;
|ru=Соверши побег из особняка Генгара!&lt;br /&gt;
|es_eu=Escapa de la mansión de Gengar&lt;br /&gt;
|sv=Fly från Gengars herrgård!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Treetop Roundup===&lt;br /&gt;
[[File:Online Emolgas Treetop Roundup.png|thumb|300px|Emolga&#039;s Treetop Roundup]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Emolga&#039;s Treetop Roundup!&#039;&#039;&#039;, was another online game in a forest setting featuring {{p|Emolga}}. By clicking and dragging with the mouse, the player controlled Emolga in a fixed screen for 60 seconds and tried to touch falling [[Berry|Berries]] to form strings of them. Releasing the mouse removed all Berries in the string from the screen and scored points according to the removed Berries. If a Berry from the string touched the ground before releasing the mouse, all berries from the string would be deselected, and Berries that awarded more points would fall faster. A gauge at the left side of the screen related to the number of collected berries would keep decreasing but, if filled, activated Fever Mode where the scenery would change to a fall-themed forest and more Berries would fall from the screen at once until the gauge was fully depleted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039; was released in November 2015.&lt;br /&gt;
&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Bluk}} (in the UI only)&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=エモンガのあつめてきのみ&lt;br /&gt;
|da=Emolga samler trætopsbær&lt;br /&gt;
|nl=Emolga&#039;s Bessenboom&lt;br /&gt;
|fi=Emolgan puunlatvakeräys&lt;br /&gt;
|fr_eu=La rafle de cime d&#039;Emolga&lt;br /&gt;
|de=Emolgas Baumkronentanz&lt;br /&gt;
|it=Raccoltacime di Emolga&lt;br /&gt;
|no=Emolgas Treetop Roundup&lt;br /&gt;
|pt_br=Recolhimento de Copas de Árvore do Emolga&lt;br /&gt;
|ru=Окружение Эмолга на верхушке дерева&lt;br /&gt;
|es_eu=Recolecta de Emolga&lt;br /&gt;
|sv=Emolgas trätoppsrazzia&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Raichu&#039;s Bolt Deflector===&lt;br /&gt;
[[File:Online Raichus Bolt Deflector.png|thumb|300px|Raichu&#039;s Bolt Deflector]]&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Raichu&#039;s Bolt Deflector!&#039;&#039;&#039;, was a puzzle game featuring {{p|Raichu}}. The goal was to arrange the deflectors on the screen of 10 levels (or stations) and tap a button to fire Raichu&#039;s {{m|Thunderbolt}}, which would travel the screen while being redirected by said deflectors and try to reach a power source. The Thunderbolt would disappear if it hit an obstacle or the walls, and another one would have to be fired. Additionally, deflectors could not be placed in spaces that had coins or gems (until they were collected) or on red grids. Crossing through coins and gems with the Thunderbolt increased the level&#039;s score, as well clearing the level as fast as possible. A bonus level would be present before getting the final score ones with plenty coins and gems to be collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was released in December 2015.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Raichus&#039; boltdeflektor&lt;br /&gt;
|nl=Raichu&#039;s boutscherm&lt;br /&gt;
|fi=Raichun salamakilpi&lt;br /&gt;
|fr_eu=Déflecteur d&#039;éclair de Raichu&lt;br /&gt;
|de=Raichus Blitzableiter&lt;br /&gt;
|it=Parafulmini di Raichu&lt;br /&gt;
|no=Raichus lynavviser&lt;br /&gt;
|pt_br=Defletor de Relâmpago de Raichu&lt;br /&gt;
|ru=Громоотвод Райчу&lt;br /&gt;
|es_eu=Deflector de Rayos de Raichu&lt;br /&gt;
|sv=Raichus blixtavledare&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Swirlix&#039;s Cotton Candy Catch!===&lt;br /&gt;
[[File:Online Swirlix Cotton Candy Catch.png|thumb|300px|Swirlix&#039;s Cotton Candy Catch!]]&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was a game featuring {{p|Swirlix}} about creating the biggest possible cotton candy in a top-down view around a cotton candy machine. By collecting enough of the flying cotton candy created by the machine and pushed to out of the screen with the player&#039;s stick, the view would get increasingly zoomed out and the cotton candy would be visibly bigger and further from the machine. A tornado-shaped powerup temporarily created a wind blowing the cotton candy in a spiral pattern or a fixed direction, and a straw-shaped powerup temporarily attracted the cotton candy to the player&#039;s stick. Collecting smoke that resembled black cotton candy reduced one out of two total lives, and when all lives were lost the game would end and compare the created cotton candy&#039;s height to a Pokémon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was released on March 7, 2016.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/treat-yourself-to-swirlixs-cotton-candy-catch/ Treat Yourself to Swirlix’s Cotton Candy Catch!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Compared Pokémon====&lt;br /&gt;
In order of height:&lt;br /&gt;
* {{p|Flabébé}}&lt;br /&gt;
* {{p|Shaymin}}&lt;br /&gt;
* {{p|Eevee}}&lt;br /&gt;
* {{p|Swirlix}}&lt;br /&gt;
* {{p|Meowstic}}&lt;br /&gt;
* {{p|Hawlucha}}&lt;br /&gt;
* {{p|Sylveon}}&lt;br /&gt;
* {{p|Lucario}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gardevoir}}&lt;br /&gt;
* {{p|Tropius}}&lt;br /&gt;
* {{p|Rhyperior}}&lt;br /&gt;
* {{p|Golurk}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
* {{p|Hoopa}} {{form|Hoopa|Unbound}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
* {{p|Wailord}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ペロッパフのわたあめづくり&lt;br /&gt;
|da=Swirlix&#039; candyfloss-jagt!&lt;br /&gt;
|nl=Suikerspinjacht met Swirlix!&lt;br /&gt;
|fi=Swirlixin hattarasaalis!&lt;br /&gt;
|fr_eu=Attrape barbe à papa de Sucroquin&lt;br /&gt;
|de=Flauschlings Zuckerwattenfang&lt;br /&gt;
|it=Filazucchero di Swirlix&lt;br /&gt;
|no=Swirlix&#039; sukkerspinnjakt!&lt;br /&gt;
|pt_br=Algodão-doce de Swirlix&lt;br /&gt;
|ru=Поймай сахарную вату Свирликс!&lt;br /&gt;
|es_eu=Algodón de Azúcar de Swirlix&lt;br /&gt;
|sv=Fånga Swirlixs sockervadd!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Alolan Volcanic Panic===&lt;br /&gt;
[[File:Online Alolan Volcanic Panic.png|thumb|300px|Alolan Volcanic Panic]]&lt;br /&gt;
&#039;&#039;&#039;Alolan Volcanic Panic&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Alolan Volcanic Panic!&#039;&#039;&#039;, was a shooting game that featured the [[first partner Pokémon]] of [[Alola]]. The player needed to destroy incoming volcanic cinders by switching between {{p|Rowlet}}, {{p|Litten}}, and {{p|Popplio}} to fire projectiles. Each cinder had a red, blue, or green color which corresponded to the {{t|Fire}}, {{t|Water}}, and {{t|Grass}} types, respectively; more points were earned by destroying a cinder whose attack was super effective against the cinder&#039;s type. Cinders that hit the ground depleted the Pokémon&#039;s health, and they fainted when they ran out of health, rendering them unusable. If all three Pokémon fainted, the game was over. The player could also shoot {{b|Sitrus}} Berries to restore the Pokémon&#039;s health, {{b|Tamato}} Berries to destroy all of the cinders on screen, and {{b|Oran}} Berries to enable the Pokémon to fire three projectiles at a time temporarily.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Delphox&#039;s Fiery Escape===&lt;br /&gt;
[[File:Online Delphox Fiery Escape.png|thumb|left|300px|Delphox&#039;s Fiery Escape]]&lt;br /&gt;
&#039;&#039;&#039;Delphox&#039;s Fiery Escape&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Delphox&#039;s Fiery Escape!&#039;&#039;&#039;, was a block breaker game that featured {{p|Delphox}}, who generated fireballs from its wand that could be ricocheted against blocks to destroy them. The fireball needed to reach the portal to progress to the next level. Some blocks had special effects: stone and water blocks took multiple hits to be destroyed, steel blocks could only be destroyed from above, electric blocks destroyed surrounding blocks, and a block made of many different elements spawned several blocks upon being destroyed. Power-ups could also be collected with various effects, such as increasing or decreasing the size of the shield, speeding up the fireball, making the fireball briefly stick to the shield, and spawning three additional fireballs. The player received four fireballs at the start of the game; if they lost all of them, the game was over.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Bounsweet&#039;s Bouncy Adventure===&lt;br /&gt;
[[File:Online Bounsweet Bouncy Adventure.png|thumb|300px|Bounsweet&#039;s Bouncy Adventure]]&lt;br /&gt;
&#039;&#039;&#039;Bounsweet&#039;s Bouncy Adventure&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Bounsweet&#039;s Bouncy Adventure!&#039;&#039;&#039;, was a simple game that featured {{p|Bounsweet}}. The player could click or tap the screen to make Bounsweet quickly fall to the ground. If Bounsweet passed through an energy gate, the player earned points. Touching a fireball immediately ended the game; however, if Bounsweet had a near miss by coming close to a fireball without touching it, a combo activated, which multiplied the player&#039;s score from passing through energy gates. At the end of the game, the  player was awarded a rank from zero to five stars depending on their score.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Inkay&#039;s Topsy-Turvy World===&lt;br /&gt;
[[File:Online Inkay Topsy Turvy World.png|thumb|left|300px|Inkay&#039;s Topsy-Turvy World]]&lt;br /&gt;
&#039;&#039;&#039;Inkay&#039;s Topsy-Turvy World&#039;&#039;&#039; was an auto-runner game that featured {{p|Inkay}}, who floated across the ocean on the top and bottom sides of terrain; it was unable to float in the center due to the ocean currents. The player could click or tap the screen to flip Inkay&#039;s gravity as long as it was standing on terrain. The screen scrolled automatically, and if Inkay got pushed off the screen or fell into bottomless Suction Gaps, the game was over. Inkay could collect [[Poké Puff]]s to earn points, with bunches of Poké Puffs being worth more points. Crumbling Rocks disappeared quickly after Inkay moved over them, and Bubble Bouncers could be used to navigate obstacles.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Passimian&#039;s Jungle Bowling===&lt;br /&gt;
[[File:Online Passimian Jungle Bowling.png|thumb|300px|Passimian&#039;s Jungle Bowling]]&lt;br /&gt;
&#039;&#039;&#039;Passimian&#039;s Jungle Bowling&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Passimian&#039;s Jungle Bowling!&#039;&#039;&#039;, was a bowling game that featured {{p|Passimian}}. The player rapidly clicked or tapped the space bar to spin the ball and give it a strong charge, then moved it with the mouse or arrow keys to dodge obstacles, and finally knock over the {{Berries}} at the end of the lane. Launching the ball with a stronger charge earned more points, while running into obstacles lost points. The game was played in six rounds, with the goal being to obtain a high score. {{p|Cutiefly}}, {{p|Toucannon}}, and Passimian could appear in the bushes, but they had no effect on gameplay.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Chasm Crosser===&lt;br /&gt;
[[File:Online Pokemon Chasm Crosser.png|thumb|left|300px|Pokémon Chasm Crosser]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Chasm Crosser&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Pokémon Chasm Crosser!&#039;&#039;&#039;, was a game where the player controlled {{p|Pikachu}}, {{p|Rockruff}}, or {{p|Togedemaru}}. Clicking or tapping the screen and holding caused a stick to grow, and releasing made the stick fall to make a bridge between rocks for the Pokémon to cross the gap. Buttons appeared on the center of rocks; crossing each gap earned one point, with one additional point for each consecutive button pressed with a stick. If the bridge was too long or too short to land on the rock, the Pokémon fell off and the game ended.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Togedemaru&#039;s Hop-to-the-Top===&lt;br /&gt;
[[File:Online Togedemaru Hop to the Top.png|thumb|300px|Togedemaru&#039;s Hop-to-the-Top]]&lt;br /&gt;
&#039;&#039;&#039;Togedemaru&#039;s Hop-to-the-Top&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Togedemaru&#039;s Hop-to-the-Top!&#039;&#039;&#039;, was a jumping game starring {{p|Togedemaru}}, who bounced along the trees to ascend and earn points. The player controlled Togedemaru with the left and right arrow keys or by tapping the screen. Leaves slowly floated downward, while branches snapped off after Togedemaru touched them. Collecting {{Berries}} earned additional points. The game ended when Togedemaru fell off the screen.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spooky Spotlight===&lt;br /&gt;
[[File:Online Spooky Spotlight.png|thumb|300px|Spooky Spotlight]]&lt;br /&gt;
&#039;&#039;&#039;Spooky Spotlight&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Spooky Spotlight!&#039;&#039;&#039;, was a game featuring {{type|Ghost}} Pokémon. The player needed to shine their flashlight on Pokémon that were not Ghost-type to earn points and add energy to their flashlight, which had a battery that slowly drained over time. However, if the player illuminated a Ghost-type Pokémon, a musical sting would play, the battery would drain quickly, and no points would be earned until the flashlight moved away from the Pokémon. Shining the flashlight on a piece of candy earned bonus points. The game ended when the flashlight ran out of energy.&lt;br /&gt;
&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
=====Non-Ghost types=====&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Rattata}}&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Raticate}}&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Meowth}}&lt;br /&gt;
* {{p|Zubat}}&lt;br /&gt;
* {{p|Golbat}}&lt;br /&gt;
* {{p|Spinarak}}&lt;br /&gt;
* {{p|Ariados}}&lt;br /&gt;
* {{p|Crobat}}&lt;br /&gt;
* {{p|Murkrow}}&lt;br /&gt;
* {{p|Lycanroc}} (Midnight Form)&lt;br /&gt;
&lt;br /&gt;
=====Ghost types=====&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Marowak}}&lt;br /&gt;
* {{p|Sableye}}&lt;br /&gt;
* {{p|Mismagius}}&lt;br /&gt;
* {{p|Phantump}}&lt;br /&gt;
* {{p|Trevenant}}&lt;br /&gt;
* {{p|Mimikyu}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
==Previous games==&lt;br /&gt;
===Pokémon 4Ever games===&lt;br /&gt;
The following games were available on the [[M04|Pokémon 4Ever]] site, which was a Flash section of Pokémon.com.&lt;br /&gt;
&lt;br /&gt;
The Flash site was removed during the summer of 2003.&lt;br /&gt;
====Celebi vs Team Rocket Tic Tac Toe====&lt;br /&gt;
[[File:4Ever Tic Tac Toe.png|200px|thumb|Celebi vs Team Rocket Tic Tac Toe]]&lt;br /&gt;
A simple tic-tac-toe game where the player controlled [[Celebi (M04)|Celebi]], who was playing against the [[Team Rocket trio]]. &amp;quot;Novice&amp;quot; and &amp;quot;Expert&amp;quot; difficulty levels were available. The player clicked on a space, causing Celebi to appear there; Team Rocket would then pick a space in response, placing Meowth there. The game went on until one side won or both tied with each other.&lt;br /&gt;
====Pokémon Memory Game====&lt;br /&gt;
[[File:4Ever Memory Game.png|300px|thumb|left|Pokémon Memory Game]]&lt;br /&gt;
A simple memory matching game where the goal was to clear each card from the 4×6 board by flipping two matching cards within the time limit. Flips were tallied as well as matching pairs.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charmeleon}}&lt;br /&gt;
* {{p|Flaaffy}}&lt;br /&gt;
* {{p|Politoed}}&lt;br /&gt;
* {{p|Misdreavus}}&lt;br /&gt;
* {{p|Teddiursa}}&lt;br /&gt;
* {{p|Swinub}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Azurill}}&lt;br /&gt;
* {{p|Volbeat}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
* {{p|Duskull}}&lt;br /&gt;
* {{p|Wynaut}}&lt;br /&gt;
&lt;br /&gt;
====Who&#039;s That Pokémon?====&lt;br /&gt;
[[File:WTP 4Ever Celebi.png|300px|thumb|Who&#039;s That Pokémon?]]&lt;br /&gt;
A quiz game based on [[Who&#039;s That Pokémon?]], the segment of the same name in the animated series. The player was presented with five silhouettes of a Pokémon and given five choices on each question. The five Pokémon were always the same, though each playthrough would present them in a random order.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Ekans}}&lt;br /&gt;
* {{p|Poliwhirl}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Wobbuffet&#039;s Puzzle Pack!===&lt;br /&gt;
[[File:Wobbuffet Puzzle Pack.png|300px|thumb|Wobbuffet&#039;s Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Wobbuffet&#039;s Puzzle Pack!&#039;&#039;&#039;, released on 7 August 2010, was an online jigsaw puzzle featuring promotional artwork for [[S13|Pokémon: DP Sinnoh League Victors]].&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065536/http://www.pokemon.com/us/news/fz_wobbuffet_game_announce-2010-08-06/ Pick up the Pieces with Wobbuffet! | News | Pokemon.com]&amp;lt;/ref&amp;gt; The Japanese version instead features promotional artwork for the [[Pokémon Ranger the Comic: Double Mission]] manga. Players could choose either easy mode with a time limit of 180 seconds (3 minutes), signified by a {{p|Wynaut}}, or challenging mode with a time limit of 600 seconds (10 minutes), signified by a {{p|Wobbuffet}}. It was replaced by [[#Zorua and Zoroark Puzzle Pack|Zorua and Zoroark Puzzle Pack]]. The Japanese version of the game has been saved by Flashpoint Archive, but the English version remains missing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ドキドキジグソー&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Play to Befriend a Pokémon!===&lt;br /&gt;
[[File:Play to Befriend a Pokémon.png|thumb|left|300px|Play to Befriend a Pokémon!]]&lt;br /&gt;
&#039;&#039;&#039;Play to Befriend a Pokémon!&#039;&#039;&#039; was released on March 28, 2011,&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110402093955/https://www.pokemon.com/us/news/fz_eevee_pgl_announce-2011-03-28/ Play a Minigame to Befriend a Pokémon!]&amp;lt;/ref&amp;gt; and was removed on May 5, 2011. Most notably, it allowed players to obtain [[Eeveelution|an Evolution]] of {{p|Eevee}} via the [[Pokémon Global Link]] from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their {{DL|Pokémon.com|Pokémon Trainer Club}} accounts to play it. &lt;br /&gt;
&lt;br /&gt;
The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught were worth 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels. &lt;br /&gt;
&lt;br /&gt;
The orbs caught corresponded to an [[Evolution]] of {{p|Eevee}} that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the Evolution or not. They may play again if they choose not to in order to obtain another Evolution. If the player chose to keep the chosen Evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an Evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.&lt;br /&gt;
&lt;br /&gt;
The Evolutions of {{p|Eevee}} were obtainable on the Pokémon Global Link from May 19, 2011 to August 31, 2011.&lt;br /&gt;
====Orbs====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Orb&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water&lt;br /&gt;
| {{p|Vaporeon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| {{p|Jolteon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire&lt;br /&gt;
| {{p|Flareon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Brown&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf&lt;br /&gt;
| {{p|Leafeon}}&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Snow Flake&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Glaceon}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Power-up&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Affected&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Big&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Pad&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1, 4&amp;lt;!--maybe 3 too--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Small&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Down&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ball&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Up&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Sticky Pad&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Pad&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3-4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Extra Life!&amp;lt;!--yes, there&#039;s an &amp;quot;!&amp;quot;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Player&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pre-revamp games===&lt;br /&gt;
The following games were available at Pokémon.com prior to January 11, 2010.&lt;br /&gt;
&lt;br /&gt;
====Switch-a-Roo!====&lt;br /&gt;
[[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]]&lt;br /&gt;
&#039;&#039;&#039;Switch-a-Roo!&#039;&#039;&#039; was introduced in 2009, before the site was revamped. It is the only pre-revamp game based on a [[Pokémon games|Pokémon video game]] released in [[Generation IV]]: {{v2|Platinum}}. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game was still available to play on the [http://www.pokemonplatinum.com/#/fun-zone/game/ Pokémon Platinum microsite] until it was also taken down. This microsite is partially available on Flashpoint Archive, but the &#039;&#039;Fun Zone&#039;&#039; section of the website with this game is unable to be found.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Turtwig}}&lt;br /&gt;
* {{p|Piplup}}&lt;br /&gt;
* {{p|Chimchar}}&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{fd|Giratina|Origin Forme}} {{p|Giratina}}&lt;br /&gt;
&lt;br /&gt;
=====In other languages=====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|es=Switch-a-Roo!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Tricks of a Trainer====&lt;br /&gt;
&#039;&#039;&#039;Tricks of a Trainer&#039;&#039;&#039; was another game introduced before the site was revamped. It was a quiz game, asking questions about the [[Hoenn]] region. If players got a question right, {{Ash}} appeared to confirm their answer. If players got a question wrong, [[Professor Birch]] appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Grassamatass====&lt;br /&gt;
&#039;&#039;&#039;Grassamatass&#039;&#039;&#039; was another game introduced before the site was revamped. Its name is a pun on the informal word &#039;&#039;razzmatazz&#039;&#039;, meaning an extravagant activity that draws attention. In this game, players tried to solve a crossword about {{type|Grass}} Pokémon and [[move]]s from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Deep Sea Diving====&lt;br /&gt;
&#039;&#039;&#039;Deep Sea Diving&#039;&#039;&#039; was another game introduced before the site was revamped. In this game, players find the names of {{type|Water}} Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
===Hidden games===&lt;br /&gt;
These games were available at [[Pokémon.com]] prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.&lt;br /&gt;
&lt;br /&gt;
====Tic-Tac-Toe====&lt;br /&gt;
&#039;&#039;&#039;Tic-Tac-Toe&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_1&amp;quot; before the site was revamped. In this game, the players used [[wp:Tic-tac-toe|Tic-tac-toe]] markers featuring {{p|Blaziken}} and {{p|Swampert}}. Players choice which of the two [[Pokémon]] they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Shuckle game====&lt;br /&gt;
An &#039;&#039;&#039;unnamed Shuckle game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_2&amp;quot; before the site was revamped. In this game, players were presented with multiple {{i|Poké Ball}}s, one of which contained a {{Shiny}} {{p|Shuckle}}, while the others contain regular Shuckle. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Rock-type matching game====&lt;br /&gt;
[[File:Online Unnamed Matching Game.png|300px|thumb|right|Unnamed matching game]]&lt;br /&gt;
An &#039;&#039;&#039;unnamed Rock-type matching game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_3&amp;quot; before the site was revamped. It was a simple matching pairs game in a 4×10 board featuring {{type|Rock}} Pokémon. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Geodude}}&lt;br /&gt;
* {{p|Graveler}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Onix}}&lt;br /&gt;
* {{p|Rhyhorn}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Omanyte}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabuto}}&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Sudowoodo}}&lt;br /&gt;
* {{p|Shuckle}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Larvitar}}&lt;br /&gt;
* {{p|Pupitar}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Aron}}&lt;br /&gt;
* {{p|Lairon}}&lt;br /&gt;
* {{p|Aggron}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The music in Emolga&#039;s Apple Adventure! is an arrangement of the theme of [[Azalea Town]] and [[Blackthorn City]] from {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-online-games/ Online games section on Pokémon.com]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{M04 navbox}}&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Defunct games]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4475187</id>
		<title>Pokémon.com online games</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4475187"/>
		<updated>2026-01-26T03:28:50Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: Added images for remaining games; images of the lost games are unlikely to surface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|articles for each game}}&lt;br /&gt;
The official Pokémon website ([[Pokémon.com]]) hosted various Pokémon-related &#039;&#039;&#039;online games&#039;&#039;&#039; that used an Internet web browser. These games were available on the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section of Pokémon.com (known as the &#039;&#039;Pokémon Fun Zone&#039;&#039; prior to the 2014 site revamp, and later known as the &amp;quot;&#039;&#039;Play Minigames&#039;&#039;&amp;quot; section). Before the website was redesigned on January 27, 2014, playing games successfully earned players [[Trainer Token]]s, which could be spent on various Trainer [[Avatar Item]]s on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional Avatar and [[List of Pokémon Trading Card Game Online gameplay items|gameplay items]]. Up to this point, the website&#039;s games were developed with {{wp|Adobe Flash}} and featured Pokémon from [[Generation V]] and earlier; however, the games after this point were developed with {{wp|HTML5}}, allowing them to be played on mobile devices, and they featured Pokémon from [[Generation VI]] and [[Generation VII|VII]] alongside earlier generations.&lt;br /&gt;
&lt;br /&gt;
Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site. Many additional games were released in the years since. The six previous games were briefly made available on an archive site, which is no longer available.&lt;br /&gt;
&lt;br /&gt;
Following the May 29, 2019 revision of Pokémon.com, the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section was retired, rendering all of these games unavailable.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ Play Online Games! | Pokemon.com] (This was the final snapshot saved by the Wayback Machine before the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section of the website was taken down.)&amp;lt;/ref&amp;gt; However, most of the games have been saved by the web preservation project {{wp|Flashpoint Archive}} and remain playable through the Flashpoint Launcher, with some of the games released prior to 2010 remaining inaccessible. The link to the online games section of the Pokémon website now redirects to the page about Pokémon video games and apps besides these games.&lt;br /&gt;
&lt;br /&gt;
==Last available games==&lt;br /&gt;
These games were found at the [[Pokémon.com]] website in the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section, with the exception of [[Pokémon.com online games#Pachirisu&#039;s Click-Clack Attack!|Pachirisu&#039;s Click-Clack Attack!]].&lt;br /&gt;
&lt;br /&gt;
===Turtwig&#039;s Target Smash!===&lt;br /&gt;
[[File:Turtwig Target Smash.png|300px|thumb|Turtwig&#039;s Target Smash!]]&lt;br /&gt;
In &#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039;, players played a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depended on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets were hit, the times power raised. It would also drop down to lower times power unless more targets were hit. During certain levels, extra targets appeared alongside the other targets. At the end of the game, Turtwig used {{m|Solar Beam|SolarBeam}} to blast all of the remaining targets. The game lasted 99 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 50,000 points or more and then again when they achieved at least 150,000 points thereafter.&lt;br /&gt;
====Types of Targets====&lt;br /&gt;
* The red target: This target was a basic target. When hit at times 1 power it provides 30 points. There was no countdown to the target disappearing.&lt;br /&gt;
* The green target: This target was like the red target but provides 150 points when hit at times 1 power and had a countdown to it disappearing.&lt;br /&gt;
* The gold target: This target was smaller than a green target and provided 300 points when hit at times 1 power and had a countdown to disappearing, which was even smaller than the green target&#039;s.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ナエトルのマトあてチャレンジ！&lt;br /&gt;
|da=Turtwigs præcise smash&lt;br /&gt;
|nl=Doelen Kapotmaken met Turtwig&lt;br /&gt;
|fi=Turtwigin tähtäystuho!&lt;br /&gt;
|fr_eu=La destruction de cibles de Tortipouss !&lt;br /&gt;
|de=Schmetterbal mit Chelast&lt;br /&gt;
|it=Frangibersaglio di Turtwig&lt;br /&gt;
|no=Turtwigs blinkknusing!&lt;br /&gt;
|pt_br=Destruidor de Alvos de Turtwig!&lt;br /&gt;
|ru=Броски в цель Тортвига!&lt;br /&gt;
|es_eu=Rompedianas de Turtwig&lt;br /&gt;
|sv=Turtwigs Target Smash!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pachirisu&#039;s Click-Clack Attack!===&lt;br /&gt;
[[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu&#039;s Click-Clack Attack!]]&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was a game featuring {{p|Pachirisu}}. Here, there were a bunch of Pokémon disks, which should be hit into holes. More points were received when more than one Pokémon in the same evolutionary line were in the same hole. If two Pokémon in the evolutionary line hit each other when they weren&#039;t in a hole, they fuse into the Pokémon&#039;s Evolution. For example, if two {{p|Budew}} were to hit each other, they fused into a {{p|Roselia}}. If that Roselia hit another Budew, they fused into a {{p|Roserade}}. Evolved Pokémon were worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appeared. If the Lucario went into a hole, a bunch of stars appeared near it. This temporarily raised the amount of points received from hitting a Pokémon into that hole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp. It is also the only game from the &#039;&#039;Pokémon Fun Zone&#039;&#039; section of the website that does not reappear in the &#039;&#039;Play Games&#039;&#039; section of the redesigned website.&amp;lt;ref&amp;gt;Comparison between the list of games on the [https://web.archive.org/web/20130727202632/http://www.pokemon.com/us/pokemon-fun-zone/pokemon-online-games/?page=1 last revision of the &#039;&#039;Pokémon Fun Zone&#039;&#039; section] vs. the [https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ last revision of the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section] from the Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*{{p|Azurill}}, {{p|Marill}}, and {{p|Azumarill}}&lt;br /&gt;
*{{p|Budew}}, {{p|Roselia}}, and {{p|Roserade}}&lt;br /&gt;
*{{p|Machop}}, {{p|Machoke}}, and {{p|Machamp}}&lt;br /&gt;
*{{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}}&lt;br /&gt;
*{{p|Lucario}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Munchlax&#039;s Berry Bonanza!===&lt;br /&gt;
[[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax&#039;s Berry Bonanza!]]&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; revolved around {{p|Munchlax}}. In this game, players matched {{Berries}} of the same kind. When three or more were put together, they disappeared and players earned points. If players managed to match many of these Berries, rarer Berries appeared. When matched, these provided players with more points. The later in the game the Berries were matched, the more points players received. Players had 100 Berries. The game ended when the screen a Berry came above the screen or if all 100 Berries were used. If there were eight or less Berries on the field, Munchlax jumped and made eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Wiki}}&lt;br /&gt;
* {{b|Aguav}}&lt;br /&gt;
* {{b|Cornn}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Pamtre}}&lt;br /&gt;
* {{b|Liechi}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Abondance de baies pour Goinfrex !&lt;br /&gt;
|de=Beeren-Bonanza mit Mampfaxo&lt;br /&gt;
|it=Baccomania di Munchlax&lt;br /&gt;
|es_eu=Bayamanía de Munchlax&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Shiftry&#039;s Big Seed Fling!===&lt;br /&gt;
[[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry&#039;s Big Seed Fling!]]&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was another online game featuring {{p|Shiftry}}. In this game, players picked from three seeds to fling as high as they could. Players were allowed ten flings which could be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves could be made in contact in the same way as the green leaves, but with a different function: the distance was enhanced. The game ended as soon as the seed was off the screen in any position other than the up position. Top scores were dependent on how high the seed went.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100322222633/http://www.pokemon.com/us/news/ News | Pokémon.com]&amp;lt;/ref&amp;gt; The cause of the glitch was remedied in March 08, 2010.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 5,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=トバシテ! ダーテング&lt;br /&gt;
|da=Shiftrys store frøkast&lt;br /&gt;
|nl=Eikeltje werpen met Shiftry&lt;br /&gt;
|fi=Shiftryn suuri siemenlinko&lt;br /&gt;
|fr_eu=Voltige de noisettes de Tengalice !&lt;br /&gt;
|de=Nuss-Schuss mit Tengulist&lt;br /&gt;
|it=Lanciaghiande di Shiftry&lt;br /&gt;
|no=Shftrys store frøslynge&lt;br /&gt;
|pt_br=O Voo da Semente de Shiftry&lt;br /&gt;
|ru=Метание семян Шифтри&lt;br /&gt;
|es_eu=Lanzasemillas de Shiftry&lt;br /&gt;
|sv=Shiftrys Big Seed Fling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chatot&#039;s Chime-Time Challenge!===&lt;br /&gt;
[[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot&#039;s Chime-Time Challenge!]]&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was a game where players copied the exact rhythm a {{p|Chatot}} played. First, they listened to Chatot&#039;s rhythm. Then, they had three seconds to memorize. After this, players attempted to play the exact rhythm Chatot played, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There was also a meter on the right of the screen. If players earned a score of either Good!, Great!, or Excellent!, they played a special bonus challenge. In this challenge, players clicked as many lit-up buttons as they could before the meter dropped down to the bottom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was added to the site on March 31, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100406023137/http://www.pokemon.com:80/us/news/fz_chatot_game_announce-2010-03-31 Light up Your Day with Chatot’s Chime-Time Challenge! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 30,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Medicham&#039;s Balance Bounce!===&lt;br /&gt;
[[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham&#039;s Balance Bounce!]]&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was a game where players bounce a {{p|Meditite}} (for the Easy mode) or {{p|Medicham}} (for the Challenging mode) on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb fell off the screen or the Meditite/Medicham went near the bottom platform, this caused the Voltorb to {{m|Self-Destruct|Selfdestruct}} and the game to end. In the Challenging mode, stars, skulls and diamonds would occasionally fall down. If players hit the star, they gained 500 points. If they hit the skull, they lost 500 points. However, if they hit the diamond, they activated a Sparkle Bonus, during which the Meditite/Medicham could hit the panels on the walls to obtain additional points. If players chose the challenging mode, the number of items obtained by the player were displayed on the right side of the screen. Every minute, the top platform shrank, and every two minutes, the bottom platform shrank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was added to the site on May 18, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100529190833mp_/http://www.pokemon.com/us/news/fz_medicham_game_announce-2010-05-18/ Have a Ball with Medicham&#039;s Balance Bounce! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 20,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Drifloon&#039;s Fill &amp;amp; Float!===&lt;br /&gt;
[[File:Drifloon Fill and Float.png|300px|thumb|Drifloon&#039;s Fill &amp;amp; Float!]]&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; involved players making the biggest soap bubble that they could, while avoiding balloons so that they didn&#039;t get popped. This game was set in the sky. To make the bubble appear, players clicked somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen was a gauge known as the bubble meter. It shows how much soap is left. If it ran out the game would end. There are two extra bubbles, one that slightly refilled the bubble meter and another that froze the balloons. A {{p|Drifloon}} icon also appeared, which made the balloons temporarily disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; was release on June 11, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065517/http://www.pokemon.com/us/news/fz_drifloon_game_announce-2010-06-14/ Get Your Fill of Drifloon&#039;s Fill &amp;amp; Float! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 120,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Eevee&#039;s Tile Trial!===&lt;br /&gt;
[[File:Eevee Tile Trial.png|300px|thumb|left|Eevee&#039;s Tile Trial!]]&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was a game reminiscent of a {{wp|sliding puzzle}} in which players slid tiles around and aligned three of the same tiles in a row or column to earn as much points as they could within approximately three minutes. There were three types of tiles, corresponding to each of {{p|Eevee}}&#039;s original Evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players lined up three of the same type of tile, the tiles disappeared from the board, earning points. At the beginning of the game, players chose one of the three types. If they focused on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players were awarded 10,000 points. Periodically throughout the game, a row or column would be outlined in blue — if players cleared a line of a certain type, then they earned an extra five seconds of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was released on July 9, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100714042221/http://www.pokemon.com/us/news/fz_eevee_game_announce-2010-07-08/ Take On Eevee&#039;s Tile Trial! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 15,000 points or more and then each time they managed to get {{p|Eevee}} to evolve.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=イーブイパネル8&lt;br /&gt;
|fr_eu=L&#039;épreuve des tuiles d&#039;Évoli !&lt;br /&gt;
|de=Kachel-Chaos mit Evoli&lt;br /&gt;
|it=Tassellobello di Eevee&lt;br /&gt;
|es_eu=Conectalosas de Eevee&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Psyduck&#039;s Shuffle Surprise!===&lt;br /&gt;
[[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck&#039;s Shuffle Surprise!]]&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was a game which consisted of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players were instructed to remember one of them, whose name was displayed around the top. The cards were then shuffled around, and players must find the right card they were told about in the beginning. Every time players got it right, {{p|Psyduck}} jumped. Every time they got it wrong, Psyduck shook its head. Players had three lives, and every time players chose the incorrect card, one is lost. When the game ended, Psyduck jumped onto the screen and pointed its bill at the level reached and then the score received. If it was their all-time high score, it was recorded on the top right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was released on July 23, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100726133607/http://www.pokemon.com:80/us/news/fz_psyduck_game_announce-2010-07-21 Mix It Up with Psyduck&#039;s Shuffle Surprise | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they completed 10 levels thereafter.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンシャッフル&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Snover&#039;s Dessert Drop!===&lt;br /&gt;
[[File:Snover Dessert Drop.png|300px|thumb|left|Snover&#039;s Dessert Drop!]]&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was an online game where the goal was to create shaved ice desserts. Players controlled a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups would fall from above. The goal was to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points were awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extended the time on the clock. Occasionally, tokens also fell that alternated between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun made the weather sunny, melting the dessert so that they could start over; collecting it as an Abomasnow caused a blizzard, making the ice cubes bigger. When time ran out, points were tallied, with extra points added at the end for the number of desserts completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was released on September 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100914063803/http://www.pokemon.com:80/us/news/fz_snover_game_announce-2010-09-07/ Chill Out with Snover&#039;s Dessert Drop! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Tick-Tock Walk===&lt;br /&gt;
[[File:Pokemon Tick Tock Walk.png|300px|thumb|Pokémon Tick-Tock Walk!]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039;, was an online game where the goal was to get Pokémon to collect a key and go to the door by a certain time. Players controlled either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This did not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points were gained when said coins and stars were received. Also found in the levels were type blocks. Depending on a Pokémon&#039;s [[type]], time was lost, added, or not be changed. For example, Chimchar earned extra time when going through a Grass block, had nothing happen to it when going through a Fire block, and lost time when going through a Water block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk&#039;&#039;&#039; was released on October 14, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101111043801/http://www.pokemon.com:80/us/news/fz_ticktock_game_announce-2010-10-14/ Keep Up the Pace in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens and Game Mode====&lt;br /&gt;
The game had two modes, training mode and special mode. Training mode had six levels in all. Players were awarded a [[Trainer Token]] when they finished the first of them, but not any time after that. Special mode was different. Players had three hints in the beginning before playing the mode. These hints usually pertained to certain obstacles in the level, and the score in special mode was used in the high-scores section. Every time 100,000 points were reached, a single Trainer Token was gained.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Blocks found====&lt;br /&gt;
*Jump block - if walked over, the character jumped.&lt;br /&gt;
*Speed up block - if walked over, the character went faster.&lt;br /&gt;
*Slow down block - if walked over, the character slowed down.&lt;br /&gt;
*Obstacle block - if walked over, the character stopped.&lt;br /&gt;
*Regular block - does nothing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ユキカブリのヒヤッとキャッチ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sableye&#039;s Gem Journey!===&lt;br /&gt;
[[File:Sableye Gem Journey.png|300px|thumb|left|Sableye&#039;s Gem Journey!]]&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was an online game where the goal was to earn as many points as players could by lining up three type-themed marbles of the same type. Players lined up the marbles by switching the adjacent fields. When players lined up the marbles in such a way that the {{p|Sableye}} in the screen could move, gems appeared. Nine gems appeared in three colors: red, blue, and yellow. Gems only changed position either when it was moved to make a match, or when Sableye collected it. As players matched marbles to earn points, a gauge filled, and once the gauge was full, players could wipe a row or column of marbles, resetting the gauge. Below that gauge are counters for gems. If players lined up the marbles close to the Sableye, it tried to go to the nearest gem and collect gems directly adjacent to it. 5000 bonus points were awarded once Sableye filled each gem counter, which then reset after Sableye came to a stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was released on December 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101212234925/http://www.pokemon.com:80/us/news/fz_sableye_game_announce-2010-12-07 A Jewel in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players beat the game and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Ténéfix et l&#039;île aux joyaux&lt;br /&gt;
|de=Juwelen-Zauber mit Zobiris&lt;br /&gt;
|it=Trovatesori di Sableye&lt;br /&gt;
|es_eu=Buscagemas de Sableye&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jumpluff&#039;s Sky-High Glide!===&lt;br /&gt;
[[File:Jumpluff Sky High Glide.png|300px|thumb|Jumpluff&#039;s Sky-High Glide!]]&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was an online game where players, as a {{p|Jumpluff}}, aimed to earn as many points as they could by gliding above the trees for as long as possible. Jumpluff went higher by holding down the left mouse button, but this used up Spores, which were collected throughout the game. Spores were lost by going through clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was released on December 20, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110118080208/http://www.pokemon.com:80/us/news/fz_jumpluff_game_announce-2010-12-20 Soar Above the Clouds in Jumpluff’s Sky-High Glide! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Vole, vole, Cotovol !&lt;br /&gt;
|de=Gleitflug mit Jumpluff&lt;br /&gt;
|it=Altoplano di Jumpluff&lt;br /&gt;
|es_eu=Recogesporas de Jumpluff&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Teddiursa&#039;s Garden Patch Match!===&lt;br /&gt;
[[File:Teddiursa Garden Patch Match.png|300px|thumb|left|Teddiursa&#039;s Garden Patch Match!]]&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was an online game where players find the two matching Berries shown on the screen. If players clicked on a special {{p|Teddiursa}}, it would find a pair. When players find all the Berry pairs, the pair board refilled and combo increased by 1. The game lasted for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was released on January 13, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110122070304/http://www.pokemon.com:80/us/news/fz_teddiursa_game_announce-2011-01-13 There’s a New Berry Feast in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 800 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gastly&#039;s Hidden Haunt!===&lt;br /&gt;
[[File:Gastly hidden haunt.png|300px|thumb|Gastly&#039;s Hidden Haunt!]]&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was an online game where players aimed to click on webs (which blinked at the start of a level) as quickly as they could to find {{p|Gastly}}. Players gathered all of the webs in the house, as Gastly was always hiding in the last web. Players moved around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game&#039;s screen. Clicking on the purple power-ups provided additional points as well as a hint that could be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players had 1 minute to find Gastly. Each progressing level provided players 15 more seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was released on February 3, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110207193528/http://www.pokemon.com/us/news/fz_gastly_game_announce-2011-02-03/ Get Caught in a Web of Fun! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Cache-cache nocturne chez Fantominus&lt;br /&gt;
|de=Nebulak im Geisterhaus&lt;br /&gt;
|it=Scopritana di Gastly&lt;br /&gt;
|es_eu=Escondite secreto de Gastly&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Zorua and Zoroark Puzzle Pack===&lt;br /&gt;
[[File:Zorua and Zoroark Puzzle Pack.png|thumb|left|300px|Zorua and Zoroark Puzzle Pack]]&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039;, also known as &#039;&#039;&#039;Zorua and Zoroark&#039;s Puzzle Pack!&#039;&#039;&#039;, was the same as [[#Wobbuffet&#039;s Puzzle Pack!|Wobbuffet&#039;s Puzzle Pack!]] only with new images featuring either a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon, or {{p|Reshiram}} and {{p|Zekrom}}. Players could choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. If they chose easy mode, they would get a small puzzle with 3 minutes to solve it. If they choose challenging mode, they would get a bigger puzzle with 10 minutes to solve it. If a piece was put into the correct spot, both the Zorua and Zoroark on the screen jumped. They also jumped if time was about to run out. If time ran out, they stopped moving and the game ended with no points gained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039; was released on March 11, 2011.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players complete a puzzle and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Zorua og Zoruark Puzzle Pack&lt;br /&gt;
|nl=Puzzels van Zorua en Zoroark&lt;br /&gt;
|fi=Zoruan ja Zoroarkin palapelipulma&lt;br /&gt;
|fr_eu=Les Puzzles Pokémon de Zoroark&lt;br /&gt;
|de=Puzzlespaß mit Zoroark&lt;br /&gt;
|it=Incastromatto di Zoroark&lt;br /&gt;
|no=Zorua og Zoruark puslepakke&lt;br /&gt;
|pt_br=Quebra-Cabeça de Zorua e Zoroark&lt;br /&gt;
|ru=Пазлы Зоруа и Зороарка&lt;br /&gt;
|es_eu=¡Puzle de Zoroark!&lt;br /&gt;
|sv=Zorua och Zoroark Puzzle Pack&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tepig&#039;s Tasty Treat Toaster!===&lt;br /&gt;
[[File:Tepig Tasty Treat Toaster.png|300px|thumb|Tepig&#039;s Tasty Treat Toaster!]]&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was an online game in which players aimed to eliminate all of the orbs in the level by shooting them with matching orbs to create a chain of three or more. When this happened, the chain disappeared and any orbs being held by it alone fell, earning points. Players might bounce orbs off the walls. A chain of 3 granted 300 points, a chain of 4 granted 400 points, a chain of 5 granted 500 points, and each orb that fell granted 200 points. Any chain that disappeared would appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burned the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burn the Berries, they supplied Tepig with food, which increased the colored-in part in the Burst meter. When the Burst meter was full, players were able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterated Berries of a selected kind. Berries that disappeared from using said attack did not supply Tepig with food. At the start of a level, the game waited for players to click the &amp;quot;Start&amp;quot; button before the timer started counting down, and they could read the &amp;quot;How to Play&amp;quot; but not press the &amp;quot;Quit&amp;quot; button. The game ended when players had an orb touch the shooter, ran out of time, or beat the final level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was released on June 23, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024424/http://www.pokemon.com/us/pokemon-news/fz_tepig_announce-2011-06-23/ The New Minigame Is Hot, Hot, Hot! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
*[[Tamato Berry]]&lt;br /&gt;
*[[Aspear Berry]]&lt;br /&gt;
*[[Babiri Berry]]&lt;br /&gt;
*[[Oran Berry]]&lt;br /&gt;
*[[Wiki Berry]]&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Tepigs velsmagende toast&lt;br /&gt;
|nl=Lekkere hapjes voor Tepig&lt;br /&gt;
|fi=Tepigin makoisa herkutin&lt;br /&gt;
|fr_eu=Le forneau à délices de Gruikui&lt;br /&gt;
|de=Froinks feuriger Festschmaus&lt;br /&gt;
|it=Bocconbuono di Tepig&lt;br /&gt;
|no=Tepigs smakfulle brødrister&lt;br /&gt;
|pt_br=Pegador de Guloseimas de Tepig!&lt;br /&gt;
|ru=Толковый Тостер Тепига&lt;br /&gt;
|es_eu=El horno de majares de Tepig&lt;br /&gt;
|sv=Tepigs Tasty Treat Toaster&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Scraggy&#039;s Headbutt Blast===&lt;br /&gt;
[[File:Scraggy Headbutt Blast.png|300px|thumb|left|Scraggy&#039;s Headbutt Blast]]&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Scraggy&#039;s Headbutt Blast!&#039;&#039;&#039;, was an online game with the goal to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object&#039;s &amp;quot;weak spot&amp;quot; always destroyed it in one hit and also awarded significantly more points than hitting it anywhere else. The ping that the {{m|Headbutt}} produced changes, and the points awarded increased as headbutts came closer to the weak spot. Using an [[X Accuracy]] revealed the location of the object&#039;s weak spot, but players could only use up to 3 of these items in a single game. On the first three levels, the location of the object&#039;s weak spot was automatically revealed, and it became impossible to use an X Accuracy. Every object had a visible HP bar along the left side. HP was taken away with each Headbutt that players make, which eventually caused the object to be smashed and quickly replaced with another one. Combos were achieved when objects were broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was released on November 10, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120210210654/http://www.pokemon.com/us/pokemon-news/fz_scraggy_announce-2011-11-09/ A Smash Hit for Scraggy! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ズルッグのずつきいっちょくせん&lt;br /&gt;
|fr_eu=Coupe d&#039;Boule à gogo pour Baggiguane !&lt;br /&gt;
|de=Kopfstoß-Spaß mit Zurrokex!&lt;br /&gt;
|it=Testarotta di Scraggy&lt;br /&gt;
|es_eu=Cabezazo de Scraggy&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Excadrill&#039;s Tunnel Trouble!===&lt;br /&gt;
[[File:Excadrill Tunnel Trouble.png|300px|thumb|Excadrill&#039;s Tunnel Trouble]]&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was an online game based on chains of orbs. Orbs came out of a tunnel until they hit the blue area, and the mouse was used to throw one orb at another of the same color. If an orb did not touch another, it simply flied off screen. If a chain of three or more was made, then it would explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain went back to fill in the gap from a chain of three or more exploding, multiple chains could explode consecutively. When they exploded, a [[Berry]] sometimes dropped, which players could catch for more bonuses and a power-up orb. As only one power-up orb could be used at any time, players might wish to dodge a Berry in order to not have their power up be replaced. When the chain reached the blue area, the game ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was released on December 15, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024356/http://www.pokemon.com/us/pokemon-news/fz_excadrill_game_announce-2011-12-15/ You’ll Dig Excadrill’s New Minigame! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 1,600 points thereafter.&lt;br /&gt;
====Power ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Orb Color&lt;br /&gt;
! Effect&lt;br /&gt;
! Berry&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Orange &lt;br /&gt;
| Sends the orbs back&lt;br /&gt;
| {{b|Leppa}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| Slows the chain down&lt;br /&gt;
| {{b|Aguav}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Changes into the color it hits&lt;br /&gt;
| {{b|Watmel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | White &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Destroys all orbs the same color as the one hit&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |{{b|Grepa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Tunnel Frénétique de Minotaupe !&lt;br /&gt;
|de=Salobors Tunnel-Turbulenzen!&lt;br /&gt;
|it=Tunnelguaio di Deerling&lt;br /&gt;
|es_eu=Túnel Frenético de Excadrill&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Deerling&#039;s Season Slider===&lt;br /&gt;
[[File:Deerling Season Slider Spring.png|300px|thumb|left|Deerling&#039;s Season Slider (Spring)]]&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Deerling&#039;s Season Slider!&#039;&#039;&#039;, was an online game similar on the popular {{wp|Collapse!}} series of games. The game was a marker clearing game. There were four different markers, each representing one of the four different {{season}}s. Players used the mouse to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles were not allowed. Players connected at least four season markers to earn a &amp;quot;good&amp;quot; rating. Bonus points were earned by obtaining a sufficient amount of good ratings. As markers were cleared, the matching Fever Gauge increased, and once one of the Fever Gauges reached the maximum amount the game entered Fever Mode, which was represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increased and only a single type of marker matching the coat of the Sawsbuck would fall. For example, winter markers fell when Sawsbuck was in its winter form. During Fever Mode, it was possible to connect less than three markers to make them disappear. The game had a time limit of three minutes. Once time was up, the game ended. Players received extra points based on the trophies won.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was released on March 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103620/http://www.pokemon.com/us/pokemon-news/fz_deerling_game-2012-03-16/ Play the Deerling Game Year-Round!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Deerling&#039;s Season Slider}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=シキジカのシーズンパレット&lt;br /&gt;
|fr_eu=La Palette des Saisons de Vivaldaim&lt;br /&gt;
|de=Wechsel der Jahreszeiten mit Sesokitz&lt;br /&gt;
|it=Slittastagioni di Deerling&lt;br /&gt;
|es_eu=Enlazaestaciones de Deerling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chingling&#039;s Ring Along!===&lt;br /&gt;
[[File:Chingling Ring Along.png|thumb|300px|Chingling&#039;s Ring Along!]]&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was a game where players were given 3 {{p|Chingling}} and a meter that appeared similar to a part of a music sheet. Each Chingling was on top of a colored mat. As the meter moved across a bell on the music sheet, players should click on the Chingling that was on the mat corresponding to the bell. If players clicked on the wrong Chingling, did not click on the Chingling in time, or clicked on a Chingling when no bell was around, they were categorized as making one mistake. If players made 10 mistakes, the game ended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players completed a round and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Mélodie Korillon&lt;br /&gt;
|de=Klingel-Chor mit Klinplim&lt;br /&gt;
|it=Azzeccanote di Chingling&lt;br /&gt;
|es_eu=Melodía de Chingling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magnemite&#039;s Power Pulse Puzzler!===&lt;br /&gt;
[[File:MagnemitePPPuzzler.png|thumb|left|300px|Magnemite&#039;s Power Pulse Puzzler!]]&lt;br /&gt;
In &#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039;, players controlled a {{p|Magnemite}} trying to get out of a power plant through 4 different stages with the computer mouse. In addition, various magnetic and electrical objects were scattered through the course. The magnetic ones were changed to nonmagnetic with a click, while the electrical objects pivoted 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses were given if players managed to avoid colliding with anything and/or if they managed to finish it early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 18,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le labyrinthe énergétique de Magnéti&lt;br /&gt;
|de=Magnetilos Powerpuls Puzzle!&lt;br /&gt;
|it=Rompimpulso di Magnemite&lt;br /&gt;
|es_eu=Escapada electrizante de Magnemite&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magikarp&#039;s Ripple Reaction!===&lt;br /&gt;
[[File:MagikarpRR.png|thumb|300px|Magikarp&#039;s Ripple Reaction!]]&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was a game in which green [[Pokéblock]]s were thrown onto the screen. As that happened, players gathered as many blue circles onto the screen together to create a ripple effect. The more the effect rippled, the greater the points given. Once a board was completely cleared, an extra Pokéblock was awarded. Once players ran out of Pokéblocks, the game ended. Some blue circles were shiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieved or more and then 3 Trainer Tokens when they achieved at least 15,000 points thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
*{{p|Wooper}}&lt;br /&gt;
*{{p|Goldeen}}&lt;br /&gt;
*{{p|Magikarp}}&lt;br /&gt;
*{{Shiny}} {{p|Magikarp}}&lt;br /&gt;
*{{p|Corphish}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Xatu&#039;s Quick Card Quiz!===&lt;br /&gt;
[[File:Xatu Quick Card Quiz.png|thumb|left|300px|Xatu&#039;s Quick Card Quiz!]]&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was a memory/matching card game. There were sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special {{i|Poké Ball}} pair. Players flipped over any two cards and, if they matched, they stayed up and players earned points. If they did not match, players tried to match another random pair. Players had one minute to match up all the pairs. If players managed to match them all up before the minute ended, five seconds were added to the current time limit and players did the entire thing again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 1,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Apple Adventure!===&lt;br /&gt;
[[File:Emolga Apple Adventure.png|thumb|300px|Emolga&#039;s Apple Adventure!]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure!&#039;&#039;&#039; featured {{p|Emolga}}. The time limit was 2 minutes. While moving upward, players used the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collected more apples, the score multiplier increased and a bit of time was added, but the multiplier resett once a branch was hit. The movement would get faster over time, but hitting a branch caused it to slow down and lose 5 seconds from the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure!&#039;&#039;&#039; was released on January 30, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121027010121/http://www.pokemon.com/us/pokemon-news/fz_emolga_game_announce-2012-01-30/ Bite into Emolga’s Apple Adventure!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players played the game and then again when they achieved at least 6,500 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Berry Barrel Blitz===&lt;br /&gt;
[[File:Berry Barrel Blitz.png|thumb|left|300px|Berry Barrel Blitz!]]&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pokémon Berry Barrel Blitz!&#039;&#039;&#039;, featured the [[first partner Pokémon]] of [[Unova]]. In this game, player had 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel was 1000 points, and each Berry that landed gave 100. Also, players might obtain coins scattered around. Some coins were timed. After each stage, players were given a score depending on how much time was taken. A gauge surrounding the launcher filled after each Berry fired. Once it was filled, a disc containing one of the first partners might be launched. Once the disc landed in a barrel, players obtained a power-up after filling the barrel. Though more than one power-up could run at a time, discs could override any barrels with a different first partner. When the game ended, players earned a time bonus (if any) and 1000 points per coin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; was released on May 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103636/http://www.pokemon.com/us/pokemon-news/fz_berrybarrelblitz_announce-2012-05-16/ Barrels of Berry Good Fun!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 10,000 points or more and then again when they achieved at least 200,000 points thereafter.&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Pokémon Disc&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Tepig}}&lt;br /&gt;
| Triples points for each Berry.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Oshawott}}&lt;br /&gt;
| Each Berry counts as two.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Snivy}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Doubles points for each filled barrel.&lt;br /&gt;
|}&lt;br /&gt;
====Grades====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Rank&lt;br /&gt;
! Bonus Points&lt;br /&gt;
! Added Time&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S rank&lt;br /&gt;
| 5000 points&lt;br /&gt;
| 20 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A rank&lt;br /&gt;
| 2500 points&lt;br /&gt;
| 15 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| B rank&lt;br /&gt;
| 1200 points&lt;br /&gt;
| 10 extra seconds&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | C rank&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 500 points&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 5 extra seconds&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Berries====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Aspear}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Leppa}}&lt;br /&gt;
* {{b|Razz}}&lt;br /&gt;
* {{b|Bluk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンぽろぽろアスレチック&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gothita&#039;s Portrait Panic!===&lt;br /&gt;
[[File:Gothita Portrait Panic.png|thumb|300px|Gothita&#039;s Portrait Panic!]]&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; put {{p|Gothita}} into focus. Players chose a picture to do first. Then, players shot balloons full of paint into portraits of Pokémon. As the balloons grew in size, they might pop if expanded too far. If it hit an area of the Pokémon, that area was colored in according to the balloon&#039;s size. &amp;quot;Excellent&amp;quot; shots also added 4 seconds to the timer. When the board was near completion, there was an indicator where paint was needed. Each board was then rated based on how many balloons were used to paint the entirety of the Pokémon. When a balloon colored in an area of a Pokémon, hearts were awarded, which filled in the bonus gauge. Once this gauge was filled, players had a limited time to use large-sized balloons. In addition, there was a time limit in which all portraits must be painted. Once the timer counted down to zero, or if all 15 assigned portraits were completed, the game ended. If all panels were complete, players earned 1500 points for each second remaining. Trophies were also won at the end of the game depending on the player&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; was released on July 11, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103613/http://www.pokemon.com/us/pokemon-news/fz_gothita_game_announce-2012-07-11/ Show Your Artistic Side with Gothita!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Gothita&#039;s Portrait Panic!}}&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Grading====&lt;br /&gt;
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon!&lt;br /&gt;
{{tt|Large balloons|Using smaller balloons may alter the value needed for each grade}}:&lt;br /&gt;
{| style=&amp;quot;background: #{{psychic color light}}; {{roundy|10px}}; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Number of balloons&lt;br /&gt;
! Grade&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| S&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2 to 5&lt;br /&gt;
| A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6 to 10&lt;br /&gt;
| B&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11 or more&lt;br /&gt;
| C&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Unfinished&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | D&lt;br /&gt;
|}&lt;br /&gt;
====Pokémon Portraits====&lt;br /&gt;
=====Basic=====&lt;br /&gt;
These are available by default when the game is first played. They all have a tan canvas.&lt;br /&gt;
* {{p|Pikachu}}&lt;br /&gt;
* {{p|Snivy}}&lt;br /&gt;
* {{p|Tepig}}&lt;br /&gt;
* {{p|Oshawott}}&lt;br /&gt;
* {{p|Whimsicott}}&lt;br /&gt;
* {{p|Scraggy}}&lt;br /&gt;
* {{p|Ducklett}}&lt;br /&gt;
* {{p|Terrakion}}&lt;br /&gt;
* {{p|Virizion}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Keldeo}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
=====Others=====&lt;br /&gt;
These portraits may be undertaken after completing all 10 basic portraits. The portraits assigned by the game are random; however, they may be selected after consecutive playthroughs. They all have a white canvas.&lt;br /&gt;
* {{p|Victini}}&lt;br /&gt;
* {{p|Lillipup}}&lt;br /&gt;
* {{p|Purrloin}}&lt;br /&gt;
* {{p|Pansage}}&lt;br /&gt;
* {{p|Pansear}}&lt;br /&gt;
* {{p|Audino}}&lt;br /&gt;
* {{p|Tympole}}&lt;br /&gt;
* {{p|Throh}}&lt;br /&gt;
* {{p|Sawk}}&lt;br /&gt;
* {{p|Sewaddle}}&lt;br /&gt;
* {{p|Petilil}}&lt;br /&gt;
* {{p|Yamask}}&lt;br /&gt;
* {{p|Zorua}}&lt;br /&gt;
* {{p|Minccino}}&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Shelmet}}&lt;br /&gt;
* {{p|Stunfisk}}&lt;br /&gt;
* {{p|Mienfoo}}&lt;br /&gt;
* {{p|Cobalion}}&lt;br /&gt;
* {{p|Meloetta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ゴチムのバルーンスプラッシュ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Joltik&#039;s Super Circuit!===&lt;br /&gt;
[[File:Joltik Super Circuit.png|thumb|left|300px|Joltik&#039;s Super Circuit!]]&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; featured {{p|Joltik}}. In this game, players swapped panels forming a 4×4 grid to connect colored outlets. There were 3 colors: red, blue, and green. Once a connection was formed between at least two like colors, a circuit was formed, and the appropriate colored gauge increased until maxed. The used panels and outlets were replaced after each connection. Once all 3 colored gauges were full, players entered charge mode and had a limited time to swap panels and create as much circuits as possible. When the timer ran out, or when all panels had current, bonus points were rewarded, with extra points for time remaining, if any. The game continued until a total of 15 moves with current were formed (not counting charge mode). Points were awarded depending on the number of panels and number of running lines. At the end, trophies were awarded depending on performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; was made available on August 31, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121028133404/http://www.pokemon.com/us/pokemon-news/fz_joltik_game_announce-2012-08-31 Have a Shockingly Good Time with Joltik!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Joltik&#039;s Super Circuit!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=バチュルのビリビリステーション&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Maractus&#039;s Blooming Blossoms!===&lt;br /&gt;
[[File:Maractus Blooming Blossoms.png|thumb|300px|Maractus&#039;s Blooming Blossoms!]]&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; featured {{p|Maractus}}. In it, players matched leaves of the same color in order to make rings disappear. The leaves were arranged into several rings of red, black, and green, which players rotated with the click of a mouse. Players rotated the leaves so that one whole ring contained only leaves of a single color (either red or green, not both) at which point the ring disappeared and any leaves above it fell in its place. Initially, players gained 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings were cleared out (indicated by the red and green bars on the bottom of the screen), the game entered a mode known as &#039;Power Mode&#039;, in which a ~2.1× multiplier was given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgraded to &#039;Double Power Mode&#039;, in which the silver leaves turned gold and a ~2.5× multiplier was applied, and finally, &#039;Triple Power Mode&#039; in which the gold leaves became rainbow leaves (which could be matched with any color) and a ~3.5× multiplier was applied. Players instantly achieved a variation of &#039;Triple Power Mode&#039; by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5× was applied for clearing rings. All Power Modes were temporary, ending as soon as the timer bar on the bottom became fully black again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; was released on November 1, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121225104619/http://www.pokemon.com/us/pokemon-news/fz_maractus_game_announce-2012-11-01 A New Pokémon Fun Zone Game Sprouts Up!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players achieved 10,000 points or more and then 3 Trainer Tokens when they achieved at least 90,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Maractus&#039;s Blooming Blossoms!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=マラカッチのくるくるブロッサム&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pulse===&lt;br /&gt;
[[File:Online Pokemon Pulse.png|thumb|300px|Pokémon Pulse]]&lt;br /&gt;
In &#039;&#039;&#039;Pokémon Pulse&#039;&#039;&#039; (parsed on the website as &#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039;), players matched Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again powered for their Energy meter and 100 points for each Energy Orb that reached the corresponding Pokémon of that Energy type. Selecting an Orb made it disappear. Players lost Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs caused random events to happen if selected, though not all events were necessarily helpful. Random events included a times five (×5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appeared, and changing Energy Orbs into Danger Orbs. When the Energy meter ran out, the game was over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pulse&#039;&#039;&#039; was released on September 23, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — September 23, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieved at least 20,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Pokémon Pulse!&lt;br /&gt;
|fi=Pokémon Pulse!&lt;br /&gt;
|fr_eu=Pokémon Pulsation&lt;br /&gt;
|de=Pokémon Puls&lt;br /&gt;
|it=Battisfera&lt;br /&gt;
|no=Pokémon Pulse!&lt;br /&gt;
|pt_br=Pokémon Pulse&lt;br /&gt;
|ru=Играть сейчас!&lt;br /&gt;
|es_eu=Pulso de Energía&lt;br /&gt;
|sv=Pokémon Pulse!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chesnaught&#039;s Spiky Shield===&lt;br /&gt;
[[File:Online Chesnaughts Spiky Shield.png|thumb|300px|Chesnaught&#039;s Spiky Shield]]&lt;br /&gt;
In &#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039;, players protected {{p|Chesnaught}} by moving its spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scored points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slowed the speed with which players turned the spiky shield. Different objects moved at different speeds, with the slowest objects causing the most damage. A times two (×2) point modifier was default with each deflection, but the multiplier increased by one for each additional object that was deflected simultaneously or in immediate sequence. [[Oran Berry|Oran Berries]], however, would fill Chesnaught&#039;s power gauge, which provided more effective spiky shields for a brief period of time. The spiky shield typically covered about one quarter of Chesnaught at a time, though it occasionally expanded to cover two opposite quarters at the same time before reverting back. When Chesnaught&#039;s health gauge was empty, the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039; was made available on 16 October 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — October 16, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 10,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Pico-Défense de Blindépique&lt;br /&gt;
|de=Brigarons Schutztacheln&lt;br /&gt;
|it=Agodifesa&lt;br /&gt;
|es_eu=Barrera Espinosa de Chestnaught&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Floette Float!===&lt;br /&gt;
[[File:Online Floette Float.png|thumb|300px|Floette Float!]]&lt;br /&gt;
In &#039;&#039;&#039;Floette Float!&#039;&#039;&#039;, players guided a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they joined the cause and helped unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused some Floette to leave the group. Points were scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game did not always consistently show a picture of Florges on the screen when they were revealed, but did consistently show the 250 points. The game lasted until the last Floette was forced to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floette Float!&#039;&#039;&#039; was released on December 5, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — December 5, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded the first time players play the game and then again when they achieved at least &amp;lt;!--... points thereafter--&amp;gt;.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Floette}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Florges}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Flyv Floette!&lt;br /&gt;
|nl=Floette Float!&lt;br /&gt;
|fi=Floette Float!&lt;br /&gt;
|fr_eu=Flotte Floette&lt;br /&gt;
|de=Fliegendes Floette&lt;br /&gt;
|it=Fluttuabolla di Floette&lt;br /&gt;
|no=Floette Flyt!&lt;br /&gt;
|pt_br=Floette Flutuantes!&lt;br /&gt;
|ru=Парящая Флоэт!&lt;br /&gt;
|es_eu=Floette Flotando&lt;br /&gt;
|sv=Flytande Floette!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Picture Puzzler===&lt;br /&gt;
[[File:Online Pokemon Picture Puzzler.png|300px|thumb|left|Pokémon Picture Puzzler]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pokémon Puzzler!&#039;&#039;&#039;, was a picture scrambling puzzle game. Players chose from one of three pictures that was subsequently scrambled or jumbled up out of order when they started a given puzzle. The selectable easy, medium, and hard settings determined the number of tiles the picture would be broken into when scrambled — 8, 15, and 24. Players slid tiles around until they were oriented in the correct order and position whereby they properly reassembled the picture, with the bottom right tile being missing until players completed the puzzle. If players got frustrated in their descrambling attempt, they might abandon the current effort and re-scramble the same picture or scramble a different picture.&lt;br /&gt;
&lt;br /&gt;
The pictures were artwork of {{form|Groudon|Primal}} {{p|Groudon}}, {{form|Kyogre|Primal}} {{p|Kyogre}}, and {{me|Aggron}} from the [[Pokémon Trading Card Game]]&#039;s {{TCG|Primal Clash}} expansion. Around early 2017, they were replaced by artwork of {{p|Decidueye}}, {{p|Primarina}}, and {{p|Incineroar}} from the {{TCG|Sun &amp;amp; Moon}} expansion. An additional version of the game features artwork of characters from {{aniseries|SM}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039; was made available in February 2015&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded after players completed their first puzzle and then again when they completed additional puzzles at the Medium or Hard setting thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!===&lt;br /&gt;
[[File:Online Solrock Lunatone Waterfall Fun.png|thumb|300px|Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!]]&lt;br /&gt;
In &#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039;, players controlled {{p|Solrock}} or {{p|Lunatone}} with the mouse through a vertically scrolling rock wall, collecting Sun Flares as Solrock or Moon Beans as Lunatone and touching drop points shaped as the controlled Pokémon to release the collected items from that Pokémon. The number of accumulated items increased the Pokémon&#039;s vertical speed and increased a bonus based on the number of collectables released at once. A timer at the bottom of the screen constantly changed the scenery between day and night, also changing the controlled Pokémon between Solrock at daytime and Lunatone at nighttime. One out of three total health was lost when touching active waterfalls and their droplets or the collectable of the opposing controlled Pokémon, and the game ended when the player ran out of health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039; was released on May 4, 2015.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/take-time-for-a-new-minigame-on-pokemoncom/ Solrock &amp;amp; Lunatone&#039;s Waterfall Fun, Take Time for a New Minigame on Pokemon.com!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=のぼれ！ソルロック＆ルナトーン&lt;br /&gt;
|da=Solrock &amp;amp; Lunatones vandfaldseventyr&lt;br /&gt;
|nl=Waterpret met Solrock en Lunatone&lt;br /&gt;
|fi=Solrockin &amp;amp; Lunatonen Vesiputoushupi&lt;br /&gt;
|fr_eu=Les cascades aventureuses de Solaroc et Séléroc&lt;br /&gt;
|de=Sonnfels &amp;amp; Lunasteins Wasserfallspaß&lt;br /&gt;
|it=Acquafun di Solrock e Lunatone&lt;br /&gt;
|no=Fossegøy med Solrock &amp;amp; Lunatone&lt;br /&gt;
|pt_br=Diversão na Cachoeira com Solrock &amp;amp; Lunatone&lt;br /&gt;
|ru=Solrock и Lunatone: приключения на водопадах&lt;br /&gt;
|es_eu=Cascadas de Solrock y Lunatone&lt;br /&gt;
|sv=Solrocks &amp;amp; Lunatones vattenfallslek&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape from Gengar&#039;s Mansion!===&lt;br /&gt;
[[File:Online Escape fron Gengars Mansion.png|thumb|300px|Escape from Gengar&#039;s Mansion!]]&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; featured {{p|Gastly}}, {{p|Haunter}} and {{p|Gengar}}. Under a limited amount of time, the player had to choose one of four {{p|Litwick}} buttons based on the opposite direction of an arrow displayed in the screen multiple times through three stages featuring Gastly, Haunter, or Gengar. Getting a button wrong would require to redo the current game stage. Starting in the Haunter Stage, a {{p|Pumpkaboo}} would often replace the stage&#039;s Pokémon during one button&#039;s selection and required the player to choose the Litwick button corresponding to the actual arrow&#039;s direction. Winning the three main stages unlocked a Halloween-themed wallpaper with the Pokémon featured in the game and unlocked a fourth, more challenging Gengar stage that unlocked a new wallpaper with the same Pokémon when beaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; was released in &amp;lt;!--October 2, ?--&amp;gt;2015.&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
* Gastly Stage: 10 answers under 30 seconds&lt;br /&gt;
* Haunter Stage 20 answers under 60 seconds&lt;br /&gt;
* Gengar Stage: 30 answers under 90 seconds&lt;br /&gt;
* Challenging Stage (featuring Gengar): 100 answers on a 3 second time limit for each question&lt;br /&gt;
&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Litwick}}&lt;br /&gt;
* {{p|Pumpkaboo}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ぬけだせ！ゴーストポケモンの館&lt;br /&gt;
|da=Flygt fra Gengars slot!&lt;br /&gt;
|nl=Ontsnap uit het spookhuis van Gengar!&lt;br /&gt;
|fi=Pako Gengarin linnasta!&lt;br /&gt;
|fr_eu=Évasion du manoir d&#039;Ectoplasma&lt;br /&gt;
|de=Flucht aus Gengars Gutshaus!&lt;br /&gt;
|it=Escape from Gengar&#039;s Mansion&lt;br /&gt;
|no=Flukten fra Gengars herskapshus!&lt;br /&gt;
|pt_br=Escape da mansão do Gengar!&lt;br /&gt;
|ru=Соверши побег из особняка Генгара!&lt;br /&gt;
|es_eu=Escapa de la mansión de Gengar&lt;br /&gt;
|sv=Fly från Gengars herrgård!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Treetop Roundup===&lt;br /&gt;
[[File:Online Emolgas Treetop Roundup.png|thumb|300px|Emolga&#039;s Treetop Roundup]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Emolga&#039;s Treetop Roundup!&#039;&#039;&#039;, was another online game in a forest setting featuring {{p|Emolga}}. By clicking and dragging with the mouse, the player controlled Emolga in a fixed screen for 60 seconds and tried to touch falling [[Berry|Berries]] to form strings of them. Releasing the mouse removed all Berries in the string from the screen and scored points according to the removed Berries. If a Berry from the string touched the ground before releasing the mouse, all berries from the string would be deselected, and Berries that awarded more points would fall faster. A gauge at the left side of the screen related to the number of collected berries would keep decreasing but, if filled, activated Fever Mode where the scenery would change to a fall-themed forest and more Berries would fall from the screen at once until the gauge was fully depleted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039; was released in November 2015.&lt;br /&gt;
&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Bluk}} (in the UI only)&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=エモンガのあつめてきのみ&lt;br /&gt;
|da=Emolga samler trætopsbær&lt;br /&gt;
|nl=Emolga&#039;s Bessenboom&lt;br /&gt;
|fi=Emolgan puunlatvakeräys&lt;br /&gt;
|fr_eu=La rafle de cime d&#039;Emolga&lt;br /&gt;
|de=Emolgas Baumkronentanz&lt;br /&gt;
|it=Raccoltacime di Emolga&lt;br /&gt;
|no=Emolgas Treetop Roundup&lt;br /&gt;
|pt_br=Recolhimento de Copas de Árvore do Emolga&lt;br /&gt;
|ru=Окружение Эмолга на верхушке дерева&lt;br /&gt;
|es_eu=Recolecta de Emolga&lt;br /&gt;
|sv=Emolgas trätoppsrazzia&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Raichu&#039;s Bolt Deflector===&lt;br /&gt;
[[File:Online Raichus Bolt Deflector.png|thumb|300px|Raichu&#039;s Bolt Deflector]]&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Raichu&#039;s Bolt Deflector!&#039;&#039;&#039;, was a puzzle game featuring {{p|Raichu}}. The goal was to arrange the deflectors on the screen of 10 levels (or stations) and tap a button to fire Raichu&#039;s {{m|Thunderbolt}}, which would travel the screen while being redirected by said deflectors and try to reach a power source. The Thunderbolt would disappear if it hit an obstacle or the walls, and another one would have to be fired. Additionally, deflectors could not be placed in spaces that had coins or gems (until they were collected) or on red grids. Crossing through coins and gems with the Thunderbolt increased the level&#039;s score, as well clearing the level as fast as possible. A bonus level would be present before getting the final score ones with plenty coins and gems to be collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was released in December 2015.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Raichus&#039; boltdeflektor&lt;br /&gt;
|nl=Raichu&#039;s boutscherm&lt;br /&gt;
|fi=Raichun salamakilpi&lt;br /&gt;
|fr_eu=Déflecteur d&#039;éclair de Raichu&lt;br /&gt;
|de=Raichus Blitzableiter&lt;br /&gt;
|it=Parafulmini di Raichu&lt;br /&gt;
|no=Raichus lynavviser&lt;br /&gt;
|pt_br=Defletor de Relâmpago de Raichu&lt;br /&gt;
|ru=Громоотвод Райчу&lt;br /&gt;
|es_eu=Deflector de Rayos de Raichu&lt;br /&gt;
|sv=Raichus blixtavledare&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Swirlix&#039;s Cotton Candy Catch!===&lt;br /&gt;
[[File:Online Swirlix Cotton Candy Catch.png|thumb|300px|Swirlix&#039;s Cotton Candy Catch!]]&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was a game featuring {{p|Swirlix}} about creating the biggest possible cotton candy in a top-down view around a cotton candy machine. By collecting enough of the flying cotton candy created by the machine and pushed to out of the screen with the player&#039;s stick, the view would get increasingly zoomed out and the cotton candy would be visibly bigger and further from the machine. A tornado-shaped powerup temporarily created a wind blowing the cotton candy in a spiral pattern or a fixed direction, and a straw-shaped powerup temporarily attracted the cotton candy to the player&#039;s stick. Collecting smoke that resembled black cotton candy reduced one out of two total lives, and when all lives were lost the game would end and compare the created cotton candy&#039;s height to a Pokémon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was released on March 7, 2016.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/treat-yourself-to-swirlixs-cotton-candy-catch/ Treat Yourself to Swirlix’s Cotton Candy Catch!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Compared Pokémon====&lt;br /&gt;
In order of height:&lt;br /&gt;
* {{p|Flabébé}}&lt;br /&gt;
* {{p|Shaymin}}&lt;br /&gt;
* {{p|Eevee}}&lt;br /&gt;
* {{p|Swirlix}}&lt;br /&gt;
* {{p|Meowstic}}&lt;br /&gt;
* {{p|Hawlucha}}&lt;br /&gt;
* {{p|Sylveon}}&lt;br /&gt;
* {{p|Lucario}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gardevoir}}&lt;br /&gt;
* {{p|Tropius}}&lt;br /&gt;
* {{p|Rhyperior}}&lt;br /&gt;
* {{p|Golurk}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
* {{p|Hoopa}} {{form|Hoopa|Unbound}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
* {{p|Wailord}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ペロッパフのわたあめづくり&lt;br /&gt;
|da=Swirlix&#039; candyfloss-jagt!&lt;br /&gt;
|nl=Suikerspinjacht met Swirlix!&lt;br /&gt;
|fi=Swirlixin hattarasaalis!&lt;br /&gt;
|fr_eu=Attrape barbe à papa de Sucroquin&lt;br /&gt;
|de=Flauschlings Zuckerwattenfang&lt;br /&gt;
|it=Filazucchero di Swirlix&lt;br /&gt;
|no=Swirlix&#039; sukkerspinnjakt!&lt;br /&gt;
|pt_br=Algodão-doce de Swirlix&lt;br /&gt;
|ru=Поймай сахарную вату Свирликс!&lt;br /&gt;
|es_eu=Algodón de Azúcar de Swirlix&lt;br /&gt;
|sv=Fånga Swirlixs sockervadd!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Alolan Volcanic Panic===&lt;br /&gt;
[[File:Online Alolan Volcanic Panic.png|thumb|300px|Alolan Volcanic Panic]]&lt;br /&gt;
&#039;&#039;&#039;Alolan Volcanic Panic&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Alolan Volcanic Panic!&#039;&#039;&#039;, was a shooting game that featured the [[first partner Pokémon]] of [[Alola]]. The player needed to destroy incoming volcanic cinders by switching between {{p|Rowlet}}, {{p|Litten}}, and {{p|Popplio}} to fire projectiles. Each cinder had a red, blue, or green color which corresponded to the {{t|Fire}}, {{t|Water}}, and {{t|Grass}} types, respectively; more points were earned by destroying a cinder whose attack was super effective against the cinder&#039;s type. Cinders that hit the ground depleted the Pokémon&#039;s health, and they fainted when they ran out of health, rendering them unusable. If all three Pokémon fainted, the game was over. The player could also shoot {{b|Sitrus}} Berries to restore the Pokémon&#039;s health, {{b|Tamato}} Berries to destroy all of the cinders on screen, and {{b|Oran}} Berries to enable the Pokémon to fire three projectiles at a time temporarily.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Delphox&#039;s Fiery Escape===&lt;br /&gt;
[[File:Online Delphox Fiery Escape.png|thumb|left|300px|Delphox&#039;s Fiery Escape]]&lt;br /&gt;
&#039;&#039;&#039;Delphox&#039;s Fiery Escape&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Delphox&#039;s Fiery Escape!&#039;&#039;&#039;, was a block breaker game that featured {{p|Delphox}}, who generated fireballs from its wand that could be ricocheted against blocks to destroy them. The fireball needed to reach the portal to progress to the next level. Some blocks had special effects: stone and water blocks took multiple hits to be destroyed, steel blocks could only be destroyed from above, electric blocks destroyed surrounding blocks, and a block made of many different elements spawned several blocks upon being destroyed. Power-ups could also be collected with various effects, such as increasing or decreasing the size of the shield, speeding up the fireball, making the fireball briefly stick to the shield, and spawning three additional fireballs. The player received four fireballs at the start of the game; if they lost all of them, the game was over.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Bounsweet&#039;s Bouncy Adventure===&lt;br /&gt;
[[File:Online Bounsweet Bouncy Adventure.png|thumb|300px|Bounsweet&#039;s Bouncy Adventure]]&lt;br /&gt;
&#039;&#039;&#039;Bounsweet&#039;s Bouncy Adventure&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Bounsweet&#039;s Bouncy Adventure!&#039;&#039;&#039;, was a simple game that featured {{p|Bounsweet}}. The player could click or tap the screen to make Bounsweet quickly fall to the ground. If Bounsweet passed through an energy gate, the player earned points. Touching a fireball immediately ended the game; however, if Bounsweet had a near miss by coming close to a fireball without touching it, a combo activated, which multiplied the player&#039;s score from passing through energy gates. At the end of the game, the  player was awarded a rank from zero to five stars depending on their score.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Inkay&#039;s Topsy-Turvy World===&lt;br /&gt;
[[File:Online Inkay Topsy Turvy World.png|thumb|left|300px|Inkay&#039;s Topsy-Turvy World]]&lt;br /&gt;
&#039;&#039;&#039;Inkay&#039;s Topsy-Turvy World&#039;&#039;&#039; was an auto-runner game that featured {{p|Inkay}}, who floated across the ocean on the top and bottom sides of terrain; it was unable to float in the center due to the ocean currents. The player could click or tap the screen to flip Inkay&#039;s gravity as long as it was standing on terrain. The screen scrolled automatically, and if Inkay got pushed off the screen or fell into bottomless Suction Gaps, the game was over. Inkay could collect [[Poké Puff]]s to earn points, with bunches of Poké Puffs being worth more points. Crumbling Rocks disappeared quickly after Inkay moved over them, and Bubble Bouncers could be used to navigate obstacles.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Passimian&#039;s Jungle Bowling===&lt;br /&gt;
[[File:Online Passimian Jungle Bowling.png|thumb|300px|Passimian&#039;s Jungle Bowling]]&lt;br /&gt;
&#039;&#039;&#039;Passimian&#039;s Jungle Bowling&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Passimian&#039;s Jungle Bowling!&#039;&#039;&#039;, was a bowling game that featured {{p|Passimian}}. The player rapidly clicked or tapped the space bar to spin the ball and give it a strong charge, then moved it with the mouse or arrow keys to dodge obstacles, and finally knock over the {{Berries}} at the end of the lane. Launching the ball with a stronger charge earned more points, while running into obstacles lost points. The game was played in six rounds, with the goal being to obtain a high score. {{p|Cutiefly}}, {{p|Toucannon}}, and Passimian could appear in the bushes, but they had no effect on gameplay.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Chasm Crosser===&lt;br /&gt;
[[File:Online Pokemon Chasm Crosser.png|thumb|left|300px|Pokémon Chasm Crosser]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Chasm Crosser&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Pokémon Chasm Crosser!&#039;&#039;&#039;, was a game where the player controlled {{p|Pikachu}}, {{p|Rockruff}}, or {{p|Togedemaru}}. Clicking or tapping the screen and holding caused a stick to grow, and releasing made the stick fall to make a bridge between rocks for the Pokémon to cross the gap. Buttons appeared on the center of rocks; crossing each gap earned one point, with one additional point for each consecutive button pressed with a stick. If the bridge was too long or too short to land on the rock, the Pokémon fell off and the game ended.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Togedemaru&#039;s Hop-to-the-Top===&lt;br /&gt;
[[File:Online Togedemaru Hop to the Top.png|thumb|300px|Togedemaru&#039;s Hop-to-the-Top]]&lt;br /&gt;
&#039;&#039;&#039;Togedemaru&#039;s Hop-to-the-Top&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Togedemaru&#039;s Hop-to-the-Top!&#039;&#039;&#039;, was a jumping game starring {{p|Togedemaru}}, who bounced along the trees to ascend and earn points. The player controlled Togedemaru with the left and right arrow keys or by tapping the screen. Leaves slowly floated downward, while branches snapped off after Togedemaru touched them. Collecting {{Berries}} earned additional points. The game ended when Togedemaru fell off the screen.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spooky Spotlight===&lt;br /&gt;
[[File:Online Spooky Spotlight.png|thumb|300px|Spooky Spotlight]]&lt;br /&gt;
&#039;&#039;&#039;Spooky Spotlight&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Spooky Spotlight!&#039;&#039;&#039;, was a game featuring {{type|Ghost}} Pokémon. The player needed to shine their flashlight on Pokémon that were not Ghost-type to earn points and add energy to their flashlight, which had a battery that slowly drained over time. However, if the player illuminated a Ghost-type Pokémon, a musical sting would play, the battery would drain quickly, and no points would be earned until the flashlight moved away from the Pokémon. Shining the flashlight on a piece of candy earned bonus points. The game ended when the flashlight ran out of energy.&lt;br /&gt;
&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
=====Non-Ghost types=====&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Rattata}}&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Raticate}}&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Meowth}}&lt;br /&gt;
* {{p|Zubat}}&lt;br /&gt;
* {{p|Golbat}}&lt;br /&gt;
* {{p|Spinarak}}&lt;br /&gt;
* {{p|Ariados}}&lt;br /&gt;
* {{p|Crobat}}&lt;br /&gt;
* {{p|Murkrow}}&lt;br /&gt;
* {{p|Lycanroc}} (Midnight Form)&lt;br /&gt;
&lt;br /&gt;
=====Ghost types=====&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Marowak}}&lt;br /&gt;
* {{p|Sableye}}&lt;br /&gt;
* {{p|Mismagius}}&lt;br /&gt;
* {{p|Phantump}}&lt;br /&gt;
* {{p|Trevenant}}&lt;br /&gt;
* {{p|Mimikyu}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
==Previous games==&lt;br /&gt;
===Pokémon 4Ever games===&lt;br /&gt;
The following games were available on the [[M04|Pokémon 4Ever]] site, which was a Flash section of Pokémon.com.&lt;br /&gt;
&lt;br /&gt;
The Flash site was removed during the summer of 2003.&lt;br /&gt;
====Celebi vs Team Rocket Tic Tac Toe====&lt;br /&gt;
[[File:4Ever Tic Tac Toe.png|200px|thumb|Celebi vs Team Rocket Tic Tac Toe]]&lt;br /&gt;
A simple tic-tac-toe game where the player controlled [[Celebi (M04)|Celebi]], who was playing against the [[Team Rocket trio]]. &amp;quot;Novice&amp;quot; and &amp;quot;Expert&amp;quot; difficulty levels were available. The player clicked on a space, causing Celebi to appear there; Team Rocket would then pick a space in response, placing Meowth there. The game went on until one side won or both tied with each other.&lt;br /&gt;
====Pokémon Memory Game====&lt;br /&gt;
[[File:4Ever Memory Game.png|300px|thumb|left|Pokémon Memory Game]]&lt;br /&gt;
A simple memory matching game where the goal was to clear each card from the 4×6 board by flipping two matching cards within the time limit. Flips were tallied as well as matching pairs.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charmeleon}}&lt;br /&gt;
* {{p|Flaaffy}}&lt;br /&gt;
* {{p|Politoed}}&lt;br /&gt;
* {{p|Misdreavus}}&lt;br /&gt;
* {{p|Teddiursa}}&lt;br /&gt;
* {{p|Swinub}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Azurill}}&lt;br /&gt;
* {{p|Volbeat}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
* {{p|Duskull}}&lt;br /&gt;
* {{p|Wynaut}}&lt;br /&gt;
&lt;br /&gt;
====Who&#039;s That Pokémon?====&lt;br /&gt;
[[File:WTP 4Ever Celebi.png|300px|thumb|Who&#039;s That Pokémon?]]&lt;br /&gt;
A quiz game based on [[Who&#039;s That Pokémon?]], the segment of the same name in the animated series. The player was presented with five silhouettes of a Pokémon and given five choices on each question. The five Pokémon were always the same, though each playthrough would present them in a random order.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Ekans}}&lt;br /&gt;
* {{p|Poliwhirl}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Wobbuffet&#039;s Puzzle Pack!===&lt;br /&gt;
[[File:Wobbuffet Puzzle Pack.png|300px|thumb|Wobbuffet&#039;s Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Wobbuffet&#039;s Puzzle Pack!&#039;&#039;&#039;, released on 7 August 2010, was an online jigsaw puzzle featuring promotional artwork for [[S13|Pokémon: DP Sinnoh League Victors]].&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065536/http://www.pokemon.com/us/news/fz_wobbuffet_game_announce-2010-08-06/ Pick up the Pieces with Wobbuffet! | News | Pokemon.com]&amp;lt;/ref&amp;gt; The Japanese version instead features promotional artwork for the [[Pokémon Ranger the Comic: Double Mission]] manga. Players could choose either easy mode with a time limit of 180 seconds (3 minutes), signified by a {{p|Wynaut}}, or challenging mode with a time limit of 600 seconds (10 minutes), signified by a {{p|Wobbuffet}}. It was replaced by [[#Zorua and Zoroark Puzzle Pack|Zorua and Zoroark Puzzle Pack]]. The Japanese version of the game has been saved by Flashpoint Archive, but the English version remains missing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ドキドキジグソー&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Play to Befriend a Pokémon!===&lt;br /&gt;
[[File:Play to Befriend a Pokémon.png|thumb|left|300px|Play to Befriend a Pokémon!]]&lt;br /&gt;
&#039;&#039;&#039;Play to Befriend a Pokémon!&#039;&#039;&#039; was released on March 28, 2011,&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110402093955/https://www.pokemon.com/us/news/fz_eevee_pgl_announce-2011-03-28/ Play a Minigame to Befriend a Pokémon!]&amp;lt;/ref&amp;gt; and was removed on May 5, 2011. Most notably, it allowed players to obtain [[Eeveelution|an Evolution]] of {{p|Eevee}} via the [[Pokémon Global Link]] from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their {{DL|Pokémon.com|Pokémon Trainer Club}} accounts to play it. &lt;br /&gt;
&lt;br /&gt;
The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught were worth 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels. &lt;br /&gt;
&lt;br /&gt;
The orbs caught corresponded to an [[Evolution]] of {{p|Eevee}} that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the Evolution or not. They may play again if they choose not to in order to obtain another Evolution. If the player chose to keep the chosen Evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an Evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.&lt;br /&gt;
&lt;br /&gt;
The Evolutions of {{p|Eevee}} were obtainable on the Pokémon Global Link from May 19, 2011 to August 31, 2011.&lt;br /&gt;
====Orbs====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Orb&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water&lt;br /&gt;
| {{p|Vaporeon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| {{p|Jolteon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire&lt;br /&gt;
| {{p|Flareon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Brown&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf&lt;br /&gt;
| {{p|Leafeon}}&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Snow Flake&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Glaceon}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Power-up&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Affected&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Big&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Pad&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1, 4&amp;lt;!--maybe 3 too--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Small&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Down&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ball&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Up&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Sticky Pad&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Pad&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3-4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Extra Life!&amp;lt;!--yes, there&#039;s an &amp;quot;!&amp;quot;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Player&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pre-revamp games===&lt;br /&gt;
The following games were available at Pokémon.com prior to January 11, 2010.&lt;br /&gt;
&lt;br /&gt;
====Switch-a-Roo!====&lt;br /&gt;
[[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]]&lt;br /&gt;
&#039;&#039;&#039;Switch-a-Roo!&#039;&#039;&#039; was introduced in 2009, before the site was revamped. It is the only pre-revamp game based on a [[Pokémon games|Pokémon video game]] released in [[Generation IV]]: {{v2|Platinum}}. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game was still available to play on the [http://www.pokemonplatinum.com/#/fun-zone/game/ Pokémon Platinum microsite] until it was also taken down. This microsite is partially available on Flashpoint Archive, but the &#039;&#039;Fun Zone&#039;&#039; section of the website with this game is unable to be found.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Turtwig}}&lt;br /&gt;
* {{p|Piplup}}&lt;br /&gt;
* {{p|Chimchar}}&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{fd|Giratina|Origin Forme}} {{p|Giratina}}&lt;br /&gt;
&lt;br /&gt;
=====In other languages=====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|es=Switch-a-Roo!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Tricks of a Trainer====&lt;br /&gt;
&#039;&#039;&#039;Tricks of a Trainer&#039;&#039;&#039; was another game introduced before the site was revamped. It was a quiz game, asking questions about the [[Hoenn]] region. If players got a question right, {{Ash}} appeared to confirm their answer. If players got a question wrong, [[Professor Birch]] appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Grassamatass====&lt;br /&gt;
&#039;&#039;&#039;Grassamatass&#039;&#039;&#039; was another game introduced before the site was revamped. Its name is a pun on the informal word &#039;&#039;razzmatazz&#039;&#039;, meaning an extravagant activity that draws attention. In this game, players tried to solve a crossword about {{type|Grass}} Pokémon and [[move]]s from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Deep Sea Diving====&lt;br /&gt;
&#039;&#039;&#039;Deep Sea Diving&#039;&#039;&#039; was another game introduced before the site was revamped. In this game, players find the names of {{type|Water}} Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
===Hidden games===&lt;br /&gt;
These games were available at [[Pokémon.com]] prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.&lt;br /&gt;
&lt;br /&gt;
====Tic-Tac-Toe====&lt;br /&gt;
&#039;&#039;&#039;Tic-Tac-Toe&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_1&amp;quot; before the site was revamped. In this game, the players used [[wp:Tic-tac-toe|Tic-tac-toe]] markers featuring {{p|Blaziken}} and {{p|Swampert}}. Players choice which of the two [[Pokémon]] they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Shuckle game====&lt;br /&gt;
An &#039;&#039;&#039;unnamed Shuckle game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_2&amp;quot; before the site was revamped. In this game, players were presented with multiple {{i|Poké Ball}}s, one of which contained a {{Shiny}} {{p|Shuckle}}, while the others contain regular Shuckle. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Rock-type matching game====&lt;br /&gt;
[[File:Online Unnamed Matching Game.png|300px|thumb|right|Unnamed matching game]]&lt;br /&gt;
An &#039;&#039;&#039;unnamed Rock-type matching game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_3&amp;quot; before the site was revamped. It was a simple matching pairs game in a 4×10 board featuring {{type|Rock}} Pokémon. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Geodude}}&lt;br /&gt;
* {{p|Graveler}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Onix}}&lt;br /&gt;
* {{p|Rhyhorn}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Omanyte}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabuto}}&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Sudowoodo}}&lt;br /&gt;
* {{p|Shuckle}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Larvitar}}&lt;br /&gt;
* {{p|Pupitar}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Aron}}&lt;br /&gt;
* {{p|Lairon}}&lt;br /&gt;
* {{p|Aggron}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The music in Emolga&#039;s Apple Adventure! is an arrangement of the theme of [[Azalea Town]] and [[Blackthorn City]] from {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-online-games/ Online games section on Pokémon.com]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{M04 navbox}}&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Defunct games]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4475159</id>
		<title>Pokémon.com online games</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4475159"/>
		<updated>2026-01-26T01:48:19Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: Added remaining games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|articles for each game}}&lt;br /&gt;
{{missing image|2=images for some games}}&lt;br /&gt;
The official Pokémon website ([[Pokémon.com]]) hosted various Pokémon-related &#039;&#039;&#039;online games&#039;&#039;&#039; that used an Internet web browser. These games were available on the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section of Pokémon.com (known as the &#039;&#039;Pokémon Fun Zone&#039;&#039; prior to the 2014 site revamp, and later known as the &amp;quot;&#039;&#039;Play Minigames&#039;&#039;&amp;quot; section). Before the website was redesigned on January 27, 2014, playing games successfully earned players [[Trainer Token]]s, which could be spent on various Trainer [[Avatar Item]]s on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional Avatar and [[List of Pokémon Trading Card Game Online gameplay items|gameplay items]]. Up to this point, the website&#039;s games were developed with {{wp|Adobe Flash}} and featured Pokémon from [[Generation V]] and earlier; however, the games after this point were developed with {{wp|HTML5}}, allowing them to be played on mobile devices, and they featured Pokémon from [[Generation VI]] and [[Generation VII|VII]] alongside earlier generations.&lt;br /&gt;
&lt;br /&gt;
Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site. Many additional games were released in the years since. The six previous games were briefly made available on an archive site, which is no longer available.&lt;br /&gt;
&lt;br /&gt;
Following the May 29, 2019 revision of Pokémon.com, the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section was retired, rendering all of these games unavailable.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ Play Online Games! | Pokemon.com] (This was the final snapshot saved by the Wayback Machine before the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section of the website was taken down.)&amp;lt;/ref&amp;gt; However, the games have been saved by the web preservation project {{wp|Flashpoint Archive}} and remain playable through the Flashpoint Launcher. The link to the online games section of the Pokémon website now redirects to the page about Pokémon video games and apps besides these games.&lt;br /&gt;
&lt;br /&gt;
==Last available games==&lt;br /&gt;
These games were found at the [[Pokémon.com]] website in the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section, with the exception of [[Pokémon.com online games#Pachirisu&#039;s Click-Clack Attack!|Pachirisu&#039;s Click-Clack Attack!]].&lt;br /&gt;
&lt;br /&gt;
===Turtwig&#039;s Target Smash!===&lt;br /&gt;
[[File:Turtwig Target Smash.png|300px|thumb|Turtwig&#039;s Target Smash!]]&lt;br /&gt;
In &#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039;, players played a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depended on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets were hit, the times power raised. It would also drop down to lower times power unless more targets were hit. During certain levels, extra targets appeared alongside the other targets. At the end of the game, Turtwig used {{m|Solar Beam|SolarBeam}} to blast all of the remaining targets. The game lasted 99 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 50,000 points or more and then again when they achieved at least 150,000 points thereafter.&lt;br /&gt;
====Types of Targets====&lt;br /&gt;
* The red target: This target was a basic target. When hit at times 1 power it provides 30 points. There was no countdown to the target disappearing.&lt;br /&gt;
* The green target: This target was like the red target but provides 150 points when hit at times 1 power and had a countdown to it disappearing.&lt;br /&gt;
* The gold target: This target was smaller than a green target and provided 300 points when hit at times 1 power and had a countdown to disappearing, which was even smaller than the green target&#039;s.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ナエトルのマトあてチャレンジ！&lt;br /&gt;
|da=Turtwigs præcise smash&lt;br /&gt;
|nl=Doelen Kapotmaken met Turtwig&lt;br /&gt;
|fi=Turtwigin tähtäystuho!&lt;br /&gt;
|fr_eu=La destruction de cibles de Tortipouss !&lt;br /&gt;
|de=Schmetterbal mit Chelast&lt;br /&gt;
|it=Frangibersaglio di Turtwig&lt;br /&gt;
|no=Turtwigs blinkknusing!&lt;br /&gt;
|pt_br=Destruidor de Alvos de Turtwig!&lt;br /&gt;
|ru=Броски в цель Тортвига!&lt;br /&gt;
|es_eu=Rompedianas de Turtwig&lt;br /&gt;
|sv=Turtwigs Target Smash!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pachirisu&#039;s Click-Clack Attack!===&lt;br /&gt;
[[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu&#039;s Click-Clack Attack!]]&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was a game featuring {{p|Pachirisu}}. Here, there were a bunch of Pokémon disks, which should be hit into holes. More points were received when more than one Pokémon in the same evolutionary line were in the same hole. If two Pokémon in the evolutionary line hit each other when they weren&#039;t in a hole, they fuse into the Pokémon&#039;s Evolution. For example, if two {{p|Budew}} were to hit each other, they fused into a {{p|Roselia}}. If that Roselia hit another Budew, they fused into a {{p|Roserade}}. Evolved Pokémon were worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appeared. If the Lucario went into a hole, a bunch of stars appeared near it. This temporarily raised the amount of points received from hitting a Pokémon into that hole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp. It is also the only game from the &#039;&#039;Pokémon Fun Zone&#039;&#039; section of the website that does not reappear in the &#039;&#039;Play Games&#039;&#039; section of the redesigned website.&amp;lt;ref&amp;gt;Comparison between the list of games on the [https://web.archive.org/web/20130727202632/http://www.pokemon.com/us/pokemon-fun-zone/pokemon-online-games/?page=1 last revision of the &#039;&#039;Pokémon Fun Zone&#039;&#039; section] vs. the [https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ last revision of the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section] from the Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*{{p|Azurill}}, {{p|Marill}}, and {{p|Azumarill}}&lt;br /&gt;
*{{p|Budew}}, {{p|Roselia}}, and {{p|Roserade}}&lt;br /&gt;
*{{p|Machop}}, {{p|Machoke}}, and {{p|Machamp}}&lt;br /&gt;
*{{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}}&lt;br /&gt;
*{{p|Lucario}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Munchlax&#039;s Berry Bonanza!===&lt;br /&gt;
[[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax&#039;s Berry Bonanza!]]&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; revolved around {{p|Munchlax}}. In this game, players matched {{Berries}} of the same kind. When three or more were put together, they disappeared and players earned points. If players managed to match many of these Berries, rarer Berries appeared. When matched, these provided players with more points. The later in the game the Berries were matched, the more points players received. Players had 100 Berries. The game ended when the screen a Berry came above the screen or if all 100 Berries were used. If there were eight or less Berries on the field, Munchlax jumped and made eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Wiki}}&lt;br /&gt;
* {{b|Aguav}}&lt;br /&gt;
* {{b|Cornn}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Pamtre}}&lt;br /&gt;
* {{b|Liechi}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Abondance de baies pour Goinfrex !&lt;br /&gt;
|de=Beeren-Bonanza mit Mampfaxo&lt;br /&gt;
|it=Baccomania di Munchlax&lt;br /&gt;
|es_eu=Bayamanía de Munchlax&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Shiftry&#039;s Big Seed Fling!===&lt;br /&gt;
[[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry&#039;s Big Seed Fling!]]&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was another online game featuring {{p|Shiftry}}. In this game, players picked from three seeds to fling as high as they could. Players were allowed ten flings which could be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves could be made in contact in the same way as the green leaves, but with a different function: the distance was enhanced. The game ended as soon as the seed was off the screen in any position other than the up position. Top scores were dependent on how high the seed went.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100322222633/http://www.pokemon.com/us/news/ News | Pokémon.com]&amp;lt;/ref&amp;gt; The cause of the glitch was remedied in March 08, 2010.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 5,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=トバシテ! ダーテング&lt;br /&gt;
|da=Shiftrys store frøkast&lt;br /&gt;
|nl=Eikeltje werpen met Shiftry&lt;br /&gt;
|fi=Shiftryn suuri siemenlinko&lt;br /&gt;
|fr_eu=Voltige de noisettes de Tengalice !&lt;br /&gt;
|de=Nuss-Schuss mit Tengulist&lt;br /&gt;
|it=Lanciaghiande di Shiftry&lt;br /&gt;
|no=Shftrys store frøslynge&lt;br /&gt;
|pt_br=O Voo da Semente de Shiftry&lt;br /&gt;
|ru=Метание семян Шифтри&lt;br /&gt;
|es_eu=Lanzasemillas de Shiftry&lt;br /&gt;
|sv=Shiftrys Big Seed Fling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chatot&#039;s Chime-Time Challenge!===&lt;br /&gt;
[[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot&#039;s Chime-Time Challenge!]]&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was a game where players copied the exact rhythm a {{p|Chatot}} played. First, they listened to Chatot&#039;s rhythm. Then, they had three seconds to memorize. After this, players attempted to play the exact rhythm Chatot played, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There was also a meter on the right of the screen. If players earned a score of either Good!, Great!, or Excellent!, they played a special bonus challenge. In this challenge, players clicked as many lit-up buttons as they could before the meter dropped down to the bottom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was added to the site on March 31, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100406023137/http://www.pokemon.com:80/us/news/fz_chatot_game_announce-2010-03-31 Light up Your Day with Chatot’s Chime-Time Challenge! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 30,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Medicham&#039;s Balance Bounce!===&lt;br /&gt;
[[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham&#039;s Balance Bounce!]]&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was a game where players bounce a {{p|Meditite}} (for the Easy mode) or {{p|Medicham}} (for the Challenging mode) on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb fell off the screen or the Meditite/Medicham went near the bottom platform, this caused the Voltorb to {{m|Self-Destruct|Selfdestruct}} and the game to end. In the Challenging mode, stars, skulls and diamonds would occasionally fall down. If players hit the star, they gained 500 points. If they hit the skull, they lost 500 points. However, if they hit the diamond, they activated a Sparkle Bonus, during which the Meditite/Medicham could hit the panels on the walls to obtain additional points. If players chose the challenging mode, the number of items obtained by the player were displayed on the right side of the screen. Every minute, the top platform shrank, and every two minutes, the bottom platform shrank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was added to the site on May 18, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100529190833mp_/http://www.pokemon.com/us/news/fz_medicham_game_announce-2010-05-18/ Have a Ball with Medicham&#039;s Balance Bounce! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 20,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Drifloon&#039;s Fill &amp;amp; Float!===&lt;br /&gt;
[[File:Drifloon Fill and Float.png|300px|thumb|Drifloon&#039;s Fill &amp;amp; Float!]]&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; involved players making the biggest soap bubble that they could, while avoiding balloons so that they didn&#039;t get popped. This game was set in the sky. To make the bubble appear, players clicked somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen was a gauge known as the bubble meter. It shows how much soap is left. If it ran out the game would end. There are two extra bubbles, one that slightly refilled the bubble meter and another that froze the balloons. A {{p|Drifloon}} icon also appeared, which made the balloons temporarily disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; was release on June 11, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065517/http://www.pokemon.com/us/news/fz_drifloon_game_announce-2010-06-14/ Get Your Fill of Drifloon&#039;s Fill &amp;amp; Float! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 120,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Eevee&#039;s Tile Trial!===&lt;br /&gt;
[[File:Eevee Tile Trial.png|300px|thumb|left|Eevee&#039;s Tile Trial!]]&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was a game reminiscent of a {{wp|sliding puzzle}} in which players slid tiles around and aligned three of the same tiles in a row or column to earn as much points as they could within approximately three minutes. There were three types of tiles, corresponding to each of {{p|Eevee}}&#039;s original Evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players lined up three of the same type of tile, the tiles disappeared from the board, earning points. At the beginning of the game, players chose one of the three types. If they focused on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players were awarded 10,000 points. Periodically throughout the game, a row or column would be outlined in blue — if players cleared a line of a certain type, then they earned an extra five seconds of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was released on July 9, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100714042221/http://www.pokemon.com/us/news/fz_eevee_game_announce-2010-07-08/ Take On Eevee&#039;s Tile Trial! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 15,000 points or more and then each time they managed to get {{p|Eevee}} to evolve.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=イーブイパネル8&lt;br /&gt;
|fr_eu=L&#039;épreuve des tuiles d&#039;Évoli !&lt;br /&gt;
|de=Kachel-Chaos mit Evoli&lt;br /&gt;
|it=Tassellobello di Eevee&lt;br /&gt;
|es_eu=Conectalosas de Eevee&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Psyduck&#039;s Shuffle Surprise!===&lt;br /&gt;
[[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck&#039;s Shuffle Surprise!]]&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was a game which consisted of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players were instructed to remember one of them, whose name was displayed around the top. The cards were then shuffled around, and players must find the right card they were told about in the beginning. Every time players got it right, {{p|Psyduck}} jumped. Every time they got it wrong, Psyduck shook its head. Players had three lives, and every time players chose the incorrect card, one is lost. When the game ended, Psyduck jumped onto the screen and pointed its bill at the level reached and then the score received. If it was their all-time high score, it was recorded on the top right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was released on July 23, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100726133607/http://www.pokemon.com:80/us/news/fz_psyduck_game_announce-2010-07-21 Mix It Up with Psyduck&#039;s Shuffle Surprise | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they completed 10 levels thereafter.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンシャッフル&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Snover&#039;s Dessert Drop!===&lt;br /&gt;
[[File:Snover Dessert Drop.png|300px|thumb|left|Snover&#039;s Dessert Drop!]]&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was an online game where the goal was to create shaved ice desserts. Players controlled a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups would fall from above. The goal was to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points were awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extended the time on the clock. Occasionally, tokens also fell that alternated between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun made the weather sunny, melting the dessert so that they could start over; collecting it as an Abomasnow caused a blizzard, making the ice cubes bigger. When time ran out, points were tallied, with extra points added at the end for the number of desserts completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was released on September 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100914063803/http://www.pokemon.com:80/us/news/fz_snover_game_announce-2010-09-07/ Chill Out with Snover&#039;s Dessert Drop! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Tick-Tock Walk===&lt;br /&gt;
[[File:Pokemon Tick Tock Walk.png|300px|thumb|Pokémon Tick-Tock Walk!]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039;, was an online game where the goal was to get Pokémon to collect a key and go to the door by a certain time. Players controlled either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This did not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points were gained when said coins and stars were received. Also found in the levels were type blocks. Depending on a Pokémon&#039;s [[type]], time was lost, added, or not be changed. For example, Chimchar earned extra time when going through a Grass block, had nothing happen to it when going through a Fire block, and lost time when going through a Water block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk&#039;&#039;&#039; was released on October 14, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101111043801/http://www.pokemon.com:80/us/news/fz_ticktock_game_announce-2010-10-14/ Keep Up the Pace in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens and Game Mode====&lt;br /&gt;
The game had two modes, training mode and special mode. Training mode had six levels in all. Players were awarded a [[Trainer Token]] when they finished the first of them, but not any time after that. Special mode was different. Players had three hints in the beginning before playing the mode. These hints usually pertained to certain obstacles in the level, and the score in special mode was used in the high-scores section. Every time 100,000 points were reached, a single Trainer Token was gained.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Blocks found====&lt;br /&gt;
*Jump block - if walked over, the character jumped.&lt;br /&gt;
*Speed up block - if walked over, the character went faster.&lt;br /&gt;
*Slow down block - if walked over, the character slowed down.&lt;br /&gt;
*Obstacle block - if walked over, the character stopped.&lt;br /&gt;
*Regular block - does nothing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ユキカブリのヒヤッとキャッチ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sableye&#039;s Gem Journey!===&lt;br /&gt;
[[File:Sableye Gem Journey.png|300px|thumb|left|Sableye&#039;s Gem Journey!]]&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was an online game where the goal was to earn as many points as players could by lining up three type-themed marbles of the same type. Players lined up the marbles by switching the adjacent fields. When players lined up the marbles in such a way that the {{p|Sableye}} in the screen could move, gems appeared. Nine gems appeared in three colors: red, blue, and yellow. Gems only changed position either when it was moved to make a match, or when Sableye collected it. As players matched marbles to earn points, a gauge filled, and once the gauge was full, players could wipe a row or column of marbles, resetting the gauge. Below that gauge are counters for gems. If players lined up the marbles close to the Sableye, it tried to go to the nearest gem and collect gems directly adjacent to it. 5000 bonus points were awarded once Sableye filled each gem counter, which then reset after Sableye came to a stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was released on December 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101212234925/http://www.pokemon.com:80/us/news/fz_sableye_game_announce-2010-12-07 A Jewel in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players beat the game and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Ténéfix et l&#039;île aux joyaux&lt;br /&gt;
|de=Juwelen-Zauber mit Zobiris&lt;br /&gt;
|it=Trovatesori di Sableye&lt;br /&gt;
|es_eu=Buscagemas de Sableye&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jumpluff&#039;s Sky-High Glide!===&lt;br /&gt;
[[File:Jumpluff Sky High Glide.png|300px|thumb|Jumpluff&#039;s Sky-High Glide!]]&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was an online game where players, as a {{p|Jumpluff}}, aimed to earn as many points as they could by gliding above the trees for as long as possible. Jumpluff went higher by holding down the left mouse button, but this used up Spores, which were collected throughout the game. Spores were lost by going through clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was released on December 20, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110118080208/http://www.pokemon.com:80/us/news/fz_jumpluff_game_announce-2010-12-20 Soar Above the Clouds in Jumpluff’s Sky-High Glide! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Vole, vole, Cotovol !&lt;br /&gt;
|de=Gleitflug mit Jumpluff&lt;br /&gt;
|it=Altoplano di Jumpluff&lt;br /&gt;
|es_eu=Recogesporas de Jumpluff&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Teddiursa&#039;s Garden Patch Match!===&lt;br /&gt;
[[File:Teddiursa Garden Patch Match.png|300px|thumb|left|Teddiursa&#039;s Garden Patch Match!]]&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was an online game where players find the two matching Berries shown on the screen. If players clicked on a special {{p|Teddiursa}}, it would find a pair. When players find all the Berry pairs, the pair board refilled and combo increased by 1. The game lasted for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was released on January 13, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110122070304/http://www.pokemon.com:80/us/news/fz_teddiursa_game_announce-2011-01-13 There’s a New Berry Feast in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 800 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gastly&#039;s Hidden Haunt!===&lt;br /&gt;
[[File:Gastly hidden haunt.png|300px|thumb|Gastly&#039;s Hidden Haunt!]]&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was an online game where players aimed to click on webs (which blinked at the start of a level) as quickly as they could to find {{p|Gastly}}. Players gathered all of the webs in the house, as Gastly was always hiding in the last web. Players moved around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game&#039;s screen. Clicking on the purple power-ups provided additional points as well as a hint that could be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players had 1 minute to find Gastly. Each progressing level provided players 15 more seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was released on February 3, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110207193528/http://www.pokemon.com/us/news/fz_gastly_game_announce-2011-02-03/ Get Caught in a Web of Fun! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Cache-cache nocturne chez Fantominus&lt;br /&gt;
|de=Nebulak im Geisterhaus&lt;br /&gt;
|it=Scopritana di Gastly&lt;br /&gt;
|es_eu=Escondite secreto de Gastly&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Zorua and Zoroark Puzzle Pack===&lt;br /&gt;
[[File:Zorua and Zoroark Puzzle Pack.png|thumb|left|300px|Zorua and Zoroark Puzzle Pack]]&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039;, also known as &#039;&#039;&#039;Zorua and Zoroark&#039;s Puzzle Pack!&#039;&#039;&#039;, was the same as [[#Wobbuffet&#039;s Puzzle Pack!|Wobbuffet&#039;s Puzzle Pack!]] only with new images featuring either a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon, or {{p|Reshiram}} and {{p|Zekrom}}. Players could choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. If they chose easy mode, they would get a small puzzle with 3 minutes to solve it. If they choose challenging mode, they would get a bigger puzzle with 10 minutes to solve it. If a piece was put into the correct spot, both the Zorua and Zoroark on the screen jumped. They also jumped if time was about to run out. If time ran out, they stopped moving and the game ended with no points gained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039; was released on March 11, 2011.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players complete a puzzle and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Zorua og Zoruark Puzzle Pack&lt;br /&gt;
|nl=Puzzels van Zorua en Zoroark&lt;br /&gt;
|fi=Zoruan ja Zoroarkin palapelipulma&lt;br /&gt;
|fr_eu=Les Puzzles Pokémon de Zoroark&lt;br /&gt;
|de=Puzzlespaß mit Zoroark&lt;br /&gt;
|it=Incastromatto di Zoroark&lt;br /&gt;
|no=Zorua og Zoruark puslepakke&lt;br /&gt;
|pt_br=Quebra-Cabeça de Zorua e Zoroark&lt;br /&gt;
|ru=Пазлы Зоруа и Зороарка&lt;br /&gt;
|es_eu=¡Puzle de Zoroark!&lt;br /&gt;
|sv=Zorua och Zoroark Puzzle Pack&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tepig&#039;s Tasty Treat Toaster!===&lt;br /&gt;
[[File:Tepig Tasty Treat Toaster.png|300px|thumb|Tepig&#039;s Tasty Treat Toaster!]]&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was an online game in which players aimed to eliminate all of the orbs in the level by shooting them with matching orbs to create a chain of three or more. When this happened, the chain disappeared and any orbs being held by it alone fell, earning points. Players might bounce orbs off the walls. A chain of 3 granted 300 points, a chain of 4 granted 400 points, a chain of 5 granted 500 points, and each orb that fell granted 200 points. Any chain that disappeared would appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burned the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burn the Berries, they supplied Tepig with food, which increased the colored-in part in the Burst meter. When the Burst meter was full, players were able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterated Berries of a selected kind. Berries that disappeared from using said attack did not supply Tepig with food. At the start of a level, the game waited for players to click the &amp;quot;Start&amp;quot; button before the timer started counting down, and they could read the &amp;quot;How to Play&amp;quot; but not press the &amp;quot;Quit&amp;quot; button. The game ended when players had an orb touch the shooter, ran out of time, or beat the final level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was released on June 23, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024424/http://www.pokemon.com/us/pokemon-news/fz_tepig_announce-2011-06-23/ The New Minigame Is Hot, Hot, Hot! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
*[[Tamato Berry]]&lt;br /&gt;
*[[Aspear Berry]]&lt;br /&gt;
*[[Babiri Berry]]&lt;br /&gt;
*[[Oran Berry]]&lt;br /&gt;
*[[Wiki Berry]]&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Tepigs velsmagende toast&lt;br /&gt;
|nl=Lekkere hapjes voor Tepig&lt;br /&gt;
|fi=Tepigin makoisa herkutin&lt;br /&gt;
|fr_eu=Le forneau à délices de Gruikui&lt;br /&gt;
|de=Froinks feuriger Festschmaus&lt;br /&gt;
|it=Bocconbuono di Tepig&lt;br /&gt;
|no=Tepigs smakfulle brødrister&lt;br /&gt;
|pt_br=Pegador de Guloseimas de Tepig!&lt;br /&gt;
|ru=Толковый Тостер Тепига&lt;br /&gt;
|es_eu=El horno de majares de Tepig&lt;br /&gt;
|sv=Tepigs Tasty Treat Toaster&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Scraggy&#039;s Headbutt Blast===&lt;br /&gt;
[[File:Scraggy Headbutt Blast.png|300px|thumb|left|Scraggy&#039;s Headbutt Blast]]&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Scraggy&#039;s Headbutt Blast!&#039;&#039;&#039;, was an online game with the goal to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object&#039;s &amp;quot;weak spot&amp;quot; always destroyed it in one hit and also awarded significantly more points than hitting it anywhere else. The ping that the {{m|Headbutt}} produced changes, and the points awarded increased as headbutts came closer to the weak spot. Using an [[X Accuracy]] revealed the location of the object&#039;s weak spot, but players could only use up to 3 of these items in a single game. On the first three levels, the location of the object&#039;s weak spot was automatically revealed, and it became impossible to use an X Accuracy. Every object had a visible HP bar along the left side. HP was taken away with each Headbutt that players make, which eventually caused the object to be smashed and quickly replaced with another one. Combos were achieved when objects were broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was released on November 10, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120210210654/http://www.pokemon.com/us/pokemon-news/fz_scraggy_announce-2011-11-09/ A Smash Hit for Scraggy! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ズルッグのずつきいっちょくせん&lt;br /&gt;
|fr_eu=Coupe d&#039;Boule à gogo pour Baggiguane !&lt;br /&gt;
|de=Kopfstoß-Spaß mit Zurrokex!&lt;br /&gt;
|it=Testarotta di Scraggy&lt;br /&gt;
|es_eu=Cabezazo de Scraggy&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Excadrill&#039;s Tunnel Trouble!===&lt;br /&gt;
[[File:Excadrill Tunnel Trouble.png|300px|thumb|Excadrill&#039;s Tunnel Trouble]]&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was an online game based on chains of orbs. Orbs came out of a tunnel until they hit the blue area, and the mouse was used to throw one orb at another of the same color. If an orb did not touch another, it simply flied off screen. If a chain of three or more was made, then it would explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain went back to fill in the gap from a chain of three or more exploding, multiple chains could explode consecutively. When they exploded, a [[Berry]] sometimes dropped, which players could catch for more bonuses and a power-up orb. As only one power-up orb could be used at any time, players might wish to dodge a Berry in order to not have their power up be replaced. When the chain reached the blue area, the game ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was released on December 15, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024356/http://www.pokemon.com/us/pokemon-news/fz_excadrill_game_announce-2011-12-15/ You’ll Dig Excadrill’s New Minigame! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 1,600 points thereafter.&lt;br /&gt;
====Power ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Orb Color&lt;br /&gt;
! Effect&lt;br /&gt;
! Berry&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Orange &lt;br /&gt;
| Sends the orbs back&lt;br /&gt;
| {{b|Leppa}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| Slows the chain down&lt;br /&gt;
| {{b|Aguav}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Changes into the color it hits&lt;br /&gt;
| {{b|Watmel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | White &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Destroys all orbs the same color as the one hit&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |{{b|Grepa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Tunnel Frénétique de Minotaupe !&lt;br /&gt;
|de=Salobors Tunnel-Turbulenzen!&lt;br /&gt;
|it=Tunnelguaio di Deerling&lt;br /&gt;
|es_eu=Túnel Frenético de Excadrill&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Deerling&#039;s Season Slider===&lt;br /&gt;
[[File:Deerling Season Slider Spring.png|300px|thumb|left|Deerling&#039;s Season Slider (Spring)]]&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Deerling&#039;s Season Slider!&#039;&#039;&#039;, was an online game similar on the popular {{wp|Collapse!}} series of games. The game was a marker clearing game. There were four different markers, each representing one of the four different {{season}}s. Players used the mouse to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles were not allowed. Players connected at least four season markers to earn a &amp;quot;good&amp;quot; rating. Bonus points were earned by obtaining a sufficient amount of good ratings. As markers were cleared, the matching Fever Gauge increased, and once one of the Fever Gauges reached the maximum amount the game entered Fever Mode, which was represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increased and only a single type of marker matching the coat of the Sawsbuck would fall. For example, winter markers fell when Sawsbuck was in its winter form. During Fever Mode, it was possible to connect less than three markers to make them disappear. The game had a time limit of three minutes. Once time was up, the game ended. Players received extra points based on the trophies won.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was released on March 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103620/http://www.pokemon.com/us/pokemon-news/fz_deerling_game-2012-03-16/ Play the Deerling Game Year-Round!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Deerling&#039;s Season Slider}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=シキジカのシーズンパレット&lt;br /&gt;
|fr_eu=La Palette des Saisons de Vivaldaim&lt;br /&gt;
|de=Wechsel der Jahreszeiten mit Sesokitz&lt;br /&gt;
|it=Slittastagioni di Deerling&lt;br /&gt;
|es_eu=Enlazaestaciones de Deerling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chingling&#039;s Ring Along!===&lt;br /&gt;
[[File:Chingling Ring Along.png|thumb|300px|Chingling&#039;s Ring Along!]]&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was a game where players were given 3 {{p|Chingling}} and a meter that appeared similar to a part of a music sheet. Each Chingling was on top of a colored mat. As the meter moved across a bell on the music sheet, players should click on the Chingling that was on the mat corresponding to the bell. If players clicked on the wrong Chingling, did not click on the Chingling in time, or clicked on a Chingling when no bell was around, they were categorized as making one mistake. If players made 10 mistakes, the game ended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players completed a round and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Mélodie Korillon&lt;br /&gt;
|de=Klingel-Chor mit Klinplim&lt;br /&gt;
|it=Azzeccanote di Chingling&lt;br /&gt;
|es_eu=Melodía de Chingling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magnemite&#039;s Power Pulse Puzzler!===&lt;br /&gt;
[[File:MagnemitePPPuzzler.png|thumb|left|300px|Magnemite&#039;s Power Pulse Puzzler!]]&lt;br /&gt;
In &#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039;, players controlled a {{p|Magnemite}} trying to get out of a power plant through 4 different stages with the computer mouse. In addition, various magnetic and electrical objects were scattered through the course. The magnetic ones were changed to nonmagnetic with a click, while the electrical objects pivoted 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses were given if players managed to avoid colliding with anything and/or if they managed to finish it early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 18,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le labyrinthe énergétique de Magnéti&lt;br /&gt;
|de=Magnetilos Powerpuls Puzzle!&lt;br /&gt;
|it=Rompimpulso di Magnemite&lt;br /&gt;
|es_eu=Escapada electrizante de Magnemite&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magikarp&#039;s Ripple Reaction!===&lt;br /&gt;
[[File:MagikarpRR.png|thumb|300px|Magikarp&#039;s Ripple Reaction!]]&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was a game in which green [[Pokéblock]]s were thrown onto the screen. As that happened, players gathered as many blue circles onto the screen together to create a ripple effect. The more the effect rippled, the greater the points given. Once a board was completely cleared, an extra Pokéblock was awarded. Once players ran out of Pokéblocks, the game ended. Some blue circles were shiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieved or more and then 3 Trainer Tokens when they achieved at least 15,000 points thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
*{{p|Wooper}}&lt;br /&gt;
*{{p|Goldeen}}&lt;br /&gt;
*{{p|Magikarp}}&lt;br /&gt;
*{{Shiny}} {{p|Magikarp}}&lt;br /&gt;
*{{p|Corphish}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Xatu&#039;s Quick Card Quiz!===&lt;br /&gt;
[[File:Xatu Quick Card Quiz.png|thumb|left|300px|Xatu&#039;s Quick Card Quiz!]]&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was a memory/matching card game. There were sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special {{i|Poké Ball}} pair. Players flipped over any two cards and, if they matched, they stayed up and players earned points. If they did not match, players tried to match another random pair. Players had one minute to match up all the pairs. If players managed to match them all up before the minute ended, five seconds were added to the current time limit and players did the entire thing again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 1,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Apple Adventure!===&lt;br /&gt;
[[File:Emolga Apple Adventure.png|thumb|300px|Emolga&#039;s Apple Adventure!]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure!&#039;&#039;&#039; featured {{p|Emolga}}. The time limit was 2 minutes. While moving upward, players used the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collected more apples, the score multiplier increased and a bit of time was added, but the multiplier resett once a branch was hit. The movement would get faster over time, but hitting a branch caused it to slow down and lose 5 seconds from the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure!&#039;&#039;&#039; was released on January 30, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121027010121/http://www.pokemon.com/us/pokemon-news/fz_emolga_game_announce-2012-01-30/ Bite into Emolga’s Apple Adventure!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players played the game and then again when they achieved at least 6,500 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Berry Barrel Blitz===&lt;br /&gt;
[[File:Berry Barrel Blitz.png|thumb|left|300px|Berry Barrel Blitz!]]&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pokémon Berry Barrel Blitz!&#039;&#039;&#039;, featured the [[first partner Pokémon]] of [[Unova]]. In this game, player had 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel was 1000 points, and each Berry that landed gave 100. Also, players might obtain coins scattered around. Some coins were timed. After each stage, players were given a score depending on how much time was taken. A gauge surrounding the launcher filled after each Berry fired. Once it was filled, a disc containing one of the first partners might be launched. Once the disc landed in a barrel, players obtained a power-up after filling the barrel. Though more than one power-up could run at a time, discs could override any barrels with a different first partner. When the game ended, players earned a time bonus (if any) and 1000 points per coin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; was released on May 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103636/http://www.pokemon.com/us/pokemon-news/fz_berrybarrelblitz_announce-2012-05-16/ Barrels of Berry Good Fun!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 10,000 points or more and then again when they achieved at least 200,000 points thereafter.&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Pokémon Disc&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Tepig}}&lt;br /&gt;
| Triples points for each Berry.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Oshawott}}&lt;br /&gt;
| Each Berry counts as two.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Snivy}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Doubles points for each filled barrel.&lt;br /&gt;
|}&lt;br /&gt;
====Grades====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Rank&lt;br /&gt;
! Bonus Points&lt;br /&gt;
! Added Time&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S rank&lt;br /&gt;
| 5000 points&lt;br /&gt;
| 20 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A rank&lt;br /&gt;
| 2500 points&lt;br /&gt;
| 15 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| B rank&lt;br /&gt;
| 1200 points&lt;br /&gt;
| 10 extra seconds&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | C rank&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 500 points&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 5 extra seconds&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Berries====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Aspear}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Leppa}}&lt;br /&gt;
* {{b|Razz}}&lt;br /&gt;
* {{b|Bluk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンぽろぽろアスレチック&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gothita&#039;s Portrait Panic!===&lt;br /&gt;
[[File:Gothita Portrait Panic.png|thumb|300px|Gothita&#039;s Portrait Panic!]]&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; put {{p|Gothita}} into focus. Players chose a picture to do first. Then, players shot balloons full of paint into portraits of Pokémon. As the balloons grew in size, they might pop if expanded too far. If it hit an area of the Pokémon, that area was colored in according to the balloon&#039;s size. &amp;quot;Excellent&amp;quot; shots also added 4 seconds to the timer. When the board was near completion, there was an indicator where paint was needed. Each board was then rated based on how many balloons were used to paint the entirety of the Pokémon. When a balloon colored in an area of a Pokémon, hearts were awarded, which filled in the bonus gauge. Once this gauge was filled, players had a limited time to use large-sized balloons. In addition, there was a time limit in which all portraits must be painted. Once the timer counted down to zero, or if all 15 assigned portraits were completed, the game ended. If all panels were complete, players earned 1500 points for each second remaining. Trophies were also won at the end of the game depending on the player&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; was released on July 11, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103613/http://www.pokemon.com/us/pokemon-news/fz_gothita_game_announce-2012-07-11/ Show Your Artistic Side with Gothita!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Gothita&#039;s Portrait Panic!}}&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Grading====&lt;br /&gt;
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon!&lt;br /&gt;
{{tt|Large balloons|Using smaller balloons may alter the value needed for each grade}}:&lt;br /&gt;
{| style=&amp;quot;background: #{{psychic color light}}; {{roundy|10px}}; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Number of balloons&lt;br /&gt;
! Grade&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| S&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2 to 5&lt;br /&gt;
| A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6 to 10&lt;br /&gt;
| B&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11 or more&lt;br /&gt;
| C&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Unfinished&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | D&lt;br /&gt;
|}&lt;br /&gt;
====Pokémon Portraits====&lt;br /&gt;
=====Basic=====&lt;br /&gt;
These are available by default when the game is first played. They all have a tan canvas.&lt;br /&gt;
* {{p|Pikachu}}&lt;br /&gt;
* {{p|Snivy}}&lt;br /&gt;
* {{p|Tepig}}&lt;br /&gt;
* {{p|Oshawott}}&lt;br /&gt;
* {{p|Whimsicott}}&lt;br /&gt;
* {{p|Scraggy}}&lt;br /&gt;
* {{p|Ducklett}}&lt;br /&gt;
* {{p|Terrakion}}&lt;br /&gt;
* {{p|Virizion}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Keldeo}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
=====Others=====&lt;br /&gt;
These portraits may be undertaken after completing all 10 basic portraits. The portraits assigned by the game are random; however, they may be selected after consecutive playthroughs. They all have a white canvas.&lt;br /&gt;
* {{p|Victini}}&lt;br /&gt;
* {{p|Lillipup}}&lt;br /&gt;
* {{p|Purrloin}}&lt;br /&gt;
* {{p|Pansage}}&lt;br /&gt;
* {{p|Pansear}}&lt;br /&gt;
* {{p|Audino}}&lt;br /&gt;
* {{p|Tympole}}&lt;br /&gt;
* {{p|Throh}}&lt;br /&gt;
* {{p|Sawk}}&lt;br /&gt;
* {{p|Sewaddle}}&lt;br /&gt;
* {{p|Petilil}}&lt;br /&gt;
* {{p|Yamask}}&lt;br /&gt;
* {{p|Zorua}}&lt;br /&gt;
* {{p|Minccino}}&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Shelmet}}&lt;br /&gt;
* {{p|Stunfisk}}&lt;br /&gt;
* {{p|Mienfoo}}&lt;br /&gt;
* {{p|Cobalion}}&lt;br /&gt;
* {{p|Meloetta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ゴチムのバルーンスプラッシュ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Joltik&#039;s Super Circuit!===&lt;br /&gt;
[[File:Joltik Super Circuit.png|thumb|left|300px|Joltik&#039;s Super Circuit!]]&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; featured {{p|Joltik}}. In this game, players swapped panels forming a 4×4 grid to connect colored outlets. There were 3 colors: red, blue, and green. Once a connection was formed between at least two like colors, a circuit was formed, and the appropriate colored gauge increased until maxed. The used panels and outlets were replaced after each connection. Once all 3 colored gauges were full, players entered charge mode and had a limited time to swap panels and create as much circuits as possible. When the timer ran out, or when all panels had current, bonus points were rewarded, with extra points for time remaining, if any. The game continued until a total of 15 moves with current were formed (not counting charge mode). Points were awarded depending on the number of panels and number of running lines. At the end, trophies were awarded depending on performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; was made available on August 31, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121028133404/http://www.pokemon.com/us/pokemon-news/fz_joltik_game_announce-2012-08-31 Have a Shockingly Good Time with Joltik!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Joltik&#039;s Super Circuit!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=バチュルのビリビリステーション&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Maractus&#039;s Blooming Blossoms!===&lt;br /&gt;
[[File:Maractus Blooming Blossoms.png|thumb|300px|Maractus&#039;s Blooming Blossoms!]]&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; featured {{p|Maractus}}. In it, players matched leaves of the same color in order to make rings disappear. The leaves were arranged into several rings of red, black, and green, which players rotated with the click of a mouse. Players rotated the leaves so that one whole ring contained only leaves of a single color (either red or green, not both) at which point the ring disappeared and any leaves above it fell in its place. Initially, players gained 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings were cleared out (indicated by the red and green bars on the bottom of the screen), the game entered a mode known as &#039;Power Mode&#039;, in which a ~2.1× multiplier was given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgraded to &#039;Double Power Mode&#039;, in which the silver leaves turned gold and a ~2.5× multiplier was applied, and finally, &#039;Triple Power Mode&#039; in which the gold leaves became rainbow leaves (which could be matched with any color) and a ~3.5× multiplier was applied. Players instantly achieved a variation of &#039;Triple Power Mode&#039; by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5× was applied for clearing rings. All Power Modes were temporary, ending as soon as the timer bar on the bottom became fully black again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; was released on November 1, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121225104619/http://www.pokemon.com/us/pokemon-news/fz_maractus_game_announce-2012-11-01 A New Pokémon Fun Zone Game Sprouts Up!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players achieved 10,000 points or more and then 3 Trainer Tokens when they achieved at least 90,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Maractus&#039;s Blooming Blossoms!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=マラカッチのくるくるブロッサム&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pulse===&lt;br /&gt;
[[File:Online Pokemon Pulse.png|thumb|300px|Pokémon Pulse]]&lt;br /&gt;
In &#039;&#039;&#039;Pokémon Pulse&#039;&#039;&#039; (parsed on the website as &#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039;), players matched Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again powered for their Energy meter and 100 points for each Energy Orb that reached the corresponding Pokémon of that Energy type. Selecting an Orb made it disappear. Players lost Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs caused random events to happen if selected, though not all events were necessarily helpful. Random events included a times five (×5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appeared, and changing Energy Orbs into Danger Orbs. When the Energy meter ran out, the game was over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pulse&#039;&#039;&#039; was released on September 23, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — September 23, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieved at least 20,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Pokémon Pulse!&lt;br /&gt;
|fi=Pokémon Pulse!&lt;br /&gt;
|fr_eu=Pokémon Pulsation&lt;br /&gt;
|de=Pokémon Puls&lt;br /&gt;
|it=Battisfera&lt;br /&gt;
|no=Pokémon Pulse!&lt;br /&gt;
|pt_br=Pokémon Pulse&lt;br /&gt;
|ru=Играть сейчас!&lt;br /&gt;
|es_eu=Pulso de Energía&lt;br /&gt;
|sv=Pokémon Pulse!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chesnaught&#039;s Spiky Shield===&lt;br /&gt;
[[File:Online Chesnaughts Spiky Shield.png|thumb|300px|Chesnaught&#039;s Spiky Shield]]&lt;br /&gt;
In &#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039;, players protected {{p|Chesnaught}} by moving its spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scored points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slowed the speed with which players turned the spiky shield. Different objects moved at different speeds, with the slowest objects causing the most damage. A times two (×2) point modifier was default with each deflection, but the multiplier increased by one for each additional object that was deflected simultaneously or in immediate sequence. [[Oran Berry|Oran Berries]], however, would fill Chesnaught&#039;s power gauge, which provided more effective spiky shields for a brief period of time. The spiky shield typically covered about one quarter of Chesnaught at a time, though it occasionally expanded to cover two opposite quarters at the same time before reverting back. When Chesnaught&#039;s health gauge was empty, the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039; was made available on 16 October 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — October 16, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 10,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Pico-Défense de Blindépique&lt;br /&gt;
|de=Brigarons Schutztacheln&lt;br /&gt;
|it=Agodifesa&lt;br /&gt;
|es_eu=Barrera Espinosa de Chestnaught&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Floette Float!===&lt;br /&gt;
[[File:Online Floette Float.png|thumb|300px|Floette Float!]]&lt;br /&gt;
In &#039;&#039;&#039;Floette Float!&#039;&#039;&#039;, players guided a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they joined the cause and helped unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused some Floette to leave the group. Points were scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game did not always consistently show a picture of Florges on the screen when they were revealed, but did consistently show the 250 points. The game lasted until the last Floette was forced to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floette Float!&#039;&#039;&#039; was released on December 5, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — December 5, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded the first time players play the game and then again when they achieved at least &amp;lt;!--... points thereafter--&amp;gt;.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Floette}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Florges}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Flyv Floette!&lt;br /&gt;
|nl=Floette Float!&lt;br /&gt;
|fi=Floette Float!&lt;br /&gt;
|fr_eu=Flotte Floette&lt;br /&gt;
|de=Fliegendes Floette&lt;br /&gt;
|it=Fluttuabolla di Floette&lt;br /&gt;
|no=Floette Flyt!&lt;br /&gt;
|pt_br=Floette Flutuantes!&lt;br /&gt;
|ru=Парящая Флоэт!&lt;br /&gt;
|es_eu=Floette Flotando&lt;br /&gt;
|sv=Flytande Floette!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Picture Puzzler===&lt;br /&gt;
[[File:Online Pokemon Picture Puzzler.png|300px|thumb|left|Pokémon Picture Puzzler]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pokémon Puzzler!&#039;&#039;&#039;, was a picture scrambling puzzle game. Players chose from one of three pictures that was subsequently scrambled or jumbled up out of order when they started a given puzzle. The selectable easy, medium, and hard settings determined the number of tiles the picture would be broken into when scrambled — 8, 15, and 24. Players slid tiles around until they were oriented in the correct order and position whereby they properly reassembled the picture, with the bottom right tile being missing until players completed the puzzle. If players got frustrated in their descrambling attempt, they might abandon the current effort and re-scramble the same picture or scramble a different picture.&lt;br /&gt;
&lt;br /&gt;
The pictures were artwork of {{form|Groudon|Primal}} {{p|Groudon}}, {{form|Kyogre|Primal}} {{p|Kyogre}}, and {{me|Aggron}} from the [[Pokémon Trading Card Game]]&#039;s {{TCG|Primal Clash}} expansion. Around early 2017, they were replaced by artwork of {{p|Decidueye}}, {{p|Primarina}}, and {{p|Incineroar}} from the {{TCG|Sun &amp;amp; Moon}} expansion. An additional version of the game features artwork of characters from {{aniseries|SM}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039; was made available in February 2015&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded after players completed their first puzzle and then again when they completed additional puzzles at the Medium or Hard setting thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!===&lt;br /&gt;
[[File:Online Solrock Lunatone Waterfall Fun.png|thumb|300px|Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!]]&lt;br /&gt;
In &#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039;, players controlled {{p|Solrock}} or {{p|Lunatone}} with the mouse through a vertically scrolling rock wall, collecting Sun Flares as Solrock or Moon Beans as Lunatone and touching drop points shaped as the controlled Pokémon to release the collected items from that Pokémon. The number of accumulated items increased the Pokémon&#039;s vertical speed and increased a bonus based on the number of collectables released at once. A timer at the bottom of the screen constantly changed the scenery between day and night, also changing the controlled Pokémon between Solrock at daytime and Lunatone at nighttime. One out of three total health was lost when touching active waterfalls and their droplets or the collectable of the opposing controlled Pokémon, and the game ended when the player ran out of health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039; was released on May 4, 2015.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/take-time-for-a-new-minigame-on-pokemoncom/ Solrock &amp;amp; Lunatone&#039;s Waterfall Fun, Take Time for a New Minigame on Pokemon.com!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=のぼれ！ソルロック＆ルナトーン&lt;br /&gt;
|da=Solrock &amp;amp; Lunatones vandfaldseventyr&lt;br /&gt;
|nl=Waterpret met Solrock en Lunatone&lt;br /&gt;
|fi=Solrockin &amp;amp; Lunatonen Vesiputoushupi&lt;br /&gt;
|fr_eu=Les cascades aventureuses de Solaroc et Séléroc&lt;br /&gt;
|de=Sonnfels &amp;amp; Lunasteins Wasserfallspaß&lt;br /&gt;
|it=Acquafun di Solrock e Lunatone&lt;br /&gt;
|no=Fossegøy med Solrock &amp;amp; Lunatone&lt;br /&gt;
|pt_br=Diversão na Cachoeira com Solrock &amp;amp; Lunatone&lt;br /&gt;
|ru=Solrock и Lunatone: приключения на водопадах&lt;br /&gt;
|es_eu=Cascadas de Solrock y Lunatone&lt;br /&gt;
|sv=Solrocks &amp;amp; Lunatones vattenfallslek&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape from Gengar&#039;s Mansion!===&lt;br /&gt;
[[File:Online Escape fron Gengars Mansion.png|thumb|300px|Escape from Gengar&#039;s Mansion!]]&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; featured {{p|Gastly}}, {{p|Haunter}} and {{p|Gengar}}. Under a limited amount of time, the player had to choose one of four {{p|Litwick}} buttons based on the opposite direction of an arrow displayed in the screen multiple times through three stages featuring Gastly, Haunter, or Gengar. Getting a button wrong would require to redo the current game stage. Starting in the Haunter Stage, a {{p|Pumpkaboo}} would often replace the stage&#039;s Pokémon during one button&#039;s selection and required the player to choose the Litwick button corresponding to the actual arrow&#039;s direction. Winning the three main stages unlocked a Halloween-themed wallpaper with the Pokémon featured in the game and unlocked a fourth, more challenging Gengar stage that unlocked a new wallpaper with the same Pokémon when beaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; was released in &amp;lt;!--October 2, ?--&amp;gt;2015.&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
* Gastly Stage: 10 answers under 30 seconds&lt;br /&gt;
* Haunter Stage 20 answers under 60 seconds&lt;br /&gt;
* Gengar Stage: 30 answers under 90 seconds&lt;br /&gt;
* Challenging Stage (featuring Gengar): 100 answers on a 3 second time limit for each question&lt;br /&gt;
&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Litwick}}&lt;br /&gt;
* {{p|Pumpkaboo}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ぬけだせ！ゴーストポケモンの館&lt;br /&gt;
|da=Flygt fra Gengars slot!&lt;br /&gt;
|nl=Ontsnap uit het spookhuis van Gengar!&lt;br /&gt;
|fi=Pako Gengarin linnasta!&lt;br /&gt;
|fr_eu=Évasion du manoir d&#039;Ectoplasma&lt;br /&gt;
|de=Flucht aus Gengars Gutshaus!&lt;br /&gt;
|it=Escape from Gengar&#039;s Mansion&lt;br /&gt;
|no=Flukten fra Gengars herskapshus!&lt;br /&gt;
|pt_br=Escape da mansão do Gengar!&lt;br /&gt;
|ru=Соверши побег из особняка Генгара!&lt;br /&gt;
|es_eu=Escapa de la mansión de Gengar&lt;br /&gt;
|sv=Fly från Gengars herrgård!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Treetop Roundup===&lt;br /&gt;
[[File:Online Emolgas Treetop Roundup.png|thumb|300px|Emolga&#039;s Treetop Roundup]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Emolga&#039;s Treetop Roundup!&#039;&#039;&#039;, was another online game in a forest setting featuring {{p|Emolga}}. By clicking and dragging with the mouse, the player controlled Emolga in a fixed screen for 60 seconds and tried to touch falling [[Berry|Berries]] to form strings of them. Releasing the mouse removed all Berries in the string from the screen and scored points according to the removed Berries. If a Berry from the string touched the ground before releasing the mouse, all berries from the string would be deselected, and Berries that awarded more points would fall faster. A gauge at the left side of the screen related to the number of collected berries would keep decreasing but, if filled, activated Fever Mode where the scenery would change to a fall-themed forest and more Berries would fall from the screen at once until the gauge was fully depleted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039; was released in November 2015.&lt;br /&gt;
&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Bluk}} (in the UI only)&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=エモンガのあつめてきのみ&lt;br /&gt;
|da=Emolga samler trætopsbær&lt;br /&gt;
|nl=Emolga&#039;s Bessenboom&lt;br /&gt;
|fi=Emolgan puunlatvakeräys&lt;br /&gt;
|fr_eu=La rafle de cime d&#039;Emolga&lt;br /&gt;
|de=Emolgas Baumkronentanz&lt;br /&gt;
|it=Raccoltacime di Emolga&lt;br /&gt;
|no=Emolgas Treetop Roundup&lt;br /&gt;
|pt_br=Recolhimento de Copas de Árvore do Emolga&lt;br /&gt;
|ru=Окружение Эмолга на верхушке дерева&lt;br /&gt;
|es_eu=Recolecta de Emolga&lt;br /&gt;
|sv=Emolgas trätoppsrazzia&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Raichu&#039;s Bolt Deflector===&lt;br /&gt;
[[File:Online Raichus Bolt Deflector.png|thumb|300px|Raichu&#039;s Bolt Deflector]]&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Raichu&#039;s Bolt Deflector!&#039;&#039;&#039;, was a puzzle game featuring {{p|Raichu}}. The goal was to arrange the deflectors on the screen of 10 levels (or stations) and tap a button to fire Raichu&#039;s {{m|Thunderbolt}}, which would travel the screen while being redirected by said deflectors and try to reach a power source. The Thunderbolt would disappear if it hit an obstacle or the walls, and another one would have to be fired. Additionally, deflectors could not be placed in spaces that had coins or gems (until they were collected) or on red grids. Crossing through coins and gems with the Thunderbolt increased the level&#039;s score, as well clearing the level as fast as possible. A bonus level would be present before getting the final score ones with plenty coins and gems to be collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was released in December 2015.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Raichus&#039; boltdeflektor&lt;br /&gt;
|nl=Raichu&#039;s boutscherm&lt;br /&gt;
|fi=Raichun salamakilpi&lt;br /&gt;
|fr_eu=Déflecteur d&#039;éclair de Raichu&lt;br /&gt;
|de=Raichus Blitzableiter&lt;br /&gt;
|it=Parafulmini di Raichu&lt;br /&gt;
|no=Raichus lynavviser&lt;br /&gt;
|pt_br=Defletor de Relâmpago de Raichu&lt;br /&gt;
|ru=Громоотвод Райчу&lt;br /&gt;
|es_eu=Deflector de Rayos de Raichu&lt;br /&gt;
|sv=Raichus blixtavledare&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Swirlix&#039;s Cotton Candy Catch!===&lt;br /&gt;
[[File:Online Swirlix Cotton Candy Catch.png|thumb|300px|Swirlix&#039;s Cotton Candy Catch!]]&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was a game featuring {{p|Swirlix}} about creating the biggest possible cotton candy in a top-down view around a cotton candy machine. By collecting enough of the flying cotton candy created by the machine and pushed to out of the screen with the player&#039;s stick, the view would get increasingly zoomed out and the cotton candy would be visibly bigger and further from the machine. A tornado-shaped powerup temporarily created a wind blowing the cotton candy in a spiral pattern or a fixed direction, and a straw-shaped powerup temporarily attracted the cotton candy to the player&#039;s stick. Collecting smoke that resembled black cotton candy reduced one out of two total lives, and when all lives were lost the game would end and compare the created cotton candy&#039;s height to a Pokémon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was released on March 7, 2016.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/treat-yourself-to-swirlixs-cotton-candy-catch/ Treat Yourself to Swirlix’s Cotton Candy Catch!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Compared Pokémon====&lt;br /&gt;
In order of height:&lt;br /&gt;
* {{p|Flabébé}}&lt;br /&gt;
* {{p|Shaymin}}&lt;br /&gt;
* {{p|Eevee}}&lt;br /&gt;
* {{p|Swirlix}}&lt;br /&gt;
* {{p|Meowstic}}&lt;br /&gt;
* {{p|Hawlucha}}&lt;br /&gt;
* {{p|Sylveon}}&lt;br /&gt;
* {{p|Lucario}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gardevoir}}&lt;br /&gt;
* {{p|Tropius}}&lt;br /&gt;
* {{p|Rhyperior}}&lt;br /&gt;
* {{p|Golurk}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
* {{p|Hoopa}} {{form|Hoopa|Unbound}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
* {{p|Wailord}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ペロッパフのわたあめづくり&lt;br /&gt;
|da=Swirlix&#039; candyfloss-jagt!&lt;br /&gt;
|nl=Suikerspinjacht met Swirlix!&lt;br /&gt;
|fi=Swirlixin hattarasaalis!&lt;br /&gt;
|fr_eu=Attrape barbe à papa de Sucroquin&lt;br /&gt;
|de=Flauschlings Zuckerwattenfang&lt;br /&gt;
|it=Filazucchero di Swirlix&lt;br /&gt;
|no=Swirlix&#039; sukkerspinnjakt!&lt;br /&gt;
|pt_br=Algodão-doce de Swirlix&lt;br /&gt;
|ru=Поймай сахарную вату Свирликс!&lt;br /&gt;
|es_eu=Algodón de Azúcar de Swirlix&lt;br /&gt;
|sv=Fånga Swirlixs sockervadd!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Alolan Volcanic Panic===&lt;br /&gt;
&#039;&#039;&#039;Alolan Volcanic Panic&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Alolan Volcanic Panic!&#039;&#039;&#039;, was a shooting game that featured the [[first partner Pokémon]] of [[Alola]]. The player needed to destroy incoming volcanic cinders by switching between {{p|Litten}}, {{p|Popplio}}, and {{p|Rowlet}} to fire projectiles. Each cinder had a red, blue, or green color which corresponded to the {{t|Fire}}, {{t|Water}}, and {{t|Grass}} types, respectively; more points were earned by destroying a cinder whose attack was super effective against the cinder&#039;s type. Cinders that hit the ground depleted the Pokémon&#039;s health, and they fainted when they ran out of health, rendering them unusable. If all three Pokémon fainted, the game was over. The player could also shoot {{b|Sitrus|Sitrus Berries}} to restore the Pokémon&#039;s health, {{b|Tamato|Tamato Berries}} to destroy all of the cinders on screen, and {{b|Oran|Oran Berries}} to enable the Pokémon to fire three projectiles at a time temporarily.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Delphox&#039;s Fiery Escape===&lt;br /&gt;
&#039;&#039;&#039;Delphox&#039;s Fiery Escape&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Delphox&#039;s Fiery Escape!&#039;&#039;&#039;, was a block breaker game that featured {{p|Delphox}}, who generated fireballs from its wand that could be ricocheted against blocks to destroy them. The fireball needed to reach the portal to progress to the next level. Some blocks had special effects: stone and water blocks took multiple hits to be destroyed, steel blocks could only be destroyed from above, electric blocks destroyed surrounding blocks, and a block made of many different elements spawned several blocks upon being destroyed. Power-ups could also be collected with various effects, such as increasing or decreasing the size of the shield, speeding up the fireball, making the fireball briefly stick to the shield, and spawning three additional fireballs. The player received four fireballs at the start of the game; if they lost all of them, the game was over.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Bounsweet&#039;s Bouncy Adventure===&lt;br /&gt;
&#039;&#039;&#039;Bounsweet&#039;s Bouncy Adventure&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Bounsweet&#039;s Bouncy Adventure!&#039;&#039;&#039;, was a simple game that featured {{p|Bounsweet}}. The player could click or tap the screen to make Bounsweet quickly fall to the ground. If Bounsweet passed through an energy gate, the player earned points. Touching a fireball immediately ended the game; however, if Bounsweet had a near miss by coming close to a fireball without touching it, a combo activated, which multiplied the player&#039;s score from passing through energy gates. At the end of the game, the  player was awarded a rank from zero to five stars depending on their score.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Inkay&#039;s Topsy-Turvy World===&lt;br /&gt;
&#039;&#039;&#039;Inkay&#039;s Topsy-Turvy World&#039;&#039;&#039; was an auto-runner game that featured {{p|Inkay}}, who floated across the ocean on the top and bottom sides of terrain; it was unable to float in the center due to the ocean currents. The player could click or tap the screen to flip Inkay&#039;s gravity as long as it was standing on terrain. The screen scrolled automatically, and if Inkay got pushed off the screen or fell into bottomless Suction Gaps, the game was over. Inkay could collect [[Poké Puff]]s to earn points, with bunches of Poké Puffs being worth more points. Crumbling Rocks disappeared quickly after Inkay moved over them, and Bubble Bouncers could be used to navigate obstacles.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Passimian&#039;s Jungle Bowling===&lt;br /&gt;
&#039;&#039;&#039;Passimian&#039;s Jungle Bowling&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Passimian&#039;s Jungle Bowling!&#039;&#039;&#039;, was a bowling game that featured {{p|Passimian}}. The player rapidly clicked or tapped the space bar to spin the ball and give it a strong charge, then moved it with the mouse or arrow keys to dodge obstacles, and finally knock over the {{Berries}} at the end of the lane. Launching the ball with a stronger charge earned more points, while running into obstacles lost points. The game was played in six rounds, with the goal being to obtain a high score. {{p|Cutiefly}}, {{p|Toucannon}}, and Passimian could appear in the bushes, but they had no effect on gameplay.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Chasm Crosser===&lt;br /&gt;
&#039;&#039;&#039;Pokémon Chasm Crosser&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Pokémon Chasm Crosser!&#039;&#039;&#039;, was a game where the player controlled {{p|Pikachu}}, {{p|Rockruff}}, or {{p|Togedemaru}}. Clicking or tapping the screen and holding caused a stick to grow, and releasing made the stick fall to make a bridge between rocks for the Pokémon to cross the gap. Buttons appeared on the center of rocks; crossing each gap earned one point, with one additional point for each consecutive button pressed with a stick. If the bridge was too long or too short to land on the rock, the Pokémon fell off and the game ended.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Togedemaru&#039;s Hop-to-the-Top===&lt;br /&gt;
&#039;&#039;&#039;Togedemaru&#039;s Hop-to-the-Top&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Togedemaru&#039;s Hop-to-the-Top!&#039;&#039;&#039;, was a jumping game starring {{p|Togedemaru}}, who bounced along the trees to ascend and earn points. The player controlled Togedemaru with the left and right arrow keys or by tapping the screen. Leaves slowly floated downward, while branches snapped off after Togedemaru touched them. Collecting {{Berries}} earned additional points.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Spooky Spotlight===&lt;br /&gt;
&#039;&#039;&#039;Spooky Spotlight&#039;&#039;&#039;, parsed on the website as &#039;&#039;&#039;Spooky Spotlight!&#039;&#039;&#039;, was a game featuring {{type|Ghost}} Pokémon. The player needed to shine their flashlight on Pokémon that were not Ghost-type to earn points and add energy to their flashlight, which had a battery that slowly drained over time. However, if the player illuminated a Ghost-type Pokémon, a musical sting would play, the battery would drain quickly, and no points would be earned until the flashlight moved away from the Pokémon. Shining the flashlight on a piece of candy earned bonus points. The game ended when the flashlight ran out of energy.&lt;br /&gt;
&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
=====Non-Ghost types=====&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Rattata}}&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Raticate}}&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Meowth}}&lt;br /&gt;
* {{p|Zubat}}&lt;br /&gt;
* {{p|Golbat}}&lt;br /&gt;
* {{p|Spinarak}}&lt;br /&gt;
* {{p|Ariados}}&lt;br /&gt;
* {{p|Crobat}}&lt;br /&gt;
* {{p|Murkrow}}&lt;br /&gt;
* {{p|Lycanroc}} (Midnight Form)&lt;br /&gt;
&lt;br /&gt;
=====Ghost types=====&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* [[Regional form|Alolan]] {{p|Marowak}}&lt;br /&gt;
* {{p|Sableye}}&lt;br /&gt;
* {{p|Mismagius}}&lt;br /&gt;
* {{p|Phantump}}&lt;br /&gt;
* {{p|Trevenant}}&lt;br /&gt;
* {{p|Mimikyu}}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
==Previous games==&lt;br /&gt;
===Pokémon 4Ever games===&lt;br /&gt;
The following games were available on the [[M04|Pokémon 4Ever]] site, which was a Flash section of Pokémon.com.&lt;br /&gt;
&lt;br /&gt;
The Flash site was removed during the summer of 2003.&lt;br /&gt;
====Celebi vs Team Rocket Tic Tac Toe====&lt;br /&gt;
[[File:4Ever Tic Tac Toe.png|200px|thumb|Celebi vs Team Rocket Tic Tac Toe]]&lt;br /&gt;
A simple tic-tac-toe game where the player controlled [[Celebi (M04)|Celebi]], who was playing against the [[Team Rocket trio]]. &amp;quot;Novice&amp;quot; and &amp;quot;Expert&amp;quot; difficulty levels were available. The player clicked on a space, causing Celebi to appear there; Team Rocket would then pick a space in response, placing Meowth there. The game went on until one side won or both tied with each other.&lt;br /&gt;
====Pokémon Memory Game====&lt;br /&gt;
[[File:4Ever Memory Game.png|300px|thumb|left|Pokémon Memory Game]]&lt;br /&gt;
A simple memory matching game where the goal was to clear each card from the 4×6 board by flipping two matching cards within the time limit. Flips were tallied as well as matching pairs.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charmeleon}}&lt;br /&gt;
* {{p|Flaaffy}}&lt;br /&gt;
* {{p|Politoed}}&lt;br /&gt;
* {{p|Misdreavus}}&lt;br /&gt;
* {{p|Teddiursa}}&lt;br /&gt;
* {{p|Swinub}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Azurill}}&lt;br /&gt;
* {{p|Volbeat}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
* {{p|Duskull}}&lt;br /&gt;
* {{p|Wynaut}}&lt;br /&gt;
&lt;br /&gt;
====Who&#039;s That Pokémon?====&lt;br /&gt;
[[File:WTP 4Ever Celebi.png|300px|thumb|Who&#039;s That Pokémon?]]&lt;br /&gt;
A quiz game based on [[Who&#039;s That Pokémon?]], the segment of the same name in the animated series. The player was presented with five silhouettes of a Pokémon and given five choices on each question. The five Pokémon were always the same, though each playthrough would present them in a random order.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Ekans}}&lt;br /&gt;
* {{p|Poliwhirl}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Wobbuffet&#039;s Puzzle Pack!===&lt;br /&gt;
[[File:Wobbuffet Puzzle Pack.png|300px|thumb|Wobbuffet&#039;s Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Wobbuffet&#039;s Puzzle Pack!&#039;&#039;&#039;, released on 7 August 2010, was an online jigsaw puzzle featuring promotional artwork for [[S13|Pokémon: DP Sinnoh League Victors]].&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065536/http://www.pokemon.com/us/news/fz_wobbuffet_game_announce-2010-08-06/ Pick up the Pieces with Wobbuffet! | News | Pokemon.com]&amp;lt;/ref&amp;gt; The Japanese version instead features promotional artwork for the [[Pokémon Ranger the Comic: Double Mission]] manga. Players could choose either easy mode with a time limit of 180 seconds (3 minutes), signified by a {{p|Wynaut}}, or challenging mode with a time limit of 600 seconds (10 minutes), signified by a {{p|Wobbuffet}}. It was replaced by [[#Zorua and Zoroark Puzzle Pack|Zorua and Zoroark Puzzle Pack]]. The Japanese version of the game has been saved by Flashpoint Archive, but the English version remains missing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ドキドキジグソー&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Play to Befriend a Pokémon!===&lt;br /&gt;
[[File:Play to Befriend a Pokémon.png|thumb|left|300px|Play to Befriend a Pokémon!]]&lt;br /&gt;
&#039;&#039;&#039;Play to Befriend a Pokémon!&#039;&#039;&#039; was released on March 28, 2011,&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110402093955/https://www.pokemon.com/us/news/fz_eevee_pgl_announce-2011-03-28/ Play a Minigame to Befriend a Pokémon!]&amp;lt;/ref&amp;gt; and was removed on May 5, 2011. Most notably, it allowed players to obtain [[Eeveelution|an Evolution]] of {{p|Eevee}} via the [[Pokémon Global Link]] from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their {{DL|Pokémon.com|Pokémon Trainer Club}} accounts to play it. &lt;br /&gt;
&lt;br /&gt;
The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught were worth 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels. &lt;br /&gt;
&lt;br /&gt;
The orbs caught corresponded to an [[Evolution]] of {{p|Eevee}} that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the Evolution or not. They may play again if they choose not to in order to obtain another Evolution. If the player chose to keep the chosen Evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an Evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.&lt;br /&gt;
&lt;br /&gt;
The Evolutions of {{p|Eevee}} were obtainable on the Pokémon Global Link from May 19, 2011 to August 31, 2011.&lt;br /&gt;
====Orbs====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Orb&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water&lt;br /&gt;
| {{p|Vaporeon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| {{p|Jolteon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire&lt;br /&gt;
| {{p|Flareon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Brown&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf&lt;br /&gt;
| {{p|Leafeon}}&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Snow Flake&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Glaceon}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Power-up&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Affected&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Big&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Pad&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1, 4&amp;lt;!--maybe 3 too--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Small&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Down&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ball&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Up&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Sticky Pad&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Pad&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3-4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Extra Life!&amp;lt;!--yes, there&#039;s an &amp;quot;!&amp;quot;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Player&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pre-revamp games===&lt;br /&gt;
The following games were available at Pokémon.com prior to January 11, 2010.&lt;br /&gt;
&lt;br /&gt;
====Switch-a-Roo!====&lt;br /&gt;
[[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]]&lt;br /&gt;
&#039;&#039;&#039;Switch-a-Roo!&#039;&#039;&#039; was introduced in 2009, before the site was revamped. It is the only pre-revamp game based on a [[Pokémon games|Pokémon video game]] released in [[Generation IV]]: {{v2|Platinum}}. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game was still available to play on the [http://www.pokemonplatinum.com/#/fun-zone/game/ Pokémon Platinum microsite] until it was also taken down. This microsite is partially available on Flashpoint Archive, but the &#039;&#039;Fun Zone&#039;&#039; section of the website with this game is unable to be found.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Turtwig}}&lt;br /&gt;
* {{p|Piplup}}&lt;br /&gt;
* {{p|Chimchar}}&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{fd|Giratina|Origin Forme}} {{p|Giratina}}&lt;br /&gt;
&lt;br /&gt;
=====In other languages=====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|es=Switch-a-Roo!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Tricks of a Trainer====&lt;br /&gt;
&#039;&#039;&#039;Tricks of a Trainer&#039;&#039;&#039; was another game introduced before the site was revamped. It was a quiz game, asking questions about the [[Hoenn]] region. If players got a question right, {{Ash}} appeared to confirm their answer. If players got a question wrong, [[Professor Birch]] appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Grassamatass====&lt;br /&gt;
&#039;&#039;&#039;Grassamatass&#039;&#039;&#039; was another game introduced before the site was revamped. Its name is a pun on the informal word &#039;&#039;razzmatazz&#039;&#039;, meaning an extravagant activity that draws attention. In this game, players tried to solve a crossword about {{type|Grass}} Pokémon and [[move]]s from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Deep Sea Diving====&lt;br /&gt;
&#039;&#039;&#039;Deep Sea Diving&#039;&#039;&#039; was another game introduced before the site was revamped. In this game, players find the names of {{type|Water}} Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
===Hidden games===&lt;br /&gt;
These games were available at [[Pokémon.com]] prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.&lt;br /&gt;
&lt;br /&gt;
====Tic-Tac-Toe====&lt;br /&gt;
&#039;&#039;&#039;Tic-Tac-Toe&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_1&amp;quot; before the site was revamped. In this game, the players used [[wp:Tic-tac-toe|Tic-tac-toe]] markers featuring {{p|Blaziken}} and {{p|Swampert}}. Players choice which of the two [[Pokémon]] they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Shuckle game====&lt;br /&gt;
An &#039;&#039;&#039;unnamed Shuckle game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_2&amp;quot; before the site was revamped. In this game, players were presented with multiple {{i|Poké Ball}}s, one of which contained a {{Shiny}} {{p|Shuckle}}, while the others contain regular Shuckle. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Rock-type matching game====&lt;br /&gt;
[[File:Online Unnamed Matching Game.png|300px|thumb|right|Unnamed matching game]]&lt;br /&gt;
An &#039;&#039;&#039;unnamed Rock-type matching game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_3&amp;quot; before the site was revamped. It was a simple matching pairs game in a 4×10 board featuring {{type|Rock}} Pokémon. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Geodude}}&lt;br /&gt;
* {{p|Graveler}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Onix}}&lt;br /&gt;
* {{p|Rhyhorn}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Omanyte}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabuto}}&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Sudowoodo}}&lt;br /&gt;
* {{p|Shuckle}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Larvitar}}&lt;br /&gt;
* {{p|Pupitar}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Aron}}&lt;br /&gt;
* {{p|Lairon}}&lt;br /&gt;
* {{p|Aggron}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The music in Emolga&#039;s Apple Adventure! is an arrangement of the theme of [[Azalea Town]] and [[Blackthorn City]] from {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-online-games/ Online games section on Pokémon.com]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{M04 navbox}}&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Defunct games]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4475061</id>
		<title>Pokémon.com online games</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4475061"/>
		<updated>2026-01-25T19:35:13Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|articles for each game}}&lt;br /&gt;
{{incomplete|&amp;lt;nowiki/&amp;gt;article|needs=more information for some games.}}&lt;br /&gt;
{{missing image|2=images for some games}}&lt;br /&gt;
The official Pokémon website ([[Pokémon.com]]) hosted various Pokémon-related &#039;&#039;&#039;online games&#039;&#039;&#039; that used an Internet web browser. These games were available on the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section of Pokémon.com (known as the &#039;&#039;Pokémon Fun Zone&#039;&#039; prior to the January 27, 2014 site revamp, and later known as the &amp;quot;&#039;&#039;Play Minigames&#039;&#039;&amp;quot; section). Games earned successful players [[Trainer Token]]s, which could be spent on various Trainer [[Avatar Item]]s on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional Avatar and [[List of Pokémon Trading Card Game Online gameplay items|gameplay items]].&lt;br /&gt;
&lt;br /&gt;
Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site. Many additional games were released in the years since. The six previous games were briefly made available on an archive site, which is no longer available.&lt;br /&gt;
&lt;br /&gt;
Following the May 29, 2019 revision of Pokémon.com, the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section was retired, rendering all of these games unavailable.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ Play Online Games! | Pokemon.com] (This was the final snapshot saved by the Wayback Machine before the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section of the website was taken down.)&amp;lt;/ref&amp;gt; However, the games have been saved by the web preservation project [[wp:Flashpoint Archive|Flashpoint Archive]] and remain playable through the Flashpoint Launcher. The link to the online games section of the Pokémon website now redirects to the page about Pokémon video games and apps besides these games.&lt;br /&gt;
&lt;br /&gt;
==Last available games==&lt;br /&gt;
These games were found at the [[Pokémon.com]] website in the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
===Turtwig&#039;s Target Smash!===&lt;br /&gt;
[[File:Turtwig Target Smash.png|300px|thumb|Turtwig&#039;s Target Smash!]]&lt;br /&gt;
In &#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039;, players played a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depended on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets were hit, the times power raised. It would also drop down to lower times power unless more targets were hit. During certain levels, extra targets appeared alongside the other targets. At the end of the game, Turtwig used {{m|SolarBeam}} to blast all of the remaining targets. The game lasted 99 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 50,000 points or more and then again when they achieved at least 150,000 points thereafter.&lt;br /&gt;
====Types of Targets====&lt;br /&gt;
* The red target: This target was a basic target. When hit at times 1 power it provides 30 points. There was no countdown to the target disappearing.&lt;br /&gt;
* The green target: This target was like the red target but provides 150 points when hit at times 1 power and had a countdown to it disappearing.&lt;br /&gt;
* The gold target: This target was smaller than a green target and provided 300 points when hit at times 1 power and had a countdown to disappearing, which was even smaller than the green target&#039;s.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ナエトルのマトあてチャレンジ！&lt;br /&gt;
|da=Turtwigs præcise smash&lt;br /&gt;
|nl=Doelen Kapotmaken met Turtwig&lt;br /&gt;
|fi=Turtwigin tähtäystuho!&lt;br /&gt;
|fr_eu=La destruction de cibles de Tortipouss !&lt;br /&gt;
|de=Schmetterbal mit Chelast&lt;br /&gt;
|it=Frangibersaglio di Turtwig&lt;br /&gt;
|no=Turtwigs blinkknusing!&lt;br /&gt;
|pt_br=Destruidor de Alvos de Turtwig!&lt;br /&gt;
|ru=Броски в цель Тортвига!&lt;br /&gt;
|es_eu=Rompedianas de Turtwig&lt;br /&gt;
|sv=Turtwigs Target Smash!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pachirisu&#039;s Click-Clack Attack!===&lt;br /&gt;
[[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu&#039;s Click-Clack Attack!]]&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was a game featuring {{p|Pachirisu}}. Here, there were a bunch of Pokémon disks, which should be hit into holes. More points were received when more than one Pokémon in the same evolutionary line were in the same hole. If two Pokémon in the evolutionary line hit each other when they weren&#039;t in a hole, they fuse into the Pokémon&#039;s Evolution. For example, if two {{p|Budew}} were to hit each other, they fused into a {{p|Roselia}}. If that Roselia hit another Budew, they fused into a {{p|Roserade}}. Evolved Pokémon were worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appeared. If the Lucario went into a hole, a bunch of stars appeared near it. This temporarily raised the amount of points received from hitting a Pokémon into that hole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp. It is also the only game from the &#039;&#039;Pokémon Fun Zone&#039;&#039; section of the website that does not reappear in the &#039;&#039;Play Games&#039;&#039; section of the redesigned website.&amp;lt;ref&amp;gt;Comparison between the list of games on the [https://web.archive.org/web/20130727202632/http://www.pokemon.com/us/pokemon-fun-zone/pokemon-online-games/?page=1 last revision of the &#039;&#039;Pokémon Fun Zone&#039;&#039; section] vs. the [https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ last revision of the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section] from the Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*{{p|Azurill}}, {{p|Marill}}, and {{p|Azumarill}}&lt;br /&gt;
*{{p|Budew}}, {{p|Roselia}}, and {{p|Roserade}}&lt;br /&gt;
*{{p|Machop}}, {{p|Machoke}}, and {{p|Machamp}}&lt;br /&gt;
*{{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}}&lt;br /&gt;
*{{p|Lucario}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Munchlax&#039;s Berry Bonanza!===&lt;br /&gt;
[[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax&#039;s Berry Bonanza!]]&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; revolved around {{p|Munchlax}}. In this game, players matched {{Berries}} of the same kind. When three or more were put together, they disappeared and players earned points. If players managed to match many of these Berries, rarer Berries appeared. When matched, these provided players with more points. The later in the game the Berries were matched, the more points players received. Players had 100 Berries. The game ended when the screen a Berry came above the screen or if all 100 Berries were used. If there were eight or less Berries on the field, Munchlax jumped and made eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Wiki}}&lt;br /&gt;
* {{b|Aguav}}&lt;br /&gt;
* {{b|Cornn}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Pamtre}}&lt;br /&gt;
* {{b|Liechi}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Abondance de baies pour Goinfrex !&lt;br /&gt;
|de=Beeren-Bonanza mit Mampfaxo&lt;br /&gt;
|it=Baccomania di Munchlax&lt;br /&gt;
|es_eu=Bayamanía de Munchlax&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Shiftry&#039;s Big Seed Fling!===&lt;br /&gt;
[[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry&#039;s Big Seed Fling!]]&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was another online game featuring {{p|Shiftry}}. In this game, players picked from three seeds to fling as high as they could. Players were allowed ten flings which could be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves could be made in contact in the same way as the green leaves, but with a different function: the distance was enhanced. The game ended as soon as the seed was off the screen in any position other than the up position. Top scores were dependent on how high the seed went.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100322222633/http://www.pokemon.com/us/news/ News | Pokémon.com]&amp;lt;/ref&amp;gt; The cause of the glitch was remedied in March 08, 2010.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 5,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=トバシテ! ダーテング&lt;br /&gt;
|da=Shiftrys store frøkast&lt;br /&gt;
|nl=Eikeltje werpen met Shiftry&lt;br /&gt;
|fi=Shiftryn suuri siemenlinko&lt;br /&gt;
|fr_eu=Voltige de noisettes de Tengalice !&lt;br /&gt;
|de=Nuss-Schuss mit Tengulist&lt;br /&gt;
|it=Lanciaghiande di Shiftry&lt;br /&gt;
|no=Shftrys store frøslynge&lt;br /&gt;
|pt_br=O Voo da Semente de Shiftry&lt;br /&gt;
|ru=Метание семян Шифтри&lt;br /&gt;
|es_eu=Lanzasemillas de Shiftry&lt;br /&gt;
|sv=Shiftrys Big Seed Fling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chatot&#039;s Chime-Time Challenge!===&lt;br /&gt;
[[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot&#039;s Chime-Time Challenge!]]&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was a game where players copied the exact rhythm a {{p|Chatot}} played. First, they listened to Chatot&#039;s rhythm. Then, they had three seconds to memorize. After this, players attempted to play the exact rhythm Chatot played, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There was also a meter on the right of the screen. If players earned a score of either Good!, Great!, or Excellent!, they played a special bonus challenge. In this challenge, players clicked as many lit-up buttons as they could before the meter dropped down to the bottom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was added to the site on March 31, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100406023137/http://www.pokemon.com:80/us/news/fz_chatot_game_announce-2010-03-31 Light up Your Day with Chatot’s Chime-Time Challenge! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 30,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Medicham&#039;s Balance Bounce!===&lt;br /&gt;
[[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham&#039;s Balance Bounce!]]&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was a game where players bounce a {{p|Meditite}} (for easy mode) or {{p|Medicham}} (for the challenging mode) on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb fell off or the Meditite/Medicham went near the bottom platform, it blew up. In challenging mode, stars, skulls amd diamonds would occasionally fall down. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gained what was known in the game as a sparkle bonus, which was a large amount of points. If players chose the challenging mode, on the right of the screen, how many of each player hit&#039;s were deplayed. Every minute, the top platform shrinked, and every two minutes, the bottom platform shrinked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was added to the site on May 18, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100529190833mp_/http://www.pokemon.com/us/news/fz_medicham_game_announce-2010-05-18/ Have a Ball with Medicham&#039;s Balance Bounce! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 20,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Drifloon&#039;s Fill &amp;amp; Float!===&lt;br /&gt;
[[File:Drifloon Fill and Float.png|300px|thumb|Drifloon&#039;s Fill &amp;amp; Float!]]&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; involved players making the biggest soap bubble that they could, while avoiding balloons so that they didn&#039;t get popped. This game was set in the sky. To make the bubble appear, players clicked somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen was a gauge known as the bubble meter. It shows how much soap is left. If it ran out the game woould end. There are two extra bubbles, one that slightly refilled the bubble meter and another that froze the balloons. A {{p|Drifloon}} icon also appeared, which made the balloons temporarily disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; was release on June 11, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065517/http://www.pokemon.com/us/news/fz_drifloon_game_announce-2010-06-14/ Get Your Fill of Drifloon&#039;s Fill &amp;amp; Float! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 120,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Eevee&#039;s Tile Trial!===&lt;br /&gt;
[[File:Eevee Tile Trial.png|300px|thumb|left|Eevee&#039;s Tile Trial!]]&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was a game reminiscent of a {{wp|sliding puzzle}} in which players slid tiles around and aligned three of the same tiles in a row or column to earn as much points as they could within approximately three minutes. There were three types of tiles, corresponding to each of {{p|Eevee}}&#039;s original Evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players lined up three of the same type of tile, the tiles disappeared from the board, earning points. At the beginning of the game, players chose one of the three types. If they focused on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players were awarded 10,000 points. Periodically throughout the game, a row or column would be outlined in blue — if players cleared a line of a certain type, then they earned an extra five seconds of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was released on July 9, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100714042221/http://www.pokemon.com/us/news/fz_eevee_game_announce-2010-07-08/ Take On Eevee&#039;s Tile Trial! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 15,000 points or more and then each time they managed to get {{p|Eevee}} to evolve.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=イーブイパネル8&lt;br /&gt;
|fr_eu=L&#039;épreuve des tuiles d&#039;Évoli !&lt;br /&gt;
|de=Kachel-Chaos mit Evoli&lt;br /&gt;
|it=Tassellobello di Eevee&lt;br /&gt;
|es_eu=Conectalosas de Eevee&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Psyduck&#039;s Shuffle Surprise!===&lt;br /&gt;
[[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck&#039;s Shuffle Surprise!]]&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was a game which consisted of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players were instructed to remember one of them, whose name was displayed around the top. The cards were then shuffled around, and players must find the right card they were told about in the beginning. Every time players got it right, {{p|Psyduck}} jumped. Every time they got it wrong, Psyduck shook its head. Players had three lives, and every time players chose the incorrect card, one is lost. When the game ended, Psyduck jumped onto the screen and pointed its bill at the level reached and then the score received. If it was their all-time high score, it was recorded on the top-right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was released on July 23, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100726133607/http://www.pokemon.com:80/us/news/fz_psyduck_game_announce-2010-07-21 Mix It Up with Psyduck&#039;s Shuffle Surprise | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they completed 10 levels thereafter.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンシャッフル&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Snover&#039;s Dessert Drop!===&lt;br /&gt;
[[File:Snover Dessert Drop.png|300px|thumb|left|Snover&#039;s Dessert Drop!]]&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was an online game where the goal was to create shaved ice desserts. Players controlled a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups would fall from above. The goal was to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points were awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extended the time on the clock. Occasionally, tokens also fell that alternated between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun made the weather sunny, melting the dessert so that they could start over; collecting it as an Abomasnow caused a blizzard, making the ice cubes bigger. When time ran out, points were tallied, with extra points added at the end for the number of desserts completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was released on September 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100914063803/http://www.pokemon.com:80/us/news/fz_snover_game_announce-2010-09-07/ Chill Out with Snover&#039;s Dessert Drop! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Tick-Tock Walk!===&lt;br /&gt;
[[File:Pokemon Tick Tock Walk.png|300px|thumb|Pokémon Tick-Tock Walk!]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039; was an online game where the goal was to get Pokémon to collect a key and go to the door by a certain time. Players controlled either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This did not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points were gained when said coins and stars were received. Also found in the levels were type blocks. Depending on a Pokémon&#039;s [[type]], time was lost, added, or not be changed. For example, Chimchar earned extra time when going through a Grass block, had nothing happen to it when going through a Fire block, and lost time when going through a Water block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039; was released on October 14, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101111043801/http://www.pokemon.com:80/us/news/fz_ticktock_game_announce-2010-10-14/ CKeep Up the Pace in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens and Game Mode====&lt;br /&gt;
The game had two modes, training mode and special mode. Training mode had six levels in all. Players were awarded a [[Trainer Token]] when they finished the first of them, but not any time after that. Special mode was different. Players had three hints in the beginning before playing the mode. These hints usually pertained to certain obstacles in the level, and the score in special mode was used in the high-scores section. Every time 100,000 points were reached, a single Trainer Token was gained.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Blocks found====&lt;br /&gt;
*Jump block - if walked over, the character jumped.&lt;br /&gt;
*Speed up block - if walked over, the character went faster.&lt;br /&gt;
*Slow down block - if walked over, the character slowed down.&lt;br /&gt;
*Obstacle block - if walked over, the character stopped.&lt;br /&gt;
*Regular block - does nothing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ユキカブリのヒヤッとキャッチ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sableye&#039;s Gem Journey!===&lt;br /&gt;
[[File:Sableye Gem Journey.png|300px|thumb|left|Sableye&#039;s Gem Journey!]]&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was an online game where the goal was to earn as many points as players could by lining up three type-themed marbles of the same type. Players lined up the marbles by switching the adjacent fields. When players lined up the marbles in such a way that the {{p|Sableye}} in the screen could move, gems appeared. Nine gems appeared in three colors: red, blue, and yellow. Gems only changed position either when it was moved to make a match, or when Sableye collected it. As players matched marbles to earn points, a gauge filled, and once the gauge was full, players could wipe a row or column of marbles, resetting the gauge. Below that gauge are counters for gems. If players lined up the marbles close to the Sableye, it tried to go to the nearest gem and collect gems directly adjacent to it. 5000 bonus points were awarded once Sableye filled each gem counter, which then resetted after Sableye came to a stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was released on December 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101212234925/http://www.pokemon.com:80/us/news/fz_sableye_game_announce-2010-12-07 A Jewel in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players beat the game and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Ténéfix et l&#039;île aux joyaux&lt;br /&gt;
|de=Juwelen-Zauber mit Zobiris&lt;br /&gt;
|it=Trovatesori di Sableye&lt;br /&gt;
|es_eu=Buscagemas de Sableye&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jumpluff&#039;s Sky-High Glide!===&lt;br /&gt;
[[File:Jumpluff Sky High Glide.png|300px|thumb|Jumpluff&#039;s Sky-High Glide!]]&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was an online game where players, as a {{p|Jumpluff}}, aimed to earn as many points as they could by gliding above the trees for as long as possible. Jumpluff went higher by holding down the left mouse button, but this used up Spores, which were collected throughout the game. Spores were lost by going through clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was released on December 20, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110118080208/http://www.pokemon.com:80/us/news/fz_jumpluff_game_announce-2010-12-20 Soar Above the Clouds in Jumpluff’s Sky-High Glide! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Vole, vole, Cotovol !&lt;br /&gt;
|de=Gleitflug mit Jumpluff&lt;br /&gt;
|it=Altoplano di Jumpluff&lt;br /&gt;
|es_eu=Recogesporas de Jumpluff&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Teddiursa&#039;s Garden Patch Match!===&lt;br /&gt;
[[File:Teddiursa Garden Patch Match.png|300px|thumb|left|Teddiursa&#039;s Garden Patch Match!]]&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was an online game where players find the two matching Berries shown on the screen. If players clicked on a special {{p|Teddiursa}}, it would find a pair. When players find all the Berry pairs, the pair board refilled and combo increased by 1. The game lasted for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was released on January 13, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110122070304/http://www.pokemon.com:80/us/news/fz_teddiursa_game_announce-2011-01-13 There’s a New Berry Feast in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 800 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gastly&#039;s Hidden Haunt!===&lt;br /&gt;
[[File:Gastly hidden haunt.png|300px|thumb|Gastly&#039;s Hidden Haunt!]]&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was an online game where players aimed to click on webs (which blinked at the start of a level) as quickly as they could to find {{p|Gastly}}. Players gathered all of the webs in the house, as Gastly was always hiding in the last web. Players moved around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game&#039;s screen. Clicking on the purple power-ups provided additional points as well as a hint that could be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players had 1 minute to find Gastly. Each progressing level provided players 15 more seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was released on February 3, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110207193528/http://www.pokemon.com/us/news/fz_gastly_game_announce-2011-02-03/ Get Caught in a Web of Fun! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Cache-cache nocturne chez Fantominus&lt;br /&gt;
|de=Nebulak im Geisterhaus&lt;br /&gt;
|it=Scopritana di Gastly&lt;br /&gt;
|es_eu=Escondite secreto de Gastly&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Zorua and Zoroark Puzzle Pack===&lt;br /&gt;
[[File:Zorua and Zoroark Puzzle Pack.png|thumb|left|300px|Zorua and Zoroark Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039;, also known as &#039;&#039;&#039;Zorua and Zoroark&#039;s Puzzle Pack!&#039;&#039;&#039;, was the same as [[#Wobbuffet&#039;s Puzzle Pack!|Wobbuffet&#039;s Puzzle Pack!]] only with new images featuring either a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon, or {{p|Reshiram}} and {{p|Zekrom}}. Players could choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. If they chose easy mode, they would get a small puzzle with 3 minutes to solve it. If they choose challenging mode, they would get a bigger puzzle with 10 minutes to solve it. If a piece was put into the correct spot, both the Zorua and Zoroark on the screen jumped. They also jumped if time was about to run out. If time ran out, they stopped moving and the game ended with no points gained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039; was released on March 11, 2011.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players complete a puzzle and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Zorua og Zoruark Puzzle Pack&lt;br /&gt;
|nl=Puzzels van Zorua en Zoroark&lt;br /&gt;
|fi=Zoruan ja Zoroarkin palapelipulma&lt;br /&gt;
|fr_eu=Les Puzzles Pokémon de Zoroark&lt;br /&gt;
|de=Puzzlespaß mit Zoroark&lt;br /&gt;
|it=Incastromatto di Zoroark&lt;br /&gt;
|no=Zorua og Zoruark puslepakke&lt;br /&gt;
|pt_br=Quebra-Cabeça de Zorua e Zoroark&lt;br /&gt;
|ru=Пазлы Зоруа и Зороарка&lt;br /&gt;
|es_eu=¡Puzle de Zoroark!&lt;br /&gt;
|sv=Zorua och Zoroark Puzzle Pack&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tepig&#039;s Tasty Treat Toaster!===&lt;br /&gt;
[[File:Tepig Tasty Treat Toaster.png|300px|thumb|Tepig&#039;s Tasty Treat Toaster!]]&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was an online game in which players aimed to eliminate all of the orbs in the level by shooting them with matching orbs to create a chain of three or more. When this happened, the chain disappeared and any orbs being held by it alone fell, earning points. Players might bounce orbs off the walls. A chain of 3 granted 300 points, a chain of 4 granted 400 points, a chain of 5 granted 500 points, and each orb that fell granted 200 points. Any chain that disappeared would appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burned the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burn the Berries, they supplied Tepig with food, which increased the colored-in part in the Burst meter. When the Burst meter was full, players were able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterated Berries of a selected kind. Berries that disappeared from using said attack did not supply Tepig with food. At the start of a level, the game waited for players to click the &amp;quot;Start&amp;quot; button before the timer started counting down, and they could read the &amp;quot;How to Play&amp;quot; but not press the &amp;quot;Quit&amp;quot; button. The game ended when players had an orb touch the shooter, ran out of time, or beat the final level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was released on June 23, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024424/http://www.pokemon.com/us/pokemon-news/fz_tepig_announce-2011-06-23/ The New Minigame Is Hot, Hot, Hot! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
*[[Tamato Berry]]&lt;br /&gt;
*[[Aspear Berry]]&lt;br /&gt;
*[[Babiri Berry]]&lt;br /&gt;
*[[Oran Berry]]&lt;br /&gt;
*[[Wiki Berry]]&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Tepigs velsmagende toast&lt;br /&gt;
|nl=Lekkere hapjes voor Tepig&lt;br /&gt;
|fi=Tepigin makoisa herkutin&lt;br /&gt;
|fr_eu=Le forneau à délices de Gruikui&lt;br /&gt;
|de=Froinks feuriger Festschmaus&lt;br /&gt;
|it=Bocconbuono di Tepig&lt;br /&gt;
|no=Tepigs smakfulle brødrister&lt;br /&gt;
|pt_br=Pegador de Guloseimas de Tepig!&lt;br /&gt;
|ru=Толковый Тостер Тепига&lt;br /&gt;
|es_eu=El horno de majares de Tepig&lt;br /&gt;
|sv=Tepigs Tasty Treat Toaster&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Scraggy&#039;s Headbutt Blast===&lt;br /&gt;
[[File:Scraggy Headbutt Blast.png|300px|thumb|left|Scraggy&#039;s Headbutt Blast]]&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was an online game with the goal to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object&#039;s &amp;quot;weak spot&amp;quot; always destroyed it in one hit and also awarded significantly more points than hitting it anywhere else. The ping that the {{m|Headbutt}} produced changes, and the points awarded increased as headbutts came closer to the weak spot. Using an [[X Accuracy]] revealed the location of the object&#039;s weak spot, but players could only use up to 3 of these items in a single game. On the first three levels, the location of the object&#039;s weak spot was automatically revealed, and it became impossible to use an X Accuracy. Every object had a visible HP bar along the left side. HP was taken away with each Headbutt that players make, which eventually caused the object to be smashed and quickly replaced with another one. Combos were achieved when objects were broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was released on November 10, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120210210654/http://www.pokemon.com/us/pokemon-news/fz_scraggy_announce-2011-11-09/ A Smash Hit for Scraggy! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ズルッグのずつきいっちょくせん&lt;br /&gt;
|fr_eu=Coupe d&#039;Boule à gogo pour Baggiguane !&lt;br /&gt;
|de=Kopfstoß-Spaß mit Zurrokex!&lt;br /&gt;
|it=Testarotta di Scraggy&lt;br /&gt;
|es_eu=Cabezazo de Scraggy&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Excadrill&#039;s Tunnel Trouble!===&lt;br /&gt;
[[File:Excadrill Tunnel Trouble.png|300px|thumb|Excadrill&#039;s Tunnel Trouble]]&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was an online game based on chains of orbs. Orbs came out of a tunnel until they hit the blue area, and the mouse was used to throw one orb at another of the same color. If an orb did not touch another, it simply flied off screen. If a chain of three or more was made, then it would explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain went back to fill in the gap from a chain of three or more exploding, multiple chains could explode consecutively. When they exploded, a [[Berry]] sometimes dropped, which players could catch for more bonuses and a power-up orb. As only one power-up orb could be used at any time, players might wish to dodge a Berry in order to not have their power up be replaced. When the chain reached the blue area, the game ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was released on December 15, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024356/http://www.pokemon.com/us/pokemon-news/fz_excadrill_game_announce-2011-12-15/ You’ll Dig Excadrill’s New Minigame! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 1,600 points thereafter.&lt;br /&gt;
====Power ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Orb Color&lt;br /&gt;
! Effect&lt;br /&gt;
! Berry&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Orange &lt;br /&gt;
| Sends the orbs back&lt;br /&gt;
| {{b|Leppa}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| Slows the chain down&lt;br /&gt;
| {{b|Aguav}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Changes into the color it hits&lt;br /&gt;
| {{b|Watmel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | White &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Destroys all orbs the same color as the one hit&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |{{b|Grepa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Tunnel Frénétique de Minotaupe !&lt;br /&gt;
|de=Salobors Tunnel-Turbulenzen!&lt;br /&gt;
|it=Tunnelguaio di Deerling&lt;br /&gt;
|es_eu=Túnel Frenético de Excadrill&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Deerling&#039;s Season Slider===&lt;br /&gt;
[[File:Deerling Season Slider Spring.png|300px|thumb|left|Deerling&#039;s Season Slider (Spring)]]&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was an online game similar on the popular {{wp|Collapse!}} series of games. The game was a marker clearing game. There were four different markers, each representing one of the four different {{season}}s. Players used the mouse to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles were not allowed. Players connected at least four season markers to earn a &amp;quot;good&amp;quot; rating. Bonus points were earned by obtaining a sufficient amount of good ratings. As markers were cleared, the matching Fever Gauge increasesed, and once one of the Fever Gauges reached the maximum amount the game entered Fever Mode, which was represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increased and only a single type of marker matching the coat of the Sawsbuck would fall. For example, winter markers fell when Sawsbuck was in its winter form. During Fever Mode, it was possible to connect less than three markers to make them disappear. The game had a time limit of three minutes. Once time was up, the game ended. Players received extra points based on the trophies won.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was released on March 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103620/http://www.pokemon.com/us/pokemon-news/fz_deerling_game-2012-03-16/ Play the Deerling Game Year-Round!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Deerling&#039;s Season Slider}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=シキジカのシーズンパレット&lt;br /&gt;
|fr_eu=La Palette des Saisons de Vivaldaim&lt;br /&gt;
|de=Wechsel der Jahreszeiten mit Sesokitz&lt;br /&gt;
|it=Slittastagioni di Deerling&lt;br /&gt;
|es_eu=Enlazaestaciones de Deerling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chingling&#039;s Ring Along!===&lt;br /&gt;
[[File:Chingling Ring Along.png|thumb|300px|Chingling&#039;s Ring Along!]]&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was a game where players were given 3 {{p|Chingling}} and a meter that appeared similar to a part of a music sheet. Each Chingling was on top of a colored mat. As the meter moved across a bell on the music sheet, players should click on the Chingling that was on the mat corresponding to the bell. If players clicked on the wrong Chingling, did not click on the Chingling in time, or clicked on a Chingling when no bell was around, they were categorized as messing up once. If players messed up 10 times, the game ended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players completed a round and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Mélodie Korillon&lt;br /&gt;
|de=Klingel-Chor mit Klinplim&lt;br /&gt;
|it=Azzeccanote di Chingling&lt;br /&gt;
|es_eu=Melodía de Chingling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magnemite&#039;s Power Pulse Puzzler!===&lt;br /&gt;
[[File:MagnemitePPPuzzler.png|thumb|left|300px|Magnemite&#039;s Power Pulse Puzzler!]]&lt;br /&gt;
In &#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039;, players controlled a {{p|Magnemite}} trying to get out of a power plant through 4 different stages with the computer mouse. In addition, various magnetic and electrical objects were scattered through the course. The magnetic ones were changed to nonmagnetic with a click, while the electrical objects pivoted 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses were given if players managed to avoid colliding with anything and/or if they managed to finish it early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 18,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le labyrinthe énergétique de Magnéti&lt;br /&gt;
|de=Magnetilos Powerpuls Puzzle!&lt;br /&gt;
|it=Rompimpulso di Magnemite&lt;br /&gt;
|es_eu=Escapada electrizante de Magnemite&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magikarp&#039;s Ripple Reaction!===&lt;br /&gt;
[[File:MagikarpRR.png|thumb|300px|Magikarp&#039;s Ripple Reaction!]]&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was a game in which green [[Pokéblock]]s were thrown onto the screen. As that happened, players gathered as many blue circles onto the screen together to create a ripple effect. The more the effect rippled, the greater the points given. Once a board was completely cleared, an extra Pokéblock was awarded. Once players ran out of Pokéblocks, the game ended. Some blue circles were shiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieved or more and then 3 Trainer Tokens when they achieved at least 15,000 points thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
*{{p|Wooper}}&lt;br /&gt;
*{{p|Goldeen}}&lt;br /&gt;
*{{p|Magikarp}}&lt;br /&gt;
*{{Shiny}} {{p|Magikarp}}&lt;br /&gt;
*{{p|Corphish}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Xatu&#039;s Quick Card Quiz!===&lt;br /&gt;
[[File:Xatu Quick Card Quiz.png|thumb|left|300px|Xatu&#039;s Quick Card Quiz!]]&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was a memory/matching card game. There were sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special {{i|Poké Ball}} pair. Players flipped over any two cards and, if they matched, they stayed up and players earned points. If they din&#039;t, players tried to match another random pair. Players had one minute to match up all the pairs. If players managed to match them all up before the minute ended, five seconds were added to the current time limit and players did the entire thing again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 1,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Apple Adventure!===&lt;br /&gt;
[[File:Emolga Apple Adventure.png|thumb|300px|Emolga&#039;s Apple Adventure!]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure!&#039;&#039;&#039; featured {{p|Emolga}}. The time limit was 2 minutes. While moving upward, players used the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collected more apples, the score multiplier increased and a bit of time was added, but the multiplier resetted once a branch was hit. The movement would get faster over time, but hitting a branch caused it to slow down and lose 5 seconds from the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure!&#039;&#039;&#039; was released on January 30, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121027010121/http://www.pokemon.com/us/pokemon-news/fz_emolga_game_announce-2012-01-30/ Bite into Emolga’s Apple Adventure!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players played the game and then again when they achieved at least 6,500 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Berry Barrel Blitz===&lt;br /&gt;
[[File:Berry Barrel Blitz.png|thumb|left|300px|Berry Barrel Blitz!]]&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; featured the [[first partner Pokémon]] of [[Unova]]. In this game, player had 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel was 1000 points, and each Berry that landed gave 100. Also, players might obtain coins scattered around. Some coins were timed. After each stage, players were given a score depending on how much time was taken. A gauge surrounding the launcher filled after each Berry fired. Once it was filled, a disc containing one of the first partners might be launched. Once the disc landed in a barrel, players obtained a power-up after filling the barrel. Though more than one power-up could run at a time, discs could override any barrels with a different first partner. When the game ended, players earned a time bonus (if any) and 1000 points per coin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; was released on May 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103636/http://www.pokemon.com/us/pokemon-news/fz_berrybarrelblitz_announce-2012-05-16/ Barrels of Berry Good Fun!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 10,000 points or more and then again when they achieved at least 200,000 points thereafter.&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Pokémon Disc&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Tepig}}&lt;br /&gt;
| Triples points for each Berry.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Oshawott}}&lt;br /&gt;
| Each Berry counts as two.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Snivy}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Doubles points for each filled barrel.&lt;br /&gt;
|}&lt;br /&gt;
====Grades====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Rank&lt;br /&gt;
! Bonus Points&lt;br /&gt;
! Added Time&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S rank&lt;br /&gt;
| 5000 points&lt;br /&gt;
| 20 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A rank&lt;br /&gt;
| 2500 points&lt;br /&gt;
| 15 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| B rank&lt;br /&gt;
| 1200 points&lt;br /&gt;
| 10 extra seconds&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | C rank&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 500 points&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 5 extra seconds&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Berries====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Aspear}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Leppa}}&lt;br /&gt;
* {{b|Razz}}&lt;br /&gt;
* {{b|Bluk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンぽろぽろアスレチック&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gothita&#039;s Portrait Panic!===&lt;br /&gt;
[[File:Gothita Portrait Panic.png|thumb|300px|Gothita&#039;s Portrait Panic!]]&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; put {{p|Gothita}} into focus. Players chose a picture to do first. Then, players shot balloons full of paint into portraits of Pokémon. As the balloons grew in size, they might pop if expanded too far. If it hit an area of the Pokémon, that area was colored in according to the ballon&#039;s size. &amp;quot;Excellent&amp;quot; shots also added 4 seconds to the timer. When the board was near completion, there was an indicator where paint was needed. Each board was then rated based on how many balloons were used to paint the entirety of the Pokémon. When a balloon colored in an area of a Pokémon, hearts were awarded, which filled in the bonus gauge. Once this gauge was filled, players had a limited time to use large-sized balloons. In addition, there was a time limit in which all portraits must be painted. Once the timer counted down to zero, or if all 15 assigned portraits were completed, the game ended. If all panels were complete, players earned 1500 points for each second remaining. Trophies were also won at the end of the game depending on the player&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; was released on July 11, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103613/http://www.pokemon.com/us/pokemon-news/fz_gothita_game_announce-2012-07-11/ Show Your Artistic Side with Gothita!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Gothita&#039;s Portrait Panic!}}&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Grading====&lt;br /&gt;
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon!&lt;br /&gt;
{{tt|Large balloons|Using smaller balloons may alter the value needed for each grade}}:&lt;br /&gt;
{| style=&amp;quot;background: #{{psychic color light}}; {{roundy|10px}}; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Number of balloons&lt;br /&gt;
! Grade&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| S&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2 to 5&lt;br /&gt;
| A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6 to 10&lt;br /&gt;
| B&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11 or more&lt;br /&gt;
| C&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Unfinished&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | D&lt;br /&gt;
|}&lt;br /&gt;
====Pokémon Portraits====&lt;br /&gt;
=====Basic=====&lt;br /&gt;
These are available by default when the game is first played. They all have a tan canvas.&lt;br /&gt;
* {{p|Pikachu}}&lt;br /&gt;
* {{p|Snivy}}&lt;br /&gt;
* {{p|Tepig}}&lt;br /&gt;
* {{p|Oshawott}}&lt;br /&gt;
* {{p|Whimsicott}}&lt;br /&gt;
* {{p|Scraggy}}&lt;br /&gt;
* {{p|Ducklett}}&lt;br /&gt;
* {{p|Terrakion}}&lt;br /&gt;
* {{p|Virizion}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Keldeo}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
=====Others=====&lt;br /&gt;
These portraits may be undertaken after completing all 10 basic portraits. The portraits assigned by the game are random; however, they may be selected after consecutive playthroughs. They all have a white canvas.&lt;br /&gt;
* {{p|Victini}}&lt;br /&gt;
* {{p|Lillipup}}&lt;br /&gt;
* {{p|Purrloin}}&lt;br /&gt;
* {{p|Pansage}}&lt;br /&gt;
* {{p|Pansear}}&lt;br /&gt;
* {{p|Audino}}&lt;br /&gt;
* {{p|Tympole}}&lt;br /&gt;
* {{p|Throh}}&lt;br /&gt;
* {{p|Sawk}}&lt;br /&gt;
* {{p|Sewaddle}}&lt;br /&gt;
* {{p|Petilil}}&lt;br /&gt;
* {{p|Yamask}}&lt;br /&gt;
* {{p|Zorua}}&lt;br /&gt;
* {{p|Minccino}}&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Shelmet}}&lt;br /&gt;
* {{p|Stunfisk}}&lt;br /&gt;
* {{p|Mienfoo}}&lt;br /&gt;
* {{p|Cobalion}}&lt;br /&gt;
* {{p|Meloetta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ゴチムのバルーンスプラッシュ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Joltik&#039;s Super Circuit!===&lt;br /&gt;
[[File:Joltik Super Circuit.png|thumb|left|300px|Joltik&#039;s Super Circuit!]]&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; featured {{p|Joltik}}. In this game, players swapped panels forming a 4×4 grid to connect colored outlets. There were 3 colors: red, blue, and green. Once a connection was formed between at least two like colors, a circuit was formed, and the appropriate colored gauge increased until maxed. The used panels and outlets were replaced after each connection. Once all 3 colored gauges were full, players entered charge mode and had a limited time to swap panels and create as much circuits as possible. When the timer ran out, or when all panels had current, bonus points were rewarded, with extra points for time remaining, if any. The game continued until a total of 15 moves with current were formed (not counting charge mode). Points were awarded depending on the number of panels and number of running lines. At the end, trophies were awarded depending on performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; was made available on August 31, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121028133404/http://www.pokemon.com/us/pokemon-news/fz_joltik_game_announce-2012-08-31 Have a Shockingly Good Time with Joltik!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Joltik&#039;s Super Circuit!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=バチュルのビリビリステーション&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Maractus&#039;s Blooming Blossoms!===&lt;br /&gt;
[[File:Maractus Blooming Blossoms.png|thumb|300px|Maractus&#039;s Blooming Blossoms!]]&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; featured {{p|Maractus}}. In it, players matched leaves of the same color in order to make rings disappear. The leaves were arranged into several rings of red, black, and green, which players rotated with the click of a mouse. Players rotated the leaves so that one whole ring contained only leaves of a single color (either red or green, not both) at which point the ring disappeared and any leaves above it fell in its place. Initially, players gained 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings were cleared out (indicated by the red and green bars on the bottom of the screen), the game entered a mode known as &#039;Power Mode&#039;, in which a ~2.1× multiplier was given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgraded to &#039;Double Power Mode&#039;, in which the silver leaves turned gold and a ~2.5× multiplier was applied, and finally, &#039;Triple Power Mode&#039; in which the gold leaves became rainbow leaves (which could be matched with any color) and a ~3.5× multiplier was applied. Players instantly achieved a variation of &#039;Triple Power Mode&#039; by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5× was applied for clearing rings. All Power Modes were temporary, ending as soon as the timer bar on the bottom becames fully black again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; was released on November 1, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121225104619/http://www.pokemon.com/us/pokemon-news/fz_maractus_game_announce-2012-11-01 A New Pokémon Fun Zone Game Sprouts Up!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players achieved 10,000 points or more and then 3 Trainer Tokens when they achieved at least 90,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Maractus&#039;s Blooming Blossoms!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=マラカッチのくるくるブロッサム&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pulse!===&lt;br /&gt;
[[File:Online Pokemon Pulse.png|thumb|300px|Pokémon Pulse!]]&lt;br /&gt;
In &#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039;, players matched Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again powered for their Energy meter and 100 points for each Energy Orb that reached the corresponding Pokémon of that Energy type. Selecting an Orb made it disappear. Players lost Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs caused random events to happen if selected, though not all events were necessarily helpful. Random events included a times five (×5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appeared, and changing Energy Orbs into Danger Orbs. When the Energy meter ran out, the game was over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039; was released on September 23, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — September 23, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieved at least 20,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Pokémon Pulse!&lt;br /&gt;
|fi=Pokémon Pulse!&lt;br /&gt;
|fr_eu=Pokémon Pulsation&lt;br /&gt;
|de=Pokémon Puls&lt;br /&gt;
|it=Battisfera&lt;br /&gt;
|no=Pokémon Pulse!&lt;br /&gt;
|pt_br=Pokémon Pulse&lt;br /&gt;
|ru=Играть сейчас!&lt;br /&gt;
|es_eu=Pulso de Energía&lt;br /&gt;
|sv=Pokémon Pulse!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chesnaught&#039;s Spiky Shield===&lt;br /&gt;
[[File:Online Chesnaughts Spiky Shield.png|thumb|300px|Chesnaught&#039;s Spiky Shield]]&lt;br /&gt;
In &#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039;, players protected {{p|Chesnaught}} by moving its spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scored points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slowed the speed with which players turned the spiky shield. Different objects moved at different speeds, with the slowest objects causing the most damage. A times two (×2) point modifier was default with each deflection, but the multiplier increased by one for each additional object that was deflected simultaneously or in immediate sequence. [[Oran Berry|Oran Berries]], however, would fill Chesnaught&#039;s power gauge, which provided more effective spiky shields for a brief period of time. The spiky shield typically covered about one quarter of Chesnaught at a time, though it occasionally expanded to cover two opposite quarters at the same time before reverting back. When Chesnaught&#039;s health gauge was empty, the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039; was made available on 16 October 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — October 16, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 10,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Pico-Défense de Blindépique&lt;br /&gt;
|de=Brigarons Schutztacheln&lt;br /&gt;
|it=Agodifesa&lt;br /&gt;
|es_eu=Barrera Espinosa de Chestnaught&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Floette Float!===&lt;br /&gt;
[[File:Online Floette Float.png|thumb|300px|Floette Float!]]&lt;br /&gt;
In &#039;&#039;&#039;Floette Float!&#039;&#039;&#039;, players guided a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they joined the cause and helped unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points were scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game did not always consistently show a picture of Florges on the screen when they were revealed, but did consistently show the 250 points. The game lasted until the last Floette was forced to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floette Float!&#039;&#039;&#039; was released on December 5, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — December 5, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded the first time players play the game and then again when they achieved at least &amp;lt;!--... points thereafter--&amp;gt;.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Floette}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Florges}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Flyv Floette!&lt;br /&gt;
|nl=Floette Float!&lt;br /&gt;
|fi=Floette Float!&lt;br /&gt;
|fr_eu=Flotte Floette&lt;br /&gt;
|de=Fliegendes Floette&lt;br /&gt;
|it=Fluttuabolla di Floette&lt;br /&gt;
|no=Floette Flyt!&lt;br /&gt;
|pt_br=Floette Flutuantes!&lt;br /&gt;
|ru=Парящая Флоэт!&lt;br /&gt;
|es_eu=Floette Flotando&lt;br /&gt;
|sv=Flytande Floette!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Picture Puzzler===&lt;br /&gt;
[[File:Online Pokemon Picture Puzzler.png|300px|thumb|left|Pokémon Picture Puzzler]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pokémon Puzzler!&#039;&#039;&#039;, was a picture scrambling puzzle game. Players chose from one of three pictures that was subsequently scrambled or jumbled up out of order when they started a given puzzle. The selectable easy, medium, and hard settings determined the number of tiles the picture would be broken into when scrambled — 8, 15, and 24. Players slid tiles around until they were oriented in the correct order and position whereby they properly reassembled the picture, with the bottom right tile being missing until players completed the puzzle. If players got frustrated in their descrambling attempt, they might abandon the current effort and re-scramble the same picture or scramble a different picture.&lt;br /&gt;
&lt;br /&gt;
The pictures were artwork of {{form|Groudon|Primal}} {{p|Groudon}}, {{form|Kyogre|Primal}} {{p|Kyogre}}, and {{me|Aggron}} from the [[Pokémon Trading Card Game]]&#039;s {{TCG|Primal Clash}} expansion. Around early 2017, they were replaced by artwork of {{p|Decidueye}}, {{p|Primarina}}, and {{p|Incineroar}} from the {{TCG|Sun &amp;amp; Moon}} expansion. An additional version of the game features artwork of characters from {{aniseries|SM}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039; was made available in February 2015&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded after players completed their first puzzle and then again when they completed additional puzzles at the Medium or Hard setting thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!===&lt;br /&gt;
[[File:Online Solrock Lunatone Waterfall Fun.png|thumb|300px|Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!]]&lt;br /&gt;
In &#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039;, players controlled {{p|Solrock}} or {{p|Lunatone}} with the mouse through a vertically scrolling rock wall, collecting Sun Flares as Solrock or Moon Beans as Lunatone and touching drop points shaped as the controlled Pokémon to release the collected items from that Pokémon. The number of accumulated items increased the Pokémon&#039;s vertical speed and increased a bonus based on the number of collectables released at once. A timer at the bottom of the screen constantly changed the scenery between day and night, also changing the controlled Pokémon between Solrock at daytime and Lunatone at nighttime. One out of three total health was lost when touching active waterfalls and their droplets or the collectable of the opposing controlled Pokémon, and the game ended when the player ran out of health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039; was released on May 4, 2015.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/take-time-for-a-new-minigame-on-pokemoncom/ Solrock &amp;amp; Lunatone&#039;s Waterfall Fun, Take Time for a New Minigame on Pokemon.com!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=のぼれ！ソルロック＆ルナトーン&lt;br /&gt;
|da=Solrock &amp;amp; Lunatones vandfaldseventyr&lt;br /&gt;
|nl=Waterpret met Solrock en Lunatone&lt;br /&gt;
|fi=Solrockin &amp;amp; Lunatonen Vesiputoushupi&lt;br /&gt;
|fr_eu=Les cascades aventureuses de Solaroc et Séléroc&lt;br /&gt;
|de=Sonnfels &amp;amp; Lunasteins Wasserfallspaß&lt;br /&gt;
|it=Acquafun di Solrock e Lunatone&lt;br /&gt;
|no=Fossegøy med Solrock &amp;amp; Lunatone&lt;br /&gt;
|pt_br=Diversão na Cachoeira com Solrock &amp;amp; Lunatone&lt;br /&gt;
|ru=Solrock и Lunatone: приключения на водопадах&lt;br /&gt;
|es_eu=Cascadas de Solrock y Lunatone&lt;br /&gt;
|sv=Solrocks &amp;amp; Lunatones vattenfallslek&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape from Gengar&#039;s Mansion!===&lt;br /&gt;
[[File:Online Escape fron Gengars Mansion.png|thumb|300px|Escape from Gengar&#039;s Mansion!]]&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; featured {{p|Gastly}}, {{p|Haunter}} and {{p|Gengar}}. Under a limited amount of time, the player had to choose one of four {{p|Litwick}} buttons based on the opposite direction of an arrow displayed in the screen multiple times through three stages featuring Gastly, Haunter, or Gengar. Getting a button wrong would require to redo the current game stage. Starting in the Haunter Stage, a {{p|Pumpkaboo}} would often replace the stage&#039;s Pokémon during one button&#039;s selection and required the player to choose the Litwick button corresponding to the actual arrow&#039;s direction. Winning the three main stages unlocked a Halloween-themed wallpaper with the Pokémon featured in the game and unlocked a fourth, more challenging Gengar stage that unlocked a new wallpaper with the same Pokémon when beaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; was released in &amp;lt;!--October 2, ?--&amp;gt;2015.&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
* Gastly Stage: 10 answers under 30 seconds&lt;br /&gt;
* Haunter Stage 20 answers under 60 seconds&lt;br /&gt;
* Gengar Stage: 30 answers under 90 seconds&lt;br /&gt;
* Challenging Stage (featuring Gengar): 100 answers on a 3 second time limit for each question&lt;br /&gt;
&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Litwick}}&lt;br /&gt;
* {{p|Pumpkaboo}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ぬけだせ！ゴーストポケモンの館&lt;br /&gt;
|da=Flygt fra Gengars slot!&lt;br /&gt;
|nl=Ontsnap uit het spookhuis van Gengar!&lt;br /&gt;
|fi=Pako Gengarin linnasta!&lt;br /&gt;
|fr_eu=Évasion du manoir d&#039;Ectoplasma&lt;br /&gt;
|de=Flucht aus Gengars Gutshaus!&lt;br /&gt;
|it=Escape from Gengar&#039;s Mansion&lt;br /&gt;
|no=Flukten fra Gengars herskapshus!&lt;br /&gt;
|pt_br=Escape da mansão do Gengar!&lt;br /&gt;
|ru=Соверши побег из особняка Генгара!&lt;br /&gt;
|es_eu=Escapa de la mansión de Gengar&lt;br /&gt;
|sv=Fly från Gengars herrgård!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Treetop Roundup===&lt;br /&gt;
[[File:Online Emolgas Treetop Roundup.png|thumb|300px|Emolga&#039;s Treetop Roundup]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039;&#039;was another online game in a forest setting featuring {{p|Emolga}}. By clicking and dragging with the mouse, the player controlled Emolga in a fixed screen for 60 seconds and tried to touch falling [[Berry|Berries]] to form strings of them. Releasing the mouse removed all Berries in the string from the screen and scored points according to the removed Berries. If a Berry from the string touched the ground before releasing the mouse, all berries from the string would be deselected, and Berries that awarded more points would fall faster. A gauge at the left side of the screen related to the number of collected berries would keep decreasing but, if filled, activated Fever Mode where the scenery would change to a fall-themed forest and more Berries would fall from the screen at once until the gauge was fully depleted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039; was released in November 2015.&lt;br /&gt;
&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Bluk}} (in the UI only)&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=エモンガのあつめてきのみ&lt;br /&gt;
|da=Emolga samler trætopsbær&lt;br /&gt;
|nl=Emolga&#039;s Bessenboom&lt;br /&gt;
|fi=Emolgan puunlatvakeräys&lt;br /&gt;
|fr_eu=La rafle de cime d&#039;Emolga&lt;br /&gt;
|de=Emolgas Baumkronentanz&lt;br /&gt;
|it=Raccoltacime di Emolga&lt;br /&gt;
|no=Emolgas Treetop Roundup&lt;br /&gt;
|pt_br=Recolhimento de Copas de Árvore do Emolga&lt;br /&gt;
|ru=Окружение Эмолга на верхушке дерева&lt;br /&gt;
|es_eu=Recolecta de Emolga&lt;br /&gt;
|sv=Emolgas trätoppsrazzia&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Raichu&#039;s Bolt Deflector===&lt;br /&gt;
[[File:Online Raichus Bolt Deflector.png|thumb|300px|Raichu&#039;s Bolt Deflector]]&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was a puzzle game featuring {{p|Raichu}}. The goal was to arrange the deflectors on the screen of 10 levels (or stations) and tap a button to fire Raichu&#039;s {{m|Thunderbolt}}, which would travel the screen while being redirected by said deflectors and try to reach a power source. The Thunderbolt would disappear if it hit an obstacle or the walls, and another one would have to be fired. Additionally, deflectors could not be placed in spaces that had coins or gems (until they were collected) or on red grids. Crossing through coins and gems with the Thunderbolt increased the level&#039;s score, as well clearing the level as fast as possible. A bonus level would be present before getting the final score ones with plenty coins and gems to be collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was released in December 2015.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Raichus&#039; boltdeflektor&lt;br /&gt;
|nl=Raichu&#039;s boutscherm&lt;br /&gt;
|fi=Raichun salamakilpi&lt;br /&gt;
|fr_eu=Déflecteur d&#039;éclair de Raichu&lt;br /&gt;
|de=Raichus Blitzableiter&lt;br /&gt;
|it=Parafulmini di Raichu&lt;br /&gt;
|no=Raichus lynavviser&lt;br /&gt;
|pt_br=Defletor de Relâmpago de Raichu&lt;br /&gt;
|ru=Громоотвод Райчу&lt;br /&gt;
|es_eu=Deflector de Rayos de Raichu&lt;br /&gt;
|sv=Raichus blixtavledare&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Swirlix&#039;s Cotton Candy Catch!===&lt;br /&gt;
[[File:Online Swirlix Cotton Candy Catch.png|thumb|300px|Swirlix&#039;s Cotton Candy Catch!]]&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was a game featuring {{p|Swirlix}} about creating the biggest possible cotton candy in a top-down view around a cotton candy machine. By collecting enough of the flying cotton candy created by the machine and pushed to out of the screen with the player&#039;s stick, the view would get increasingly zoomed out and the cotton candy would be visibly bigger and further from the machine. A tornado-shaped powerup temporarily created a wind blowing the cotton candy in a spiral pattern or a fixed direction, and a straw-shaped powerup temporarily attracted the cotton candy to the player&#039;s stick. Collecting smoke that resembled black cotton candy reduced one out of two total lives, and when all lives were lost the game would end and compare the created cotton candy&#039;s height to a Pokémon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was released on March 7, 2016.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/treat-yourself-to-swirlixs-cotton-candy-catch/ Treat Yourself to Swirlix’s Cotton Candy Catch!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Compared Pokémon====&lt;br /&gt;
In order of height:&lt;br /&gt;
* {{p|Flabébé}}&lt;br /&gt;
* {{p|Shaymin}}&lt;br /&gt;
* {{p|Eevee}}&lt;br /&gt;
* {{p|Swirlix}}&lt;br /&gt;
* {{p|Meowstic}}&lt;br /&gt;
* {{p|Hawlucha}}&lt;br /&gt;
* {{p|Sylveon}}&lt;br /&gt;
* {{p|Lucario}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gardevoir}}&lt;br /&gt;
* {{p|Tropius}}&lt;br /&gt;
* {{p|Rhyperior}}&lt;br /&gt;
* {{p|Golurk}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
* {{p|Hoopa}} {{form|Hoopa|Unbound}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
* {{p|Wailord}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ペロッパフのわたあめづくり&lt;br /&gt;
|da=Swirlix&#039; candyfloss-jagt!&lt;br /&gt;
|nl=Suikerspinjacht met Swirlix!&lt;br /&gt;
|fi=Swirlixin hattarasaalis!&lt;br /&gt;
|fr_eu=Attrape barbe à papa de Sucroquin&lt;br /&gt;
|de=Flauschlings Zuckerwattenfang&lt;br /&gt;
|it=Filazucchero di Swirlix&lt;br /&gt;
|no=Swirlix&#039; sukkerspinnjakt!&lt;br /&gt;
|pt_br=Algodão-doce de Swirlix&lt;br /&gt;
|ru=Поймай сахарную вату Свирликс!&lt;br /&gt;
|es_eu=Algodón de Azúcar de Swirlix&lt;br /&gt;
|sv=Fånga Swirlixs sockervadd!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Previous games==&lt;br /&gt;
===Pokémon 4Ever games===&lt;br /&gt;
The following games were available on the [[M04|Pokémon 4Ever]] site, which was a Flash section of Pokémon.com.&lt;br /&gt;
&lt;br /&gt;
The Flash site was removed during the summer of 2003.&lt;br /&gt;
====Celebi vs Team Rocket Tic Tac Toe====&lt;br /&gt;
[[File:4Ever Tic Tac Toe.png|200px|thumb|Celebi vs Team Rocket Tic Tac Toe]]&lt;br /&gt;
A simple tic-tac-toe game where the player controlled [[Celebi (M04)|Celebi]], who was playing against the [[Team Rocket trio]]. &amp;quot;Novice&amp;quot; and &amp;quot;Expert&amp;quot; difficulty levels were available. The player clicked on a space, causing Celebi to appear there; Team Rocket would then pick a space in response, placing Meowth there. The game went on until one side won or both tied with each other.&lt;br /&gt;
====Pokémon Memory Game====&lt;br /&gt;
[[File:4Ever Memory Game.png|300px|thumb|left|Pokémon Memory Game]]&lt;br /&gt;
A simple memory matching game where the goal was to clear each card from the 4×6 board by flipping two matching cards within the time limit. Flips were tallied as well as matching pairs.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charmeleon}}&lt;br /&gt;
* {{p|Flaaffy}}&lt;br /&gt;
* {{p|Politoed}}&lt;br /&gt;
* {{p|Misdreavus}}&lt;br /&gt;
* {{p|Teddiursa}}&lt;br /&gt;
* {{p|Swinub}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Azurill}}&lt;br /&gt;
* {{p|Volbeat}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
* {{p|Duskull}}&lt;br /&gt;
* {{p|Wynaut}}&lt;br /&gt;
&lt;br /&gt;
====Who&#039;s That Pokémon?====&lt;br /&gt;
[[File:WTP 4Ever Celebi.png|300px|thumb|Who&#039;s That Pokémon?]]&lt;br /&gt;
A quiz game based on [[Who&#039;s That Pokémon?]], the segment of the same name in the animated series. The player was presented with five silhouettes of a Pokémon and given five choices on each question. The five Pokémon were always the same, though each playthrough would present them in a random order.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Ekans}}&lt;br /&gt;
* {{p|Poliwhirl}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Wobbuffet&#039;s Puzzle Pack!===&lt;br /&gt;
[[File:Wobbuffet Puzzle Pack.png|300px|thumb|Wobbuffet&#039;s Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Wobbuffet&#039;s Puzzle Pack!&#039;&#039;&#039;, released on 7 August 2010, was an online jigsaw puzzle featuring promotional artwork for [[S12|Pokémon: DP Sinnoh League Victors]].&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065536/http://www.pokemon.com/us/news/fz_wobbuffet_game_announce-2010-08-06/ Pick up the Pieces with Wobbuffet! | News | Pokemon.com]&amp;lt;/ref&amp;gt; The Japanese version instead features promotional artwork for the [[Pokémon Ranger the Comic: Double Mission]] manga. Players could choose either easy mode with a time limit of 180 seconds (3 minutes), signified by a {{p|Wynaut}}, or challenging mode with a time limit of 600 seconds (10 minutes), signified by a {{p|Wobbuffet}}. It was replaced by [[#Zorua and Zoroark Puzzle Pack|Zorua and Zoroark Puzzle Pack]]. The Japanese version of the game has been saved by Flashpoint Archive, but the English version remains missing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ドキドキジグソー&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Play to Befriend a Pokémon!===&lt;br /&gt;
[[File:Play to Befriend a Pokémon.png|thumb|left|300px|Play to Befriend a Pokémon!]]&lt;br /&gt;
&#039;&#039;&#039;Play to Befriend a Pokémon!&#039;&#039;&#039; was released on March 28, 2011,&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110402093955/https://www.pokemon.com/us/news/fz_eevee_pgl_announce-2011-03-28/ Play a Minigame to Befriend a Pokémon!]&amp;lt;/ref&amp;gt; and was removed on May 5, 2011. Most notably, it allowed players to obtain [[Eeveelution|an Evolution]] of {{p|Eevee}} via the [[Pokémon Global Link]] from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their {{DL|Pokémon.com|Pokémon Trainer Club}} accounts to play it. &lt;br /&gt;
&lt;br /&gt;
The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught meritted 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels. &lt;br /&gt;
&lt;br /&gt;
The orbs caught corresponded to an [[Evolution]] of {{p|Eevee}} that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the Evolution or not. They may play again if they choose not to in order to obtain another Evolution. If the player chose to keep the chosen Evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an Evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.&lt;br /&gt;
&lt;br /&gt;
The Evolutions of {{p|Eevee}} were obtainable on the Pokémon Global Link from May 19, 2011 to August 31, 2011.&lt;br /&gt;
====Orbs====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Orb&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water&lt;br /&gt;
| {{p|Vaporeon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| {{p|Jolteon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire&lt;br /&gt;
| {{p|Flareon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Brown&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf&lt;br /&gt;
| {{p|Leafeon}}&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Snow Flake&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Glaceon}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Power-up&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Affected&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Big&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Pad&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1, 4&amp;lt;!--maybe 3 too--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Small&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Down&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ball&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Up&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Sticky Pad&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Pad&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3-4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Extra Life!&amp;lt;!--yes, there&#039;s an &amp;quot;!&amp;quot;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Player&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pre-revamp games===&lt;br /&gt;
The following games were available at Pokémon.com prior to January 11, 2010.&lt;br /&gt;
&lt;br /&gt;
====Switch-a-Roo!====&lt;br /&gt;
[[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]]&lt;br /&gt;
&#039;&#039;&#039;Switch-a-Roo!&#039;&#039;&#039; was introduced in 2009, before the site was revamped. It is the only pre-revamp game based on a [[Pokémon games|Pokémon video game]] released in [[Generation IV]]: {{v2|Platinum}}. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game was still available to play on the [http://www.pokemonplatinum.com/#/fun-zone/game/ Pokémon Platinum microsite] until it was also taken down. This microsite is partially available on Flashpoint Archive, but the &#039;&#039;Fun Zone&#039;&#039; section of the website with this game is unable to be found.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Turtwig}}&lt;br /&gt;
* {{p|Piplup}}&lt;br /&gt;
* {{p|Chimchar}}&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{fd|Giratina|Origin Forme}} {{p|Giratina}}&lt;br /&gt;
&lt;br /&gt;
=====In other languages=====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|es=Switch-a-Roo!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Tricks of a Trainer====&lt;br /&gt;
&#039;&#039;&#039;Tricks of a Trainer&#039;&#039;&#039; was another game introduced before the site was revamped. It was a quiz game, asking questions about the [[Hoenn]] region. If players got a question right, {{Ash}} appeared to confirm their answer. If players got a question wrong, [[Professor Birch]] appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Grassamatass====&lt;br /&gt;
&#039;&#039;&#039;Grassamatass&#039;&#039;&#039; was another game introduced before the site was revamped. Its name is a pun on the informal word &#039;&#039;razzmatazz&#039;&#039;, meaning an extravagant activity that draws attention. In this game, players tried to solve a crossword about {{type|Grass}} Pokémon and [[move]]s from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Deep Sea Diving====&lt;br /&gt;
&#039;&#039;&#039;Deep Sea Diving&#039;&#039;&#039; was another game introduced before the site was revamped. In this game, players find the names of {{type|Water}} Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
===Hidden games===&lt;br /&gt;
These games were available at [[Pokémon.com]] prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.&lt;br /&gt;
&lt;br /&gt;
====Tic-Tac-Toe====&lt;br /&gt;
&#039;&#039;&#039;Tic-Tac-Toe&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_1&amp;quot; before the site was revamped. In this game, the players used [[wp:Tic-tac-toe|Tic-tac-toe]] markers featuring {{p|Blaziken}} and {{p|Swampert}}. Players choice which of the two [[Pokémon]] they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Shuckle game====&lt;br /&gt;
An &#039;&#039;&#039;unnamed Shuckle game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_2&amp;quot; before the site was revamped. In this game, players were presented with multiple {{i|Poké Ball}}s, one of which contained a {{Shiny}} {{p|Shuckle}}, while the others contain regular Shuckle. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Rock-type matching game====&lt;br /&gt;
[[File:Online Unnamed Matching Game.png|300px|thumb|right|Unnamed matching game]]&lt;br /&gt;
An &#039;&#039;&#039;unnamed Rock-type matching game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_3&amp;quot; before the site was revamped. It was a simple matching pairs game in a 4×10 board featuring {{type|Rock}} Pokémon. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Geodude}}&lt;br /&gt;
* {{p|Graveler}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Onix}}&lt;br /&gt;
* {{p|Rhyhorn}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Omanyte}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabuto}}&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Sudowoodo}}&lt;br /&gt;
* {{p|Shuckle}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Larvitar}}&lt;br /&gt;
* {{p|Pupitar}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Aron}}&lt;br /&gt;
* {{p|Lairon}}&lt;br /&gt;
* {{p|Aggron}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The music in Emolga&#039;s Apple Adventure! is an arrangement of the theme of [[Azalea Town]] and [[Blackthorn City]] from {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-online-games/ Online games section on Pokémon.com]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{M04 navbox}}&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Defunct games]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4474704</id>
		<title>Pokémon.com online games</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4474704"/>
		<updated>2026-01-25T02:55:34Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|articles for each game}}&lt;br /&gt;
{{incomplete|&amp;lt;nowiki/&amp;gt;article|needs=more information for some games.}}&lt;br /&gt;
{{missing image|2=images for some games}}&lt;br /&gt;
The official Pokémon website ([[Pokémon.com]]) hosted various Pokémon-related &#039;&#039;&#039;online games&#039;&#039;&#039; that used an Internet web browser. These games were available on the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section of Pokémon.com (known as the &#039;&#039;Pokémon Fun Zone&#039;&#039; prior to the January 27, 2014 site revamp, and later known as the &amp;quot;&#039;&#039;Play Minigames&#039;&#039;&amp;quot; section). Games earned successful players [[Trainer Token]]s, which could be spent on various Trainer [[Avatar Item]]s on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional Avatar and [[List of Pokémon Trading Card Game Online gameplay items|gameplay items]].&lt;br /&gt;
&lt;br /&gt;
Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site. Many additional games were released in the years since. The six previous games were briefly made available on an archive site, which is no longer available.&lt;br /&gt;
&lt;br /&gt;
Following the May 29, 2019 revision of Pokémon.com, the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section was retired, rendering all of these games unavailable.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ Play Online Games! | Pokemon.com] (This was the final snapshot saved by the Wayback Machine before the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section of the website was taken down.)&amp;lt;/ref&amp;gt; However, the games have been saved by the web preservation project [[wp:Flashpoint Archive|Flashpoint Archive]] and remain playable through the Flashpoint Launcher. The link to the online games section of the Pokémon website now redirects to the page about Pokémon video games and apps besides these games.&lt;br /&gt;
&lt;br /&gt;
==Last available games==&lt;br /&gt;
These games were found at the [[Pokémon.com]] website in the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
===Turtwig&#039;s Target Smash!===&lt;br /&gt;
[[File:Turtwig Target Smash.png|300px|thumb|Turtwig&#039;s Target Smash!]]&lt;br /&gt;
In &#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039;, players played a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depended on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets were hit, the times power raised. It would also drop down to lower times power unless more targets were hit. During certain levels, extra targets appeared alongside the other targets. At the end of the game, Turtwig used {{m|SolarBeam}} to blast all of the remaining targets. The game lasted 99 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 50,000 points or more and then again when they achieved at least 150,000 points thereafter.&lt;br /&gt;
====Types of Targets====&lt;br /&gt;
* The red target: This target was a basic target. When hit at times 1 power it provides 30 points. There was no countdown to the target disappearing.&lt;br /&gt;
* The green target: This target was like the red target but provides 150 points when hit at times 1 power and had a countdown to it disappearing.&lt;br /&gt;
* The gold target: This target was smaller than a green target and provided 300 points when hit at times 1 power and had a countdown to disappearing, which was even smaller than the green target&#039;s.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ナエトルのマトあてチャレンジ！&lt;br /&gt;
|da=Turtwigs præcise smash&lt;br /&gt;
|nl=Doelen Kapotmaken met Turtwig&lt;br /&gt;
|fi=Turtwigin tähtäystuho!&lt;br /&gt;
|fr_eu=La destruction de cibles de Tortipouss !&lt;br /&gt;
|de=Schmetterbal mit Chelast&lt;br /&gt;
|it=Frangibersaglio di Turtwig&lt;br /&gt;
|no=Turtwigs blinkknusing!&lt;br /&gt;
|pt_br=Destruidor de Alvos de Turtwig!&lt;br /&gt;
|ru=Броски в цель Тортвига!&lt;br /&gt;
|es_eu=Rompedianas de Turtwig&lt;br /&gt;
|sv=Turtwigs Target Smash!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pachirisu&#039;s Click-Clack Attack!===&lt;br /&gt;
[[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu&#039;s Click-Clack Attack!]]&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was a game featuring {{p|Pachirisu}}. Here, there were a bunch of Pokémon disks, which should be hit into holes. More points were received when more than one Pokémon in the same evolutionary line were in the same hole. If two Pokémon in the evolutionary line hit each other when they weren&#039;t in a hole, they fuse into the Pokémon&#039;s Evolution. For example, if two {{p|Budew}} were to hit each other, they fused into a {{p|Roselia}}. If that Roselia hit another Budew, they fused into a {{p|Roserade}}. Evolved Pokémon were worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appeared. If the Lucario went into a hole, a bunch of stars appeared near it. This temporarily raised the amount of points received from hitting a Pokémon into that hole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp. It is also the only game from the &#039;&#039;Pokémon Fun Zone&#039;&#039; section of the website that does not reappear in the &#039;&#039;Play Games&#039;&#039; section of the redesigned website.&amp;lt;ref&amp;gt;Comparison between the list of games on the [https://web.archive.org/web/20130727202632/http://www.pokemon.com/us/pokemon-fun-zone/pokemon-online-games/?page=1 last revision of the &#039;&#039;Pokémon Fun Zone&#039;&#039; section] vs. the [https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ last revision of the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section] from the Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*{{p|Azurill}}, {{p|Marill}}, and {{p|Azumarill}}&lt;br /&gt;
*{{p|Budew}}, {{p|Roselia}}, and {{p|Roserade}}&lt;br /&gt;
*{{p|Machop}}, {{p|Machoke}}, and {{p|Machamp}}&lt;br /&gt;
*{{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}}&lt;br /&gt;
*{{p|Lucario}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Munchlax&#039;s Berry Bonanza!===&lt;br /&gt;
[[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax&#039;s Berry Bonanza!]]&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; revolved around {{p|Munchlax}}. In this game, players matched {{Berries}} of the same kind. When three or more were put together, they disappeared and players earned points. If players managed to match many of these Berries, rarer Berries appeared. When matched, these provided players with more points. The later in the game the Berries were matched, the more points players received. Players had 100 Berries. The game ended when the screen a Berry came above the screen or if all 100 Berries were used. If there were eight or less Berries on the field, Munchlax jumped and made eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Wiki}}&lt;br /&gt;
* {{b|Aguav}}&lt;br /&gt;
* {{b|Cornn}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Pamtre}}&lt;br /&gt;
* {{b|Liechi}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Abondance de baies pour Goinfrex !&lt;br /&gt;
|de=Beeren-Bonanza mit Mampfaxo&lt;br /&gt;
|it=Baccomania di Munchlax&lt;br /&gt;
|es_eu=Bayamanía de Munchlax&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Shiftry&#039;s Big Seed Fling!===&lt;br /&gt;
[[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry&#039;s Big Seed Fling!]]&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was another online game featuring {{p|Shiftry}}. In this game, players picked from three seeds to fling as high as they could. Players were allowed ten flings which could be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves could be made in contact in the same way as the green leaves, but with a different function: the distance was enhanced. The game ended as soon as the seed was off the screen in any position other than the up position. Top scores were dependent on how high the seed went.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100322222633/http://www.pokemon.com/us/news/ News | Pokémon.com]&amp;lt;/ref&amp;gt; The cause of the glitch was remedied in March 08, 2010.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 5,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=トバシテ! ダーテング&lt;br /&gt;
|da=Shiftrys store frøkast&lt;br /&gt;
|nl=Eikeltje werpen met Shiftry&lt;br /&gt;
|fi=Shiftryn suuri siemenlinko&lt;br /&gt;
|fr_eu=Voltige de noisettes de Tengalice !&lt;br /&gt;
|de=Nuss-Schuss mit Tengulist&lt;br /&gt;
|it=Lanciaghiande di Shiftry&lt;br /&gt;
|no=Shftrys store frøslynge&lt;br /&gt;
|pt_br=O Voo da Semente de Shiftry&lt;br /&gt;
|ru=Метание семян Шифтри&lt;br /&gt;
|es_eu=Lanzasemillas de Shiftry&lt;br /&gt;
|sv=Shiftrys Big Seed Fling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chatot&#039;s Chime-Time Challenge!===&lt;br /&gt;
[[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot&#039;s Chime-Time Challenge!]]&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was a game where players copied the exact rhythm a {{p|Chatot}} played. First, they listened to Chatot&#039;s rhythm. Then, they had three seconds to memorize. After this, players attempted to play the exact rhythm Chatot played, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There was also a meter on the right of the screen. If players earned a score of either Good!, Great!, or Excellent!, they played a special bonus challenge. In this challenge, players clicked as many lit-up buttons as they could before the meter dropped down to the bottom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was added to the site on March 31, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100406023137/http://www.pokemon.com:80/us/news/fz_chatot_game_announce-2010-03-31 Light up Your Day with Chatot’s Chime-Time Challenge! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 30,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Medicham&#039;s Balance Bounce!===&lt;br /&gt;
[[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham&#039;s Balance Bounce!]]&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was a game where players bounce a {{p|Meditite}} (for easy mode) or {{p|Medicham}} (for the challenging mode) on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb fell off or the Meditite/Medicham went near the bottom platform, it blew up. In challenging mode, stars, skulls amd diamonds would occasionally fall down. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gained what was known in the game as a sparkle bonus, which was a large amount of points. If players chose the challenging mode, on the right of the screen, how many of each player hit&#039;s were deplayed. Every minute, the top platform shrinked, and every two minutes, the bottom platform shrinked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was added to the site on May 18, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100529190833mp_/http://www.pokemon.com/us/news/fz_medicham_game_announce-2010-05-18/ Have a Ball with Medicham&#039;s Balance Bounce! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 20,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Drifloon&#039;s Fill &amp;amp; Float!===&lt;br /&gt;
[[File:Drifloon Fill and Float.png|300px|thumb|Drifloon&#039;s Fill &amp;amp; Float!]]&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; involved players making the biggest soap bubble that they could, while avoiding balloons so that they didn&#039;t get popped. This game was set in the sky. To make the bubble appear, players clicked somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen was a gauge known as the bubble meter. It shows how much soap is left. If it ran out the game woould end. There are two extra bubbles, one that slightly refilled the bubble meter and another that froze the balloons. A {{p|Drifloon}} icon also appeared, which made the balloons temporarily disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; was release on June 11, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065517/http://www.pokemon.com/us/news/fz_drifloon_game_announce-2010-06-14/ Get Your Fill of Drifloon&#039;s Fill &amp;amp; Float! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 120,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Eevee&#039;s Tile Trial!===&lt;br /&gt;
[[File:Eevee Tile Trial.png|300px|thumb|left|Eevee&#039;s Tile Trial!]]&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was a game reminiscent of a {{wp|sliding puzzle}} in which players slid tiles around and aligned three of the same tiles in a row or column to earn as much points as they could within approximately three minutes. There were three types of tiles, corresponding to each of {{p|Eevee}}&#039;s original Evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players lined up three of the same type of tile, the tiles disappeared from the board, earning points. At the beginning of the game, players chose one of the three types. If they focused on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players were awarded 10,000 points. Periodically throughout the game, a row or column would be outlined in blue — if players cleared a line of a certain type, then they earned an extra five seconds of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was released on July 9, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100714042221/http://www.pokemon.com/us/news/fz_eevee_game_announce-2010-07-08/ Take On Eevee&#039;s Tile Trial! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 15,000 points or more and then each time they managed to get {{p|Eevee}} to evolve.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=イーブイパネル8&lt;br /&gt;
|fr_eu=L&#039;épreuve des tuiles d&#039;Évoli !&lt;br /&gt;
|de=Kachel-Chaos mit Evoli&lt;br /&gt;
|it=Tassellobello di Eevee&lt;br /&gt;
|es_eu=Conectalosas de Eevee&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Psyduck&#039;s Shuffle Surprise!===&lt;br /&gt;
[[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck&#039;s Shuffle Surprise!]]&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was a game which consisted of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players were instructed to remember one of them, whose name was displayed around the top. The cards were then shuffled around, and players must find the right card they were told about in the beginning. Every time players got it right, {{p|Psyduck}} jumped. Every time they got it wrong, Psyduck shook its head. Players had three lives, and every time players chose the incorrect card, one is lost. When the game ended, Psyduck jumped onto the screen and pointed its bill at the level reached and then the score received. If it was their all-time high score, it was recorded on the top-right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was released on July 23, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100726133607/http://www.pokemon.com:80/us/news/fz_psyduck_game_announce-2010-07-21 Mix It Up with Psyduck&#039;s Shuffle Surprise | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they completed 10 levels thereafter.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンシャッフル&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Snover&#039;s Dessert Drop!===&lt;br /&gt;
[[File:Snover Dessert Drop.png|300px|thumb|left|Snover&#039;s Dessert Drop!]]&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was an online game where the goal was to create shaved ice desserts. Players controlled a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups would fall from above. The goal was to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points were awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extended the time on the clock. Occasionally, tokens also fell that alternated between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun made the weather sunny, melting the dessert so that they could start over; collecting it as an Abomasnow caused a blizzard, making the ice cubes bigger. When time ran out, points were tallied, with extra points added at the end for the number of desserts completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was released on September 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100914063803/http://www.pokemon.com:80/us/news/fz_snover_game_announce-2010-09-07/ Chill Out with Snover&#039;s Dessert Drop! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Tick-Tock Walk!===&lt;br /&gt;
[[File:Pokemon Tick Tock Walk.png|300px|thumb|Pokémon Tick-Tock Walk!]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039; was an online game where the goal was to get Pokémon to collect a key and go to the door by a certain time. Players controlled either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This did not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points were gained when said coins and stars were received. Also found in the levels were type blocks. Depending on a Pokémon&#039;s [[type]], time was lost, added, or not be changed. For example, Chimchar earned extra time when going through a Grass block, had nothing happen to it when going through a Fire block, and lost time when going through a Water block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039; was released on October 14, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101111043801/http://www.pokemon.com:80/us/news/fz_ticktock_game_announce-2010-10-14/ CKeep Up the Pace in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens and Game Mode====&lt;br /&gt;
The game had two modes, training mode and special mode. Training mode had six levels in all. Players were awarded a [[Trainer Token]] when they finished the first of them, but not any time after that. Special mode was different. Players had three hints in the beginning before playing the mode. These hints usually pertained to certain obstacles in the level, and the score in special mode was used in the high-scores section. Every time 100,000 points were reached, a single Trainer Token was gained.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Blocks found====&lt;br /&gt;
*Jump block - if walked over, the character jumped.&lt;br /&gt;
*Speed up block - if walked over, the character went faster.&lt;br /&gt;
*Slow down block - if walked over, the character slowed down.&lt;br /&gt;
*Obstacle block - if walked over, the character stopped.&lt;br /&gt;
*Regular block - does nothing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ユキカブリのヒヤッとキャッチ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sableye&#039;s Gem Journey!===&lt;br /&gt;
[[File:Sableye Gem Journey.png|300px|thumb|left|Sableye&#039;s Gem Journey!]]&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was an online game where the goal was to earn as many points as players could by lining up three type-themed marbles of the same type. Players lined up the marbles by switching the adjacent fields. When players lined up the marbles in such a way that the {{p|Sableye}} in the screen could move, gems appeared. Nine gems appeared in three colors: red, blue, and yellow. Gems only changed position either when it was moved to make a match, or when Sableye collected it. As players matched marbles to earn points, a gauge filled, and once the gauge was full, players could wipe a row or column of marbles, resetting the gauge. Below that gauge are counters for gems. If players lined up the marbles close to the Sableye, it tried to go to the nearest gem and collect gems directly adjacent to it. 5000 bonus points were awarded once Sableye filled each gem counter, which then resetted after Sableye came to a stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was released on December 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101212234925/http://www.pokemon.com:80/us/news/fz_sableye_game_announce-2010-12-07 A Jewel in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players beat the game and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Ténéfix et l&#039;île aux joyaux&lt;br /&gt;
|de=Juwelen-Zauber mit Zobiris&lt;br /&gt;
|it=Trovatesori di Sableye&lt;br /&gt;
|es_eu=Buscagemas de Sableye&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jumpluff&#039;s Sky-High Glide!===&lt;br /&gt;
[[File:Jumpluff Sky High Glide.png|300px|thumb|Jumpluff&#039;s Sky-High Glide!]]&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was an online game where players, as a {{p|Jumpluff}}, aimed to earn as many points as they could by gliding above the trees for as long as possible. Jumpluff went higher by holding down the left mouse button, but this used up Spores, which were collected throughout the game. Spores were lost by going through clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was released on December 20, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110118080208/http://www.pokemon.com:80/us/news/fz_jumpluff_game_announce-2010-12-20 Soar Above the Clouds in Jumpluff’s Sky-High Glide! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Vole, vole, Cotovol !&lt;br /&gt;
|de=Gleitflug mit Jumpluff&lt;br /&gt;
|it=Altoplano di Jumpluff&lt;br /&gt;
|es_eu=Recogesporas de Jumpluff&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Teddiursa&#039;s Garden Patch Match!===&lt;br /&gt;
[[File:Teddiursa Garden Patch Match.png|300px|thumb|left|Teddiursa&#039;s Garden Patch Match!]]&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was an online game where players find the two matching Berries shown on the screen. If players clicked on a special {{p|Teddiursa}}, it would find a pair. When players find all the Berry pairs, the pair board refilled and combo increased by 1. The game lasted for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was released on January 13, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110122070304/http://www.pokemon.com:80/us/news/fz_teddiursa_game_announce-2011-01-13 There’s a New Berry Feast in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 800 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gastly&#039;s Hidden Haunt!===&lt;br /&gt;
[[File:Gastly hidden haunt.png|300px|thumb|Gastly&#039;s Hidden Haunt!]]&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was an online game where players aimed to click on webs (which blinked at the start of a level) as quickly as they could to find {{p|Gastly}}. Players gathered all of the webs in the house, as Gastly was always hiding in the last web. Players moved around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game&#039;s screen. Clicking on the purple power-ups provided additional points as well as a hint that could be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players had 1 minute to find Gastly. Each progressing level provided players 15 more seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was released on February 3, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110207193528/http://www.pokemon.com/us/news/fz_gastly_game_announce-2011-02-03/ Get Caught in a Web of Fun! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Cache-cache nocturne chez Fantominus&lt;br /&gt;
|de=Nebulak im Geisterhaus&lt;br /&gt;
|it=Scopritana di Gastly&lt;br /&gt;
|es_eu=Escondite secreto de Gastly&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Zorua and Zoroark Puzzle Pack===&lt;br /&gt;
[[File:Zorua and Zoroark Puzzle Pack.png|thumb|left|300px|Zorua and Zoroark Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039;, also known as &#039;&#039;&#039;Zorua and Zoroark&#039;s Puzzle Pack!&#039;&#039;&#039;, was the same as [[#Wobbuffet&#039;s Puzzle Pack!|Wobbuffet&#039;s Puzzle Pack!]] only with new images featuring either a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon, or {{p|Reshiram}} and {{p|Zekrom}}. Players could choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. If they chose easy mode, they would get a small puzzle with 3 minutes to solve it. If they choose challenging mode, they would get a bigger puzzle with 10 minutes to solve it. If a piece was put into the correct spot, both the Zorua and Zoroark on the screen jumped. They also jumped if time was about to run out. If time ran out, they stopped moving and the game ended with no points gained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039; was released on March 11, 2011.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players complete a puzzle and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Zorua og Zoruark Puzzle Pack&lt;br /&gt;
|nl=Puzzels van Zorua en Zoroark&lt;br /&gt;
|fi=Zoruan ja Zoroarkin palapelipulma&lt;br /&gt;
|fr_eu=Les Puzzles Pokémon de Zoroark&lt;br /&gt;
|de=Puzzlespaß mit Zoroark&lt;br /&gt;
|it=Incastromatto di Zoroark&lt;br /&gt;
|no=Zorua og Zoruark puslepakke&lt;br /&gt;
|pt_br=Quebra-Cabeça de Zorua e Zoroark&lt;br /&gt;
|ru=Пазлы Зоруа и Зороарка&lt;br /&gt;
|es_eu=¡Puzle de Zoroark!&lt;br /&gt;
|sv=Zorua och Zoroark Puzzle Pack&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tepig&#039;s Tasty Treat Toaster!===&lt;br /&gt;
[[File:Tepig Tasty Treat Toaster.png|300px|thumb|Tepig&#039;s Tasty Treat Toaster!]]&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was an online game in which players aimed to eliminate all of the orbs in the level by shooting them with matching orbs to create a chain of three or more. When this happened, the chain disappeared and any orbs being held by it alone fell, earning points. Players might bounce orbs off the walls. A chain of 3 granted 300 points, a chain of 4 granted 400 points, a chain of 5 granted 500 points, and each orb that fell granted 200 points. Any chain that disappeared would appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burned the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burn the Berries, they supplied Tepig with food, which increased the colored-in part in the Burst meter. When the Burst meter was full, players were able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterated Berries of a selected kind. Berries that disappeared from using said attack did not supply Tepig with food. At the start of a level, the game waited for players to click the &amp;quot;Start&amp;quot; button before the timer started counting down, and they could read the &amp;quot;How to Play&amp;quot; but not press the &amp;quot;Quit&amp;quot; button. The game ended when players had an orb touch the shooter, ran out of time, or beat the final level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was released on June 23, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024424/http://www.pokemon.com/us/pokemon-news/fz_tepig_announce-2011-06-23/ The New Minigame Is Hot, Hot, Hot! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
*[[Tamato Berry]]&lt;br /&gt;
*[[Aspear Berry]]&lt;br /&gt;
*[[Babiri Berry]]&lt;br /&gt;
*[[Oran Berry]]&lt;br /&gt;
*[[Wiki Berry]]&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Tepigs velsmagende toast&lt;br /&gt;
|nl=Lekkere hapjes voor Tepig&lt;br /&gt;
|fi=Tepigin makoisa herkutin&lt;br /&gt;
|fr_eu=Le forneau à délices de Gruikui&lt;br /&gt;
|de=Froinks feuriger Festschmaus&lt;br /&gt;
|it=Bocconbuono di Tepig&lt;br /&gt;
|no=Tepigs smakfulle brødrister&lt;br /&gt;
|pt_br=Pegador de Guloseimas de Tepig!&lt;br /&gt;
|ru=Толковый Тостер Тепига&lt;br /&gt;
|es_eu=El horno de majares de Tepig&lt;br /&gt;
|sv=Tepigs Tasty Treat Toaster&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Scraggy&#039;s Headbutt Blast===&lt;br /&gt;
[[File:Scraggy Headbutt Blast.png|300px|thumb|left|Scraggy&#039;s Headbutt Blast]]&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was an online game with the goal to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object&#039;s &amp;quot;weak spot&amp;quot; always destroyed it in one hit and also awarded significantly more points than hitting it anywhere else. The ping that the {{m|Headbutt}} produced changes, and the points awarded increased as headbutts came closer to the weak spot. Using an [[X Accuracy]] revealed the location of the object&#039;s weak spot, but players could only use up to 3 of these items in a single game. On the first three levels, the location of the object&#039;s weak spot was automatically revealed, and it became impossible to use an X Accuracy. Every object had a visible HP bar along the left side. HP was taken away with each Headbutt that players make, which eventually caused the object to be smashed and quickly replaced with another one. Combos were achieved when objects were broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was released on November 10, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120210210654/http://www.pokemon.com/us/pokemon-news/fz_scraggy_announce-2011-11-09/ A Smash Hit for Scraggy! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ズルッグのずつきいっちょくせん&lt;br /&gt;
|fr_eu=Coupe d&#039;Boule à gogo pour Baggiguane !&lt;br /&gt;
|de=Kopfstoß-Spaß mit Zurrokex!&lt;br /&gt;
|it=Testarotta di Scraggy&lt;br /&gt;
|es_eu=Cabezazo de Scraggy&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Excadrill&#039;s Tunnel Trouble!===&lt;br /&gt;
[[File:Excadrill Tunnel Trouble.png|300px|thumb|Excadrill&#039;s Tunnel Trouble]]&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was an online game based on chains of orbs. Orbs came out of a tunnel until they hit the blue area, and the mouse was used to throw one orb at another of the same color. If an orb did not touch another, it simply flied off screen. If a chain of three or more was made, then it would explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain went back to fill in the gap from a chain of three or more exploding, multiple chains could explode consecutively. When they exploded, a [[Berry]] sometimes dropped, which players could catch for more bonuses and a power-up orb. As only one power-up orb could be used at any time, players might wish to dodge a Berry in order to not have their power up be replaced. When the chain reached the blue area, the game ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was released on December 15, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024356/http://www.pokemon.com/us/pokemon-news/fz_excadrill_game_announce-2011-12-15/ You’ll Dig Excadrill’s New Minigame! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 1,600 points thereafter.&lt;br /&gt;
====Power ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Orb Color&lt;br /&gt;
! Effect&lt;br /&gt;
! Berry&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Orange &lt;br /&gt;
| Sends the orbs back&lt;br /&gt;
| {{b|Leppa}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| Slows the chain down&lt;br /&gt;
| {{b|Aguav}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Changes into the color it hits&lt;br /&gt;
| {{b|Watmel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | White &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Destroys all orbs the same color as the one hit&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |{{b|Grepa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Tunnel Frénétique de Minotaupe !&lt;br /&gt;
|de=Salobors Tunnel-Turbulenzen!&lt;br /&gt;
|it=Tunnelguaio di Deerling&lt;br /&gt;
|es_eu=Túnel Frenético de Excadrill&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Deerling&#039;s Season Slider===&lt;br /&gt;
[[File:Deerling Season Slider Spring.png|300px|thumb|left|Deerling&#039;s Season Slider (Spring)]]&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was an online game similar on the popular {{wp|Collapse!}} series of games. The game was a marker clearing game. There were four different markers, each representing one of the four different {{season}}s. Players used the mouse to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles were not allowed. Players connected at least four season markers to earn a &amp;quot;good&amp;quot; rating. Bonus points were earned by obtaining a sufficient amount of good ratings. As markers were cleared, the matching Fever Gauge increasesed, and once one of the Fever Gauges reached the maximum amount the game entered Fever Mode, which was represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increased and only a single type of marker matching the coat of the Sawsbuck would fall. For example, winter markers fell when Sawsbuck was in its winter form. During Fever Mode, it was possible to connect less than three markers to make them disappear. The game had a time limit of three minutes. Once time was up, the game ended. Players received extra points based on the trophies won.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was released on March 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103620/http://www.pokemon.com/us/pokemon-news/fz_deerling_game-2012-03-16/ Play the Deerling Game Year-Round!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Deerling&#039;s Season Slider}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=シキジカのシーズンパレット&lt;br /&gt;
|fr_eu=La Palette des Saisons de Vivaldaim&lt;br /&gt;
|de=Wechsel der Jahreszeiten mit Sesokitz&lt;br /&gt;
|it=Slittastagioni di Deerling&lt;br /&gt;
|es_eu=Enlazaestaciones de Deerling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chingling&#039;s Ring Along!===&lt;br /&gt;
[[File:Chingling Ring Along.png|thumb|300px|Chingling&#039;s Ring Along!]]&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was a game where players were given 3 {{p|Chingling}} and a meter that appeared similar to a part of a music sheet. Each Chingling was on top of a colored mat. As the meter moved across a bell on the music sheet, players should click on the Chingling that was on the mat corresponding to the bell. If players clicked on the wrong Chingling, did not click on the Chingling in time, or clicked on a Chingling when no bell was around, they were categorized as messing up once. If players messed up 10 times, the game ended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players completed a round and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Mélodie Korillon&lt;br /&gt;
|de=Klingel-Chor mit Klinplim&lt;br /&gt;
|it=Azzeccanote di Chingling&lt;br /&gt;
|es_eu=Melodía de Chingling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magnemite&#039;s Power Pulse Puzzler!===&lt;br /&gt;
[[File:MagnemitePPPuzzler.png|thumb|left|300px|Magnemite&#039;s Power Pulse Puzzler!]]&lt;br /&gt;
In &#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039;, players controlled a {{p|Magnemite}} trying to get out of a power plant through 4 different stages with the computer mouse. In addition, various magnetic and electrical objects were scattered through the course. The magnetic ones were changed to nonmagnetic with a click, while the electrical objects pivoted 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses were given if players managed to avoid colliding with anything and/or if they managed to finish it early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 18,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le labyrinthe énergétique de Magnéti&lt;br /&gt;
|de=Magnetilos Powerpuls Puzzle!&lt;br /&gt;
|it=Rompimpulso di Magnemite&lt;br /&gt;
|es_eu=Escapada electrizante de Magnemite&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magikarp&#039;s Ripple Reaction!===&lt;br /&gt;
[[File:MagikarpRR.png|thumb|300px|Magikarp&#039;s Ripple Reaction!]]&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was a game in which green [[Pokéblock]]s were thrown onto the screen. As that happened, players gathered as many blue circles onto the screen together to create a ripple effect. The more the effect rippled, the greater the points given. Once a board was completely cleared, an extra Pokéblock was awarded. Once players ran out of Pokéblocks, the game ended. Some blue circles were shiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieved or more and then 3 Trainer Tokens when they achieved at least 15,000 points thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
*{{p|Wooper}}&lt;br /&gt;
*{{p|Goldeen}}&lt;br /&gt;
*{{p|Magikarp}}&lt;br /&gt;
*{{Shiny}} {{p|Magikarp}}&lt;br /&gt;
*{{p|Corphish}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Xatu&#039;s Quick Card Quiz!===&lt;br /&gt;
[[File:Xatu Quick Card Quiz.png|thumb|left|300px|Xatu&#039;s Quick Card Quiz!]]&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was a memory/matching card game. There were sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special {{i|Poké Ball}} pair. Players flipped over any two cards and, if they matched, they stayed up and players earned points. If they din&#039;t, players tried to match another random pair. Players had one minute to match up all the pairs. If players managed to match them all up before the minute ended, five seconds were added to the current time limit and players did the entire thing again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 1,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Apple Adventure!===&lt;br /&gt;
[[File:Emolga Apple Adventure.png|thumb|300px|Emolga&#039;s Apple Adventure!]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure!&#039;&#039;&#039; featured {{p|Emolga}}. The time limit was 2 minutes. While moving upward, players used the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collected more apples, the score multiplier increased and a bit of time was added, but the multiplier resetted once a branch was hit. The movement would get faster over time, but hitting a branch caused it to slow down and lose 5 seconds from the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure!&#039;&#039;&#039; was released on January 30, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121027010121/http://www.pokemon.com/us/pokemon-news/fz_emolga_game_announce-2012-01-30/ Bite into Emolga’s Apple Adventure!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players played the game and then again when they achieved at least 6,500 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Berry Barrel Blitz===&lt;br /&gt;
[[File:Berry Barrel Blitz.png|thumb|left|300px|Berry Barrel Blitz!]]&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; featured the [[first partner Pokémon]] of [[Unova]]. In this game, player had 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel was 1000 points, and each Berry that landed gave 100. Also, players might obtain coins scattered around. Some coins were timed. After each stage, players were given a score depending on how much time was taken. A gauge surrounding the launcher filled after each Berry fired. Once it was filled, a disc containing one of the first partners might be launched. Once the disc landed in a barrel, players obtained a power-up after filling the barrel. Though more than one power-up could run at a time, discs could override any barrels with a different first partner. When the game ended, players earned a time bonus (if any) and 1000 points per coin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; was released on May 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103636/http://www.pokemon.com/us/pokemon-news/fz_berrybarrelblitz_announce-2012-05-16/ Barrels of Berry Good Fun!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 10,000 points or more and then again when they achieved at least 200,000 points thereafter.&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Pokémon Disc&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Tepig}}&lt;br /&gt;
| Triples points for each Berry.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Oshawott}}&lt;br /&gt;
| Each Berry counts as two.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Snivy}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Doubles points for each filled barrel.&lt;br /&gt;
|}&lt;br /&gt;
====Grades====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Rank&lt;br /&gt;
! Bonus Points&lt;br /&gt;
! Added Time&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S rank&lt;br /&gt;
| 5000 points&lt;br /&gt;
| 20 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A rank&lt;br /&gt;
| 2500 points&lt;br /&gt;
| 15 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| B rank&lt;br /&gt;
| 1200 points&lt;br /&gt;
| 10 extra seconds&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | C rank&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 500 points&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 5 extra seconds&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Berries====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Aspear}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Leppa}}&lt;br /&gt;
* {{b|Razz}}&lt;br /&gt;
* {{b|Bluk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンぽろぽろアスレチック&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gothita&#039;s Portrait Panic!===&lt;br /&gt;
[[File:Gothita Portrait Panic.png|thumb|300px|Gothita&#039;s Portrait Panic!]]&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; put {{p|Gothita}} into focus. Players chose a picture to do first. Then, players shot balloons full of paint into portraits of Pokémon. As the balloons grew in size, they might pop if expanded too far. If it hit an area of the Pokémon, that area was colored in according to the ballon&#039;s size. &amp;quot;Excellent&amp;quot; shots also added 4 seconds to the timer. When the board was near completion, there was an indicator where paint was needed. Each board was then rated based on how many balloons were used to paint the entirety of the Pokémon. When a balloon colored in an area of a Pokémon, hearts were awarded, which filled in the bonus gauge. Once this gauge was filled, players had a limited time to use large-sized balloons. In addition, there was a time limit in which all portraits must be painted. Once the timer counted down to zero, or if all 15 assigned portraits were completed, the game ended. If all panels were complete, players earned 1500 points for each second remaining. Trophies were also won at the end of the game depending on the player&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; was released on July 11, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103613/http://www.pokemon.com/us/pokemon-news/fz_gothita_game_announce-2012-07-11/ Show Your Artistic Side with Gothita!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Gothita&#039;s Portrait Panic!}}&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Grading====&lt;br /&gt;
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon!&lt;br /&gt;
{{tt|Large balloons|Using smaller balloons may alter the value needed for each grade}}:&lt;br /&gt;
{| style=&amp;quot;background: #{{psychic color light}}; {{roundy|10px}}; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Number of balloons&lt;br /&gt;
! Grade&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| S&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2 to 5&lt;br /&gt;
| A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6 to 10&lt;br /&gt;
| B&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11 or more&lt;br /&gt;
| C&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Unfinished&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | D&lt;br /&gt;
|}&lt;br /&gt;
====Pokémon Portraits====&lt;br /&gt;
=====Basic=====&lt;br /&gt;
These are available by default when the game is first played. They all have a tan canvas.&lt;br /&gt;
* {{p|Pikachu}}&lt;br /&gt;
* {{p|Snivy}}&lt;br /&gt;
* {{p|Tepig}}&lt;br /&gt;
* {{p|Oshawott}}&lt;br /&gt;
* {{p|Whimsicott}}&lt;br /&gt;
* {{p|Scraggy}}&lt;br /&gt;
* {{p|Ducklett}}&lt;br /&gt;
* {{p|Terrakion}}&lt;br /&gt;
* {{p|Virizion}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Keldeo}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
=====Others=====&lt;br /&gt;
These portraits may be undertaken after completing all 10 basic portraits. The portraits assigned by the game are random; however, they may be selected after consecutive playthroughs. They all have a white canvas.&lt;br /&gt;
* {{p|Victini}}&lt;br /&gt;
* {{p|Lillipup}}&lt;br /&gt;
* {{p|Purrloin}}&lt;br /&gt;
* {{p|Pansage}}&lt;br /&gt;
* {{p|Pansear}}&lt;br /&gt;
* {{p|Audino}}&lt;br /&gt;
* {{p|Tympole}}&lt;br /&gt;
* {{p|Throh}}&lt;br /&gt;
* {{p|Sawk}}&lt;br /&gt;
* {{p|Sewaddle}}&lt;br /&gt;
* {{p|Petilil}}&lt;br /&gt;
* {{p|Yamask}}&lt;br /&gt;
* {{p|Zorua}}&lt;br /&gt;
* {{p|Minccino}}&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Shelmet}}&lt;br /&gt;
* {{p|Stunfisk}}&lt;br /&gt;
* {{p|Mienfoo}}&lt;br /&gt;
* {{p|Cobalion}}&lt;br /&gt;
* {{p|Meloetta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ゴチムのバルーンスプラッシュ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Joltik&#039;s Super Circuit!===&lt;br /&gt;
[[File:Joltik Super Circuit.png|thumb|left|300px|Joltik&#039;s Super Circuit!]]&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; featured {{p|Joltik}}. In this game, players swapped panels forming a 4×4 grid to connect colored outlets. There were 3 colors: red, blue, and green. Once a connection was formed between at least two like colors, a circuit was formed, and the appropriate colored gauge increased until maxed. The used panels and outlets were replaced after each connection. Once all 3 colored gauges were full, players entered charge mode and had a limited time to swap panels and create as much circuits as possible. When the timer ran out, or when all panels had current, bonus points were rewarded, with extra points for time remaining, if any. The game continued until a total of 15 moves with current were formed (not counting charge mode). Points were awarded depending on the number of panels and number of running lines. At the end, trophies were awarded depending on performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; was made available on August 31, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121028133404/http://www.pokemon.com/us/pokemon-news/fz_joltik_game_announce-2012-08-31 Have a Shockingly Good Time with Joltik!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Joltik&#039;s Super Circuit!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=バチュルのビリビリステーション&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Maractus&#039;s Blooming Blossoms!===&lt;br /&gt;
[[File:Maractus Blooming Blossoms.png|thumb|300px|Maractus&#039;s Blooming Blossoms!]]&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; featured {{p|Maractus}}. In it, players matched leaves of the same color in order to make rings disappear. The leaves were arranged into several rings of red, black, and green, which players rotated with the click of a mouse. Players rotated the leaves so that one whole ring contained only leaves of a single color (either red or green, not both) at which point the ring disappeared and any leaves above it fell in its place. Initially, players gained 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings were cleared out (indicated by the red and green bars on the bottom of the screen), the game entered a mode known as &#039;Power Mode&#039;, in which a ~2.1× multiplier was given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgraded to &#039;Double Power Mode&#039;, in which the silver leaves turned gold and a ~2.5× multiplier was applied, and finally, &#039;Triple Power Mode&#039; in which the gold leaves became rainbow leaves (which could be matched with any color) and a ~3.5× multiplier was applied. Players instantly achieved a variation of &#039;Triple Power Mode&#039; by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5× was applied for clearing rings. All Power Modes were temporary, ending as soon as the timer bar on the bottom becames fully black again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; was released on November 1, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121225104619/http://www.pokemon.com/us/pokemon-news/fz_maractus_game_announce-2012-11-01 A New Pokémon Fun Zone Game Sprouts Up!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players achieved 10,000 points or more and then 3 Trainer Tokens when they achieved at least 90,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Maractus&#039;s Blooming Blossoms!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=マラカッチのくるくるブロッサム&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pulse!===&lt;br /&gt;
[[File:Online Pokemon Pulse.png|thumb|300px|Pokémon Pulse!]]&lt;br /&gt;
In &#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039;, players matched Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again powered for their Energy meter and 100 points for each Energy Orb that reached the corresponding Pokémon of that Energy type. Selecting an Orb made it disappear. Players lost Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs caused random events to happen if selected, though not all events were necessarily helpful. Random events included a times five (×5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appeared, and changing Energy Orbs into Danger Orbs. When the Energy meter ran out, the game was over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039; was released on September 23, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — September 23, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieved at least 20,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Pokémon Pulse!&lt;br /&gt;
|fi=Pokémon Pulse!&lt;br /&gt;
|fr_eu=Pokémon Pulsation&lt;br /&gt;
|de=Pokémon Puls&lt;br /&gt;
|it=Battisfera&lt;br /&gt;
|no=Pokémon Pulse!&lt;br /&gt;
|pt_br=Pokémon Pulse&lt;br /&gt;
|ru=Играть сейчас!&lt;br /&gt;
|es_eu=Pulso de Energía&lt;br /&gt;
|sv=Pokémon Pulse!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chesnaught&#039;s Spiky Shield===&lt;br /&gt;
[[File:Online Chesnaughts Spiky Shield.png|thumb|300px|Chesnaught&#039;s Spiky Shield]]&lt;br /&gt;
In &#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039;, players protected {{p|Chesnaught}} by moving its spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scored points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slowed the speed with which players turned the spiky shield. Different objects moved at different speeds, with the slowest objects causing the most damage. A times two (×2) point modifier was default with each deflection, but the multiplier increased by one for each additional object that was deflected simultaneously or in immediate sequence. [[Oran Berry|Oran Berries]], however, would fill Chesnaught&#039;s power gauge, which provided more effective spiky shields for a brief period of time. The spiky shield typically covered about one quarter of Chesnaught at a time, though it occasionally expanded to cover two opposite quarters at the same time before reverting back. When Chesnaught&#039;s health gauge was empty, the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039; was made available on 16 October 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — October 16, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 10,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Pico-Défense de Blindépique&lt;br /&gt;
|de=Brigarons Schutztacheln&lt;br /&gt;
|it=Agodifesa&lt;br /&gt;
|es_eu=Barrera Espinosa de Chestnaught&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Floette Float!===&lt;br /&gt;
[[File:Online Floette Float.png|thumb|300px|Floette Float!]]&lt;br /&gt;
In &#039;&#039;&#039;Floette Float!&#039;&#039;&#039;, players guided a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they joined the cause and helped unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points were scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game did not always consistently show a picture of Florges on the screen when they were revealed, but did consistently show the 250 points. The game lasted until the last Floette was forced to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floette Float!&#039;&#039;&#039; was released on December 5, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — December 5, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded the first time players play the game and then again when they achieved at least &amp;lt;!--... points thereafter--&amp;gt;.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Floette}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Florges}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Flyv Floette!&lt;br /&gt;
|nl=Floette Float!&lt;br /&gt;
|fi=Floette Float!&lt;br /&gt;
|fr_eu=Flotte Floette&lt;br /&gt;
|de=Fliegendes Floette&lt;br /&gt;
|it=Fluttuabolla di Floette&lt;br /&gt;
|no=Floette Flyt!&lt;br /&gt;
|pt_br=Floette Flutuantes!&lt;br /&gt;
|ru=Парящая Флоэт!&lt;br /&gt;
|es_eu=Floette Flotando&lt;br /&gt;
|sv=Flytande Floette!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Picture Puzzler===&lt;br /&gt;
[[File:Online Pokemon Picture Puzzler.png|300px|thumb|left|Pokémon Picture Puzzler]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pokémon Puzzler!&#039;&#039;&#039;, was a picture scrambling puzzle game. Players chose from one of three pictures that was subsequently scrambled or jumbled up out of order when they started a given puzzle. The selectable easy, medium, and hard settings determined the number of tiles the picture would be broken into when scrambled — 8, 15, and 24. Players slid tiles around until they were oriented in the correct order and position whereby they properly reassembled the picture, with the bottom right tile being missing until players completed the puzzle. If players got frustrated in their descrambling attempt, they might abandon the current effort and re-scramble the same picture or scramble a different picture.&lt;br /&gt;
&lt;br /&gt;
The pictures were artwork of {{form|Groudon|Primal}} {{p|Groudon}}, {{form|Kyogre|Primal}} {{p|Kyogre}}, and {{me|Aggron}} from the [[Pokémon Trading Card Game]]&#039;s {{TCG|Primal Clash}} expansion. Around early 2017, they were replaced by artwork of {{p|Decidueye}}, {{p|Primarina}}, and {{p|Incineroar}} from the {{TCG|Sun &amp;amp; Moon}} expansion. An additional version of the game features artwork of characters from {{aniseries|SM}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039; was made available in February 2015&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded after players completed their first puzzle and then again when they completed additional puzzles at the Medium or Hard setting thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!===&lt;br /&gt;
[[File:Online Solrock Lunatone Waterfall Fun.png|thumb|300px|Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!]]&lt;br /&gt;
In &#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039;, players controlled {{p|Solrock}} or {{p|Lunatone}} with the mouse through a vertically scrolling rock wall, collecting Sun Flares as Solrock or Moon Beans as Lunatone and touching drop points shaped as the controlled Pokémon to release the collected items from that Pokémon. The number of accumulated items increased the Pokémon&#039;s vertical speed and increased a bonus based on the number of collectables released at once. A timer at the bottom of the screen constantly changed the scenery between day and night, also changing the controlled Pokémon between Solrock at daytime and Lunatone at nighttime. One out of three total health was lost when touching active waterfalls and their droplets or the collectable of the opposing controlled Pokémon, and the game ended when the player ran out of health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039; was released on May 4, 2015.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/take-time-for-a-new-minigame-on-pokemoncom/ Solrock &amp;amp; Lunatone&#039;s Waterfall Fun, Take Time for a New Minigame on Pokemon.com!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=のぼれ！ソルロック＆ルナトーン&lt;br /&gt;
|da=Solrock &amp;amp; Lunatones vandfaldseventyr&lt;br /&gt;
|nl=Waterpret met Solrock en Lunatone&lt;br /&gt;
|fi=Solrockin &amp;amp; Lunatonen Vesiputoushupi&lt;br /&gt;
|fr_eu=Les cascades aventureuses de Solaroc et Séléroc&lt;br /&gt;
|de=Sonnfels &amp;amp; Lunasteins Wasserfallspaß&lt;br /&gt;
|it=Acquafun di Solrock e Lunatone&lt;br /&gt;
|no=Fossegøy med Solrock &amp;amp; Lunatone&lt;br /&gt;
|pt_br=Diversão na Cachoeira com Solrock &amp;amp; Lunatone&lt;br /&gt;
|ru=Solrock и Lunatone: приключения на водопадах&lt;br /&gt;
|es_eu=Cascadas de Solrock y Lunatone&lt;br /&gt;
|sv=Solrocks &amp;amp; Lunatones vattenfallslek&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape from Gengar&#039;s Mansion!===&lt;br /&gt;
[[File:Online Escape fron Gengars Mansion.png|thumb|300px|Escape from Gengar&#039;s Mansion!]]&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; featured {{p|Gastly}}, {{p|Haunter}} and {{p|Gengar}}. Under a limited amount of time, the player had to choose one of four {{p|Litwick}} buttons based on the opposite direction of an arrow displayed in the screen multiple times through three stages featuring Gastly, Haunter, or Gengar. Getting a button wrong would require to redo the current game stage. Starting in the Haunter Stage, a {{p|Pumpkaboo}} would often replace the stage&#039;s Pokémon during one button&#039;s selection and required the player to choose the Litwick button corresponding to the actual arrow&#039;s direction. Winning the three main stages unlocked a Halloween-themed wallpaper with the Pokémon featured in the game and unlocked a fourth, more challenging Gengar stage that unlocked a new wallpaper with the same Pokémon when beaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; was released in &amp;lt;!--October 2, ?--&amp;gt;2015.&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
* Gastly Stage: 10 answers under 30 seconds&lt;br /&gt;
* Haunter Stage 20 answers under 60 seconds&lt;br /&gt;
* Gengar Stage: 30 answers under 90 seconds&lt;br /&gt;
* Challenging Stage (featuring Gengar): 100 answers on a 3 second time limit for each question&lt;br /&gt;
&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Litwick}}&lt;br /&gt;
* {{p|Pumpkaboo}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ぬけだせ！ゴーストポケモンの館&lt;br /&gt;
|da=Flygt fra Gengars slot!&lt;br /&gt;
|nl=Ontsnap uit het spookhuis van Gengar!&lt;br /&gt;
|fi=Pako Gengarin linnasta!&lt;br /&gt;
|fr_eu=Évasion du manoir d&#039;Ectoplasma&lt;br /&gt;
|de=Flucht aus Gengars Gutshaus!&lt;br /&gt;
|it=Escape from Gengar&#039;s Mansion&lt;br /&gt;
|no=Flukten fra Gengars herskapshus!&lt;br /&gt;
|pt_br=Escape da mansão do Gengar!&lt;br /&gt;
|ru=Соверши побег из особняка Генгара!&lt;br /&gt;
|es_eu=Escapa de la mansión de Gengar&lt;br /&gt;
|sv=Fly från Gengars herrgård!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Treetop Roundup===&lt;br /&gt;
[[File:Online Emolgas Treetop Roundup.png|thumb|300px|Emolga&#039;s Treetop Roundup]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039;&#039;was another online game in a forest setting featuring {{p|Emolga}}. By clicking and dragging with the mouse, the player controlled Emolga in a fixed screen for 60 seconds and tried to touch falling [[Berry|Berries]] to form strings of them. Releasing the mouse removed all Berries in the string from the screen and scored points according to the removed Berries. If a Berry from the string touched the ground before releasing the mouse, all berries from the string would be deselected, and Berries that awarded more points would fall faster. A gauge at the left side of the screen related to the number of collected berries would keep decreasing but, if filled, activated Fever Mode where the scenery would change to a fall-themed forest and more Berries would fall from the screen at once until the gauge was fully depleted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039; was released in November 2015.&lt;br /&gt;
&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Bluk}} (in the UI only)&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=エモンガのあつめてきのみ&lt;br /&gt;
|da=Emolga samler trætopsbær&lt;br /&gt;
|nl=Emolga&#039;s Bessenboom&lt;br /&gt;
|fi=Emolgan puunlatvakeräys&lt;br /&gt;
|fr_eu=La rafle de cime d&#039;Emolga&lt;br /&gt;
|de=Emolgas Baumkronentanz&lt;br /&gt;
|it=Raccoltacime di Emolga&lt;br /&gt;
|no=Emolgas Treetop Roundup&lt;br /&gt;
|pt_br=Recolhimento de Copas de Árvore do Emolga&lt;br /&gt;
|ru=Окружение Эмолга на верхушке дерева&lt;br /&gt;
|es_eu=Recolecta de Emolga&lt;br /&gt;
|sv=Emolgas trätoppsrazzia&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Raichu&#039;s Bolt Deflector===&lt;br /&gt;
[[File:Online Raichus Bolt Deflector.png|thumb|300px|Raichu&#039;s Bolt Deflector]]&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was a puzzle game featuring {{p|Raichu}}. The goal was to arrange the deflectors on the screen of 10 levels (or stations) and tap a button to fire Raichu&#039;s {{m|Thunderbolt}}, which would travel the screen while being redirected by said deflectors and try to reach a power source. The Thunderbolt would disappear if it hit an obstacle or the walls, and another one would have to be fired. Additionally, deflectors could not be placed in spaces that had coins or gems (until they were collected) or on red grids. Crossing through coins and gems with the Thunderbolt increased the level&#039;s score, as well clearing the level as fast as possible. A bonus level would be present before getting the final score ones with plenty coins and gems to be collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was released in December 2015.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Raichus&#039; boltdeflektor&lt;br /&gt;
|nl=Raichu&#039;s boutscherm&lt;br /&gt;
|fi=Raichun salamakilpi&lt;br /&gt;
|fr_eu=Déflecteur d&#039;éclair de Raichu&lt;br /&gt;
|de=Raichus Blitzableiter&lt;br /&gt;
|it=Parafulmini di Raichu&lt;br /&gt;
|no=Raichus lynavviser&lt;br /&gt;
|pt_br=Defletor de Relâmpago de Raichu&lt;br /&gt;
|ru=Громоотвод Райчу&lt;br /&gt;
|es_eu=Deflector de Rayos de Raichu&lt;br /&gt;
|sv=Raichus blixtavledare&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Swirlix&#039;s Cotton Candy Catch!===&lt;br /&gt;
[[File:Online Swirlix Cotton Candy Catch.png|thumb|300px|Swirlix&#039;s Cotton Candy Catch!]]&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was a game featuring {{p|Swirlix}} about creating the biggest possible cotton candy in a top-down view around a cotton candy machine. By collecting enough of the flying cotton candy created by the machine and pushed to out of the screen with the player&#039;s stick, the view would get increasingly zoomed out and the cotton candy would be visibly bigger and further from the machine. A tornado-shaped powerup temporarily created a wind blowing the cotton candy in a spiral pattern or a fixed direction, and a straw-shaped powerup temporarily attracted the cotton candy to the player&#039;s stick. Collecting smoke that resembled black cotton candy reduced one out of two total lives, and when all lives were lost the game would end and compare the created cotton candy&#039;s height to a Pokémon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was released on March 7, 2016.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/treat-yourself-to-swirlixs-cotton-candy-catch/ Treat Yourself to Swirlix’s Cotton Candy Catch!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Compared Pokémon====&lt;br /&gt;
In order of height:&lt;br /&gt;
* {{p|Flabébé}}&lt;br /&gt;
* {{p|Shaymin}}&lt;br /&gt;
* {{p|Eevee}}&lt;br /&gt;
* {{p|Swirlix}}&lt;br /&gt;
* {{p|Meowstic}}&lt;br /&gt;
* {{p|Hawlucha}}&lt;br /&gt;
* {{p|Sylveon}}&lt;br /&gt;
* {{p|Lucario}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gardevoir}}&lt;br /&gt;
* {{p|Tropius}}&lt;br /&gt;
* {{p|Rhyperior}}&lt;br /&gt;
* {{p|Golurk}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
* {{p|Hoopa}} {{form|Hoopa|Unbound}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
* {{p|Wailord}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ペロッパフのわたあめづくり&lt;br /&gt;
|da=Swirlix&#039; candyfloss-jagt!&lt;br /&gt;
|nl=Suikerspinjacht met Swirlix!&lt;br /&gt;
|fi=Swirlixin hattarasaalis!&lt;br /&gt;
|fr_eu=Attrape barbe à papa de Sucroquin&lt;br /&gt;
|de=Flauschlings Zuckerwattenfang&lt;br /&gt;
|it=Filazucchero di Swirlix&lt;br /&gt;
|no=Swirlix&#039; sukkerspinnjakt!&lt;br /&gt;
|pt_br=Algodão-doce de Swirlix&lt;br /&gt;
|ru=Поймай сахарную вату Свирликс!&lt;br /&gt;
|es_eu=Algodón de Azúcar de Swirlix&lt;br /&gt;
|sv=Fånga Swirlixs sockervadd!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Previous games==&lt;br /&gt;
===Pokémon 4Ever games===&lt;br /&gt;
The following games were available on the [[M04|Pokémon 4Ever]] site, which was a Flash section of Pokémon.com.&lt;br /&gt;
&lt;br /&gt;
The Flash site was removed during the summer of 2003.&lt;br /&gt;
====Pokémon Tic Tac Toe with Celebi!====&lt;br /&gt;
[[File:4Ever Tic Tac Toe.png|200px|thumb|Pokémon Tic Tac Toe with Celebi!]]&lt;br /&gt;
A simple tic tac toe game where the player controlled [[Celebi (M04)|Celebi]], who was playing against the [[Team Rocket trio]]. &amp;quot;Novice&amp;quot; and &amp;quot;Expert&amp;quot; difficulty levels were available. The player clicked on a space, causing Celebi to appear there, and then Team Rocket would pick a space in response, placing Meowth there. The game went on until one side won or both tied.&lt;br /&gt;
====Pokémon Memory Game====&lt;br /&gt;
[[File:4Ever Memory Game.png|300px|thumb|left|Pokémon Memory Game]]&lt;br /&gt;
A simple card flipping game where the goal was to clear each card from the 4×6 board by flipping two matching cards within the time limit. Flips were tallied as well as matching pairs.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charmeleon}}&lt;br /&gt;
* {{p|Flaaffy}}&lt;br /&gt;
* {{p|Politoed}}&lt;br /&gt;
* {{p|Misdreavus}}&lt;br /&gt;
* {{p|Teddiursa}}&lt;br /&gt;
* {{p|Swinub}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Azurill}}&lt;br /&gt;
* {{p|Volbeat}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
* {{p|Duskull}}&lt;br /&gt;
* {{p|Wynaut}}&lt;br /&gt;
&lt;br /&gt;
====Who&#039;s That Pokémon? Game====&lt;br /&gt;
[[File:WTP 4Ever Celebi.png|300px|thumb|Who&#039;s That Pokémon? Game]]&lt;br /&gt;
A quiz game based on [[Who&#039;s That Pokémon?]]. The player was presented with five silhouettes of a Pokémon and given five choices on each question. The five Pokémon were always the same, though each playthrough would presented them in a random order.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Ekans}}&lt;br /&gt;
* {{p|Poliwhirl}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Wobbuffet&#039;s Puzzle Pack!===&lt;br /&gt;
[[File:Wobbuffet Puzzle Pack.png|300px|thumb|Wobbuffet&#039;s Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Wobbuffet&#039;s Puzzle Pack!&#039;&#039;&#039;, released on 7 August 2010, was an online jigsaw puzzle featuring promotional artwork for [[S12|Pokémon: DP Sinnoh League Victors]].&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065536/http://www.pokemon.com/us/news/fz_wobbuffet_game_announce-2010-08-06/ Pick up the Pieces with Wobbuffet! | News | Pokemon.com]&amp;lt;/ref&amp;gt; Players could choose either easy mode, signified by a {{p|Wynaut}}, or challenging mode, signified by a {{p|Wobbuffet}}. It was replaced by [[#Zorua and Zoroark Puzzle Pack|Zorua and Zoroark Puzzle Pack]].&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ドキドキジグソー&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Play to Befriend a Pokémon!===&lt;br /&gt;
[[File:Play to Befriend a Pokémon.png|thumb|left|300px|Play to Befriend a Pokémon!]]&lt;br /&gt;
&#039;&#039;&#039;Play to Befriend a Pokémon!&#039;&#039;&#039; was released 28&amp;lt;!--or 29--&amp;gt; March 2011, and was removed 5 May 2011. Most notably, it allowed players to obtain [[Eeveelution|an Evolution]] of {{p|Eevee}} via the [[Pokémon Global Link]] from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their {{DL|Pokémon.com|Pokémon Trainer Club}} accounts to play it. &lt;br /&gt;
&lt;br /&gt;
The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught meritted 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels. &lt;br /&gt;
&lt;br /&gt;
The orbs caught corresponded to an [[Evolution]] of {{p|Eevee}} that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the Evolution or not. They may play again if they choose not to in order to obtain another Evolution. If the player chose to keep the chosen Evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an Evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.&lt;br /&gt;
&lt;br /&gt;
The Evolutions of {{p|Eevee}} were obtainable on the Pokémon Global Link from 19 May to 31 August 2011.&lt;br /&gt;
====Orbs====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Orb&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water&lt;br /&gt;
| {{p|Vaporeon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| {{p|Jolteon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire&lt;br /&gt;
| {{p|Flareon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Brown&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf&lt;br /&gt;
| {{p|Leafeon}}&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Snow Flake&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Glaceon}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Power-up&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Affected&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Big&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Pad&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1, 4&amp;lt;!--maybe 3 too--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Small&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Down&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ball&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Up&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Sticky Pad&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Pad&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3-4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Extra Life!&amp;lt;!--yes, there&#039;s an &amp;quot;!&amp;quot;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Player&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pre-revamp games===&lt;br /&gt;
The following games were available at Pokémon.com prior to January 11, 2010.&lt;br /&gt;
&lt;br /&gt;
====Switch-a-Roo!====&lt;br /&gt;
[[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]]&lt;br /&gt;
&#039;&#039;&#039;Switch-a-Roo!&#039;&#039;&#039; was introduced in 2009, before the site was revamped. It is the only pre-revamp game based on a [[Pokémon games|Pokémon video game]] released in [[Generation IV]]: {{v2|Platinum}}. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game was still available to play in [http://www.pokemonplatinum.com/#/fun-zone/game/ Pokémon Platinum&#039;s main page].&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Turtwig}}&lt;br /&gt;
* {{p|Piplup}}&lt;br /&gt;
* {{p|Chimchar}}&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{fd|Giratina|Origin Forme}} {{p|Giratina}}&lt;br /&gt;
&lt;br /&gt;
=====In other languages=====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|es=Switch-a-Roo!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Tricks of a Trainer====&lt;br /&gt;
&#039;&#039;&#039;Tricks of a Trainer&#039;&#039;&#039; was another game introduced before the site was revamped. It was a quiz game, asking questions about the [[Hoenn]] region. If players got a question right, {{Ash}} appeared to confirm their answer. If players got a question wrong, [[Professor Birch]] appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Grassamatass====&lt;br /&gt;
&#039;&#039;&#039;Grassamatass&#039;&#039;&#039; was another game introduced before the site was revamped. In this game, players tried to solve a crossword about {{type|Grass}} Pokémon and [[move]]s from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Deep Sea Diving====&lt;br /&gt;
&#039;&#039;&#039;Deep Sea Diving&#039;&#039;&#039; was another game introduced before the site was revamped. In this game, players find the names of {{type|Water}} Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
===Hidden games===&lt;br /&gt;
These games were available at [[Pokémon.com]] prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.&lt;br /&gt;
&lt;br /&gt;
====Tic-Tac-Toe====&lt;br /&gt;
&#039;&#039;&#039;Tic-Tac-Toe&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_1&amp;quot; before the site was revamped. In this game, the players used [[wp:Tic-tac-toe|Tic-tac-toe]] markers featuring {{p|Blaziken}} and {{p|Swampert}}. Players choice which of the two [[Pokémon]] they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Shuckle game====&lt;br /&gt;
An &#039;&#039;&#039;unnamed Shuckle game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_2&amp;quot; before the site was revamped. In this game, players were presented with multiple {{i|Poké Ball}}s, one of which contained a {{Shiny}} {{p|Shuckle}}, while the others contain regular Shuckle. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed matching game====&lt;br /&gt;
[[File:Online Unnamed Matching Game.png|300px|thumb|right|Unnamed matching game]]&lt;br /&gt;
An &#039;&#039;&#039;unnamed matching game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_3&amp;quot; before the site was revamped. It was a simple matching pairs game in a 4×10 board featuring {{type|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Geodude}}&lt;br /&gt;
* {{p|Graveler}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Onix}}&lt;br /&gt;
* {{p|Rhyhorn}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Omanyte}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabuto}}&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Sudowoodo}}&lt;br /&gt;
* {{p|Shuckle}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Larvitar}}&lt;br /&gt;
* {{p|Pupitar}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Aron}}&lt;br /&gt;
* {{p|Lairon}}&lt;br /&gt;
* {{p|Aggron}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The music in Emolga&#039;s Apple Adventure! is an arrangement of the theme of [[Azalea Town]] and [[Blackthorn City]] from {{game2|Gold|Silver|Crystal}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-online-games/ Online games section on Pokémon.com]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{M04 navbox}}&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Defunct games]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4474697</id>
		<title>Pokémon.com online games</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4474697"/>
		<updated>2026-01-25T02:03:59Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Trivia */ The Munchlax&amp;#039;s Berry Bonanza! theme is a coincidence that sounds vaguely similar, not a deliberate rearrangement like the Emolga&amp;#039;s Apple Adventure! theme&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|articles for each game}}&lt;br /&gt;
{{incomplete|&amp;lt;nowiki/&amp;gt;article|needs=more information for some games.}}&lt;br /&gt;
{{missing image|2=images for some games}}&lt;br /&gt;
The official Pokémon website ([[Pokémon.com]]) hosted various Pokémon-related &#039;&#039;&#039;online games&#039;&#039;&#039; that used an Internet web browser. These games were available on the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section of Pokémon.com (known as the &#039;&#039;Pokémon Fun Zone&#039;&#039; prior to the January 27, 2014 site revamp, and later known as the &amp;quot;&#039;&#039;Play Minigames&#039;&#039;&amp;quot; section). Games earned successful players [[Trainer Token]]s, which could be spent on various Trainer [[Avatar Item]]s on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional Avatar and [[List of Pokémon Trading Card Game Online gameplay items|gameplay items]].&lt;br /&gt;
&lt;br /&gt;
Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site. Many additional games were released in the years since. The six previous games were briefly made available on an archive site, which is no longer available.&lt;br /&gt;
&lt;br /&gt;
Following the May 29, 2019 revision of Pokémon.com, the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section was retired, rendering all of these games unavailable.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ Play Online Games! | Pokemon.com] (This was the final snapshot saved by the Wayback Machine before the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section of the website was taken down.)&amp;lt;/ref&amp;gt; However, the games have been saved by the web preservation project [[wp:Flashpoint Archive|Flashpoint Archive]] and remain playable through the Flashpoint Launcher. The link to the online games section of the Pokémon website now redirects to the page about Pokémon video games and apps besides these games.&lt;br /&gt;
&lt;br /&gt;
==Last available games==&lt;br /&gt;
These games were found at the [[Pokémon.com]] website in the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
===Turtwig&#039;s Target Smash!===&lt;br /&gt;
[[File:Turtwig Target Smash.png|300px|thumb|Turtwig&#039;s Target Smash!]]&lt;br /&gt;
In &#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039;, players played a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depended on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets were hit, the times power raised. It would also drop down to lower times power unless more targets were hit. During certain levels, extra targets appeared alongside the other targets. At the end of the game, Turtwig used {{m|SolarBeam}} to blast all of the remaining targets. The game lasted 99 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 50,000 points or more and then again when they achieved at least 150,000 points thereafter.&lt;br /&gt;
====Types of Targets====&lt;br /&gt;
* The red target: This target was a basic target. When hit at times 1 power it provides 30 points. There was no countdown to the target disappearing.&lt;br /&gt;
* The green target: This target was like the red target but provides 150 points when hit at times 1 power and had a countdown to it disappearing.&lt;br /&gt;
* The gold target: This target was smaller than a green target and provided 300 points when hit at times 1 power and had a countdown to disappearing, which was even smaller than the green target&#039;s.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ナエトルのマトあてチャレンジ！&lt;br /&gt;
|da=Turtwigs præcise smash&lt;br /&gt;
|nl=Doelen Kapotmaken met Turtwig&lt;br /&gt;
|fi=Turtwigin tähtäystuho!&lt;br /&gt;
|fr_eu=La destruction de cibles de Tortipouss !&lt;br /&gt;
|de=Schmetterbal mit Chelast&lt;br /&gt;
|it=Frangibersaglio di Turtwig&lt;br /&gt;
|no=Turtwigs blinkknusing!&lt;br /&gt;
|pt_br=Destruidor de Alvos de Turtwig!&lt;br /&gt;
|ru=Броски в цель Тортвига!&lt;br /&gt;
|es_eu=Rompedianas de Turtwig&lt;br /&gt;
|sv=Turtwigs Target Smash!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pachirisu&#039;s Click-Clack Attack!===&lt;br /&gt;
[[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu&#039;s Click-Clack Attack!]]&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was a game featuring {{p|Pachirisu}}. Here, there were a bunch of Pokémon disks, which should be hit into holes. More points were received when more than one Pokémon in the same evolutionary line were in the same hole. If two Pokémon in the evolutionary line hit each other when they weren&#039;t in a hole, they fuse into the Pokémon&#039;s Evolution. For example, if two {{p|Budew}} were to hit each other, they fused into a {{p|Roselia}}. If that Roselia hit another Budew, they fused into a {{p|Roserade}}. Evolved Pokémon were worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appeared. If the Lucario went into a hole, a bunch of stars appeared near it. This temporarily raised the amount of points received from hitting a Pokémon into that hole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp. It is also the only game from the &#039;&#039;Pokémon Fun Zone&#039;&#039; section of the website that does not reappear in the &#039;&#039;Play Games&#039;&#039; section of the redesigned website.&amp;lt;ref&amp;gt;Comparison between the list of games on the [https://web.archive.org/web/20130727202632/http://www.pokemon.com/us/pokemon-fun-zone/pokemon-online-games/?page=1 last revision of the &#039;&#039;Pokémon Fun Zone&#039;&#039; section] vs. the [https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ last revision of the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section] from the Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*{{p|Azurill}}, {{p|Marill}}, and {{p|Azumarill}}&lt;br /&gt;
*{{p|Budew}}, {{p|Roselia}}, and {{p|Roserade}}&lt;br /&gt;
*{{p|Machop}}, {{p|Machoke}}, and {{p|Machamp}}&lt;br /&gt;
*{{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}}&lt;br /&gt;
*{{p|Lucario}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Munchlax&#039;s Berry Bonanza!===&lt;br /&gt;
[[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax&#039;s Berry Bonanza!]]&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; revolved around {{p|Munchlax}}. In this game, players matched {{Berries}} of the same kind. When three or more were put together, they disappeared and players earned points. If players managed to match many of these Berries, rarer Berries appeared. When matched, these provided players with more points. The later in the game the Berries were matched, the more points players received. Players had 100 Berries. The game ended when the screen a Berry came above the screen or if all 100 Berries were used. If there were eight or less Berries on the field, Munchlax jumped and made eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Wiki}}&lt;br /&gt;
* {{b|Aguav}}&lt;br /&gt;
* {{b|Cornn}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Pamtre}}&lt;br /&gt;
* {{b|Liechi}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Abondance de baies pour Goinfrex !&lt;br /&gt;
|de=Beeren-Bonanza mit Mampfaxo&lt;br /&gt;
|it=Baccomania di Munchlax&lt;br /&gt;
|es_eu=Bayamanía de Munchlax&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Shiftry&#039;s Big Seed Fling!===&lt;br /&gt;
[[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry&#039;s Big Seed Fling!]]&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was another online game featuring {{p|Shiftry}}. In this game, players picked from three seeds to fling as high as they could. Players were allowed ten flings which could be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves could be made in contact in the same way as the green leaves, but with a different function: the distance was enhanced. The game ended as soon as the seed was off the screen in any position other than the up position. Top scores were dependent on how high the seed went.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100322222633/http://www.pokemon.com/us/news/ News | Pokémon.com]&amp;lt;/ref&amp;gt; The cause of the glitch was remedied in March 08, 2010.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 5,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=トバシテ! ダーテング&lt;br /&gt;
|da=Shiftrys store frøkast&lt;br /&gt;
|nl=Eikeltje werpen met Shiftry&lt;br /&gt;
|fi=Shiftryn suuri siemenlinko&lt;br /&gt;
|fr_eu=Voltige de noisettes de Tengalice !&lt;br /&gt;
|de=Nuss-Schuss mit Tengulist&lt;br /&gt;
|it=Lanciaghiande di Shiftry&lt;br /&gt;
|no=Shftrys store frøslynge&lt;br /&gt;
|pt_br=O Voo da Semente de Shiftry&lt;br /&gt;
|ru=Метание семян Шифтри&lt;br /&gt;
|es_eu=Lanzasemillas de Shiftry&lt;br /&gt;
|sv=Shiftrys Big Seed Fling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chatot&#039;s Chime-Time Challenge!===&lt;br /&gt;
[[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot&#039;s Chime-Time Challenge!]]&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was a game where players copied the exact rhythm a {{p|Chatot}} played. First, they listened to Chatot&#039;s rhythm. Then, they had three seconds to memorize. After this, players attempted to play the exact rhythm Chatot played, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There was also a meter on the right of the screen. If players earned a score of either Good!, Great!, or Excellent!, they played a special bonus challenge. In this challenge, players clicked as many lit-up buttons as they could before the meter dropped down to the bottom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was added to the site on March 31, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100406023137/http://www.pokemon.com:80/us/news/fz_chatot_game_announce-2010-03-31 Light up Your Day with Chatot’s Chime-Time Challenge! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 30,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Medicham&#039;s Balance Bounce!===&lt;br /&gt;
[[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham&#039;s Balance Bounce!]]&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was a game where players bounce a {{p|Meditite}} (for easy mode) or {{p|Medicham}} (for the challenging mode) on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb fell off or the Meditite/Medicham went near the bottom platform, it blew up. In challenging mode, stars, skulls amd diamonds would occasionally fall down. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gained what was known in the game as a sparkle bonus, which was a large amount of points. If players chose the challenging mode, on the right of the screen, how many of each player hit&#039;s were deplayed. Every minute, the top platform shrinked, and every two minutes, the bottom platform shrinked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was added to the site on May 18, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100529190833mp_/http://www.pokemon.com/us/news/fz_medicham_game_announce-2010-05-18/ Have a Ball with Medicham&#039;s Balance Bounce! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 20,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Drifloon&#039;s Fill &amp;amp; Float!===&lt;br /&gt;
[[File:Drifloon Fill and Float.png|300px|thumb|Drifloon&#039;s Fill &amp;amp; Float!]]&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; involved players making the biggest soap bubble that they could, while avoiding balloons so that they didn&#039;t get popped. This game was set in the sky. To make the bubble appear, players clicked somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen was a gauge known as the bubble meter. It shows how much soap is left. If it ran out the game woould end. There are two extra bubbles, one that slightly refilled the bubble meter and another that froze the balloons. A {{p|Drifloon}} icon also appeared, which made the balloons temporarily disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; was release on June 11, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065517/http://www.pokemon.com/us/news/fz_drifloon_game_announce-2010-06-14/ Get Your Fill of Drifloon&#039;s Fill &amp;amp; Float! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 120,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Eevee&#039;s Tile Trial!===&lt;br /&gt;
[[File:Eevee Tile Trial.png|300px|thumb|left|Eevee&#039;s Tile Trial!]]&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was a game reminiscent of a {{wp|sliding puzzle}} in which players slid tiles around and aligned three of the same tiles in a row or column to earn as much points as they could within approximately three minutes. There were three types of tiles, corresponding to each of {{p|Eevee}}&#039;s original Evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players lined up three of the same type of tile, the tiles disappeared from the board, earning points. At the beginning of the game, players chose one of the three types. If they focused on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players were awarded 10,000 points. Periodically throughout the game, a row or column would be outlined in blue — if players cleared a line of a certain type, then they earned an extra five seconds of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was released on July 9, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100714042221/http://www.pokemon.com/us/news/fz_eevee_game_announce-2010-07-08/ Take On Eevee&#039;s Tile Trial! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 15,000 points or more and then each time they managed to get {{p|Eevee}} to evolve.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=イーブイパネル8&lt;br /&gt;
|fr_eu=L&#039;épreuve des tuiles d&#039;Évoli !&lt;br /&gt;
|de=Kachel-Chaos mit Evoli&lt;br /&gt;
|it=Tassellobello di Eevee&lt;br /&gt;
|es_eu=Conectalosas de Eevee&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Psyduck&#039;s Shuffle Surprise!===&lt;br /&gt;
[[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck&#039;s Shuffle Surprise!]]&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was a game which consisted of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players were instructed to remember one of them, whose name was displayed around the top. The cards were then shuffled around, and players must find the right card they were told about in the beginning. Every time players got it right, {{p|Psyduck}} jumped. Every time they got it wrong, Psyduck shook its head. Players had three lives, and every time players chose the incorrect card, one is lost. When the game ended, Psyduck jumped onto the screen and pointed its bill at the level reached and then the score received. If it was their all-time high score, it was recorded on the top-right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was released on July 23, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100726133607/http://www.pokemon.com:80/us/news/fz_psyduck_game_announce-2010-07-21 Mix It Up with Psyduck&#039;s Shuffle Surprise | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they completed 10 levels thereafter.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンシャッフル&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Snover&#039;s Dessert Drop!===&lt;br /&gt;
[[File:Snover Dessert Drop.png|300px|thumb|left|Snover&#039;s Dessert Drop!]]&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was an online game where the goal was to create shaved ice desserts. Players controlled a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups would fall from above. The goal was to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points were awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extended the time on the clock. Occasionally, tokens also fell that alternated between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun made the weather sunny, melting the dessert so that they could start over; collecting it as an Abomasnow caused a blizzard, making the ice cubes bigger. When time ran out, points were tallied, with extra points added at the end for the number of desserts completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was released on September 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100914063803/http://www.pokemon.com:80/us/news/fz_snover_game_announce-2010-09-07/ Chill Out with Snover&#039;s Dessert Drop! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Tick-Tock Walk!===&lt;br /&gt;
[[File:Pokemon Tick Tock Walk.png|300px|thumb|Pokémon Tick-Tock Walk!]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039; was an online game where the goal was to get Pokémon to collect a key and go to the door by a certain time. Players controlled either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This did not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points were gained when said coins and stars were received. Also found in the levels were type blocks. Depending on a Pokémon&#039;s [[type]], time was lost, added, or not be changed. For example, Chimchar earned extra time when going through a Grass block, had nothing happen to it when going through a Fire block, and lost time when going through a Water block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039; was released on October 14, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101111043801/http://www.pokemon.com:80/us/news/fz_ticktock_game_announce-2010-10-14/ CKeep Up the Pace in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens and Game Mode====&lt;br /&gt;
The game had two modes, training mode and special mode. Training mode had six levels in all. Players were awarded a [[Trainer Token]] when they finished the first of them, but not any time after that. Special mode was different. Players had three hints in the beginning before playing the mode. These hints usually pertained to certain obstacles in the level, and the score in special mode was used in the high-scores section. Every time 100,000 points were reached, a single Trainer Token was gained.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Blocks found====&lt;br /&gt;
*Jump block - if walked over, the character jumped.&lt;br /&gt;
*Speed up block - if walked over, the character went faster.&lt;br /&gt;
*Slow down block - if walked over, the character slowed down.&lt;br /&gt;
*Obstacle block - if walked over, the character stopped.&lt;br /&gt;
*Regular block - does nothing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ユキカブリのヒヤッとキャッチ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sableye&#039;s Gem Journey!===&lt;br /&gt;
[[File:Sableye Gem Journey.png|300px|thumb|left|Sableye&#039;s Gem Journey!]]&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was an online game where the goal was to earn as many points as players could by lining up three type-themed marbles of the same type. Players lined up the marbles by switching the adjacent fields. When players lined up the marbles in such a way that the {{p|Sableye}} in the screen could move, gems appeared. Nine gems appeared in three colors: red, blue, and yellow. Gems only changed position either when it was moved to make a match, or when Sableye collected it. As players matched marbles to earn points, a gauge filled, and once the gauge was full, players could wipe a row or column of marbles, resetting the gauge. Below that gauge are counters for gems. If players lined up the marbles close to the Sableye, it tried to go to the nearest gem and collect gems directly adjacent to it. 5000 bonus points were awarded once Sableye filled each gem counter, which then resetted after Sableye came to a stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was released on December 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101212234925/http://www.pokemon.com:80/us/news/fz_sableye_game_announce-2010-12-07 A Jewel in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players beat the game and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Ténéfix et l&#039;île aux joyaux&lt;br /&gt;
|de=Juwelen-Zauber mit Zobiris&lt;br /&gt;
|it=Trovatesori di Sableye&lt;br /&gt;
|es_eu=Buscagemas de Sableye&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jumpluff&#039;s Sky-High Glide!===&lt;br /&gt;
[[File:Jumpluff Sky High Glide.png|300px|thumb|Jumpluff&#039;s Sky-High Glide!]]&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was an online game where players, as a {{p|Jumpluff}}, aimed to earn as many points as they could by gliding above the trees for as long as possible. Jumpluff went higher by holding down the left mouse button, but this used up Spores, which were collected throughout the game. Spores were lost by going through clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was released on December 20, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110118080208/http://www.pokemon.com:80/us/news/fz_jumpluff_game_announce-2010-12-20 Soar Above the Clouds in Jumpluff’s Sky-High Glide! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Vole, vole, Cotovol !&lt;br /&gt;
|de=Gleitflug mit Jumpluff&lt;br /&gt;
|it=Altoplano di Jumpluff&lt;br /&gt;
|es_eu=Recogesporas de Jumpluff&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Teddiursa&#039;s Garden Patch Match!===&lt;br /&gt;
[[File:Teddiursa Garden Patch Match.png|300px|thumb|left|Teddiursa&#039;s Garden Patch Match!]]&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was an online game where players find the two matching Berries shown on the screen. If players clicked on a special {{p|Teddiursa}}, it would find a pair. When players find all the Berry pairs, the pair board refilled and combo increased by 1. The game lasted for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was released on January 13, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110122070304/http://www.pokemon.com:80/us/news/fz_teddiursa_game_announce-2011-01-13 There’s a New Berry Feast in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 800 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gastly&#039;s Hidden Haunt!===&lt;br /&gt;
[[File:Gastly hidden haunt.png|300px|thumb|Gastly&#039;s Hidden Haunt!]]&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was an online game where players aimed to click on webs (which blinked at the start of a level) as quickly as they could to find {{p|Gastly}}. Players gathered all of the webs in the house, as Gastly was always hiding in the last web. Players moved around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game&#039;s screen. Clicking on the purple power-ups provided additional points as well as a hint that could be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players had 1 minute to find Gastly. Each progressing level provided players 15 more seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was released on February 3, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110207193528/http://www.pokemon.com/us/news/fz_gastly_game_announce-2011-02-03/ Get Caught in a Web of Fun! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Cache-cache nocturne chez Fantominus&lt;br /&gt;
|de=Nebulak im Geisterhaus&lt;br /&gt;
|it=Scopritana di Gastly&lt;br /&gt;
|es_eu=Escondite secreto de Gastly&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Zorua and Zoroark&#039;s Puzzle Pack!===&lt;br /&gt;
[[File:Zorua and Zoroark Puzzle Pack.png|thumb|left|300px|Zorua and Zoroark Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039;, also known as &#039;&#039;&#039;Zorua and Zoroark&#039;s Puzzle Pack!&#039;&#039;&#039;, was the same as [[#Wobbuffet&#039;s Puzzle Pack!|Wobbuffet&#039;s Puzzle Pack!]] only with new images featuring either a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon, or {{p|Reshiram}} and {{p|Zekrom}}. Players could choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. If they chose easy mode, they would get a small puzzle with 3 minutes to solve it. If they choose challenging mode, they would get a bigger puzzle with 10 minutes to solve it. If a piece was put into the correct spot, both the Zorua and Zoroark on the screen jumped. They also jumped if time was about to run out. If time ran out, they stopped moving and the game ended with no points gained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039; was released on March 11, 2011.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players complete a puzzle and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Zorua og Zoruark Puzzle Pack&lt;br /&gt;
|nl=Puzzels van Zorua en Zoroark&lt;br /&gt;
|fi=Zoruan ja Zoroarkin palapelipulma&lt;br /&gt;
|fr_eu=Les Puzzles Pokémon de Zoroark&lt;br /&gt;
|de=Puzzlespaß mit Zoroark&lt;br /&gt;
|it=Incastromatto di Zoroark&lt;br /&gt;
|no=Zorua og Zoruark puslepakke&lt;br /&gt;
|pt_br=Quebra-Cabeça de Zorua e Zoroark&lt;br /&gt;
|ru=Пазлы Зоруа и Зороарка&lt;br /&gt;
|es_eu=¡Puzle de Zoroark!&lt;br /&gt;
|sv=Zorua och Zoroark Puzzle Pack&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tepig&#039;s Tasty Treat Toaster!===&lt;br /&gt;
[[File:Tepig Tasty Treat Toaster.png|300px|thumb|Tepig&#039;s Tasty Treat Toaster!]]&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was an online game in which players aimed to eliminate all of the orbs in the level by shooting them with matching orbs to create a chain of three or more. When this happened, the chain disappeared and any orbs being held by it alone fell, earning points. Players might bounce orbs off the walls. A chain of 3 granted 300 points, a chain of 4 granted 400 points, a chain of 5 granted 500 points, and each orb that fell granted 200 points. Any chain that disappeared would appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burned the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burn the Berries, they supplied Tepig with food, which increased the colored-in part in the Burst meter. When the Burst meter was full, players were able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterated Berries of a selected kind. Berries that disappeared from using said attack did not supply Tepig with food. At the start of a level, the game waited for players to click the &amp;quot;Start&amp;quot; button before the timer started counting down, and they could read the &amp;quot;How to Play&amp;quot; but not press the &amp;quot;Quit&amp;quot; button. The game ended when players had an orb touch the shooter, ran out of time, or beat the final level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was released on June 23, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024424/http://www.pokemon.com/us/pokemon-news/fz_tepig_announce-2011-06-23/ The New Minigame Is Hot, Hot, Hot! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
*[[Tamato Berry]]&lt;br /&gt;
*[[Aspear Berry]]&lt;br /&gt;
*[[Babiri Berry]]&lt;br /&gt;
*[[Oran Berry]]&lt;br /&gt;
*[[Wiki Berry]]&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Tepigs velsmagende toast&lt;br /&gt;
|nl=Lekkere hapjes voor Tepig&lt;br /&gt;
|fi=Tepigin makoisa herkutin&lt;br /&gt;
|fr_eu=Le forneau à délices de Gruikui&lt;br /&gt;
|de=Froinks feuriger Festschmaus&lt;br /&gt;
|it=Bocconbuono di Tepig&lt;br /&gt;
|no=Tepigs smakfulle brødrister&lt;br /&gt;
|pt_br=Pegador de Guloseimas de Tepig!&lt;br /&gt;
|ru=Толковый Тостер Тепига&lt;br /&gt;
|es_eu=El horno de majares de Tepig&lt;br /&gt;
|sv=Tepigs Tasty Treat Toaster&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Scraggy&#039;s Headbutt Blast===&lt;br /&gt;
[[File:Scraggy Headbutt Blast.png|300px|thumb|left|Scraggy&#039;s Headbutt Blast]]&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was an online game with the goal to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object&#039;s &amp;quot;weak spot&amp;quot; always destroyed it in one hit and also awarded significantly more points than hitting it anywhere else. The ping that the {{m|Headbutt}} produced changes, and the points awarded increased as headbutts came closer to the weak spot. Using an [[X Accuracy]] revealed the location of the object&#039;s weak spot, but players could only use up to 3 of these items in a single game. On the first three levels, the location of the object&#039;s weak spot was automatically revealed, and it became impossible to use an X Accuracy. Every object had a visible HP bar along the left side. HP was taken away with each Headbutt that players make, which eventually caused the object to be smashed and quickly replaced with another one. Combos were achieved when objects were broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was released on November 10, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120210210654/http://www.pokemon.com/us/pokemon-news/fz_scraggy_announce-2011-11-09/ A Smash Hit for Scraggy! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ズルッグのずつきいっちょくせん&lt;br /&gt;
|fr_eu=Coupe d&#039;Boule à gogo pour Baggiguane !&lt;br /&gt;
|de=Kopfstoß-Spaß mit Zurrokex!&lt;br /&gt;
|it=Testarotta di Scraggy&lt;br /&gt;
|es_eu=Cabezazo de Scraggy&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Excadrill&#039;s Tunnel Trouble!===&lt;br /&gt;
[[File:Excadrill Tunnel Trouble.png|300px|thumb|Excadrill&#039;s Tunnel Trouble]]&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was an online game based on chains of orbs. Orbs came out of a tunnel until they hit the blue area, and the mouse was used to throw one orb at another of the same color. If an orb did not touch another, it simply flied off screen. If a chain of three or more was made, then it would explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain went back to fill in the gap from a chain of three or more exploding, multiple chains could explode consecutively. When they exploded, a [[Berry]] sometimes dropped, which players could catch for more bonuses and a power-up orb. As only one power-up orb could be used at any time, players might wish to dodge a Berry in order to not have their power up be replaced. When the chain reached the blue area, the game ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was released on December 15, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024356/http://www.pokemon.com/us/pokemon-news/fz_excadrill_game_announce-2011-12-15/ You’ll Dig Excadrill’s New Minigame! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 1,600 points thereafter.&lt;br /&gt;
====Power ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Orb Color&lt;br /&gt;
! Effect&lt;br /&gt;
! Berry&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Orange &lt;br /&gt;
| Sends the orbs back&lt;br /&gt;
| {{b|Leppa}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| Slows the chain down&lt;br /&gt;
| {{b|Aguav}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Changes into the color it hits&lt;br /&gt;
| {{b|Watmel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | White &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Destroys all orbs the same color as the one hit&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |{{b|Grepa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Tunnel Frénétique de Minotaupe !&lt;br /&gt;
|de=Salobors Tunnel-Turbulenzen!&lt;br /&gt;
|it=Tunnelguaio di Deerling&lt;br /&gt;
|es_eu=Túnel Frenético de Excadrill&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Deerling&#039;s Season Slider===&lt;br /&gt;
[[File:Deerling Season Slider Spring.png|300px|thumb|left|Deerling&#039;s Season Slider (Spring)]]&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was an online game similar on the popular {{wp|Collapse!}} series of games. The game was a marker clearing game. There were four different markers, each representing one of the four different {{season}}s. Players used the mouse to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles were not allowed. Players connected at least four season markers to earn a &amp;quot;good&amp;quot; rating. Bonus points were earned by obtaining a sufficient amount of good ratings. As markers were cleared, the matching Fever Gauge increasesed, and once one of the Fever Gauges reached the maximum amount the game entered Fever Mode, which was represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increased and only a single type of marker matching the coat of the Sawsbuck would fall. For example, winter markers fell when Sawsbuck was in its winter form. During Fever Mode, it was possible to connect less than three markers to make them disappear. The game had a time limit of three minutes. Once time was up, the game ended. Players received extra points based on the trophies won.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was released on March 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103620/http://www.pokemon.com/us/pokemon-news/fz_deerling_game-2012-03-16/ Play the Deerling Game Year-Round!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Deerling&#039;s Season Slider}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=シキジカのシーズンパレット&lt;br /&gt;
|fr_eu=La Palette des Saisons de Vivaldaim&lt;br /&gt;
|de=Wechsel der Jahreszeiten mit Sesokitz&lt;br /&gt;
|it=Slittastagioni di Deerling&lt;br /&gt;
|es_eu=Enlazaestaciones de Deerling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chingling&#039;s Ring Along!===&lt;br /&gt;
[[File:Chingling Ring Along.png|thumb|300px|Chingling&#039;s Ring Along!]]&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was a game where players were given 3 {{p|Chingling}} and a meter that appeared similar to a part of a music sheet. Each Chingling was on top of a colored mat. As the meter moved across a bell on the music sheet, players should click on the Chingling that was on the mat corresponding to the bell. If players clicked on the wrong Chingling, did not click on the Chingling in time, or clicked on a Chingling when no bell was around, they were categorized as messing up once. If players messed up 10 times, the game ended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players completed a round and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Mélodie Korillon&lt;br /&gt;
|de=Klingel-Chor mit Klinplim&lt;br /&gt;
|it=Azzeccanote di Chingling&lt;br /&gt;
|es_eu=Melodía de Chingling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magnemite&#039;s Power Pulse Puzzler!===&lt;br /&gt;
[[File:MagnemitePPPuzzler.png|thumb|left|300px|Magnemite&#039;s Power Pulse Puzzler!]]&lt;br /&gt;
In &#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039;, players controlled a {{p|Magnemite}} trying to get out of a power plant through 4 different stages with the computer mouse. In addition, various magnetic and electrical objects were scattered through the course. The magnetic ones were changed to nonmagnetic with a click, while the electrical objects pivoted 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses were given if players managed to avoid colliding with anything and/or if they managed to finish it early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 18,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le labyrinthe énergétique de Magnéti&lt;br /&gt;
|de=Magnetilos Powerpuls Puzzle!&lt;br /&gt;
|it=Rompimpulso di Magnemite&lt;br /&gt;
|es_eu=Escapada electrizante de Magnemite&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magikarp&#039;s Ripple Reaction!===&lt;br /&gt;
[[File:MagikarpRR.png|thumb|300px|Magikarp&#039;s Ripple Reaction!]]&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was a game in which green [[Pokéblock]]s were thrown onto the screen. As that happened, players gathered as many blue circles onto the screen together to create a ripple effect. The more the effect rippled, the greater the points given. Once a board was completely cleared, an extra Pokéblock was awarded. Once players ran out of Pokéblocks, the game ended. Some blue circles were shiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieved or more and then 3 Trainer Tokens when they achieved at least 15,000 points thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
*{{p|Wooper}}&lt;br /&gt;
*{{p|Goldeen}}&lt;br /&gt;
*{{p|Magikarp}}&lt;br /&gt;
*{{Shiny}} {{p|Magikarp}}&lt;br /&gt;
*{{p|Corphish}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Xatu&#039;s Quick Card Quiz!===&lt;br /&gt;
[[File:Xatu Quick Card Quiz.png|thumb|left|300px|Xatu&#039;s Quick Card Quiz!]]&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was a memory/matching card game. There were sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special {{i|Poké Ball}} pair. Players flipped over any two cards and, if they matched, they stayed up and players earned points. If they din&#039;t, players tried to match another random pair. Players had one minute to match up all the pairs. If players managed to match them all up before the minute ended, five seconds were added to the current time limit and players did the entire thing again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 1,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Apple Adventure===&lt;br /&gt;
[[File:Emolga Apple Adventure.png|thumb|300px|Emolga&#039;s Apple Adventure]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure&#039;&#039;&#039; featured {{p|Emolga}}. The time limit was 2 minutes. While moving upward, players used the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collected more apples, the score multiplier increased and a bit of time was added, but the multiplier resetted once a branch was hit. The movement would get faster over time, but hitting a branch caused it to slow down and lose 5 seconds from the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure&#039;&#039;&#039; was released on January 30, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121027010121/http://www.pokemon.com/us/pokemon-news/fz_emolga_game_announce-2012-01-30/ Bite into Emolga’s Apple Adventure!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players played the game and then again when they achieved at least 6,500 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Berry Barrel Blitz===&lt;br /&gt;
[[File:Berry Barrel Blitz.png|thumb|left|300px|Berry Barrel Blitz!]]&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; featured the [[first partner Pokémon]] of [[Unova]]. In this game, player had 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel was 1000 points, and each Berry that landed gave 100. Also, players might obtain coins scattered around. Some coins were timed. After each stage, players were given a score depending on how much time was taken. A gauge surrounding the launcher filled after each Berry fired. Once it was filled, a disc containing one of the first partners might be launched. Once the disc landed in a barrel, players obtained a power-up after filling the barrel. Though more than one power-up could run at a time, discs could override any barrels with a different first partner. When the game ended, players earned a time bonus (if any) and 1000 points per coin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; was released on May 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103636/http://www.pokemon.com/us/pokemon-news/fz_berrybarrelblitz_announce-2012-05-16/ Barrels of Berry Good Fun!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 10,000 points or more and then again when they achieved at least 200,000 points thereafter.&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Pokémon Disc&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Tepig}}&lt;br /&gt;
| Triples points for each Berry.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Oshawott}}&lt;br /&gt;
| Each Berry counts as two.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Snivy}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Doubles points for each filled barrel.&lt;br /&gt;
|}&lt;br /&gt;
====Grades====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Rank&lt;br /&gt;
! Bonus Points&lt;br /&gt;
! Added Time&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S rank&lt;br /&gt;
| 5000 points&lt;br /&gt;
| 20 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A rank&lt;br /&gt;
| 2500 points&lt;br /&gt;
| 15 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| B rank&lt;br /&gt;
| 1200 points&lt;br /&gt;
| 10 extra seconds&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | C rank&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 500 points&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 5 extra seconds&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Berries====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Aspear}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Leppa}}&lt;br /&gt;
* {{b|Razz}}&lt;br /&gt;
* {{b|Bluk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンぽろぽろアスレチック&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gothita&#039;s Portrait Panic!===&lt;br /&gt;
[[File:Gothita Portrait Panic.png|thumb|300px|Gothita&#039;s Portrait Panic!]]&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; put {{p|Gothita}} into focus. Players chose a picture to do first. Then, players shot balloons full of paint into portraits of Pokémon. As the balloons grew in size, they might pop if expanded too far. If it hit an area of the Pokémon, that area was colored in according to the ballon&#039;s size. &amp;quot;Excellent&amp;quot; shots also added 4 seconds to the timer. When the board was near completion, there was an indicator where paint was needed. Each board was then rated based on how many balloons were used to paint the entirety of the Pokémon. When a balloon colored in an area of a Pokémon, hearts were awarded, which filled in the bonus gauge. Once this gauge was filled, players had a limited time to use large-sized balloons. In addition, there was a time limit in which all portraits must be painted. Once the timer counted down to zero, or if all 15 assigned portraits were completed, the game ended. If all panels were complete, players earned 1500 points for each second remaining. Trophies were also won at the end of the game depending on the player&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; was released on July 11, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103613/http://www.pokemon.com/us/pokemon-news/fz_gothita_game_announce-2012-07-11/ Show Your Artistic Side with Gothita!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Gothita&#039;s Portrait Panic!}}&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Grading====&lt;br /&gt;
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon!&lt;br /&gt;
{{tt|Large balloons|Using smaller balloons may alter the value needed for each grade}}:&lt;br /&gt;
{| style=&amp;quot;background: #{{psychic color light}}; {{roundy|10px}}; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Number of balloons&lt;br /&gt;
! Grade&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| S&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2 to 5&lt;br /&gt;
| A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6 to 10&lt;br /&gt;
| B&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11 or more&lt;br /&gt;
| C&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Unfinished&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | D&lt;br /&gt;
|}&lt;br /&gt;
====Pokémon Portraits====&lt;br /&gt;
=====Basic=====&lt;br /&gt;
These are available by default when the game is first played. They all have a tan canvas.&lt;br /&gt;
* {{p|Pikachu}}&lt;br /&gt;
* {{p|Snivy}}&lt;br /&gt;
* {{p|Tepig}}&lt;br /&gt;
* {{p|Oshawott}}&lt;br /&gt;
* {{p|Whimsicott}}&lt;br /&gt;
* {{p|Scraggy}}&lt;br /&gt;
* {{p|Ducklett}}&lt;br /&gt;
* {{p|Terrakion}}&lt;br /&gt;
* {{p|Virizion}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Keldeo}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
=====Others=====&lt;br /&gt;
These portraits may be undertaken after completing all 10 basic portraits. The portraits assigned by the game are random; however, they may be selected after consecutive playthroughs. They all have a white canvas.&lt;br /&gt;
* {{p|Victini}}&lt;br /&gt;
* {{p|Lillipup}}&lt;br /&gt;
* {{p|Purrloin}}&lt;br /&gt;
* {{p|Pansage}}&lt;br /&gt;
* {{p|Pansear}}&lt;br /&gt;
* {{p|Audino}}&lt;br /&gt;
* {{p|Tympole}}&lt;br /&gt;
* {{p|Throh}}&lt;br /&gt;
* {{p|Sawk}}&lt;br /&gt;
* {{p|Sewaddle}}&lt;br /&gt;
* {{p|Petilil}}&lt;br /&gt;
* {{p|Yamask}}&lt;br /&gt;
* {{p|Zorua}}&lt;br /&gt;
* {{p|Minccino}}&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Shelmet}}&lt;br /&gt;
* {{p|Stunfisk}}&lt;br /&gt;
* {{p|Mienfoo}}&lt;br /&gt;
* {{p|Cobalion}}&lt;br /&gt;
* {{p|Meloetta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ゴチムのバルーンスプラッシュ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Joltik&#039;s Super Circuit!===&lt;br /&gt;
[[File:Joltik Super Circuit.png|thumb|left|300px|Joltik&#039;s Super Circuit!]]&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; featured {{p|Joltik}}. In this game, players swapped panels forming a 4×4 grid to connect colored outlets. There were 3 colors: red, blue, and green. Once a connection was formed between at least two like colors, a circuit was formed, and the appropriate colored gauge increased until maxed. The used panels and outlets were replaced after each connection. Once all 3 colored gauges were full, players entered charge mode and had a limited time to swap panels and create as much circuits as possible. When the timer ran out, or when all panels had current, bonus points were rewarded, with extra points for time remaining, if any. The game continued until a total of 15 moves with current were formed (not counting charge mode). Points were awarded depending on the number of panels and number of running lines. At the end, trophies were awarded depending on performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; was made available on August 31, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121028133404/http://www.pokemon.com/us/pokemon-news/fz_joltik_game_announce-2012-08-31 Have a Shockingly Good Time with Joltik!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Joltik&#039;s Super Circuit!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=バチュルのビリビリステーション&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Maractus&#039;s Blooming Blossoms!===&lt;br /&gt;
[[File:Maractus Blooming Blossoms.png|thumb|300px|Maractus&#039;s Blooming Blossoms!]]&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; featured {{p|Maractus}}. In it, players matched leaves of the same color in order to make rings disappear. The leaves were arranged into several rings of red, black, and green, which players rotated with the click of a mouse. Players rotated the leaves so that one whole ring contained only leaves of a single color (either red or green, not both) at which point the ring disappeared and any leaves above it fell in its place. Initially, players gained 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings were cleared out (indicated by the red and green bars on the bottom of the screen), the game entered a mode known as &#039;Power Mode&#039;, in which a ~2.1× multiplier was given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgraded to &#039;Double Power Mode&#039;, in which the silver leaves turned gold and a ~2.5× multiplier was applied, and finally, &#039;Triple Power Mode&#039; in which the gold leaves became rainbow leaves (which could be matched with any color) and a ~3.5× multiplier was applied. Players instantly achieved a variation of &#039;Triple Power Mode&#039; by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5× was applied for clearing rings. All Power Modes were temporary, ending as soon as the timer bar on the bottom becames fully black again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; was released on November 1, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121225104619/http://www.pokemon.com/us/pokemon-news/fz_maractus_game_announce-2012-11-01 A New Pokémon Fun Zone Game Sprouts Up!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players achieved 10,000 points or more and then 3 Trainer Tokens when they achieved at least 90,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Maractus&#039;s Blooming Blossoms!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=マラカッチのくるくるブロッサム&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pulse!===&lt;br /&gt;
[[File:Online Pokemon Pulse.png|thumb|300px|Pokémon Pulse!]]&lt;br /&gt;
In &#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039;, players matched Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again powered for their Energy meter and 100 points for each Energy Orb that reached the corresponding Pokémon of that Energy type. Selecting an Orb made it disappear. Players lost Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs caused random events to happen if selected, though not all events were necessarily helpful. Random events included a times five (×5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appeared, and changing Energy Orbs into Danger Orbs. When the Energy meter ran out, the game was over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039; was released on September 23, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — September 23, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieved at least 20,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Pokémon Pulse!&lt;br /&gt;
|fi=Pokémon Pulse!&lt;br /&gt;
|fr_eu=Pokémon Pulsation&lt;br /&gt;
|de=Pokémon Puls&lt;br /&gt;
|it=Battisfera&lt;br /&gt;
|no=Pokémon Pulse!&lt;br /&gt;
|pt_br=Pokémon Pulse&lt;br /&gt;
|ru=Играть сейчас!&lt;br /&gt;
|es_eu=Pulso de Energía&lt;br /&gt;
|sv=Pokémon Pulse!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chesnaught&#039;s Spiky Shield===&lt;br /&gt;
[[File:Online Chesnaughts Spiky Shield.png|thumb|300px|Chesnaught&#039;s Spiky Shield]]&lt;br /&gt;
In &#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039;, players protected {{p|Chesnaught}} by moving its spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scored points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slowed the speed with which players turned the spiky shield. Different objects moved at different speeds, with the slowest objects causing the most damage. A times two (×2) point modifier was default with each deflection, but the multiplier increased by one for each additional object that was deflected simultaneously or in immediate sequence. [[Oran Berry|Oran Berries]], however, would fill Chesnaught&#039;s power gauge, which provided more effective spiky shields for a brief period of time. The spiky shield typically covered about one quarter of Chesnaught at a time, though it occasionally expanded to cover two opposite quarters at the same time before reverting back. When Chesnaught&#039;s health gauge was empty, the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039; was made available on 16 October 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — October 16, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 10,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Pico-Défense de Blindépique&lt;br /&gt;
|de=Brigarons Schutztacheln&lt;br /&gt;
|it=Agodifesa&lt;br /&gt;
|es_eu=Barrera Espinosa de Chestnaught&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Floette Float!===&lt;br /&gt;
[[File:Online Floette Float.png|thumb|300px|Floette Float!]]&lt;br /&gt;
In &#039;&#039;&#039;Floette Float!&#039;&#039;&#039;, players guided a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they joined the cause and helped unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points were scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game did not always consistently show a picture of Florges on the screen when they were revealed, but did consistently show the 250 points. The game lasted until the last Floette was forced to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floette Float!&#039;&#039;&#039; was released on December 5, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — December 5, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded the first time players play the game and then again when they achieved at least &amp;lt;!--... points thereafter--&amp;gt;.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Floette}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Florges}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Flyv Floette!&lt;br /&gt;
|nl=Floette Float!&lt;br /&gt;
|fi=Floette Float!&lt;br /&gt;
|fr_eu=Flotte Floette&lt;br /&gt;
|de=Fliegendes Floette&lt;br /&gt;
|it=Fluttuabolla di Floette&lt;br /&gt;
|no=Floette Flyt!&lt;br /&gt;
|pt_br=Floette Flutuantes!&lt;br /&gt;
|ru=Парящая Флоэт!&lt;br /&gt;
|es_eu=Floette Flotando&lt;br /&gt;
|sv=Flytande Floette!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Picture Puzzler===&lt;br /&gt;
[[File:Online Pokemon Picture Puzzler.png|300px|thumb|left|Pokémon Picture Puzzler]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pokémon Puzzler!&#039;&#039;&#039;, was a picture scrambling puzzle game. Players chose from one of three pictures that was subsequently scrambled or jumbled up out of order when they started a given puzzle. The selectable easy, medium, and hard settings determined the number of tiles the picture would be broken into when scrambled — 8, 15, and 24. Players slid tiles around until they were oriented in the correct order and position whereby they properly reassembled the picture, with the bottom right tile being missing until players completed the puzzle. If players got frustrated in their descrambling attempt, they might abandon the current effort and re-scramble the same picture or scramble a different picture.&lt;br /&gt;
&lt;br /&gt;
The pictures were artwork of {{form|Groudon|Primal}} {{p|Groudon}}, {{form|Kyogre|Primal}} {{p|Kyogre}}, and {{me|Aggron}} from the [[Pokémon Trading Card Game]]&#039;s {{TCG|Primal Clash}} expansion. Around early 2017, they were replaced by artwork of {{p|Decidueye}}, {{p|Primarina}}, and {{p|Incineroar}} from the {{TCG|Sun &amp;amp; Moon}} expansion. An additional version of the game features artwork of characters from {{aniseries|SM}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039; was made available in February 2015&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded after players completed their first puzzle and then again when they completed additional puzzles at the Medium or Hard setting thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!===&lt;br /&gt;
[[File:Online Solrock Lunatone Waterfall Fun.png|thumb|300px|Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!]]&lt;br /&gt;
In &#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039;, players controlled {{p|Solrock}} or {{p|Lunatone}} with the mouse through a vertically scrolling rock wall, collecting Sun Flares as Solrock or Moon Beans as Lunatone and touching drop points shaped as the controlled Pokémon to release the collected items from that Pokémon. The number of accumulated items increased the Pokémon&#039;s vertical speed and increased a bonus based on the number of collectables released at once. A timer at the bottom of the screen constantly changed the scenery between day and night, also changing the controlled Pokémon between Solrock at daytime and Lunatone at nighttime. One out of three total health was lost when touching active waterfalls and their droplets or the collectable of the opposing controlled Pokémon, and the game ended when the player ran out of health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039; was released on May 4, 2015.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/take-time-for-a-new-minigame-on-pokemoncom/ Solrock &amp;amp; Lunatone&#039;s Waterfall Fun, Take Time for a New Minigame on Pokemon.com!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=のぼれ！ソルロック＆ルナトーン&lt;br /&gt;
|da=Solrock &amp;amp; Lunatones vandfaldseventyr&lt;br /&gt;
|nl=Waterpret met Solrock en Lunatone&lt;br /&gt;
|fi=Solrockin &amp;amp; Lunatonen Vesiputoushupi&lt;br /&gt;
|fr_eu=Les cascades aventureuses de Solaroc et Séléroc&lt;br /&gt;
|de=Sonnfels &amp;amp; Lunasteins Wasserfallspaß&lt;br /&gt;
|it=Acquafun di Solrock e Lunatone&lt;br /&gt;
|no=Fossegøy med Solrock &amp;amp; Lunatone&lt;br /&gt;
|pt_br=Diversão na Cachoeira com Solrock &amp;amp; Lunatone&lt;br /&gt;
|ru=Solrock и Lunatone: приключения на водопадах&lt;br /&gt;
|es_eu=Cascadas de Solrock y Lunatone&lt;br /&gt;
|sv=Solrocks &amp;amp; Lunatones vattenfallslek&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape from Gengar&#039;s Mansion!===&lt;br /&gt;
[[File:Online Escape fron Gengars Mansion.png|thumb|300px|Escape from Gengar&#039;s Mansion!]]&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; featured {{p|Gastly}}, {{p|Haunter}} and {{p|Gengar}}. Under a limited amount of time, the player had to choose one of four {{p|Litwick}} buttons based on the opposite direction of an arrow displayed in the screen multiple times through three stages featuring Gastly, Haunter, or Gengar. Getting a button wrong would require to redo the current game stage. Starting in the Haunter Stage, a {{p|Pumpkaboo}} would often replace the stage&#039;s Pokémon during one button&#039;s selection and required the player to choose the Litwick button corresponding to the actual arrow&#039;s direction. Winning the three main stages unlocked a Halloween-themed wallpaper with the Pokémon featured in the game and unlocked a fourth, more challenging Gengar stage that unlocked a new wallpaper with the same Pokémon when beaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; was released in &amp;lt;!--October 2, ?--&amp;gt;2015.&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
* Gastly Stage: 10 answers under 30 seconds&lt;br /&gt;
* Haunter Stage 20 answers under 60 seconds&lt;br /&gt;
* Gengar Stage: 30 answers under 90 seconds&lt;br /&gt;
* Challenging Stage (featuring Gengar): 100 answers on a 3 second time limit for each question&lt;br /&gt;
&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Litwick}}&lt;br /&gt;
* {{p|Pumpkaboo}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ぬけだせ！ゴーストポケモンの館&lt;br /&gt;
|da=Flygt fra Gengars slot!&lt;br /&gt;
|nl=Ontsnap uit het spookhuis van Gengar!&lt;br /&gt;
|fi=Pako Gengarin linnasta!&lt;br /&gt;
|fr_eu=Évasion du manoir d&#039;Ectoplasma&lt;br /&gt;
|de=Flucht aus Gengars Gutshaus!&lt;br /&gt;
|it=Escape from Gengar&#039;s Mansion&lt;br /&gt;
|no=Flukten fra Gengars herskapshus!&lt;br /&gt;
|pt_br=Escape da mansão do Gengar!&lt;br /&gt;
|ru=Соверши побег из особняка Генгара!&lt;br /&gt;
|es_eu=Escapa de la mansión de Gengar&lt;br /&gt;
|sv=Fly från Gengars herrgård!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Treetop Roundup===&lt;br /&gt;
[[File:Online Emolgas Treetop Roundup.png|thumb|300px|Emolga&#039;s Treetop Roundup]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039;&#039;was another online game in a forest setting featuring {{p|Emolga}}. By clicking and dragging with the mouse, the player controlled Emolga in a fixed screen for 60 seconds and tried to touch falling [[Berry|Berries]] to form strings of them. Releasing the mouse removed all Berries in the string from the screen and scored points according to the removed Berries. If a Berry from the string touched the ground before releasing the mouse, all berries from the string would be deselected, and Berries that awarded more points would fall faster. A gauge at the left side of the screen related to the number of collected berries would keep decreasing but, if filled, activated Fever Mode where the scenery would change to a fall-themed forest and more Berries would fall from the screen at once until the gauge was fully depleted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039; was released in November 2015.&lt;br /&gt;
&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Bluk}} (in the UI only)&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=エモンガのあつめてきのみ&lt;br /&gt;
|da=Emolga samler trætopsbær&lt;br /&gt;
|nl=Emolga&#039;s Bessenboom&lt;br /&gt;
|fi=Emolgan puunlatvakeräys&lt;br /&gt;
|fr_eu=La rafle de cime d&#039;Emolga&lt;br /&gt;
|de=Emolgas Baumkronentanz&lt;br /&gt;
|it=Raccoltacime di Emolga&lt;br /&gt;
|no=Emolgas Treetop Roundup&lt;br /&gt;
|pt_br=Recolhimento de Copas de Árvore do Emolga&lt;br /&gt;
|ru=Окружение Эмолга на верхушке дерева&lt;br /&gt;
|es_eu=Recolecta de Emolga&lt;br /&gt;
|sv=Emolgas trätoppsrazzia&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Raichu&#039;s Bolt Deflector===&lt;br /&gt;
[[File:Online Raichus Bolt Deflector.png|thumb|300px|Raichu&#039;s Bolt Deflector]]&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was a puzzle game featuring {{p|Raichu}}. The goal was to arrange the deflectors on the screen of 10 levels (or stations) and tap a button to fire Raichu&#039;s {{m|Thunderbolt}}, which would travel the screen while being redirected by said deflectors and try to reach a power source. The Thunderbolt would disappear if it hit an obstacle or the walls, and another one would have to be fired. Additionally, deflectors could not be placed in spaces that had coins or gems (until they were collected) or on red grids. Crossing through coins and gems with the Thunderbolt increased the level&#039;s score, as well clearing the level as fast as possible. A bonus level would be present before getting the final score ones with plenty coins and gems to be collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was released in December 2015.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Raichus&#039; boltdeflektor&lt;br /&gt;
|nl=Raichu&#039;s boutscherm&lt;br /&gt;
|fi=Raichun salamakilpi&lt;br /&gt;
|fr_eu=Déflecteur d&#039;éclair de Raichu&lt;br /&gt;
|de=Raichus Blitzableiter&lt;br /&gt;
|it=Parafulmini di Raichu&lt;br /&gt;
|no=Raichus lynavviser&lt;br /&gt;
|pt_br=Defletor de Relâmpago de Raichu&lt;br /&gt;
|ru=Громоотвод Райчу&lt;br /&gt;
|es_eu=Deflector de Rayos de Raichu&lt;br /&gt;
|sv=Raichus blixtavledare&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Swirlix&#039;s Cotton Candy Catch!===&lt;br /&gt;
[[File:Online Swirlix Cotton Candy Catch.png|thumb|300px|Swirlix&#039;s Cotton Candy Catch!]]&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was a game featuring {{p|Swirlix}} about creating the biggest possible cotton candy in a top-down view around a cotton candy machine. By collecting enough of the flying cotton candy created by the machine and pushed to out of the screen with the player&#039;s stick, the view would get increasingly zoomed out and the cotton candy would be visibly bigger and further from the machine. A tornado-shaped powerup temporarily created a wind blowing the cotton candy in a spiral pattern or a fixed direction, and a straw-shaped powerup temporarily attracted the cotton candy to the player&#039;s stick. Collecting smoke that resembled black cotton candy reduced one out of two total lives, and when all lives were lost the game would end and compare the created cotton candy&#039;s height to a Pokémon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was released on March 7, 2016.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/treat-yourself-to-swirlixs-cotton-candy-catch/ Treat Yourself to Swirlix’s Cotton Candy Catch!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Compared Pokémon====&lt;br /&gt;
In order of height:&lt;br /&gt;
* {{p|Flabébé}}&lt;br /&gt;
* {{p|Shaymin}}&lt;br /&gt;
* {{p|Eevee}}&lt;br /&gt;
* {{p|Swirlix}}&lt;br /&gt;
* {{p|Meowstic}}&lt;br /&gt;
* {{p|Hawlucha}}&lt;br /&gt;
* {{p|Sylveon}}&lt;br /&gt;
* {{p|Lucario}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gardevoir}}&lt;br /&gt;
* {{p|Tropius}}&lt;br /&gt;
* {{p|Rhyperior}}&lt;br /&gt;
* {{p|Golurk}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
* {{p|Hoopa}} {{form|Hoopa|Unbound}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
* {{p|Wailord}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ペロッパフのわたあめづくり&lt;br /&gt;
|da=Swirlix&#039; candyfloss-jagt!&lt;br /&gt;
|nl=Suikerspinjacht met Swirlix!&lt;br /&gt;
|fi=Swirlixin hattarasaalis!&lt;br /&gt;
|fr_eu=Attrape barbe à papa de Sucroquin&lt;br /&gt;
|de=Flauschlings Zuckerwattenfang&lt;br /&gt;
|it=Filazucchero di Swirlix&lt;br /&gt;
|no=Swirlix&#039; sukkerspinnjakt!&lt;br /&gt;
|pt_br=Algodão-doce de Swirlix&lt;br /&gt;
|ru=Поймай сахарную вату Свирликс!&lt;br /&gt;
|es_eu=Algodón de Azúcar de Swirlix&lt;br /&gt;
|sv=Fånga Swirlixs sockervadd!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Previous games==&lt;br /&gt;
===Pokémon 4Ever games===&lt;br /&gt;
The following games were available on the [[M04|Pokémon 4Ever]] site, which was a Flash section of Pokémon.com.&lt;br /&gt;
&lt;br /&gt;
The Flash site was removed during the summer of 2003.&lt;br /&gt;
====Pokémon Tic Tac Toe with Celebi!====&lt;br /&gt;
[[File:4Ever Tic Tac Toe.png|200px|thumb|Pokémon Tic Tac Toe with Celebi!]]&lt;br /&gt;
A simple tic tac toe game where the player controlled [[Celebi (M04)|Celebi]], who was playing against the [[Team Rocket trio]]. &amp;quot;Novice&amp;quot; and &amp;quot;Expert&amp;quot; difficulty levels were available. The player clicked on a space, causing Celebi to appear there, and then Team Rocket would pick a space in response, placing Meowth there. The game went on until one side won or both tied.&lt;br /&gt;
====Pokémon Memory Game====&lt;br /&gt;
[[File:4Ever Memory Game.png|300px|thumb|left|Pokémon Memory Game]]&lt;br /&gt;
A simple card flipping game where the goal was to clear each card from the 4×6 board by flipping two matching cards within the time limit. Flips were tallied as well as matching pairs.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charmeleon}}&lt;br /&gt;
* {{p|Flaaffy}}&lt;br /&gt;
* {{p|Politoed}}&lt;br /&gt;
* {{p|Misdreavus}}&lt;br /&gt;
* {{p|Teddiursa}}&lt;br /&gt;
* {{p|Swinub}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Azurill}}&lt;br /&gt;
* {{p|Volbeat}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
* {{p|Duskull}}&lt;br /&gt;
* {{p|Wynaut}}&lt;br /&gt;
&lt;br /&gt;
====Who&#039;s That Pokémon? Game====&lt;br /&gt;
[[File:WTP 4Ever Celebi.png|300px|thumb|Who&#039;s That Pokémon? Game]]&lt;br /&gt;
A quiz game based on [[Who&#039;s That Pokémon?]]. The player was presented with five silhouettes of a Pokémon and given five choices on each question. The five Pokémon were always the same, though each playthrough would presented them in a random order.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Ekans}}&lt;br /&gt;
* {{p|Poliwhirl}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Wobbuffet&#039;s Puzzle Pack!===&lt;br /&gt;
[[File:Wobbuffet Puzzle Pack.png|300px|thumb|Wobbuffet&#039;s Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Wobbuffet&#039;s Puzzle Pack!&#039;&#039;&#039;, released on 7 August 2010, was an online jigsaw puzzle featuring promotional artwork for [[S12|Pokémon: DP Sinnoh League Victors]].&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065536/http://www.pokemon.com/us/news/fz_wobbuffet_game_announce-2010-08-06/ Pick up the Pieces with Wobbuffet! | News | Pokemon.com]&amp;lt;/ref&amp;gt; Players could choose either easy mode, signified by a {{p|Wynaut}}, or challenging mode, signified by a {{p|Wobbuffet}}. It was replaced by [[#Zorua and Zoroark Puzzle Pack|Zorua and Zoroark Puzzle Pack]].&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ドキドキジグソー&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Play to Befriend a Pokémon!===&lt;br /&gt;
[[File:Play to Befriend a Pokémon.png|thumb|left|300px|Play to Befriend a Pokémon!]]&lt;br /&gt;
&#039;&#039;&#039;Play to Befriend a Pokémon!&#039;&#039;&#039; was released 28&amp;lt;!--or 29--&amp;gt; March 2011, and was removed 5 May 2011. Most notably, it allowed players to obtain [[Eeveelution|an Evolution]] of {{p|Eevee}} via the [[Pokémon Global Link]] from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their {{DL|Pokémon.com|Pokémon Trainer Club}} accounts to play it. &lt;br /&gt;
&lt;br /&gt;
The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught meritted 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels. &lt;br /&gt;
&lt;br /&gt;
The orbs caught corresponded to an [[Evolution]] of {{p|Eevee}} that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the Evolution or not. They may play again if they choose not to in order to obtain another Evolution. If the player chose to keep the chosen Evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an Evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.&lt;br /&gt;
&lt;br /&gt;
The Evolutions of {{p|Eevee}} were obtainable on the Pokémon Global Link from 19 May to 31 August 2011.&lt;br /&gt;
====Orbs====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Orb&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water&lt;br /&gt;
| {{p|Vaporeon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| {{p|Jolteon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire&lt;br /&gt;
| {{p|Flareon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Brown&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf&lt;br /&gt;
| {{p|Leafeon}}&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Snow Flake&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Glaceon}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Power-up&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Affected&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Big&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Pad&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1, 4&amp;lt;!--maybe 3 too--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Small&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Down&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ball&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Up&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Sticky Pad&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Pad&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3-4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Extra Life!&amp;lt;!--yes, there&#039;s an &amp;quot;!&amp;quot;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Player&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pre-revamp games===&lt;br /&gt;
The following games were available at Pokémon.com prior to January 11, 2010.&lt;br /&gt;
&lt;br /&gt;
====Switch-a-Roo!====&lt;br /&gt;
[[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]]&lt;br /&gt;
&#039;&#039;&#039;Switch-a-Roo!&#039;&#039;&#039; was introduced in 2009, before the site was revamped. It is the only pre-revamp game based on a [[Pokémon games|Pokémon video game]] released in [[Generation IV]]: {{v2|Platinum}}. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game was still available to play in [http://www.pokemonplatinum.com/#/fun-zone/game/ Pokémon Platinum&#039;s main page].&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Turtwig}}&lt;br /&gt;
* {{p|Piplup}}&lt;br /&gt;
* {{p|Chimchar}}&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{fd|Giratina|Origin Forme}} {{p|Giratina}}&lt;br /&gt;
&lt;br /&gt;
=====In other languages=====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|es=Switch-a-Roo!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Tricks of a Trainer====&lt;br /&gt;
&#039;&#039;&#039;Tricks of a Trainer&#039;&#039;&#039; was another game introduced before the site was revamped. It was a quiz game, asking questions about the [[Hoenn]] region. If players got a question right, {{Ash}} appeared to confirm their answer. If players got a question wrong, [[Professor Birch]] appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Grassamatass====&lt;br /&gt;
&#039;&#039;&#039;Grassamatass&#039;&#039;&#039; was another game introduced before the site was revamped. In this game, players tried to solve a crossword about {{type|Grass}} Pokémon and [[move]]s from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Deep Sea Diving====&lt;br /&gt;
&#039;&#039;&#039;Deep Sea Diving&#039;&#039;&#039; was another game introduced before the site was revamped. In this game, players find the names of {{type|Water}} Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
===Hidden games===&lt;br /&gt;
These games were available at [[Pokémon.com]] prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.&lt;br /&gt;
&lt;br /&gt;
====Tic-Tac-Toe====&lt;br /&gt;
&#039;&#039;&#039;Tic-Tac-Toe&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_1&amp;quot; before the site was revamped. In this game, the players used [[wp:Tic-tac-toe|Tic-tac-toe]] markers featuring {{p|Blaziken}} and {{p|Swampert}}. Players choice which of the two [[Pokémon]] they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Shuckle game====&lt;br /&gt;
An &#039;&#039;&#039;unnamed Shuckle game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_2&amp;quot; before the site was revamped. In this game, players were presented with multiple {{i|Poké Ball}}s, one of which contained a {{Shiny}} {{p|Shuckle}}, while the others contain regular Shuckle. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed matching game====&lt;br /&gt;
[[File:Online Unnamed Matching Game.png|300px|thumb|right|Unnamed matching game]]&lt;br /&gt;
An &#039;&#039;&#039;unnamed matching game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_3&amp;quot; before the site was revamped. It was a simple matching pairs game in a 4×10 board featuring {{type|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Geodude}}&lt;br /&gt;
* {{p|Graveler}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Onix}}&lt;br /&gt;
* {{p|Rhyhorn}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Omanyte}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabuto}}&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Sudowoodo}}&lt;br /&gt;
* {{p|Shuckle}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Larvitar}}&lt;br /&gt;
* {{p|Pupitar}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Aron}}&lt;br /&gt;
* {{p|Lairon}}&lt;br /&gt;
* {{p|Aggron}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The music in Emolga&#039;s Apple Adventure! is an arrangement of the theme of [[Azalea Town]] and [[Blackthorn City]] from {{game|Gold and Silver|s}}.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-online-games/ Online games section on Pokémon.com]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{M04 navbox}}&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Defunct games]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4474688</id>
		<title>Pokémon.com online games</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9mon.com_online_games&amp;diff=4474688"/>
		<updated>2026-01-25T00:49:39Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{split|articles for each game}}&lt;br /&gt;
{{incomplete|&amp;lt;nowiki/&amp;gt;article|needs=more information for some games.}}&lt;br /&gt;
{{missing image|2=images for some games}}&lt;br /&gt;
The official Pokémon website ([[Pokémon.com]]) hosted various Pokémon-related &#039;&#039;&#039;online games&#039;&#039;&#039; that used an Internet web browser. These games were available on the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section of Pokémon.com (known as the &#039;&#039;Pokémon Fun Zone&#039;&#039; prior to the January 27, 2014 site revamp, and later known as the &amp;quot;&#039;&#039;Play Minigames&#039;&#039;&amp;quot; section). Games earned successful players [[Trainer Token]]s, which could be spent on various Trainer [[Avatar Item]]s on Pokémon.com or redeemed in the [[Pokémon Trading Card Game Online]] for 5-card {{TCG|Booster pack}}s, {{DL|List of Pokémon Trading Card Game Online decks|Non-exclusive redeemable decks|Theme decks}}, and additional Avatar and [[List of Pokémon Trading Card Game Online gameplay items|gameplay items]].&lt;br /&gt;
&lt;br /&gt;
Prior to 2010, only [[#Pre-revamp games|six games]] were available, with four being accessible directly and the other [[#Hidden games|two being hidden]]. Following a revamp of the site on January 11, 2010, three new games were launched, which were English adaptations of games originally found on the Japanese [[Pokémon Daisuki Club]] site. Many additional games were released in the years since. The six previous games were briefly made available on an archive site, which is no longer available.&lt;br /&gt;
&lt;br /&gt;
Following the May 29, 2019 revision of Pokémon.com, the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section was retired, rendering all of these games unavailable.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ Play Online Games! | Pokemon.com] (This was the final snapshot saved by the Wayback Machine before the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section of the website was taken down.)&amp;lt;/ref&amp;gt; However, the games have been saved by the web preservation project [[wp:Flashpoint Archive|Flashpoint Archive]] and remain playable through the Flashpoint Launcher. The link to the online games section of the Pokémon website now redirects to the page about Pokémon video games and apps besides these games.&lt;br /&gt;
&lt;br /&gt;
==Last available games==&lt;br /&gt;
These games were found at the [[Pokémon.com]] website in the &#039;&#039;&amp;quot;{{DL|Pokémon.com|Play Games}}&amp;quot;&#039;&#039; section.&lt;br /&gt;
&lt;br /&gt;
===Turtwig&#039;s Target Smash!===&lt;br /&gt;
[[File:Turtwig Target Smash.png|300px|thumb|Turtwig&#039;s Target Smash!]]&lt;br /&gt;
In &#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039;, players played a {{p|Turtwig}} on a wooden platform using {{m|Energy Ball}} to smash targets while avoiding the blocks. The amount of points for each hit depended on the times power used on the targets and the amount of targets broken within one Energy Ball. When more targets were hit, the times power raised. It would also drop down to lower times power unless more targets were hit. During certain levels, extra targets appeared alongside the other targets. At the end of the game, Turtwig used {{m|SolarBeam}} to blast all of the remaining targets. The game lasted 99 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turtwig&#039;s Target Smash!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 50,000 points or more and then again when they achieved at least 150,000 points thereafter.&lt;br /&gt;
====Types of Targets====&lt;br /&gt;
* The red target: This target was a basic target. When hit at times 1 power it provides 30 points. There was no countdown to the target disappearing.&lt;br /&gt;
* The green target: This target was like the red target but provides 150 points when hit at times 1 power and had a countdown to it disappearing.&lt;br /&gt;
* The gold target: This target was smaller than a green target and provided 300 points when hit at times 1 power and had a countdown to disappearing, which was even smaller than the green target&#039;s.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ナエトルのマトあてチャレンジ！&lt;br /&gt;
|da=Turtwigs præcise smash&lt;br /&gt;
|nl=Doelen Kapotmaken met Turtwig&lt;br /&gt;
|fi=Turtwigin tähtäystuho!&lt;br /&gt;
|fr_eu=La destruction de cibles de Tortipouss !&lt;br /&gt;
|de=Schmetterbal mit Chelast&lt;br /&gt;
|it=Frangibersaglio di Turtwig&lt;br /&gt;
|no=Turtwigs blinkknusing!&lt;br /&gt;
|pt_br=Destruidor de Alvos de Turtwig!&lt;br /&gt;
|ru=Броски в цель Тортвига!&lt;br /&gt;
|es_eu=Rompedianas de Turtwig&lt;br /&gt;
|sv=Turtwigs Target Smash!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pachirisu&#039;s Click-Clack Attack!===&lt;br /&gt;
[[File:Pachirisu Click Clack Attack.png|300px|thumb|left|Pachirisu&#039;s Click-Clack Attack!]]&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was a game featuring {{p|Pachirisu}}. Here, there were a bunch of Pokémon disks, which should be hit into holes. More points were received when more than one Pokémon in the same evolutionary line were in the same hole. If two Pokémon in the evolutionary line hit each other when they weren&#039;t in a hole, they fuse into the Pokémon&#039;s Evolution. For example, if two {{p|Budew}} were to hit each other, they fused into a {{p|Roselia}}. If that Roselia hit another Budew, they fused into a {{p|Roserade}}. Evolved Pokémon were worth more points than unevolved Pokémon. During a couple of rounds, players must put every Pokémon into a hole in one shot. During others, a {{p|Lucario}} covered with stars appeared. If the Lucario went into a hole, a bunch of stars appeared near it. This temporarily raised the amount of points received from hitting a Pokémon into that hole.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pachirisu&#039;s Click-Clack Attack!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp. It is also the only game from the &#039;&#039;Pokémon Fun Zone&#039;&#039; section of the website that does not reappear in the &#039;&#039;Play Games&#039;&#039; section of the redesigned website.&amp;lt;ref&amp;gt;Comparison between the list of games on the [https://web.archive.org/web/20130727202632/http://www.pokemon.com/us/pokemon-fun-zone/pokemon-online-games/?page=1 last revision of the &#039;&#039;Pokémon Fun Zone&#039;&#039; section] vs. the [https://web.archive.org/web/20190529041756/https://www.pokemon.com/us/pokemon-online-games/ last revision of the &#039;&#039;&amp;quot;Play Games&amp;quot;&#039;&#039; section] from the Wayback Machine&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded when players clear the first 10 Stages and then again for every 20 Stages thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
*{{p|Azurill}}, {{p|Marill}}, and {{p|Azumarill}}&lt;br /&gt;
*{{p|Budew}}, {{p|Roselia}}, and {{p|Roserade}}&lt;br /&gt;
*{{p|Machop}}, {{p|Machoke}}, and {{p|Machamp}}&lt;br /&gt;
*{{p|Pichu}}, {{p|Pikachu}}, and {{p|Raichu}}&lt;br /&gt;
*{{p|Lucario}}&lt;br /&gt;
|}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Munchlax&#039;s Berry Bonanza!===&lt;br /&gt;
[[File:Munchlax Berry Bonanza.png|300px|thumb|Munchlax&#039;s Berry Bonanza!]]&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; revolved around {{p|Munchlax}}. In this game, players matched {{Berries}} of the same kind. When three or more were put together, they disappeared and players earned points. If players managed to match many of these Berries, rarer Berries appeared. When matched, these provided players with more points. The later in the game the Berries were matched, the more points players received. Players had 100 Berries. The game ended when the screen a Berry came above the screen or if all 100 Berries were used. If there were eight or less Berries on the field, Munchlax jumped and made eleven more Berries fall to fill the puzzle up more with a 3,000-point bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Munchlax&#039;s Berry Bonanza!&#039;&#039;&#039; was one of the three games released with the January 11, 2010 [[Pokémon.com]] revamp.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Wiki}}&lt;br /&gt;
* {{b|Aguav}}&lt;br /&gt;
* {{b|Cornn}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Pamtre}}&lt;br /&gt;
* {{b|Liechi}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Abondance de baies pour Goinfrex !&lt;br /&gt;
|de=Beeren-Bonanza mit Mampfaxo&lt;br /&gt;
|it=Baccomania di Munchlax&lt;br /&gt;
|es_eu=Bayamanía de Munchlax&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Shiftry&#039;s Big Seed Fling!===&lt;br /&gt;
[[File:Shiftry Big Seed Fling.png|300px|thumb|left|Shiftry&#039;s Big Seed Fling!]]&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was another online game featuring {{p|Shiftry}}. In this game, players picked from three seeds to fling as high as they could. Players were allowed ten flings which could be improved by either clicking on a green leaf or having the seed hit the leaf. The red leaves could be made in contact in the same way as the green leaves, but with a different function: the distance was enhanced. The game ended as soon as the seed was off the screen in any position other than the up position. Top scores were dependent on how high the seed went.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shiftry&#039;s Big Seed Fling!&#039;&#039;&#039; was made available on February 21, 2010 but was removed shortly after due to a gaming malfunction.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100322222633/http://www.pokemon.com/us/news/ News | Pokémon.com]&amp;lt;/ref&amp;gt; The cause of the glitch was remedied in March 08, 2010.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 5,000 points or more and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=トバシテ! ダーテング&lt;br /&gt;
|da=Shiftrys store frøkast&lt;br /&gt;
|nl=Eikeltje werpen met Shiftry&lt;br /&gt;
|fi=Shiftryn suuri siemenlinko&lt;br /&gt;
|fr_eu=Voltige de noisettes de Tengalice !&lt;br /&gt;
|de=Nuss-Schuss mit Tengulist&lt;br /&gt;
|it=Lanciaghiande di Shiftry&lt;br /&gt;
|no=Shftrys store frøslynge&lt;br /&gt;
|pt_br=O Voo da Semente de Shiftry&lt;br /&gt;
|ru=Метание семян Шифтри&lt;br /&gt;
|es_eu=Lanzasemillas de Shiftry&lt;br /&gt;
|sv=Shiftrys Big Seed Fling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chatot&#039;s Chime-Time Challenge!===&lt;br /&gt;
[[File:Chatot Chime Time Challenge.png|300px|thumb|Chatot&#039;s Chime-Time Challenge!]]&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was a game where players copied the exact rhythm a {{p|Chatot}} played. First, they listened to Chatot&#039;s rhythm. Then, they had three seconds to memorize. After this, players attempted to play the exact rhythm Chatot played, with only three errors being allowed and only one chance to listen to it again, with another three seconds to memorize it again. There was also a meter on the right of the screen. If players earned a score of either Good!, Great!, or Excellent!, they played a special bonus challenge. In this challenge, players clicked as many lit-up buttons as they could before the meter dropped down to the bottom.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatot&#039;s Chime-Time Challenge&#039;&#039;&#039; was added to the site on March 31, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100406023137/http://www.pokemon.com:80/us/news/fz_chatot_game_announce-2010-03-31 Light up Your Day with Chatot’s Chime-Time Challenge! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 10,000 points or more and then again when they achieved at least 30,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Medicham&#039;s Balance Bounce!===&lt;br /&gt;
[[File:Medicham Balance Bounce.png|300px|thumb|left|Medicham&#039;s Balance Bounce!]]&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was a game where players bounce a {{p|Meditite}} (for easy mode) or {{p|Medicham}} (for the challenging mode) on one platform while balancing a {{p|Voltorb}} on the other. If the Voltorb fell off or the Meditite/Medicham went near the bottom platform, it blew up. In challenging mode, stars, skulls amd diamonds would occasionally fall down. If players hit the star, they gain 500 points. If they hit the skull, they lose 500 points. However, if they hit the diamond, they gained what was known in the game as a sparkle bonus, which was a large amount of points. If players chose the challenging mode, on the right of the screen, how many of each player hit&#039;s were deplayed. Every minute, the top platform shrinked, and every two minutes, the bottom platform shrinked.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicham&#039;s Balance Bounce&#039;&#039;&#039; was added to the site on May 18, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100529190833mp_/http://www.pokemon.com/us/news/fz_medicham_game_announce-2010-05-18/ Have a Ball with Medicham&#039;s Balance Bounce! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 20,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Drifloon&#039;s Fill &amp;amp; Float!===&lt;br /&gt;
[[File:Drifloon Fill and Float.png|300px|thumb|Drifloon&#039;s Fill &amp;amp; Float!]]&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; involved players making the biggest soap bubble that they could, while avoiding balloons so that they didn&#039;t get popped. This game was set in the sky. To make the bubble appear, players clicked somewhere in the screen and should not release the mouse unless they want the bubble to stop growing and let it go. On the right of the screen was a gauge known as the bubble meter. It shows how much soap is left. If it ran out the game woould end. There are two extra bubbles, one that slightly refilled the bubble meter and another that froze the balloons. A {{p|Drifloon}} icon also appeared, which made the balloons temporarily disappear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drifloon&#039;s Fill &amp;amp; Float&#039;&#039;&#039; was release on June 11, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065517/http://www.pokemon.com/us/news/fz_drifloon_game_announce-2010-06-14/ Get Your Fill of Drifloon&#039;s Fill &amp;amp; Float! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 1,000 points or more and then again when they achieved at least 120,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Eevee&#039;s Tile Trial!===&lt;br /&gt;
[[File:Eevee Tile Trial.png|300px|thumb|left|Eevee&#039;s Tile Trial!]]&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was a game reminiscent of a {{wp|sliding puzzle}} in which players slid tiles around and aligned three of the same tiles in a row or column to earn as much points as they could within approximately three minutes. There were three types of tiles, corresponding to each of {{p|Eevee}}&#039;s original Evolutions: {{t|Water}}, {{t|Electric}}, and {{t|Fire}}. When players lined up three of the same type of tile, the tiles disappeared from the board, earning points. At the beginning of the game, players chose one of the three types. If they focused on clearing more tiles of that type, then {{p|Eevee}} evolves, resulting in an Evolution Bonus in which players were awarded 10,000 points. Periodically throughout the game, a row or column would be outlined in blue — if players cleared a line of a certain type, then they earned an extra five seconds of time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eevee&#039;s Tile Trial!&#039;&#039;&#039; was released on July 9, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100714042221/http://www.pokemon.com/us/news/fz_eevee_game_announce-2010-07-08/ Take On Eevee&#039;s Tile Trial! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 15,000 points or more and then each time they managed to get {{p|Eevee}} to evolve.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=イーブイパネル8&lt;br /&gt;
|fr_eu=L&#039;épreuve des tuiles d&#039;Évoli !&lt;br /&gt;
|de=Kachel-Chaos mit Evoli&lt;br /&gt;
|it=Tassellobello di Eevee&lt;br /&gt;
|es_eu=Conectalosas de Eevee&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Psyduck&#039;s Shuffle Surprise!===&lt;br /&gt;
[[File:Psyduck Shuffle Surprise.png|300px|thumb|Psyduck&#039;s Shuffle Surprise!]]&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was a game which consisted of four cards, each containing a Pokémon in the center, for example, {{p|Medicham}}, {{p|Xatu}}, {{p|Cubone}}, and {{p|Jigglypuff}}. Players were instructed to remember one of them, whose name was displayed around the top. The cards were then shuffled around, and players must find the right card they were told about in the beginning. Every time players got it right, {{p|Psyduck}} jumped. Every time they got it wrong, Psyduck shook its head. Players had three lives, and every time players chose the incorrect card, one is lost. When the game ended, Psyduck jumped onto the screen and pointed its bill at the level reached and then the score received. If it was their all-time high score, it was recorded on the top-right corner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psyduck&#039;s Shuffle Surprise!&#039;&#039;&#039; was released on July 23, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100726133607/http://www.pokemon.com:80/us/news/fz_psyduck_game_announce-2010-07-21 Mix It Up with Psyduck&#039;s Shuffle Surprise | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded after players complete the first 5 levels and then 3 Trainer Tokens every time they completed 10 levels thereafter.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンシャッフル&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Snover&#039;s Dessert Drop!===&lt;br /&gt;
[[File:Snover Dessert Drop.png|300px|thumb|left|Snover&#039;s Dessert Drop!]]&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was an online game where the goal was to create shaved ice desserts. Players controlled a cup at the bottom of the screen, and pieces of strawberry, orange, and kiwi fruits; ice cubes; and syrups would fall from above. The goal was to gather fruit and stack the shaved ice as tall as possible, and then top it off with syrup to earn points and empty the bowl. Bonus points were awarded for collecting all of one flavor (for example, three strawberries and strawberry syrup), or for using all flavors (one each of strawberry, orange, and kiwi, and topped with rainbow syrup). Doing a single flavor for the whole bowl also extended the time on the clock. Occasionally, tokens also fell that alternated between a sun and a picture of {{p|Abomasnow}}. Collecting the token in the cup when it is a sun made the weather sunny, melting the dessert so that they could start over; collecting it as an Abomasnow caused a blizzard, making the ice cubes bigger. When time ran out, points were tallied, with extra points added at the end for the number of desserts completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snover&#039;s Dessert Drop!&#039;&#039;&#039; was released on September 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20100914063803/http://www.pokemon.com:80/us/news/fz_snover_game_announce-2010-09-07/ Chill Out with Snover&#039;s Dessert Drop! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Tick-Tock Walk!===&lt;br /&gt;
[[File:Pokemon Tick Tock Walk.png|300px|thumb|Pokémon Tick-Tock Walk!]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039; was an online game where the goal was to get Pokémon to collect a key and go to the door by a certain time. Players controlled either a {{p|Chimchar}}, {{p|Piplup}}, or {{p|Turtwig}} clock, and must get the clock. This did not come easy however. Players must insert blocks for them to be able to reach the key and any coins or stars. Extra points were gained when said coins and stars were received. Also found in the levels were type blocks. Depending on a Pokémon&#039;s [[type]], time was lost, added, or not be changed. For example, Chimchar earned extra time when going through a Grass block, had nothing happen to it when going through a Fire block, and lost time when going through a Water block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Tick-Tock Walk!&#039;&#039;&#039; was released on October 14, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101111043801/http://www.pokemon.com:80/us/news/fz_ticktock_game_announce-2010-10-14/ CKeep Up the Pace in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens and Game Mode====&lt;br /&gt;
The game had two modes, training mode and special mode. Training mode had six levels in all. Players were awarded a [[Trainer Token]] when they finished the first of them, but not any time after that. Special mode was different. Players had three hints in the beginning before playing the mode. These hints usually pertained to certain obstacles in the level, and the score in special mode was used in the high-scores section. Every time 100,000 points were reached, a single Trainer Token was gained.&lt;br /&gt;
{{-}}&lt;br /&gt;
====Blocks found====&lt;br /&gt;
*Jump block - if walked over, the character jumped.&lt;br /&gt;
*Speed up block - if walked over, the character went faster.&lt;br /&gt;
*Slow down block - if walked over, the character slowed down.&lt;br /&gt;
*Obstacle block - if walked over, the character stopped.&lt;br /&gt;
*Regular block - does nothing.&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ユキカブリのヒヤッとキャッチ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Sableye&#039;s Gem Journey!===&lt;br /&gt;
[[File:Sableye Gem Journey.png|300px|thumb|left|Sableye&#039;s Gem Journey!]]&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was an online game where the goal was to earn as many points as players could by lining up three type-themed marbles of the same type. Players lined up the marbles by switching the adjacent fields. When players lined up the marbles in such a way that the {{p|Sableye}} in the screen could move, gems appeared. Nine gems appeared in three colors: red, blue, and yellow. Gems only changed position either when it was moved to make a match, or when Sableye collected it. As players matched marbles to earn points, a gauge filled, and once the gauge was full, players could wipe a row or column of marbles, resetting the gauge. Below that gauge are counters for gems. If players lined up the marbles close to the Sableye, it tried to go to the nearest gem and collect gems directly adjacent to it. 5000 bonus points were awarded once Sableye filled each gem counter, which then resetted after Sableye came to a stop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sableye&#039;s Gem Journey!&#039;&#039;&#039; was released on December 7, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101212234925/http://www.pokemon.com:80/us/news/fz_sableye_game_announce-2010-12-07 A Jewel in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players beat the game and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Ténéfix et l&#039;île aux joyaux&lt;br /&gt;
|de=Juwelen-Zauber mit Zobiris&lt;br /&gt;
|it=Trovatesori di Sableye&lt;br /&gt;
|es_eu=Buscagemas de Sableye&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Jumpluff&#039;s Sky-High Glide!===&lt;br /&gt;
[[File:Jumpluff Sky High Glide.png|300px|thumb|Jumpluff&#039;s Sky-High Glide!]]&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was an online game where players, as a {{p|Jumpluff}}, aimed to earn as many points as they could by gliding above the trees for as long as possible. Jumpluff went higher by holding down the left mouse button, but this used up Spores, which were collected throughout the game. Spores were lost by going through clouds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jumpluff&#039;s Sky-High Glide!&#039;&#039;&#039; was released on December 20, 2010.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110118080208/http://www.pokemon.com:80/us/news/fz_jumpluff_game_announce-2010-12-20 Soar Above the Clouds in Jumpluff’s Sky-High Glide! | News | Pokémon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Vole, vole, Cotovol !&lt;br /&gt;
|de=Gleitflug mit Jumpluff&lt;br /&gt;
|it=Altoplano di Jumpluff&lt;br /&gt;
|es_eu=Recogesporas de Jumpluff&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Teddiursa&#039;s Garden Patch Match!===&lt;br /&gt;
[[File:Teddiursa Garden Patch Match.png|300px|thumb|left|Teddiursa&#039;s Garden Patch Match!]]&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was an online game where players find the two matching Berries shown on the screen. If players clicked on a special {{p|Teddiursa}}, it would find a pair. When players find all the Berry pairs, the pair board refilled and combo increased by 1. The game lasted for 60 seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teddiursa&#039;s Garden Patch Match!&#039;&#039;&#039; was released on January 13, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110122070304/http://www.pokemon.com:80/us/news/fz_teddiursa_game_announce-2011-01-13 There’s a New Berry Feast in the Pokémon Fun Zone! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 800 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gastly&#039;s Hidden Haunt!===&lt;br /&gt;
[[File:Gastly hidden haunt.png|300px|thumb|Gastly&#039;s Hidden Haunt!]]&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was an online game where players aimed to click on webs (which blinked at the start of a level) as quickly as they could to find {{p|Gastly}}. Players gathered all of the webs in the house, as Gastly was always hiding in the last web. Players moved around the house by using the arrow keys, or by moving the mouse cursor to the edge of the mini-game&#039;s screen. Clicking on the purple power-ups provided additional points as well as a hint that could be used to make the webs blink once again, temporarily stopping the timer and rendering them unclickable while flashing. On the first round, players had 1 minute to find Gastly. Each progressing level provided players 15 more seconds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gastly&#039;s Hidden Haunt!&#039;&#039;&#039; was released on February 3, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20110207193528/http://www.pokemon.com/us/news/fz_gastly_game_announce-2011-02-03/ Get Caught in a Web of Fun! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 50,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Cache-cache nocturne chez Fantominus&lt;br /&gt;
|de=Nebulak im Geisterhaus&lt;br /&gt;
|it=Scopritana di Gastly&lt;br /&gt;
|es_eu=Escondite secreto de Gastly&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Zorua and Zoroark&#039;s Puzzle Pack!===&lt;br /&gt;
[[File:Zorua and Zoroark Puzzle Pack.png|thumb|left|300px|Zorua and Zoroark Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039;, also known as &#039;&#039;&#039;Zorua and Zoroark&#039;s Puzzle Pack!&#039;&#039;&#039;, was the same as [[#Wobbuffet&#039;s Puzzle Pack!|Wobbuffet&#039;s Puzzle Pack!]] only with new images featuring either a group image of {{p|Pikachu}} and several [[Generation V]] Pokémon, or {{p|Reshiram}} and {{p|Zekrom}}. Players could choose either easy mode, signified by a {{p|Zorua}}, or challenging mode, signified by a {{p|Zoroark}}. If they chose easy mode, they would get a small puzzle with 3 minutes to solve it. If they choose challenging mode, they would get a bigger puzzle with 10 minutes to solve it. If a piece was put into the correct spot, both the Zorua and Zoroark on the screen jumped. They also jumped if time was about to run out. If time ran out, they stopped moving and the game ended with no points gained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zorua and Zoroark Puzzle Pack&#039;&#039;&#039; was released on March 11, 2011.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players complete a puzzle and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Zorua og Zoruark Puzzle Pack&lt;br /&gt;
|nl=Puzzels van Zorua en Zoroark&lt;br /&gt;
|fi=Zoruan ja Zoroarkin palapelipulma&lt;br /&gt;
|fr_eu=Les Puzzles Pokémon de Zoroark&lt;br /&gt;
|de=Puzzlespaß mit Zoroark&lt;br /&gt;
|it=Incastromatto di Zoroark&lt;br /&gt;
|no=Zorua og Zoruark puslepakke&lt;br /&gt;
|pt_br=Quebra-Cabeça de Zorua e Zoroark&lt;br /&gt;
|ru=Пазлы Зоруа и Зороарка&lt;br /&gt;
|es_eu=¡Puzle de Zoroark!&lt;br /&gt;
|sv=Zorua och Zoroark Puzzle Pack&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Tepig&#039;s Tasty Treat Toaster!===&lt;br /&gt;
[[File:Tepig Tasty Treat Toaster.png|300px|thumb|Tepig&#039;s Tasty Treat Toaster!]]&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was an online game in which players aimed to eliminate all of the orbs in the level by shooting them with matching orbs to create a chain of three or more. When this happened, the chain disappeared and any orbs being held by it alone fell, earning points. Players might bounce orbs off the walls. A chain of 3 granted 300 points, a chain of 4 granted 400 points, a chain of 5 granted 500 points, and each orb that fell granted 200 points. Any chain that disappeared would appear on the ground as a [[Berry]] in varying sizes depending on the size of the chain, but individual Berries do not. Every once in a while, {{p|Tepig}} burned the Berries to leave more space for Berries to appear on the ground. Regardless of whether Tepig actually burn the Berries, they supplied Tepig with food, which increased the colored-in part in the Burst meter. When the Burst meter was full, players were able to make Tepig unleash {{tt|a flaming attack|Burst}} that obliterated Berries of a selected kind. Berries that disappeared from using said attack did not supply Tepig with food. At the start of a level, the game waited for players to click the &amp;quot;Start&amp;quot; button before the timer started counting down, and they could read the &amp;quot;How to Play&amp;quot; but not press the &amp;quot;Quit&amp;quot; button. The game ended when players had an orb touch the shooter, ran out of time, or beat the final level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepig&#039;s Tasty Treat Toaster!&#039;&#039;&#039; was released on June 23, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024424/http://www.pokemon.com/us/pokemon-news/fz_tepig_announce-2011-06-23/ The New Minigame Is Hot, Hot, Hot! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 60,000 points thereafter.&lt;br /&gt;
====Berries seen====&lt;br /&gt;
*[[Tamato Berry]]&lt;br /&gt;
*[[Aspear Berry]]&lt;br /&gt;
*[[Babiri Berry]]&lt;br /&gt;
*[[Oran Berry]]&lt;br /&gt;
*[[Wiki Berry]]&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Tepigs velsmagende toast&lt;br /&gt;
|nl=Lekkere hapjes voor Tepig&lt;br /&gt;
|fi=Tepigin makoisa herkutin&lt;br /&gt;
|fr_eu=Le forneau à délices de Gruikui&lt;br /&gt;
|de=Froinks feuriger Festschmaus&lt;br /&gt;
|it=Bocconbuono di Tepig&lt;br /&gt;
|no=Tepigs smakfulle brødrister&lt;br /&gt;
|pt_br=Pegador de Guloseimas de Tepig!&lt;br /&gt;
|ru=Толковый Тостер Тепига&lt;br /&gt;
|es_eu=El horno de majares de Tepig&lt;br /&gt;
|sv=Tepigs Tasty Treat Toaster&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Scraggy&#039;s Headbutt Blast===&lt;br /&gt;
[[File:Scraggy Headbutt Blast.png|300px|thumb|left|Scraggy&#039;s Headbutt Blast]]&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was an online game with the goal to smash as many watermelons, ice blocks, and rocks as possible in a time limit of 30 seconds. Hitting an object&#039;s &amp;quot;weak spot&amp;quot; always destroyed it in one hit and also awarded significantly more points than hitting it anywhere else. The ping that the {{m|Headbutt}} produced changes, and the points awarded increased as headbutts came closer to the weak spot. Using an [[X Accuracy]] revealed the location of the object&#039;s weak spot, but players could only use up to 3 of these items in a single game. On the first three levels, the location of the object&#039;s weak spot was automatically revealed, and it became impossible to use an X Accuracy. Every object had a visible HP bar along the left side. HP was taken away with each Headbutt that players make, which eventually caused the object to be smashed and quickly replaced with another one. Combos were achieved when objects were broken roughly within 3 or 4 seconds of each other, allowing players to earn a higher final score.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scraggy&#039;s Headbutt Blast&#039;&#039;&#039; was released on November 10, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120210210654/http://www.pokemon.com/us/pokemon-news/fz_scraggy_announce-2011-11-09/ A Smash Hit for Scraggy! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ズルッグのずつきいっちょくせん&lt;br /&gt;
|fr_eu=Coupe d&#039;Boule à gogo pour Baggiguane !&lt;br /&gt;
|de=Kopfstoß-Spaß mit Zurrokex!&lt;br /&gt;
|it=Testarotta di Scraggy&lt;br /&gt;
|es_eu=Cabezazo de Scraggy&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Excadrill&#039;s Tunnel Trouble!===&lt;br /&gt;
[[File:Excadrill Tunnel Trouble.png|300px|thumb|Excadrill&#039;s Tunnel Trouble]]&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was an online game based on chains of orbs. Orbs came out of a tunnel until they hit the blue area, and the mouse was used to throw one orb at another of the same color. If an orb did not touch another, it simply flied off screen. If a chain of three or more was made, then it would explode, {{tt|sending the chain back|unless it is at the very front}} and awarding points. As the entire chain went back to fill in the gap from a chain of three or more exploding, multiple chains could explode consecutively. When they exploded, a [[Berry]] sometimes dropped, which players could catch for more bonuses and a power-up orb. As only one power-up orb could be used at any time, players might wish to dodge a Berry in order to not have their power up be replaced. When the chain reached the blue area, the game ends.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Excadrill&#039;s Tunnel Trouble!&#039;&#039;&#039; was released on December 15, 2011.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20120211024356/http://www.pokemon.com/us/pokemon-news/fz_excadrill_game_announce-2011-12-15/ You’ll Dig Excadrill’s New Minigame! | News | Pokemon.com]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 1,600 points thereafter.&lt;br /&gt;
====Power ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{ground color light}}; {{roundy|10px}}; border: 5px solid #{{steel color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Orb Color&lt;br /&gt;
! Effect&lt;br /&gt;
! Berry&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Orange &lt;br /&gt;
| Sends the orbs back&lt;br /&gt;
| {{b|Leppa}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Black&lt;br /&gt;
| Slows the chain down&lt;br /&gt;
| {{b|Aguav}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Rainbow&lt;br /&gt;
| Changes into the color it hits&lt;br /&gt;
| {{b|Watmel}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | White &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Destroys all orbs the same color as the one hit&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |{{b|Grepa}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Tunnel Frénétique de Minotaupe !&lt;br /&gt;
|de=Salobors Tunnel-Turbulenzen!&lt;br /&gt;
|it=Tunnelguaio di Deerling&lt;br /&gt;
|es_eu=Túnel Frenético de Excadrill&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Deerling&#039;s Season Slider===&lt;br /&gt;
[[File:Deerling Season Slider Spring.png|300px|thumb|left|Deerling&#039;s Season Slider (Spring)]]&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was an online game similar on the popular {{wp|Collapse!}} series of games. The game was a marker clearing game. There were four different markers, each representing one of the four different {{season}}s. Players used the mouse to draw a line connecting at least three adjacent markers of the same type to remove them and score points. 60 degree angles were not allowed. Players connected at least four season markers to earn a &amp;quot;good&amp;quot; rating. Bonus points were earned by obtaining a sufficient amount of good ratings. As markers were cleared, the matching Fever Gauge increasesed, and once one of the Fever Gauges reached the maximum amount the game entered Fever Mode, which was represented by a form of {{p|Sawsbuck}}. In Fever Mode, the point values increased and only a single type of marker matching the coat of the Sawsbuck would fall. For example, winter markers fell when Sawsbuck was in its winter form. During Fever Mode, it was possible to connect less than three markers to make them disappear. The game had a time limit of three minutes. Once time was up, the game ended. Players received extra points based on the trophies won.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deerling&#039;s Season Slider&#039;&#039;&#039; was released on March 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103620/http://www.pokemon.com/us/pokemon-news/fz_deerling_game-2012-03-16/ Play the Deerling Game Year-Round!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieve 100 points or more and then again when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Deerling&#039;s Season Slider}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=シキジカのシーズンパレット&lt;br /&gt;
|fr_eu=La Palette des Saisons de Vivaldaim&lt;br /&gt;
|de=Wechsel der Jahreszeiten mit Sesokitz&lt;br /&gt;
|it=Slittastagioni di Deerling&lt;br /&gt;
|es_eu=Enlazaestaciones de Deerling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chingling&#039;s Ring Along!===&lt;br /&gt;
[[File:Chingling Ring Along.png|thumb|300px|Chingling&#039;s Ring Along!]]&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was a game where players were given 3 {{p|Chingling}} and a meter that appeared similar to a part of a music sheet. Each Chingling was on top of a colored mat. As the meter moved across a bell on the music sheet, players should click on the Chingling that was on the mat corresponding to the bell. If players clicked on the wrong Chingling, did not click on the Chingling in time, or clicked on a Chingling when no bell was around, they were categorized as messing up once. If players messed up 10 times, the game ended.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chingling&#039;s Ring Along!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players completed a round and then again when they achieved at least 40,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le Mélodie Korillon&lt;br /&gt;
|de=Klingel-Chor mit Klinplim&lt;br /&gt;
|it=Azzeccanote di Chingling&lt;br /&gt;
|es_eu=Melodía de Chingling&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magnemite&#039;s Power Pulse Puzzler!===&lt;br /&gt;
[[File:MagnemitePPPuzzler.png|thumb|left|300px|Magnemite&#039;s Power Pulse Puzzler!]]&lt;br /&gt;
In &#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039;, players controlled a {{p|Magnemite}} trying to get out of a power plant through 4 different stages with the computer mouse. In addition, various magnetic and electrical objects were scattered through the course. The magnetic ones were changed to nonmagnetic with a click, while the electrical objects pivoted 90 degrees with a click, usually opening up an area for the Magnemite to move through. Bonuses were given if players managed to avoid colliding with anything and/or if they managed to finish it early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magnemite&#039;s Power Pulse Puzzler!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players play the game and then again when they achieved at least 18,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Le labyrinthe énergétique de Magnéti&lt;br /&gt;
|de=Magnetilos Powerpuls Puzzle!&lt;br /&gt;
|it=Rompimpulso di Magnemite&lt;br /&gt;
|es_eu=Escapada electrizante de Magnemite&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Magikarp&#039;s Ripple Reaction!===&lt;br /&gt;
[[File:MagikarpRR.png|thumb|300px|Magikarp&#039;s Ripple Reaction!]]&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was a game in which green [[Pokéblock]]s were thrown onto the screen. As that happened, players gathered as many blue circles onto the screen together to create a ripple effect. The more the effect rippled, the greater the points given. Once a board was completely cleared, an extra Pokéblock was awarded. Once players ran out of Pokéblocks, the game ended. Some blue circles were shiny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magikarp&#039;s Ripple Reaction!&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieved or more and then 3 Trainer Tokens when they achieved at least 15,000 points thereafter.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
*{{p|Wooper}}&lt;br /&gt;
*{{p|Goldeen}}&lt;br /&gt;
*{{p|Magikarp}}&lt;br /&gt;
*{{Shiny}} {{p|Magikarp}}&lt;br /&gt;
*{{p|Corphish}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Xatu&#039;s Quick Card Quiz!===&lt;br /&gt;
[[File:Xatu Quick Card Quiz.png|thumb|left|300px|Xatu&#039;s Quick Card Quiz!]]&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was a memory/matching card game. There were sixteen face-down cards, with seven pairs of [[Apricorn]] cards and a special {{i|Poké Ball}} pair. Players flipped over any two cards and, if they matched, they stayed up and players earned points. If they din&#039;t, players tried to match another random pair. Players had one minute to match up all the pairs. If players managed to match them all up before the minute ended, five seconds were added to the current time limit and players did the entire thing again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xatu&#039;s Quick Card Quiz&#039;&#039;&#039; was made available in 2012&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 1,000 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Apple Adventure===&lt;br /&gt;
[[File:Emolga Apple Adventure.png|thumb|300px|Emolga&#039;s Apple Adventure]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure&#039;&#039;&#039; featured {{p|Emolga}}. The time limit was 2 minutes. While moving upward, players used the arrow keys or the mouse buttons to jump between two trees, allowing Emolga to grab apples and dodge branches. When Emolga collected more apples, the score multiplier increased and a bit of time was added, but the multiplier resetted once a branch was hit. The movement would get faster over time, but hitting a branch caused it to slow down and lose 5 seconds from the timer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Apple Adventure&#039;&#039;&#039; was released on January 30, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121027010121/http://www.pokemon.com/us/pokemon-news/fz_emolga_game_announce-2012-01-30/ Bite into Emolga’s Apple Adventure!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players played the game and then again when they achieved at least 6,500 points thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Berry Barrel Blitz===&lt;br /&gt;
[[File:Berry Barrel Blitz.png|thumb|left|300px|Berry Barrel Blitz!]]&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; featured the [[first partner Pokémon]] of [[Unova]]. In this game, player had 3 minutes to clear twelve stages, including two bonus stages. Each filled barrel was 1000 points, and each Berry that landed gave 100. Also, players might obtain coins scattered around. Some coins were timed. After each stage, players were given a score depending on how much time was taken. A gauge surrounding the launcher filled after each Berry fired. Once it was filled, a disc containing one of the first partners might be launched. Once the disc landed in a barrel, players obtained a power-up after filling the barrel. Though more than one power-up could run at a time, discs could override any barrels with a different first partner. When the game ended, players earned a time bonus (if any) and 1000 points per coin.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berry Barrel Blitz&#039;&#039;&#039; was released on May 16, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103636/http://www.pokemon.com/us/pokemon-news/fz_berrybarrelblitz_announce-2012-05-16/ Barrels of Berry Good Fun!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
A [[Trainer Token]] was awarded the first time players achieved 10,000 points or more and then again when they achieved at least 200,000 points thereafter.&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Pokémon Disc&lt;br /&gt;
! Effect&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Tepig}}&lt;br /&gt;
| Triples points for each Berry.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{p|Oshawott}}&lt;br /&gt;
| Each Berry counts as two.&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; |{{p|Snivy}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; |Doubles points for each filled barrel.&lt;br /&gt;
|}&lt;br /&gt;
====Grades====&lt;br /&gt;
{| style=&amp;quot;background: #{{unova color light}}; {{roundy|10px}}; border: 5px solid #{{unova color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Rank&lt;br /&gt;
! Bonus Points&lt;br /&gt;
! Added Time&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S rank&lt;br /&gt;
| 5000 points&lt;br /&gt;
| 20 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| A rank&lt;br /&gt;
| 2500 points&lt;br /&gt;
| 15 extra seconds&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| B rank&lt;br /&gt;
| 1200 points&lt;br /&gt;
| 10 extra seconds&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | C rank&lt;br /&gt;
| style=&amp;quot;background:#fff;&amp;quot; | 500 points&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 5 extra seconds&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Berries====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Aspear}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Leppa}}&lt;br /&gt;
* {{b|Razz}}&lt;br /&gt;
* {{b|Bluk}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ポケモンぽろぽろアスレチック&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Gothita&#039;s Portrait Panic!===&lt;br /&gt;
[[File:Gothita Portrait Panic.png|thumb|300px|Gothita&#039;s Portrait Panic!]]&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; put {{p|Gothita}} into focus. Players chose a picture to do first. Then, players shot balloons full of paint into portraits of Pokémon. As the balloons grew in size, they might pop if expanded too far. If it hit an area of the Pokémon, that area was colored in according to the ballon&#039;s size. &amp;quot;Excellent&amp;quot; shots also added 4 seconds to the timer. When the board was near completion, there was an indicator where paint was needed. Each board was then rated based on how many balloons were used to paint the entirety of the Pokémon. When a balloon colored in an area of a Pokémon, hearts were awarded, which filled in the bonus gauge. Once this gauge was filled, players had a limited time to use large-sized balloons. In addition, there was a time limit in which all portraits must be painted. Once the timer counted down to zero, or if all 15 assigned portraits were completed, the game ended. If all panels were complete, players earned 1500 points for each second remaining. Trophies were also won at the end of the game depending on the player&#039;s performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gothita&#039;s Portrait Panic!&#039;&#039;&#039; was released on July 11, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121018103613/http://www.pokemon.com/us/pokemon-news/fz_gothita_game_announce-2012-07-11/ Show Your Artistic Side with Gothita!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Gothita&#039;s Portrait Panic!}}&lt;br /&gt;
{| cellspacing=&amp;quot;5&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
====Grading====&lt;br /&gt;
Grading is based on number of balloons thrown per portrait in proportion to average size of balloons. Any balloons that pop count as a thrown balloon!&lt;br /&gt;
{{tt|Large balloons|Using smaller balloons may alter the value needed for each grade}}:&lt;br /&gt;
{| style=&amp;quot;background: #{{psychic color light}}; {{roundy|10px}}; border: 5px solid #{{psychic color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Number of balloons&lt;br /&gt;
! Grade&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 1&lt;br /&gt;
| S&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2 to 5&lt;br /&gt;
| A&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 6 to 10&lt;br /&gt;
| B&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 11 or more&lt;br /&gt;
| C&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Unfinished&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | D&lt;br /&gt;
|}&lt;br /&gt;
====Pokémon Portraits====&lt;br /&gt;
=====Basic=====&lt;br /&gt;
These are available by default when the game is first played. They all have a tan canvas.&lt;br /&gt;
* {{p|Pikachu}}&lt;br /&gt;
* {{p|Snivy}}&lt;br /&gt;
* {{p|Tepig}}&lt;br /&gt;
* {{p|Oshawott}}&lt;br /&gt;
* {{p|Whimsicott}}&lt;br /&gt;
* {{p|Scraggy}}&lt;br /&gt;
* {{p|Ducklett}}&lt;br /&gt;
* {{p|Terrakion}}&lt;br /&gt;
* {{p|Virizion}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Keldeo}}&lt;br /&gt;
| style=&amp;quot;vertical-align:top; width:50%;&amp;quot; |&lt;br /&gt;
=====Others=====&lt;br /&gt;
These portraits may be undertaken after completing all 10 basic portraits. The portraits assigned by the game are random; however, they may be selected after consecutive playthroughs. They all have a white canvas.&lt;br /&gt;
* {{p|Victini}}&lt;br /&gt;
* {{p|Lillipup}}&lt;br /&gt;
* {{p|Purrloin}}&lt;br /&gt;
* {{p|Pansage}}&lt;br /&gt;
* {{p|Pansear}}&lt;br /&gt;
* {{p|Audino}}&lt;br /&gt;
* {{p|Tympole}}&lt;br /&gt;
* {{p|Throh}}&lt;br /&gt;
* {{p|Sawk}}&lt;br /&gt;
* {{p|Sewaddle}}&lt;br /&gt;
* {{p|Petilil}}&lt;br /&gt;
* {{p|Yamask}}&lt;br /&gt;
* {{p|Zorua}}&lt;br /&gt;
* {{p|Minccino}}&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Shelmet}}&lt;br /&gt;
* {{p|Stunfisk}}&lt;br /&gt;
* {{p|Mienfoo}}&lt;br /&gt;
* {{p|Cobalion}}&lt;br /&gt;
* {{p|Meloetta}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ゴチムのバルーンスプラッシュ&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Joltik&#039;s Super Circuit!===&lt;br /&gt;
[[File:Joltik Super Circuit.png|thumb|left|300px|Joltik&#039;s Super Circuit!]]&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; featured {{p|Joltik}}. In this game, players swapped panels forming a 4×4 grid to connect colored outlets. There were 3 colors: red, blue, and green. Once a connection was formed between at least two like colors, a circuit was formed, and the appropriate colored gauge increased until maxed. The used panels and outlets were replaced after each connection. Once all 3 colored gauges were full, players entered charge mode and had a limited time to swap panels and create as much circuits as possible. When the timer ran out, or when all panels had current, bonus points were rewarded, with extra points for time remaining, if any. The game continued until a total of 15 moves with current were formed (not counting charge mode). Points were awarded depending on the number of panels and number of running lines. At the end, trophies were awarded depending on performance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joltik&#039;s Super Circuit!&#039;&#039;&#039; was made available on August 31, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121028133404/http://www.pokemon.com/us/pokemon-news/fz_joltik_game_announce-2012-08-31 Have a Shockingly Good Time with Joltik!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 100,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Joltik&#039;s Super Circuit!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=バチュルのビリビリステーション&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Maractus&#039;s Blooming Blossoms!===&lt;br /&gt;
[[File:Maractus Blooming Blossoms.png|thumb|300px|Maractus&#039;s Blooming Blossoms!]]&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; featured {{p|Maractus}}. In it, players matched leaves of the same color in order to make rings disappear. The leaves were arranged into several rings of red, black, and green, which players rotated with the click of a mouse. Players rotated the leaves so that one whole ring contained only leaves of a single color (either red or green, not both) at which point the ring disappeared and any leaves above it fell in its place. Initially, players gained 49 points plus points for the amount of rings removed until that point, with players being unable to make black leaves disappear. However, when 8 red rings or 8 green rings were cleared out (indicated by the red and green bars on the bottom of the screen), the game entered a mode known as &#039;Power Mode&#039;, in which a ~2.1× multiplier was given for each ring cleared, with the black leaves turning into silver ones and becoming clearable. From here, and in the same manner, players potentially upgraded to &#039;Double Power Mode&#039;, in which the silver leaves turned gold and a ~2.5× multiplier was applied, and finally, &#039;Triple Power Mode&#039; in which the gold leaves became rainbow leaves (which could be matched with any color) and a ~3.5× multiplier was applied. Players instantly achieved a variation of &#039;Triple Power Mode&#039; by filling both red and green bars simultaneously. However, in this case, a multiplier of about ~4.5× was applied for clearing rings. All Power Modes were temporary, ending as soon as the timer bar on the bottom becames fully black again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maractus&#039;s Blooming Blossoms!&#039;&#039;&#039; was released on November 1, 2012.&amp;lt;ref&amp;gt;[https://web.archive.org/web/20121225104619/http://www.pokemon.com/us/pokemon-news/fz_maractus_game_announce-2012-11-01 A New Pokémon Fun Zone Game Sprouts Up!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s are awarded the first time players achieved 10,000 points or more and then 3 Trainer Tokens when they achieved at least 90,000 points thereafter.&lt;br /&gt;
====Trophies====&lt;br /&gt;
{{main|Trophy (Online games)#Maractus&#039;s Blooming Blossoms!}}&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=マラカッチのくるくるブロッサム&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pulse!===&lt;br /&gt;
[[File:Online Pokemon Pulse.png|thumb|300px|Pokémon Pulse!]]&lt;br /&gt;
In &#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039;, players matched Fire {{e|Fire}}, Grass {{e|Grass}}, and Water {{e|Water}} Energy with {{p|Chespin}}, {{p|Fennekin}}, and {{p|Froakie}}. Players again powered for their Energy meter and 100 points for each Energy Orb that reached the corresponding Pokémon of that Energy type. Selecting an Orb made it disappear. Players lost Energy if the Pokémon are hit by an Energy Orb of the wrong type or by a Danger Orb with a gray spiral design. Random Orbs caused random events to happen if selected, though not all events were necessarily helpful. Random events included a times five (×5) point modifier, resetting all Energy Orbs on screen to the correct Energy type, changing in which row the Pokémon appeared, and changing Energy Orbs into Danger Orbs. When the Energy meter ran out, the game was over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Pulse!&#039;&#039;&#039; was released on September 23, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-a-charge-out-of-pokemon-pulse/ Get a Charge out of Pokémon Pulse! — September 23, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players achieve 5,000 points or more and then 3 Trainer Tokens when they achieved at least 20,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Pokémon Pulse!&lt;br /&gt;
|fi=Pokémon Pulse!&lt;br /&gt;
|fr_eu=Pokémon Pulsation&lt;br /&gt;
|de=Pokémon Puls&lt;br /&gt;
|it=Battisfera&lt;br /&gt;
|no=Pokémon Pulse!&lt;br /&gt;
|pt_br=Pokémon Pulse&lt;br /&gt;
|ru=Играть сейчас!&lt;br /&gt;
|es_eu=Pulso de Energía&lt;br /&gt;
|sv=Pokémon Pulse!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Chesnaught&#039;s Spiky Shield===&lt;br /&gt;
[[File:Online Chesnaughts Spiky Shield.png|thumb|300px|Chesnaught&#039;s Spiky Shield]]&lt;br /&gt;
In &#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039;, players protected {{p|Chesnaught}} by moving its spiky shield around to stop incoming objects from hitting the Pokémon. Deflecting damaging objects scored points: Pin Missiles (100 points) and Rock Wreckers (150 points). String Shots (300 points) also temporarily slowed the speed with which players turned the spiky shield. Different objects moved at different speeds, with the slowest objects causing the most damage. A times two (×2) point modifier was default with each deflection, but the multiplier increased by one for each additional object that was deflected simultaneously or in immediate sequence. [[Oran Berry|Oran Berries]], however, would fill Chesnaught&#039;s power gauge, which provided more effective spiky shields for a brief period of time. The spiky shield typically covered about one quarter of Chesnaught at a time, though it occasionally expanded to cover two opposite quarters at the same time before reverting back. When Chesnaught&#039;s health gauge was empty, the game is over.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chesnaught&#039;s Spiky Shield&#039;&#039;&#039; was made available on 16 October 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/get-defensive-in-chesnaughts-spiky-shield/ Get Defensive in Chesnaught’s Spiky Shield! — October 16, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
5 [[Trainer Token]]s were awarded the first time players play the game and then 3 Trainer Tokens when they achieved at least 10,000 points thereafter.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|fr_eu=Pico-Défense de Blindépique&lt;br /&gt;
|de=Brigarons Schutztacheln&lt;br /&gt;
|it=Agodifesa&lt;br /&gt;
|es_eu=Barrera Espinosa de Chestnaught&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Floette Float!===&lt;br /&gt;
[[File:Online Floette Float.png|thumb|300px|Floette Float!]]&lt;br /&gt;
In &#039;&#039;&#039;Floette Float!&#039;&#039;&#039;, players guided a {{p|Floette}} to flowers along the ground in order to revitalize the flowers and score points. By floating next to other Floette, they joined the cause and helped unlock the power of more flowers by increasing chances of dropping a glittery powder on flowers while moving the group in a upward direction (however slight). Touching other Pokémon or the poisonous gas caused Floettes to leave the group. Points were scored on Distance Traveled, Floette Recruited (50 points per Floette), Flowers Revitalized (10 points per flower), and {{p|Florges}} Revealed (250 points per Florges, hidden in random flower patches). The game did not always consistently show a picture of Florges on the screen when they were revealed, but did consistently show the 250 points. The game lasted until the last Floette was forced to leave.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Floette Float!&#039;&#039;&#039; was released on December 5, 2014.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/have-lofty-fun-with-floette-float/ Have Lofty Fun with Floette Float! — December 5, 2014]&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded the first time players play the game and then again when they achieved at least &amp;lt;!--... points thereafter--&amp;gt;.&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Floette}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Florges}} (with white, red, yellow, orange, and blue colored flowers)&lt;br /&gt;
* {{p|Foongus}}&lt;br /&gt;
* {{p|Jumpluff}}&lt;br /&gt;
* {{p|Vileplume}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Flyv Floette!&lt;br /&gt;
|nl=Floette Float!&lt;br /&gt;
|fi=Floette Float!&lt;br /&gt;
|fr_eu=Flotte Floette&lt;br /&gt;
|de=Fliegendes Floette&lt;br /&gt;
|it=Fluttuabolla di Floette&lt;br /&gt;
|no=Floette Flyt!&lt;br /&gt;
|pt_br=Floette Flutuantes!&lt;br /&gt;
|ru=Парящая Флоэт!&lt;br /&gt;
|es_eu=Floette Flotando&lt;br /&gt;
|sv=Flytande Floette!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Picture Puzzler===&lt;br /&gt;
[[File:Online Pokemon Picture Puzzler.png|300px|thumb|left|Pokémon Picture Puzzler]]&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039;, also known as &#039;&#039;&#039;Pokémon Puzzler!&#039;&#039;&#039;, was a picture scrambling puzzle game. Players chose from one of three pictures that was subsequently scrambled or jumbled up out of order when they started a given puzzle. The selectable easy, medium, and hard settings determined the number of tiles the picture would be broken into when scrambled — 8, 15, and 24. Players slid tiles around until they were oriented in the correct order and position whereby they properly reassembled the picture, with the bottom right tile being missing until players completed the puzzle. If players got frustrated in their descrambling attempt, they might abandon the current effort and re-scramble the same picture or scramble a different picture.&lt;br /&gt;
&lt;br /&gt;
The pictures were artwork of {{form|Groudon|Primal}} {{p|Groudon}}, {{form|Kyogre|Primal}} {{p|Kyogre}}, and {{me|Aggron}} from the [[Pokémon Trading Card Game]]&#039;s {{TCG|Primal Clash}} expansion. Around early 2017, they were replaced by artwork of {{p|Decidueye}}, {{p|Primarina}}, and {{p|Incineroar}} from the {{TCG|Sun &amp;amp; Moon}} expansion. An additional version of the game features artwork of characters from {{aniseries|SM}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pokémon Picture Puzzler&#039;&#039;&#039; was made available in February 2015&amp;lt;!--released on DATE--&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Trainer Tokens====&lt;br /&gt;
3 [[Trainer Token]]s were awarded after players completed their first puzzle and then again when they completed additional puzzles at the Medium or Hard setting thereafter.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!===&lt;br /&gt;
[[File:Online Solrock Lunatone Waterfall Fun.png|thumb|300px|Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!]]&lt;br /&gt;
In &#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039;, players controlled {{p|Solrock}} or {{p|Lunatone}} with the mouse through a vertically scrolling rock wall, collecting Sun Flares as Solrock or Moon Beans as Lunatone and touching drop points shaped as the controlled Pokémon to release the collected items from that Pokémon. The number of accumulated items increased the Pokémon&#039;s vertical speed and increased a bonus based on the number of collectables released at once. A timer at the bottom of the screen constantly changed the scenery between day and night, also changing the controlled Pokémon between Solrock at daytime and Lunatone at nighttime. One out of three total health was lost when touching active waterfalls and their droplets or the collectable of the opposing controlled Pokémon, and the game ended when the player ran out of health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solrock &amp;amp; Lunatone&#039;s Waterfall Fun!&#039;&#039;&#039; was released on May 4, 2015.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/take-time-for-a-new-minigame-on-pokemoncom/ Solrock &amp;amp; Lunatone&#039;s Waterfall Fun, Take Time for a New Minigame on Pokemon.com!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=のぼれ！ソルロック＆ルナトーン&lt;br /&gt;
|da=Solrock &amp;amp; Lunatones vandfaldseventyr&lt;br /&gt;
|nl=Waterpret met Solrock en Lunatone&lt;br /&gt;
|fi=Solrockin &amp;amp; Lunatonen Vesiputoushupi&lt;br /&gt;
|fr_eu=Les cascades aventureuses de Solaroc et Séléroc&lt;br /&gt;
|de=Sonnfels &amp;amp; Lunasteins Wasserfallspaß&lt;br /&gt;
|it=Acquafun di Solrock e Lunatone&lt;br /&gt;
|no=Fossegøy med Solrock &amp;amp; Lunatone&lt;br /&gt;
|pt_br=Diversão na Cachoeira com Solrock &amp;amp; Lunatone&lt;br /&gt;
|ru=Solrock и Lunatone: приключения на водопадах&lt;br /&gt;
|es_eu=Cascadas de Solrock y Lunatone&lt;br /&gt;
|sv=Solrocks &amp;amp; Lunatones vattenfallslek&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Escape from Gengar&#039;s Mansion!===&lt;br /&gt;
[[File:Online Escape fron Gengars Mansion.png|thumb|300px|Escape from Gengar&#039;s Mansion!]]&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; featured {{p|Gastly}}, {{p|Haunter}} and {{p|Gengar}}. Under a limited amount of time, the player had to choose one of four {{p|Litwick}} buttons based on the opposite direction of an arrow displayed in the screen multiple times through three stages featuring Gastly, Haunter, or Gengar. Getting a button wrong would require to redo the current game stage. Starting in the Haunter Stage, a {{p|Pumpkaboo}} would often replace the stage&#039;s Pokémon during one button&#039;s selection and required the player to choose the Litwick button corresponding to the actual arrow&#039;s direction. Winning the three main stages unlocked a Halloween-themed wallpaper with the Pokémon featured in the game and unlocked a fourth, more challenging Gengar stage that unlocked a new wallpaper with the same Pokémon when beaten.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Escape from Gengar&#039;s Mansion!&#039;&#039;&#039; was released in &amp;lt;!--October 2, ?--&amp;gt;2015.&lt;br /&gt;
&lt;br /&gt;
====Stages====&lt;br /&gt;
* Gastly Stage: 10 answers under 30 seconds&lt;br /&gt;
* Haunter Stage 20 answers under 60 seconds&lt;br /&gt;
* Gengar Stage: 30 answers under 90 seconds&lt;br /&gt;
* Challenging Stage (featuring Gengar): 100 answers on a 3 second time limit for each question&lt;br /&gt;
&lt;br /&gt;
====Appearing Pokémon====&lt;br /&gt;
* {{p|Gastly}}&lt;br /&gt;
* {{p|Haunter}}&lt;br /&gt;
* {{p|Gengar}}&lt;br /&gt;
* {{p|Litwick}}&lt;br /&gt;
* {{p|Pumpkaboo}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ぬけだせ！ゴーストポケモンの館&lt;br /&gt;
|da=Flygt fra Gengars slot!&lt;br /&gt;
|nl=Ontsnap uit het spookhuis van Gengar!&lt;br /&gt;
|fi=Pako Gengarin linnasta!&lt;br /&gt;
|fr_eu=Évasion du manoir d&#039;Ectoplasma&lt;br /&gt;
|de=Flucht aus Gengars Gutshaus!&lt;br /&gt;
|it=Escape from Gengar&#039;s Mansion&lt;br /&gt;
|no=Flukten fra Gengars herskapshus!&lt;br /&gt;
|pt_br=Escape da mansão do Gengar!&lt;br /&gt;
|ru=Соверши побег из особняка Генгара!&lt;br /&gt;
|es_eu=Escapa de la mansión de Gengar&lt;br /&gt;
|sv=Fly från Gengars herrgård!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Emolga&#039;s Treetop Roundup===&lt;br /&gt;
[[File:Online Emolgas Treetop Roundup.png|thumb|300px|Emolga&#039;s Treetop Roundup]]&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039;&#039;was another online game in a forest setting featuring {{p|Emolga}}. By clicking and dragging with the mouse, the player controlled Emolga in a fixed screen for 60 seconds and tried to touch falling [[Berry|Berries]] to form strings of them. Releasing the mouse removed all Berries in the string from the screen and scored points according to the removed Berries. If a Berry from the string touched the ground before releasing the mouse, all berries from the string would be deselected, and Berries that awarded more points would fall faster. A gauge at the left side of the screen related to the number of collected berries would keep decreasing but, if filled, activated Fever Mode where the scenery would change to a fall-themed forest and more Berries would fall from the screen at once until the gauge was fully depleted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emolga&#039;s Treetop Roundup&#039;&#039;&#039; was released in November 2015.&lt;br /&gt;
&lt;br /&gt;
====Berries seen====&lt;br /&gt;
* {{b|Oran}}&lt;br /&gt;
* {{b|Pecha}}&lt;br /&gt;
* {{b|Sitrus}}&lt;br /&gt;
* {{b|Tamato}}&lt;br /&gt;
* {{b|Bluk}} (in the UI only)&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=エモンガのあつめてきのみ&lt;br /&gt;
|da=Emolga samler trætopsbær&lt;br /&gt;
|nl=Emolga&#039;s Bessenboom&lt;br /&gt;
|fi=Emolgan puunlatvakeräys&lt;br /&gt;
|fr_eu=La rafle de cime d&#039;Emolga&lt;br /&gt;
|de=Emolgas Baumkronentanz&lt;br /&gt;
|it=Raccoltacime di Emolga&lt;br /&gt;
|no=Emolgas Treetop Roundup&lt;br /&gt;
|pt_br=Recolhimento de Copas de Árvore do Emolga&lt;br /&gt;
|ru=Окружение Эмолга на верхушке дерева&lt;br /&gt;
|es_eu=Recolecta de Emolga&lt;br /&gt;
|sv=Emolgas trätoppsrazzia&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Raichu&#039;s Bolt Deflector===&lt;br /&gt;
[[File:Online Raichus Bolt Deflector.png|thumb|300px|Raichu&#039;s Bolt Deflector]]&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was a puzzle game featuring {{p|Raichu}}. The goal was to arrange the deflectors on the screen of 10 levels (or stations) and tap a button to fire Raichu&#039;s {{m|Thunderbolt}}, which would travel the screen while being redirected by said deflectors and try to reach a power source. The Thunderbolt would disappear if it hit an obstacle or the walls, and another one would have to be fired. Additionally, deflectors could not be placed in spaces that had coins or gems (until they were collected) or on red grids. Crossing through coins and gems with the Thunderbolt increased the level&#039;s score, as well clearing the level as fast as possible. A bonus level would be present before getting the final score ones with plenty coins and gems to be collected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raichu&#039;s Bolt Deflector&#039;&#039;&#039; was released in December 2015.&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|da=Raichus&#039; boltdeflektor&lt;br /&gt;
|nl=Raichu&#039;s boutscherm&lt;br /&gt;
|fi=Raichun salamakilpi&lt;br /&gt;
|fr_eu=Déflecteur d&#039;éclair de Raichu&lt;br /&gt;
|de=Raichus Blitzableiter&lt;br /&gt;
|it=Parafulmini di Raichu&lt;br /&gt;
|no=Raichus lynavviser&lt;br /&gt;
|pt_br=Defletor de Relâmpago de Raichu&lt;br /&gt;
|ru=Громоотвод Райчу&lt;br /&gt;
|es_eu=Deflector de Rayos de Raichu&lt;br /&gt;
|sv=Raichus blixtavledare&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Swirlix&#039;s Cotton Candy Catch!===&lt;br /&gt;
[[File:Online Swirlix Cotton Candy Catch.png|thumb|300px|Swirlix&#039;s Cotton Candy Catch!]]&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was a game featuring {{p|Swirlix}} about creating the biggest possible cotton candy in a top-down view around a cotton candy machine. By collecting enough of the flying cotton candy created by the machine and pushed to out of the screen with the player&#039;s stick, the view would get increasingly zoomed out and the cotton candy would be visibly bigger and further from the machine. A tornado-shaped powerup temporarily created a wind blowing the cotton candy in a spiral pattern or a fixed direction, and a straw-shaped powerup temporarily attracted the cotton candy to the player&#039;s stick. Collecting smoke that resembled black cotton candy reduced one out of two total lives, and when all lives were lost the game would end and compare the created cotton candy&#039;s height to a Pokémon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swirlix&#039;s Cotton Candy Catch!&#039;&#039;&#039; was released on March 7, 2016.&amp;lt;ref&amp;gt;[http://www.pokemon.com/us/pokemon-news/treat-yourself-to-swirlixs-cotton-candy-catch/ Treat Yourself to Swirlix’s Cotton Candy Catch!]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Compared Pokémon====&lt;br /&gt;
In order of height:&lt;br /&gt;
* {{p|Flabébé}}&lt;br /&gt;
* {{p|Shaymin}}&lt;br /&gt;
* {{p|Eevee}}&lt;br /&gt;
* {{p|Swirlix}}&lt;br /&gt;
* {{p|Meowstic}}&lt;br /&gt;
* {{p|Hawlucha}}&lt;br /&gt;
* {{p|Sylveon}}&lt;br /&gt;
* {{p|Lucario}}&lt;br /&gt;
* {{p|Tauros}}&lt;br /&gt;
* {{p|Gardevoir}}&lt;br /&gt;
* {{p|Tropius}}&lt;br /&gt;
* {{p|Rhyperior}}&lt;br /&gt;
* {{p|Golurk}}&lt;br /&gt;
* {{p|Reshiram}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Groudon}}&lt;br /&gt;
* {{p|Hoopa}} {{form|Hoopa|Unbound}}&lt;br /&gt;
* [[Primal Reversion|Primal]] {{p|Kyogre}}&lt;br /&gt;
* {{p|Wailord}}&lt;br /&gt;
&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ペロッパフのわたあめづくり&lt;br /&gt;
|da=Swirlix&#039; candyfloss-jagt!&lt;br /&gt;
|nl=Suikerspinjacht met Swirlix!&lt;br /&gt;
|fi=Swirlixin hattarasaalis!&lt;br /&gt;
|fr_eu=Attrape barbe à papa de Sucroquin&lt;br /&gt;
|de=Flauschlings Zuckerwattenfang&lt;br /&gt;
|it=Filazucchero di Swirlix&lt;br /&gt;
|no=Swirlix&#039; sukkerspinnjakt!&lt;br /&gt;
|pt_br=Algodão-doce de Swirlix&lt;br /&gt;
|ru=Поймай сахарную вату Свирликс!&lt;br /&gt;
|es_eu=Algodón de Azúcar de Swirlix&lt;br /&gt;
|sv=Fånga Swirlixs sockervadd!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Previous games==&lt;br /&gt;
===Pokémon 4Ever games===&lt;br /&gt;
The following games were available on the [[M04|Pokémon 4Ever]] site, which was a Flash section of Pokémon.com.&lt;br /&gt;
&lt;br /&gt;
The Flash site was removed during the summer of 2003.&lt;br /&gt;
====Pokémon Tic Tac Toe with Celebi!====&lt;br /&gt;
[[File:4Ever Tic Tac Toe.png|200px|thumb|Pokémon Tic Tac Toe with Celebi!]]&lt;br /&gt;
A simple tic tac toe game where the player controlled [[Celebi (M04)|Celebi]], who was playing against the [[Team Rocket trio]]. &amp;quot;Novice&amp;quot; and &amp;quot;Expert&amp;quot; difficulty levels were available. The player clicked on a space, causing Celebi to appear there, and then Team Rocket would pick a space in response, placing Meowth there. The game went on until one side won or both tied.&lt;br /&gt;
====Pokémon Memory Game====&lt;br /&gt;
[[File:4Ever Memory Game.png|300px|thumb|left|Pokémon Memory Game]]&lt;br /&gt;
A simple card flipping game where the goal was to clear each card from the 4×6 board by flipping two matching cards within the time limit. Flips were tallied as well as matching pairs.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charmeleon}}&lt;br /&gt;
* {{p|Flaaffy}}&lt;br /&gt;
* {{p|Politoed}}&lt;br /&gt;
* {{p|Misdreavus}}&lt;br /&gt;
* {{p|Teddiursa}}&lt;br /&gt;
* {{p|Swinub}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Azurill}}&lt;br /&gt;
* {{p|Volbeat}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
* {{p|Duskull}}&lt;br /&gt;
* {{p|Wynaut}}&lt;br /&gt;
&lt;br /&gt;
====Who&#039;s That Pokémon? Game====&lt;br /&gt;
[[File:WTP 4Ever Celebi.png|300px|thumb|Who&#039;s That Pokémon? Game]]&lt;br /&gt;
A quiz game based on [[Who&#039;s That Pokémon?]]. The player was presented with five silhouettes of a Pokémon and given five choices on each question. The five Pokémon were always the same, though each playthrough would presented them in a random order.&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Charizard}}&lt;br /&gt;
* {{p|Ekans}}&lt;br /&gt;
* {{p|Poliwhirl}}&lt;br /&gt;
* {{p|Celebi}}&lt;br /&gt;
* {{p|Kecleon}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Wobbuffet&#039;s Puzzle Pack!===&lt;br /&gt;
[[File:Wobbuffet Puzzle Pack.png|300px|thumb|Wobbuffet&#039;s Puzzle Pack!]]&lt;br /&gt;
&#039;&#039;&#039;Wobbuffet&#039;s Puzzle Pack!&#039;&#039;&#039;, released on 7 August 2010, was an online jigsaw puzzle featuring promotional artwork for [[S12|Pokémon: DP Sinnoh League Victors]].&amp;lt;ref&amp;gt;[https://web.archive.org/web/20101104065536/http://www.pokemon.com/us/news/fz_wobbuffet_game_announce-2010-08-06/ Pick up the Pieces with Wobbuffet! | News | Pokemon.com]&amp;lt;/ref&amp;gt; Players could choose either easy mode, signified by a {{p|Wynaut}}, or challenging mode, signified by a {{p|Wobbuffet}}. It was replaced by [[#Zorua and Zoroark Puzzle Pack|Zorua and Zoroark Puzzle Pack]].&lt;br /&gt;
====In other languages====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|ja=ドキドキジグソー&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Play to Befriend a Pokémon!===&lt;br /&gt;
[[File:Play to Befriend a Pokémon.png|thumb|left|300px|Play to Befriend a Pokémon!]]&lt;br /&gt;
&#039;&#039;&#039;Play to Befriend a Pokémon!&#039;&#039;&#039; was released 28&amp;lt;!--or 29--&amp;gt; March 2011, and was removed 5 May 2011. Most notably, it allowed players to obtain [[Eeveelution|an Evolution]] of {{p|Eevee}} via the [[Pokémon Global Link]] from 19 May 2011 — these Pokémon have their Hidden Ability. Because of this, players needed to be signed into their {{DL|Pokémon.com|Pokémon Trainer Club}} accounts to play it. &lt;br /&gt;
&lt;br /&gt;
The game consisted of four levels wherein players broke blocks and caught orbs that fell from the blocks. Players earned points by hitting blocks. Hitting blocks consecutively while not hitting the pad increased the points earned by a hundred per hit. Points earned went back to a hundred after hitting the pad. Orbs caught meritted 500 points each. In order to brake blocks, players used their mouse to move the pad, make the ball bounce, and prevent it from falling. After falling, players lost lives, of which only three were available at the start of the game. However, more could be obtained during the progression of the game. The game was over when players had no more lives. To help players and maybe even make things harder for them, power-ups were available at each of the levels. &lt;br /&gt;
&lt;br /&gt;
The orbs caught corresponded to an [[Evolution]] of {{p|Eevee}} that could be obtained after completing the game. At the end of the game, a random orb was chosen out of all those obtained during each of the four levels. Players were allowed to choose whether to keep the Evolution or not. They may play again if they choose not to in order to obtain another Evolution. If the player chose to keep the chosen Evolution, they could not obtain another one in their Trainer Club account. To confirm that players had in fact chosen an Evolution, they merely had to refresh the page and a message popped up mentioning what they had chosen.&lt;br /&gt;
&lt;br /&gt;
The Evolutions of {{p|Eevee}} were obtainable on the Pokémon Global Link from 19 May to 31 August 2011.&lt;br /&gt;
====Orbs====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Orb&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Water&lt;br /&gt;
| {{p|Vaporeon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Lightning&lt;br /&gt;
| {{p|Jolteon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Fire&lt;br /&gt;
| {{p|Flareon}}&lt;br /&gt;
| 1-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Pink&lt;br /&gt;
| {{p|Espeon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Dark Brown&lt;br /&gt;
| {{p|Umbreon}}&lt;br /&gt;
| 3-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Leaf&lt;br /&gt;
| {{p|Leafeon}}&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Snow Flake&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | {{p|Glaceon}}&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Power-ups====&lt;br /&gt;
{| style=&amp;quot;text-align:center; background: #{{black color dark}}; {{roundy|10px}}; border: 5px solid #{{black color}}&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytl|5px}}&amp;quot; | Power-up&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}&amp;quot; | Affected&lt;br /&gt;
! style=&amp;quot;background:#{{white color}}; {{roundytr|5px}}&amp;quot; | Levels available&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Big&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Pad&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 1, 4&amp;lt;!--maybe 3 too--&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Extra Small&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Down&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Ball&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 2-4&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Speed Up&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Sticky Pad&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Pad&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; rowspan=&amp;quot;2&amp;quot; | 3-4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Extra Life!&amp;lt;!--yes, there&#039;s an &amp;quot;!&amp;quot;--&amp;gt;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Player&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
===Pre-revamp games===&lt;br /&gt;
The following games were available at Pokémon.com prior to January 11, 2010.&lt;br /&gt;
&lt;br /&gt;
====Switch-a-Roo!====&lt;br /&gt;
[[File:Switch a Roo.png|300px|thumb|left|Switch-a-Roo!]]&lt;br /&gt;
&#039;&#039;&#039;Switch-a-Roo!&#039;&#039;&#039; was introduced in 2009, before the site was revamped. It is the only pre-revamp game based on a [[Pokémon games|Pokémon video game]] released in [[Generation IV]]: {{v2|Platinum}}. In this game, players switched Pokémon next to each other in order to line up three or more in a row. Once three Pokémon of the same species were lined up, they disappeared. The color of each box corresponded to the type of the Pokémon in that box. If players earned 30,000 points, they were awarded a download. Like the other games that appeared before the site revamp, this game was not moved to the new site. However, this game was still available to play in [http://www.pokemonplatinum.com/#/fun-zone/game/ Pokémon Platinum&#039;s main page].&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Turtwig}}&lt;br /&gt;
* {{p|Piplup}}&lt;br /&gt;
* {{p|Chimchar}}&lt;br /&gt;
* {{p|Dialga}}&lt;br /&gt;
* {{p|Palkia}}&lt;br /&gt;
* {{fd|Giratina|Origin Forme}} {{p|Giratina}}&lt;br /&gt;
&lt;br /&gt;
=====In other languages=====&lt;br /&gt;
{{Langtable|color={{yellow color}}|bordercolor={{yellow color dark}}&lt;br /&gt;
|es=Switch-a-Roo!&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
====Tricks of a Trainer====&lt;br /&gt;
&#039;&#039;&#039;Tricks of a Trainer&#039;&#039;&#039; was another game introduced before the site was revamped. It was a quiz game, asking questions about the [[Hoenn]] region. If players got a question right, {{Ash}} appeared to confirm their answer. If players got a question wrong, [[Professor Birch]] appeared to notify them of their incorrect answer. In order to move on, players had to keep trying until they got the answer correct. There were five questions total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Grassamatass====&lt;br /&gt;
&#039;&#039;&#039;Grassamatass&#039;&#039;&#039; was another game introduced before the site was revamped. In this game, players tried to solve a crossword about {{type|Grass}} Pokémon and [[move]]s from Generations I, II, and III. There were nine crosswords total. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Deep Sea Diving====&lt;br /&gt;
&#039;&#039;&#039;Deep Sea Diving&#039;&#039;&#039; was another game introduced before the site was revamped. In this game, players find the names of {{type|Water}} Pokémon from Generations I, II, and III. Like other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
===Hidden games===&lt;br /&gt;
These games were available at [[Pokémon.com]] prior to 11 January 2010, and were briefly available at origin.pokemon.com after. Unlike the other four original games, these games were hidden, requiring the user to manually type the address of the games into their web browser to access them. This was achieved by simply changing the number at the end of the address of one of the aforementioned, non-hidden games, as described below.&lt;br /&gt;
&lt;br /&gt;
====Tic-Tac-Toe====&lt;br /&gt;
&#039;&#039;&#039;Tic-Tac-Toe&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_1&amp;quot; before the site was revamped. In this game, the players used [[wp:Tic-tac-toe|Tic-tac-toe]] markers featuring {{p|Blaziken}} and {{p|Swampert}}. Players choice which of the two [[Pokémon]] they preferred. If they choose Blaziken, they went first. If they choose Swampert, they went second. Players could also choose to play against the computer at one of three skill levels or against another player on the same computer. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed Shuckle game====&lt;br /&gt;
An &#039;&#039;&#039;unnamed Shuckle game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_2&amp;quot; before the site was revamped. In this game, players were presented with multiple {{i|Poké Ball}}s, one of which contained a {{Shiny}} {{p|Shuckle}}, while the others contain regular Shuckle. The object of the game was to keep track of the Poké Ball containing the Shiny Shuckle while the Poké Balls were shuffled on screen. The game started with three Poké Balls, with another added each level. There were 10 levels, the final one containing 12 Poké Balls. Like the other games that appeared before the site revamp, this game was not moved to the new site.&lt;br /&gt;
&lt;br /&gt;
====Unnamed matching game====&lt;br /&gt;
[[File:Online Unnamed Matching Game.png|300px|thumb|right|Unnamed matching game]]&lt;br /&gt;
An &#039;&#039;&#039;unnamed matching game&#039;&#039;&#039; was a game occupying the space &amp;quot;#funzone_3&amp;quot; before the site was revamped. It was a simple matching pairs game in a 4×10 board featuring {{type|Rock}} Pokémon.&lt;br /&gt;
&lt;br /&gt;
=====Appearing Pokémon=====&lt;br /&gt;
* {{p|Geodude}}&lt;br /&gt;
* {{p|Graveler}}&lt;br /&gt;
* {{p|Golem}}&lt;br /&gt;
* {{p|Onix}}&lt;br /&gt;
* {{p|Rhyhorn}}&lt;br /&gt;
* {{p|Rhydon}}&lt;br /&gt;
* {{p|Omanyte}}&lt;br /&gt;
* {{p|Omastar}}&lt;br /&gt;
* {{p|Kabuto}}&lt;br /&gt;
* {{p|Kabutops}}&lt;br /&gt;
* {{p|Aerodactyl}}&lt;br /&gt;
* {{p|Sudowoodo}}&lt;br /&gt;
* {{p|Shuckle}}&lt;br /&gt;
* {{p|Magcargo}}&lt;br /&gt;
* {{p|Larvitar}}&lt;br /&gt;
* {{p|Pupitar}}&lt;br /&gt;
* {{p|Tyranitar}}&lt;br /&gt;
* {{p|Aron}}&lt;br /&gt;
* {{p|Lairon}}&lt;br /&gt;
* {{p|Aggron}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The music in Munchlax&#039;s Berry Bonanza is a remix of the song played on the {{smw|Grass Land}} map in &#039;&#039;{{smw|Super Mario Bros. 3}}&#039;&#039;.&lt;br /&gt;
* The music in Emolga&#039;s Apple Adventure is a remix of the theme of [[Azalea Town]] and [[Blackthorn City]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* [http://www.pokemon.com/us/pokemon-online-games/ Online games section on Pokémon.com]&lt;br /&gt;
&lt;br /&gt;
==Related articles==&lt;br /&gt;
{{M04 navbox}}&lt;br /&gt;
{{Project Mass Media notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Games]]&lt;br /&gt;
[[Category:Defunct games]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Friend_Safari&amp;diff=4088564</id>
		<title>Friend Safari</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Friend_Safari&amp;diff=4088564"/>
		<updated>2024-08-25T19:11:13Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* In the games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|2=Missing interior, Safari maps}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Friend Safari XY.png&lt;br /&gt;
|type=land&lt;br /&gt;
|location_name=Friend Safari&lt;br /&gt;
|japanese_name=フレンドサファリ&lt;br /&gt;
|translated_name=Friend Safari&lt;br /&gt;
|location=[[Kiloude City]]&lt;br /&gt;
|region=Kalos&lt;br /&gt;
|generation={{gen|VI}}&lt;br /&gt;
|slogan=Friend codes bring new surprises!&lt;br /&gt;
|map=Kalos Kiloude City Map.png&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Friend Safari&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;フレンドサファリ&#039;&#039;&#039; &#039;&#039;Friend Safari&#039;&#039;) is a facility in [[Kiloude City]] where {{pkmn|Trainer}}s can catch {{OBP|Pokémon|species}} that cannot normally be found in [[Kalos]].&lt;br /&gt;
&lt;br /&gt;
==In the games==&lt;br /&gt;
[[File:Friend Safari inside XY.png|thumb|Friend Safari interior]]&lt;br /&gt;
Once the {{player}} has entered the [[Hall of Fame]], they are able to access [[Kiloude City]] and thus the Friend Safari. At the Friend Safari, the player is able to access Safaris for any Friends that are successfully registered in the [[Nintendo 3DS|3DS]]&#039;s friend list (regardless of whether or not that person has played {{g|X and Y}}). Each Safari has designated {{OBP|Pokémon|species}} that can be encountered, all belonging to a designated type; these are determined by the Friend&#039;s [[Friend Code|friend code]] and will not change. As such, any players who successfully register a given friend code in their 3DS will all be able to access the exact same Friend Safari. There is no way for the player to access the Friend Safari for their own 3DS.&lt;br /&gt;
&lt;br /&gt;
Friends who have been recognized in the [[Player Search System|PSS]] will usually be represented in the Friend Safari list by the avatar they were last seen with on the PSS, while Friends who have not been seen will be represented by a &amp;quot;?&amp;quot; icon. However, if the player has added more than 100 Friends (by deleting some at some point), the earliest-seen avatars may begin to be forgotten and revert to &amp;quot;?&amp;quot; icons until they are next seen on the PSS; this does not affect the rest of the Safari&#039;s status, however. Also, if a Friend is deleted from the 3DS&#039;s friend list and then readded later, their Safari may retain the status it had before it was deleted.&lt;br /&gt;
&lt;br /&gt;
All Friend Safaris have three Pokémon that may be captured. Only Pokémon from the first two &amp;quot;slots&amp;quot; are available until the Friend to whom that Safari belongs enters the [[Hall of Fame]] and subsequently appears online in the PSS at the same time as the player (thereby also allowing the PSS to recognize the Friend if it had not already). Once all three &amp;quot;slots&amp;quot; are unlocked the Pokémon encountered in that Friend&#039;s Safari will thereafter have a chance of having their [[Hidden Ability]]. &lt;br /&gt;
&lt;br /&gt;
All Pokémon encountered in the Friend Safari are guaranteed to have at least two {{IV}}s of 31 (three IVs of 31 for Pokémon that are in {{egg|No Eggs Discovered}}, such as {{p|Togepi}}) and have a higher chance of being {{Shiny}}. When checking for Shininess, the game generates up to four extra [[personality value]]s to attempt to find a Shiny value, resulting in a Shiny encounter rate of approximately &amp;lt;code&amp;gt;1 - (4095/4096)^5&amp;lt;/code&amp;gt;, or roughly 5/4096; this effect can stack with the [[Shiny Charm]], which results in a rate of approximately &amp;lt;code&amp;gt;1 - (4095/4096)^7&amp;lt;/code&amp;gt;, or roughly 7/4096.&amp;lt;ref&amp;gt;[https://github.com/wwwwwwzx/3DSRNGTool/wiki/Friend-Safari-RNG Friend Safari RNG · wwwwwwzx/3DSRNGTool Wiki · GitHub]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Pokémon that appear in the Friend Safari are [[level]] 30 (causing some, such as {{p|Muk}} and {{p|Drapion}}, to be {{pkmn2|underleveled}}). Pokémon can be found in the Friend Safari regardless of being [[Version-exclusive Pokémon]] or otherwise unobtainable in either version. All Friend Safari-exclusive Pokémon can be normally caught in either {{pkmn|Omega Ruby and Alpha Sapphire|Omega Ruby, Alpha Sapphire}}, or both.&lt;br /&gt;
&lt;br /&gt;
===Pokémon===&lt;br /&gt;
In the tables below, note that &amp;quot;rate&amp;quot; does not refer to {{DL|Tall grass|Determining the rate of encounter|encounter rate}} but rather the likelihood for a Pokémon to have been selected for that &amp;quot;slot&amp;quot; of a Friend Safari. All Pokémon that can appear in a given Friend&#039;s Safari have the same encounter rate.&lt;br /&gt;
&lt;br /&gt;
====Normal-type Safari====&lt;br /&gt;
{{catch/header|normal|no}}&lt;br /&gt;
{{catch/div|normal|Slot 1}}&lt;br /&gt;
{{catch/entry6|216|Teddiursa|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/entry6|190|Aipom|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/entry6|206|Dunsparce|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/entry6|506|Lillipup|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/div|normal|Slot 2}}&lt;br /&gt;
{{catch/entry6|294|Loudred|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/entry6|352|Kecleon|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/entry6|531|Audino|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/entry6|572|Minccino|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/div|normal|Slot 3}}&lt;br /&gt;
{{catch/entry6|113|Chansey|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/entry6|132|Ditto|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/entry6|133|Eevee|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/entry6|235|Smeargle|yes|yes|Grass|30|25%|type1=normal}}&lt;br /&gt;
{{catch/footer|normal}}&lt;br /&gt;
&lt;br /&gt;
====Fire-type Safari====&lt;br /&gt;
{{catch/header|fire|no}}&lt;br /&gt;
{{catch/div|fire|Slot 1}}&lt;br /&gt;
{{catch/entry6|058|Growlithe|yes|yes|Grass|30|25%|type1=fire}}&lt;br /&gt;
{{catch/entry6|077|Ponyta|yes|yes|Grass|30|25%|type1=fire}}&lt;br /&gt;
{{catch/entry6|126|Magmar|yes|yes|Grass|30|25%|type1=fire}}&lt;br /&gt;
{{catch/entry6|513|Pansear|yes|yes|Grass|30|25%|type1=fire}}&lt;br /&gt;
{{catch/div|fire|Slot 2}}&lt;br /&gt;
{{catch/entry6|005|Charmeleon|yes|yes|Grass|30|25%|type1=fire}}&lt;br /&gt;
{{catch/entry6|218|Slugma|yes|yes|Grass|30|25%|type1=fire}}&lt;br /&gt;
{{catch/entry6|636|Larvesta|yes|yes|Grass|30|25%|type1=bug|type2=fire}}&lt;br /&gt;
{{catch/entry6|668|Pyroar|yes|yes|Grass|30|25%|type1=fire|type2=normal}}&lt;br /&gt;
{{catch/div|fire|Slot 3}}&lt;br /&gt;
{{catch/entry6|038|Ninetales|yes|yes|Grass|30|25%|type1=fire}}&lt;br /&gt;
{{catch/entry6|654|Braixen|yes|yes|Grass|30|50%|type1=fire}}&lt;br /&gt;
{{catch/entry6|662|Fletchinder|yes|yes|Grass|30|25%|type1=fire|type2=flying}}&lt;br /&gt;
{{catch/footer|fire}}&lt;br /&gt;
&lt;br /&gt;
====Fighting-type Safari====&lt;br /&gt;
{{catch/header|fighting|no}}&lt;br /&gt;
{{catch/div|fighting|Slot 1}}&lt;br /&gt;
{{catch/entry6|056|Mankey|yes|yes|Grass|30|25%|type1=fighting}}&lt;br /&gt;
{{catch/entry6|067|Machoke|yes|yes|Grass|30|25%|type1=fighting}}&lt;br /&gt;
{{catch/entry6|307|Meditite|yes|yes|Grass|30|25%|type1=fighting|type2=psychic}}&lt;br /&gt;
{{catch/entry6|619|Mienfoo|yes|yes|Grass|30|25%|type1=fighting}}&lt;br /&gt;
{{catch/div|fighting|Slot 2}}&lt;br /&gt;
{{catch/entry6|538|Throh|yes|yes|Grass|30|25%|type1=fighting}}&lt;br /&gt;
{{catch/entry6|539|Sawk|yes|yes|Grass|30|25%|type1=fighting}}&lt;br /&gt;
{{catch/entry6|674|Pancham|yes|yes|Grass|30|50%|type1=fighting}}&lt;br /&gt;
{{catch/div|fighting|Slot 3}}&lt;br /&gt;
{{catch/entry6|236|Tyrogue|yes|yes|Grass|30|25%|type1=fighting}}&lt;br /&gt;
{{catch/entry6|286|Breloom|yes|yes|Grass|30|25%|type1=grass|type2=fighting}}&lt;br /&gt;
{{catch/entry6|297|Hariyama|yes|yes|Grass|30|25%|type1=fighting}}&lt;br /&gt;
{{catch/entry6|447|Riolu|yes|yes|Grass|30|25%|type1=fighting}}&lt;br /&gt;
{{catch/footer|fighting}}&lt;br /&gt;
&lt;br /&gt;
====Water-type Safari====&lt;br /&gt;
{{catch/header|water|no}}&lt;br /&gt;
{{catch/div|water|Slot 1}}&lt;br /&gt;
{{catch/entry6|098|Krabby|yes|yes|Grass|30|25%|type1=water}}&lt;br /&gt;
{{catch/entry6|224|Octillery|yes|yes|Grass|30|25%|type1=water}}&lt;br /&gt;
{{catch/entry6|400|Bibarel|yes|yes|Grass|30|25%|type1=normal|type2=water}}&lt;br /&gt;
{{catch/entry6|515|Panpour|yes|yes|Grass|30|25%|type1=water}}&lt;br /&gt;
{{catch/div|water|Slot 2}}&lt;br /&gt;
{{catch/entry6|008|Wartortle|yes|yes|Grass|30|25%|type1=water}}&lt;br /&gt;
{{catch/entry6|130|Gyarados|yes|yes|Grass|30|25%|type1=water|type2=flying}}&lt;br /&gt;
{{catch/entry6|195|Quagsire|yes|yes|Grass|30|25%|type1=water|type2=ground}}&lt;br /&gt;
{{catch/entry6|419|Floatzel|yes|yes|Grass|30|25%|type1=water}}&lt;br /&gt;
{{catch/div|water|Slot 3}}&lt;br /&gt;
{{catch/entry6|061|Poliwhirl|yes|yes|Grass|30|25%|type1=water}}&lt;br /&gt;
{{catch/entry6|184|Azumarill|yes|yes|Grass|30|25%|type1=water|type2=fairy}}&lt;br /&gt;
{{catch/entry6|657|Frogadier|yes|yes|Grass|30|50%|type1=water}}&lt;br /&gt;
{{catch/footer|water}}&lt;br /&gt;
&lt;br /&gt;
====Flying-type Safari====&lt;br /&gt;
{{catch/header|flying|no}}&lt;br /&gt;
{{catch/div|flying|Slot 1}}&lt;br /&gt;
{{catch/entry6|016|Pidgey|yes|yes|Grass|30|25%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/entry6|021|Spearow|yes|yes|Grass|30|25%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/entry6|083|Farfetch&#039;d|yes|yes|Grass|30|25%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/entry6|084|Doduo|yes|yes|Grass|30|25%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/div|flying|Slot 2}}&lt;br /&gt;
{{catch/entry6|163|Hoothoot|yes|yes|Grass|30|25%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/entry6|520|Tranquill|yes|yes|Grass|30|25%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/entry6|527|Woobat|yes|yes|Grass|30|25%|type1=psychic|type2=flying}}&lt;br /&gt;
{{catch/entry6|581|Swanna|yes|yes|Grass|30|25%|type1=water|type2=flying}}&lt;br /&gt;
{{catch/div|flying|Slot 3}}&lt;br /&gt;
{{catch/entry6|357|Tropius|yes|yes|Grass|30|25%|type1=grass|type2=flying}}&lt;br /&gt;
{{catch/entry6|627|Rufflet|yes|yes|Grass|30|25%|type1=normal|type2=flying}}&lt;br /&gt;
{{catch/entry6|662|Fletchinder|yes|yes|Grass|30|25%|type1=fire|type2=flying}}&lt;br /&gt;
{{catch/entry6|701|Hawlucha|yes|yes|Grass|30|25%|type1=fighting|type2=flying}}&lt;br /&gt;
{{catch/footer|flying}}&lt;br /&gt;
&lt;br /&gt;
====Grass-type Safari====&lt;br /&gt;
{{catch/header|grass|no}}&lt;br /&gt;
{{catch/div|grass|Slot 1}}&lt;br /&gt;
{{catch/entry6|043|Oddish|yes|yes|Grass|30|25%|type1=grass|type2=poison}}&lt;br /&gt;
{{catch/entry6|114|Tangela|yes|yes|Grass|30|25%|type1=grass}}&lt;br /&gt;
{{catch/entry6|191|Sunkern|yes|yes|Grass|30|25%|type1=grass}}&lt;br /&gt;
{{catch/entry6|511|Pansage|yes|yes|Grass|30|25%|type1=grass}}&lt;br /&gt;
{{catch/div|grass|Slot 2}}&lt;br /&gt;
{{catch/entry6|002|Ivysaur|yes|yes|Grass|30|25%|type1=grass|type2=poison}}&lt;br /&gt;
{{catch/entry6|541|Swadloon|yes|yes|Grass|30|25%|type1=bug|type2=grass}} &lt;br /&gt;
{{catch/entry6|548|Petilil|yes|yes|Grass|30|25%|type1=grass}}&lt;br /&gt;
{{catch/entry6|586|Sawsbuck|yes|yes|Grass|30|25%|type1=normal|type2=grass|form=Spring&amp;amp;nbsp;Form}}&lt;br /&gt;
{{catch/div|grass|Slot 3}}&lt;br /&gt;
{{catch/entry6|556|Maractus|yes|yes|Grass|30|25%|type1=grass}}&lt;br /&gt;
{{catch/entry6|651|Quilladin|yes|yes|Grass|30|50%|type1=grass}}&lt;br /&gt;
{{catch/entry6|673|Gogoat|yes|yes|Grass|30|25%|type1=grass}}&lt;br /&gt;
{{catch/footer|grass}}&lt;br /&gt;
&lt;br /&gt;
====Poison-type Safari====&lt;br /&gt;
{{catch/header|poison|no}}&lt;br /&gt;
{{catch/div|poison|Slot 1}}&lt;br /&gt;
{{catch/entry6|014|Kakuna|yes|yes|Grass|30|25%|type1=bug|type2=poison}}&lt;br /&gt;
{{catch/entry6|044|Gloom|yes|yes|Grass|30|25%|type1=grass|type2=poison}}&lt;br /&gt;
{{catch/entry6|268|Cascoon|yes|yes|Grass|30|25%|type1=bug}}&lt;br /&gt;
{{catch/entry6|336|Seviper|yes|yes|Grass|30|25%|type1=poison}}&lt;br /&gt;
{{catch/div|poison|Slot 2}}&lt;br /&gt;
{{catch/entry6|049|Venomoth|yes|yes|Grass|30|25%|type1=bug|type2=poison}}&lt;br /&gt;
{{catch/entry6|168|Ariados|yes|yes|Grass|30|25%|type1=bug|type2=poison}}&lt;br /&gt;
{{catch/entry6|317|Swalot|yes|yes|Grass|30|25%|type1=poison}}&lt;br /&gt;
{{catch/entry6|569|Garbodor|yes|yes|Grass|30|25%|type1=poison}}&lt;br /&gt;
{{catch/div|poison|Slot 3}}&lt;br /&gt;
{{catch/entry6|089|Muk|yes|yes|Grass|30|25%|type1=poison}}&lt;br /&gt;
{{catch/entry6|452|Drapion|yes|yes|Grass|30|25%|type1=poison|type2=dark}}&lt;br /&gt;
{{catch/entry6|454|Toxicroak|yes|yes|Grass|30|25%|type1=poison|type2=fighting}}&lt;br /&gt;
{{catch/entry6|544|Whirlipede|yes|yes|Grass|30|25%|type1=bug|type2=poison}}&lt;br /&gt;
{{catch/footer|poison}}&lt;br /&gt;
&lt;br /&gt;
====Electric-type Safari====&lt;br /&gt;
{{catch/header|electric|no}}&lt;br /&gt;
{{catch/div|electric|Slot 1}}&lt;br /&gt;
{{catch/entry6|101|Electrode|yes|yes|Grass|30|25%|type1=electric}}&lt;br /&gt;
{{catch/entry6|417|Pachirisu|yes|yes|Grass|30|25%|type1=electric}}&lt;br /&gt;
{{catch/entry6|587|Emolga|yes|yes|Grass|30|25%|type1=electric|type2=flying}}&lt;br /&gt;
{{catch/entry6|702|Dedenne|yes|yes|Grass|30|25%|type1=electric|type2=fairy}}&lt;br /&gt;
{{catch/div|electric|Slot 2}}&lt;br /&gt;
{{catch/entry6|025|Pikachu|yes|yes|Grass|30|25%|type1=electric}}&lt;br /&gt;
{{catch/entry6|125|Electabuzz|yes|yes|Grass|30|25%|type1=electric}}&lt;br /&gt;
{{catch/entry6|618|Stunfisk|yes|yes|Grass|30|25%|type1=ground|type2=electric}}&lt;br /&gt;
{{catch/entry6|694|Helioptile|yes|yes|Grass|30|25%|type1=electric|type2=normal}}&lt;br /&gt;
{{catch/div|electric|Slot 3}}&lt;br /&gt;
{{catch/entry6|310|Manectric|yes|yes|Grass|30|25%|type1=electric}}&lt;br /&gt;
{{catch/entry6|404|Luxio|yes|yes|Grass|30|25%|type1=electric}}&lt;br /&gt;
{{catch/entry6|523|Zebstrika|yes|yes|Grass|30|25%|type1=electric}}&lt;br /&gt;
{{catch/entry6|596|Galvantula|yes|yes|Grass|30|25%|type1=bug|type2=electric}}&lt;br /&gt;
{{catch/footer|electric}}&lt;br /&gt;
&lt;br /&gt;
====Ground-type Safari====&lt;br /&gt;
{{catch/header|ground|no}}&lt;br /&gt;
{{catch/div|ground|Slot 1}}&lt;br /&gt;
{{catch/entry6|027|Sandshrew|yes|yes|Grass|30|25%|type1=ground}}&lt;br /&gt;
{{catch/entry6|194|Wooper|yes|yes|Grass|30|25%|type1=water|type2=ground}}&lt;br /&gt;
{{catch/entry6|231|Phanpy|yes|yes|Grass|30|25%|type1=ground}}&lt;br /&gt;
{{catch/entry6|328|Trapinch|yes|yes|Grass|30|25%|type1=ground}}&lt;br /&gt;
{{catch/div|ground|Slot 2}}&lt;br /&gt;
{{catch/entry6|051|Dugtrio|yes|yes|Grass|30|25%|type1=ground}}&lt;br /&gt;
{{catch/entry6|105|Marowak|yes|yes|Grass|30|25%|type1=ground}}&lt;br /&gt;
{{catch/entry6|290|Nincada|yes|yes|Grass|30|25%|type1=bug|type2=ground}}&lt;br /&gt;
{{catch/entry6|323|Camerupt|yes|yes|Grass|30|25%|type1=fire|type2=ground}}&lt;br /&gt;
{{catch/div|ground|Slot 3}}&lt;br /&gt;
{{catch/entry6|423|Gastrodon|yes|yes|Grass|30|25%|type1=water|type2=ground|form=West&amp;amp;nbsp;Sea}}&lt;br /&gt;
{{catch/entry6|536|Palpitoad|yes|yes|Grass|30|25%|type1=water|type2=ground}}&lt;br /&gt;
{{catch/entry6|660|Diggersby|yes|yes|Grass|30|50%|type1=normal|type2=ground}}&lt;br /&gt;
{{catch/footer|ground}}&lt;br /&gt;
&lt;br /&gt;
====Psychic-type Safari====&lt;br /&gt;
{{catch/header|psychic|no}}&lt;br /&gt;
{{catch/div|psychic|Slot 1}}&lt;br /&gt;
{{catch/entry6|063|Abra|yes|yes|Grass|30|25%|type1=psychic}}&lt;br /&gt;
{{catch/entry6|096|Drowzee|yes|yes|Grass|30|25%|type1=psychic}}&lt;br /&gt;
{{catch/entry6|326|Grumpig|yes|yes|Grass|30|25%|type1=psychic}}&lt;br /&gt;
{{catch/entry6|517|Munna|yes|yes|Grass|30|25%|type1=psychic}}&lt;br /&gt;
{{catch/div|psychic|Slot 2}}&lt;br /&gt;
{{catch/entry6|202|Wobbuffet|yes|yes|Grass|30|25%|type1=psychic}}&lt;br /&gt;
{{catch/entry6|561|Sigilyph|yes|yes|Grass|30|25%|type1=psychic|type2=flying}}&lt;br /&gt;
{{catch/entry6|677|Espurr|yes|yes|Grass|30|50%|type1=psychic}}&lt;br /&gt;
{{catch/div|psychic|Slot 3}}&lt;br /&gt;
{{catch/entry6|178|Xatu|yes|yes|Grass|30|25%|type1=psychic|type2=flying}}&lt;br /&gt;
{{catch/entry6|203|Girafarig|yes|yes|Grass|30|25%|type1=normal|type2=psychic}}&lt;br /&gt;
{{catch/entry6|575|Gothorita|yes|yes|Grass|30|25%|type1=psychic}}&lt;br /&gt;
{{catch/entry6|578|Duosion|yes|yes|Grass|30|25%|type1=psychic}}&lt;br /&gt;
{{catch/footer|psychic}}&lt;br /&gt;
&lt;br /&gt;
====Rock-type Safari====&lt;br /&gt;
{{catch/header|rock|no}}&lt;br /&gt;
{{catch/div|rock|Slot 1}}&lt;br /&gt;
{{catch/entry6|299|Nosepass|yes|yes|Grass|30|25%|type1=rock}}&lt;br /&gt;
{{catch/entry6|525|Boldore|yes|yes|Grass|30|25%|type1=rock}}&lt;br /&gt;
{{catch/entry6|557|Dwebble|yes|yes|Grass|30|50%|type1=bug|type2=rock}}&lt;br /&gt;
{{catch/div|rock|Slot 2}}&lt;br /&gt;
{{catch/entry6|095|Onix|yes|yes|Grass|30|25%|type1=rock|type2=ground}}&lt;br /&gt;
{{catch/entry6|219|Magcargo|yes|yes|Grass|30|25%|type1=fire|type2=rock}}&lt;br /&gt;
{{catch/entry6|222|Corsola|yes|yes|Grass|30|25%|type1=water|type2=rock}}&lt;br /&gt;
{{catch/entry6|247|Pupitar|yes|yes|Grass|30|25%|type1=rock|type2=ground}}&lt;br /&gt;
{{catch/div|rock|Slot 3}}&lt;br /&gt;
{{catch/entry6|112|Rhydon|yes|yes|Grass|30|25%|type1=ground|type2=rock}}&lt;br /&gt;
{{catch/entry6|213|Shuckle|yes|yes|Grass|30|25%|type1=bug|type2=rock}}&lt;br /&gt;
{{catch/entry6|689|Barbaracle|yes|yes|Grass|30|50%|type1=rock|type2=water}}&lt;br /&gt;
{{catch/footer|rock}}&lt;br /&gt;
&lt;br /&gt;
====Ice-type Safari====&lt;br /&gt;
{{catch/header|ice|no}}&lt;br /&gt;
{{catch/div|ice|Slot 1}}&lt;br /&gt;
{{catch/entry6|225|Delibird|yes|yes|Grass|30|25%|type1=ice|type2=flying}}&lt;br /&gt;
{{catch/entry6|361|Snorunt|yes|yes|Grass|30|25%|type1=ice}}&lt;br /&gt;
{{catch/entry6|363|Spheal|yes|yes|Grass|30|25%|type1=ice|type2=water}}&lt;br /&gt;
{{catch/entry6|459|Snover|yes|yes|Grass|30|25%|type1=grass|type2=ice}}&lt;br /&gt;
{{catch/div|ice|Slot 2}}&lt;br /&gt;
{{catch/entry6|215|Sneasel|yes|yes|Grass|30|25%|type1=dark|type2=ice}}&lt;br /&gt;
{{catch/entry6|614|Beartic|yes|yes|Grass|30|25%|type1=ice}}&lt;br /&gt;
{{catch/entry6|712|Bergmite|yes|yes|Grass|30|50%|type1=ice}}&lt;br /&gt;
{{catch/div|ice|Slot 3}}&lt;br /&gt;
{{catch/entry6|087|Dewgong|yes|yes|Grass|30|25%|type1=water|type2=ice}}&lt;br /&gt;
{{catch/entry6|091|Cloyster|yes|yes|Grass|30|25%|type1=water|type2=ice}}&lt;br /&gt;
{{catch/entry6|131|Lapras|yes|yes|Grass|30|25%|type1=water|type2=ice}}&lt;br /&gt;
{{catch/entry6|221|Piloswine|yes|yes|Grass|30|25%|type1=ice|type2=ground}}&lt;br /&gt;
{{catch/footer|ice}}&lt;br /&gt;
&lt;br /&gt;
====Bug-type Safari====&lt;br /&gt;
If a Safari contains {{p|Vivillon}}, the form that appears will be the one corresponding to the current player&#039;s own location data, which won&#039;t necessarily match the location of the friend that provided the Safari.&lt;br /&gt;
&lt;br /&gt;
{{catch/header|bug|no}}&lt;br /&gt;
{{catch/div|bug|Slot 1}}&lt;br /&gt;
{{catch/entry6|012|Butterfree|yes|yes|Grass|30|25%|type1=bug|type2=flying}}&lt;br /&gt;
{{catch/entry6|046|Paras|yes|yes|Grass|30|25%|type1=bug|type2=grass}}&lt;br /&gt;
{{catch/entry6|165|Ledyba|yes|yes|Grass|30|25%|type1=bug|type2=flying}}&lt;br /&gt;
{{catch/entry6|415|Combee|yes|yes|Grass|30|25%|type1=bug|type2=flying}}&lt;br /&gt;
{{catch/div|bug|Slot 2}}&lt;br /&gt;
{{catch/entry6|267|Beautifly|yes|yes|Grass|30|25%|type1=bug|type2=flying}}&lt;br /&gt;
{{catch/entry6|284|Masquerain|yes|yes|Grass|30|25%|type1=bug|type2=flying}}&lt;br /&gt;
{{catch/entry6|313|Volbeat|yes|yes|Grass|30|25%|type1=bug}}&lt;br /&gt;
{{catch/entry6|314|Illumise|yes|yes|Grass|30|25%|type1=bug}}&lt;br /&gt;
{{catch/div|bug|Slot 3}}&lt;br /&gt;
{{catch/entry6|049|Venomoth|yes|yes|Grass|30|25%|type1=bug|type2=poison}}&lt;br /&gt;
{{catch/entry6|127|Pinsir|yes|yes|Grass|30|25%|type1=bug}}&lt;br /&gt;
{{catch/entry6|214|Heracross|yes|yes|Grass|30|25%|type1=bug|type2=fighting}}&lt;br /&gt;
{{catch/entry6|666|Vivillon|yes|yes|Grass|30|25%|type1=bug|type2=flying}}&lt;br /&gt;
{{catch/footer|bug}}&lt;br /&gt;
&lt;br /&gt;
====Dragon-type Safari====&lt;br /&gt;
{{catch/header|dragon|no}}&lt;br /&gt;
{{catch/div|dragon|Slot 1}}&lt;br /&gt;
{{catch/entry6|444|Gabite|yes|yes|Grass|30|50%|type1=dragon|type2=ground}}&lt;br /&gt;
{{catch/entry6|611|Fraxure|yes|yes|Grass|30|50%|type1=dragon}}&lt;br /&gt;
{{catch/div|dragon|Slot 2}}&lt;br /&gt;
{{catch/entry6|148|Dragonair|yes|yes|Grass|30|25%|type1=dragon}}&lt;br /&gt;
{{catch/entry6|372|Shelgon|yes|yes|Grass|30|25%|type1=dragon}}&lt;br /&gt;
{{catch/entry6|714|Noibat|yes|yes|Grass|30|50%|type1=flying|type2=dragon}}&lt;br /&gt;
{{catch/div|dragon|Slot 3}}&lt;br /&gt;
{{catch/entry6|621|Druddigon|yes|yes|Grass|30|50%|type1=dragon}}&lt;br /&gt;
{{catch/entry6|705|Sliggoo|yes|yes|Grass|30|50%|type1=dragon}}&lt;br /&gt;
{{catch/footer|dragon}}&lt;br /&gt;
&lt;br /&gt;
====Ghost-type Safari====&lt;br /&gt;
{{catch/header|ghost|no}}&lt;br /&gt;
{{catch/div|ghost|Slot 1}}&lt;br /&gt;
{{catch/entry6|353|Shuppet|yes|yes|Grass|30|50%|type1=ghost}}&lt;br /&gt;
{{catch/entry6|608|Lampent|yes|yes|Grass|30|50%|type1=ghost|type2=fire}}&lt;br /&gt;
{{catch/div|ghost|Slot 2}}&lt;br /&gt;
{{catch/entry6|708|Phantump|yes|yes|Grass|30|50%|type1=ghost|type2=grass}}&lt;br /&gt;
{{catch/entry6|710|Pumpkaboo|form=Average&amp;amp;nbsp;Size|yes|yes|Grass|30|50%|type1=ghost|type2=grass}}&lt;br /&gt;
{{catch/div|ghost|Slot 3}}&lt;br /&gt;
{{catch/entry6|356|Dusclops|yes|yes|Grass|30|25%|type1=ghost}}&lt;br /&gt;
{{catch/entry6|426|Drifblim|yes|yes|Grass|30|25%|type1=ghost|type2=flying}}&lt;br /&gt;
{{catch/entry6|442|Spiritomb|yes|yes|Grass|30|25%|type1=ghost|type2=dark}}&lt;br /&gt;
{{catch/entry6|623|Golurk|yes|yes|Grass|30|25%|type1=ground|type2=ghost}}&lt;br /&gt;
{{catch/footer|ghost}}&lt;br /&gt;
&lt;br /&gt;
====Dark-type Safari====&lt;br /&gt;
{{catch/header|dark|no}}&lt;br /&gt;
{{catch/div|dark|Slot 1}}&lt;br /&gt;
{{catch/entry6|262|Mightyena|yes|yes|Grass|30|25%|type1=dark}}&lt;br /&gt;
{{catch/entry6|274XY|Nuzleaf|yes|yes|Grass|30|25%|type1=grass|type2=dark}}&lt;br /&gt;
{{catch/entry6|624|Pawniard|yes|yes|Grass|30|25%|type1=dark|type2=steel}}&lt;br /&gt;
{{catch/entry6|629|Vullaby|yes|yes|Grass|30|25%|type1=dark|type2=flying}}&lt;br /&gt;
{{catch/div|dark|Slot 2}}&lt;br /&gt;
{{catch/entry6|215|Sneasel|yes|yes|Grass|30|25%|type1=dark|type2=ice}}&lt;br /&gt;
{{catch/entry6|332|Cacturne|yes|yes|Grass|30|25%|type1=grass|type2=dark}}&lt;br /&gt;
{{catch/entry6|342|Crawdaunt|yes|yes|Grass|30|25%|type1=water|type2=dark}}&lt;br /&gt;
{{catch/entry6|551|Sandile|yes|yes|Grass|30|25%|type1=ground|type2=dark}}&lt;br /&gt;
{{catch/div|dark|Slot 3}}&lt;br /&gt;
{{catch/entry6|302XY|Sableye|yes|yes|Grass|30|25%|type1=dark|type2=ghost}}&lt;br /&gt;
{{catch/entry6|359|Absol|yes|yes|Grass|30|25%|type1=dark}}&lt;br /&gt;
{{catch/entry6|510|Liepard|yes|yes|Grass|30|25%|type1=dark}}&lt;br /&gt;
{{catch/entry6|686|Inkay|yes|yes|Grass|30|25%|type1=dark|type2=psychic}}&lt;br /&gt;
{{catch/footer|dark}}&lt;br /&gt;
&lt;br /&gt;
====Steel-type Safari====&lt;br /&gt;
{{catch/header|steel|no}}&lt;br /&gt;
{{catch/div|steel|Slot 1}}&lt;br /&gt;
{{catch/entry6|082|Magneton|yes|yes|Grass|30|25%|type1=electric|type2=steel}}&lt;br /&gt;
{{catch/entry6|303|Mawile|yes|yes|Grass|30|25%|type1=steel|type2=fairy}}&lt;br /&gt;
{{catch/entry6|597|Ferroseed|yes|yes|Grass|30|50%|type1=grass|type2=steel}}&lt;br /&gt;
{{catch/div|steel|Slot 2}}&lt;br /&gt;
{{catch/entry6|205|Forretress|yes|yes|Grass|30|25%|type1=bug|type2=steel}}&lt;br /&gt;
{{catch/entry6|227|Skarmory|yes|yes|Grass|30|25%|type1=steel|type2=flying}}&lt;br /&gt;
{{catch/entry6|375|Metang|yes|yes|Grass|30|25%|type1=steel|type2=psychic}}&lt;br /&gt;
{{catch/entry6|600|Klang|yes|yes|Grass|30|25%|type1=steel}}&lt;br /&gt;
{{catch/div|steel|Slot 3}}&lt;br /&gt;
{{catch/entry6|437|Bronzong|yes|yes|Grass|30|25%|type1=steel|type2=psychic}}&lt;br /&gt;
{{catch/entry6|530|Excadrill|yes|yes|Grass|30|25%|type1=ground|type2=steel}}&lt;br /&gt;
{{catch/entry6|707|Klefki|yes|yes|Grass|30|50%|type1=steel|type2=fairy}}&lt;br /&gt;
{{catch/footer|steel}}&lt;br /&gt;
&lt;br /&gt;
====Fairy-type Safari====&lt;br /&gt;
{{catch/header|fairy|no}}&lt;br /&gt;
{{catch/div|fairy|Slot 1}}&lt;br /&gt;
{{catch/entry6|175|Togepi|yes|yes|Grass|30|25%|type1=fairy}}&lt;br /&gt;
{{catch/entry6|209|Snubbull|yes|yes|Grass|30|25%|type1=fairy}}&lt;br /&gt;
{{catch/entry6|281|Kirlia|yes|yes|Grass|30|25%|type1=psychic|type2=fairy}}&lt;br /&gt;
{{catch/entry6|702|Dedenne|yes|yes|Grass|30|25%|type1=electric|type2=fairy}}&lt;br /&gt;
{{catch/div|fairy|Slot 2}}&lt;br /&gt;
{{catch/entry6|039|Jigglypuff|yes|yes|Grass|30|25%|type1=normal|type2=fairy}}&lt;br /&gt;
{{catch/entry6|303|Mawile|yes|yes|Grass|30|25%|type1=steel|type2=fairy}}&lt;br /&gt;
{{catch/entry6|682|Spritzee|yes|yes|Grass|30|25%|type1=fairy}}&lt;br /&gt;
{{catch/entry6|684|Swirlix|yes|yes|Grass|30|25%|type1=fairy}}&lt;br /&gt;
{{catch/div|fairy|Slot 3}}&lt;br /&gt;
{{catch/entry6|035|Clefairy|yes|yes|Grass|30|25%|type1=fairy}}&lt;br /&gt;
{{catch/entry6|670B|Floette|form=Blue&amp;amp;nbsp;Flower|yes|yes|Grass|30|25%|type1=fairy}}&lt;br /&gt;
{{catch/entry6|670|Floette|form=Red&amp;amp;nbsp;Flower|yes|yes|Grass|30|25%|type1=fairy}}&lt;br /&gt;
{{catch/entry6|670Y|Floette|form=Yellow&amp;amp;nbsp;Flower|yes|yes|Grass|30|25%|type1=fairy}}&lt;br /&gt;
{{catch/footer|fairy}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Initially, {{p|Vivillon}}&#039;s icon would not replace the [[Poké Ball]] icon after it was encountered. This was fixed in the version 1.3 patch.&lt;br /&gt;
* {{p|Floette}} is the only Pokémon to have a greater than 50% chance of appearing in a Friend Safari.&lt;br /&gt;
* {{p|Cascoon}} is the only Pokémon to be found in a Friend Safari who does not match the designated type, as it is a pure {{type|Bug}} Pokémon found in a {{type|Poison}} Friend Safari. Its [[evolution]], {{p|Dustox}}, however, is part Poison-type.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|land}}|bordercolor={{locationcolor/dark|land}}&lt;br /&gt;
|zh_yue=朋友狩獵 &#039;&#039;{{tt|Pàhngyáuh Sáulihp|Friend Safari}}&#039;&#039;&lt;br /&gt;
|zh_cmn=朋友狩獵 / 朋友狩猎 &#039;&#039;{{tt|Péngyǒu Shòuliè|Friend Safari}}&#039;&#039;&lt;br /&gt;
|fr=Safari des Amis&lt;br /&gt;
|de=Kontaktsafari&lt;br /&gt;
|it=Safari Amici&lt;br /&gt;
|es=Safari Amistad&lt;br /&gt;
|ko=프렌드사파리 &#039;&#039;Friend Safari&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Kalos}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Kalos locations]]&lt;br /&gt;
[[Category:X and Y locations]]&lt;br /&gt;
[[Category:Parks]]&lt;br /&gt;
&lt;br /&gt;
[[de:Kontaktsafari]]&lt;br /&gt;
[[es:Safari Amistad]]&lt;br /&gt;
[[fr:Safari des Amis]]&lt;br /&gt;
[[it:Safari Amici]]&lt;br /&gt;
[[ja:フレンドサファリ]]&lt;br /&gt;
[[zh:朋友狩猎]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_references_to_Pok%C3%A9mon_in_science&amp;diff=4081059</id>
		<title>List of references to Pokémon in science</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=List_of_references_to_Pok%C3%A9mon_in_science&amp;diff=4081059"/>
		<updated>2024-08-13T23:51:01Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Proteins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Proteins==&lt;br /&gt;
&#039;&#039;&#039;{{wp|Pikachurin}}&#039;&#039;&#039; is a protein discovered by Japanese researchers from the Osaka Bioscience Institute in 2008, which is essential in interactions between cells that carry electrical impulses from the eyes to the brain.&amp;lt;ref&amp;gt;Sato, S. et al. (2008). [https://www.researchgate.net/publication/51415725_Pikachurin_a_dystroglycan_ligand_is_essential_for_photoreceptor_ribbon_synapse_formation Pikachurin, a dystroglycan ligand, is essential for photoreceptor ribbon synapse formation]. &#039;&#039;Nature Neuroscience&#039;&#039;, 11(8): 923–931.&amp;lt;/ref&amp;gt; The name refers to the Pokémon {{p|Pikachu}} and its &amp;quot;lightning-fast moves&amp;quot;.&amp;lt;ref&amp;gt;(July 22, 2008). &amp;quot;[https://web.archive.org/web/20080820232027/http://www.yomiuri.co.jp:80/dy/features/science/20080722TDY02306.htm Researchers: &#039;Pikachurin&#039; protein linked with kinetic vision].&amp;quot; &#039;&#039;The Daily Yomiuri&#039;&#039; (archived).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Genes==&lt;br /&gt;
&#039;&#039;&#039;Pokemon&#039;&#039;&#039;{{sic}} was the temporary name of gene {{wp|Zbtb7}}. The name officially stood for &amp;quot;POK erythroid myeloid ontogenic{{sic}} factor&amp;quot;, likely as a reference in the form of a {{wp|backronym}}. It was eventually renamed due to [[The Pokémon Company]]&#039;s threats of legal action, who did not wish to be associated with the cancer-related gene.&amp;lt;ref&amp;gt;[https://www.gamespot.com/articles/pokemon-usa-threatens-to-sue-cancer-researchers/1100-6141487/ Pokemon USA threatens to sue cancer researchers | GameSpot]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Animals==&lt;br /&gt;
There are currently 16 species of real-world animals which are named after various {{OBP|Pokémon|species|Pokémon species}}, as well as two {{wp|genus|genera}}.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; style=&amp;quot;text-align:center; background: #{{normal color}}; border: 3px solid #{{normal color dark}}; margin:auto&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 | Species&lt;br /&gt;
! colspan=2 | Pokémon&lt;br /&gt;
! style=&amp;quot;width:50%&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{wp|Bulbasaurus}} phylloxyron&#039;&#039;&amp;lt;ref&amp;gt;[https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5289114/ An early geikiid dicynodont from the Tropidostoma Assemblage Zone (late Permian) of South Africa]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.inverse.com/science/27179-bulbasaurus-dicynodont-pokemon-dinosaur Scientists Who Discovered Bulbasaurus Didn’t Name It After A Pokémon]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20170222191521/https://twitter.com/Synapsida/status/826391177419169794 Tweet from @Synapsida (archived)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Dicynodont}}&lt;br /&gt;
| {{p|Bulbasaur}}&lt;br /&gt;
| [[File:0001Bulbasaur.png|x100px]]&lt;br /&gt;
| &amp;quot;The genus &amp;lt;i&amp;gt;Bulbasaurus&amp;lt;/i&amp;gt; (bulb lizard) refers to the bulbous nasal boss [...]&amp;quot; &amp;quot;[It&#039;s not named after the Pokémon] as published, no, but...if one wished to read between the lines concerning certain similarities, I wouldn&#039;t stop them.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Chilicola charizard&#039;&#039;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20220525061005/https://zookeys.pensoft.net/article/7731/ A revision of Chilicola (Heteroediscelis), a subgenus of xeromelissine bees (Hymenoptera, Colletidae) endemic to Chile: taxonomy, phylogeny, and biogeography, with descriptions of eight new species]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Bee}}&lt;br /&gt;
| {{p|Charizard}}&lt;br /&gt;
| [[File:0006Charizard.png|x100px]]&lt;br /&gt;
| &amp;quot;The specific epithet is in homage to the fictional monster which this species resembles.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Stentorceps weedlei&#039;&#039;&amp;lt;ref&amp;gt;[https://www.researchgate.net/publication/232675075_Redescription_of_Stentorceps_Quinlan_1984_Hymenoptera_Figitidae_with_a_Description_of_Five_New_Species Redescription of Stentorceps Quinlan, 1984 (Hymenoptera: Figitidae), with a Description of Five New Species]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.waspweb.org/cynipoidea/figitidae/eucoilinae/Stentorceps/Stentorceps_weedlei.htm Stentorceps weedlei Nielsen &amp;amp; Buffington]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Wasp}}&lt;br /&gt;
| {{p|Weedle}}&lt;br /&gt;
| [[File:0013Weedle.png|x100px]]&lt;br /&gt;
| &amp;quot;Named in honour of the creature Weedle, a hymenopteran larva from the Pokémon video game series. Weedle shares the distinguishing character of S. weedlei, a spine in the middle of its head.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Dicranocentrus pikachu&#039;&#039;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20220928170630/https://brill.com/view/journals/ise/49/1/article-p23_23.xml New species and new records of Dicranocentrus Schött, 1893 (Collembola: Entomobryidae) from Southeastern Brazil]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Springtail}}&lt;br /&gt;
| rowspan=4 | {{p|Pikachu}}&lt;br /&gt;
| rowspan=4 | [[File:0025Pikachu.png|x100px]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Epicratinus pikachu&#039;&#039;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20201209091240/https://www.biotaxa.org/Zootaxa/article/view/zootaxa.4886.1.1 Taxonomic review and cladistic analysis of Neotropical spider genus Epicratinus Jocqué &amp;amp; Baert, 2005 (Araneae: Zodariidae) with description of eleven new species]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Spider}}&lt;br /&gt;
| &amp;quot;The specific epithet is a noun taken in apposition and is in reference to Pikachu [...] The female epigynum resembles the face of Pikachu.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Alistra pikachu&#039;&#039;&amp;lt;ref name=&amp;quot;yejie lin&amp;quot;&amp;gt;[https://web.archive.org/web/20230309124205/https://www.zootax.com.cn/CN/abstract/abstract296.shtml Twenty-three new spider species (Arachnida: Araneae) from Asia]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Spider}}&lt;br /&gt;
| &amp;quot;The species is named after Pikachu, a fictional character from Pokémon Yellow, as the habitus color of this new species is yellow.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Hiperantha pikachu&#039;&#039;&amp;lt;ref&amp;gt;[https://web.archive.org/web/20220525023625/https://mapress.com/zt/article/view/zootaxa.5082.1.4 Notes on Stigmoderini (Coleoptera, Buprestidae) from Brazil, with the description of a new species of Hiperantha Gistel, 1834, and new distributional records]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Beetle}}&lt;br /&gt;
| &amp;quot;The specific name is a homage to Pikachu, a fictional monster which this species resembles in its yellow elytra with a black apical band (like the ears of Pikachu).&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{wp|Aerodactylus}}&#039;&#039;&amp;lt;ref&amp;gt;[https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4206445/ Pterodactylus scolopaciceps Meyer, 1860 (Pterosauria, Pterodactyloidea) from the Upper Jurassic of Bavaria, Germany: The Problem of Cryptic Pterosaur Taxa in Early Ontogeny]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Pterosaur}}&lt;br /&gt;
| {{p|Aerodactyl}}&lt;br /&gt;
| [[File:0142Aerodactyl.png|x100px]]&lt;br /&gt;
| &amp;quot;The name derives from the Nintendo Pokémon Aerodactyl, a fantasy creature made up of a combination of different pterosaurian features.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{wp|Binburrum articuno}}&#039;&#039;&amp;lt;ref name=&amp;quot;binburrum&amp;quot;&amp;gt;[https://web.archive.org/web/20210412064602/https://www.cambridge.org/core/journals/canadian-entomologist/article/abs/contribution-to-the-knowledge-of-the-endemic-australian-genus-binburrum-pollock-1995-coleoptera-pyrochroidae-pilipalpinae-with-description-of-three-new-species/D9782DFAEEF63A38915484E7CD532F46 Contribution to the knowledge of the endemic Australian genus Binburrum Pollock, 1995 (Coleoptera: Pyrochroidae: Pilipalpinae), with description of three new species]&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;binburrum2&amp;quot;&amp;gt;[https://eu.usatoday.com/story/news/nation/2021/03/30/newly-discovered-rare-australian-beetles-named-legendary-pokemon/7020017002/ These three Australian beetles are hard to find. So two researchers named them after Pokémon.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| rowspan=3 | {{wp|Fire-colored beetle}}&lt;br /&gt;
| {{p|Articuno}}&lt;br /&gt;
| [[File:0144Articuno.png|x100px]]&lt;br /&gt;
| rowspan=3 | &amp;quot;Pollock said it was Hsiao’s idea to name the beetles after the rare legendary bird Pokémon. In the original Red and Blue games – the “first generation” games, Hsiao’s favorite – in the U.S., there was only one of each type of bird available to the player. Naming the beetles after the one-of-kind birds was a nod of sorts to how rare the beetles are, Pollock said.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Binburrum zapdos&#039;&#039;&amp;lt;ref name=&amp;quot;binburrum&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;binburrum2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{p|Zapdos}}&lt;br /&gt;
| [[File:0145Zapdos.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{wp|Binburrum moltres}}&#039;&#039;&amp;lt;ref name=&amp;quot;binburrum&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;binburrum2&amp;quot; /&amp;gt;&lt;br /&gt;
| {{p|Moltres}}&lt;br /&gt;
| [[File:0146Moltres.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Hedruris dratini&#039;&#039;&amp;lt;ref&amp;gt;[https://www.cambridge.org/core/journals/journal-of-helminthology/article/new-species-of-hedruris-nematoda-hedruridae-from-freshwater-turtles-its-life-cycle-and-biogeographic-distribution-of-the-genus/4E8BB55B37F233B5EBBDD818528D8A72 A new species of Hedruris (Nematoda: Hedruridae) from freshwater turtles, its life cycle and biogeographic distribution of the genus]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://twitter.com/JHelminthology/status/1210384215461642245 Tweet from @JHelminthology]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Nematode}}&lt;br /&gt;
| {{p|Dratini}}&lt;br /&gt;
| [[File:0147Dratini.png|x100px]]&lt;br /&gt;
| &amp;quot;Do #Pokemon get parasites? Maybe? Well, there certainly are parasites named after Pokémons{{sic}} - like these two parasitic nematodes!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Parapharyngodon politoedi&#039;&#039;&amp;lt;ref&amp;gt;[https://www.cambridge.org/core/journals/journal-of-helminthology/article/abs/new-species-of-parapharyngodon-chatterji-1933-oxyuroidea-pharyngodonidae-parasitic-in-osteocephalus-taurinus-anura-hylidae-from-brazil/EF3628BCF9F39DE5F9FF8C60E9CFD00F A new species of Parapharyngodon Chatterji, 1933 (Oxyuroidea: Pharyngodonidae), parasitic in Osteocephalus taurinus (Anura: Hylidae) from Brazil]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Roundworm}}&lt;br /&gt;
| {{p|Politoed}}&lt;br /&gt;
| [[File:0186Politoed.png|x100px]]&lt;br /&gt;
| &amp;quot;The species epithet is derived from the fictional character named ‘Politoed’ a frog-type Pokémon from the Pokémon Universe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rathalos treecko&#039;&#039;&amp;lt;ref name=&amp;quot;yejie lin&amp;quot; /&amp;gt;&lt;br /&gt;
| rowspan=3 | {{wp|Spider}}&lt;br /&gt;
| {{p|Treecko}}&lt;br /&gt;
| [[File:0252Treecko.png|x100px]]&lt;br /&gt;
| &amp;quot;The species is named after Treecko, a fictional character from Pokémon Emerald that lives in the forest, as does the new species.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Anyphaena grovyle&#039;&#039;&amp;lt;ref name=&amp;quot;yejie lin&amp;quot; /&amp;gt;&lt;br /&gt;
| {{p|Grovyle}}&lt;br /&gt;
| [[File:0253Grovyle.png|x100px]]&lt;br /&gt;
| &amp;quot;The species is named after Grovyle, a fictional character from Pokémon Emerald that lives in the forest, as does the new species.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Anyphaena sceptile&#039;&#039;&amp;lt;ref name=&amp;quot;yejie lin&amp;quot; /&amp;gt;&lt;br /&gt;
| {{p|Sceptile}}&lt;br /&gt;
| [[File:0254Sceptile.png|x100px]]&lt;br /&gt;
| &amp;quot;The species is named after Sceptile, a fictional character from Pokémon Emerald that lives in the forest, as does the new species.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;{{wp|Nocticola pheromosa}}&#039;&#039;&amp;lt;ref&amp;gt;[https://www.sciencedirect.com/science/article/abs/pii/S1226861523000262?dgcid=author A new macropterous Nocticola Bolivar, 1892 (Blattodea: Nocticolidae) from Singapore]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://www.straitstimes.com/singapore/environment/new-species-of-cockroach-discovered-in-singapore-named-after-pokemon#:~:text=Entomologist%20Foo%20Maosheng%2C%20who%20co,hood%20and%20long%20slender%20legs New species of cockroach found in Singapore, named after Pokemon character].&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Cockroach}}&lt;br /&gt;
| {{p|Pheromosa}}&lt;br /&gt;
| [[File:0795Pheromosa.png|x100px]]&lt;br /&gt;
| &amp;quot;Entomologist Foo Maosheng, who co-authored the finding, said: “There are some similarities between Pheromosa and the delicate cockroach that we found, such as having a long antenna, wings that mimic a hood and long slender legs.&lt;br /&gt;
&lt;br /&gt;
“Both my collaborator and I are Pokemon fans, so we thought, why not name it after a Pokemon inspired by a cockroach.”&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Phrynarachne dreepy&#039;&#039;&amp;lt;ref&amp;gt;[https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8837501/ Taxonomic notes on the genus Phrynarachne from China (Araneae, Thomisidae)]&amp;lt;/ref&amp;gt;&lt;br /&gt;
| {{wp|Spider}}&lt;br /&gt;
| {{p|Dreepy}}&lt;br /&gt;
| [[File:0885Dreepy.png|x100px]]&lt;br /&gt;
| &amp;quot;The species is named after &#039;&#039;Dreepy&#039;&#039;, a fictional character from Pokémon Sword and Shield, who has a triangular head that is reminiscent of the opisthosoma of the new species.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Project Fandom notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon meta]]&lt;br /&gt;
[[Category:Lists]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4075445</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4075445"/>
		<updated>2024-08-06T16:28:09Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Generation VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered/blob/6e3ab0a9e97ff14123ac65f56cb4b4ddab45b695/engine/items/item_effects.asm File &amp;quot;engine/items/item_effects.asm&amp;quot; in disassembly of Pokémon Red and Blue by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt; If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], fishing functionally works the same as in [[Generation I]].&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/80ce1ad47af662bbb27acfeac3be836e0297364a/engine/events/fish.asm File &amp;quot;engine/events/fish.asm&amp;quot; in disassembly of Pokémon Gold and Silver by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, when the player casts any of the three fishing rods, the game generates a random integer and checks whether it is even or odd, resulting in a value of either 0 or 1 respectively; if the value is 1, the player gets a bite on the rod, meaning the chance of getting a bite is 50% by default. However, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, an additional check is performed before the default check, during which a random integer between 0 and 99 is generated; if this integer is greater than 14, the player gets a bite, giving the check a success rate of 85%. The chance of both of these checks failing is 0.15 * 0.5 = 0.075, or 7.5%. Therefore, the overall chance of getting a bite with Suction Cups or Sticky Hold is 92.5%.&lt;br /&gt;
&lt;br /&gt;
If the first Pokémon of a player&#039;s party has the Ability {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the Abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeemerald/blob/master/src/field_player_avatar.c#L1822 Function Fishing_CheckForBite() in decompilation of Pokémon Emerald by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long.&lt;br /&gt;
&lt;br /&gt;
Each of the three rods has a different base rate of getting a bite when it is used.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/tree/main/res/prebuilt/fielddata/encountdata Encounter rate data from decompilation of Pokémon Platinum by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt; The Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively, with the exceptions of the following cases:&lt;br /&gt;
* On {{Rt|222|Sinnoh}} in {{game|Diamond and Pearl|s}}, the Old, Good, and Super Rods have base encounter rates of 45%, 70%, and 95% respectively.&lt;br /&gt;
* In the two fishing spots on [[Victory Road (Sinnoh)|Victory Road]] in {{g|Platinum}}, the Old, Good, and Super Rods have base encounter rates of 25%, 55%, and 75% respectively.&lt;br /&gt;
* In the [[Johto Safari Zone|Safari Zone]] in {{g|HeartGold and SoulSilver}}, all three rods have a 100% encounter rate.&lt;br /&gt;
&lt;br /&gt;
In Diamond, Pearl, and Platinum, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites, due to a typo in the function that applies Ability-based multipliers to the encounter rate.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/src/overlay006/ov6_02240C9C.c#L1341 Function ov6_0224226C() in decompilation of Pokémon Platinum by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt; This was fixed in HeartGold and SoulSilver, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In HeartGold and SoulSilver, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeheartgold/blob/91a46bc04e6e32790d7ff4d7e573f516b03060f9/files/fielddata/script/scr_seq/scr_seq_0891_T25R0301.s#L13 Function scr_seq_T25R0301_000 in decompilation of Pokémon HeartGold and SoulSilver by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://x.com/bluroseai/status/1588997320959348736 Disassembly of Pokémon HeartGold and SoulSilver by X user @bluroseai]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately &amp;lt;code&amp;gt;1 - (4095/4096)^41&amp;lt;/code&amp;gt; (roughly 1%) without the Shiny Charm, and approximately &amp;lt;code&amp;gt;1 - (1391/1392)^41&amp;lt;/code&amp;gt; (roughly 2.9%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{g|X and Y}}, it is possible to check the longest fishing chain performed by the player by talking to a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the A Button. If the player presses the A Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal [[tall grass]] encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Thief_(move)&amp;diff=4071634</id>
		<title>Thief (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Thief_(move)&amp;diff=4071634"/>
		<updated>2024-07-29T18:00:18Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Generation II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|character in Pokémon Gotta Catch &#039;Em All|Thief (GDZ47)}}&lt;br /&gt;
{{redirect|Thief|Thief status in Mystery Dungeon|Kecleon Shop#Theft|Kecleon Shop→Theft}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=168&lt;br /&gt;
|name=Thief&lt;br /&gt;
|jname=どろぼう&lt;br /&gt;
|jtrans=Thief&lt;br /&gt;
|jtranslit=Dorobō&lt;br /&gt;
|gameimage=Thief IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Dark&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp={{tt|25|10 in Generations II-V}}&lt;br /&gt;
|maxpp={{tt|40|16 in Generations II-V}}&lt;br /&gt;
|power={{tt|60|40 in Generations II-V}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Tough&lt;br /&gt;
|appeal=1&lt;br /&gt;
|jam=0&lt;br /&gt;
|cdesc=Makes the appeal as good as those before it.&lt;br /&gt;
|appealsc=0&lt;br /&gt;
|scdesc=Steals the Voltage of the Pokémon that just went.&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Shows off the Pokémon&#039;s appeal about as well as the move used just before it.&lt;br /&gt;
|touches=yes&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm2=yes&lt;br /&gt;
|tm#2=46&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=46&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=46&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=46&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=46&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=46&lt;br /&gt;
|tm8=yes&lt;br /&gt;
|tm#8=23&lt;br /&gt;
|tmbdsp=yes&lt;br /&gt;
|tm#bdsp=46&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=018&lt;br /&gt;
|na=no&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Thief&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;どろぼう&#039;&#039;&#039; &#039;&#039;Thief&#039;&#039;) is a damage-dealing {{type|Dark}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TM46]] from Generation II to {{g|Ultra Sun and Ultra Moon}}, and {{g|Brilliant Diamond and Shining Pearl}}. &lt;br /&gt;
* [[TM23]] in {{g|Sword and Shield}}.&lt;br /&gt;
* [[TM018]] in [[Generation IX]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation II===&lt;br /&gt;
Thief inflicts damage and has a 99.6% chance to steal the target&#039;s [[held item]] if it has one, though only if the user does not have one. Thief cannot steal an item if it hits a Pokémon&#039;s {{OBP|substitute|doll}}. Held [[Mail]] cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
[[Wild Pokémon]] can steal the player&#039;s Pokémon&#039;s held items. However, as Thief was taught exclusively via TM in this generation, this is only legitimately possible with wild {{p|Ditto}} that used {{m|Transform}} on a player&#039;s Pokémon that knows Thief, or wild {{p|Smeargle}} that learned Thief via {{m|Sketch}}.&lt;br /&gt;
&lt;br /&gt;
In Link Battles, the {{gdis|Battle Tower|II}}, and the [[Trainer House]], stolen items are returned at the end of the battle.&lt;br /&gt;
&lt;br /&gt;
===Generation III===&lt;br /&gt;
Thief inflicts damage and steals the target&#039;s held item (if it has one). An item cannot be stolen if the target has the {{a|Sticky Hold}} [[Ability]]. Held {{DL|Berry|e-Reader Berries}} and [[Mail]] cannot be stolen. Even if the user faints when using Thief (such as due to the target&#039;s {{a|Rough Skin}}), it still steals the target&#039;s held item. If [[Focus Band]] would activate from the damage inflicted by Thief, it will activate first and then be stolen.&lt;br /&gt;
&lt;br /&gt;
[[Wild Pokémon]] cannot steal the player&#039;s Pokémon&#039;s held items. In Link Battles, [[Battle facility|battle facilities]] (except the [[Battle Pyramid]]), and [[Secret Base]]s, stolen items are returned at the end of the battle (or the end of the challenge in the case of the [[Battle Pike]]). In [[Pokémon Colosseum]] and {{Pokémon XD}}, when used by the opponent, Thief does not permanently steal items.&lt;br /&gt;
&lt;br /&gt;
Thief is no longer affected by [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
Items cannot be stolen from Pokémon with the Ability {{a|Multitype}}. A held [[Griseous Orb]] cannot be stolen.&lt;br /&gt;
&lt;br /&gt;
If the target&#039;s consumable held item is triggered by Thief (such as a [[Colbur Berry]] or [[Focus Sash]]), it will be consumed before it can be stolen.&lt;br /&gt;
&lt;br /&gt;
===Generation V===&lt;br /&gt;
If the user faints when using Thief (such as due to the target&#039;s {{a|Rough Skin}} or [[Rocky Helmet]]), it cannot steal the target&#039;s held item. If Thief causes a Pokémon with the {{a|Sticky Hold}} Ability to faint, it can now steal its held item.&lt;br /&gt;
&lt;br /&gt;
Thief no longer steals a Trainer&#039;s Pokémon&#039;s items permanently; however, a wild Pokémon&#039;s item is still permanently stolen by the player.&lt;br /&gt;
&lt;br /&gt;
Thief can now steal a held Griseous Orb as long as neither the user nor the target is {{p|Giratina}}. [[Plate]]s cannot be stolen if either the user or the target is {{p|Arceus}} (Multitype has no effect on Thief), and [[Drive]]s cannot be stolen if either the user or the target is {{p|Genesect}}.&lt;br /&gt;
&lt;br /&gt;
Thief is now affected by King&#039;s Rock.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Thief&#039;s power was changed from 40 to 60 and its PP was changed from 10 to 25.&lt;br /&gt;
&lt;br /&gt;
Thief cannot steal a [[Mega Stone]] or [[Colored orbs|Orb]] if either the user or the target could use it to [[Mega Evolution|Mega Evolve]] or undergo [[Primal Reversion]], a [[Z-Crystal]] from any Pokémon, a [[memory]] if either the user or the target is {{p|Silvally}}, the [[Rusted Sword]] if either the user or the target is {{p|Zacian}}, the [[Rusted Shield]] if either the user or the target is {{p|Zamazenta}}, or a [[Booster Energy]] if either the user or the target is a [[Paradox Pokémon]] (excluding {{p|Koraidon}} and {{p|Miraidon}}).&lt;br /&gt;
&lt;br /&gt;
When used in a [[Max Raid Battle]], no matter if the target is the raid boss or one of the player&#039;s own teammates, Thief fails entirely, without dealing damage.&lt;br /&gt;
&lt;br /&gt;
===Generation IX===&lt;br /&gt;
Thief now deposits items stolen from wild Pokémon directly into the player&#039;s Bag.&lt;br /&gt;
&lt;br /&gt;
Thief cannot steal a [[Wellspring Mask]], [[Hearthflame Mask]] or [[Cornerstone Mask]] if either the user or the target is {{p|Ogerpon}}.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Dark&amp;lt;/sc&amp;gt;-type attack. The attacking &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; may steal an item held by the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack that may steal a held item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|While attacking, it may steal the foe&#039;s held item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|An attack that may take the foe&#039;s held item if the user isn&#039;t holding one.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|An attack that may steal the target&#039;s held item.{{tt|*|Move}}&amp;lt;br&amp;gt;While attacking, it may steal the target&#039;s held item.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user attacks and steals the foe&#039;s held item simultaneously. It can&#039;t steal if the user holds an item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks and steals the target&#039;s item simultaneously. It can&#039;t steal if the user holds an item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user attacks and steals the target&#039;s held item simultaneously. The user can&#039;t steal anything if it already holds an item.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Dark|g1=none|g2=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}&lt;br /&gt;
{{Moveentry/8|0261|Poochyena|type=Dark|1|Field|Field|45|−|−|−|−||−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0262|Mightyena|type=Dark|1|Field|Field|52|57|57|57{{sup/6|XY}}&amp;lt;br&amp;gt;1{{sup/6|ORAS}}|1||1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|37|−|−|−|−|−|−|−|}}&lt;br /&gt;
{{Moveentry/8|0352|Kecleon|type=Normal|1|Field|Field|1|1|1|1|1||1}}&lt;br /&gt;
{{Moveentry/8|0828|Thievul|type=Dark|1|Field|Field||||||1, {{tt|Evo.|Learned upon evolving}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0962|Bombirdier|type=Flying|type2=Dark|1|Flying|Flying||||||||7|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|8}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Dark|g1=none&lt;br /&gt;
|g2tm=46&lt;br /&gt;
|g3tm=46&lt;br /&gt;
|g4tm=46&lt;br /&gt;
|g5tm=46&lt;br /&gt;
|g6tm=46&lt;br /&gt;
|g7=1|g7tm=46|g7g={{gameabbrev7|SMUSUM}}&lt;br /&gt;
|g8=2|g8tm-1=23|g8g-1={{gameabbrev8|SwSh}}|g8tm-2=46|g8g-2={{gameabbrev8|BDSP}}&lt;br /&gt;
|g9tm=018}}&lt;br /&gt;
{{Moveentry/9|0012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|−|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0015|Beedrill|type=Bug|type2=Poison|1|Bug|Bug|−|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0016|Pidgey|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0017|Pidgeotto|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0018|Pidgeot|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0019|Rattata|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0019|formsig=A|Rattata|type=Dark|type2=Normal|1|Field|Field|form=Alolan Form||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0020|Raticate|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0020|formsig=A|Raticate|type=Dark|type2=Normal|1|Field|Field|form=Alolan Form||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0021|Spearow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0022|Fearow|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0023|Ekans|type=Poison|2|Field|Dragon|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0024|Arbok|type=Poison|2|Field|Dragon|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0025|Pikachu|type=Electric|2|Field|Fairy|−|−|−|−|−|−|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0026|Raichu|type=Electric|2|Field|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0026|formsig=A|Raichu|type=Electric|type2=Psychic|2|Field|Fairy|form=Alolan Form||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0027|Sandshrew|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0027|formsig=A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0028|Sandslash|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0028|formsig=A|Sandslash|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0029|Nidoran♀|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0030|Nidorina|type=Poison|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0032|Nidoran♂|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0033|Nidorino|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0035|Clefairy|type=Fairy|1|Fairy|Fairy|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0036|Clefable|type=Fairy|1|Fairy|Fairy|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0041|Zubat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0042|Golbat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0046|Paras|type=Bug|type2=Grass|2|Bug|Grass|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0047|Parasect|type=Bug|type2=Grass|2|Bug|Grass|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0048|Venonat|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0049|Venomoth|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0050|Diglett|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0050|formsig=A|Diglett|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0051|Dugtrio|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0051|formsig=A|Dugtrio|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||||✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0052|Meowth|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0052|formsig=A|Meowth|type=Dark|1|Field|Field|form=Alolan Form||||||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0052|formsig=G|Meowth|type=Steel|1|Field|Field|form=Galarian Form|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0053|Persian|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0053|formsig=A|Persian|type=Dark|1|Field|Field||||||✔|✔||✔|form=Alolan Form|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0054|Psyduck|type=Water|2|Water 1|Field|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0055|Golduck|type=Water|2|Water 1|Field|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0056|Mankey|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0057|Primeape|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0058|Growlithe|type=Fire|1|Field|Field|−|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0059|Arcanine|type=Fire|1|Field|Field|−|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0059|formsig=H|Arcanine|type=Fire|type2=Rock|1|Field|Field|form=Hisuian Form|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0060|Poliwag|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0061|Poliwhirl|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0066|Machop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0067|Machoke|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0068|Machamp|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0069|Bellsprout|type=Grass|type2=Poison|1|Grass|Grass|−|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0070|Weepinbell|type=Grass|type2=Poison|1|Grass|Grass|−|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0071|Victreebel|type=Grass|type2=Poison|1|Grass|Grass|−|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|−|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|−|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0083|Farfetch&#039;d|type=Normal|type2=Flying|2|Flying|Field|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0084|Doduo|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0085|Dodrio|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0086|Seel|type=Water|2|Water 1|Field|−|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|−|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0088|Grimer|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0088|formsig=A|Grimer|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0089|Muk|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0089|formsig=A|Muk|type=Poison|type2=Dark|1|Amorphous|Amorphous|form=Alolan Form||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|−|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|−|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0098|Krabby|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0099|Kingler|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0100|Voltorb|type=Electric|1|Mineral|Mineral|−|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0100|formsig=H|Voltorb|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0101|Electrode|type=Electric|1|Mineral|Mineral|−|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0101|formsig=H|Electrode|type=Electric|type2=Grass|1|Mineral|Mineral|form=Hisuian Form|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0103|formsig=A|Exeggutor|type=Grass|type2=Dragon|1|Grass|Grass|form=Alolan Form||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0104|Cubone|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0105|Marowak|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|form=Alolan Form||||||✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0106|Hitmonlee|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0109|Koffing|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0110|Weezing|type=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0110|formsig=G|Weezing|type=Poison|type2=Fairy|1|Amorphous|Amorphous|form=Galarian Form|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|−|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|−|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0113|Chansey|type=Normal|1|Fairy|Fairy|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0114|Tangela|type=Grass|1|Grass|Grass|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0115|Kangaskhan|type=Normal|1|Monster|Monster|−|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0123|Scyther|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0125|Electabuzz|type=Electric|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0126|Magmar|type=Fire|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0127|Pinsir|type=Bug|1|Bug|Bug|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0128|Tauros|type=Normal|1|Field|Field|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0128|formsig=PC|Tauros|type=Fighting|1|Field|Field|form=Paldean Form&amp;lt;br&amp;gt;(Combat Breed)|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0128|formsig=PB|Tauros|type=Fighting|type2=Fire|1|Field|Field|form=Paldean Form&amp;lt;br&amp;gt;(Blaze Breed)|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0128|formsig=PA|Tauros|type=Fighting|type2=Water|1|Field|Field|form=Paldean Form&amp;lt;br&amp;gt;(Aqua Breed)|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0137|Porygon|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0140|Kabuto|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0142|Aerodactyl|type=Rock|type2=Flying|1|Flying|Flying|−|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0146|formsig=G|Moltres|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form|||||||−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0158|Totodile|type=Water|2|Monster|Water 1|−|−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0159|Croconaw|type=Water|2|Monster|Water 1|−|−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0160|Feraligatr|type=Water|2|Monster|Water 1|−|−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0161|Sentret|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0162|Furret|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0166|Ledian|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0167|Spinarak|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0168|Ariados|type=Bug|type2=Poison|1|Bug|Bug|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0169|Crobat|type=Poison|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0185|Sudowoodo|type=Rock|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0186|Politoed|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0187|Hoppip|type=Grass|type2=Flying|2|Fairy|Grass|−|−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0188|Skiploom|type=Grass|type2=Flying|2|Fairy|Grass|−|−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0189|Jumpluff|type=Grass|type2=Flying|2|Fairy|Grass|−|−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0190|Aipom|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0193|Yanma|type=Bug|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0195|Quagsire|type=Water|type2=Ground|2|Water 1|Field|−|−|−|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0197|Umbreon|type=Dark|1|Field|Field|−|−|−|−|−|−|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0206|Dunsparce|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0207|Gligar|type=Ground|type2=Flying|1|Bug|Bug|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0209|Snubbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0210|Granbull|type=Fairy|2|Field|Fairy|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0212|Scizor|type=Bug|type2=Steel|1|Bug|Bug|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0214|Heracross|type=Bug|type2=Fighting|1|Bug|Bug|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0215|formsig=H|Sneasel|type=Fighting|type2=Poison|1|Field|Field|form=Hisuian Form|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0216|Teddiursa|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0217|Ursaring|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0223|Remoraid|type=Water|2|Water 1|Water 2|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0224|Octillery|type=Water|2|Water 1|Water 2|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0231|Phanpy|type=Ground|1|Field|Field|−|−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0232|Donphan|type=Ground|1|Field|Field|−|−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0233|Porygon2|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0234|Stantler|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0236|Tyrogue|type=Fighting|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0237|Hitmontop|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0239|Elekid|type=Electric|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0240|Magby|type=Fire|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0242|Blissey|type=Normal|1|Fairy|Fairy|−|−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0252|Treecko|type=Grass|2|Monster|Dragon||−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0253|Grovyle|type=Grass|2|Monster|Dragon||−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0254|Sceptile|type=Grass|2|Monster|Dragon||−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0256|Combusken|type=Fire|type2=Fighting|1|Field|Field||−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0257|Blaziken|type=Fire|type2=Fighting|1|Field|Field||−|−|−|−|−|−|−|✔}}&lt;br /&gt;
{{Moveentry/9|0261|Poochyena|type=Dark|1|Field|Field||✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0262|Mightyena|type=Dark|1|Field|Field||✔|✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0263|Zigzagoon|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0263|formsig=G|Zigzagoon|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0264|Linoone|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0264|formsig=G|Linoone|type=Dark|type2=Normal|1|Field|Field|form=Galarian Form|||||||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0267|Beautifly|type=Bug|type2=Flying|1|Bug|Bug||✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0269|Dustox|type=Bug|type2=Poison|1|Bug|Bug||✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0270|Lotad|type=Water|type2=Grass|2|Water 1|Grass||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0271|Lombre|type=Water|type2=Grass|2|Water 1|Grass||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass||✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass||✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0276|Taillow|type=Normal|type2=Flying|1|Flying|Flying||✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0277|Swellow|type=Normal|type2=Flying|1|Flying|Flying||✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0278|Wingull|type=Water|type2=Flying|2|Water 1|Flying||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0283|Surskit|type=Bug|type2=Water|2|Water 1|Bug||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0287|Slakoth|type=Normal|1|Field|Field||−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0288|Vigoroth|type=Normal|1|Field|Field||−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0289|Slaking|type=Normal|1|Field|Field||−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0291|Ninjask|type=Bug|type2=Flying|1|Bug|Bug||✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral||✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0296|Makuhita|type=Fighting|1|Human-Like|Human-Like||−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0297|Hariyama|type=Fighting|1|Human-Like|Human-Like||−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0307|Meditite|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0308|Medicham|type=Fighting|type2=Psychic|1|Human-Like|Human-Like||−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0309|Electrike|type=Electric|1|Field|Field||✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0310|Manectric|type=Electric|1|Field|Field||✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0313|Volbeat|type=Bug|2|Bug|Human-Like||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0314|Illumise|type=Bug|2|Bug|Human-Like||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0316|Gulpin|type=Poison|1|Amorphous|Amorphous||−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0317|Swalot|type=Poison|1|Amorphous|Amorphous||−|−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2||✔|✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2||✔|✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0325|Spoink|type=Psychic|1|Field|Field||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0326|Grumpig|type=Psychic|1|Field|Field||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0327|Spinda|type=Normal|2|Field|Human-Like||✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0331|Cacnea|type=Grass|2|Grass|Human-Like||−|−|−|−|−||−|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0332|Cacturne|type=Grass|type2=Dark|2|Grass|Human-Like||−|−|−|−|−||−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0335|Zangoose|type=Normal|1|Field|Field||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0336|Seviper|type=Poison|2|Field|Dragon||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0341|Corphish|type=Water|2|Water 1|Water 3||−|−|−|−|−||−|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3||−|−|−|−|−||−|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0351|Castform|type=Normal|2|Fairy|Amorphous||✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0352|Kecleon|type=Normal|1|Field|Field||✔|✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0354|Banette|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0355|Duskull|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous||✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0359|Absol|type=Dark|1|Field|Field||✔|✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0390|Chimchar|type=Fire|2|Field|Human-Like|||−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0391|Monferno|type=Fire|type2=Fighting|2|Field|Human-Like|||−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0392|Infernape|type=Fire|type2=Fighting|2|Field|Human-Like|||−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0396|Starly|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0397|Staravia|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0398|Staraptor|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0399|Bidoof|type=Normal|2|Water 1|Field|||✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0400|Bibarel|type=Normal|type2=Water|2|Water 1|Field|||✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0403|Shinx|type=Electric|1|Field|Field|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0404|Luxio|type=Electric|1|Field|Field|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0405|Luxray|type=Electric|1|Field|Field|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0408|Cranidos|type=Rock|1|Monster|Monster|||✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0409|Rampardos|type=Rock|1|Monster|Monster|||✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0413|Wormadam|type=Bug|type2=Grass|1|Bug|Bug|form=All forms|||✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0414|Mothim|type=Bug|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0417|Pachirisu|type=Electric|2|Field|Fairy|||−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0418|Buizel|type=Water|2|Water 1|Field|||−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0419|Floatzel|type=Water|2|Water 1|Field|||−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0424|Ambipom|type=Normal|1|Field|Field|||✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0425|Drifloon|type=Ghost|type2=Flying|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0426|Drifblim|type=Ghost|type2=Flying|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous|||✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0430|Honchkrow|type=Dark|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0431|Glameow|type=Normal|1|Field|Field|||✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0432|Purugly|type=Normal|1|Field|Field|||✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0434|Stunky|type=Poison|type2=Dark|1|Field|Field|||✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0435|Skuntank|type=Poison|type2=Dark|1|Field|Field|||✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0438|Bonsly|type=Rock|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0439|Mime Jr.|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0441|Chatot|type=Normal|type2=Flying|1|Flying|Flying|||✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0451|Skorupi|type=Poison|type2=Bug|2|Bug|Water 3|||✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0452|Drapion|type=Poison|type2=Dark|2|Bug|Water 3|||✔|✔|✔|✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0453|Croagunk|type=Poison|type2=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0454|Toxicroak|type=Poison|type2=Fighting|1|Human-Like|Human-Like|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0455|Carnivine|type=Grass|1|Grass|Grass|||✔|✔|✔|✔||✔|}}&lt;br /&gt;
{{Moveentry/9|0456|Finneon|type=Water|1|Water 2|Water 2|||−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0457|Lumineon|type=Water|1|Water 2|Water 2|||−|−|−|−||−|✔}}&lt;br /&gt;
{{Moveentry/9|0461|Weavile|type=Dark|type2=Ice|1|Field|Field|||✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0463|Lickilicky|type=Normal|1|Monster|Monster|||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0465|Tangrowth|type=Grass|1|Grass|Grass|||✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/9|0466|Electivire|type=Electric|1|Human-Like|Human-Like|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0467|Magmortar|type=Fire|1|Human-Like|Human-Like|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0469|Yanmega|type=Bug|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug|||✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0474|Porygon-Z|type=Normal|1|Mineral|Mineral|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0479|Rotom|type=Electric|type2=Ghost|1|Amorphous|Amorphous|form=All available forms|||✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0501|Oshawott|type=Water|1|Field|Field||||−|−|−|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0502|Dewott|type=Water|1|Field|Field||||−|−|−|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0503|Samurott|type=Water|1|Field|Field||||−|−|−|||✔}}&lt;br /&gt;
{{Moveentry/9|0503|formsig=H|Samurott|type=Water|type2=Dark|1|Field|Field|form=Hisuian Form|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0509|Purrloin|type=Dark|1|Field|Field||||✔|✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0510|Liepard|type=Dark|1|Field|Field||||✔|✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0511|Pansage|type=Grass|1|Field|Field||||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0512|Simisage|type=Grass|1|Field|Field||||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0513|Pansear|type=Fire|1|Field|Field||||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0514|Simisear|type=Fire|1|Field|Field||||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0515|Panpour|type=Water|1|Field|Field||||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0516|Simipour|type=Water|1|Field|Field||||✔|✔|✔|||}}&lt;br /&gt;
{{Moveentry/9|0527|Woobat|type=Psychic|type2=Flying|2|Field|Flying||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0528|Swoobat|type=Psychic|type2=Flying|2|Field|Flying||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0532|Timburr|type=Fighting|1|Human-Like|Human-Like||||−|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0533|Gurdurr|type=Fighting|1|Human-Like|Human-Like||||−|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0534|Conkeldurr|type=Fighting|1|Human-Like|Human-Like||||−|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0551|Sandile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0552|Krokorok|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0554|Darumaka|type=Fire|1|Field|Field||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0554|formsig=G|Darumaka|type=Ice|1|Field|Field|form=Galarian Form|||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0555|Darmanitan|type=Fire|1|Field|Field||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0555|formsig=G|Darmanitan|type=Ice|1|Field|Field|form=Galarian Form|||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0559|Scraggy|type=Dark|type2=Fighting|2|Field|Dragon||||−|−|−|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0560|Scrafty|type=Dark|type2=Fighting|2|Field|Dragon||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0562|Yamask|type=Ghost|2|Mineral|Amorphous||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0562|formsig=G|Yamask|type=Ground|type2=Ghost|2|Mineral|Amorphous|form=Galarian Form|||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0563|Cofagrigus|type=Ghost|2|Mineral|Amorphous||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0568|Trubbish|type=Poison|1|Mineral|Mineral||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0569|Garbodor|type=Poison|1|Mineral|Mineral||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0570|Zorua|type=Dark|1|Field|Field||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0570|formsig=H|Zorua|type=Normal|type2=Ghost|1|Field|Field|form=Hisuian Form|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0571|Zoroark|type=Dark|1|Field|Field||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0571|formsig=H|Zoroark|type=Normal|type2=Ghost|1|Field|Field|form=Hisuian Form|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0572|Minccino|type=Normal|1|Field|Field||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0573|Cinccino|type=Normal|1|Field|Field||||✔{{sup/5|B2W2}}|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0574|Gothita|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0575|Gothorita|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0576|Gothitelle|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0595|Joltik|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0596|Galvantula|type=Bug|type2=Electric|1|Bug|Bug||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0605|Elgyem|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0606|Beheeyem|type=Psychic|1|Human-Like|Human-Like||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0607|Litwick|type=Ghost|type2=Fire|1|Amorphous|Amorphous||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0608|Lampent|type=Ghost|type2=Fire|1|Amorphous|Amorphous||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0609|Chandelure|type=Ghost|type2=Fire|1|Amorphous|Amorphous||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0613|Cubchoo|type=Ice|1|Field|Field||||−|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0614|Beartic|type=Ice|1|Field|Field||||−|−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0629|Vullaby|type=Dark|type2=Flying|1|Flying|Flying||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0630|Mandibuzz|type=Dark|type2=Flying|1|Flying|Flying||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0631|Heatmor|type=Fire|1|Field|Field||||✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0633|Deino|type=Dark|type2=Dragon|1|Dragon|Dragon||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0634|Zweilous|type=Dark|type2=Dragon|1|Dragon|Dragon||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon||||✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0641|Tornadus|type=Flying|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0642|Thundurus|type=Electric|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0653|Fennekin|type=Fire|1|Field|Field|||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0654|Braixen|type=Fire|1|Field|Field|||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0655|Delphox|type=Fire|type2=Psychic|1|Field|Field|||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0656|Froakie|type=Water|1|Water 1|Water 1|||||✔|✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0657|Frogadier|type=Water|1|Water 1|Water 1|||||✔|✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|form=All available forms|||||✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0659|Bunnelby|type=Normal|1|Field|Field|||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0660|Diggersby|type=Normal|type2=Ground|1|Field|Field|||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0661|Fletchling|type=Normal|type2=Flying|1|Flying|Flying|||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0662|Fletchinder|type=Fire|type2=Flying|1|Flying|Flying|||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0663|Talonflame|type=Fire|type2=Flying|1|Flying|Flying|||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0666|Vivillon|type=Bug|type2=Flying|1|Bug|Bug|form=All forms|||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0667|Litleo|type=Fire|type2=Normal|1|Field|Field|||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0668|Pyroar|type=Fire|type2=Normal|1|Field|Field|form=All forms|||||✔|✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|||||✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0684|Swirlix|type=Fairy|1|Fairy|Fairy|||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0685|Slurpuff|type=Fairy|1|Fairy|Fairy|||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0686|Inkay|type=Dark|type2=Psychic|2|Water 1|Water 2|||||✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0687|Malamar|type=Dark|type2=Psychic|2|Water 1|Water 2|||||✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3|||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3|||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0690|Skrelp|type=Poison|type2=Water|2|Water 1|Dragon|||||−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0691|Dragalge|type=Poison|type2=Dragon|2|Water 1|Dragon|||||−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0692|Clauncher|type=Water|2|Water 1|Water 3|||||−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0693|Clawitzer|type=Water|2|Water 1|Water 3|||||−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0701|Hawlucha|type=Fighting|type2=Flying|2|Flying|Human-Like|||||−|−|−||✔}}&lt;br /&gt;
{{Moveentry/9|0702|Dedenne|type=Electric|type2=Fairy|2|Field|Fairy|||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0708|Phantump|type=Ghost|type2=Grass|2|Grass|Amorphous|||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0709|Trevenant|type=Ghost|type2=Grass|2|Grass|Amorphous|||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0710|Pumpkaboo|type=Ghost|type2=Grass|1|Amorphous|Amorphous|form=All forms|||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0711|Gourgeist|type=Ghost|type2=Grass|1|Amorphous|Amorphous|form=All forms|||||✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0714|Noibat|type=Flying|type2=Dragon|2|Flying|Dragon|||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0715|Noivern|type=Flying|type2=Dragon|2|Flying|Dragon|||||✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0717|Yveltal|type=Dark|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||||✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0720|Hoopa|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||||✔|✔|||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0727|Incineroar|type=Fire|type2=Dark|1|Field|Field||||||−|−||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0731|Pikipek|type=Normal|type2=Flying|1|Flying|Flying||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0732|Trumbeak|type=Normal|type2=Flying|1|Flying|Flying||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0733|Toucannon|type=Normal|type2=Flying|1|Flying|Flying||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0734|Yungoos|type=Normal|1|Field|Field||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0735|Gumshoos|type=Normal|1|Field|Field||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0739|Crabrawler|type=Fighting|1|Water 3|Water 3||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0740|Crabominable|type=Fighting|type2=Ice|1|Water 3|Water 3||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/9|0742|Cutiefly|type=Bug|type2=Fairy|2|Bug|Fairy||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0743|Ribombee|type=Bug|type2=Fairy|2|Bug|Fairy||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0757|Salandit|type=Poison|type2=Fire|2|Monster|Dragon||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0758|Salazzle|type=Poison|type2=Fire|2|Monster|Dragon||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0764|Comfey|type=Fairy|1|Grass|Grass||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0766|Passimian|type=Fighting|1|Field|Field||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0775|Komala|type=Normal|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0777|Togedemaru|type=Electric|type2=Steel|2|Field|Fairy||||||✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0781|Dhelmise|type=Ghost|type2=Grass|1|Mineral|Mineral||||||✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0785|Tapu Koko|type=Electric|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0786|Tapu Lele|type=Psychic|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered||||||✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0799|Guzzlord|type=Dark|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||||✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0800|Necrozma|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/9|0802|Marshadow|type=Fighting|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||||||✔|✔||}}&lt;br /&gt;
{{Moveentry/9|0804|Naganadel|type=Poison|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered||||||✔{{sup/7|USUM}}|✔||}}&lt;br /&gt;
{{Moveentry/9|0806|Blacephalon|type=Fire|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered||||||✔{{sup/7|USUM}}|✔||}}&lt;br /&gt;
{{Moveentry/9|0810|Grookey|type=Grass|2|Field|Grass|||||||−||✔}}&lt;br /&gt;
{{Moveentry/9|0811|Thwackey|type=Grass|2|Field|Grass|||||||−||✔}}&lt;br /&gt;
{{Moveentry/9|0812|Rillaboom|type=Grass|2|Field|Grass|||||||−||✔}}&lt;br /&gt;
{{Moveentry/9|0819|Skwovet|type=Normal|1|Field|Field|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0820|Greedent|type=Normal|1|Field|Field|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0821|Rookidee|type=Flying|1|Flying|Flying|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0822|Corvisquire|type=Flying|1|Flying|Flying|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0823|Corviknight|type=Flying|type2=Steel|1|Flying|Flying|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0827|Nickit|type=Dark|1|Field|Field|||||||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0828|Thievul|type=Dark|1|Field|Field|||||||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0845|Cramorant|type=Flying|type2=Water|2|Water 1|Flying|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0849|Toxtricity|type=Electric|type2=Poison|1|Human-Like|Human-Like|form=All forms|||||||−||✔}}&lt;br /&gt;
{{Moveentry/9|0859|Impidimp|type=Dark|type2=Fairy|2|Fairy|Human-Like|||||||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0860|Morgrem|type=Dark|type2=Fairy|2|Fairy|Human-Like|||||||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0861|Grimmsnarl|type=Dark|type2=Fairy|2|Fairy|Human-Like|||||||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0862|Obstagoon|type=Dark|type2=Normal|1|Field|Field|||||||✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0863|Perrserker|type=Steel|1|Field|Field|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0867|Runerigus|type=Ground|type2=Ghost|2|Mineral|Amorphous|||||||✔||}}&lt;br /&gt;
{{Moveentry/9|0877|Morpeko|type=Electric|type2=Dark|2|Field|Fairy|||||||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0886|Drakloak|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon|||||||✔||✔}}&lt;br /&gt;
{{Moveentry/9|0893|Zarude|type=Dark|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0899|Wyrdeer|type=Normal|type2=Psychic|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0900|Kleavor|type=Bug|type2=Rock|1|Bug|Bug|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0901|Ursaluna|type=Ground|type2=Normal|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0901|formsig=B|Ursaluna|type=Ground|type2=Normal|1|Field|Field|form=Bloodmoon|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0903|Sneasler|type=Fighting|type2=Poison|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0908|Meowscarada|type=Grass|type2=Dark|2|Field|Grass|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0915|Lechonk|type=Normal|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0916|Oinkologne|type=Normal|1|Field|Field|form=All forms|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0917|Tarountula|type=Bug|1|Bug|Bug|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0918|Spidops|type=Bug|1|Bug|Bug|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0919|Nymble|type=Bug|1|Bug|Bug|||||||||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0920|Lokix|type=Bug|type2=Dark|1|Bug|Bug|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0921|Pawmi|type=Electric|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0922|Pawmo|type=Electric|type2=Fighting|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0923|Pawmot|type=Electric|type2=Fighting|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0924|Tandemaus|type=Normal|2|Field|Fairy|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0925|Maushold|type=Normal|2|Field|Fairy|form=All forms|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0931|Squawkabilly|type=Normal|type2=Flying|1|Flying|Flying|form=All forms|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0942|Maschiff|type=Dark|1|Field|Field|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0943|Mabosstiff|type=Dark|1|Field|Field|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0944|Shroodle|type=Poison|type2=Normal|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0945|Grafaiai|type=Poison|type2=Normal|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0946|Bramblin|type=Grass|type2=Ghost|1|Grass|Grass|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0947|Brambleghast|type=Grass|type2=Ghost|1|Grass|Grass|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0950|Klawf|type=Rock|1|Water 3|Water 3|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0951|Capsakid|type=Grass|1|Grass|Grass|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0952|Scovillain|type=Grass|type2=Fire|1|Grass|Grass|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0953|Rellor|type=Bug|1|Bug|Bug|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0954|Rabsca|type=Bug|type2=Psychic|1|Bug|Bug|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0955|Flittle|type=Psychic|1|Flying|Flying|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0956|Espathra|type=Psychic|1|Flying|Flying|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0957|Tinkatink|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0958|Tinkatuff|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0959|Tinkaton|type=Fairy|type2=Steel|1|Fairy|Fairy|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0962|Bombirdier|type=Flying|type2=Dark|1|Flying|Flying|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0965|Varoom|type=Steel|type2=Poison|1|Mineral|Mineral|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0966|Revavroom|type=Steel|type2=Poison|1|Mineral|Mineral|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0967|Cyclizar|type=Dragon|type2=Normal|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0971|Greavard|type=Ghost|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0972|Houndstone|type=Ghost|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0973|Flamigo|type=Flying|type2=Fighting|1|Flying|Flying|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0979|Annihilape|type=Fighting|type2=Ghost|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0981|Farigiraf|type=Normal|type2=Psychic|1|Field|Field|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0982|Dudunsparce|type=Normal|1|Field|Field|form=All forms|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0983|Kingambit|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0986|Brute Bonnet|type=Grass|type2=Dark|1|No Eggs Discovered|No Eggs Discovered|||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0991|Iron Bundle|type=Ice|type2=Water|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|0999|Gimmighoul|type=Ghost|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1000|Gholdengo|type=Steel|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1014|Okidogi|type=Poison|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1015|Munkidori|type=Poison|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Moveentry/9|1016|Fezandipiti|type=Poison|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||||✔}}&lt;br /&gt;
{{Movefoot|Dark|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Dark|Egg Move|g1=none|g2=none|g3=none|g4=none|g5=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/2|0707|Klefki|type=Steel|type2=Fairy|1|Mineral|Mineral|✔|✔|note=Breed from TM}}&lt;br /&gt;
{{Movefoot|Dark|2}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0028|Sandslash|type=Ground|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Reveler&#039;s Road]]{{sup/9|SV}}{{sup/9|TM}}}}&lt;br /&gt;
{{Moveentry/1|0958|Tinkatuff|type=Fairy|type2=Steel|1|Fairy|Fairy|[[Terastal phenomenon|Wild Tera Pokémon]] - [[West Province (Area One)]]{{sup/9|SV}}}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
==={{g|Mystery Dungeon series}}===&lt;br /&gt;
Thief inflicts damage and steals the target&#039;s held item if the user isn&#039;t holding one. If the target faints, the item will drop on the floor as normal.&lt;br /&gt;
&lt;br /&gt;
{{Template:MDMoveheader|type=dark}}&lt;br /&gt;
{{Template:MDMoveRow|game=RB|pow=2|pp=20|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{Template:MDMoveRow|game=TDS|pow=2|pp=20|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{Template:MDMoveRow|game=BSL|pow=2|pp=20|acc=100%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{Template:MDMoveRow|game=GTI|pow=4|powmax=99|pp=13|ppmax=50|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{Template:MDMoveRow|game=SMD|pow=4|powmax=99|pp=13|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}&lt;br /&gt;
{{Template:MDMovefoot|type=dark|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Thief|type=Dark&lt;br /&gt;
|stars=3&lt;br /&gt;
|pow=45.49413&lt;br /&gt;
|charge=0.78&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===[[Monopoly: Pokémon Kanto Edition|Monopoly: Pokémon Exclusive Kanto Edition]]===&lt;br /&gt;
In the exclusive edition of Monopoly: Pokémon Kanto Edition, Thief is the [[Monopoly: Pokémon Kanto Edition#Power Cards|Power Card]] belonging to {{p|Meowth}}. Immediately after an opponent purchases a property, the player using Meowth may steal the property from that player. Like all other Power Cards, this effect may only be used once per game.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It also snatches the target&#039;s hold item to make it the user&#039;s.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに ダメージをあたえる しかも あいての どうぐをうばい じぶんの どうぐにする じぶんが どうぐをもっているときは うばえない|Inflicts damage on the target. It also snatches the target&#039;s held item and makes it the user&#039;s, but only if the user is not already holding an item}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages an enemy. You also steal an item that the enemy has. If you can&#039;t have any more items, you can&#039;t steal the item.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}&amp;lt;br/&amp;gt;{{gameabbrevmd|RTDX}}|It damages an enemy. You&#039;ll also steal an item that the enemy has. If you can&#039;t carry any more items, your attempt to steal will fail.}}&lt;br /&gt;
{{movedescentry|[[Monopoly: Pokémon Kanto Edition|Monopoly: Pokémon Exclusive Kanto Edition]]|Steal a just purchased location! (You must announce this immediately following that player&#039;s transaction.)}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=dark|gen=The user steals an item from the opponent.|image1=Greedy Rapooh Thief.png|image1p=Gengar|image2=Tepen Lampent Thief.png|image2p=Lampent}}&lt;br /&gt;
{{movep|type=dark|ms=094|pkmn=Gengar|method=Gengar steals an item from the opponent and hides it inside its body.}}&lt;br /&gt;
{{movemid|type=dark|user=Acerola|user1=Acerola&#039;s Greedy Rapooh|startcode=SM131|startname=The Battlefield of Truth and Love!|notes=Debut}}&lt;br /&gt;
{{movep|type=dark|ms=608|pkmn=Lampent|method=Lampent&#039;s arms glow red, and it steals an item from the opponent.}}&lt;br /&gt;
{{movebtm|type=dark|user=Tepen|user1=Tepen&#039;s Lampent|startcode=HZ028|startname=The Stolen Treasure}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=dark|exp=yes|gen=The user steals an item the opponent is holding.|image1=Silver Sneasel Thief.png|image1p=Sneasel|image2=Sird Persian Thief.png|image2p=Persian}}&lt;br /&gt;
{{movep|type=dark|ms=215|pkmn=Sneasel|method=Sneasel steals an item the opponent is holding.}}&lt;br /&gt;
{{movemid|type=dark|user=Silver&#039;s Sneasel|startcode=PS162|startname=Heckled by Hitmontop|notes=Debut&amp;lt;br&amp;gt;First mentioned in &#039;&#039;{{color2|000|PS174|The Last Battle VIII}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=dark|ms=053|pkmn=Persian|method=Persian steals an item the opponent is holding.}}&lt;br /&gt;
{{movebtmManga|type=dark|user=Sird|user1=Sird&#039;s Persian|startcode=PS298|startname=Start the Countdown, Starmie}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|genII=Thief II&lt;br /&gt;
|genIII=Thief III&lt;br /&gt;
|genIV=Thief IV&lt;br /&gt;
|genV=Thief V&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|genVI=Thief VI&lt;br /&gt;
|genVII=Thief VII&lt;br /&gt;
|genVIII=Thief VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|Stad2=Thief Stad2&lt;br /&gt;
|Colo=Thief Colo&lt;br /&gt;
|XD=Thief XD&lt;br /&gt;
|PBR=Thief PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|PMDRB=Thief PMD RB&lt;br /&gt;
|PMDGTI=Thief PMD GTI&lt;br /&gt;
|PSMD=Thief PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In {{game|Black and White|s}}, {{p|Minccino}} is able to learn Thief via [[TM]] while its evolution, {{p|Cinccino}}, is not. This is an error and is corrected in {{2v2|Black|White|2}}.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|zh_yue=小偷 &#039;&#039;{{tt|Síutāu|Thief}}&#039;&#039;&lt;br /&gt;
|zh_cmn=小偷 &#039;&#039;{{tt|Xiǎotōu|Thief}}&#039;&#039;&lt;br /&gt;
|fr=Larcin&lt;br /&gt;
|de=Raub&lt;br /&gt;
|el=Ληστεία&lt;br /&gt;
|it=Furto&lt;br /&gt;
|ko=도둑질 &#039;&#039;{{tt|Dodukjil|Thievery}}&#039;&#039;&lt;br /&gt;
|pl=Złodziej&lt;br /&gt;
|pt_br=Roubar&lt;br /&gt;
|pt_eu=Ladrão&lt;br /&gt;
|sr=Krađa&lt;br /&gt;
|es=Ladrón&lt;br /&gt;
|vi=Ăn Trộm{{tt|*|Old translation}}&amp;lt;br&amp;gt;Đánh Cắp&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Thief}}&lt;br /&gt;
{{Generation II TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item-manipulating moves]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Raub]]&lt;br /&gt;
[[es:Ladrón]]&lt;br /&gt;
[[fr:Larcin]]&lt;br /&gt;
[[it:Furto]]&lt;br /&gt;
[[ja:どろぼう]]&lt;br /&gt;
[[zh:小偷（招式）]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4070360</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4070360"/>
		<updated>2024-07-27T15:43:46Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: The name &amp;quot;pret&amp;quot; does not actually stand for anything.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered/blob/6e3ab0a9e97ff14123ac65f56cb4b4ddab45b695/engine/items/item_effects.asm File &amp;quot;engine/items/item_effects.asm&amp;quot; in disassembly of Pokémon Red and Blue by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt; If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], fishing functionally works the same as in [[Generation I]].&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/80ce1ad47af662bbb27acfeac3be836e0297364a/engine/events/fish.asm File &amp;quot;engine/events/fish.asm&amp;quot; in disassembly of Pokémon Gold and Silver by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, when the player casts any of the three fishing rods, the game generates a random integer and checks whether it is even or odd, resulting in a value of either 0 or 1 respectively; if the value is 1, the player gets a bite on the rod, meaning the chance of getting a bite is 50% by default. However, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, an additional check is performed before the default check, during which a random integer between 0 and 99 is generated; if this integer is greater than 14, the player gets a bite, giving the check a success rate of 85%. The chance of both of these checks failing is 0.15 * 0.5 = 0.075, or 7.5%. Therefore, the overall chance of getting a bite with Suction Cups or Sticky Hold is 92.5%.&lt;br /&gt;
&lt;br /&gt;
If the first Pokémon of a player&#039;s party has the Ability {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the Abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeemerald/blob/master/src/field_player_avatar.c#L1822 Function Fishing_CheckForBite() in decompilation of Pokémon Emerald by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long.&lt;br /&gt;
&lt;br /&gt;
Each of the three rods has a different base rate of getting a bite when it is used.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/tree/main/res/prebuilt/fielddata/encountdata Encounter rate data from decompilation of Pokémon Platinum by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt; The Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively, with the exceptions of the following cases:&lt;br /&gt;
* On {{Rt|222|Sinnoh}} in {{game|Diamond and Pearl|s}}, the Old, Good, and Super Rods have base encounter rates of 45%, 70%, and 95% respectively.&lt;br /&gt;
* In the two fishing spots on [[Victory Road (Sinnoh)|Victory Road]] in {{g|Platinum}}, the Old, Good, and Super Rods have base encounter rates of 25%, 55%, and 75% respectively.&lt;br /&gt;
* In the [[Johto Safari Zone|Safari Zone]] in {{g|HeartGold and SoulSilver}}, all three rods have a 100% encounter rate.&lt;br /&gt;
&lt;br /&gt;
In Diamond, Pearl, and Platinum, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites, due to a typo in the function that applies Ability-based multipliers to the encounter rate.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/src/overlay006/ov6_02240C9C.c#L1341 Function ov6_0224226C() in decompilation of Pokémon Platinum by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt; This was fixed in HeartGold and SoulSilver, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In HeartGold and SoulSilver, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeheartgold/blob/91a46bc04e6e32790d7ff4d7e573f516b03060f9/files/fielddata/script/scr_seq/scr_seq_0891_T25R0301.s#L13 Function scr_seq_T25R0301_000 in decompilation of Pokémon HeartGold and SoulSilver by GitHub organization &amp;quot;pret&amp;quot;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://x.com/bluroseai/status/1588997320959348736 Disassembly of Pokémon HeartGold and SoulSilver by X user @bluroseai]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{g|X and Y}}, it is possible to check the longest fishing chain performed by the player by talking to a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the A Button. If the player presses the A Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal [[tall grass]] encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068878</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068878"/>
		<updated>2024-07-25T04:46:56Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered/blob/6e3ab0a9e97ff14123ac65f56cb4b4ddab45b695/engine/items/item_effects.asm File &amp;quot;engine/items/item_effects.asm&amp;quot; in disassembly of Pokémon Red and Blue by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt; If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], fishing functionally works the same as in [[Generation I]].&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/80ce1ad47af662bbb27acfeac3be836e0297364a/engine/events/fish.asm File &amp;quot;engine/events/fish.asm&amp;quot; in disassembly of Pokémon Gold and Silver by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, when the player casts any of the three fishing rods, the game generates a random integer and checks whether it is even or odd, resulting in a value of either 0 or 1 respectively; if the value is 1, the player gets a bite on the rod, meaning the chance of getting a bite is 50% by default. However, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, an additional check is performed before the default check, during which a random integer between 0 and 99 is generated; if this integer is greater than 14, the player gets a bite, giving the check a success rate of 85%. The chance of both of these checks failing is 0.15 * 0.5 = 0.075, or 7.5%. Therefore, the overall chance of getting a bite with Suction Cups or Sticky Hold is 92.5%.&lt;br /&gt;
&lt;br /&gt;
If the first Pokémon of a player&#039;s party has the Ability {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the Abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeemerald/blob/master/src/field_player_avatar.c#L1822 Function Fishing_CheckForBite() in decompilation of Pokémon Emerald by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long.&lt;br /&gt;
&lt;br /&gt;
Each of the three rods has a different base rate of getting a bite when it is used.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/tree/main/res/prebuilt/fielddata/encountdata Encounter rate data from decompilation of Pokémon Platinum by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt; The Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively, with the exceptions of the following cases:&lt;br /&gt;
* On {{Rt|222|Sinnoh}} in {{game|Diamond and Pearl|s}}, the Old, Good, and Super Rods have base encounter rates of 45%, 70%, and 95% respectively.&lt;br /&gt;
* In the two fishing spots on [[Victory Road (Sinnoh)|Victory Road]] in {{g|Platinum}}, the Old, Good, and Super Rods have base encounter rates of 25%, 55%, and 75% respectively.&lt;br /&gt;
* In the [[Johto Safari Zone|Safari Zone]] in {{g|HeartGold and SoulSilver}}, all three rods have a 100% encounter rate.&lt;br /&gt;
&lt;br /&gt;
In Diamond, Pearl, and Platinum, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites, due to a typo in the function that applies Ability-based multipliers to the encounter rate.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/src/overlay006/ov6_02240C9C.c#L1341 Function ov6_0224226C() in decompilation of Pokémon Platinum by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt; This was fixed in HeartGold and SoulSilver, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In HeartGold and SoulSilver, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeheartgold/blob/91a46bc04e6e32790d7ff4d7e573f516b03060f9/files/fielddata/script/scr_seq/scr_seq_0891_T25R0301.s#L13 Function scr_seq_T25R0301_000 in decompilation of Pokémon HeartGold and SoulSilver by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://x.com/bluroseai/status/1588997320959348736 Disassembly of Pokémon HeartGold and SoulSilver by X user @bluroseai]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{g|X and Y}}, it is possible to check the longest fishing chain performed by the player by talking to a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the A Button. If the player presses the A Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal [[tall grass]] encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068811</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068811"/>
		<updated>2024-07-25T00:43:19Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Catching Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered/blob/6e3ab0a9e97ff14123ac65f56cb4b4ddab45b695/engine/items/item_effects.asm File &amp;quot;engine/items/item_effects.asm&amp;quot; in disassembly of Pokémon Red and Blue by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt; If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], fishing functionally works the same as in [[Generation I]].&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold/blob/80ce1ad47af662bbb27acfeac3be836e0297364a/engine/events/fish.asm File &amp;quot;engine/events/fish.asm&amp;quot; in disassembly of Pokémon Gold and Silver by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, when the player casts any of the three fishing rods, the game generates a random integer and checks whether it is even or odd, resulting in a value of either 0 or 1 respectively; if the value is 1, the player gets a bite on the rod, meaning the chance of getting a bite is 50% by default. However, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, an additional check is performed before the default check, during which a random integer between 0 and 99 is generated; if this integer is greater than 14, the player gets a bite, giving the check a success rate of 85%. The chance of both of these checks failing is 0.15 * 0.5 = 0.075, or 7.5%. Therefore, the overall chance of getting a bite with Suction Cups or Sticky Hold is 92.5%.&lt;br /&gt;
&lt;br /&gt;
If the first Pokémon of a player&#039;s party has the Ability {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the Abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeemerald/blob/master/src/field_player_avatar.c#L1822 Function Fishing_CheckForBite() in decompilation of Pokémon Emerald by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long. Each of the three rods has a different base rate of getting a bite when it is used: the Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/src/overlay006/ov6_02240C9C.c#L379 Function ov6_0224106C() in decompilation of Pokémon Platinum by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites, due to a typo in the function that applies Ability-based multipliers to the encounter rate.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/src/overlay006/ov6_02240C9C.c#L1341 Function ov6_0224226C() in decompilation of Pokémon Platinum by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt; This was fixed in {{g|HeartGold and SoulSilver}}, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeheartgold/blob/91a46bc04e6e32790d7ff4d7e573f516b03060f9/files/fielddata/script/scr_seq/scr_seq_0891_T25R0301.s#L13 Function scr_seq_T25R0301_000 in decompilation of Pokémon HeartGold and SoulSilver by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://x.com/bluroseai/status/1588997320959348736 Disassembly of Pokémon HeartGold and SoulSilver by X user @bluroseai]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{g|X and Y}}, it is possible to check the longest fishing chain performed by the player by talking to a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the A Button. If the player presses the A Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal [[tall grass]] encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068809</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068809"/>
		<updated>2024-07-25T00:30:56Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered Disassembly of Pokémon Red and Blue by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt; If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], fishing functionally works the same as in [[Generation I]].&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold Disassembly of Pokémon Gold and Silver by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, when the player casts any of the three fishing rods, the game generates a random integer and checks whether it is even or odd, resulting in a value of either 0 or 1 respectively; if the value is 1, the player gets a bite on the rod, meaning the chance of getting a bite is 50% by default. However, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, an additional check is performed before the default check, during which a random integer between 0 and 99 is generated; if this integer is greater than 14, the player gets a bite, giving the check a success rate of 85%. The chance of both of these checks failing is 0.15 * 0.5 = 0.075, or 7.5%. Therefore, the overall chance of getting a bite with Suction Cups or Sticky Hold is 92.5%.&lt;br /&gt;
&lt;br /&gt;
If the first Pokémon of a player&#039;s party has the Ability {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the Abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeemerald/blob/master/src/field_player_avatar.c#L1822 Function Fishing_CheckForBite() in decompilation of Pokémon Emerald by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long. Each of the three rods has a different base rate of getting a bite when it is used: the Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/src/overlay006/ov6_02240C9C.c#L379 Function ov6_0224106C() in decompilation of Pokémon Platinum by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites, due to a typo in the function that applies Ability-based multipliers to the encounter rate.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/src/overlay006/ov6_02240C9C.c#L1341 Function ov6_0224226C() in decompilation of Pokémon Platinum by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt; This was fixed in {{g|HeartGold and SoulSilver}}, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeheartgold/blob/91a46bc04e6e32790d7ff4d7e573f516b03060f9/files/fielddata/script/scr_seq/scr_seq_0891_T25R0301.s#L13 Function scr_seq_T25R0301_000 in decompilation of Pokémon HeartGold and SoulSilver by the Pokémon Reverse Engineering Team]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[https://x.com/bluroseai/status/1588997320959348736 Disassembly of Pokémon HeartGold and SoulSilver by X user @bluroseai]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{g|X and Y}}, it is possible to check the longest fishing chain performed by the player by talking to a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the A Button. If the player presses the A Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal [[tall grass]] encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068751</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068751"/>
		<updated>2024-07-24T22:11:44Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered Disassembly of Pokémon Red and Blue by GitHub user pret]&amp;lt;/ref&amp;gt; If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], fishing functionally works the same as in [[Generation I]].&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold Disassembly of Pokémon Gold and Silver by GitHub user pret]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, when the player casts any of the three fishing rods, the game generates a random integer and checks whether it is even or odd, resulting in a value of either 0 or 1 respectively; if the value is 1, the player gets a bite on the rod, meaning the chance of getting a bite is 50% by default. However, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, an additional check is performed before the default check, during which a random integer between 0 and 99 is generated; if this integer is greater than 14, the player gets a bite, giving the check a success rate of 85%. The chance of both of these checks failing is 0.15 * 0.5 = 0.075, or 7.5%. Therefore, the overall chance of getting a bite with Suction Cups or Sticky Hold is 92.5%.&lt;br /&gt;
&lt;br /&gt;
If the first Pokémon of a player&#039;s party has the Ability {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the Abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeemerald/blob/master/src/field_player_avatar.c#L1822 Function Fishing_CheckForBite() in decompilation of Pokémon Emerald by GitHub user pret]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long. Each of the three rods has a different base rate of getting a bite when it is used, which remain the same for all fishing locations; the Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/src/overlay006/ov6_02240C9C.c#L379 Function ov6_0224106C() in decompilation of Pokémon Platinum by GitHub user pret]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites, due to a typo in the code meant to apply the multplier.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/docs/bugs_and_glitches.md?plain=1#L142 Document &amp;quot;bugs_and_glitches.md&amp;quot; in decompilation of Pokémon HeartGold and SoulSilver by GitHub user pret]&amp;lt;/ref&amp;gt; This was fixed in {{g|HeartGold and SoulSilver}}, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&amp;lt;ref&amp;gt;[https://x.com/bluroseai/status/1588997320959348736 Disassembly of Pokémon HeartGold and SoulSilver by X user @bluroseai]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{g|X and Y}}, it is possible to check the longest fishing chain performed by the player by talking to a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the A Button. If the player presses the A Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal [[tall grass]] encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=O-Power&amp;diff=4068622</id>
		<title>O-Power</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=O-Power&amp;diff=4068622"/>
		<updated>2024-07-24T17:20:49Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* O-Power energy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|article|O-Power distributions at events and Pokémon Center stores}}&lt;br /&gt;
[[File:O Power PSS.png|thumb|Receiving an O-Power at a Pokémon Center store]]&lt;br /&gt;
&#039;&#039;&#039;O-Powers&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{j|O}}パワー&#039;&#039;&#039; &#039;&#039;O-Power&#039;&#039;) are temporary bonus effects that are used from the [[Player Search System]] in the [[Generation VI]] games. They are very similar to {{DL|Entralink|Pass Powers}}.&lt;br /&gt;
&lt;br /&gt;
O-Powers can be shared with other nearby or online players. If another player uses one while connected online or within wireless distance, the player can tap their glowing icon to use it as well.&lt;br /&gt;
&lt;br /&gt;
While the player starts with some O-Powers, additional O-Powers are given to the player by [[Mr. Bonding]] in various buildings across [[Kalos]] in [[Pokémon X and Y]], or by the [[old guys]] in [[Mauville City]] in [[Pokémon Omega Ruby and Alpha Sapphire]].&lt;br /&gt;
&lt;br /&gt;
O-Powers can be upgraded by frequent usage. After 15 uses of a Level 1 O-Power, it will be upgraded to Level 2, and after 30 uses of a Level 2 O-Power, it will be upgraded to Level 3. Each level after the previous one will provide a more significant effect but cost more energy to activate. There are also more powerful O-Powers classed S and MAX, but these are not available to the player directly. S O-Powers may be given out during special distribution periods at a [[Pokémon Center (store)|Pokémon Center store]]. Some MAX O-Powers can be received from {{DL|Secret Base|Secret Pals}} in [[Secret Base|Super-Secret Bases]].&lt;br /&gt;
&lt;br /&gt;
Within the games, O-Powers are described as mysterious forces. In {{pkmn|Sun and Moon|Pokémon Sun, Moon}}, {{pkmn|Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon}}, the player can find a man in [[Haina Desert]] who purports to be from space. This man claims to have received a gift of &amp;quot;star pulses&amp;quot; from a group of {{p|Solrock}} and/or {{p|Lunatone}} 30 years ago. Sometime after that, he entrusted the O-Powers to [[Hoenn]]&#039;s old guys. Eventually, when the old guys wanted to retire, they bequeathed their powers to a &amp;quot;powerless&amp;quot; man who transformed into Mr. Bonding, who set off on his own journey to &amp;quot;give O-Powers to Trainers around the world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==O-Power energy==&lt;br /&gt;
Using an O-Power costs energy, which is measured by a gauge filled with 10 circles. At the lowest rate of O-Power regeneration, it takes 4 minutes to fill an entire circle. The O-Power meter regenerates more quickly based on the number of steps counted for the current day on the user&#039;s 3DS. The user does not need to have the game running while they accumulate steps on their 3DS. This bonus can be seen as a number next to the clock by the energy gauge. Because the step counter resets at midnight, this regeneration bonus also resets at midnight. The thresholds are as follows:&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytop|5px}}&amp;quot; colspan=3 | Regeneration rate&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 0-2000 steps&lt;br /&gt;
| 1× regeneration rate&lt;br /&gt;
| 4 minutes to fill one circle&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 2001-3000 steps&lt;br /&gt;
| 1.33× regeneration rate&lt;br /&gt;
| 3 minutes to fill one circle&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| 3001-4000 steps&lt;br /&gt;
| 2× regeneration rate&lt;br /&gt;
| 2 minutes to fill one circle&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | 4001+ steps  &lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 4× regeneration rate&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 1 minute to fill one circle&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
==List of O-Powers==&lt;br /&gt;
===Hatching Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in Café Introversion in [[Lumiose City]] after getting all of the other O-Powers and attaining high {{DL|Lumiose City|style}}.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by [[Mr. Bonding]] in the Apartment 3 in {{DL|Mauville City|Mauville Hills}} after the [[old guys]] transform the powerless man from Apartment 11 into Mr. Bonding. This will only happen once {{DL|Old guys|the Storyteller}} has left the [[Mauville City]] [[Pokémon Center]], which requires that the player has entered the [[Hall of Fame]].&lt;br /&gt;
&lt;br /&gt;
This power works by shortening the length of an [[Egg cycle]] and can be stacked with the effects of {{a|Flame Body}} or {{a|Magma Armor}}.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| Helps {{pkmn|Egg}}s hatch a little faster. The effect lasts three minutes.&lt;br /&gt;
| 1.25× as fast&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| Helps Eggs hatch faster. The effect lasts three minutes.&lt;br /&gt;
| 1.5× as fast&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Helps Eggs hatch much faster. The effect lasts three minutes.&lt;br /&gt;
| 2× as fast&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| 8{{tt|*|only accessible by cheating}}&lt;br /&gt;
| 6{{tt|*|only accessible by cheating}}&lt;br /&gt;
| Helps Eggs hatch much faster. The effect lasts eight minutes.&lt;br /&gt;
| 2× as fast&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | MAX&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Helps Eggs hatch much faster. The effect lasts 60 minutes.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2× as fast&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Bargain Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by [[Mr. Bonding]] in [[Hotel Richissime]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by {{DL|Old guys|the Trader}} in the [[Mauville City]] [[Pokémon Center]] after trading with him for the second time, which requires that the player have the {{badge|Rain}}. A one-time Bargain Power MAX can be received from {{DL|Secret Base|Secret Pals}} who offer the service &amp;quot;Tell my fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| [[Poké Mart]]s begin a bargain sale in which everything is 10% off. The effect lasts three minutes.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| Poké Marts begin a bargain sale in which everything is 25% off. The effect lasts three minutes.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Poké Marts begin a bargain sale in which everything is 50% off. The effect lasts three minutes.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| 8{{tt|*|only accessible by cheating}}&lt;br /&gt;
| 6{{tt|*|only accessible by cheating}}&lt;br /&gt;
| Poké Marts begin a bargain sale in which everything is 50% off. The effect lasts eight minutes.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | MAX&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Poké Marts begin a bargain sale in which everything is 50% off. The effect lasts 60 minutes.&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Prize Money Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Cyllage City]] hotel.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by {{DL|Old guys|the Bard}} in the [[Mauville City]] [[Pokémon Center]] after listening to his trendy words for the first time. The Bard will only appear once the player has the {{badge|Balance}} and the Hipster has left. A one-time Prize Money Power MAX can be received from {{DL|Secret Base|Secret Pals}} who offer the service &amp;quot;Tell my fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This power can be stacked with the effects of {{m|Happy Hour}} and the [[Amulet Coin]] or [[Luck Incense]]. This power&#039;s effect also applies to {{m|Pay Day}}.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| Increases the prize money from battles a little. The effect lasts three minutes.&lt;br /&gt;
| 1.5× payout&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Increases the prize money from battles. The effect lasts three minutes.&lt;br /&gt;
| 2× payout&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 3&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Increases the prize money from battles very much. The effect lasts three minutes.&lt;br /&gt;
| 3× payout&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| 10{{tt|*|only accessible by cheating}}&lt;br /&gt;
| 8{{tt|*|only accessible by cheating}}&lt;br /&gt;
| Increases the prize money from battles very much. The effect lasts eight minutes.&lt;br /&gt;
| 3× payout&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | MAX&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Increases the prize money from battles very much. The effect lasts 60 minutes.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 3× payout&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Exp. Point Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Anistar City]] Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by {{DL|Old guys|the Bard}} in the [[Mauville City]] [[Pokémon Center]] after listening to his song for the second time, which requires that the player have the {{badge|Feather}}.&lt;br /&gt;
&lt;br /&gt;
This power can be stacked with the effects of holding a [[Lucky Egg]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| Increases the Exp. Points from battles a little. The effect lasts three minutes.&lt;br /&gt;
| 1.2× Exp.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Increases the Exp. Points from battles. The effect lasts three minutes.&lt;br /&gt;
| 1.5× Exp.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 3&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Increases the Exp. Points from battles very much. The effect lasts three minutes.&lt;br /&gt;
| 2× Exp.&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| 10{{tt|*|only accessible by cheating}}&lt;br /&gt;
| 8{{tt|*|only accessible by cheating}}&lt;br /&gt;
| Increases the Exp. Points from battles very much. The effect lasts eight minutes.&lt;br /&gt;
| 2× Exp.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | MAX&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Increases the Exp. Points from battles very much. The effect lasts 60 minutes.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2× Exp.&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Capture Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is automatically available as soon as the player receives their [[first partner Pokémon]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is automatically available as soon as the player receives the {{DL|PokéNav Plus|PlayNav}} application. A one-time Capture Power MAX can be received from {{DL|Secret Base|Secret Pals}} who offer the service &amp;quot;Tell my fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| Increases the chance to catch Pokémon a little. The effect lasts three minutes.&lt;br /&gt;
| 1.5× [[catch rate]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| Increases the chance to catch Pokémon. The effect lasts three minutes.&lt;br /&gt;
| 2.0× catch rate&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 3&lt;br /&gt;
| 6&lt;br /&gt;
| 4&lt;br /&gt;
| Increases the chance to catch Pokémon very much. The effect lasts three minutes.&lt;br /&gt;
| 2.5× catch rate&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| 10{{tt|*|only accessible by cheating}}&lt;br /&gt;
| 8{{tt|*|only accessible by cheating}}&lt;br /&gt;
| Increases the chance to catch Pokémon very much. The effect lasts eight minutes.&lt;br /&gt;
| 2.5× catch rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | MAX&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Increases the chance to catch Pokémon very much. The effect lasts 60 minutes.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 2.5× catch rate&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Encounter Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Laverre City]] Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by {{DL|Old guys|the Hipster}} in the [[Mauville City]] [[Pokémon Center]] after listening to his trendy words for the second time, which requires that the player have the {{badge|Heat}}.&lt;br /&gt;
&lt;br /&gt;
The Encounter Power cannot be used on others.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2&lt;br /&gt;
| Increases the chance of encountering wild Pokémon a little. The effect lasts three minutes.&lt;br /&gt;
| 1.5× encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 3&lt;br /&gt;
| Increases the chance of encountering wild Pokémon. The effect lasts three minutes.&lt;br /&gt;
| 2.0× encounter rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Increases the chance of encountering wild Pokémon a lot. The effect lasts three minutes.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 3.0× encounter rate&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Stealth Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Couriway Town]] hotel.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by {{DL|Old guys|the Trader}} in the [[Mauville City]] [[Pokémon Center]] after trading with him for the first time. The Trader will only appear once the player has the {{badge|Mind}} and the Bard has left.&lt;br /&gt;
&lt;br /&gt;
The Stealth Power cannot be used on others.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2&lt;br /&gt;
| Decreases the chance of encountering wild Pokémon a little. The effect lasts three minutes.&lt;br /&gt;
| 0.66× encounter rate&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 3&lt;br /&gt;
| Decreases the chance of encountering wild Pokémon. The effect lasts three minutes.&lt;br /&gt;
| 0.5× encounter rate&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Decreases the chance of encountering wild Pokémon a lot. The effect lasts three minutes.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 0.33× encounter rate&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===HP Restoring Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is automatically available as soon as the player receives their [[first partner Pokémon]].&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is automatically available as soon as the player receives the {{DL|PokéNav Plus|PlayNav}} application.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| Immediately restores the [[HP]] of the lead Pokémon a little.&lt;br /&gt;
| +20 HP&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| Immediately restores the HP of the lead Pokémon somewhat.&lt;br /&gt;
| +50 HP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Immediately restores the HP of the lead Pokémon very much.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | +200 HP&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===PP Restoring Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Snowbelle City]] Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by {{DL|Old guys|the Storyteller}} in the [[Mauville City]] [[Pokémon Center]] after listening to his story for the first time. The Storyteller will only appear once the Trader has left, which requires the {{badge|Rain}} and defeating [[Wally]] at {{ho|Victory Road}}.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| Immediately restores the [[PP]] of the lead Pokémon a little.&lt;br /&gt;
| +5 PP&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| Immediately restores the PP of the lead Pokémon somewhat.&lt;br /&gt;
| +10 PP&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Immediately restores the PP of the lead Pokémon very much.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Fills PP&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Full Recovery Power===&lt;br /&gt;
This O-Power is equivalent to an S or MAX version of the HP Recovery and PP Recovery Powers combined.&lt;br /&gt;
&lt;br /&gt;
A one-time Full Recovery Power can be received from {{DL|Secret Base|Secret Pals}} who offer the service &amp;quot;Tell my fortune&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | When received, every Pokémon in a party fully recovers.&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Befriending Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Coumarine City]] Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by {{DL|Old guys|the Hipster}} in the [[Mauville City]] [[Pokémon Center]] after listening to his trendy words for the first time. The Hipster will only appear once the player has the {{badge|Dynamo}} and Giddy has left.&lt;br /&gt;
&lt;br /&gt;
This power boosts the amount of [[friendship]] gained whenever friendship increases. It can be stacked with the effects of holding a [[Soothe Bell]].&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| Helps Pokémon grow friendly a little faster. The effect lasts three minutes.&lt;br /&gt;
| Boost of +1&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| Helps Pokémon grow friendly faster. The effect lasts three minutes.&lt;br /&gt;
| Boost of +2&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 3&lt;br /&gt;
| 4&lt;br /&gt;
| 3&lt;br /&gt;
| Helps Pokémon grow friendly much faster. The effect lasts three minutes.&lt;br /&gt;
| Boost of +3&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| S&lt;br /&gt;
| 8{{tt|*|only accessible by cheating}}&lt;br /&gt;
| 6{{tt|*|only accessible by cheating}}&lt;br /&gt;
| Helps Pokémon grow friendly much faster. The effect lasts eight minutes.&lt;br /&gt;
| Boost of +3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | MAX&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | &amp;amp;mdash;&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Helps Pokémon grow friendly much faster. The effect lasts 60 minutes.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | Boost of +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Attack Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Lumiose City]] {{rt|5|Kalos}} gate.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is automatically available as soon as the player receives the {{DL|PokéNav Plus|PlayNav}} application.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Raises the {{stat|Attack}} stat of the lead Pokémon a little during battle.&lt;br /&gt;
| 1 stage&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| Raises the Attack stat of the lead Pokémon during battle.&lt;br /&gt;
| 2 stages&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Raises the Attack stat of the lead Pokémon very much during battle.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 3 stages&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Defense Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Lumiose City]] {{rt|5|Kalos}} gate.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is automatically available as soon as the player receives the {{DL|PokéNav Plus|PlayNav}} application.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Raises the {{stat|Defense}} stat of the lead Pokémon a little during battle.&lt;br /&gt;
| 1 stage&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| Raises the Defense stat of the lead Pokémon during battle.&lt;br /&gt;
| 2 stages&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Raises the Defense stat of the lead Pokémon very much during battle.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 3 stages&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Sp. Atk. Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Camphrier Town]] hotel.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is automatically available as soon as the player receives the {{DL|PokéNav Plus|PlayNav}} application.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Raises the {{stat|Special Attack|Sp. Attack}} stat of the lead Pokémon a little during battle.&lt;br /&gt;
| 1 stage&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| Raises the Sp. Attack stat of the lead Pokémon during battle.&lt;br /&gt;
| 2 stages&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Raises the Sp. Attack stat of the lead Pokémon very much during battle.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 3 stages&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Sp. Def. Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Ambrette Town]] hotel.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is automatically available as soon as the player receives the {{DL|PokéNav Plus|PlayNav}} application.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Raises the {{stat|Special Defense|Sp. Def}} stat of the lead Pokémon a little during battle.&lt;br /&gt;
| 1 stage&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| Raises the Sp. Def stat of the lead Pokémon during battle.&lt;br /&gt;
| 2 stages&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Raises the Sp. Def stat of the lead Pokémon very much during battle.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 3 stages&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Speed Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Geosenge Town]] hotel.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by {{DL|Old guys|Giddy}} in the [[Mauville City]] [[Pokémon Center]] after listening to his ramblings for the first time.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Raises the {{stat|Speed}} stat of the lead Pokémon a little during battle.&lt;br /&gt;
| 1 stage&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| Raises the Speed stat of the lead Pokémon during battle.&lt;br /&gt;
| 2 stages&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Raises the Speed stat of the lead Pokémon very much during battle.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 3 stages&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Critical Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Shalour City]] Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by [[Giddy]] in the [[Mauville City]] [[Pokémon Center]] after listening to his ramblings for the second time.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Raises the [[critical hit|critical-hit]] ratio of the lead Pokémon a little during battle.&lt;br /&gt;
| 1 stage&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| Raises the critical-hit ratio of the lead Pokémon during battle.&lt;br /&gt;
| 2 stages&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Raises the critical-hit ratio of the lead Pokémon very much during battle.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 3 stages&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Accuracy Power===&lt;br /&gt;
In [[Pokémon X and Y]], this O-Power is given to the player by Mr. Bonding in the [[Dendemille Town]] Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
In [[Pokémon Omega Ruby and Alpha Sapphire]], this O-Power is given to the player by {{DL|Old guys|the Hipster}} in the [[Mauville City]] [[Pokémon Center]] after listening to his trendy words for the second time, which requires that the player have the {{badge|Heat}}.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{Bulba color}}; border: 3px solid #{{Bulba color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytl|5px}}&amp;quot; | Power level&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (self)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Cost (others)&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#{{Bulba color light}}; {{roundytr|5px}}&amp;quot; | Magnitude&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| Raises the [[accuracy]] of the lead Pokémon a little during battle.&lt;br /&gt;
| 1 stage&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Level 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2&lt;br /&gt;
| Raises the accuracy of the lead Pokémon during battle.&lt;br /&gt;
| 2 stages&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | Level 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 8&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;background:#fff&amp;quot; | Raises the accuracy of the lead Pokémon very much during battle.&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 3 stages&lt;br /&gt;
|}{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The minimum time required to upgrade all O-Powers is 4 days, 5 hours, and 20 minutes, supposing the player uses O-Powers entirely on others and their energy regeneration rate is always 1×.&lt;br /&gt;
** If the player never uses O-Powers on others, it will take at least 7 days, 18 hours, and 20 minutes to completely upgrade the O-Powers.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{bulba color}}|bordercolor={{bulba color dark}}&lt;br /&gt;
|de=O-Kraft&lt;br /&gt;
|fr=O-Aura&lt;br /&gt;
|it=Potere O&lt;br /&gt;
|ko=O파워 &#039;&#039;O-Power&#039;&#039;&lt;br /&gt;
|ru=О-Талант &#039;&#039;O-Talant&#039;&#039;&lt;br /&gt;
|es=Poder O&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon X and Y]]&lt;br /&gt;
[[Category:Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
&lt;br /&gt;
[[de:O-Kräfte]]&lt;br /&gt;
[[es:Poder O]]&lt;br /&gt;
[[fr:O-Aura]]&lt;br /&gt;
[[it:Player Search System#Poteri O]]&lt;br /&gt;
[[ja:Oパワー]]&lt;br /&gt;
[[zh:O力量]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nameless_Cavern&amp;diff=4068583</id>
		<title>Nameless Cavern</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nameless_Cavern&amp;diff=4068583"/>
		<updated>2024-07-24T15:54:09Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Special encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|location in [[Pokémon Omega Ruby and Alpha Sapphire]]|the cave in [[Kanto]] with the Japanese name of Nameless Cave|Cerulean Cave}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Nameless Cavern overview.png&lt;br /&gt;
|type=Cave&lt;br /&gt;
|location_name=Nameless Cavern&lt;br /&gt;
|japanese_name=未知の洞窟 &lt;br /&gt;
|translated_name=Unknown Cavern&lt;br /&gt;
|location={{rt|126|Hoenn}}&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|generation={{Gen|VI}}&lt;br /&gt;
|map=Hoenn ORAS Map.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nameless Cavern&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|未知の洞窟|みちのどうくつ}}&#039;&#039;&#039; &#039;&#039;Unknown Cavern&#039;&#039;) is a location in the [[Hoenn]] [[region]], found on the northeast side of [[Sootopolis City]] in [[Pokémon Omega Ruby and Alpha Sapphire]]. It is only accessible by [[Soaring in the sky|soaring]] on {{p|Latios}}{{sup/6|OR}}/{{p|Latias}}{{sup/6|AS}} and appears when the {{player}} has three Pokémon with maximum [[friendship]] on their team.&lt;br /&gt;
&lt;br /&gt;
The Cavern&#039;s interior is highly reminiscent of the [[Cave of Being]], which itself is reminiscent of [[Lake Verity|Verity Cavern]], [[Lake Valor|Valor Cavern]], and [[Lake Acuity|Acuity Cavern]].&lt;br /&gt;
&lt;br /&gt;
==Special encounters==&lt;br /&gt;
In the back of the Cavern is a &amp;quot;mysterious ring&amp;quot; floating in the air. Depending on the [[time]] set on the Nintendo 3DS when the player enters the Cavern area, the player may interact with this ring to battle one of the [[lake guardians]]; the Pokémon that appears will not change so long as the player remains in the Cavern. If the Nintendo 3DS system&#039;s clock is modified, no Pokémon will appear in the cave for 24 hours. If defeated or run from, each Pokémon respawns after entering the [[Hall of Fame]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; width:50%; border: 3px solid #{{locationcolor/dark|cave}}; background: #{{locationcolor/med|cave}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{#time: g:i A}} UTC&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{#switch: {{#time: G}}|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19={{psychic color}}|FFF}}; {{roundyleft|5px}}&amp;quot; | 4:00am – 7:59pm&lt;br /&gt;
! style=&amp;quot;background: #{{#switch: {{#time: G}}|20={{psychic color}}|FFF}}&amp;quot; | 8:00pm – 8:59pm&lt;br /&gt;
! style=&amp;quot;background: #{{#switch: {{#time: G}}|21|22|23|0|1|2|3={{psychic color}}|FFF}}; {{roundyright|5px}}&amp;quot; | 9:00pm – 3:59am&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;{{Pokémon/6&lt;br /&gt;
|ndex=481&lt;br /&gt;
|pokemon=Mesprit&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Lucky Chant|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Future Sight|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Charm|move3type=Fairy|move3cat=Status&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic|move4cat=Special}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;{{Pokémon/6&lt;br /&gt;
|ndex=480&lt;br /&gt;
|pokemon=Uxie&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Yawn|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Future Sight|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Amnesia|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic|move4cat=Special}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;{{Pokémon/6&lt;br /&gt;
|ndex=482&lt;br /&gt;
|pokemon=Azelf&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Uproar|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Future Sight|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Nasty Plot|move3type=Dark|move3cat=Status&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic|move4cat=Special}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Uxie ORAS.png|thumb|200px|Uxie in Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
[[File:Mesprit ORAS.png|thumb|200px|Mesprit in Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
[[File:Azelf ORAS.png|thumb|200px|Azelf in Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|cave}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|cave}}; {{roundytl|5px}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|cave}}&amp;quot; | Exterior&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|cave}}; {{roundytr|5px}}&amp;quot; | Interior&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{omega ruby color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Nameless Cavern exterior ORAS.png|200px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Nameless Cavern ORAS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{alpha sapphire color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{locationcolor/light|cave}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The music that plays when battling {{p|Uxie}}, {{p|Mesprit}}, or {{p|Azelf}} is the same as in [[Pokémon Diamond and Pearl Versions|Diamond, Pearl]], and [[Pokémon Platinum Version|Platinum]], but incorrectly looped.&lt;br /&gt;
* Nameless Cavern is the only [[Mirage spot]] visible from another location in the overworld, with the southern part of the cavern&#039;s exterior being visible from {{rt|126|Hoenn}}. Maps of Route 126 from [[Pokémon Omega Ruby &amp;amp; Pokémon Alpha Sapphire: The Official Hoenn Region Strategy Guide]] show the entirety of the exterior of Nameless Cavern in the northeast corner.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|cave}}|bordercolor={{locationcolor/dark|cave}}&lt;br /&gt;
|zh_yue=未知洞窟 &#039;&#039;{{tt|Meihjī Duhngfāt|Unknown Cavern}}&#039;&#039;&lt;br /&gt;
|zh_cmn=未知洞窟 &#039;&#039;{{tt|Wèizhī Dòngkū|Unknown Cavern}}&#039;&#039;&lt;br /&gt;
|fr=Grotte Oubliée&lt;br /&gt;
|de=Unerforschte Höhle&lt;br /&gt;
|it=Caverna Ignota&lt;br /&gt;
|ko=미지의 동굴 &#039;&#039;{{tt||Miji-ui Donggul|Unknown Cavern}}&#039;&#039;&lt;br /&gt;
|es=Cueva Ignota}}&lt;br /&gt;
&lt;br /&gt;
{{Hoenn|cave}}&lt;br /&gt;
{{legendarylocations|hoenn}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire locations]]&lt;br /&gt;
[[Category:Mirage spots]]&lt;br /&gt;
&lt;br /&gt;
[[de:Unerforschte Höhle]]&lt;br /&gt;
[[es:Cueva Ignota]]&lt;br /&gt;
[[fr:Grotte Oubliée]]&lt;br /&gt;
[[it:Caverna Ignota]]&lt;br /&gt;
[[zh:未知洞窟]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Nameless_Cavern&amp;diff=4068394</id>
		<title>Nameless Cavern</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Nameless_Cavern&amp;diff=4068394"/>
		<updated>2024-07-24T03:23:09Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Special encounters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{search|location in [[Pokémon Omega Ruby and Alpha Sapphire]]|the cave in [[Kanto]] with the Japanese name of Nameless Cave|Cerulean Cave}}&lt;br /&gt;
{{Infobox location&lt;br /&gt;
|image=Nameless Cavern overview.png&lt;br /&gt;
|type=Cave&lt;br /&gt;
|location_name=Nameless Cavern&lt;br /&gt;
|japanese_name=未知の洞窟 &lt;br /&gt;
|translated_name=Unknown Cavern&lt;br /&gt;
|location={{rt|126|Hoenn}}&lt;br /&gt;
|region=Hoenn&lt;br /&gt;
|generation={{Gen|VI}}&lt;br /&gt;
|map=Hoenn ORAS Map.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Nameless Cavern&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;{{tt|未知の洞窟|みちのどうくつ}}&#039;&#039;&#039; &#039;&#039;Unknown Cavern&#039;&#039;) is a location in the [[Hoenn]] [[region]], found on the northeast side of [[Sootopolis City]] in [[Pokémon Omega Ruby and Alpha Sapphire]]. It is only accessible by [[Soaring in the sky|soaring]] on {{p|Latios}}{{sup/6|OR}}/{{p|Latias}}{{sup/6|AS}} and appears when the {{player}} has three Pokémon with maximum [[friendship]] on their team.&lt;br /&gt;
&lt;br /&gt;
The Cavern&#039;s interior is highly reminiscent of the [[Cave of Being]], which itself is reminiscent of [[Lake Verity|Verity Cavern]], [[Lake Valor|Valor Cavern]], and [[Lake Acuity|Acuity Cavern]].&lt;br /&gt;
&lt;br /&gt;
==Special encounters==&lt;br /&gt;
In the back of the Cavern is a &amp;quot;mysterious ring&amp;quot; floating in the air. Depending on the [[time]] set on the Nintendo 3DS when the player enters the Cavern area, the player may interact with this ring to battle one of the [[lake guardians]]; the Pokémon that appears will not change so long as the player remains in the Cavern. If the Nintendo 3DS system&#039;s clock is modified, no Pokémon will appear in the cave for 24 hours. If defeated or run from, each Pokémon respawns after entering the [[Hall of Fame]].&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=3 style=&amp;quot;margin:auto; width:50%; border: 3px solid #{{locationcolor/dark|cave}}; background: #{{locationcolor/med|cave}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | {{#time: g:i A}} UTC&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #{{#switch: {{#time: G}}|4|5|6|7|8|9|10|11|12|13|14|15|16|17|18|19={{psychic color}}|FFF}}; {{roundyleft|5px}}&amp;quot; | 4:00am – 7:59am&lt;br /&gt;
! style=&amp;quot;background: #{{#switch: {{#time: G}}|20={{psychic color}}|FFF}}&amp;quot; | 8:00am – 8:59pm&lt;br /&gt;
! style=&amp;quot;background: #{{#switch: {{#time: G}}|21|22|23|0|1|2|3={{psychic color}}|FFF}}; {{roundyright|5px}}&amp;quot; | 9:00pm – 3:59am&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;center&amp;gt;{{Pokémon/6&lt;br /&gt;
|ndex=481&lt;br /&gt;
|pokemon=Mesprit&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Lucky Chant|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Future Sight|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Charm|move3type=Fairy|move3cat=Status&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic|move4cat=Special}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;{{Pokémon/6&lt;br /&gt;
|ndex=480&lt;br /&gt;
|pokemon=Uxie&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Yawn|move1type=Normal|move1cat=Status&lt;br /&gt;
|move2=Future Sight|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Amnesia|move3type=Psychic|move3cat=Status&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic|move4cat=Special}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|&amp;lt;center&amp;gt;{{Pokémon/6&lt;br /&gt;
|ndex=482&lt;br /&gt;
|pokemon=Azelf&lt;br /&gt;
|type1=Psychic&lt;br /&gt;
|ability=Levitate&lt;br /&gt;
|level=50&lt;br /&gt;
|move1=Uproar|move1type=Normal|move1cat=Special&lt;br /&gt;
|move2=Future Sight|move2type=Psychic|move2cat=Special&lt;br /&gt;
|move3=Nasty Plot|move3type=Dark|move3cat=Status&lt;br /&gt;
|move4=Extrasensory|move4type=Psychic|move4cat=Special}}&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[File:Uxie ORAS.png|thumb|200px|Uxie in Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
[[File:Mesprit ORAS.png|thumb|200px|Mesprit in Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
[[File:Azelf ORAS.png|thumb|200px|Azelf in Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|cave}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|cave}}; {{roundytl|5px}}&amp;quot; | Game&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|cave}}&amp;quot; | Exterior&lt;br /&gt;
! style=&amp;quot;background:#{{locationcolor/light|cave}}; {{roundytr|5px}}&amp;quot; | Interior&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{omega ruby color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Omega Ruby}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Nameless Cavern exterior ORAS.png|200px]]&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[File:Nameless Cavern ORAS.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{alpha sapphire color}}&amp;quot; | {{color2|fff|Pokémon Omega Ruby and Alpha Sapphire|Alpha Sapphire}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#{{locationcolor/light|cave}}; {{roundybottom|5px}}&amp;quot; | &amp;amp;nbsp; &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The music that plays when battling {{p|Uxie}}, {{p|Mesprit}}, or {{p|Azelf}} is the same as in [[Pokémon Diamond and Pearl Versions|Diamond, Pearl]], and [[Pokémon Platinum Version|Platinum]], but incorrectly looped.&lt;br /&gt;
* Nameless Cavern is the only [[Mirage spot]] visible from another location in the overworld, with the southern part of the cavern&#039;s exterior being visible from {{rt|126|Hoenn}}. Maps of Route 126 from [[Pokémon Omega Ruby &amp;amp; Pokémon Alpha Sapphire: The Official Hoenn Region Strategy Guide]] show the entirety of the exterior of Nameless Cavern in the northeast corner.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{locationcolor/light|cave}}|bordercolor={{locationcolor/dark|cave}}&lt;br /&gt;
|zh_yue=未知洞窟 &#039;&#039;{{tt|Meihjī Duhngfāt|Unknown Cavern}}&#039;&#039;&lt;br /&gt;
|zh_cmn=未知洞窟 &#039;&#039;{{tt|Wèizhī Dòngkū|Unknown Cavern}}&#039;&#039;&lt;br /&gt;
|fr=Grotte Oubliée&lt;br /&gt;
|de=Unerforschte Höhle&lt;br /&gt;
|it=Caverna Ignota&lt;br /&gt;
|ko=미지의 동굴 &#039;&#039;{{tt||Miji-ui Donggul|Unknown Cavern}}&#039;&#039;&lt;br /&gt;
|es=Cueva Ignota}}&lt;br /&gt;
&lt;br /&gt;
{{Hoenn|cave}}&lt;br /&gt;
{{legendarylocations|hoenn}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Locations notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Islands]]&lt;br /&gt;
[[Category:Caves]]&lt;br /&gt;
[[Category:Omega Ruby and Alpha Sapphire locations]]&lt;br /&gt;
[[Category:Mirage spots]]&lt;br /&gt;
&lt;br /&gt;
[[de:Unerforschte Höhle]]&lt;br /&gt;
[[es:Cueva Ignota]]&lt;br /&gt;
[[fr:Grotte Oubliée]]&lt;br /&gt;
[[it:Caverna Ignota]]&lt;br /&gt;
[[zh:未知洞窟]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068391</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068391"/>
		<updated>2024-07-24T03:00:11Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: Improved sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered Disassembly of Pokémon Red and Blue by GitHub user pret]&amp;lt;/ref&amp;gt; If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], fishing functionally works the same as in [[Generation I]].&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold Disassembly of Pokémon Gold and Silver by GitHub user pret]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, when the player casts any of the three fishing rods, the game generates a random integer and checks whether it is even or odd, resulting in a value of either 0 or 1 respectively; if the value is 1, the player gets a bite on the rod, meaning the chance of getting a bite is 50% by default. However, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, an additional check is performed before the default check, during which a random integer between 0 and 99 is generated; if this integer is greater than 14, the player gets a bite, giving the check a success rate of 85%. The chance of both of these checks failing is 0.15 * 0.5 = 0.075, or 7.5%. Therefore, the overall chance of getting a bite with Suction Cups or Sticky Hold is 92.5%.&lt;br /&gt;
&lt;br /&gt;
If the first Pokémon of a player&#039;s party has the Ability {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the Abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeemerald/blob/master/src/field_player_avatar.c#L1822 Function Fishing_CheckForBite() in decompilation of Pokémon Emerald by GitHub user pret]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long. Each of the three rods has a different base rate of getting a bite when it is used, which remain the same for all fishing locations; the Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/src/overlay006/ov6_02240C9C.c#L391 Function ov6_0224106C() in decompilation of Pokémon Platinum by GitHub user pret]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites, due to a typo in the code meant to apply the multplier.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeplatinum/blob/358ce6d12a1036c68bd4c352b3717ea4dbf31779/docs/bugs_and_glitches.md?plain=1#L142 Document &amp;quot;bugs_and_glitches.md&amp;quot; in decompilation of Pokémon HeartGold and SoulSilver by GitHub user pret]&amp;lt;/ref&amp;gt; This was fixed in {{g|HeartGold and SoulSilver}}, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&amp;lt;ref&amp;gt;[https://x.com/bluroseai/status/1588997320959348736 Disassembly of Pokémon HeartGold and SoulSilver by X user @bluroseai]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{g|X and Y}}, it is possible to check the longest chain done by the player with a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the A Button. If the player presses the A Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal [[tall grass]] encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068325</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068325"/>
		<updated>2024-07-24T00:17:33Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: Added sources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance.&amp;lt;ref&amp;gt;[https://github.com/pret/pokered Disassembly of Pokémon Red and Blue by GitHub user pret]&amp;lt;/ref&amp;gt; If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], fishing functionally works the same as in [[Generation I]].&amp;lt;ref&amp;gt;[https://github.com/pret/pokegold Disassembly of Pokémon Gold and Silver by GitHub user pret]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Emerald, when the player casts any of the three fishing rods, the game generates a random integer and checks whether it is even or odd, resulting in a value of either 0 or 1 respectively; if the value is 1, the player gets a bite on the rod, meaning the chance of getting a bite is 50% by default. However, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, an additional check is performed before the default check, during which a random integer between 0 and 99 is generated; if this integer is greater than 14, the player gets a bite, giving the check a success rate of 85%. The chance of both of these checks failing is 0.15 * 0.5 = 0.075, or 7.5%. Therefore, the overall chance of getting a bite with Suction Cups or Sticky Hold is 92.5%.&lt;br /&gt;
&lt;br /&gt;
If the first Pokémon of a player&#039;s party has the Ability {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the Abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&amp;lt;ref&amp;gt;[https://github.com/pret/pokeemerald Decompilation of Pokémon Emerald by GitHub user pret]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long. Each of the three rods has a different base rate of getting a bite when it is used, which remain the same for all fishing locations; the Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively.&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites due to a bug. This was fixed in {{g|HeartGold and SoulSilver}}, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&amp;lt;ref&amp;gt;[https://x.com/bluroseai/status/1588997320959348736 Disassembly of Pokémon HeartGold and SoulSilver by X user @bluroseai]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{g|X and Y}}, it is possible to check the longest chain done by the player with a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the A Button. If the player presses the A Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal [[tall grass]] encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068064</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068064"/>
		<updated>2024-07-23T16:47:21Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance. If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], fishing functionally works the same as in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible. In Emerald, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, the player has a 92.5% chance for a bite.&lt;br /&gt;
In Emerald, if the first Pokémon of a player&#039;s party has {{a|Hustle}}, {{a|Pressure}}, or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long. Each of the three rods has a different base rate of getting a bite when it is used, which remain the same for all fishing locations; the Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively.&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites due to a bug. This was fixed in {{g|HeartGold and SoulSilver}}, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&amp;lt;ref&amp;gt;[https://x.com/bluroseai/status/1588997320959348736 Decompilation of Pokémon HeartGold and SoulSilver by X user @bluroseai]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{game|X and Y|s}}, it is possible to check the longest chain done by the player with a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the A Button. If the player presses the A Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal [[tall grass]] encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068060</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068060"/>
		<updated>2024-07-23T16:37:42Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Generation IV */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance. If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], functionally fishing works that same as in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible. In Emerald, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, the player has a 92.5% chance for a bite.&lt;br /&gt;
In Emerald, if the first Pokémon of a player&#039;s party has {{a|Hustle}}, {{a|Pressure}} or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long. Each of the three rods has a different base rate of getting a bite when it is used, which remain the same for all fishing locations; the Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively.&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites due to a bug. This was fixed in {{g|HeartGold and SoulSilver}}, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&amp;lt;ref&amp;gt;[https://x.com/bluroseai/status/1588997320959348736 Decompilation of Pokémon HeartGold and SoulSilver by X user @bluroseai]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{game|X and Y|s}}, it is possible to check the longest chain done by the player with a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the &#039;A&#039; Button. If the player presses the &#039;A&#039; Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal tall-grass encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068059</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4068059"/>
		<updated>2024-07-23T16:30:52Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: Added complete Generation IV fishing mechanics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance. If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], functionally fishing works that same as in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces a feature where [[Pokémon Trainer]]s can fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible. In Emerald, if the first Pokémon in the player&#039;s party has the Ability {{a|Suction Cups}} or {{a|Sticky Hold}}, the player has a 92.5% chance for a bite.&lt;br /&gt;
In Emerald, if the first Pokémon of a player&#039;s party has {{a|Hustle}}, {{a|Pressure}} or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to reel in the Pokémon they&#039;ve encountered and start the battle. As with [[Generation III]], the Pokémon will go away if the player takes too long. Each of the three rods has a different base rate of getting a bite when it is used, which remain the same for all fishing locations; the Old, Good, and Super Rods have base rates of 25%, 50%, and 75% respectively.&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} do not increase the probability of bites due to a bug. This was fixed in {{g|HeartGold and SoulSilver}}, where if the first Pokémon in the player&#039;s party has either of these Abilities, the base chances for each rod to get a bite are doubled, to a maximum of 100% for a guaranteed bite.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased. At 99 friendship or lower, the boost is 0%; upon reaching a friendship of 100, 150, 200, and 250, the boost is 20%, 30%, 40%, and 50% respectively. This boost is applied before the bite chance is doubled by Suction Cups or Sticky Hold.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Without Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 45% || 70% || 95%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 55% || 80% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 65% || 90% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 75% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;With Suction Cups / Sticky Hold&#039;&#039;&#039;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Bite chance&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Old Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Good Rod&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Super Rod&lt;br /&gt;
|-&lt;br /&gt;
| 0-99 || 50% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149 || 90% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249 || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| 250-255 || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{game|X and Y|s}}, it is possible to check the longest chain done by the player with a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the &#039;A&#039; Button. If the player presses the &#039;A&#039; Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal tall-grass encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DexNav&amp;diff=4067843</id>
		<title>DexNav</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DexNav&amp;diff=4067843"/>
		<updated>2024-07-23T02:07:59Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Hidden Pokémon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ORAS DexNav artwork.png|thumb|300px|DexNav artwork]]&lt;br /&gt;
The &#039;&#039;&#039;DexNav&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ずかんナビ&#039;&#039;&#039; &#039;&#039;{{tt|Dex|illustrated encyclopedia}} Navi&#039;&#039;) is an application on the [[PokéNav Plus]] in [[Pokémon Omega Ruby and Alpha Sapphire]]. It tells the player information about the [[wild Pokémon]] in the player&#039;s current location and allows the player to search for specific Pokémon. It can also tell the player about Pokémon that the player sees in the overworld, including hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Catching progress==&lt;br /&gt;
[[File:DexNav catching progress incomplete.jpg|thumb|{{rt|103|Hoenn}}&#039;s catching progress map, with some Pokémon owned and some Pokémon only seen]]&lt;br /&gt;
The DexNav&#039;s default view shows the player&#039;s catching progress for the current area. When in this view, the tabs for the other PokéNav Plus applications are still visible along the side, allowing the player to switch at will.&lt;br /&gt;
&lt;br /&gt;
This view shows which wild Pokémon in an area the player has already owned or seen. Those that have been owned have their full menu sprite displayed, while those that have only been seen only have their silhouette displayed. These sprites are placed on a unique and representative snapshot of the area rendered using [[Generation III]] tiles, with the name of the current location shown in the bottom-right corner. Different rooms in a [[cave]] or building are considered separate areas by the DexNav.&lt;br /&gt;
&lt;br /&gt;
Each Pokémon&#039;s sprite is placed over the type of tile the Pokémon is found in, with Pokémon encountered via [[fishing]] distinguished from those encountered by {{m|Surf}}ing by being placed over deep water tiles (with no distinctions made for different rods) as opposed to over normal water tiles. Pokémon that are encountered via fishing will not be shown if the player does not have a fishing rod, while Pokémon encountered via Surfing will not be shown until the player has the {{badge|Balance}}. No distinction is made between [[tall grass]] and {{DL|tall grass|long grass}}, and tall grass will be displayed on the DexNav even if there is exclusively long grass on the route (but not vice versa); if there is any long grass on the route, Pokémon encountered in either kind of grass are displayed on either tile (sometimes on the border between the two).&lt;br /&gt;
&lt;br /&gt;
The DexNav does not recognize Pokémon encountered by {{m|Rock Smash}} or special encounters, such as invisible {{p|Kecleon}} or [[Legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
If no wild Pokémon appear in a particular location (except in the cave called &amp;quot;[[Sky Pillar]]&amp;quot; that leads to the tower itself), a red background with an image of a {{i|Poké Ball}} logo and a {{p|Pikachu}} menu sprite are displayed. Tapping on the DexNav&#039;s screen will display the message, &amp;quot;There are no wild Pokémon in this area.&amp;quot; In the cave called &amp;quot;Sky Pillar&amp;quot; prior to the actual tower, the background image that appears is the same as that of the tower itself, although no wild Pokémon appear there and it displays the same message as other locations without wild Pokémon when tapped.&lt;br /&gt;
&lt;br /&gt;
When there are wild Pokémon, tapping anywhere on the progress map (other than the parts covered by owned Pokémon&#039;s sprites) will display a message reflecting the amount of Pokémon in the area that the player has owned; this message only evaluates Pokémon that are encountered via fishing after the player obtains a fishing rod, only evaluates Pokémon that are encountered by Surfing after the player has the Balance Badge, and only evaluates encounters that exclusively appear as hidden Pokémon after the player defeats or captures {{p|Groudon}}/{{p|Kyogre}}. The default message is: &amp;quot;There are still Pokémon in this area that you have not caught!&amp;quot; If the player is only missing one Pokémon, the message will be, &amp;quot;Nearly complete!&amp;quot; If the player is missing no Pokémon, then the message, &amp;quot;Good job! You&#039;ve caught them all!&amp;quot; will be displayed if the player has not yet caught or defeated Groudon/Kyogre, or the message, &amp;quot;Amazing! Fantastic! You caught every possible Pokémon in this area!&amp;quot; will be displayed if the player has.&lt;br /&gt;
&lt;br /&gt;
The Pokémon tab of the AreaNav shows a map very similar to the DexNav&#039;s progress maps, except that where a location has multiple areas (such as the rooms of a cave), its map condenses all different areas into one; Pokémon encountered in [[seaweed]] are displayed as if they were Surf encounters.&lt;br /&gt;
&lt;br /&gt;
After defeating or capturing Groudon/Kyogre, Pokémon not in the [[List of Pokémon by Hoenn Pokédex number in Generation VI|Hoenn Pokédex]] will begin showing up on catching progress maps.&lt;br /&gt;
&lt;br /&gt;
===Found Pokémon===&lt;br /&gt;
[[File:DexNav Found Pokemon.png|thumb|right|The Found Pokémon screen for a {{p|Pikachu}}]]&lt;br /&gt;
If the player taps an owned Pokémon&#039;s menu sprite on the catching progress map, the DexNav will display the Found Pokémon screen. This screen fills the entire touch screen, preventing the player from switching PokéNav Plus apps.&lt;br /&gt;
&lt;br /&gt;
On this screen, the Pokémon&#039;s name, image, and Search Level are displayed, as well as its [[type]] if the Pokémon has been owned. The screen also includes &amp;quot;Pokédex&amp;quot; and &amp;quot;Search&amp;quot; buttons, the former of which brings up the Pokémon&#039;s Pokédex entry, and the latter of which activates the DexNav&#039;s search function. The background on this screen is shaded from gray to orange depending on the number of times the player has seen the Pokémon.&lt;br /&gt;
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====Search function====&lt;br /&gt;
[[File:ORAS DexNav Search.png|100px|thumb|left|The Search icon seen on the bottom screen]]&lt;br /&gt;
The DexNav&#039;s search function searches the nearby area for hidden Pokémon of the selected species. If it finds one, the Pokémon will reveal itself and the DexNav will switch to the Hidden Pokémon screen. If a Pokémon cannot be found, the DexNav will display the message, &amp;quot;It couldn&#039;t be found nearby. Try looking in a different spot!&amp;quot; If a Pokémon is not in the area searched at all (for example, if the player walks from a route to a town with a Found Pokémon&#039;s screen displaying), the DexNav will display the message, &amp;quot;The Pokémon you searched for isn&#039;t here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The search function is the only way to find Pokémon that are only encountered by fishing or in [[Horde Encounter]]s as hidden Pokémon, since they do not otherwise spontaneously appear as such. Fishing Pokémon that are searched for will appear on [[water tile]]s, and horde Pokémon will appear on any tile where they may appear as a horde.&lt;br /&gt;
&lt;br /&gt;
The search function can also cause Pokémon to appear on any tile they are capable of appearing on, even if the player has not yet met the requirement for them to appear there spontaneously. For example, using the search function on {{p|Wingull}} on {{rt|103|Hoenn}} can cause it to appear on the water tiles as a mobile hidden Pokémon even if the player does not have the Balance Badge.&lt;br /&gt;
&lt;br /&gt;
===Mark of completion===&lt;br /&gt;
[[File:DexNav catching progress bronze crown.jpg|thumb|A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass]]&lt;br /&gt;
For areas in which wild Pokémon appear, if the player has owned all wild Pokémon that appear in an area by one or more methods, its progress map will show a crown in the upper-right hand corner as a mark of completion. In any area, there are up to three different types of encounters possible.&lt;br /&gt;
*Land-based encounters ([[tall grass|grass]], [[cave tile|caves]], and [[sand tile|sand]]) and {{DL|tall grass|seaweed}}, including any [[Horde Encounter]]s&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*{{m|Surf}}ing&lt;br /&gt;
Pokémon that are not native to Hoenn and are exclusively encountered as hidden Pokémon are never counted in either the land-based or Surfing encounters.&lt;br /&gt;
&lt;br /&gt;
The color of the crown shown depends on the player&#039;s catching progress for the current area:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;600px&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytl|5px}}&amp;quot; | Crown&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytr|5px}}&amp;quot; | Conditions&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:DexNav bronze crown.png]] || Two encounter types uncompleted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:DexNav silver crown.png]] || One encounter type uncompleted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:DexNav gold crown.png]] || All encounter types completed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[File:DexNav platinum crown.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | All encounter types completed and all Pokémon that can be encountered exclusively as hidden Pokémon caught (if there are any); only available after defeating or capturing Groudon{{sup/6|OR}}/Kyogre{{sup/6|AS}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detector Mode==&lt;br /&gt;
[[File:Luvdisc underwater ORAS.png|thumb|{{p|Luvdisc}} in the overworld [[underwater]]]]&lt;br /&gt;
In some areas, the player may come across non-hidden Pokémon in the overworld. Sometimes these may be seen in cutscenes, while other times they may be Pokémon such as [[Peeko]] that simply roam the overworld. When the player is near these Pokémon, the DexNav&#039;s Detector Mode will react to them to allow the player to register them as seen.&lt;br /&gt;
&lt;br /&gt;
If the DexNav is displaying the catching progress map, a magnifying glass indicator circled in blue will flash over the map. If the Pokémon has been owned, a small, white Poké Ball icon will also be on the upper-right edge of the circle. Tapping the indicator will bring up the Nearby Pokémon screen. If the DexNav is not the active application, the same indicator will be overlain on its tab. If the DexNav is in a fullscreen mode when a nearby Pokémon is detected, it will automatically switch to the Nearby Pokémon screen. If a hidden Pokémon is present at the same time, however, its display will take priority over the nearby Pokémon&#039;s.&lt;br /&gt;
&lt;br /&gt;
Upon entering the Nearby Pokémon screen, the Pokémon is registered as seen in the [[Pokédex]] if it was not already. Some overworld Pokémon, such as the wild {{p|Wingull}} on {{rt|104|Hoenn}}, will increase the encounter count each time the player returns to the location, but other detectable Pokémon, such as Peeko, will only increase the encounter count if their species is being registered for the first time.&lt;br /&gt;
&lt;br /&gt;
Detector Mode will not activate for overworld [[Legendary Pokémon]], such as the [[Eon duo]] and {{p|Rayquaza}}, nor invisible {{p|Kecleon}}. Due to the scrambling of the PokéNav Plus in [[Cave of Origin|Hoenn&#039;s Core]], the Detector Mode cannot be used on {{p|Kyogre}} or {{p|Groudon}}.&lt;br /&gt;
&lt;br /&gt;
If the Nearby Pokémon screen is being displayed while the player passes detectable nearby Pokémon, the number shown on the screen for the encounter count will stay the same, but its actual value will still increase for each eligible Pokémon the player passes.&lt;br /&gt;
&lt;br /&gt;
On the Nearby Pokémon screen, the Pokémon&#039;s name, image, and Search Level are displayed, as well as its type if the Pokémon has been owned. The screen also includes a button that takes the player directly to the Pokémon&#039;s Pokédex entry. The background on this screen is shaded from gray to orange depending on the number of times the player has seen the Pokémon. Except for the lack of a &amp;quot;Search&amp;quot; button, this is identical to the Found Pokémon screen.&lt;br /&gt;
&lt;br /&gt;
==Hidden Pokémon==&lt;br /&gt;
[[File:DexNav catching progress hidden Pokemon.jpg|thumb|A hidden {{p|Skitty}} appearing while the DexNav is showing the catching progress screen]]&lt;br /&gt;
Occasionally while the player is walking, Pokémon that are hiding nearby in [[tall grass]] or similar natural hazards may partially reveal themselves to the player&#039;s view in the overworld. These are hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
When a hidden Pokémon reveals itself, it will make its [[cry]] and rustle around in its tile. One of the Pokémon&#039;s appendages or extremities is often visible, sometimes shadowed. Some Pokémon give other cues. For example, {{p|Voltorb}} makes a yellow glow, while {{p|Kecleon}} is completely invisible.&lt;br /&gt;
&lt;br /&gt;
Hidden Pokémon that spontaneously appear may come from any species recognized as being in the area by the DexNav except for species exclusive to [[Horde Encounters]] or fishing. Hidden Pokémon can also actively be searched for using the &amp;quot;Search&amp;quot; button on the Found Pokémon screen. Using this search function can allow the player to force horde- or fishing-exclusive Pokémon to appear as hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
Hidden Pokémon behave differently depending on the type of tile they reveal themselves in. Those in [[tall grass]], {{DL|tall grass|long grass}}, or {{DL|tall grass|seaweed}} remain stationary, while those in [[Water tile|water]], [[Sand tile|deep sand]], or [[cave tile]]s warp around a small, defined area, usually between three distinct spots. The stationary hidden Pokémon will begin appearing as soon as the player obtains the DexNav, but only in a select few predefined locations on {{rt|101|Hoenn}} and {{rt|102|Hoenn}}. They start appearing spontaneously after {{ga|Brendan}}/{{ga|May}} mentions Detector Mode on Route 102. Mobile hidden Pokémon will begin appearing spontaneously after the player obtains the Balance Badge.&lt;br /&gt;
&lt;br /&gt;
Hidden Pokémon in water can only be encountered by {{m|Surf}}ing; attempting to fish where a hidden Pokémon is located will ignore the hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
In the ice room of [[Shoal Cave]], it is not possible to encounter hidden Pokémon spontaneously or through the search function.&lt;br /&gt;
&lt;br /&gt;
After the player has defeated {{p|Groudon}}/{{p|Kyogre}}, Pokémon from outside the [[Hoenn]] Pokédex will begin appearing as hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
The DexNav will react if a hidden Pokémon appears near the player. If the DexNav is displaying the catching progress map, a magnifying glass indicator circled in red will flash over the map. If the Pokémon has been owned, a small, white Poké Ball icon will also be on the upper-right edge of the circle. An exclamation mark will appear inside of the magnifying glass if the Pokémon has a high level. Tapping the indicator will bring up the Hidden Pokémon screen. If the DexNav is not the active application, the same indicator will be overlain on its tab. If the DexNav is in a fullscreen mode when a hidden Pokémon is detected, it will automatically switch to the Hidden Pokémon screen.&lt;br /&gt;
&lt;br /&gt;
At a minimum, the Hidden Pokémon screen will always show the Search Level of the target hidden Pokémon. If the player has owned the Pokémon, its type will also be displayed. When the player is close enough to the Pokémon, its silhouette (which matches its appearance if it were to be encountered, including details like [[form]] and [[gender]]) and [[level]] will also be shown. Other information, such as the Pokémon&#039;s first [[move]], [[Ability]], [[held item]], and [[individual values|potential]] may also be displayed, depending on the species&#039; Search Level. The Pokémon is only guaranteed to use the first move displayed on this screen if it moves first at the start of the battle. If the Pokémon has a special move, Hidden Ability, high level, or high potential, an exclamation mark will appear next to that datum on the screen. If the Pokémon is of a species that can only be encountered as a hidden Pokémon, an exclamation mark will appear above its silhouette. If the player is not close enough to the Pokémon, the DexNav will only show a basic radar that indicates how far away from the Pokémon the player is by a number of arrows. The background of the Hidden Pokémon screen is shaded from gray to orange depending on the number of times the player has seen the Pokémon.&lt;br /&gt;
&lt;br /&gt;
If the player moves too far away from a hidden Pokémon, it will disappear and the DexNav will lose its signal. A hidden Pokémon will also disappear if it is not encountered within approximately 100 seconds&amp;lt;!--except for the predefined ones...--&amp;gt;. Over this time, the Pokémon will make eight cries at regular intervals, including its initial cry. A hidden Pokémon will also disappear if the player transitions to a different area or enters a battle with a Trainer or a wild Pokémon. Switching between areas that do not have a transition, such as moving from {{rt|101|Hoenn}} to [[Littleroot Town]], will not make a hidden Pokémon disappear and the DexNav may continue reacting to its presence normally. Occasionally, a hidden Pokémon will also move or disappear more quickly than normal.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TODO/reminder:&lt;br /&gt;
Hidden Pokémon appear...&lt;br /&gt;
in about a 9-step radius around the player?&lt;br /&gt;
on basically the same level/elevation (a single ledge or small stairs are not an impediment, but large stairs are--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Approaching===&lt;br /&gt;
In order to approach a Pokémon without scaring it off, the player must sneak towards it (while {{m|Surf}}ing, this is indicated by moving without creating a {{wp|wake}}). This is done by carefully pushing the Circle Pad without reaching its full tilt. It is not possible to sneak while [[Bicycle|cycling]], running, using the [[Dowsing Machine]], or using the D-pad. If the player is too close to the hidden Pokémon and dismounts a Bike, mounts or dismounts a {{m|Surf}}ing Pokémon, jumps down a [[ledge]], walks, or runs, the Pokémon will be scared off. If the player successfully encounters the Pokémon, it reacts with an exclamation mark over its location and a battle is initiated.&lt;br /&gt;
&lt;br /&gt;
A mobile hidden Pokémon may also run away for no readily apparent reason when the player approaches and it disappears to warp to another spot; this may be because the player is standing in the spot where the Pokémon wanted to move to, preventing it from doing so.&lt;br /&gt;
&lt;br /&gt;
A hidden Pokémon will also be scared off if a mobile NPC attempts to move directly through it, but not if the NPC only passes near it.&lt;br /&gt;
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[[File:Hidden Pokemon ranges.png|thumb|200px|A representation of the rings around a hidden Pokémon]]&lt;br /&gt;
Six concentric rings can be drawn around a hidden Pokémon that define how the Hidden Pokémon screen reacts and where the hidden Pokémon gets scared.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytl|5px}}&amp;quot; | Ring&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Radius&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Display&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytr|5px}}&amp;quot; | Message&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 0 || 4 tiles || Hidden Pokémon&#039;s information || N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1 || 8 tiles || Radar; three orange and yellow arrows || &amp;quot;Try moving more slowly.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2 || 11 tiles || Radar; three yellow arrows || rowspan=4 | &amp;quot;There seems to be a Pokémon somewhere...&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3 || 14 tiles || Radar; two yellow arrows&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4 || 18 tiles || Radar; one yellow arrow&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5 || 23.9 tiles&amp;lt;!--it&#039;s not quite 24 or there&#039;d be four extra tiles (24 paces directly N/S/E/W), and there&#039;s not... But it&#039;s at least 23.854. Or else the whole mechanism has a slightly different explanation than I figure--&amp;gt; || Radar; no arrows&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ∞&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ∞&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Hidden Pokémon screen closes&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | &amp;quot;There is no reaction.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
Within ring 0 (in red in the image on the right), the hidden Pokémon will become scared if the player enters a tile without sneaking. In other words, in order to enter the range where the DexNav can display a hidden Pokémon&#039;s information, the player must usually sneak. The exception is any of the tiles that are four paces directly north, south, east, or west of the Pokémon: the player may enter these spaces without sneaking, but if they do not sneak when leaving them, the Pokémon will be scared off. If the player is close enough, it is however possible to run or surf swiftly to the target before it has a chance to run away.&lt;br /&gt;
&lt;br /&gt;
If the player moves outside of ring 5, the Pokémon disappears and the DexNav loses the hidden Pokémon&#039;s signal.&lt;br /&gt;
&lt;br /&gt;
These rings are not limited by the bounds of the area where the hidden Pokémon appeared. If any of the rings extend into parts of a different route or town that the player can see, the hidden Pokémon will remain visible and the DexNav will continue to react there.&lt;br /&gt;
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===Special qualities===&lt;br /&gt;
[[File:DexNav Hidden Pokemon high Search Level.jpg|thumb|The Hidden Pokémon screen for a Skitty that has a special move and high potential]]&lt;br /&gt;
Pokémon encountered as hidden Pokémon can have certain special qualities that Pokémon encountered in other ways do not.&lt;br /&gt;
&lt;br /&gt;
* Hidden Pokémon can have their normal first move replaced with a special move, randomly selected from the [[Egg Move]]s of the first Pokémon in its evolutionary line. If a Pokémon has a special move, the DexNav will display an exclamation mark next to the First Move heading. A special move known this way can be taught at the [[Move Reminder]] if forgotten.&lt;br /&gt;
** For example, {{p|Marill}}&#039;s special moves are only selected from {{p|Azurill}}&#039;s Egg Moves, not its own.&lt;br /&gt;
* Hidden Pokémon can have their Hidden Ability. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.&lt;br /&gt;
*Hidden Pokémon can be 10 levels higher than the level otherwise possible in that area. If a Pokémon is at a higher level due to this, an exclamation mark will appear next to its level. Whenever this occurs, the Pokémon will also have an Egg Move as its first move.&lt;br /&gt;
** By chaining hidden Pokémon, a separate bonus of up to 19 levels can also be reached (making the total possible bonus +29 levels).&lt;br /&gt;
* Hidden Pokémon can have some number of perfect [[Individual values|IVs]] (that is, IVs set to 31), indicated by the number of stars highlighted under the Potential heading. The number of stars only indicates the number of perfect IVs that the DexNav has forced; unforced IVs may still randomly be 31, resulting in, for instance, a Pokémon with a two-star potential that actually has a third perfect IV. If a Pokémon&#039;s potential is three stars, the DexNav will display an exclamation mark next to the stars.&lt;br /&gt;
* There is a small chance a Hidden Pokémon may be forced to be {{Shiny}}.&lt;br /&gt;
&lt;br /&gt;
As the player builds a chain of hidden Pokémon, the Pokémon found will be more likely to have these traits.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Chaining==&lt;br /&gt;
Similarly to the [[Poké Radar]], hidden Pokémon can be chained.&lt;br /&gt;
&lt;br /&gt;
A chain builds every time the player captures or defeats a hidden Pokémon of any species. If the player encounters a Pokémon but does not capture or defeat it (including either the player or wild Pokémon fleeing), the chain breaks. The chain also breaks if a hidden Pokémon appeared in the overworld but was not encountered (whether by scaring it away, waiting too long, walking too far away, leaving the area, or entering a different battle). The chained Pokémon do not need to be found using the Search function; receiving the message &amp;quot;The Pokémon couldn&#039;t be found. Try looking in a different area!&amp;quot; when using the Search function does not break the chain.&lt;br /&gt;
&lt;br /&gt;
The level that hidden Pokémon appear at increases by one for each five successive encounters in the chain. This level bonus resets to zero every 100 encounters, for a max of an additional 19 levels (+19 after 95-99 encounters, then at 100 it resets to 0).&lt;br /&gt;
&lt;br /&gt;
[[Repel]]s do not prevent hidden Pokémon from appearing, so can make it easier to build chains by preventing battles with non-hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Boost===&lt;br /&gt;
When chaining hidden Pokémon encounters, a boost is applied every 5th encounter, starting at the 5th encounter overall. This same boost also has a 4% chance of being applied to any hidden Pokémon, regardless of the chain length.&lt;br /&gt;
&lt;br /&gt;
When this boost is applied, the Pokémon&#039;s level is increased by 10, it is guaranteed to have an [[Egg Move]], it gains 1 additional guaranteed perfect IV (up to a maximum of 3), and it is more likely to be Shiny. Specifically, it runs the check to see if it should be forced to be Shiny 4 additional times.&lt;br /&gt;
&lt;br /&gt;
==Search Level==&lt;br /&gt;
Every species of Pokémon has its own Search Level, equal to the number of times that species has been seen (the &amp;quot;times encountered&amp;quot;, as shown in the Pokédex). It has a maximum of 999. As a species&#039; Search Level increases, the DexNav will be able to give the player more details about hidden Pokémon of that species. The color of the background on the Found Pokémon, Nearby Pokémon, and Hidden Pokémon screens ranges from shades of gray to orange depending on the subject Pokémon&#039;s Search Level.&lt;br /&gt;
&lt;br /&gt;
There are two ways to see more of a Pokémon and increase its Search Level:&lt;br /&gt;
* Encounter a specimen of the desired species in a battle (wild or with a Trainer, including {{tc|Secret Base Trainer}}s)&lt;br /&gt;
** Pokémon encountered in Link Battles are not counted as being seen&lt;br /&gt;
** If a species appears more than once in a battle, such as in a [[Horde Encounter]], each individual counts separately&lt;br /&gt;
* View a Pokémon by using the DexNav&#039;s Detector Mode&lt;br /&gt;
&lt;br /&gt;
===Pokémon information===&lt;br /&gt;
As a species&#039; Search Level increases, the DexNav displays more information about hidden Pokémon of that species.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Search Level&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | New in display&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pokémon&#039;s level&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Pokémon&#039;s first move&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Pokémon&#039;s [[Ability]] or [[held item]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Pokémon&#039;s potential&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only one of the Pokémon&#039;s Ability and held item can be displayed at a time. Ability takes priority if the Pokémon has a Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
As a species&#039; Search Level increases, it becomes possible to encounter Pokémon of that species with certain attributes. It becomes more likely to encounter Pokémon with these attributes at higher Search Levels.&lt;br /&gt;
&lt;br /&gt;
The following table details the probability of the Pokémon having each of these attributes at each level.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1768100292413796367&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Search Levels&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Hidden Ability&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Egg Move&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=2 | Held item&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Potential&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Common&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Rare&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| 0-4 || 0% || 20% || 40% || 10% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 5-9 || 0% || 50% || 40% || 10% || 0% || 0% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || 5% || 55% || 45% || 15% || 0% || 10% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 15% || 60% || 50% || 20% || 5% || 15% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 50-99 || 20% || 65% || 50% || 20% || 5% || 20% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || 25% || 80% || 50% || 30% || 10% || 25% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The benefits are applied as follows:&lt;br /&gt;
* Hidden Ability: The Pokémon has its [[Hidden Ability]].&lt;br /&gt;
* Egg Move: The Pokémon has an [[Egg Move]] as its first move.&lt;br /&gt;
* Held item: The Pokémon has its common (50%) or rare (5%) wild held item. The listed rates are boosted by 5% each if the player&#039;s lead Pokémon has {{a|Compound Eyes}}. The two items are checked at the same time (i.e. if a Pokémon can have either a common or rare item, the probability that it holds no item is 100% minus the probabilities of holding each item type).&lt;br /&gt;
* Potential: The Pokémon has this many IVs guaranteed to be 31. It is checked in descending order (i.e. 3 Potential is checked first, then if it fails 2 Potential is checked, then if it fails 1 Potential is checked).&lt;br /&gt;
&lt;br /&gt;
===Shiny probability===&lt;br /&gt;
The game performs a special calculation to determine if a hidden Pokémon will be forced to be {{Shiny}}. This algorithm primarily depends on the Pokémon&#039;s Search Level, but may also be influenced by other factors. &lt;br /&gt;
&lt;br /&gt;
To check if a hidden Pokémon will be forced to be Shiny, the game compares a target value with a random integer from 0 to 9999, and if the random integer is less than the target value, the Pokémon will be Shiny. The target value depends on the Pokémon&#039;s Search Level.&lt;br /&gt;
&lt;br /&gt;
This check is always applied at least once for hidden Pokémon, but can be applied multiple times under certain circumstances. (When checking multiple times, if any of the checks are successful, the Pokémon is forced to be Shiny.)&lt;br /&gt;
* If the player has the [[Shiny Charm]], the check will be performed 2 extra times.&lt;br /&gt;
* If the [[#Boost|boost]] is applied (i.e. every 5th encounter in a chain, or a 5% chance on every hidden Pokémon), the check is performed 4 extra times.&lt;br /&gt;
* On the 50th encounter of a chain, the check is performed 5 extra times.&lt;br /&gt;
* On the 100th encounter of a chain, the check is performed 10 extra times.&lt;br /&gt;
These checks are cumulative, for a maximum possible number of 17 checks.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even if the game does not force a hidden Pokémon to be Shiny, it can still be Shiny via the normal Shiny chance like any other wild encounter (0.024% originally, or 0.073% with the [[Shiny Charm]]).&lt;br /&gt;
&lt;br /&gt;
====Target value====&lt;br /&gt;
The target value is calculated based on the Pokémon&#039;s Search Level.&lt;br /&gt;
* For every Search Level from 1 to 100, the base target value increases by 6 (starting from 0).&lt;br /&gt;
* For every Search Level from 101 to 200, the base target value increases by 2.&lt;br /&gt;
* For every Search Level above 200, the base target value increases by 1.&lt;br /&gt;
The target value is the base target value divided by 100.&lt;br /&gt;
&lt;br /&gt;
Since the target value is compared against a random integer less than 10,000, the probability of forcing the Pokémon to be Shiny is &amp;lt;math&amp;gt;\lceil target \rceil \over 10000&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Calculated rates====&lt;br /&gt;
The following are the probabilities that the game forces a hidden Pokémon to be Shiny, based on the player&#039;s Search Level for that Pokémon and the current chain length. If the game fails to force the Pokémon to be Shiny, it can still be Shiny by chance at the normal rate. (The probabilities below are solely for the chance to force the Pokémon to be Shiny, and do not take into account the normal Shiny rate.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;No Shiny Charm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Search Levels&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Target value &lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=4 | Chain length&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Standard rate&amp;lt;!--1 check--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Multiple of 5&amp;lt;br&amp;gt;(except 0, 50, or 100)&amp;lt;br&amp;gt;or Boosted&amp;lt;!--5 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 50th encounter&amp;lt;!--10 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 100th encounter&amp;lt;!--15 checks--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.00% || 0.00% || 0.00% || 0.00%&lt;br /&gt;
|-&lt;br /&gt;
| 1-16 || 1 || 0.01% || 0.05% || 0.10% || 0.15%&lt;br /&gt;
|-&lt;br /&gt;
| 17-33 || 2 || 0.02% || 0.10% || 0.20% || 0.30%&lt;br /&gt;
|-&lt;br /&gt;
| 34-50 || 3 || 0.03% || 0.15% || 0.30% || 0.45%&lt;br /&gt;
|-&lt;br /&gt;
| 51-66 || 4 || 0.04% || 0.20% || 0.40% || 0.60%&lt;br /&gt;
|-&lt;br /&gt;
| 67-83 || 5 || 0.05% || 0.25% || 0.50% || 0.75%&lt;br /&gt;
|-&lt;br /&gt;
| 84-100 || 6 || 0.06% || 0.30% || 0.60% || 0.90%&lt;br /&gt;
|-&lt;br /&gt;
| 101-150 || 7 || 0.07% || 0.35% || 0.70% || 1.04%&lt;br /&gt;
|-&lt;br /&gt;
| 151-200 || 8 || 0.08% || 0.40% || 0.80% || 1.19%&lt;br /&gt;
|-&lt;br /&gt;
| 201-300 || 9 || 0.09% || 0.45% || 0.90% || 1.34%&lt;br /&gt;
|-&lt;br /&gt;
| 301-400 || 10 || 0.10% || 0.50% || 1.00% || 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| 401-500 || 11 || 0.11% || 0.55% || 1.09% || 1.64%&lt;br /&gt;
|-&lt;br /&gt;
| 501-600 || 12 || 0.12% || 0.60% || 1.19% || 1.78%&lt;br /&gt;
|-&lt;br /&gt;
| 601-700 || 13 || 0.13% || 0.65% || 1.29% || 1.93%&lt;br /&gt;
|-&lt;br /&gt;
| 701-800 || 14 || 0.14% || 0.70% || 1.39% || 2.08%&lt;br /&gt;
|-&lt;br /&gt;
| 801-900 || 15 || 0.15% || 0.75% || 1.49% || 2.23%&lt;br /&gt;
|-&lt;br /&gt;
| 901-999 || 16 || 0.16% || 0.80% || 1.59% || 2.37%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Shiny Charm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Search Levels&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Target value &lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=4 | Chain length&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Standard rate&amp;lt;!--3 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Multiple of 5&amp;lt;br&amp;gt;(except 0, 50, or 100)&amp;lt;br&amp;gt;or Boosted&amp;lt;!--7 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 50th encounter&amp;lt;!--12 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 100th encounter&amp;lt;!--17 checks--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.00% || 0.00% || 0.00% || 0.00%&lt;br /&gt;
|-&lt;br /&gt;
| 1-16 || 1 || 0.03% || 0.07% || 0.12% || 0.17%&lt;br /&gt;
|-&lt;br /&gt;
| 17-33 || 2 || 0.06% || 0.14% || 0.24% || 0.34%&lt;br /&gt;
|-&lt;br /&gt;
| 34-50 || 3 || 0.09% || 0.21% || 0.36% || 0.51%&lt;br /&gt;
|-&lt;br /&gt;
| 51-66 || 4 || 0.12% || 0.28% || 0.48% || 0.68%&lt;br /&gt;
|-&lt;br /&gt;
| 67-83 || 5 || 0.15% || 0.35% || 0.60% || 0.85%&lt;br /&gt;
|-&lt;br /&gt;
| 84-100 || 6 || 0.18% || 0.42% || 0.72% || 1.02%&lt;br /&gt;
|-&lt;br /&gt;
| 101-150 || 7 || 0.21% || 0.49% || 0.84% || 1.18%&lt;br /&gt;
|-&lt;br /&gt;
| 151-200 || 8 || 0.24% || 0.56% || 0.96% || 1.35%&lt;br /&gt;
|-&lt;br /&gt;
| 201-300 || 9 || 0.27% || 0.63% || 1.07% || 1.52%&lt;br /&gt;
|-&lt;br /&gt;
| 301-400 || 10 || 0.30% || 0.70% || 1.19% || 1.69%&lt;br /&gt;
|-&lt;br /&gt;
| 401-500 || 11 || 0.33% || 0.77% || 1.31% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
| 501-600 || 12 || 0.36% || 0.84% || 1.43% || 2.02%&lt;br /&gt;
|-&lt;br /&gt;
| 601-700 || 13 || 0.39% || 0.91% || 1.55% || 2.19%&lt;br /&gt;
|-&lt;br /&gt;
| 701-800 || 14 || 0.42% || 0.98% || 1.67% || 2.35%&lt;br /&gt;
|-&lt;br /&gt;
| 801-900 || 15 || 0.45% || 1.05% || 1.79% || 2.52%&lt;br /&gt;
|-&lt;br /&gt;
| 901-999 || 16 || 0.48% || 1.11% || 1.90% || 2.69%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alpha sapphire color light}}|bordercolor={{omega ruby color}}&lt;br /&gt;
|nl=DexNav&lt;br /&gt;
|fr=Navi-Dex&lt;br /&gt;
|de=Pokédex-Navi&lt;br /&gt;
|it=NaviDex&lt;br /&gt;
|ko=도감내비 &#039;&#039;{{tt|Dogam Naebi|Dex Navi}}&#039;&#039;&lt;br /&gt;
|pt=DexNav&lt;br /&gt;
|es=DexNav&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Habitat List]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.pokemonrubysapphire.com/en-gb/adventure-tools/the-pokenav-plus/the-dexnav On the official ORAS site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
[[Category:PokéNav]]&lt;br /&gt;
&lt;br /&gt;
[[es:DexNav]]&lt;br /&gt;
[[fr:Navi-Dex]]&lt;br /&gt;
[[it:NaviDex]]&lt;br /&gt;
[[zh:图鉴导航]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4067837</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4067837"/>
		<updated>2024-07-23T01:47:17Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance. If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], functionally fishing works that same as in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic becomes more complex, as the {{player}} must pay attention and confirm as soon as the rod hooks a Pokémon, or else it will get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this requires a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduces the ability for [[Pokémon Trainer]]s to fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also makes fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible. In Emerald, if the first Pokémon in the player&#039;s party has the ability {{a|Suction Cups}} or {{a|Sticky Hold}}, the player has a 92.5% chance for a bite.&lt;br /&gt;
In Emerald, if the first Pokémon of a player&#039;s party has {{a|Hustle}}, {{a|Pressure}} or {{a|Vital Spirit}}, there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite, the abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
{{incomplete|section|needs=Add correct friendship check Suction Cups/Sticky Hold mechanics, &amp;amp; potentially add a table to display bonuses with/without Suction Cups/Sticky Hold bonuses in HGSS, see [[https://twitter.com/bluroseai/status/1588997320959348736 this twitter thread]] for the decompilation and these discord chatlogs [[https://cdn.discordapp.com/attachments/354645386746527745/1216967599980806194/IMG_1135.png?ex=66025066&amp;amp;is=65efdb66&amp;amp;hm=10d6d154616700fcae2bcadd6b435600620e46551ecc713451508b36d52fbcd1&amp;amp; image 1]],  [[https://cdn.discordapp.com/attachments/1112282908674244718/1216983944583450684/Capture.PNG?ex=66025f9e&amp;amp;is=65efea9e&amp;amp;hm=36f1ad662599b38e53f7af86db9b5387abf2ae3ab02a0f9fa29ecaeb949e76d0&amp;amp; image 2]], [[https://cdn.discordapp.com/attachments/1112282908674244718/1216983962623283250/2.PNG?ex=66025fa3&amp;amp;is=65efeaa3&amp;amp;hm=35fcf40965d2e9846b5efb43702df43dd6b69addeaf47e1f231a1b681dd20580&amp;amp; image 3]] for additional context}}&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to start the battle with the Pokémon they&#039;ve encountered. As with [[Generation III]], the Pokémon will go away if the player takes too long.&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} don&#039;t increase the probability of bites due to a bug. This was fixed in {{g|HeartGold and SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the [[friendship]] of the player&#039;s walking Pokémon, with a high friendship resulting in the chance of a bite being greatly increased.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Friendship of walking Pokémon&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Percent increase applied to bite chance&lt;br /&gt;
|-&lt;br /&gt;
| 0-99&lt;br /&gt;
| 0%&lt;br /&gt;
|-&lt;br /&gt;
| 100-149&lt;br /&gt;
| 20%&lt;br /&gt;
|-&lt;br /&gt;
| 150-199&lt;br /&gt;
| 30%&lt;br /&gt;
|-&lt;br /&gt;
| 200-249&lt;br /&gt;
| 40%&lt;br /&gt;
|-&lt;br /&gt;
| 249-255&lt;br /&gt;
| 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. In {{game|X and Y|s}}, it is possible to check the longest chain done by the player with a Fisherman on {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the &#039;A&#039; Button. If the player presses the &#039;A&#039; Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal tall-grass encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DexNav&amp;diff=4067474</id>
		<title>DexNav</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DexNav&amp;diff=4067474"/>
		<updated>2024-07-22T03:04:41Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Shiny probability */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ORAS DexNav artwork.png|thumb|300px|DexNav artwork]]&lt;br /&gt;
The &#039;&#039;&#039;DexNav&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ずかんナビ&#039;&#039;&#039; &#039;&#039;{{tt|Dex|illustrated encyclopedia}} Navi&#039;&#039;) is an application on the [[PokéNav Plus]] in [[Pokémon Omega Ruby and Alpha Sapphire]]. It tells the player information about the [[wild Pokémon]] in the player&#039;s current location and allows the player to search for specific Pokémon. It can also tell the player about Pokémon that the player sees in the overworld, including hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Catching progress==&lt;br /&gt;
[[File:DexNav catching progress incomplete.jpg|thumb|{{rt|103|Hoenn}}&#039;s catching progress map, with some Pokémon owned and some Pokémon only seen]]&lt;br /&gt;
The DexNav&#039;s default view shows the player&#039;s catching progress for the current area. When in this view, the tabs for the other PokéNav Plus applications are still visible along the side, allowing the player to switch at will.&lt;br /&gt;
&lt;br /&gt;
This view shows which wild Pokémon in an area the player has already owned or seen. Those that have been owned have their full menu sprite displayed, while those that have only been seen only have their silhouette displayed. These sprites are placed on a unique and representative snapshot of the area rendered using [[Generation III]] tiles, with the name of the current location shown in the bottom-right corner. Different rooms in a [[cave]] or building are considered separate areas by the DexNav.&lt;br /&gt;
&lt;br /&gt;
Each Pokémon&#039;s sprite is placed over the type of tile the Pokémon is found in, with Pokémon encountered via [[fishing]] distinguished from those encountered by {{m|Surf}}ing by being placed over deep water tiles (with no distinctions made for different rods) as opposed to over normal water tiles. Pokémon that are encountered via fishing will not be shown if the player does not have a fishing rod, while Pokémon encountered via Surfing will not be shown until the player has the {{badge|Balance}}. No distinction is made between [[tall grass]] and {{DL|tall grass|long grass}}, and tall grass will be displayed on the DexNav even if there is exclusively long grass on the route (but not vice versa); if there is any long grass on the route, Pokémon encountered in either kind of grass are displayed on either tile (sometimes on the border between the two).&lt;br /&gt;
&lt;br /&gt;
The DexNav does not recognize Pokémon encountered by {{m|Rock Smash}} or special encounters, such as invisible {{p|Kecleon}} or [[Legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
If no wild Pokémon appear in a particular location (except in the cave called &amp;quot;[[Sky Pillar]]&amp;quot; that leads to the tower itself), a red background with an image of a {{i|Poké Ball}} logo and a {{p|Pikachu}} menu sprite are displayed. Tapping on the DexNav&#039;s screen will display the message, &amp;quot;There are no wild Pokémon in this area.&amp;quot; In the cave called &amp;quot;Sky Pillar&amp;quot; prior to the actual tower, the background image that appears is the same as that of the tower itself, although no wild Pokémon appear there and it displays the same message as other locations without wild Pokémon when tapped.&lt;br /&gt;
&lt;br /&gt;
When there are wild Pokémon, tapping anywhere on the progress map (other than the parts covered by owned Pokémon&#039;s sprites) will display a message reflecting the amount of Pokémon in the area that the player has owned; this message only evaluates Pokémon that are encountered via fishing after the player obtains a fishing rod, only evaluates Pokémon that are encountered by Surfing after the player has the Balance Badge, and only evaluates encounters that exclusively appear as hidden Pokémon after the player defeats or captures {{p|Groudon}}/{{p|Kyogre}}. The default message is: &amp;quot;There are still Pokémon in this area that you have not caught!&amp;quot; If the player is only missing one Pokémon, the message will be, &amp;quot;Nearly complete!&amp;quot; If the player is missing no Pokémon, then the message, &amp;quot;Good job! You&#039;ve caught them all!&amp;quot; will be displayed if the player has not yet caught or defeated Groudon/Kyogre, or the message, &amp;quot;Amazing! Fantastic! You caught every possible Pokémon in this area!&amp;quot; will be displayed if the player has.&lt;br /&gt;
&lt;br /&gt;
The Pokémon tab of the AreaNav shows a map very similar to the DexNav&#039;s progress maps, except that where a location has multiple areas (such as the rooms of a cave), its map condenses all different areas into one; Pokémon encountered in [[seaweed]] are displayed as if they were Surf encounters.&lt;br /&gt;
&lt;br /&gt;
After defeating or capturing Groudon/Kyogre, Pokémon not in the [[List of Pokémon by Hoenn Pokédex number in Generation VI|Hoenn Pokédex]] will begin showing up on catching progress maps.&lt;br /&gt;
&lt;br /&gt;
===Found Pokémon===&lt;br /&gt;
[[File:DexNav Found Pokemon.png|thumb|right|The Found Pokémon screen for a {{p|Pikachu}}]]&lt;br /&gt;
If the player taps an owned Pokémon&#039;s menu sprite on the catching progress map, the DexNav will display the Found Pokémon screen. This screen fills the entire touch screen, preventing the player from switching PokéNav Plus apps.&lt;br /&gt;
&lt;br /&gt;
On this screen, the Pokémon&#039;s name, image, and Search Level are displayed, as well as its [[type]] if the Pokémon has been owned. The screen also includes &amp;quot;Pokédex&amp;quot; and &amp;quot;Search&amp;quot; buttons, the former of which brings up the Pokémon&#039;s Pokédex entry, and the latter of which activates the DexNav&#039;s search function. The background on this screen is shaded from gray to orange depending on the number of times the player has seen the Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Search function====&lt;br /&gt;
[[File:ORAS DexNav Search.png|100px|thumb|left|The Search icon seen on the bottom screen]]&lt;br /&gt;
The DexNav&#039;s search function searches the nearby area for hidden Pokémon of the selected species. If it finds one, the Pokémon will reveal itself and the DexNav will switch to the Hidden Pokémon screen. If a Pokémon cannot be found, the DexNav will display the message, &amp;quot;It couldn&#039;t be found nearby. Try looking in a different spot!&amp;quot; If a Pokémon is not in the area searched at all (for example, if the player walks from a route to a town with a Found Pokémon&#039;s screen displaying), the DexNav will display the message, &amp;quot;The Pokémon you searched for isn&#039;t here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The search function is the only way to find Pokémon that are only encountered by fishing or in [[Horde Encounter]]s as hidden Pokémon, since they do not otherwise spontaneously appear as such. Fishing Pokémon that are searched for will appear on [[water tile]]s, and horde Pokémon will appear on any tile where they may appear as a horde.&lt;br /&gt;
&lt;br /&gt;
The search function can also cause Pokémon to appear on any tile they are capable of appearing on, even if the player has not yet met the requirement for them to appear there spontaneously. For example, using the search function on {{p|Wingull}} on {{rt|103|Hoenn}} can cause it to appear on the water tiles as a mobile hidden Pokémon even if the player does not have the Balance Badge.&lt;br /&gt;
&lt;br /&gt;
===Mark of completion===&lt;br /&gt;
[[File:DexNav catching progress bronze crown.jpg|thumb|A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass]]&lt;br /&gt;
For areas in which wild Pokémon appear, if the player has owned all wild Pokémon that appear in an area by one or more methods, its progress map will show a crown in the upper-right hand corner as a mark of completion. In any area, there are up to three different types of encounters possible.&lt;br /&gt;
*Land-based encounters ([[tall grass|grass]], [[cave tile|caves]], and [[sand tile|sand]]) and {{DL|tall grass|seaweed}}, including any [[Horde Encounter]]s&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*{{m|Surf}}ing&lt;br /&gt;
Pokémon that are not native to Hoenn and are exclusively encountered as hidden Pokémon are never counted in either the land-based or Surfing encounters.&lt;br /&gt;
&lt;br /&gt;
The color of the crown shown depends on the player&#039;s catching progress for the current area:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;600px&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytl|5px}}&amp;quot; | Crown&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytr|5px}}&amp;quot; | Conditions&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:DexNav bronze crown.png]] || Two encounter types uncompleted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:DexNav silver crown.png]] || One encounter type uncompleted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:DexNav gold crown.png]] || All encounter types completed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[File:DexNav platinum crown.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | All encounter types completed and all Pokémon that can be encountered exclusively as hidden Pokémon caught (if there are any); only available after defeating or capturing Groudon{{sup/6|OR}}/Kyogre{{sup/6|AS}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detector Mode==&lt;br /&gt;
[[File:Luvdisc underwater ORAS.png|thumb|{{p|Luvdisc}} in the overworld [[underwater]]]]&lt;br /&gt;
In some areas, the player may come across non-hidden Pokémon in the overworld. Sometimes these may be seen in cutscenes, while other times they may be Pokémon such as [[Peeko]] that simply roam the overworld. When the player is near these Pokémon, the DexNav&#039;s Detector Mode will react to them to allow the player to register them as seen.&lt;br /&gt;
&lt;br /&gt;
If the DexNav is displaying the catching progress map, a magnifying glass indicator circled in blue will flash over the map. If the Pokémon has been owned, a small, white Poké Ball icon will also be on the upper-right edge of the circle. Tapping the indicator will bring up the Nearby Pokémon screen. If the DexNav is not the active application, the same indicator will be overlain on its tab. If the DexNav is in a fullscreen mode when a nearby Pokémon is detected, it will automatically switch to the Nearby Pokémon screen. If a hidden Pokémon is present at the same time, however, its display will take priority over the nearby Pokémon&#039;s.&lt;br /&gt;
&lt;br /&gt;
Upon entering the Nearby Pokémon screen, the Pokémon is registered as seen in the [[Pokédex]] if it was not already. Some overworld Pokémon, such as the wild {{p|Wingull}} on {{rt|104|Hoenn}}, will increase the encounter count each time the player returns to the location, but other detectable Pokémon, such as Peeko, will only increase the encounter count if their species is being registered for the first time.&lt;br /&gt;
&lt;br /&gt;
Detector Mode will not activate for overworld [[Legendary Pokémon]], such as the [[Eon duo]] and {{p|Rayquaza}}, nor invisible {{p|Kecleon}}. Due to the scrambling of the PokéNav Plus in [[Cave of Origin|Hoenn&#039;s Core]], the Detector Mode cannot be used on {{p|Kyogre}} or {{p|Groudon}}.&lt;br /&gt;
&lt;br /&gt;
If the Nearby Pokémon screen is being displayed while the player passes detectable nearby Pokémon, the number shown on the screen for the encounter count will stay the same, but its actual value will still increase for each eligible Pokémon the player passes.&lt;br /&gt;
&lt;br /&gt;
On the Nearby Pokémon screen, the Pokémon&#039;s name, image, and Search Level are displayed, as well as its type if the Pokémon has been owned. The screen also includes a button that takes the player directly to the Pokémon&#039;s Pokédex entry. The background on this screen is shaded from gray to orange depending on the number of times the player has seen the Pokémon. Except for the lack of a &amp;quot;Search&amp;quot; button, this is identical to the Found Pokémon screen.&lt;br /&gt;
&lt;br /&gt;
==Hidden Pokémon==&lt;br /&gt;
[[File:DexNav catching progress hidden Pokemon.jpg|thumb|A hidden {{p|Skitty}} appearing while the DexNav is showing the catching progress screen]]&lt;br /&gt;
Occasionally while the player is walking, Pokémon that are hiding nearby in [[tall grass]] or similar natural hazards may partially reveal themselves to the player&#039;s view in the overworld. These are hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
When a hidden Pokémon reveals itself, it will make its [[cry]] and rustle around in its tile. One of the Pokémon&#039;s appendages or extremities is often visible, sometimes shadowed. Some Pokémon give other cues. For example, {{p|Voltorb}} makes a yellow glow, while {{p|Kecleon}} is completely invisible.&lt;br /&gt;
&lt;br /&gt;
Hidden Pokémon that spontaneously appear may come from any species recognized as being in the area by the DexNav except for species exclusive to [[Horde Encounters]] or fishing. Hidden Pokémon can also actively be searched for using the &amp;quot;Search&amp;quot; button on the Found Pokémon screen. Using this search function can allow the player to force horde- or fishing-exclusive Pokémon to appear as hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
Hidden Pokémon behave differently depending on the type of tile they reveal themselves in. Those in [[tall grass]], {{DL|tall grass|long grass}}, or {{DL|tall grass|seaweed}} remain stationary, while those in [[Water tile|water]], [[Sand tile|deep sand]], or [[cave tile]]s warp around a small, defined area, usually between three distinct spots. The stationary hidden Pokémon will begin appearing as soon as the player obtains the DexNav, but only in a select few predefined locations on {{rt|101|Hoenn}} and {{rt|102|Hoenn}}. They start appearing spontaneously after {{ga|Brendan}}/{{ga|May}} mentions Detector Mode on Route 102. Mobile hidden Pokémon will begin appearing spontaneously after the player obtains the Balance Badge.&lt;br /&gt;
&lt;br /&gt;
Hidden Pokémon in water can only be encountered by {{m|Surf}}ing; attempting to fish where a hidden Pokémon is located will ignore the hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
In the ice room of [[Shoal Cave]], it is not possible to encounter hidden Pokémon spontaneously or through the search function.&lt;br /&gt;
&lt;br /&gt;
After the player has defeated Groudon/Kyogre, Pokémon from outside the [[Hoenn]] Pokédex will begin appearing as hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
The DexNav will react if a hidden Pokémon appears near the player. If the DexNav is displaying the catching progress map, a magnifying glass indicator circled in red will flash over the map. If the Pokémon has been owned, a small, white Poké Ball icon will also be on the upper-right edge of the circle. An exclamation mark will appear inside of the magnifying glass if the Pokémon has a high level. Tapping the indicator will bring up the Hidden Pokémon screen. If the DexNav is not the active application, the same indicator will be overlain on its tab. If the DexNav is in a fullscreen mode when a hidden Pokémon is detected, it will automatically switch to the Hidden Pokémon screen.&lt;br /&gt;
&lt;br /&gt;
At a minimum, the Hidden Pokémon screen will always show the Search Level of the target hidden Pokémon. If the player has owned the Pokémon, its type will also be displayed. When the player is close enough to the Pokémon, its silhouette (which matches its appearance if it were to be encountered, including details like [[form]] and [[gender]]) and [[level]] will also be shown. Other information, such as the Pokémon&#039;s first [[move]], [[Ability]], [[held item]], and [[individual values|potential]] may also be displayed, depending on the species&#039; Search Level. If the Pokémon has a special move, Hidden Ability, high level, or high potential, an exclamation mark will appear next to that datum on the screen. If the Pokémon is of a species that can only be encountered as a hidden Pokémon, an exclamation mark will appear above its silhouette. If the player is not close enough to the Pokémon, the DexNav will only show a basic radar that indicates how far away from the Pokémon the player is by a number of arrows. The background of the Hidden Pokémon screen is shaded from gray to orange depending on the number of times the player has seen the Pokémon.&lt;br /&gt;
&lt;br /&gt;
If the player moves too far away from a hidden Pokémon, it will disappear and the DexNav will lose its signal. A hidden Pokémon will also disappear if it is not encountered within approximately 100 seconds&amp;lt;!--except for the predefined ones...--&amp;gt;. Over this time, the Pokémon will make eight cries at regular intervals, including its initial cry. A hidden Pokémon will also disappear if the player transitions to a different area or enters a battle with a Trainer or a wild Pokémon. Switching between areas that do not have a transition, such as moving from {{rt|101|Hoenn}} to [[Littleroot Town]], will not make a hidden Pokémon disappear and the DexNav may continue reacting to its presence normally. Occasionally, a hidden Pokémon will also move or disappear more quickly than normal.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TODO/reminder:&lt;br /&gt;
Hidden Pokémon appear...&lt;br /&gt;
in about a 9-step radius around the player?&lt;br /&gt;
on basically the same level/elevation (a single ledge or small stairs are not an impediment, but large stairs are--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Approaching===&lt;br /&gt;
In order to approach a Pokémon without scaring it off, the player must sneak towards it (while {{m|Surf}}ing, this is indicated by moving without creating a {{wp|wake}}). This is done by carefully pushing the Circle Pad without reaching its full tilt. It is not possible to sneak while [[Bicycle|cycling]], running, using the [[Dowsing Machine]], or using the D-pad. If the player is too close to the hidden Pokémon and dismounts a Bike, mounts or dismounts a {{m|Surf}}ing Pokémon, jumps down a [[ledge]], walks, or runs, the Pokémon will be scared off.&lt;br /&gt;
&lt;br /&gt;
A mobile hidden Pokémon may also run away for no readily apparent reason when the player approaches and it disappears to warp to another spot; this may be because the player is standing in the spot where the Pokémon wanted to move to, preventing it from doing so.&lt;br /&gt;
&lt;br /&gt;
A hidden Pokémon will also be scared off if a mobile NPC attempts to move directly through it, but not if the NPC only passes near it.&lt;br /&gt;
&lt;br /&gt;
[[File:Hidden Pokemon ranges.png|thumb|200px|A representation of the rings around a hidden Pokémon]]&lt;br /&gt;
Six concentric rings can be drawn around a hidden Pokémon that define how the Hidden Pokémon screen reacts and where the hidden Pokémon gets scared.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytl|5px}}&amp;quot; | Ring&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Radius&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Display&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytr|5px}}&amp;quot; | Message&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 0 || 4 tiles || Hidden Pokémon&#039;s information || N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1 || 8 tiles || Radar; three orange and yellow arrows || &amp;quot;Try moving more slowly.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2 || 11 tiles || Radar; three yellow arrows || rowspan=4 | &amp;quot;There seems to be a Pokémon somewhere...&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3 || 14 tiles || Radar; two yellow arrows&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4 || 18 tiles || Radar; one yellow arrow&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5 || 23.9 tiles&amp;lt;!--it&#039;s not quite 24 or there&#039;d be four extra tiles (24 paces directly N/S/E/W), and there&#039;s not... But it&#039;s at least 23.854. Or else the whole mechanism has a slightly different explanation than I figure--&amp;gt; || Radar; no arrows&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ∞&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ∞&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Hidden Pokémon screen closes&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | &amp;quot;There is no reaction.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
Within ring 0 (in red in the image on the right), the hidden Pokémon will become scared if the player enters a tile without sneaking. In other words, in order to enter the range where the DexNav can display a hidden Pokémon&#039;s information, the player must usually sneak. The exception is any of the tiles that are four paces directly north, south, east, or west of the Pokémon: the player may enter these spaces without sneaking, but if they do not sneak when leaving them, the Pokémon will be scared off. If the player is close enough, it is however possible to run or surf swiftly to the target before it has a chance to run away.&lt;br /&gt;
&lt;br /&gt;
If the player moves outside of ring 5, the Pokémon disappears and the DexNav loses the hidden Pokémon&#039;s signal.&lt;br /&gt;
&lt;br /&gt;
These rings are not limited by the bounds of the area where the hidden Pokémon appeared. If any of the rings extend into parts of a different route or town that the player can see, the hidden Pokémon will remain visible and the DexNav will continue to react there.&lt;br /&gt;
&lt;br /&gt;
===Special qualities===&lt;br /&gt;
[[File:DexNav Hidden Pokemon high Search Level.jpg|thumb|The Hidden Pokémon screen for a Skitty that has a special move and high potential]]&lt;br /&gt;
Pokémon encountered as hidden Pokémon can have certain special qualities that Pokémon encountered in other ways do not.&lt;br /&gt;
&lt;br /&gt;
* Hidden Pokémon can have their normal first move replaced with a special move, randomly selected from the [[Egg Move]]s of the first Pokémon in its evolutionary line. If a Pokémon has a special move, the DexNav will display an exclamation mark next to the First Move heading. A special move known this way can be taught at the [[Move Reminder]] if forgotten.&lt;br /&gt;
** For example, {{p|Marill}}&#039;s special moves are only selected from {{p|Azurill}}&#039;s Egg Moves, not its own.&lt;br /&gt;
* Hidden Pokémon can have their Hidden Ability. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.&lt;br /&gt;
*Hidden Pokémon can be 10 levels higher than the level otherwise possible in that area. If a Pokémon is at a higher level due to this, an exclamation mark will appear next to its level. Whenever this occurs, the Pokémon will also have an Egg Move as its first move.&lt;br /&gt;
** By chaining hidden Pokémon, a separate bonus of up to 19 levels can also be reached (making the total possible bonus +29 levels).&lt;br /&gt;
* Hidden Pokémon can have some number of perfect [[Individual values|IVs]] (that is, IVs set to 31), indicated by the number of stars highlighted under the Potential heading. The number of stars only indicates the number of perfect IVs that the DexNav has forced; unforced IVs may still randomly be 31, resulting in, for instance, a Pokémon with a two-star potential that actually has a third perfect IV. If a Pokémon&#039;s potential is three stars, the DexNav will display an exclamation mark next to the stars.&lt;br /&gt;
* There is a small chance a Hidden Pokémon may be forced to be {{Shiny}}.&lt;br /&gt;
&lt;br /&gt;
As the player builds a chain of hidden Pokémon, the Pokémon found will be more likely to have these traits.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Chaining==&lt;br /&gt;
Similarly to the [[Poké Radar]], hidden Pokémon can be chained.&lt;br /&gt;
&lt;br /&gt;
A chain builds every time the player captures or defeats a hidden Pokémon of any species. If the player encounters a Pokémon but does not capture or defeat it (including either the player or wild Pokémon fleeing), the chain breaks. The chain also breaks if a hidden Pokémon appeared in the overworld but was not encountered (whether by scaring it away, waiting too long, walking too far away, leaving the area, or entering a different battle). The chained Pokémon do not need to be found using the Search function; receiving the message &amp;quot;The Pokémon couldn&#039;t be found. Try looking in a different area!&amp;quot; when using the Search function does not break the chain.&lt;br /&gt;
&lt;br /&gt;
The level that hidden Pokémon appear at increases by one for each five successive encounters in the chain. This level bonus resets to zero every 100 encounters, for a max of an additional 19 levels (+19 after 95-99 encounters, then at 100 it resets to 0).&lt;br /&gt;
&lt;br /&gt;
[[Repel]]s do not prevent hidden Pokémon from appearing, so can make it easier to build chains by preventing battles with non-hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Boost===&lt;br /&gt;
When chaining hidden Pokémon encounters, a boost is applied every 5th encounter, starting at the 5th encounter overall. This same boost also has a 4% chance of being applied to any hidden Pokémon, regardless of the chain length.&lt;br /&gt;
&lt;br /&gt;
When this boost is applied, the Pokémon&#039;s level is increased by 10, it is guaranteed to have an [[Egg Move]], it gains 1 additional guaranteed perfect IV (up to a maximum of 3), and it is more likely to be Shiny. Specifically, it runs the check to see if it should be forced to be Shiny 4 additional times.&lt;br /&gt;
&lt;br /&gt;
==Search Level==&lt;br /&gt;
Every species of Pokémon has its own Search Level, equal to the number of times that species has been seen (the &amp;quot;times encountered&amp;quot;, as shown in the Pokédex). It has a maximum of 999. As a species&#039; Search Level increases, the DexNav will be able to give the player more details about hidden Pokémon of that species. The color of the background on the Found Pokémon, Nearby Pokémon, and Hidden Pokémon screens ranges from shades of gray to orange depending on the subject Pokémon&#039;s Search Level.&lt;br /&gt;
&lt;br /&gt;
There are two ways to see more of a Pokémon and increase its Search Level:&lt;br /&gt;
* Encounter a specimen of the desired species in a battle (wild or with a Trainer, including {{tc|Secret Base Trainer}}s)&lt;br /&gt;
** Pokémon encountered in Link Battles are not counted as being seen&lt;br /&gt;
** If a species appears more than once in a battle, such as in a [[Horde Encounter]], each individual counts separately&lt;br /&gt;
* View a Pokémon by using the DexNav&#039;s Detector Mode&lt;br /&gt;
&lt;br /&gt;
===Pokémon information===&lt;br /&gt;
As a species&#039; Search Level increases, the DexNav displays more information about hidden Pokémon of that species.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Search Level&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | New in display&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pokémon&#039;s level&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Pokémon&#039;s first move&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Pokémon&#039;s [[Ability]] or [[held item]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Pokémon&#039;s potential&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only one of the Pokémon&#039;s Ability and held item can be displayed at a time. Ability takes priority if the Pokémon has a Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
As a species&#039; Search Level increases, it becomes possible to encounter Pokémon of that species with certain attributes. It becomes more likely to encounter Pokémon with these attributes at higher Search Levels.&lt;br /&gt;
&lt;br /&gt;
The following table details the probability of the Pokémon having each of these attributes at each level.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1768100292413796367&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Search Levels&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Hidden Ability&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Egg Move&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=2 | Held item&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Potential&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Common&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Rare&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| 0-4 || 0% || 20% || 40% || 10% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 5-9 || 0% || 50% || 40% || 10% || 0% || 0% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || 5% || 55% || 45% || 15% || 0% || 10% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 15% || 60% || 50% || 20% || 5% || 15% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 50-99 || 20% || 65% || 50% || 20% || 5% || 20% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || 25% || 80% || 50% || 30% || 10% || 25% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The benefits are applied as follows:&lt;br /&gt;
* Hidden Ability: The Pokémon has its [[Hidden Ability]].&lt;br /&gt;
* Egg Move: The Pokémon has an [[Egg Move]] as its first move.&lt;br /&gt;
* Held item: The Pokémon has its common (50%) or rare (5%) wild held item. The listed rates are boosted by 5% each if the player&#039;s lead Pokémon has {{a|Compound Eyes}}. The two items are checked at the same time (i.e. if a Pokémon can have either a common or rare item, the probability that it holds no item is 100% minus the probabilities of holding each item type).&lt;br /&gt;
* Potential: The Pokémon has this many IVs guaranteed to be 31. It is checked in descending order (i.e. 3 Potential is checked first, then if it fails 2 Potential is checked, then if it fails 1 Potential is checked).&lt;br /&gt;
&lt;br /&gt;
===Shiny probability===&lt;br /&gt;
The game performs a special calculation to determine if a hidden Pokémon will be forced to be {{Shiny}}. This algorithm primarily depends on the Pokémon&#039;s Search Level, but may also be influenced by other factors. &lt;br /&gt;
&lt;br /&gt;
To check if a hidden Pokémon will be forced to be Shiny, the game compares a target value with a random integer from 0 to 9999, and if the random integer is less than the target value, the Pokémon will be Shiny. The target value depends on the Pokémon&#039;s Search Level.&lt;br /&gt;
&lt;br /&gt;
This check is always applied at least once for hidden Pokémon, but can be applied multiple times under certain circumstances. (When checking multiple times, if any of the checks are successful, the Pokémon is forced to be Shiny.)&lt;br /&gt;
* If the player has the [[Shiny Charm]], the check will be performed 2 extra times.&lt;br /&gt;
* If the [[#Boost|boost]] is applied (i.e. every 5th encounter in a chain, or a 5% chance on every hidden Pokémon), the check is performed 4 extra times.&lt;br /&gt;
* On the 50th encounter of a chain, the check is performed 5 extra times.&lt;br /&gt;
* On the 100th encounter of a chain, the check is performed 10 extra times.&lt;br /&gt;
These checks are cumulative, for a maximum possible number of 17 checks.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even if the game does not force a hidden Pokémon to be Shiny, it can still be Shiny via the normal Shiny chance like any other wild encounter (0.024% originally, or 0.073% with the [[Shiny Charm]]).&lt;br /&gt;
&lt;br /&gt;
====Target value====&lt;br /&gt;
The target value is calculated based on the Pokémon&#039;s Search Level.&lt;br /&gt;
* For every Search Level from 1 to 100, the base target value increases by 6 (starting from 0).&lt;br /&gt;
* For every Search Level from 101 to 200, the base target value increases by 2.&lt;br /&gt;
* For every Search Level above 200, the base target value increases by 1.&lt;br /&gt;
The target value is the base target value divided by 100.&lt;br /&gt;
&lt;br /&gt;
Since the target value is compared against a random integer less than 10,000, the probability of forcing the Pokémon to be Shiny is &amp;lt;math&amp;gt;\lceil target \rceil \over 10000&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Calculated rates====&lt;br /&gt;
The following are the probabilities that the game forces a hidden Pokémon to be Shiny, based on the player&#039;s Search Level for that Pokémon and the current chain length. If the game fails to force the Pokémon to be Shiny, it can still be Shiny by chance at the normal rate. (The probabilities below are solely for the chance to force the Pokémon to be Shiny, and do not take into account the normal Shiny rate.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;No Shiny Charm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Search Levels&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Target value &lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=4 | Chain length&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Standard rate&amp;lt;!--1 check--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Multiple of 5&amp;lt;br&amp;gt;(except 0, 50, or 100)&amp;lt;br&amp;gt;or Boosted&amp;lt;!--5 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 50th encounter&amp;lt;!--10 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 100th encounter&amp;lt;!--15 checks--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.00% || 0.00% || 0.00% || 0.00%&lt;br /&gt;
|-&lt;br /&gt;
| 1-16 || 1 || 0.01% || 0.05% || 0.10% || 0.15%&lt;br /&gt;
|-&lt;br /&gt;
| 17-33 || 2 || 0.02% || 0.10% || 0.20% || 0.30%&lt;br /&gt;
|-&lt;br /&gt;
| 34-50 || 3 || 0.03% || 0.15% || 0.30% || 0.45%&lt;br /&gt;
|-&lt;br /&gt;
| 51-66 || 4 || 0.04% || 0.20% || 0.40% || 0.60%&lt;br /&gt;
|-&lt;br /&gt;
| 67-83 || 5 || 0.05% || 0.25% || 0.50% || 0.75%&lt;br /&gt;
|-&lt;br /&gt;
| 84-100 || 6 || 0.06% || 0.30% || 0.60% || 0.90%&lt;br /&gt;
|-&lt;br /&gt;
| 101-150 || 7 || 0.07% || 0.35% || 0.70% || 1.04%&lt;br /&gt;
|-&lt;br /&gt;
| 151-200 || 8 || 0.08% || 0.40% || 0.80% || 1.19%&lt;br /&gt;
|-&lt;br /&gt;
| 201-300 || 9 || 0.09% || 0.45% || 0.90% || 1.34%&lt;br /&gt;
|-&lt;br /&gt;
| 301-400 || 10 || 0.10% || 0.50% || 1.00% || 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| 401-500 || 11 || 0.11% || 0.55% || 1.09% || 1.64%&lt;br /&gt;
|-&lt;br /&gt;
| 501-600 || 12 || 0.12% || 0.60% || 1.19% || 1.78%&lt;br /&gt;
|-&lt;br /&gt;
| 601-700 || 13 || 0.13% || 0.65% || 1.29% || 1.93%&lt;br /&gt;
|-&lt;br /&gt;
| 701-800 || 14 || 0.14% || 0.70% || 1.39% || 2.08%&lt;br /&gt;
|-&lt;br /&gt;
| 801-900 || 15 || 0.15% || 0.75% || 1.49% || 2.23%&lt;br /&gt;
|-&lt;br /&gt;
| 901-999 || 16 || 0.16% || 0.80% || 1.59% || 2.37%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Shiny Charm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Search Levels&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Target value &lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=4 | Chain length&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Standard rate&amp;lt;!--3 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Multiple of 5&amp;lt;br&amp;gt;(except 0, 50, or 100)&amp;lt;br&amp;gt;or Boosted&amp;lt;!--7 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 50th encounter&amp;lt;!--12 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 100th encounter&amp;lt;!--17 checks--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.00% || 0.00% || 0.00% || 0.00%&lt;br /&gt;
|-&lt;br /&gt;
| 1-16 || 1 || 0.03% || 0.07% || 0.12% || 0.17%&lt;br /&gt;
|-&lt;br /&gt;
| 17-33 || 2 || 0.06% || 0.14% || 0.24% || 0.34%&lt;br /&gt;
|-&lt;br /&gt;
| 34-50 || 3 || 0.09% || 0.21% || 0.36% || 0.51%&lt;br /&gt;
|-&lt;br /&gt;
| 51-66 || 4 || 0.12% || 0.28% || 0.48% || 0.68%&lt;br /&gt;
|-&lt;br /&gt;
| 67-83 || 5 || 0.15% || 0.35% || 0.60% || 0.85%&lt;br /&gt;
|-&lt;br /&gt;
| 84-100 || 6 || 0.18% || 0.42% || 0.72% || 1.02%&lt;br /&gt;
|-&lt;br /&gt;
| 101-150 || 7 || 0.21% || 0.49% || 0.84% || 1.18%&lt;br /&gt;
|-&lt;br /&gt;
| 151-200 || 8 || 0.24% || 0.56% || 0.96% || 1.35%&lt;br /&gt;
|-&lt;br /&gt;
| 201-300 || 9 || 0.27% || 0.63% || 1.07% || 1.52%&lt;br /&gt;
|-&lt;br /&gt;
| 301-400 || 10 || 0.30% || 0.70% || 1.19% || 1.69%&lt;br /&gt;
|-&lt;br /&gt;
| 401-500 || 11 || 0.33% || 0.77% || 1.31% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
| 501-600 || 12 || 0.36% || 0.84% || 1.43% || 2.02%&lt;br /&gt;
|-&lt;br /&gt;
| 601-700 || 13 || 0.39% || 0.91% || 1.55% || 2.19%&lt;br /&gt;
|-&lt;br /&gt;
| 701-800 || 14 || 0.42% || 0.98% || 1.67% || 2.35%&lt;br /&gt;
|-&lt;br /&gt;
| 801-900 || 15 || 0.45% || 1.05% || 1.79% || 2.52%&lt;br /&gt;
|-&lt;br /&gt;
| 901-999 || 16 || 0.48% || 1.11% || 1.90% || 2.69%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alpha sapphire color light}}|bordercolor={{omega ruby color}}&lt;br /&gt;
|nl=DexNav&lt;br /&gt;
|fr=Navi-Dex&lt;br /&gt;
|de=Pokédex-Navi&lt;br /&gt;
|it=NaviDex&lt;br /&gt;
|ko=도감내비 &#039;&#039;{{tt|Dogam Naebi|Dex Navi}}&#039;&#039;&lt;br /&gt;
|pt=DexNav&lt;br /&gt;
|es=DexNav&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Habitat List]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.pokemonrubysapphire.com/en-gb/adventure-tools/the-pokenav-plus/the-dexnav On the official ORAS site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
[[Category:PokéNav]]&lt;br /&gt;
&lt;br /&gt;
[[es:DexNav]]&lt;br /&gt;
[[fr:Navi-Dex]]&lt;br /&gt;
[[it:NaviDex]]&lt;br /&gt;
[[zh:图鉴导航]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4067460</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Fishing&amp;diff=4067460"/>
		<updated>2024-07-22T02:33:51Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Generation VI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zoey fishing rod.png|thumb|250px|[[Zoey]] with a fishing rod in the anime]]&lt;br /&gt;
&#039;&#039;&#039;Fishing&#039;&#039;&#039; is a recreation that is commonly seen in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==In core series games==&lt;br /&gt;
Fishing is a way to use a fishing rod to {{pkmn2|caught|catch}} [[wild Pokémon]] in the water. In fact, some Pokémon can only be caught by using a fishing rod.&lt;br /&gt;
&lt;br /&gt;
===Fishing rods===&lt;br /&gt;
From Generation {{gen|I}} to {{gen|VI}}, there are three different fishing rods: the [[Old Rod]], [[Good Rod]], and [[Super Rod]]. These fishing rods can be used in almost any body of water. Each fishing rod allows the player to encounter different Pokémon. In the [[Kanto]] and [[Johto]] games, each one is given out by a [[Fishing Brothers|Fishing Brother]]. The Good Rod normally allows encountering higher level Pokémon than the Old Rod, and the Super Rod normally allows encountering higher level Pokémon than the Good Rod.&lt;br /&gt;
&lt;br /&gt;
[[Generation V]] includes only the [[Super Rod]], which is given out by [[Looker]]{{sup/5|BW}} or [[Cedric Juniper]]{{sup/5|B2W2}} during the post-game. From [[Generation VII]] onward, there is only one rod, the [[Fishing Rod]]. In these games, each location only has one set of fishing encounters, rather than three. Unlike the earlier rods, the Fishing Rod can only be used in designated fishing spots. In [[Generation VII]], the [[Alola]] games include only a [[Fishing Rod]], given out by [[Lana]].&lt;br /&gt;
&lt;br /&gt;
===Catching Pokémon===&lt;br /&gt;
====Generation I====&lt;br /&gt;
In [[Generation I]], fishing is simply a matter of standing next to water and using the rod. The Old Rod will always land a [[wild Pokémon]] and start a {{pkmn|battle}}. The Good Rod has a 2/3 chance of landing nothing each time the player uses it, while the Super Rod has a 1/2 chance. If the rod catches nothing, players can cast it out again. The player can only fish from land, not while {{m|Surf}}ing.&lt;br /&gt;
&lt;br /&gt;
====Generation II====&lt;br /&gt;
In [[Generation II]], functionally fishing works that same as in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
While there are many locations in which the player can fish, there are only 10 distinct fishing encounter tables. These locations share fishing encounter tables with each other.&lt;br /&gt;
* [[Cherrygrove City]], [[Olivine City]], [[Cianwood City]], [[Cerulean City]]{{sup/2|GS}}, [[Dark Cave]] (B2F), {{Rt|34|Johto}}, {{Rt|40|Johto}}, {{Rt|14|Kanto}}{{tt|*|The water is inaccessible without the use of a cheating device.}} and {{Rt|19|Kanto}}&lt;br /&gt;
* [[New Bark Town]], {{DL|Olivine City|Olivine Port}}, [[Pallet Town]], [[Vermilion City]], [[Cinnabar Island]], {{Rt|41|Johto}}, {{Rt|27|Kanto}}, {{Rt|26|Kanto}}, {{Rt|20|Kanto}}, {{Rt|21|Kanto}}&lt;br /&gt;
* [[Dark Cave]], [[Union Cave]], [[Slowpoke Well]], [[Mt. Mortar]], [[Tohjo Falls]], [[Mt. Silver Cave]], {{Rt|42|Johto}}, {{Rt|24|Kanto}}, {{Rt|25|Kanto}}, {{Rt|9|Kanto}}, {{Rt|10|Kanto}}&lt;br /&gt;
* [[Violet City]], [[Ecruteak City]], [[Blackthorn City]], [[Viridian City]], [[Ruins of Alph]], [[Ilex Forest]], {{Rt|30|Johto}}, {{Rt|31|Johto}}, {{Rt|35|Johto}}, {{Rt|43|Johto}}, {{Rt|44|Johto}}{{sup/2|C}}, {{Rt|28|Johto}}, [[Mt. Silver]], {{Rt|22|Kanto}}, {{Rt|6|Kanto}}&lt;br /&gt;
* [[Dragon&#039;s Den]]&lt;br /&gt;
* {{Rt|45|Johto}}&lt;br /&gt;
* {{Rt|32|Johto}}{{tt|*|Qwilfish swarms can occur only on this route.}}, {{Rt|12|Kanto}}, {{Rt|13|Kanto}}&lt;br /&gt;
* {{Rt|44|Johto}}{{tt|*|Remoraid swarms can occur only on this route.}}{{sup/2|GS}}&lt;br /&gt;
* [[Lake of Rage]] and [[Fuchsia City]]&lt;br /&gt;
* [[Whirl Islands]]&lt;br /&gt;
&lt;br /&gt;
====Generation III====&lt;br /&gt;
Starting with [[Generation III]], the fishing mechanic became more complex, as the {{player}} would have to pay attention and confirm as soon as the rod hooked a Pokémon, or else it would get away. A series of ellipses appear prior to the text &amp;quot;Oh! A bite!&amp;quot;, which is when the player should press the A button exactly once. In {{game2|Ruby|Sapphire|Emerald}}, this required a series of confirmations when using better rods, and the Pokémon will also get away if the player presses A or B at the wrong time. [[Generation III]] also introduced the ability for [[Pokémon Trainer]]s to fish off the back of a {{m|surf}}ing Pokémon, which may be required to catch {{p|Feebas}}. This also made fishing on {{rt|4|Kanto}} and {{rt|14|Kanto}} possible. In Emerald, if the first Pokémon in the player&#039;s party has the ability {{a|Suction Cups}} or {{a|Sticky Hold}}, the player has an 92.5% chance for a bite.&lt;br /&gt;
In Emerald, if the first Pokémon of a player&#039;s party has {{a|Hustle}}, {{a|Pressure}} or {{a|Vital Spirit}} there is a 50% chance that the Pokémon the player fishes up will be the highest possible level. Since Pokémon that have been fished up are not generated until after the player has confirmed a bite the abilities {{a|Intimidate}} and {{a|Keen Eye}} have no effect when fishing in Emerald.&lt;br /&gt;
&lt;br /&gt;
====Generation IV====&lt;br /&gt;
{{incomplete|section|needs=Add correct friendship check Suction Cups/Sticky Hold mechanics, &amp;amp; potentially add a table to display bonuses with/without Suction Cups/Sticky Hold bonuses in HGSS, see [[https://twitter.com/bluroseai/status/1588997320959348736 this twitter thread]] for the decompilation and these discord chatlogs [[https://cdn.discordapp.com/attachments/354645386746527745/1216967599980806194/IMG_1135.png?ex=66025066&amp;amp;is=65efdb66&amp;amp;hm=10d6d154616700fcae2bcadd6b435600620e46551ecc713451508b36d52fbcd1&amp;amp; image 1]],  [[https://cdn.discordapp.com/attachments/1112282908674244718/1216983944583450684/Capture.PNG?ex=66025f9e&amp;amp;is=65efea9e&amp;amp;hm=36f1ad662599b38e53f7af86db9b5387abf2ae3ab02a0f9fa29ecaeb949e76d0&amp;amp; image 2]], [[https://cdn.discordapp.com/attachments/1112282908674244718/1216983962623283250/2.PNG?ex=66025fa3&amp;amp;is=65efeaa3&amp;amp;hm=35fcf40965d2e9846b5efb43702df43dd6b69addeaf47e1f231a1b681dd20580&amp;amp; image 3]] for additional context}}&lt;br /&gt;
[[File:Walking Pokémon fishing exclamation.png|thumb|200px|The exclamation point above the [[walking Pokémon]]]]&lt;br /&gt;
In [[Generation IV]], when the {{player}} uses the rod, an exclamation mark-like sign can pop up above the {{player}}, noting that they should push the A button to start the battle with the Pokémon they&#039;ve encountered. As with [[Generation III]], the Pokémon will go away if the player takes too long.&lt;br /&gt;
&lt;br /&gt;
In {{game|Diamond and Pearl|s}} and {{g|Platinum}}, {{a|Suction Cups}} and {{a|Sticky Hold}} don&#039;t increase the probability of bites due to a bug. This was fixed in {{g|HeartGold and SoulSilver}}.&lt;br /&gt;
&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the exclamation point will occasionally appear above the [[walking Pokémon]] instead of above the {{player}}&#039;s sprite. Also in HeartGold and SoulSilver, the odds of getting a bite are impacted by the friendship of the player&#039;s walking Pokémon. If they have 150 friendship or more, the probability of getting a bite increases by 50%.&lt;br /&gt;
&lt;br /&gt;
====Generation V====&lt;br /&gt;
[[File:Key Super Rod Sprite.png|thumb|right|Super Rod&#039;s Key Item obtain sprite from Generation V]]&lt;br /&gt;
In [[Generation V]], fishing mechanics are mostly unchanged from [[Generation IV]]. However, by fishing in {{DL|Phenomenon|rippling water}}, different Pokémon can be caught, generally being rare Pokémon or the evolved forms of the Pokémon normally found. As such, this allows certain Pokémon such as {{p|Milotic}} and {{p|Poliwrath}} to be caught in the wild, while normally they would not. Furthermore, the Old and Good Rods are no longer available, only providing the {{player}} with a single rod to fish for Pokémon with.&lt;br /&gt;
&lt;br /&gt;
====Generation VI====&lt;br /&gt;
In [[Generation VI]], fishing mechanics remain mostly unchanged, with the removal of rippling water and the addition of consecutive fishing. The Old and Good Rods return in this Generation.&lt;br /&gt;
&lt;br /&gt;
Consecutive fishing describes reeling in the same Pokémon in the same area repeatedly. Hooking multiple Pokémon in a row increases the chances of hooking a [[Shiny Pokémon]], reaching a maximum chance of approximately 1% for a streak of 20 or more Pokémon. The game increases the chances of finding a Shiny Pokémon by generating extra [[personality value]]s in an attempt to find one that results in a Shiny Pokémon, with the number of attempts depending on the size of the current streak. For every Pokémon added to the streak up to 20 Pokémon, the game will make two extra attempts to find a Shiny personality value; i.e., the number of attempts at any given point in the streak is &amp;lt;code&amp;gt;1 + 2 * streak_size&amp;lt;/code&amp;gt;, and caps at a maximum of 41 attempts when the streak is at least 20 Pokémon long. This effect stacks with the [[Shiny Charm]]&#039;s effect. Thus, with a streak of 20 Pokémon or more, the chance of finding a Shiny Pokémon is capped at approximately 41/4096 (roughly 1%) without the Shiny Charm, and approximately 41/1392 (roughly 3%) with the Shiny Charm.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/chain_fishing_shiny/ Pokemon 6G Chain Fishing Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The player is allowed to defeat, catch or simply run away from any encounters found this way without the chain breaking. The only ways to break the chain are by not reeling in any Pokémon or by exiting the area. It is possible to check the longest chain done by the player with a Fisherman in {{Rt|16|Kalos}}.&lt;br /&gt;
&lt;br /&gt;
Fishing near rocks and other impassable spaces (not including spaces occupied by Trainers) will raise the chances of hooking Pokémon. The more sides (north, south, east, or west) around the space where the bobber lands that are blocked by such obstacles, the higher the chances of hooking a Pokémon are. A space of land may also count as an obstacle on one side of the bobber, so long as it is not the only one. If three sides are blocked, every cast will hook a Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Generation VII====&lt;br /&gt;
[[File:Key Fishing Rod Sprite.png|thumb|right|Fishing Rod&#039;s Key Item obtain sprite from Generation VII]]&lt;br /&gt;
In [[Generation VII]], the player can no longer fish in any body of water. Instead, in certain areas, there are piles of rocks at the bottom of the water where the player can fish to find Pokémon. Sometimes when the player reels in their line, they may find an item instead of a Pokémon. In each area with fishing spots, at least one of the rock piles will have bubbles rising from it to the surface, and if the player fishes at that spot, they will be able to more commonly find Pokémon that would be rare at the other spots. As soon as the player reels in their line after they find any Pokémon or item from such spots, the bubbles will disappear until the player re-enters the area. The bubbles will also disappear if the player moves too quickly near the spot, if they move over it, or if they reel in their rod too quickly. Once the bubbles disappear, the encounter rate returns to that of other fishing spots.&lt;br /&gt;
&lt;br /&gt;
In the [[Alola]] region, there are fishing spots at [[Seaward Cave]], [[Kala&#039;e Bay]], [[Melemele Sea]], [[Paniola Town]], [[Brooklet Hill]], [[Akala Outskirts]], [[Malie Garden]], [[Ula&#039;ula Beach|Secluded Shore]]{{sup/7|SM}}, [[Seafolk Village]], [[Poni Wilds]]{{sup/7|SM}}, [[Poni Breaker Coast]], [[Vast Poni Canyon]], [[Poni Meadow]], [[Poni Gauntlet]], and [[Routes]] {{rtn|7|Alola}}, {{rtn|8|Alola}}, {{rtn|9|Alola}}, {{rtn|13|Alola}}, {{rtn|14|Alola}}, and {{rtn|15|Alola}}.&lt;br /&gt;
&lt;br /&gt;
The different types of fishing rods are also all replaced by a single &amp;quot;Fishing Rod&amp;quot; in Generation VII. This Fishing Rod cannot be used from the Bag, but instead, when the player approaches a fishing spot, the game prompts the player with the option to press the A button to use the Fishing Rod. Some fishing spots may be accessible from land, while others may only be accessible from water. If the player wishes to fish at a spot in the middle of water, they can only do so using the [[Poké Ride]] {{p|Lapras}} Paddle.&lt;br /&gt;
&lt;br /&gt;
====Generation VIII====&lt;br /&gt;
In [[Pokémon Sword and Shield]], the player receives a Fishing Rod at the start of the game when they equip their Bag.&lt;br /&gt;
&lt;br /&gt;
Unlike prior games in the series, the player cannot use the fishing rod from the Bag menu — instead, there are rippling spots on bodies of water that can be interacted with by pressing the &#039;A&#039; Button. If the player presses the &#039;A&#039; Button again in time, the Pokémon will be reeled in and the battle will begin.&lt;br /&gt;
&lt;br /&gt;
The Fishing Rod only comes in one model, which is obtained at the start of the game. It cannot be upgraded like in previous games of the series. The area where the player is fishing will determine what type of Pokémon is caught and the rarity percentages are determined in the same way as normal tall-grass encounters.&lt;br /&gt;
&lt;br /&gt;
Fishing at the same spot repeatedly can increase chances of encountering [[Brilliant Pokémon]].&lt;br /&gt;
&lt;br /&gt;
====Generation IX====&lt;br /&gt;
In Generation IX, Fishing was removed.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{key items color dark}}; background: #{{key items color}}; font-size:80%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Old Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Good Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Super Rod XYORAS.png|x100px]]&lt;br /&gt;
| style=&amp;quot;{{roundy|80px}} border: 2px solid #{{Key items color dark}}; background: #{{Key items color light}}; width:96px; height:96px&amp;quot; | [[File:Fishing Rod SMUSUM.png|x100px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{color2|000|Old Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Good Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Super Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VI}}&lt;br /&gt;
| {{color2|000|Fishing Rod}} model from&amp;lt;br&amp;gt;{{color2|000|Generation VII}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the spin-off games==&lt;br /&gt;
[[File:PokéPark Fishing Rally fishing ocean.jpg|thumb|150px|Fishing in PokéPark: Fishing Rally DS]]&lt;br /&gt;
===Pokémon Channel===&lt;br /&gt;
{{main|Pokémon Channel}}&lt;br /&gt;
[[Pokémon Channel]] features a fishing mini-game in the Secret Cove of the [[Cobalt Coast]] area, where Water-type Pokémon can be caught by Pikachu.&lt;br /&gt;
&lt;br /&gt;
===PokéPark: Fishing Rally DS===&lt;br /&gt;
{{main|PokéPark: Fishing Rally DS}}&lt;br /&gt;
[[PokéPark: Fishing Rally DS]] is a game focused on fishing for Pokémon. Points are earned for the size, rarity, and species of the caught Pokémon. Up to five Pokémon can be stored at once, and high scores could be seen at {{OBP|Pokémon Center|store}}s, while the game was still available for download.&lt;br /&gt;
&lt;br /&gt;
===Pokémon: Magikarp Jump===&lt;br /&gt;
{{main|Pokémon: Magikarp Jump}}&lt;br /&gt;
[[Pokémon: Magikarp Jump]] is a game where player fishes and trains generations of Magikarp to jump as high as they can and win Magikarp jumping leagues. Magikarp are fished with [[Old Rod]]s, with the player being given increasingly better variants of Old Rod (So-So, Good, Great, Rare, Pro&#039;s, and Supreme) as they progress that can fish new Magikarp patterns.&lt;br /&gt;
&lt;br /&gt;
===Hey You, Pikachu!===&lt;br /&gt;
{{Sectionstub}}&lt;br /&gt;
In [[Hey You, Pikachu!]], the one who fishes for Pokémon is {{p|Pikachu}}, while the players gives it voice commands.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
[[File:Super Rod anime.png|thumb|250px|Iris holding a Super Rod]]&lt;br /&gt;
Numerous episodes of the {{pkmn|anime}} have featured the group fishing. Rather than using bait, lures with Pokémon designs are used. In the first episode, &#039;&#039;[[EP001|Pokémon - I Choose You!]]&#039;&#039;, {{an|Misty}} was shown fishing shortly before Ash runs in to her. At the {{safari|Kanto}}, a fishing rod is distributed with the [[Safari Ball]]s, as seen in [[EP035]]. {{Ash}} and Misty both participated in a [[Seaking Catching Competition]] in &#039;&#039;[[EP168|Hook, Line, and Stinker]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[AG075|Whiscash and Ash]]&#039;&#039;, a fisherman named [[Sullivan]] believed that the secret to catching the [[Nero|Whiscash he was looking for]], was finding the right lure. In &#039;&#039;[[AG152|On Olden Pond]]&#039;&#039;, Ash and his friends visited a lake, which had used to be a popular fishing resort. Ash, {{an|Brock}}, and {{an|May}} tried fishing from the lake, with Ash eventually hooking up a {{p|Crawdaunt}}. Ash attempted to battle the Crawdaunt with his {{AP|Corphish}}, but the Ruffian Pokémon was soon defeated by its evolved form, which then proceeded to destroy the group&#039;s loaned fishing rods. It was later revealed that the Crawdaunt belonged to a man named [[Mr. Saridakis]], who had once tried to purchase the lake in order to build an amusement park over it, but {{OBP|Tiffany|AG152}}, the owner of the lake, had refused to sell it. As a result, he had unleashed his Crawdaunt to the lake to scare off the people who came to fish there. After being saved from drowning by a {{p|Dragonair}} living in the lake, Mr. Saridakis decided to cancel his plans. {{an|Misty}} has a collection of lures, including a [[Misty&#039;s special lure|special lure]] based on herself that she believes is the best. She sent it to {{Ash}} as a gift in &#039;&#039;[[AG187|The Unbeatable Lightness of Seeing]]&#039;&#039;. Ash used this lure in &#039;&#039;[[DP034|Buizel Your Way Out of This]]&#039;&#039; to try to catch a powerful {{AP|Buizel}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Cilan fishing rod.png|thumb|left|250px|Cilan holding a fishing rod]]&lt;br /&gt;
In &#039;&#039;[[BW032|Facing Fear with Eyes Wide Open!]]&#039;&#039;, {{an|Cilan}} used his fishing skills to catch a {{TP|Cilan|Stunfisk}} that was preventing Ash and {{AP|Oshawott}} from retrieving plants at the bottom of a lake to cure their {{status|poison}}ed Pokémon. Like others before him, Cilan uses a fishing lure based on himself. In &#039;&#039;[[BW037|A Fishing Connoisseur in a Fishy Competition!]]&#039;&#039;, Cilan showed his fishing skills again by catching a {{p|Basculin}} in {{TRT}}&#039;s fake fishing competition. In [[BWS01]], Cilan was seen using his fishing rod once again, this time hooking up a wild {{p|Gyarados}}. Later in the episode, he used his rod in an attempt to pull Gyarados back to its home lake, but was disturbed by [[Amer]] and his robotic {{p|Qwilfish}}. A [[Super Rod]] debuted in &#039;&#039;[[BW069|Climbing the Tower of Success!]]&#039;&#039; as the item {{an|Iris}} had to find for the [[Wishing Bell Festival]] scavenger hunt. In &#039;&#039;[[BW141|Best Wishes Until We Meet Again!]]&#039;&#039;, Cilan mentioned that [[Mr. Briney]] from [[Dewford Town]] was going to host the [[Old Rod]] Fishing Rally soon, prompting him to depart for [[Johto]] in order to participate in the said competition.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[XY022|Going for the Gold!]]&#039;&#039;, Ash and his friends met a fisherman named [[Rodman]], who was trying to fish up a {{Shiny}} {{p|Magikarp}} with a Magikarp-shaped lure. Ash, {{an|Serena}}, and {{an|Clemont}} decided to try fishing too, with Ash giving the inexperienced Serena instructions of how to do it correctly. While fishing, Serena hooked up a {{p|Corsola}}, which she tried to battle with her {{TP|Serena|Fennekin}}, but it simply hid itself behind Serena when Corsola tried to use {{m|Water Gun}} on it, causing the Coral Pokémon to get away. Afterwards, Rodman let Ash and his friends keep the fishing rods he had loaned them. The same rods reappeared in &#039;&#039;[[XY024|An Undersea Place to Call Home!]]&#039;&#039;, where Ash used one of them to hook up a {{p|Skrelp}}. A fishing competition was a part of the [[Pokémon Summer Camp]], as shown in &#039;&#039;[[XY040|Day Three Blockbusters!]]&#039;&#039;. The Pokémon hooked up during the competition included Ash&#039;s {{p|Alomomola}}, Serena&#039;s {{p|Staryu}}, Clemont&#039;s {{p|Corphish}}, {{an|Tierno}}&#039;s Magikarp, {{an|Shauna}}&#039;s {{p|Tentacool}}, and {{an|Trevor}}&#039;s {{p|Wailord}}. {{an|Bonnie}} also participated the competition, but her possible catch wasn&#039;t shown.&lt;br /&gt;
&lt;br /&gt;
In [[XYS06]], Clemont and Bonnie participated in a fishing competition held in [[Lumiose City]]. Clemont intended to use his [[Clemontic Gear|high-tech fishing rod]] to win, but Cilan, also taking part in the competition, commented him on his way of approach to fishing. With Cilan&#039;s advice, Bonnie managed to reel in a {{p|Clawitzer}}, which, due to it then proceeding to attack them, was driven away by Cilan&#039;s Stunfisk, by which time the competition already ended. Later in the episode, Clemont and Cilan combined Clemont&#039;s rod and Cilan&#039;s fishing skills to save Bonnie from a runaway subway cart.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[SM005|Yo, Ho, Ho! Go, Popplio!]]&#039;&#039;, {{an|Professor Kukui}} took the [[Pokémon School]] class on a fishing lesson, which he gave {{an|Lana}} to lead. Lana, being the most skilled fisher of the group, managed to fish up many different Water Pokémon, while Ash and {{an|Kiawe}} were having trouble finding anything at all, and {{an|Sophocles}} was too busy programming his high-tech rod to even try. {{an|Lillie}}, however, managed to surprise everyone by hooking up a {{p|Milotic}}, but her line snapped before she could reel the Tender Pokémon in, causing it to get away.&lt;br /&gt;
&lt;br /&gt;
Team Rocket was seen fishing in &#039;&#039;[[SM012|The Sun, the Scare, the Secret Lair!]]&#039;&#039; while attempting to catch new Alolan Pokémon, but to no avail. [[Jessie]] used a lure based on {{p|Ekans}}, [[James]]&#039;s based on {{p|Koffing}}, and {{MTR}}&#039;s based on himself.&lt;br /&gt;
&lt;br /&gt;
Fishing was a central plot element in &#039;&#039;[[SM033|Big Sky, Small Fry!]]&#039;&#039;, where both Ash and Lana as well as Team Rocket tried to fish up the [[Totem Pokémon]] of [[Brooklet Hill]]. While Team Rocket was taken away by {{an|Bewear}} in the middle of their fishing, Lana managed to hook up the Totem Pokémon, a {{form|Wishiwashi|School Form}} {{p|Wishiwashi}}, almost immediately, and proceeded to battle it. She was eventually able to defeat the Totem Pokémon, receiving a [[Waterium Z]] as a reward.&lt;br /&gt;
&lt;br /&gt;
Fishing once again played a notable role in &#039;&#039;[[SM120|The One That Didn&#039;t Get Away!]]&#039;&#039;. While Ash&#039;s classmates were fishing on a reef and managed to reel in Pokémon such as {{p|Bruxish}}, {{p|Luvdisc}}, {{p|Pyukumuku}}, and {{p|Cloyster}}, Ash and Lana came across a {{status|poison}}ed {{p|Kyogre}} chased by a {{OBP|hunter|SM120}}. Lana managed to use her fishing skills to feed Kyogre some [[Antidote]] and subsequently to help calm down its rage.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN024|A Little Rocket R &amp;amp; R!]]&#039;&#039;, Ash and [[Goh]] joined a group of fishers at the [[Resort Area]] in order to find a mysterious Pokémon said to hide in a local lake. In the process, Goh {{pkmn2|caught}} himself a {{DL|List of Goh&#039;s Pokémon|Goldeen}} and a {{DL|List of Goh&#039;s Pokémon|Magikarp}} that he and Ash reeled in, respectively. They eventually managed to also reel in the mysterious Pokémon, which turned out to be a {{pkmn2|giant}} {{TP|Goh|Magikarp|giant Magikarp}}, which Goh also succeeded in catching.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN039|Octo-Gridlock at the Gym!]]&#039;&#039;, Goh attempted to fish while on a boat headed for [[Cianwood City]], but he was unsuccessful. He later revealed that he had caught a {{DL|List of Goh&#039;s Pokémon|Chinchou}} while fishing at Cianwood City.&lt;br /&gt;
&lt;br /&gt;
In a flashback in &#039;&#039;[[JN125|Whittle While You Work!]]&#039;&#039;, a young {{an|Cynthia}} was shown reeling in a {{p|Feebas}}, which would later become her Milotic.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[JN138|A Fated Face-Off!]]&#039;&#039;, Ash and Misty had a fishing battle to try to decide which of them would get to catch {{TP|Misty|Clauncher}}. When neither of them succeeded in reeling Clauncher in, they instead decided to have a [[Pokémon battle]] to settle the issue.&lt;br /&gt;
&lt;br /&gt;
[[Ludlow]] is often seen fishing during &#039;&#039;[[Pokémon Horizons: The Series]]&#039;&#039;, as first demonstrated in &#039;&#039;[[HZ003|For Sure! &#039;Cause Sprigatito&#039;s with Me!]]&#039;&#039;. He tends to do this even when there&#039;s nothing to fish, either due to the [[Brave Olivine]] being on land or too high up in the air.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[HZ018|Flying Pikachu, Rising Higher and Higher!]]&#039;&#039;, [[Friede]] was shown fishing with Ludlow during a flashback, hooking up a {{p|Slowbro}}.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
[[File:Red Psyduck PO.png|thumb|250px|Red fishing with a Super Rod]]&lt;br /&gt;
Fishing was featured a couple of times during [[Pokémon Origins]].&lt;br /&gt;
&lt;br /&gt;
{{OBP|Red|Origins}} obtained an [[Old Rod]] from the Vermilion Fishing Guru in &#039;&#039;[[PO02|File 2: Cubone]]&#039;&#039;, and a [[Super Rod]] from the Silence Bridge Fishing Guru in &#039;&#039;[[PO03|File 3: Giovanni]]&#039;&#039;. Soon after obtaining the latter, he was seen using it to capture himself a {{p|Psyduck}}.&lt;br /&gt;
&lt;br /&gt;
Red was also seen fishing with the Super Rod in &#039;&#039;[[PO04|File 4: Charizard]]&#039;&#039;, although he did so merely to get some time to think about {{p|Mewtwo|the mysterious Pokémon}} seen in [[Cerulean Cave]].&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:PS043.png|thumb|150px|Fishing in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{adv|Yellow}} is often seen fishing, having been taught how to use a rod by her uncle, [[Wilton]].&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
The [[Old Rod|Old]] and [[Super Rod]]s have appeared in [[Pokémon Pocket Monsters]].&lt;br /&gt;
{{sectionstub}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Old Rod PM.png|Old Rod&lt;br /&gt;
Super Rod PM.png|Super Rod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Artwork==&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{cynthia color dark}}; border: 5px solid #{{cynthia color}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Old Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Good Rod.png|150px]]&lt;br /&gt;
| width=&amp;quot;160px&amp;quot; style=&amp;quot;background: #{{water color}}; {{roundytop|5px}}&amp;quot; | [[File:RG Super Rod.png|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Old Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Good Rod}}&lt;br /&gt;
| style=&amp;quot;background: #{{water color light}}; {{roundybottom|5px}}&amp;quot; | {{color2|{{water color dark}}|Super Rod}}&lt;br /&gt;
|}{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In [[Generation I]], it is possible to fish in the bottom of the statues in [[Gym]]s (except for the {{gy|Saffron}} and [[Cinnabar Gym]]s) or any room of the [[Elite Four]] at the [[Indigo Plateau]]. However, when using the [[Super Rod]] in any Gym or Elite Four room other than [[Cerulean Gym]] or [[Lorelei]]&#039;s room, the game will say, &amp;quot;&#039;&#039;Looks like there&#039;s nothing here.&#039;&#039;&amp;quot; This is because statues are programmed as [[water tile]]s (which is why it is also possible to {{m|Surf}} on statues).&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon world]]&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Methods of obtaining Pokémon]]&lt;br /&gt;
&lt;br /&gt;
[[de:Angeln]]&lt;br /&gt;
[[es:Pesca Pokémon]]&lt;br /&gt;
[[fr:Pêche]]&lt;br /&gt;
[[it:Pesca]]&lt;br /&gt;
[[ja:釣り]]&lt;br /&gt;
[[zh:垂钓]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=DexNav&amp;diff=4065032</id>
		<title>DexNav</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=DexNav&amp;diff=4065032"/>
		<updated>2024-07-19T19:47:26Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Calculated rates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ORAS DexNav artwork.png|thumb|300px|DexNav artwork]]&lt;br /&gt;
The &#039;&#039;&#039;DexNav&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ずかんナビ&#039;&#039;&#039; &#039;&#039;{{tt|Dex|illustrated encyclopedia}} Navi&#039;&#039;) is an application on the [[PokéNav Plus]] in [[Pokémon Omega Ruby and Alpha Sapphire]]. It tells the player information about the [[wild Pokémon]] in the player&#039;s current location and allows the player to search for specific Pokémon. It can also tell the player about Pokémon that the player sees in the overworld, including hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
==Catching progress==&lt;br /&gt;
[[File:DexNav catching progress incomplete.jpg|thumb|{{rt|103|Hoenn}}&#039;s catching progress map, with some Pokémon owned and some Pokémon only seen]]&lt;br /&gt;
The DexNav&#039;s default view shows the player&#039;s catching progress for the current area. When in this view, the tabs for the other PokéNav Plus applications are still visible along the side, allowing the player to switch at will.&lt;br /&gt;
&lt;br /&gt;
This view shows which wild Pokémon in an area the player has already owned or seen. Those that have been owned have their full menu sprite displayed, while those that have only been seen only have their silhouette displayed. These sprites are placed on a unique and representative snapshot of the area rendered using [[Generation III]] tiles, with the name of the current location shown in the bottom-right corner. Different rooms in a [[cave]] or building are considered separate areas by the DexNav.&lt;br /&gt;
&lt;br /&gt;
Each Pokémon&#039;s sprite is placed over the type of tile the Pokémon is found in, with Pokémon encountered via [[fishing]] distinguished from those encountered by {{m|Surf}}ing by being placed over deep water tiles (with no distinctions made for different rods) as opposed to over normal water tiles. Pokémon that are encountered via fishing will not be shown if the player does not have a fishing rod, while Pokémon encountered via Surfing will not be shown until the player has the {{badge|Balance}}. No distinction is made between [[tall grass]] and {{DL|tall grass|long grass}}, and tall grass will be displayed on the DexNav even if there is exclusively long grass on the route (but not vice versa); if there is any long grass on the route, Pokémon encountered in either kind of grass are displayed on either tile (sometimes on the border between the two).&lt;br /&gt;
&lt;br /&gt;
The DexNav does not recognize Pokémon encountered by {{m|Rock Smash}} or special encounters, such as invisible {{p|Kecleon}} or [[Legendary Pokémon]].&lt;br /&gt;
&lt;br /&gt;
If no wild Pokémon appear in a particular location (except in the cave called &amp;quot;[[Sky Pillar]]&amp;quot; that leads to the tower itself), a red background with an image of a {{i|Poké Ball}} logo and a {{p|Pikachu}} menu sprite are displayed. Tapping on the DexNav&#039;s screen will display the message, &amp;quot;There are no wild Pokémon in this area.&amp;quot; In the cave called &amp;quot;Sky Pillar&amp;quot; prior to the actual tower, the background image that appears is the same as that of the tower itself, although no wild Pokémon appear there and it displays the same message as other locations without wild Pokémon when tapped.&lt;br /&gt;
&lt;br /&gt;
When there are wild Pokémon, tapping anywhere on the progress map (other than the parts covered by owned Pokémon&#039;s sprites) will display a message reflecting the amount of Pokémon in the area that the player has owned; this message only evaluates Pokémon that are encountered via fishing after the player obtains a fishing rod, only evaluates Pokémon that are encountered by Surfing after the player has the Balance Badge, and only evaluates encounters that exclusively appear as hidden Pokémon after the player defeats or captures {{p|Groudon}}/{{p|Kyogre}}. The default message is: &amp;quot;There are still Pokémon in this area that you have not caught!&amp;quot; If the player is only missing one Pokémon, the message will be, &amp;quot;Nearly complete!&amp;quot; If the player is missing no Pokémon, then the message, &amp;quot;Good job! You&#039;ve caught them all!&amp;quot; will be displayed if the player has not yet caught or defeated Groudon/Kyogre, or the message, &amp;quot;Amazing! Fantastic! You caught every possible Pokémon in this area!&amp;quot; will be displayed if the player has.&lt;br /&gt;
&lt;br /&gt;
The Pokémon tab of the AreaNav shows a map very similar to the DexNav&#039;s progress maps, except that where a location has multiple areas (such as the rooms of a cave), its map condenses all different areas into one; Pokémon encountered in [[seaweed]] are displayed as if they were Surf encounters.&lt;br /&gt;
&lt;br /&gt;
After defeating or capturing Groudon/Kyogre, Pokémon not in the [[List of Pokémon by Hoenn Pokédex number in Generation VI|Hoenn Pokédex]] will begin showing up on catching progress maps.&lt;br /&gt;
&lt;br /&gt;
===Found Pokémon===&lt;br /&gt;
[[File:DexNav Found Pokemon.png|thumb|right|The Found Pokémon screen for a {{p|Pikachu}}]]&lt;br /&gt;
If the player taps an owned Pokémon&#039;s menu sprite on the catching progress map, the DexNav will display the Found Pokémon screen. This screen fills the entire touch screen, preventing the player from switching PokéNav Plus apps.&lt;br /&gt;
&lt;br /&gt;
On this screen, the Pokémon&#039;s name, image, and Search Level are displayed, as well as its [[type]] if the Pokémon has been owned. The screen also includes &amp;quot;Pokédex&amp;quot; and &amp;quot;Search&amp;quot; buttons, the former of which brings up the Pokémon&#039;s Pokédex entry, and the latter of which activates the DexNav&#039;s search function. The background on this screen is shaded from gray to orange depending on the number of times the player has seen the Pokémon.&lt;br /&gt;
&lt;br /&gt;
====Search function====&lt;br /&gt;
[[File:ORAS DexNav Search.png|100px|thumb|left|The Search icon seen on the bottom screen]]&lt;br /&gt;
The DexNav&#039;s search function searches the nearby area for hidden Pokémon of the selected species. If it finds one, the Pokémon will reveal itself and the DexNav will switch to the Hidden Pokémon screen. If a Pokémon cannot be found, the DexNav will display the message, &amp;quot;It couldn&#039;t be found nearby. Try looking in a different spot!&amp;quot; If a Pokémon is not in the area searched at all (for example, if the player walks from a route to a town with a Found Pokémon&#039;s screen displaying), the DexNav will display the message, &amp;quot;The Pokémon you searched for isn&#039;t here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The search function is the only way to find Pokémon that are only encountered by fishing or in [[Horde Encounter]]s as hidden Pokémon, since they do not otherwise spontaneously appear as such. Fishing Pokémon that are searched for will appear on [[water tile]]s, and horde Pokémon will appear on any tile where they may appear as a horde.&lt;br /&gt;
&lt;br /&gt;
The search function can also cause Pokémon to appear on any tile they are capable of appearing on, even if the player has not yet met the requirement for them to appear there spontaneously. For example, using the search function on {{p|Wingull}} on {{rt|103|Hoenn}} can cause it to appear on the water tiles as a mobile hidden Pokémon even if the player does not have the Balance Badge.&lt;br /&gt;
&lt;br /&gt;
===Mark of completion===&lt;br /&gt;
[[File:DexNav catching progress bronze crown.jpg|thumb|A bronze crown awarded for obtaining all the Pokémon obtainable in the tall grass]]&lt;br /&gt;
For areas in which wild Pokémon appear, if the player has owned all wild Pokémon that appear in an area by one or more methods, its progress map will show a crown in the upper-right hand corner as a mark of completion. In any area, there are up to three different types of encounters possible.&lt;br /&gt;
*Land-based encounters ([[tall grass|grass]], [[cave tile|caves]], and [[sand tile|sand]]) and {{DL|tall grass|seaweed}}, including any [[Horde Encounter]]s&lt;br /&gt;
*[[Fishing]]&lt;br /&gt;
*{{m|Surf}}ing&lt;br /&gt;
Pokémon that are not native to Hoenn and are exclusively encountered as hidden Pokémon are never counted in either the land-based or Surfing encounters.&lt;br /&gt;
&lt;br /&gt;
The color of the crown shown depends on the player&#039;s catching progress for the current area:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; width=&amp;quot;600px&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytl|5px}}&amp;quot; | Crown&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytr|5px}}&amp;quot; | Conditions&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:DexNav bronze crown.png]] || Two encounter types uncompleted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:DexNav silver crown.png]] || One encounter type uncompleted&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| [[File:DexNav gold crown.png]] || All encounter types completed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | [[File:DexNav platinum crown.png]]&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | All encounter types completed and all Pokémon that can be encountered exclusively as hidden Pokémon caught (if there are any); only available after defeating or capturing Groudon{{sup/6|OR}}/Kyogre{{sup/6|AS}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Detector Mode==&lt;br /&gt;
[[File:Luvdisc underwater ORAS.png|thumb|{{p|Luvdisc}} in the overworld [[underwater]]]]&lt;br /&gt;
In some areas, the player may come across non-hidden Pokémon in the overworld. Sometimes these may be seen in cutscenes, while other times they may be Pokémon such as [[Peeko]] that simply roam the overworld. When the player is near these Pokémon, the DexNav&#039;s Detector Mode will react to them to allow the player to register them as seen.&lt;br /&gt;
&lt;br /&gt;
If the DexNav is displaying the catching progress map, a magnifying glass indicator circled in blue will flash over the map. If the Pokémon has been owned, a small, white Poké Ball icon will also be on the upper-right edge of the circle. Tapping the indicator will bring up the Nearby Pokémon screen. If the DexNav is not the active application, the same indicator will be overlain on its tab. If the DexNav is in a fullscreen mode when a nearby Pokémon is detected, it will automatically switch to the Nearby Pokémon screen. If a hidden Pokémon is present at the same time, however, its display will take priority over the nearby Pokémon&#039;s.&lt;br /&gt;
&lt;br /&gt;
Upon entering the Nearby Pokémon screen, the Pokémon is registered as seen in the [[Pokédex]] if it was not already. Some overworld Pokémon, such as the wild {{p|Wingull}} on {{rt|104|Hoenn}}, will increase the encounter count each time the player returns to the location, but other detectable Pokémon, such as Peeko, will only increase the encounter count if their species is being registered for the first time.&lt;br /&gt;
&lt;br /&gt;
Detector Mode will not activate for overworld [[Legendary Pokémon]], such as the [[Eon duo]] and {{p|Rayquaza}}, nor invisible {{p|Kecleon}}. Due to the scrambling of the PokéNav Plus in [[Cave of Origin|Hoenn&#039;s Core]], the Detector Mode cannot be used on {{p|Kyogre}} or {{p|Groudon}}.&lt;br /&gt;
&lt;br /&gt;
If the Nearby Pokémon screen is being displayed while the player passes detectable nearby Pokémon, the number shown on the screen for the encounter count will stay the same, but its actual value will still increase for each eligible Pokémon the player passes.&lt;br /&gt;
&lt;br /&gt;
On the Nearby Pokémon screen, the Pokémon&#039;s name, image, and Search Level are displayed, as well as its type if the Pokémon has been owned. The screen also includes a button that takes the player directly to the Pokémon&#039;s Pokédex entry. The background on this screen is shaded from gray to orange depending on the number of times the player has seen the Pokémon. Except for the lack of a &amp;quot;Search&amp;quot; button, this is identical to the Found Pokémon screen.&lt;br /&gt;
&lt;br /&gt;
==Hidden Pokémon==&lt;br /&gt;
[[File:DexNav catching progress hidden Pokemon.jpg|thumb|A hidden {{p|Skitty}} appearing while the DexNav is showing the catching progress screen]]&lt;br /&gt;
Occasionally while the player is walking, Pokémon that are hiding nearby in [[tall grass]] or similar natural hazards may partially reveal themselves to the player&#039;s view in the overworld. These are hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
When a hidden Pokémon reveals itself, it will make its [[cry]] and rustle around in its tile. One of the Pokémon&#039;s appendages or extremities is often visible, sometimes shadowed. Some Pokémon give other cues. For example, {{p|Voltorb}} makes a yellow glow, while {{p|Kecleon}} is completely invisible.&lt;br /&gt;
&lt;br /&gt;
Hidden Pokémon that spontaneously appear may come from any species recognized as being in the area by the DexNav except for species exclusive to [[Horde Encounters]] or fishing. Hidden Pokémon can also actively be searched for using the &amp;quot;Search&amp;quot; button on the Found Pokémon screen. Using this search function can allow the player to force horde- or fishing-exclusive Pokémon to appear as hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
Hidden Pokémon behave differently depending on the type of tile they reveal themselves in. Those in [[tall grass]], {{DL|tall grass|long grass}}, or {{DL|tall grass|seaweed}} remain stationary, while those in [[Water tile|water]], [[Sand tile|deep sand]], or [[cave tile]]s warp around a small, defined area, usually between three distinct spots. The stationary hidden Pokémon will begin appearing as soon as the player obtains the DexNav, but only in a select few predefined locations on {{rt|101|Hoenn}} and {{rt|102|Hoenn}}. They start appearing spontaneously after {{ga|Brendan}}/{{ga|May}} mentions Detector Mode on Route 102. Mobile hidden Pokémon will begin appearing spontaneously after the player obtains the Balance Badge.&lt;br /&gt;
&lt;br /&gt;
Hidden Pokémon in water can only be encountered by {{m|Surf}}ing; attempting to fish where a hidden Pokémon is located will ignore the hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
In the ice room of [[Shoal Cave]], it is not possible to encounter hidden Pokémon spontaneously or through the search function.&lt;br /&gt;
&lt;br /&gt;
After the player has defeated Groudon/Kyogre, Pokémon from outside the [[Hoenn]] Pokédex will begin appearing as hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
The DexNav will react if a hidden Pokémon appears near the player. If the DexNav is displaying the catching progress map, a magnifying glass indicator circled in red will flash over the map. If the Pokémon has been owned, a small, white Poké Ball icon will also be on the upper-right edge of the circle. An exclamation mark will appear inside of the magnifying glass if the Pokémon has a high level. Tapping the indicator will bring up the Hidden Pokémon screen. If the DexNav is not the active application, the same indicator will be overlain on its tab. If the DexNav is in a fullscreen mode when a hidden Pokémon is detected, it will automatically switch to the Hidden Pokémon screen.&lt;br /&gt;
&lt;br /&gt;
At a minimum, the Hidden Pokémon screen will always show the Search Level of the target hidden Pokémon. If the player has owned the Pokémon, its type will also be displayed. When the player is close enough to the Pokémon, its silhouette (which matches its appearance if it were to be encountered, including details like [[form]] and [[gender]]) and [[level]] will also be shown. Other information, such as the Pokémon&#039;s first [[move]], [[Ability]], [[held item]], and [[individual values|potential]] may also be displayed, depending on the species&#039; Search Level. If the Pokémon has a special move, Hidden Ability, high level, or high potential, an exclamation mark will appear next to that datum on the screen. If the Pokémon is of a species that can only be encountered as a hidden Pokémon, an exclamation mark will appear above its silhouette. If the player is not close enough to the Pokémon, the DexNav will only show a basic radar that indicates how far away from the Pokémon the player is by a number of arrows. The background of the Hidden Pokémon screen is shaded from gray to orange depending on the number of times the player has seen the Pokémon.&lt;br /&gt;
&lt;br /&gt;
If the player moves too far away from a hidden Pokémon, it will disappear and the DexNav will lose its signal. A hidden Pokémon will also disappear if it is not encountered within approximately 100 seconds&amp;lt;!--except for the predefined ones...--&amp;gt;. Over this time, the Pokémon will make eight cries at regular intervals, including its initial cry. A hidden Pokémon will also disappear if the player transitions to a different area or enters a battle with a Trainer or a wild Pokémon. Switching between areas that do not have a transition, such as moving from {{rt|101|Hoenn}} to [[Littleroot Town]], will not make a hidden Pokémon disappear and the DexNav may continue reacting to its presence normally. Occasionally, a hidden Pokémon will also move or disappear more quickly than normal.&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
TODO/reminder:&lt;br /&gt;
Hidden Pokémon appear...&lt;br /&gt;
in about a 9-step radius around the player?&lt;br /&gt;
on basically the same level/elevation (a single ledge or small stairs are not an impediment, but large stairs are--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Approaching===&lt;br /&gt;
In order to approach a Pokémon without scaring it off, the player must sneak towards it (while {{m|Surf}}ing, this is indicated by moving without creating a {{wp|wake}}). This is done by carefully pushing the Circle Pad without reaching its full tilt. It is not possible to sneak while [[Bicycle|cycling]], running, using the [[Dowsing Machine]], or using the D-pad. If the player is too close to the hidden Pokémon and dismounts a Bike, mounts or dismounts a {{m|Surf}}ing Pokémon, jumps down a [[ledge]], walks, or runs, the Pokémon will be scared off.&lt;br /&gt;
&lt;br /&gt;
A mobile hidden Pokémon may also run away for no readily apparent reason when the player approaches and it disappears to warp to another spot; this may be because the player is standing in the spot where the Pokémon wanted to move to, preventing it from doing so.&lt;br /&gt;
&lt;br /&gt;
A hidden Pokémon will also be scared off if a mobile NPC attempts to move directly through it, but not if the NPC only passes near it.&lt;br /&gt;
&lt;br /&gt;
[[File:Hidden Pokemon ranges.png|thumb|200px|A representation of the rings around a hidden Pokémon]]&lt;br /&gt;
Six concentric rings can be drawn around a hidden Pokémon that define how the Hidden Pokémon screen reacts and where the hidden Pokémon gets scared.&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytl|5px}}&amp;quot; | Ring&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Radius&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Display&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}; {{roundytr|5px}}&amp;quot; | Message&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 0 || 4 tiles || Hidden Pokémon&#039;s information || N/A&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 1 || 8 tiles || Radar; three orange and yellow arrows || &amp;quot;Try moving more slowly.&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 2 || 11 tiles || Radar; three yellow arrows || rowspan=4 | &amp;quot;There seems to be a Pokémon somewhere...&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 3 || 14 tiles || Radar; two yellow arrows&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 4 || 18 tiles || Radar; one yellow arrow&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| 5 || 23.9 tiles&amp;lt;!--it&#039;s not quite 24 or there&#039;d be four extra tiles (24 paces directly N/S/E/W), and there&#039;s not... But it&#039;s at least 23.854. Or else the whole mechanism has a slightly different explanation than I figure--&amp;gt; || Radar; no arrows&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybl|5px}}&amp;quot; | ∞&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | ∞&lt;br /&gt;
| style=&amp;quot;background:#FFF&amp;quot; | Hidden Pokémon screen closes&lt;br /&gt;
| style=&amp;quot;background:#FFF; {{roundybr|5px}}&amp;quot; | &amp;quot;There is no reaction.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
Within ring 0 (in red in the image on the right), the hidden Pokémon will become scared if the player enters a tile without sneaking. In other words, in order to enter the range where the DexNav can display a hidden Pokémon&#039;s information, the player must usually sneak. The exception is any of the tiles that are four paces directly north, south, east, or west of the Pokémon: the player may enter these spaces without sneaking, but if they do not sneak when leaving them, the Pokémon will be scared off. If the player is close enough, it is however possible to run or surf swiftly to the target before it has a chance to run away.&lt;br /&gt;
&lt;br /&gt;
If the player moves outside of ring 5, the Pokémon disappears and the DexNav loses the hidden Pokémon&#039;s signal.&lt;br /&gt;
&lt;br /&gt;
These rings are not limited by the bounds of the area where the hidden Pokémon appeared. If any of the rings extend into parts of a different route or town that the player can see, the hidden Pokémon will remain visible and the DexNav will continue to react there.&lt;br /&gt;
&lt;br /&gt;
===Special qualities===&lt;br /&gt;
[[File:DexNav Hidden Pokemon high Search Level.jpg|thumb|The Hidden Pokémon screen for a Skitty that has a special move and high potential]]&lt;br /&gt;
Pokémon encountered as hidden Pokémon can have certain special qualities that Pokémon encountered in other ways do not.&lt;br /&gt;
&lt;br /&gt;
* Hidden Pokémon can have their normal first move replaced with a special move, randomly selected from the [[Egg Move]]s of the first Pokémon in its evolutionary family. If a Pokémon has a special move, the DexNav will display an exclamation mark next to the First Move heading. A special move known this way can be taught at the [[Move Reminder]] if forgotten.&lt;br /&gt;
** For example, {{p|Marill}}&#039;s special moves are only selected from {{p|Azurill}}&#039;s Egg Moves, not its own.&lt;br /&gt;
* Hidden Pokémon can have their Hidden Ability. If a Pokémon does, the DexNav will display an exclamation mark next to the Ability heading.&lt;br /&gt;
*Hidden Pokémon can be 10 levels higher than the level otherwise possible in that area. If a Pokémon is at a higher level due to this, an exclamation mark will appear next to its level. Whenever this occurs, the Pokémon will also have an Egg Move as its first move.&lt;br /&gt;
** By chaining hidden Pokémon, a separate bonus of up to 19 levels can also be reached (making the total possible bonus +29 levels).&lt;br /&gt;
* Hidden Pokémon can have some number of perfect [[Individual values|IVs]] (that is, IVs set to 31), indicated by the number of stars highlighted under the Potential heading. The number of stars only indicates the number of perfect IVs that the DexNav has forced; unforced IVs may still randomly be 31, resulting in, for instance, a Pokémon with a two-star potential that actually has a third perfect IV. If a Pokémon&#039;s potential is three stars, the DexNav will display an exclamation mark next to the stars.&lt;br /&gt;
* There is a small chance a Hidden Pokémon may be forced to be {{Shiny}}.&lt;br /&gt;
&lt;br /&gt;
As the player builds a chain of hidden Pokémon, the Pokémon found will be more likely to have these traits.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Chaining==&lt;br /&gt;
Similarly to the [[Poké Radar]], hidden Pokémon can be chained.&lt;br /&gt;
&lt;br /&gt;
A chain builds every time the player captures or defeats a hidden Pokémon of any species. If the player encounters a Pokémon but does not capture or defeat it (including either the player or wild Pokémon fleeing), the chain breaks. The chain also breaks if a hidden Pokémon appeared in the overworld but was not encountered (whether by scaring it away, waiting too long, walking too far away, leaving the area, or entering a different battle). The chained Pokémon do not need to be found using the Search function; receiving the message &amp;quot;The Pokémon couldn&#039;t be found. Try looking in a different area!&amp;quot; when using the Search function does not break the chain.&lt;br /&gt;
&lt;br /&gt;
The level that hidden Pokémon appear at increases by one for each five successive encounters in the chain. This level bonus resets to zero every 100 encounters, for a max of an additional 19 levels (+19 after 95-99 encounters, then at 100 it resets to 0).&lt;br /&gt;
&lt;br /&gt;
[[Repel]]s do not prevent hidden Pokémon from appearing, so can make it easier to build chains by preventing battles with non-hidden Pokémon.&lt;br /&gt;
&lt;br /&gt;
===Boost===&lt;br /&gt;
When chaining hidden Pokémon encounters, a boost is applied every 5th encounter, starting at the 5th encounter overall. This same boost also has a 4% chance of being applied to any hidden Pokémon, regardless of the chain length.&lt;br /&gt;
&lt;br /&gt;
When this boost is applied, the Pokémon&#039;s level is increased by 10, it is guaranteed to have an [[Egg Move]], it gains 1 additional guaranteed perfect IV (up to a maximum of 3), and it is more likely to be Shiny. Specifically, it runs the check to see if it should be forced to be Shiny 4 additional times.&lt;br /&gt;
&lt;br /&gt;
==Search Level==&lt;br /&gt;
Every species of Pokémon has its own Search Level, equal to the number of times that species has been seen (the &amp;quot;times encountered&amp;quot;, as shown in the Pokédex). It has a maximum of 999. As a species&#039; Search Level increases, the DexNav will be able to give the player more details about hidden Pokémon of that species. The color of the background on the Found Pokémon, Nearby Pokémon, and Hidden Pokémon screens ranges from shades of gray to orange depending on the subject Pokémon&#039;s Search Level.&lt;br /&gt;
&lt;br /&gt;
There are two ways to see more of a Pokémon and increase its Search Level:&lt;br /&gt;
* Encounter a specimen of the desired species in a battle (wild or with a Trainer, including {{tc|Secret Base Trainer}}s)&lt;br /&gt;
** Pokémon encountered in Link Battles are not counted as being seen&lt;br /&gt;
** If a species appears more than once in a battle, such as in a [[Horde Encounter]], each individual counts separately&lt;br /&gt;
* View a Pokémon by using the DexNav&#039;s Detector Mode&lt;br /&gt;
&lt;br /&gt;
===Pokémon information===&lt;br /&gt;
As a species&#039; Search Level increases, the DexNav displays more information about hidden Pokémon of that species.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Search Level&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | New in display&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| Pokémon&#039;s level&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Pokémon&#039;s first move&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Pokémon&#039;s [[Ability]] or [[held item]]&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Pokémon&#039;s potential&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Only one of the Pokémon&#039;s Ability and held item can be displayed at a time. Ability takes priority if the Pokémon has a Hidden Ability.&lt;br /&gt;
&lt;br /&gt;
===Benefits===&lt;br /&gt;
As a species&#039; Search Level increases, it becomes possible to encounter Pokémon of that species with certain attributes. It becomes more likely to encounter Pokémon with these attributes at higher Search Levels.&lt;br /&gt;
&lt;br /&gt;
The following table details the probability of the Pokémon having each of these attributes at each level.&amp;lt;ref&amp;gt;https://twitter.com/Sibuna_Switch/status/1768100292413796367&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;margin:auto; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Search Levels&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Hidden Ability&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Egg Move&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=2 | Held item&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=3 | Potential&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Common&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Rare&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 3&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 2&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| 0-4 || 0% || 20% || 40% || 10% || 0% || 0% || 0%&lt;br /&gt;
|-&lt;br /&gt;
| 5-9 || 0% || 50% || 40% || 10% || 0% || 0% || 10%&lt;br /&gt;
|-&lt;br /&gt;
| 10-24 || 5% || 55% || 45% || 15% || 0% || 10% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 25-49 || 15% || 60% || 50% || 20% || 5% || 15% || 20%&lt;br /&gt;
|-&lt;br /&gt;
| 50-99 || 20% || 65% || 50% || 20% || 5% || 20% || 15%&lt;br /&gt;
|-&lt;br /&gt;
| 100+ || 25% || 80% || 50% || 30% || 10% || 25% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The benefits are applied as follows:&lt;br /&gt;
* Hidden Ability: The Pokémon has its [[Hidden Ability]].&lt;br /&gt;
* Egg Move: The Pokémon has an [[Egg Move]] as its first move.&lt;br /&gt;
* Held item: The Pokémon has its common (50%) or rare (5%) wild held item. The listed rates are boosted by 5% each if the player&#039;s lead Pokémon has {{a|Compound Eyes}}. The two items are checked at the same time (i.e. if a Pokémon can have either a common or rare item, the probability that it holds no item is 100% minus the probabilities of holding each item type).&lt;br /&gt;
* Potential: The Pokémon has this many IVs guaranteed to be 31. It is checked in descending order (i.e. 3 Potential is checked first, then if it fails 2 Potential is checked, then if it fails 1 Potential is checked).&lt;br /&gt;
&lt;br /&gt;
===Shiny probability===&lt;br /&gt;
The game performs a special calculation to determine if a hidden Pokémon will be forced to be {{Shiny}}. This algorithm primarily depends on the Pokémon&#039;s Search Level, but may also be influenced by other factors. &lt;br /&gt;
&lt;br /&gt;
To check if a hidden Pokémon will be forced to be Shiny, the game compares a target value with a random integer from 0 to 9999, and if the random integer is less than the target value, the Pokémon will be Shiny. The target value depends on the Pokémon&#039;s Search Level.&lt;br /&gt;
&lt;br /&gt;
This check is always applied at least once for hidden Pokémon, but can be applied multiple times under certain circumstances. (When checking multiple times, if any of the checks are successful, the Pokémon is forced to be Shiny.)&lt;br /&gt;
* If the player has the [[Shiny Charm]], the check will be performed 2 extra times.&lt;br /&gt;
* If the [[#Boost|boost]] is applied (i.e. every 5th encounter in a chain, or a 5% chance on every hidden Pokémon), the check is performed 4 extra times.&lt;br /&gt;
* On the 50th encounter of a chain, the check is performed 5 extra times&lt;br /&gt;
* On the 100th encounter of a chain, the check is performed 10 extra times.&lt;br /&gt;
These checks are cumulative, for a maximum possible number of 17 checks.&amp;lt;ref&amp;gt;[http://mrnbayoh.github.io/pkmn6gen/dexnav_shiny/ Pokemon ORAS DexNav Shiny Encounter Probability Analysis]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even if the game does not force a hidden Pokémon to be Shiny, it can still be Shiny via the normal Shiny chance like any other wild encounter (0.024% originally, or 0.073% with the [[Shiny Charm]]).&lt;br /&gt;
&lt;br /&gt;
====Target value====&lt;br /&gt;
The target value is calculated based on the Pokémon&#039;s Search Level.&lt;br /&gt;
* For every Search Level from 1 to 100, the base target value increases by 6 (starting from 0).&lt;br /&gt;
* For every Search Level from 101 to 200, the base target value increases by 2.&lt;br /&gt;
* For every Search Level above 200, the base target value increases by 1.&lt;br /&gt;
The target value is the base target value divided by 100.&lt;br /&gt;
&lt;br /&gt;
Since the target value is compared against a random integer less than 10,000, the probability of forcing the Pokémon to be Shiny is &amp;lt;math&amp;gt;\lceil target \rceil \over 10000&amp;lt;/math&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
====Calculated rates====&lt;br /&gt;
The following are the probabilities that the game forces a hidden Pokémon to be Shiny, based on the player&#039;s Search Level for that Pokémon and the current chain length. If the game fails to force the Pokémon to be Shiny, it can still be Shiny by chance at the normal rate. (The probabilities below are solely for the chance to force the Pokémon to be Shiny, and do not take into account the normal Shiny rate.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;No Shiny Charm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Search Levels&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Target value &lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=4 | Chain length&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Standard rate&amp;lt;!--1 check--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Multiple of 5&amp;lt;br&amp;gt;(except 0, 50, or 100)&amp;lt;br&amp;gt;or Boosted&amp;lt;!--5 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 50th encounter&amp;lt;!--10 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 100th encounter&amp;lt;!--15 checks--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.00% || 0.00% || 0.00% || 0.00%&lt;br /&gt;
|-&lt;br /&gt;
| 1-16 || 1 || 0.01% || 0.05% || 0.10% || 0.15%&lt;br /&gt;
|-&lt;br /&gt;
| 17-33 || 2 || 0.02% || 0.10% || 0.20% || 0.30%&lt;br /&gt;
|-&lt;br /&gt;
| 34-50 || 3 || 0.03% || 0.15% || 0.30% || 0.45%&lt;br /&gt;
|-&lt;br /&gt;
| 51-66 || 4 || 0.04% || 0.20% || 0.40% || 0.60%&lt;br /&gt;
|-&lt;br /&gt;
| 67-83 || 5 || 0.05% || 0.25% || 0.50% || 0.75%&lt;br /&gt;
|-&lt;br /&gt;
| 84-100 || 6 || 0.06% || 0.30% || 0.60% || 0.90%&lt;br /&gt;
|-&lt;br /&gt;
| 101-150 || 7 || 0.07% || 0.35% || 0.70% || 1.04%&lt;br /&gt;
|-&lt;br /&gt;
| 151-200 || 8 || 0.08% || 0.40% || 0.80% || 1.19%&lt;br /&gt;
|-&lt;br /&gt;
| 201-300 || 9 || 0.09% || 0.45% || 0.90% || 1.34%&lt;br /&gt;
|-&lt;br /&gt;
| 301-400 || 10 || 0.10% || 0.50% || 1.00% || 1.49%&lt;br /&gt;
|-&lt;br /&gt;
| 401-500 || 11 || 0.11% || 0.55% || 1.09% || 1.64%&lt;br /&gt;
|-&lt;br /&gt;
| 501-600 || 12 || 0.12% || 0.60% || 1.19% || 1.78%&lt;br /&gt;
|-&lt;br /&gt;
| 601-700 || 13 || 0.13% || 0.65% || 1.29% || 1.93%&lt;br /&gt;
|-&lt;br /&gt;
| 701-800 || 14 || 0.14% || 0.70% || 1.39% || 2.08%&lt;br /&gt;
|-&lt;br /&gt;
| 801-900 || 15 || 0.15% || 0.75% || 1.49% || 2.23%&lt;br /&gt;
|-&lt;br /&gt;
| 901-999 || 16 || 0.16% || 0.80% || 1.59% || 2.37%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;roundtable&amp;quot; cellpadding=&amp;quot;3px&amp;quot; style=&amp;quot;display: inline-table; margin-right: 5px; background: #{{Pokémon color dark}}; border: 3px solid #{{Pokémon color}}&amp;quot;&lt;br /&gt;
|+ &#039;&#039;&#039;Shiny Charm&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Search Levels&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; rowspan=2 | Target value &lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; colspan=4 | Chain length&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Standard rate&amp;lt;!--3 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | Multiple of 5&amp;lt;br&amp;gt;(except 0, 50, or 100)&amp;lt;br&amp;gt;or Boosted&amp;lt;!--7 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 50th encounter&amp;lt;!--12 checks--&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#{{Pokémon color light}}&amp;quot; | 100th encounter&amp;lt;!--17 checks--&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0 || 0.00% || 0.00% || 0.00% || 0.00%&lt;br /&gt;
|-&lt;br /&gt;
| 1-16 || 1 || 0.03% || 0.07% || 0.12% || 0.17%&lt;br /&gt;
|-&lt;br /&gt;
| 17-33 || 2 || 0.06% || 0.14% || 0.24% || 0.34%&lt;br /&gt;
|-&lt;br /&gt;
| 34-50 || 3 || 0.09% || 0.21% || 0.36% || 0.51%&lt;br /&gt;
|-&lt;br /&gt;
| 51-66 || 4 || 0.12% || 0.28% || 0.48% || 0.68%&lt;br /&gt;
|-&lt;br /&gt;
| 67-83 || 5 || 0.15% || 0.35% || 0.60% || 0.85%&lt;br /&gt;
|-&lt;br /&gt;
| 84-100 || 6 || 0.18% || 0.42% || 0.72% || 1.02%&lt;br /&gt;
|-&lt;br /&gt;
| 101-150 || 7 || 0.21% || 0.49% || 0.84% || 1.18%&lt;br /&gt;
|-&lt;br /&gt;
| 151-200 || 8 || 0.24% || 0.56% || 0.96% || 1.35%&lt;br /&gt;
|-&lt;br /&gt;
| 201-300 || 9 || 0.27% || 0.63% || 1.07% || 1.52%&lt;br /&gt;
|-&lt;br /&gt;
| 301-400 || 10 || 0.30% || 0.70% || 1.19% || 1.69%&lt;br /&gt;
|-&lt;br /&gt;
| 401-500 || 11 || 0.33% || 0.77% || 1.31% || 1.85%&lt;br /&gt;
|-&lt;br /&gt;
| 501-600 || 12 || 0.36% || 0.84% || 1.43% || 2.02%&lt;br /&gt;
|-&lt;br /&gt;
| 601-700 || 13 || 0.39% || 0.91% || 1.55% || 2.19%&lt;br /&gt;
|-&lt;br /&gt;
| 701-800 || 14 || 0.42% || 0.98% || 1.67% || 2.35%&lt;br /&gt;
|-&lt;br /&gt;
| 801-900 || 15 || 0.45% || 1.05% || 1.79% || 2.52%&lt;br /&gt;
|-&lt;br /&gt;
| 901-999 || 16 || 0.48% || 1.11% || 1.90% || 2.69%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{langtable|color={{alpha sapphire color light}}|bordercolor={{omega ruby color}}&lt;br /&gt;
|nl=DexNav&lt;br /&gt;
|fr=Navi-Dex&lt;br /&gt;
|de=Pokédex-Navi&lt;br /&gt;
|it=NaviDex&lt;br /&gt;
|ko=도감내비 &#039;&#039;{{tt|Dogam Naebi|Dex Navi}}&#039;&#039;&lt;br /&gt;
|pt=DexNav&lt;br /&gt;
|es=DexNav&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Habitat List]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.pokemonrubysapphire.com/en-gb/adventure-tools/the-pokenav-plus/the-dexnav On the official ORAS site]&lt;br /&gt;
&lt;br /&gt;
{{Project Games notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pokémon Omega Ruby and Alpha Sapphire]]&lt;br /&gt;
[[Category:PokéNav]]&lt;br /&gt;
&lt;br /&gt;
[[es:DexNav]]&lt;br /&gt;
[[fr:Navi-Dex]]&lt;br /&gt;
[[it:NaviDex]]&lt;br /&gt;
[[zh:图鉴导航]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Ice_Beam_(move)&amp;diff=4063724</id>
		<title>Ice Beam (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Ice_Beam_(move)&amp;diff=4063724"/>
		<updated>2024-07-17T02:27:11Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Generation I to V */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=58&lt;br /&gt;
|name=Ice Beam&lt;br /&gt;
|jname=れいとうビーム&lt;br /&gt;
|jtranslit=Reitō Bīmu&lt;br /&gt;
|jtrans=Freezing Beam&lt;br /&gt;
|gameimage=Ice Beam IX.png&lt;br /&gt;
|gameimage2=&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Ice&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power={{tt|90|95 in Generations I-V}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
|gen=I&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Startles Pokémon that made a same-type appeal.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Earn +2 if the Pokémon performs first in the turn.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=4&lt;br /&gt;
|cdesc6=Badly startles the last Pokémon to act before the user.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=no&lt;br /&gt;
|tm1=yes&lt;br /&gt;
|tm#1=13&lt;br /&gt;
|tm3=yes&lt;br /&gt;
|tm#3=13&lt;br /&gt;
|tm4=yes&lt;br /&gt;
|tm#4=13&lt;br /&gt;
|tm5=yes&lt;br /&gt;
|tm#5=13&lt;br /&gt;
|tm6=yes&lt;br /&gt;
|tm#6=13&lt;br /&gt;
|tm7=yes&lt;br /&gt;
|tm#7=13&lt;br /&gt;
|tmpe=yes&lt;br /&gt;
|tm#pe=55&lt;br /&gt;
|tr8=yes&lt;br /&gt;
|tr#8=05&lt;br /&gt;
|tmbdsp=yes&lt;br /&gt;
|tm#bdsp=13&lt;br /&gt;
|tm9=yes&lt;br /&gt;
|tm#9=135&lt;br /&gt;
|mtc=yes&lt;br /&gt;
|mtla=yes&lt;br /&gt;
|na=no&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Ice Beam&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;れいとうビーム&#039;&#039;&#039; &#039;&#039;Freezing Beam&#039;&#039;) is a damage-dealing {{type|Ice}} [[move]] introduced in [[Generation I]].&lt;br /&gt;
&lt;br /&gt;
It is:&lt;br /&gt;
* [[TM13]] in [[Generation I]], from [[Generation III]] to {{g|Ultra Sun and Ultra Moon}}, and in {{g|Brilliant Diamond and Shining Pearl}}.&lt;br /&gt;
* [[TM55]] in [[Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]].&lt;br /&gt;
* [[TR05]] in {{g|Sword and Shield}}.&lt;br /&gt;
* [[TM135]] in {{g|Scarlet and Violet}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
===Generation I to V===&lt;br /&gt;
Ice Beam inflicts damage and has a 10% chance of {{status|Freeze|freezing}} the target.&lt;br /&gt;
&lt;br /&gt;
===Generation VI onwards===&lt;br /&gt;
Ice Beam&#039;s power was lowered from 95 to 90.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII===&lt;br /&gt;
====Pokémon Legends: Arceus====&lt;br /&gt;
{{LegendsMove&lt;br /&gt;
|type=Ice&lt;br /&gt;
|damagecategory=Special&lt;br /&gt;
|basepp=10&lt;br /&gt;
|power=80&lt;br /&gt;
|power-agile=60&lt;br /&gt;
|power-strong=100&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|accuracy-strong=100&lt;br /&gt;
|actionspeed-user=0&lt;br /&gt;
|actionspeed-user-agile=0&lt;br /&gt;
|actionspeed-user-strong=+5&lt;br /&gt;
|actionspeed-target=0&lt;br /&gt;
|actionspeed-target-agile=+3&lt;br /&gt;
|effect=Inflicts the target with frostbite&lt;br /&gt;
|param=Chance&lt;br /&gt;
|param-val=20%&lt;br /&gt;
|param-val-agile=20%&lt;br /&gt;
|param-val-strong=40%&lt;br /&gt;
|param2=Turns&lt;br /&gt;
|param2-val=3&lt;br /&gt;
|param2-val-agile=2&lt;br /&gt;
|param2-val-strong=4}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|An &amp;lt;sc&amp;gt;Ice&amp;lt;/sc&amp;gt;-type attack. Has a one-in-ten chance of freezing the target solid.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|An attack that may freeze the foe.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}|Blasts the foe with an icy beam that may freeze it.{{tt|*|Move}}&amp;lt;br&amp;gt;Fires an icy cold beam that may freeze the foe.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Blasts the target with an icy beam that may freeze it.{{tt|*|Move}}&amp;lt;br&amp;gt;Fires an icy cold beam that may freeze the target.{{tt|*|TM}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is struck with an icy beam. It may freeze the foe solid.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}|The target is struck with an icy-cold beam of energy. It may also freeze the target solid.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSP}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The target is struck with an icy-cold beam of energy. This may also leave the target frozen.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev8|LA}}|The target is struck with an icy-cold beam of energy. This may also leave the target with frostbite.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Ice|g7=2|g8=3}}&lt;br /&gt;
{{Moveentry/12|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form|||||||36|24|32||37|32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0038|formsig=A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|form=Alolan Form|||||||1|−|1||37|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0086|Seel|type=Water|2|Water 1|Field|50|37|41|47|47|47|47|44||47||47|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|56|43|51|47|55|55|55|52||55||55|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0090|Shellder|type=Water|1|Water 3|Water 3|50|49|49{{sup/3|RSE}}&amp;lt;br&amp;gt;50{{sup/3|FRLG}}|49|52|52|52|36|40|40||40|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|−|−|−|−|−|−|−|−|1|1||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|38|36|31|32|32|32|32|39|45|45||45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0144|Articuno|type=Ice|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|1|49|49|43|43|43|71|32|45|45||45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0223|Remoraid|type=Water|2|Water 1|Water 2||44|44|40|40{{sup/5|BW}}&amp;lt;br&amp;gt;34{{sup/5|B2W2}}|34|34||32|32|25}}&lt;br /&gt;
{{Moveentry/12|0224|Octillery|type=Water|2|Water 1|Water 2||54|54|48|48{{sup/5|BW}}&amp;lt;br&amp;gt;40{{sup/5|B2W2}}|40|40||36|36|25}}&lt;br /&gt;
{{Moveentry/12|0361|Snorunt|type=Ice|2|Fairy|Mineral|||34|−|−|−|−||−|−|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0362|Glalie|type=Ice|2|Fairy|Mineral|||34|37|37|37{{sup/6|XY}}|−||−|−|−|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|||−|−|−|−|−||−|−|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|||−|−|−|−|−||−|−|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field|||−|−|−|−|−||−|−|34|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0378|Regice|type=Ice|1|No Eggs Discovered|No Eggs Discovered|||−|73|73|73{{sup/6|XY}}&amp;lt;br&amp;gt;43{{sup/6|ORAS}}|43||24|24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0382|Kyogre|type=Water|1|No Eggs Discovered|No Eggs Discovered|||35|35|35|35|35||36|36||36}}&lt;br /&gt;
{{Moveentry/12|0471|Glaceon|type=Ice|1|Field|Field||||−|−|−|−||−|−|25|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0582|Vanillite|type=Ice|1|Mineral|Mineral|||||35|35|35||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0583|Vanillish|type=Ice|1|Mineral|Mineral|||||36|36|36||44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0584|Vanilluxe|type=Ice|1|Mineral|Mineral|||||36|36|36||44|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0615|Cryogonal|type=Ice|1|Mineral|Mineral|||||33|33|25||48|||48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0646|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||||22|22|22||32|||32|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0698|Amaura|type=Rock|type2=Ice|1|Monster|Monster||||||50|50||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0699|Aurorus|type=Rock|type2=Ice|1|Monster|Monster||||||56|56||42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0991|Iron Bundle|type=Ice|type2=Water|1|No Eggs Discovered|No Eggs Discovered||||||||||||56|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0996|Frigibax|type=Dragon|type2=Ice|2|Dragon|Mineral||||||||||||40|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0997|Arctibax|type=Dragon|type2=Ice|2|Dragon|Mineral||||||||||||45|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0998|Baxcalibur|type=Dragon|type2=Ice|2|Dragon|Mineral||||||||||||48|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ice|12}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]/[[TR]]/[[Move Tutor]]===&lt;br /&gt;
{{Movehead/TMGames|Ice|g1tm=13&lt;br /&gt;
|g2tm=tutor|g2g={{gameabbrev2|C}}&lt;br /&gt;
|g3tm=13&lt;br /&gt;
|g4tm=13&lt;br /&gt;
|g5tm=13&lt;br /&gt;
|g6tm=13&lt;br /&gt;
|g7=2|g7tm-1=13|g7tm-2=55&lt;br /&gt;
|g8=3|g8tm-1=05|tmhm8-1=TR|g8tm-2=13|g8tm-3=tutor&lt;br /&gt;
|g9tm=135}}&lt;br /&gt;
{{Moveentry/12|0007|Squirtle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0008|Wartortle|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0009|Blastoise|type=Water|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0019|Rattata|type=Normal|1|Field|Field|−|−|✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0019|formsig=A|Rattata|type=Dark|type2=Normal|1|Field|Field|form=Alolan Form|||||||✔|✔||||}}&lt;br /&gt;
{{Moveentry/12|0020|Raticate|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔||✔||}}&lt;br /&gt;
{{Moveentry/12|0020|formsig=A|Raticate|type=Dark|type2=Normal|1|Field|Field|form=Alolan Form|||||||✔|✔||||}}&lt;br /&gt;
{{Moveentry/12|0027|formsig=A|Sandshrew|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form|||||||−|✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0028|formsig=A|Sandslash|type=Ice|type2=Steel|1|Field|Field|form=Alolan Form|||||||−|✔|✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0029|Nidoran♀|type=Poison|2|Monster|Field|−|−|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0030|Nidorina|type=Poison|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0032|Nidoran♂|type=Poison|2|Monster|Field|−|−|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0033|Nidorino|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0035|Clefairy|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0036|Clefable|type=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0037|formsig=A|Vulpix|type=Ice|1|Field|Field|form=Alolan Form|||||||✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0038|formsig=A|Ninetales|type=Ice|type2=Fairy|1|Field|Field|form=Alolan Form|||||||✔|✔|✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0054|Psyduck|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0055|Golduck|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0060|Poliwag|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0061|Poliwhirl|type=Water|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0072|Tentacool|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0073|Tentacruel|type=Water|type2=Poison|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0079|formsig=G|Slowpoke|type=Psychic|2|Monster|Water 1|form=Galarian Form|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0080|formsig=G|Slowbro|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0086|Seel|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0087|Dewgong|type=Water|type2=Ice|2|Water 1|Field|✔|✔|✔|✔|✔|✔|✔|✔||✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0090|Shellder|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0091|Cloyster|type=Water|type2=Ice|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0098|Krabby|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0099|Kingler|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0104|Cubone|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0105|Marowak|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0105|formsig=A|Marowak|type=Fire|type2=Ghost|1|Monster|Monster|||||||✔||✔||||form=Alolan Form}}&lt;br /&gt;
{{Moveentry/12|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0111|Rhyhorn|type=Ground|type2=Rock|2|Monster|Field|−|−|✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0112|Rhydon|type=Ground|type2=Rock|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0113|Chansey|type=Normal|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0116|Horsea|type=Water|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0117|Seadra|type=Water|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0118|Goldeen|type=Water|1|Water 2|Water 2|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0119|Seaking|type=Water|1|Water 2|Water 2|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0120|Staryu|type=Water|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0122|formsig=G|Mr. Mime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|form=Galarian Form|||||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0128|Tauros|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0130|Gyarados|type=Water|type2=Flying|2|Water 2|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0134|Vaporeon|type=Water|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0137|Porygon|type=Normal|1|Mineral|Mineral|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0138|Omanyte|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0139|Omastar|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0140|Kabuto|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0141|Kabutops|type=Rock|type2=Water|2|Water 1|Water 3|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0143|Snorlax|type=Normal|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0144|Articuno|type=Ice|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0147|Dratini|type=Dragon|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0148|Dragonair|type=Dragon|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0149|Dragonite|type=Dragon|type2=Flying|2|Water 1|Dragon|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0158|Totodile|type=Water|2|Monster|Water 1||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0159|Croconaw|type=Water|2|Monster|Water 1||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0160|Feraligatr|type=Water|2|Monster|Water 1||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0161|Sentret|type=Normal|1|Field|Field||−|✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0162|Furret|type=Normal|1|Field|Field||−|✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0170|Chinchou|type=Water|type2=Electric|1|Water 2|Water 2||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0171|Lanturn|type=Water|type2=Electric|1|Water 2|Water 2||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0184|Azumarill|type=Water|type2=Fairy|2|Water 1|Fairy||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0186|Politoed|type=Water|1|Water 1|Water 1||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0194|Wooper|type=Water|type2=Ground|2|Water 1|Field||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0195|Quagsire|type=Water|type2=Ground|2|Water 1|Field||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0199|formsig=G|Slowking|type=Poison|type2=Psychic|2|Monster|Water 1|form=Galarian Form|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0206|Dunsparce|type=Normal|1|Field|Field||−|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0211|Qwilfish|type=Water|type2=Poison|1|Water 2|Water 2||✔|✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0211|formsig=H|Qwilfish|type=Dark|type2=Poison|1|Water 2|Water 2|form=Hisuian Form|||||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0215|Sneasel|type=Dark|type2=Ice|1|Field|Field||✔|✔|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0220|Swinub|type=Ice|type2=Ground|1|Field|Field||✔|✔|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0221|Piloswine|type=Ice|type2=Ground|1|Field|Field||✔|✔|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0222|Corsola|type=Water|type2=Rock|2|Water 1|Water 3||✔|✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0222|formsig=G|Corsola|type=Ghost|2|Water 1|Water 3|form=Galarian Form|||||||||✔|||}}&lt;br /&gt;
{{Moveentry/12|0223|Remoraid|type=Water|2|Water 1|Water 2||✔|✔|✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0224|Octillery|type=Water|2|Water 1|Water 2||✔|✔|✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0225|Delibird|type=Ice|type2=Flying|2|Water 1|Field||✔|✔|✔|✔|✔|✔||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0226|Mantine|type=Water|type2=Flying|1|Water 1|Water 1||✔|✔|✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0230|Kingdra|type=Water|type2=Dragon|2|Water 1|Dragon||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0233|Porygon2|type=Normal|1|Mineral|Mineral||✔|✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔||✔|✔|||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0241|Miltank|type=Normal|1|Field|Field||✔|✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0242|Blissey|type=Normal|1|Fairy|Fairy||✔|✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0245|Suicune|type=Water|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||✔|✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0258|Mudkip|type=Water|2|Monster|Water 1|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0259|Marshtomp|type=Water|type2=Ground|2|Monster|Water 1|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0260|Swampert|type=Water|type2=Ground|2|Monster|Water 1|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0263|Zigzagoon|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0263|formsig=G|Zigzagoon|type=Dark|type2=Normal|1|Field|Field|||||||||✔||||form=Galarian Form}}&lt;br /&gt;
{{Moveentry/12|0264|Linoone|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0264|formsig=G|Linoone|type=Dark|type2=Normal|1|Field|Field|||||||||✔||||form=Galarian Form}}&lt;br /&gt;
{{Moveentry/12|0270|Lotad|type=Water|type2=Grass|2|Water 1|Grass|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0271|Lombre|type=Water|type2=Grass|2|Water 1|Grass|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0272|Ludicolo|type=Water|type2=Grass|2|Water 1|Grass|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0278|Wingull|type=Water|type2=Flying|2|Water 1|Flying|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0279|Pelipper|type=Water|type2=Flying|2|Water 1|Flying|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||−|−|−|−|−||−|−|✔|−}}&lt;br /&gt;
{{Moveentry/12|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||−|−|−|−|−||−|−|✔|−}}&lt;br /&gt;
{{Moveentry/12|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous|||−|−|−|−|−||−|−|✔|−}}&lt;br /&gt;
{{Moveentry/12|0283|Surskit|type=Bug|type2=Water|2|Water 1|Bug|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0287|Slakoth|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0288|Vigoroth|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0289|Slaking|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0293|Whismur|type=Normal|2|Monster|Field|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0294|Loudred|type=Normal|2|Monster|Field|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0295|Exploud|type=Normal|2|Monster|Field|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0298|Azurill|type=Normal|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0300|Skitty|type=Normal|2|Field|Fairy|||✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0301|Delcatty|type=Normal|2|Field|Fairy|||✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0303|Mawile|type=Steel|type2=Fairy|2|Field|Fairy|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0316|Gulpin|type=Poison|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0317|Swalot|type=Poison|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0318|Carvanha|type=Water|type2=Dark|1|Water 2|Water 2|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0319|Sharpedo|type=Water|type2=Dark|1|Water 2|Water 2|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0320|Wailmer|type=Water|2|Field|Water 2|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0321|Wailord|type=Water|2|Field|Water 2|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0335|Zangoose|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0337|Lunatone|type=Rock|type2=Psychic|1|Mineral|Mineral|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0339|Barboach|type=Water|type2=Ground|1|Water 2|Water 2|||✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0340|Whiscash|type=Water|type2=Ground|1|Water 2|Water 2|||✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0341|Corphish|type=Water|2|Water 1|Water 3|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0343|Baltoy|type=Ground|type2=Psychic|1|Mineral|Mineral|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0344|Claydol|type=Ground|type2=Psychic|1|Mineral|Mineral|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0349|Feebas|type=Water|2|Water 1|Dragon|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0350|Milotic|type=Water|2|Water 1|Dragon|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0351|Castform|type=Normal|2|Fairy|Amorphous|||✔|✔|✔|✔|✔|||✔|||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0352|Kecleon|type=Normal|1|Field|Field|||✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0355|Duskull|type=Ghost|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous|||✔|✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0359|Absol|type=Dark|1|Field|Field|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0361|Snorunt|type=Ice|2|Fairy|Mineral|||✔|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0362|Glalie|type=Ice|2|Fairy|Mineral|||✔|✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0363|Spheal|type=Ice|type2=Water|2|Water 1|Field|||✔|✔|✔|✔|✔||✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0364|Sealeo|type=Ice|type2=Water|2|Water 1|Field|||✔|✔|✔|✔|✔||✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0365|Walrein|type=Ice|type2=Water|2|Water 1|Field|||✔|✔|✔|✔|✔||✔|✔|✔||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0366|Clamperl|type=Water|1|Water 1|Water 1|||✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0367|Huntail|type=Water|1|Water 1|Water 1|||✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0368|Gorebyss|type=Water|1|Water 1|Water 1|||✔|✔|✔|✔|✔|||✔||}}&lt;br /&gt;
{{Moveentry/12|0369|Relicanth|type=Water|type2=Rock|2|Water 1|Water 2|||✔|✔|✔|✔|✔||✔|✔||}}&lt;br /&gt;
{{Moveentry/12|0370|Luvdisc|type=Water|1|Water 2|Water 2|||✔|✔|✔|✔|✔|||✔||✔}}&lt;br /&gt;
{{Moveentry/12|0378|Regice|type=Ice|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0381|Latios|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0382|Kyogre|type=Water|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0384|Rayquaza|type=Dragon|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||✔|✔|✔|✔|✔||✔|✔||✔}}&lt;br /&gt;
{{Moveentry/12|0393|Piplup|type=Water|2|Water 1|Field||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0394|Prinplup|type=Water|2|Water 1|Field||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0395|Empoleon|type=Water|type2=Steel|2|Water 1|Field||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0399|Bidoof|type=Normal|2|Water 1|Field||||✔|✔|✔|✔|||✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0400|Bibarel|type=Normal|type2=Water|2|Water 1|Field||||✔|✔|✔|✔|||✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0408|Cranidos|type=Rock|1|Monster|Monster||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0409|Rampardos|type=Rock|1|Monster|Monster||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0410|Shieldon|type=Rock|type2=Steel|1|Monster|Monster||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0411|Bastiodon|type=Rock|type2=Steel|1|Monster|Monster||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0418|Buizel|type=Water|2|Water 1|Field||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0419|Floatzel|type=Water|2|Water 1|Field||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0422|Shellos|type=Water|2|Water 1|Amorphous|form=All forms||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0423|Gastrodon|type=Water|type2=Ground|2|Water 1|Amorphous|form=All forms||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0427|Buneary|type=Normal|2|Field|Human-Like||||✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0428|Lopunny|type=Normal|2|Field|Human-Like||||✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0446|Munchlax|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0456|Finneon|type=Water|1|Water 2|Water 2||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0457|Lumineon|type=Water|1|Water 2|Water 2||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0458|Mantyke|type=Water|type2=Flying|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0459|Snover|type=Grass|type2=Ice|2|Monster|Grass||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0460|Abomasnow|type=Grass|type2=Ice|2|Monster|Grass||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0461|Weavile|type=Dark|type2=Ice|1|Field|Field||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0463|Lickilicky|type=Normal|1|Monster|Monster||||✔|✔|✔|✔||✔|✔|✔|}}&lt;br /&gt;
{{Moveentry/12|0464|Rhyperior|type=Ground|type2=Rock|2|Monster|Field||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0471|Glaceon|type=Ice|1|Field|Field||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0473|Mamoswine|type=Ice|type2=Ground|1|Field|Field||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0474|Porygon-Z|type=Normal|1|Mineral|Mineral||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0475|Gallade|type=Psychic|type2=Fighting|2|Human-Like|Amorphous||||−|−|−|−||−|−|✔|−}}&lt;br /&gt;
{{Moveentry/12|0477|Dusknoir|type=Ghost|1|Amorphous|Amorphous||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0478|Froslass|type=Ice|type2=Ghost|2|Fairy|Mineral||||✔|✔|✔|✔||✔|✔|✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0481|Mesprit|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0483|Dialga|type=Steel|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0484|Palkia|type=Water|type2=Dragon|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔||✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0489|Phione|type=Water|2|Water 1|Fairy||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0490|Manaphy|type=Water|2|Water 1|Fairy||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered||||✔|✔|✔|✔|||✔|✔|✔}}&lt;br /&gt;
{{Moveentry/12|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All available forms||||✔|✔|✔|✔|||✔|✔|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0501|Oshawott|type=Water|1|Field|Field|||||✔|✔|✔||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0502|Dewott|type=Water|1|Field|Field|||||✔|✔|✔||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0503|Samurott|type=Water|1|Field|Field|||||✔|✔|✔|||||✔}}&lt;br /&gt;
{{Moveentry/12|0503|formsig=H|Samurott|type=Water|type2=Dark|1|Field|Field|form=Hisuian Form|||||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0515|Panpour|type=Water|1|Field|Field|||||✔|✔|✔|||||}}&lt;br /&gt;
{{Moveentry/12|0516|Simipour|type=Water|1|Field|Field|||||✔|✔|✔|||||}}&lt;br /&gt;
{{Moveentry/12|0531|Audino|type=Normal|1|Fairy|Fairy|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0550|Basculin|type=Water|1|Water 2|Water 2|form=Red- and&amp;lt;br&amp;gt;Blue-Striped Forms|||||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0550|formsig=W|Basculin|type=Water|1|Water 2|Water 2|form=White-Striped Form|||||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0554|formsig=G|Darumaka|type=Ice|1|Field|Field|form=Galarian Form|||||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0555|formsig=G|Darmanitan|type=Ice|1|Field|Field|form=Galarian Form|||||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0564|Tirtouga|type=Water|type2=Rock|2|Water 1|Water 3|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0565|Carracosta|type=Water|type2=Rock|2|Water 1|Water 3|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0580|Ducklett|type=Water|type2=Flying|2|Water 1|Flying|||||✔|✔|✔|||||✔}}&lt;br /&gt;
{{Moveentry/12|0581|Swanna|type=Water|type2=Flying|2|Water 1|Flying|||||✔|✔|✔|||||✔}}&lt;br /&gt;
{{Moveentry/12|0582|Vanillite|type=Ice|1|Mineral|Mineral|||||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0583|Vanillish|type=Ice|1|Mineral|Mineral|||||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0584|Vanilluxe|type=Ice|1|Mineral|Mineral|||||✔|✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0592|Frillish|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0593|Jellicent|type=Water|type2=Ghost|1|Amorphous|Amorphous|form=All forms|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0594|Alomomola|type=Water|2|Water 1|Water 2|||||✔|✔|✔|||||✔}}&lt;br /&gt;
{{Moveentry/12|0613|Cubchoo|type=Ice|1|Field|Field|||||✔|✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0614|Beartic|type=Ice|1|Field|Field|||||✔|✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0615|Cryogonal|type=Ice|1|Mineral|Mineral|||||✔|✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0622|Golett|type=Ground|type2=Ghost|1|Mineral|Mineral|||||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0623|Golurk|type=Ground|type2=Ghost|1|Mineral|Mineral|||||✔|✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0646|Kyurem|type=Dragon|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||||✔|✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0649|Genesect|type=Bug|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||✔|✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0656|Froakie|type=Water|1|Water 1|Water 1||||||✔|✔|||||✔}}&lt;br /&gt;
{{Moveentry/12|0657|Frogadier|type=Water|1|Water 1|Water 1||||||✔|✔|||||✔}}&lt;br /&gt;
{{Moveentry/12|0658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|form=All available forms||||||✔|✔|||||✔}}&lt;br /&gt;
{{Moveentry/12|0688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3||||||✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3||||||✔|✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0692|Clauncher|type=Water|2|Water 1|Water 3||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0693|Clawitzer|type=Water|2|Water 1|Water 3||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0698|Amaura|type=Rock|type2=Ice|1|Monster|Monster||||||✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0699|Aurorus|type=Rock|type2=Ice|1|Monster|Monster||||||✔|✔||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0705|Sliggoo|type=Dragon|1|Dragon|Dragon||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0705|formsig=H|Sliggoo|type=Steel|type2=Dragon|1|Dragon|Dragon|form=Hisuian Form|||||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0706|Goodra|type=Dragon|1|Dragon|Dragon||||||✔|✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0706|formsig=H|Goodra|type=Steel|type2=Dragon|1|Dragon|Dragon|form=Hisuian Form|||||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0712|Bergmite|type=Ice|2|Monster|Mineral||||||✔|✔||✔||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0713|Avalugg|type=Ice|2|Monster|Mineral||||||✔|✔||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0713|formsig=H|Avalugg|type=Ice|type2=Rock|2|Monster|Mineral|form=Hisuian Form|||||||||||✔|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0728|Popplio|type=Water|2|Water 1|Field|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0729|Brionne|type=Water|2|Water 1|Field|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0730|Primarina|type=Water|type2=Fairy|2|Water 1|Field|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0740|Crabominable|type=Fighting|type2=Ice|1|Water 3|Water 3|||||||✔|||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0746|Wishiwashi|type=Water|1|Water 2|Water 2|||||||✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0747|Mareanie|type=Poison|type2=Water|1|Water 1|Water 1|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0748|Toxapex|type=Poison|type2=Water|1|Water 1|Water 1|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0751|Dewpider|type=Water|type2=Bug|2|Water 1|Bug|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0752|Araquanid|type=Water|type2=Bug|2|Water 1|Bug|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0768|Golisopod|type=Bug|type2=Water|2|Bug|Water 3|||||||✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0773|Silvally|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||✔||✔||||STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0779|Bruxish|type=Water|type2=Psychic|1|Water 2|Water 2|||||||✔|||||✔}}&lt;br /&gt;
{{Moveentry/12|0780|Drampa|type=Normal|type2=Dragon|2|Monster|Dragon|||||||✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0788|Tapu Fini|type=Water|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0792|Lunala|type=Psychic|type2=Ghost|1|No Eggs Discovered|No Eggs Discovered|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0795|Pheromosa|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||✔||✔|||}}&lt;br /&gt;
{{Moveentry/12|0801|Magearna|type=Steel|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|form=All forms|||||||✔||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0809|Melmetal|type=Steel|1|No Eggs Discovered|No Eggs Discovered||||||||✔|✔|||}}&lt;br /&gt;
{{Moveentry/12|0818|Inteleon|type=Water|2|Water 1|Field|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0834|Drednaw|type=Water|type2=Rock|2|Monster|Water 1|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0845|Cramorant|type=Flying|type2=Water|2|Water 1|Flying|||||||||✔|||✔}}&lt;br /&gt;
{{Moveentry/12|0847|Barraskewda|type=Water|1|Water 2|Water 2|||||||||−|||✔}}&lt;br /&gt;
{{Moveentry/12|0862|Obstagoon|type=Dark|type2=Normal|1|Field|Field|||||||||✔|||}}&lt;br /&gt;
{{Moveentry/12|0864|Cursola|type=Ghost|2|Water 1|Water 3|||||||||✔|||}}&lt;br /&gt;
{{Moveentry/12|0866|Mr. Rime|type=Ice|type2=Psychic|1|Human-Like|Human-Like|||||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0873|Frosmoth|type=Ice|type2=Bug|1|Bug|Bug|||||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0875|Eiscue|type=Ice|2|Water 1|Field|||||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0881|Arctozolt|type=Electric|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|||||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0883|Arctovish|type=Water|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|||||||||✔||||STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0896|Glastrier|type=Ice|1|No Eggs Discovered|No Eggs Discovered|||||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0898|formsig=I|Calyrex|type=Psychic|type2=Ice|1|No Eggs Discovered|No Eggs Discovered|form=Ice Rider|||||||||✔|||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0902|Basculegion|type=Water|type2=Ghost|1|Water 2|Water 2|form=All forms|||||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0904|Overqwil|type=Dark|type2=Poison|1|Water 2|Water 2|||||||||||✔|✔}}&lt;br /&gt;
{{Moveentry/12|0960|Wiglett|type=Water|1|Water 3|Water 3||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0961|Wugtrio|type=Water|1|Water 3|Water 3||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0963|Finizen|type=Water|2|Field|Water 2||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0964|Palafin|type=Water|2|Field|Water 2||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0974|Cetoddle|type=Ice|1|Field|Field||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0975|Cetitan|type=Ice|1|Field|Field||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0976|Veluza|type=Water|type2=Psychic|1|Water 2|Water 2||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0982|Dudunsparce|type=Normal|1|Field|Field|form=All forms||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0985|Scream Tail|type=Fairy|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0991|Iron Bundle|type=Ice|type2=Water|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0995|Iron Thorns|type=Rock|type2=Electric|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔}}&lt;br /&gt;
{{Moveentry/12|0996|Frigibax|type=Dragon|type2=Ice|2|Dragon|Mineral||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0997|Arctibax|type=Dragon|type2=Ice|2|Dragon|Mineral||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|0998|Baxcalibur|type=Dragon|type2=Ice|2|Dragon|Mineral||||||||||||✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/12|1024|Terapagos|type=Normal|1|No Eggs Discovered|No Eggs Discovered||||||||||||✔}}&lt;br /&gt;
{{Movefoot|Ice|12}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Ice|Egg Move|g1=none|g3=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=none}}&lt;br /&gt;
{{Moveentry/1|0054|Psyduck|type=Water|2|Water 1|Field|✔}}&lt;br /&gt;
{{Movefoot|Ice|9}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation IV]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|0320|Wailmer|type=Water|2|Field|Water 2|[[Hayley&#039;s trades#Wailmer|My Pokémon Ranch]]}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|0134|Vaporeon|type=Water|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[Casseroya Lake]]{{sup/9|SV}}}}&lt;br /&gt;
{{Moveentry/1|0471|Glaceon|type=Ice|1|Field|Field|[[Terastal phenomenon|Wild Tera Pokémon]] - [[North Province (Area One)]]{{sup/9|SV}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation IX]]====&lt;br /&gt;
{{Movehead/Special|Ice}}&lt;br /&gt;
{{Moveentry/1|0658|Greninja|type=Water|type2=Dark|1|Water 1|Water 1|[[Poké Portal News#January 27 to 29, 2023 &amp;amp; February 10 to 12, 2023|Greninja the Unrivaled]]}}&lt;br /&gt;
{{Movefoot|Ice|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Ice Beam inflicts damage and may leave the target {{DL|Status condition (Mystery Dungeon)|frozen}}. When used by a [[Gigantic Pokémon]] in [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Ice Beam has a base PP of 20 and a base accuracy of 90%.&lt;br /&gt;
&lt;br /&gt;
{{Template:MDMoveheader|type=ice}}&lt;br /&gt;
{{Template:MDMoveRow|game=RB|pow=15|pp=8|acc=88%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{Template:MDMoveRow|game=TDS|pow=15|pp=8|acc=83.6%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{Template:MDMoveRow|game=BSL|pow=15|pp=8|acc=83.6%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{Template:MDMoveRow|game=GTI|pow=25|powmax=99|pp=13|ppmax=50|acc=95%|accmax=98%|range=10 tiles away|target=All|cuts=Yes}}&lt;br /&gt;
{{Template:MDMoveRow|game=SMD|pow=25|powmax=50|pp=10|ppmax=30|acc=95%|accmax=98%|range=4 tiles away|target=Enemy|cuts=Yes}}&lt;br /&gt;
{{Template:MDMovefoot|type=ice|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Conquest]]===&lt;br /&gt;
{{Conquestmove&lt;br /&gt;
|type=ice&lt;br /&gt;
|grid={{Conquestmove/Grid/columns|span=3}}&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=45&lt;br /&gt;
|acc=100%&lt;br /&gt;
|eff=Has a 10% chance to freeze each target.&lt;br /&gt;
|users={{CSP|131|Lapras}} {{CSP|362|Glalie}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon GO]]===&lt;br /&gt;
{{GoChargedAttack&lt;br /&gt;
|id=39&lt;br /&gt;
|move=Ice Beam&lt;br /&gt;
|type=Ice&lt;br /&gt;
|pow=90&lt;br /&gt;
|energy=50&lt;br /&gt;
|duration=3.3&lt;br /&gt;
|damage_window=1.3 - 2.8&lt;br /&gt;
|pow_trainer=90&lt;br /&gt;
|energy_trainer=55&lt;br /&gt;
|users={{MSP/GO|0008|Wartortle}}{{MSP/GO|0009|Blastoise}}{{MSP/GO|0033|Nidorino}}{{MSP/GO|0037A|Vulpix|Alolan Form}}{{MSP/GO|0038A|Ninetales|Alolan Form}}{{MSP/GO|0040|Wigglytuff}}{{MSP/GO|0055|Golduck}}{{MSP/GO|0080|Slowbro}}{{MSP/GO|0119|Seaking}}{{MSP/GO|0121|Starmie}}{{MSP/GO|0144|Articuno}}{{MSP/GO|0150|Mewtwo}}{{MSP/GO|0151|Mew}}{{MSP/GO|0160|Feraligatr}}{{MSP/GO|0184|Azumarill}}{{MSP/GO|0211|Qwilfish}}{{MSP/GO|0211H|Qwilfish|Hisuian Form}}{{MSP/GO|0226|Mantine}}{{MSP/GO|0238|Smoochum}}{{MSP/GO|0241|Miltank}}{{MSP/GO|0245|Suicune}}{{MSP/GO|0271|Lombre}}{{MSP/GO|0272|Ludicolo}}{{MSP/GO|0278|Wingull}}{{MSP/GO|0298|Azurill}}{{MSP/GO|0316|Gulpin}}{{MSP/GO|0317|Swalot}}{{MSP/GO|0333|Swablu}}{{MSP/GO|0339|Barboach}}{{MSP/GO|0344|Claydol}}{{MSP/GO|0351H|Castform}}{{MSP/GO|0352|Kecleon}}{{MSP/GO|0366|Clamperl}}{{MSP/GO|0367|Huntail}}{{MSP/GO|0456|Finneon}}{{MSP/GO|0458|Mantyke}}{{MSP/GO|0459|Snover}}{{MSP/GO|0471|Glaceon}}{{MSP/GO|0554G|Darumaka|Galarian Form}}{{MSP/GO|0581|Swanna}}{{MSP/GO|0582|Vanillite}}{{MSP/GO|0583|Vanillish}}{{MSP/GO|0592|Frillish}}{{MSP/GO|0593|Jellicent}}{{MSP/GO|0649W|Genesect|Chill Drive}}{{MSP/GO|0693|Clawitzer}}{{MSP/GO|0788|Tapu Fini}}{{MSP/GO|0904|Overqwil}}&lt;br /&gt;
|elite_users={{MSP/GO|0131|Lapras}}{{MSP/GO|0186|Politoed}}&lt;br /&gt;
|snapshot_users={{MSP/GO|0235|Smeargle}}&lt;br /&gt;
|updates=&lt;br /&gt;
====Updates====&lt;br /&gt;
;Gyms &amp;amp; Raids&lt;br /&gt;
* &#039;&#039;&#039;July 30, 2016&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 50 → 65&lt;br /&gt;
* &#039;&#039;&#039;February 16, 2017&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Power&#039;&#039;&#039;: 65 → 90&lt;br /&gt;
** &#039;&#039;&#039;Duration&#039;&#039;&#039;: 3.65 → 3.3 seconds&lt;br /&gt;
** &#039;&#039;&#039;Damage window&#039;&#039;&#039;: 2.15 - 3.5 → 1.3 - 2.8 seconds&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Ice Beam|type=Ice&lt;br /&gt;
|stars=4&lt;br /&gt;
|pow=31.24387&lt;br /&gt;
|charge=1.26&lt;br /&gt;
|range=Rectangle (Beam)&lt;br /&gt;
|hits=3&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=May freeze the foe}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Masters EX]]===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; background:#{{ice color}}; border:3px solid #{{ice color dark}}; text-align:center; width:80%&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Name&lt;br /&gt;
! {{color2|000|Damage category|Category}}&lt;br /&gt;
! Move gauge cost&lt;br /&gt;
! MP&amp;lt;br&amp;gt;(uses)&lt;br /&gt;
! Base {{color2|000|power}}&lt;br /&gt;
! Max {{color2|000|power}}&lt;br /&gt;
! {{color2|000|Accuracy}}&lt;br /&gt;
! Target&lt;br /&gt;
! Effect tag&lt;br /&gt;
! Description&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | Playable {{color2|000|Sync pair|sync pair(s)}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Ice Beam&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|46&lt;br /&gt;
|55&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|Has a chance (10%) of leaving the target frozen.&lt;br /&gt;
|{{sync|Lorelei|Lapras}}&amp;lt;hr&amp;gt;{{sync|Pryce|Seel}}/Dewgong&amp;lt;hr&amp;gt;{{sync|Brycen|Cryogonal}}&amp;lt;hr&amp;gt;{{sync|Glacia|Glalie}} &amp;lt;small&amp;gt;(Only before [[Mega Evolution (Masters)|Mega Evolving]])&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{sync|Melony|Lapras}}&amp;lt;hr&amp;gt;{{sync|N|Kyurem|sygna=y}}&amp;lt;hr&amp;gt;{{sync/player|egg|Seel/Dewgong}} &amp;lt;small&amp;gt;(Support/tech roles only)&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{sync/player|egg|Shellder/Cloyster}} &amp;lt;small&amp;gt;(Strike role only)&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{sync/player|egg|Lapras}}&amp;lt;hr&amp;gt;{{sync/player|egg|Smoochum/Jynx}} &amp;lt;small&amp;gt;(Tech role only)&amp;lt;/small&amp;gt;&amp;lt;hr&amp;gt;{{sync/player|egg|Glaceon}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color light}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|000|Buddy move|Buddy moves}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dancing Ice Beam&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|240&lt;br /&gt;
|—%&lt;br /&gt;
|An opponent&lt;br /&gt;
|Sure Hit&lt;br /&gt;
|&#039;&#039;&#039;Activation Condition:&#039;&#039;&#039; When a hailstorm is caused.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deactivation Condition:&#039;&#039;&#039; When the weather condition is no longer a hailstorm.&lt;br /&gt;
&lt;br /&gt;
Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target&#039;s Sp. Def by 4 stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user.&lt;br /&gt;
|{{sync|Irida|Glaceon}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Frozen Wings Ice Beam&lt;br /&gt;
{{statustable|Special}}&lt;br /&gt;
|2&lt;br /&gt;
|—&lt;br /&gt;
|150&lt;br /&gt;
|180&lt;br /&gt;
|100%&lt;br /&gt;
|An opponent&lt;br /&gt;
|—&lt;br /&gt;
|&#039;&#039;&#039;Activation Condition:&#039;&#039;&#039; When there is at least one Pokémon with a lowered Type Rebuff on the opponent&#039;s field of play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deactivation Condition:&#039;&#039;&#039; When there are no longer any Pokémon with a lowered Type Rebuff on the opponent&#039;s field of play.&lt;br /&gt;
&lt;br /&gt;
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target&#039;s Enduring effect. Leaves the target frozen.&lt;br /&gt;
|{{sync|Red|Articuno|Champion}}&lt;br /&gt;
|- style=&amp;quot;background:#{{ice color dark}}&amp;quot;&lt;br /&gt;
! colspan=12 |{{color2|fff|Sync move|Sync move}}&lt;br /&gt;
|- style=&amp;quot;background: #{{ice color light}}&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!{{color2|000|Damage category|Category}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |State&lt;br /&gt;
!Base {{color2|000|power}}&lt;br /&gt;
!Max {{color2|000|power}}&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; |Target&lt;br /&gt;
!Effect tag&lt;br /&gt;
!Description&lt;br /&gt;
!Playable {{color2|000|sync pair}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| style=&amp;quot;{{roundybl|5px}}&amp;quot; rowspan=3 | Great Wide World Ice Beam&lt;br /&gt;
| rowspan=3 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#{{special color}}&amp;quot;|{{color2|{{special textcolor}}|Special move|Special}}&lt;br /&gt;
| colspan=2 | Default&lt;br /&gt;
| 200&lt;br /&gt;
| 240&lt;br /&gt;
| colspan=2 rowspan=3 | An opponent&lt;br /&gt;
| rowspan=3 | —&lt;br /&gt;
| rowspan=3 | This attack&#039;s power increases during a hailstorm.&lt;br /&gt;
| style=&amp;quot;{{roundybr|5px}}&amp;quot; rowspan=3 | {{sync|Irida|Glaceon}}&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;6★ EX&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | &#039;&#039;&#039;300&#039;&#039;&#039;&lt;br /&gt;
| rowspan=2 | &#039;&#039;&#039;360&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;!--|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| colspan=2 | &#039;&#039;&#039;6★ EX with EX role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Insert effect here&#039;&#039;&#039;--&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Notes:&lt;br /&gt;
* &#039;&#039;&#039;Ice Beam:&#039;&#039;&#039;&lt;br /&gt;
** Description prior to Version 2.10.0 (from June 28, 2021): Has a very small chance of leaving the target frozen.&lt;br /&gt;
* &#039;&#039;&#039;Dancing Ice Beam:&#039;&#039;&#039;&lt;br /&gt;
** This buddy move was known as B Ice Beam prior to version 2.38.0.&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|ice}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, even at a distance. It may also leave the target frozen and incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TD}}&amp;lt;br&amp;gt;{{gameabbrevmd|S}}{{tt|*|US version}}|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|S}}{{tt|*|PAL version}}|Inflicts damage on the target, even at a distance. It may also afflict the target with a Frozen status condition. A Pokémon with the Frozen status is incapable of action.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|はなれたポケモンに ダメージをあたえる いっていのかくりつで こおりじょうたいにかえる こおりじょうたいの ポケモンは こうどうできない|Inflicts damage on the target, even at a distance. It may also afflict the targeted enemy with a Frozen status condition. A Pokémon with the Frozen status is incapable of action}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Conq}}|The target is struck with an icy-cold beam of energy. It may also freeze the target solid.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It damages even a faraway Pokémon. It could also cause the Frozen status condition. With the Frozen  status, the Pokémon can&#039;t do anything.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It damages a Pokémon, even one far away. It could also make the enemy frozen.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
===Main series===&lt;br /&gt;
{{moveanime|exp=yes|type=ice|gen=The user strikes the target with an icy-cold blast. This may also leave the target frozen.|image1=Nurse Joy Latias Ice Beam.png|image1p=Latias|image2=Lusamine Absol Ice Beam.png|image2p=Absol|image3=Santa Claus Lapras Ice Beam.png|image3p=Lapras|image4=Goh Suicune Ice Beam.png|image4p=Suicune}}&lt;br /&gt;
{{movep|type=ice|ms=131|pkmn=Lapras|method=Lapras opens its mouth and a stream of water comes out. As soon as the water makes contact with the opponent, it instantly freezes; or, a white or light blue ball of energy forms in front of Lapras&#039;s mouth, and similarly-colored beams of energy shoot out of it at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Santa Claus|user1=Santa Claus&#039;s Lapras|startcode=Holiday Hi-Jynx|notes=Debut}}&lt;br /&gt;
{{movemid|type=ice|user=Ash&#039;s Lapras|startcode=EP085|startname=Fit To Be Tide}}&lt;br /&gt;
{{movemid|type=ice|user=Lapras herd|user1=Multiple wild Lapras|startcode=EP113|startname=Viva Las Lapras}}&lt;br /&gt;
{{movemid|type=ice|user=Pryce|user1=Mahogany Gym&#039;s Lapras|startcode=EP238|startname=Nice Pryce, Baby!}}&lt;br /&gt;
{{movemid|type=ice|user=Lapras (Pokémon)|user1=Multiple wild Lapras|startcode=EP257|startname=Lapras of Luxury}}&lt;br /&gt;
{{movemid|type=ice|user=Angie|user1=A Lapras Angie used briefly|startcode=DP091|startname=One Team, Two Team, Red Team, Blue Team!}}&lt;br /&gt;
{{movemid|type=ice|user=Lapras (Pokémon)|user1=Two wild Lapras|startcode=XY049|startname=Bonnie for the Defense!}}&lt;br /&gt;
{{movemid|type=ice|user=Lana (anime)|user1=Lana&#039;s Lapras|startcode=SM005|startname=Yo, Ho, Ho! Go, Popplio!}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Lapras|startcode=JN025|startname=A Festival Reunion!}}&lt;br /&gt;
{{movemid|type=ice|user=Six Heroes#Lapras|user1=Lucius&#039;s Lapras|startcode=HZ032|startname=Lapras&#039;s Feelings for its Friends}}&lt;br /&gt;
{{movep|type=ice|ms=134|pkmn=Vaporeon|method=Vaporeon opens its mouth and a stream of water comes out. As soon as the water makes contact with the opponent, it instantly freezes.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon League entrance exam instructor|user1=Pokémon League entrance exam instructor&#039;s Vaporeon|startcode=EP056|startname=The Ultimate Test}}&lt;br /&gt;
{{movep|type=ice|ms=087|pkmn=Dewgong|method=A light blue ball of energy forms on Dewgong&#039;s horn or in front of its mouth. Then, multiple light blue or white beams of energy fire at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Dewgong (Cerulean Gym)|user1=Cerulean Gym&#039;s Dewgong|startcode=EP061|startname=The Misty Mermaid}}&lt;br /&gt;
{{movemid|type=ice|user=Pryce|user1=Pryce&#039;s Dewgong|startcode=EP236|startname=Rage of Innocence}}&lt;br /&gt;
{{movemid|type=ice|user=Pryce|user1=Mahogany Gym&#039;s Dewgong|startcode=EP238|startname=Nice Pryce, Baby!}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Coordinator|user1=A Coordinator&#039;s Dewgong|startcode=DP171|startname=Dawn of a Royal Day!}}&lt;br /&gt;
{{movemid|type=ice|user=Goh&#039;s Dewgong|startcode=JN023|startname=Panic in the Park!}}&lt;br /&gt;
{{movep|type=ice|ms=090|pkmn=Shellder|method=Shellder shoots two light blue beams of energy from the horns on its head at the opponent; or, a light blue ball of energy is formed above Shellder&#039;s tongue where it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=List of Pokémon temporarily owned by the Team Rocket trio#Shellder|user1=Jessie&#039;s Shellder|startcode=EP066|startname=The Evolution Solution}}&lt;br /&gt;
{{movemid|type=ice|user=Marilyn|user1=Marilyn&#039;s Shellder|startcode=DP125|startname=Battling a Cute Drama!}}&lt;br /&gt;
{{movep|type=ice|ms=031|pkmn=Nidoqueen|method=A light blue ball of energy forms in front of Nidoqueen&#039;s horn. Light blue beams of energy are released from the ball, freezing anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=Danny|user1=Danny&#039;s Nidoqueen|startcode=EP093|startname=Navel Maneuvers}}&lt;br /&gt;
{{movep|type=ice|ms=062|pkmn=Poliwrath|method=A light blue ball of energy forms in Poliwrath&#039;s hands or in front of its body. The ball moves forward and releases light blue beams of energy, freezing anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=Tad|user1=Tad&#039;s Poliwrath|startcode=EP105|startname=Charizard Chills}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Poliwrath|startcode=JN025|startname=A Festival Reunion!}}&lt;br /&gt;
{{movep|type=ice|ms=144|pkmn=Articuno|method=A light blue ball of energy forms in front of Articuno&#039;s beak. Light blue beams of energy are released from the ball, freezing anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=Legendary birds (M02)#Articuno|user1=Articuno (M02)|startcode=M02|startname=The Power of One}}&lt;br /&gt;
{{movemid|type=ice|user=Articuno (Johto)|startcode=EP189|startname=Freeze Frame}}&lt;br /&gt;
{{movemid|type=ice|user=Noland&#039;s Articuno|startcode=AG135|startname=Numero Uno Articuno}}&lt;br /&gt;
{{movemid|type=ice|user=Dr. Yung|user1=A mirage Articuno|startcode=The Mastermind of Mirage Pokémon|startname=The Mastermind of Mirage Pokémon}}&lt;br /&gt;
{{movep|type=ice|ms=149|pkmn=Dragonite|method=A white ball of energy is formed in front of Dragonite&#039;s mouth. Light blue beams of energy are fired at the target, freezing anything they touch; or, Dragonite opens its mouth and forms an orb of light blue energy in front of its mouth where it fires multiple light blue beams of energy from the orb at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Drake (Orange League)|user1=Drake&#039;s Dragonite|startcode=EP112|startname=Enter the Dragonite}}&lt;br /&gt;
{{movemid|type=ice|user=Iris&#039;s Dragonite|startcode=BW089|startname=Iris and the Rogue Dragonite!}}&lt;br /&gt;
{{movep|type=ice|ms=223|pkmn=Remoraid|method=A white ball of energy of energy forms in front of Remoraid&#039;s mouth. White beams of energy are released from the ball, freezing anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=Remoraid (Pokémon)|user1=Multiple wild Remoraid|startcode=EP185|startname=The Light Fantastic}}&lt;br /&gt;
{{movep|type=ice|ms=086|pkmn=Seel|method=A white ball of energy forms on top of Seel&#039;s horns. Light blue beams of energy are released from the ball at the opponent, freezing anything they touch; or, a light blue ball of energy forms in front of Seel&#039;s mouth where it releases light blue beams of energy from the ball at the opponent, freezing anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Seel|startcode=EP215|startname=Octillery the Outcast}}&lt;br /&gt;
{{movemid|type=ice|user=Pryce|user1=Mahogany Gym&#039;s Seel|startcode=EP238|startname=Nice Pryce, Baby!}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Coordinator|user1=A Coordinator&#039;s Seel|startcode=AG191|startname=Once More with Reeling!}}&lt;br /&gt;
{{movep|type=ice|ms=306|pkmn=Aggron|method=A light blue ball of energy forms in Aggron&#039;s mouth. Light blue beams of energy are released from the ball, freezing anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=Brendan (game)|user1=Brendan&#039;s Aggron|startcode=M06|startname=Jirachi: Wish Maker}}&lt;br /&gt;
{{movemid|type=ice|user=Aggron (Pokémon)|user1=A wild Aggron|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movemid|type=ice|user=Aggron (Pokémon)|user1=A wild Aggron|startcode=DP119|startname=Trials and Adulations!}}&lt;br /&gt;
{{movep|type=ice|ms=301|pkmn=Delcatty|method=A light blue ball of energy forms in Delcatty&#039;s mouth where it fires light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Georgio|user1=Georgio&#039;s Delcatty|startcode=HS11|startname=A Date with Delcatty}}&lt;br /&gt;
{{movep|type=ice|ms=284|pkmn=Masquerain|method=A light blue ball of energy appears above Masquerain&#039;s head and it shoots light blue beams of energy from the ball and freezes the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Drew|user1=Drew&#039;s Masquerain|startcode=AG078|startname=Cruisin&#039; for a Losin&#039;}}&lt;br /&gt;
{{movep|type=ice|ms=384|pkmn=Rayquaza|method=A light blue ball of energy with a red aura forms in Rayquaza&#039;s mouth. Light blue beams of energy are fired from the ball at the opponent and freeze it.}}&lt;br /&gt;
{{movemid|type=ice|user=Rayquaza (M07)|startcode=M07|startname=Destiny Deoxys}}&lt;br /&gt;
{{movemid|type=ice|user=Mismagius (Pokémon)|user1=An illusionary Rayquaza created by Mismagius|startcode=DP043|startname=Malice in Wonderland!}}&lt;br /&gt;
{{movep|type=ice|ms=370|pkmn=Luvdisc|method=Luvdisc releases a light blue beam of energy from its mouth that freezes anything it touches.}}&lt;br /&gt;
{{movemid|type=ice|user=Caserin and Luverin|user1=Misty&#039;s Caserin|startcode=HS16|startname=Luvdisc is a Many Splendored Thing!}}&lt;br /&gt;
{{movep|type=ice|ms=337|pkmn=Lunatone|method=Lunatone forms a light blue ball of energy in front of its nose, in between the two corners of its body. The ball releases light blue beams of energy from it that freezes anything it touches.}}&lt;br /&gt;
{{movemid|type=ice|user=Liza&#039;s Lunatone|startcode=AG099|startname=It&#039;s Still Rocket Roll to Me!}}&lt;br /&gt;
{{movep|type=ice|ms=344|pkmn=Claydol|method=Claydol points one or both of its arms at the opponent and fires multiple light blue beams of energy from the point in its arms at the opponent. Anything the beams touch becomes frozen; or, Claydol points both of its arms at the opponent and two light blue orbs of energy appear at the end of Claydol&#039;s arms and fire multiple light blue beams of energy from the balls at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Giant Pokémon|user1=A giant Claydol|startcode=AG104|startname=Claydol Big and Tall}}&lt;br /&gt;
{{movemid|type=ice|user=Buck|user1=Buck&#039;s Claydol|startcode=DP181|startname=Bucking the Treasure Trend!}}&lt;br /&gt;
{{movep|type=ice|ms=361|pkmn=Snorunt|method=A light blue ball of energy appears in front of Snorunt&#039;s mouth. Light blue beams of energy are fired at the opponent from the ball, freezing anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=Ash&#039;s Snorunt|startcode=AG114|startname=Date Expectations|notes=Mastered in &#039;&#039;{{color2|000|AG123|Rhapsody in Drew}}&#039;&#039;}}&lt;br /&gt;
{{movemid|type=ice|user=Rising Volt Tacklers|user1=Rising Volt Tacklers&#039; Snorunt|startcode=HZ032|startname=HZ032|notes={{color2|000|The Brilliant Terapagos Expedition}} segment}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie charges a light blue ball of energy in between the horns on top of its head and fires light blue beams of energy from the ball. Anything the beams touch becomes frozen.}}&lt;br /&gt;
{{movemid|type=ice|user=Ash&#039;s Glalie|startcode=AG123|startname=Rhapsody in Drew}}&lt;br /&gt;
{{movep|type=ice|ms=105|pkmn=Marowak|method=A light blue ball of energy appears in front of Marowak&#039;s mouth, and it fires light blue beams of energy at the opponent from the ball that freezes anything it touches.}}&lt;br /&gt;
{{movemid|type=ice|user=Gavin|user1=Gavin&#039;s Marowak|startcode=AG127|startname=From Brags to Riches}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Marowak|startcode=JN024|startname=A Little Rocket R &amp;amp; R!}}&lt;br /&gt;
{{movep|type=ice|ms=365|pkmn=Walrein|method=A light blue ball of energy forms in front of Walrein&#039;s mouth and fires light blue beams of energy at the opponent from the ball, freezing anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=Katie (Hoenn)|user1=Katie&#039;s Walrein|startcode=AG129|startname=A Judgment Brawl}}&lt;br /&gt;
{{movemid|type=ice|user=Mirage Pokémon|user1=A mirage Walrein merged with a mirage Mewtwo|startcode=The Mastermind of Mirage Pokémon}}&lt;br /&gt;
{{movep|type=ice|ms=461|pkmn=Weavile|method=Weavile puts its hands together and a light blue ball of energy forms in between its hands. Weavile fires light blue beams of energy from the ball at the opponent, freezing it; or, Weavile opens its mouth and a light blue ball of energy appears in front of it and fires a light blue beam of energy from the ball at the opponent, freezing it; or, a light blue ball of energy appears in front of Weavile&#039;s hands and Weavile points the ball in front of the opponent. It fires a light blue beam of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Kidd Summers|user1=Kidd Summers&#039;s two Weavile|startcode=M08|startname=Lucario and the Mystery of Mew}}&lt;br /&gt;
{{movemid|type=ice|user=Paul|user1=Paul&#039;s Weavile|startcode=DP040|startname=Top-Down Training!}}&lt;br /&gt;
{{movemid|type=ice|user=Mable|user1=Mable&#039;s Weavile|startcode=XY107|startname=An Explosive Operation!}}&lt;br /&gt;
{{movemid|type=ice|user=Alain|user1=Alain&#039;s Weavile|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}&lt;br /&gt;
{{movep|type=ice|ms=378|pkmn=Regice|method=Regice forms a light blue ball of energy in front of the braille pattern on its face, and fires light blue beams of energy from the ball that freeze the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Legendary giants (M08)#Regice|user1=Regice (M08)|startcode=M08|startname=Lucario and the Mystery of Mew}}&lt;br /&gt;
{{movemid|type=ice|user=Brandon&#039;s legendary giants#Regice|user1=Brandon&#039;s Regice|startcode=AG190|startname=Pace - The Final Frontier}}&lt;br /&gt;
{{movemid|type=ice|user=Project Mew|user1=Project Mew&#039;s Regice|startcode=JN071|startname=Leaping Toward the Dream!}}&lt;br /&gt;
{{movep|type=ice|ms=007|pkmn=Squirtle|method=A light blue ball of energy forms in front of Squirtle&#039;s mouth and it fires light blue beams of energy at the opponent from the ball that freezes anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=May&#039;s Squirtle|startcode=AG143|startname=The Saffron Con}}&lt;br /&gt;
{{movep|type=ice|ms=283|pkmn=Surskit|method=A small light blue ball of energy forms on top of the horn on Surskit&#039;s head. Surskit fires light blue beams of energy from the ball, freezing anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=Brianna|user1=Brianna&#039;s Surskit|startcode=AG162|startname=Spontaneous Combusken!}}&lt;br /&gt;
{{movemid|type=ice|user=Viola|user1=Viola&#039;s Surskit|startcode=XY005|startname=A Blustery Santalune Gym Battle!}}&lt;br /&gt;
{{movep|type=ice|ms=124|pkmn=Jynx|method=A light blue ball of energy forms in Jynx&#039;s mouth and it fires light blue beams of energy from the ball at the opponent. Anything the beams touch instantly freezes.}}&lt;br /&gt;
{{movemid|type=ice|user=Jynx (Pokémon)|user1=Three wild Jynx|startcode=AG168|startname=Three Jynx and a Baby!}}&lt;br /&gt;
{{movep|type=ice|ms=260|pkmn=Swampert|method=A light blue ball of energy appears inside of Swampert&#039;s mouth and it fires light blue beams of energy at the opponent from the blue ball, freezing anything they touch.}}&lt;br /&gt;
{{movemid|type=ice|user=Brendan (game)|user1=Brendan&#039;s Swampert|startcode=M09|startname=Pokémon Ranger and the Temple of the Sea}}&lt;br /&gt;
{{movep|type=ice|ms=427|pkmn=Buneary|method=A light blue ball of energy forms in front of Buneary&#039;s mouth. Light blue beams of energy are released out of its mouth at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Dawn&#039;s Buneary|startcode=DP009|startname=Setting The World On Its Buneary!}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Buneary|startcode=JN024|startname=A Little Rocket R &amp;amp; R!}}&lt;br /&gt;
{{movep|type=ice|ms=349|pkmn=Feebas|method=A light blue ball of energy forms in front of Feebas&#039;s mouth. Light blue beams of energy are released from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Haley|user1=Haley&#039;s Feebas|startcode=DP021|startname=Ya See We Want an Evolution!}}&lt;br /&gt;
{{movep|type=ice|ms=395|pkmn=Empoleon|method=Empoleon opens its beak and a light blue ball of energy appears in front of it and it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Kai (M10)|user1=Kai&#039;s Empoleon|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=ice|ms=184|pkmn=Azumarill|method=A light blue ball of energy forms in front of Azumarill&#039;s mouth and it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Azumarill (Pokémon)|user1=A wild Azumarill|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movemid|type=ice|user=Danika|user1=Danika&#039;s Azumarill|startcode=JN134|startname=In the Palms of our Hands!}}&lt;br /&gt;
{{movep|type=ice|ms=183|pkmn=Marill|method=A light blue ball of energy forms in front of Marill&#039;s mouth and it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Marill (Pokémon)|user1=A wild Marill|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=ice|ms=298|pkmn=Azurill|method=A light blue ball of energy forms in front of Azurill&#039;s mouth and it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Azurill (Pokémon)|user1=A wild Azurill|startcode=M10|startname=The Rise of Darkrai}}&lt;br /&gt;
{{movep|type=ice|ms=400|pkmn=Bibarel|method=A light blue ball of energy forms in front of Bibarel&#039;s mouth. Light blue beams of energy are released from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Reggie|user1=Reggie&#039;s Bibarel|startcode=DP066|startname=Lost Leader Strategy!}}&lt;br /&gt;
{{movemid|type=ice|user=Bibarel (Pokémon)|user1=Multiple wild Bibarel|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=ice|ms=471|pkmn=Glaceon|method=Glaceon opens its mouth and a light blue ball of energy forms in front of it and it fires light blue beams of energy from the ball at the opponent, freezing it. Sometimes its forehead glows light blue before using the move.}}&lt;br /&gt;
{{movemid|type=ice|user=May&#039;s Glaceon|startcode=DP076|startname=A Full Course Tag Battle!}}&lt;br /&gt;
{{movemid|type=ice|user=Cynthia (anime)|user1=Cynthia&#039;s Glaceon|startcode=BW085|startname=All for the Love of Meloetta!}}&lt;br /&gt;
{{movemid|type=ice|user=Virgil|user1=Virgil&#039;s Glaceon|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}&lt;br /&gt;
{{movemid|type=ice|user=Glaceon (Pokémon)|user1=A wild Glaceon|startcode=PK25|startname=Eevee &amp;amp; Friends}}&lt;br /&gt;
{{movemid|type=ice|user=Sara Lee|user1=Sara Lee&#039;s Glaceon|startcode=XY101|startname=A Dancing Debut!}}&lt;br /&gt;
{{movemid|type=ice|user=Regina|user1=Regina&#039;s Mirche|startcode=JN087|startname=Breaking the Ice!}}&lt;br /&gt;
{{movep|type=ice|ms=171|pkmn=Lanturn|method=The front orb on Lanturn&#039;s antennae glows light blue and it fires light blue beams of energy from the orb, freezing the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Kyle (Sinnoh)|user1=Kyle&#039;s Lanturn|startcode=DP078|startname=Pruning a Passel of Pals!}}&lt;br /&gt;
{{movep|type=ice|ms=195|pkmn=Quagsire|method=A light blue ball of energy forms in front of Quagsire&#039;s mouth. Light blue beams of energy are released from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Crasher Wake|user1=Crasher Wake&#039;s Quagsire|startcode=DP083|startname=A Crasher Course in Power!}}&lt;br /&gt;
{{movep|type=ice|ms=410|pkmn=Shieldon|method=Shieldon opens its mouth and forms a light blue ball of energy in front of it and it fires light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Newton Graceland|user1=Newton Graceland&#039;s Shieldon|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=ice|ms=399|pkmn=Bidoof|method=Bidoof opens its mouth and a light blue ball of energy forms in front of it. It then fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Bidoof (Pokémon)|user1=Multiple wild Bidoof|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=ice|ms=460|pkmn=Abomasnow|method=A light blue ball of energy forms in front of Abomasnow&#039;s mouth and it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Abomasnow (Pokémon)|user1=A wild Abomasnow|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movemid|type=ice|user=Abomasnow (Pokémon)|user1=A wild Abomasnow|startcode=XY083|startname=Over the Mountain of Snow!}}&lt;br /&gt;
{{movep|type=ice|ms=459|pkmn=Snover|method=A light blue ball of energy forms in front of Snover&#039;s face or in front of one of its hands and it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Snover (Pokémon)|user1=A wild Snover|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movemid|type=ice|user=Candice|user1=Candice&#039;s Snover|startcode=DP127|startname=Sliding into Seventh!}}&lt;br /&gt;
{{movep|type=ice|ms=478|pkmn=Froslass|method=A light blue ball of energy forms in front of Froslass&#039;s face or her hand. She fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Froslass (Pokémon)|user1=A wild Froslass|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movemid|type=ice|user=Froslass (Pokémon)|user1=A wild Froslass|startcode=DP116|startname=The Drifting Snorunt!}}&lt;br /&gt;
{{movemid|type=ice|user=Paul|user1=Paul&#039;s Froslass|startcode=DP187|startname=A Real Rival Rouser!}}&lt;br /&gt;
{{movep|type=ice|ms=161|pkmn=Sentret|method=The inside of Sentret&#039;s mouth glows light blue and it fires light blue beams of energy from its mouth at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Sentret (Pokémon)|user1=Multiple wild Sentret|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=ice|ms=162|pkmn=Furret|method=The inside of Furret&#039;s mouth glows light blue and it fires light blue beams of energy from its mouth at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Furret (Pokémon)|user1=Multiple wild Furret|startcode=M11|startname=Giratina and the Sky Warrior}}&lt;br /&gt;
{{movep|type=ice|ms=363|pkmn=Spheal|method=A light blue ball of energy forms in front of Spheal&#039;s mouth and it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Spheal (Pokémon)|user1=Three wild Spheal|startcode=DP109|startname=Leading a Stray!}}&lt;br /&gt;
{{movep|type=ice|ms=489|pkmn=Phione|method=A light blue ball of energy forms in front of Phione&#039;s mouth and it fires light blue beams of energy from the ball at the opponent. When the beams hit the opponent, its whole body glows light blue and it freezes.}}&lt;br /&gt;
{{movemid|type=ice|user=Phione (Pokémon)|user1=A wild Phione|startcode=DP113|startname=Hold the Phione!}}&lt;br /&gt;
{{movep|type=ice|ms=350|pkmn=Milotic|method=A white ball of energy forms in front of Milotic&#039;s mouth and it releases multiple white beams of energy with light blue outlines at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Palmer|user1=Palmer&#039;s Milotic|startcode=M12|startname=Arceus and the Jewel of Life}}&lt;br /&gt;
{{movep|type=ice|ms=334|pkmn=Altaria|method=Altaria opens its beak and a light blue ball of energy forms in front of it and it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Altaria|startcode=DP156|startname=A Meteoric Rise to Excellence!}}&lt;br /&gt;
{{movemid|type=ice|user=Ultra Guardians|user1=The Ultra Guardians&#039; Altaria|startcode=SM069|startname=Rise and Shine, Starship!}}&lt;br /&gt;
{{movep|type=ice|ms=160|pkmn=Feraligatr|method=A light blue ball of energy forms in front of Feraligatr&#039;s mouth. The ball condenses and fires multiple light blue beams of energy from it at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Ben (Ranger)|user1=A Feraligatr summoned by Ben&#039;s Ranger Sign|startcode=DP169|startname=Pokémon Ranger: Heatran Rescue!}}&lt;br /&gt;
{{movep|type=ice|ms=245|pkmn=Suicune|method=Suicune opens its mouth and a light blue ball forms in front of its mouth and it fires multiple light blue beams from the ball at the opponent, freezing it. Sometimes, the crest on Suicune&#039;s head glows light blue while using the move.}}&lt;br /&gt;
{{movemid|type=ice|user=Legendary beasts (M13)#Suicune|user1=Suicune (M13)|startcode=M13|startname=Zoroark: Master of Illusions}}&lt;br /&gt;
{{movemid|type=ice|user=Goh&#039;s Suicune|startcode=JN053|startname=Healing the Healer!}}&lt;br /&gt;
{{movep|type=ice|ms=423E|pkmn=Gastrodon|method=A light blue ball of energy forms in front of Gastrodon&#039;s third eye and it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Paul|user1=Paul&#039;s Gastrodon|startcode=DP186|startname=Familiarity Breeds Strategy!}}&lt;br /&gt;
{{movep|type=ice|ms=491|pkmn=Darkrai|method=Darkrai puts its hands together and forms a light blue ball of energy in between them and it puts its hands in front of it and the ball grows slightly larger. It then fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Tobias (Sinnoh)|user1=Tobias&#039;s Darkrai|startcode=DP189|startname=The Semi-Final Frontier!}}&lt;br /&gt;
{{movep|type=ice|ms=380|pkmn=Latias|method=Latias opens her mouth and a light blue ball of energy forms in front of her. She fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Nurse Joy|user1=Nurse Joy&#039;s Latias|startcode=DPS02}}&lt;br /&gt;
{{movep|type=ice|ms=580|pkmn=Ducklett|method=Ducklett opens its beak and forms a light blue ball of energy inside it and it fires multiple light blue beams of energy from the ball at the opponent. When it hits the opponent, it freezes it.}}&lt;br /&gt;
{{movemid|type=ice|user=Ducklett (Pokémon)|user1=A wild Ducklett|startcode=BW020|startname=Dancing With the Ducklett Trio!}}&lt;br /&gt;
{{movep|type=ice|ms=582|pkmn=Vanillite|method=Vanillite forms a light blue orb of energy at the top of its head or in front of its mouth and it fires multiple light blue beams of energy from the orb at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Trip|user1=Trip&#039;s Vanillite|startcode=BW031|startname=Ash and Trip&#039;s Third Battle!}}&lt;br /&gt;
{{movemid|type=ice|user=Dr. Ferrara&#039;s henchmen|user1=Cryogonal Man&#039;s henchman&#039;s Vanillite|startcode=BW057|startname=The Mighty Accelguard to the Rescue!}}&lt;br /&gt;
{{movemid|type=ice|user=Teaque|user1=Teaque&#039;s Vanillite|startcode=BW125|startname=Cilan and the Case of the Purrloin Witness!}}&lt;br /&gt;
{{movep|type=ice|ms=614|pkmn=Beartic|method=Beartic opens its mouth and a light blue orb of energy forms in front of it and it fires multiple light blue beams of energy from the orb at the opponent. Sometimes, the beams freeze the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Georgia&#039;s Beartic|startcode=BW033|startname=Iris and Excadrill Against the Dragon Buster!}}&lt;br /&gt;
{{movemid|type=ice|user=Beartic (Pokémon)|user1=A wild Beartic|startcode=BW112|startname=Team Plasma&#039;s Pokémon Power Plot!}}&lt;br /&gt;
{{movep|type=ice|ms=531|pkmn=Audino|method=Audino opens its mouth and forms an orb of light blue energy in front of its mouth and it fires multiple light blue beams of energy from the orb at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Audino|startcode=BW035|startname=Where Did You Go, Audino?}}&lt;br /&gt;
{{movep|type=ice|ms=592{{#switch: {{#expr: {{#time: H}} mod 2}}|0=|1=_f}}|pkmn=Frillish|method=Frillish opens its mouth and a light blue ball of energy forms in front of it and it fires light blue beams from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Frillish (Pokémon)|user1=Multiple wild Frillish|startcode=BW069|startname=Climbing the Tower of Success!}}&lt;br /&gt;
{{movep|type=ice|ms=502|pkmn=Dewott|method=Dewott opens its mouth and a light blue ball of energy forms in front of it and it fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Burgundy|user1=Burgundy&#039;s Dewott|startcode=BW071|startname=Search for the Clubultimate!}}&lt;br /&gt;
{{movep|type=ice|ms=646|pkmn=Kyurem|method=A light blue ball of energy forms at Kyurem&#039;s mouth. Multiple similarly colored beams of energy are shot from the ball at the target, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Kyurem (M15)|startcode=M15|startname=Kyurem VS. The Sword of Justice}}&lt;br /&gt;
{{movemid|type=ice|user=Hoopa (anime)|user1=A Kyurem summoned by Hoopa|startcode=M18|startname=Hoopa and the Clash of Ages}}&lt;br /&gt;
{{movep|type=ice|ms=615|pkmn=Cryogonal|method=A light blue ball of energy forms at Cryogonal&#039;s mouth. Multiple similarly colored beams of energy are shot from the ball at the target, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Cryogonal (Pokémon)|user1=Multiple wild Cryogonal|startcode=M15|startname=Kyurem VS. The Sword of Justice}}&lt;br /&gt;
{{movemid|type=ice|user=Cryogonal (Pokémon)|user1=Multiple wild Cryogonal|startcode=BW102|startname=Team Eevee and the Pokémon Rescue Squad!}}&lt;br /&gt;
{{movep|type=ice|ms=581|pkmn=Swanna|method=Swanna opens its beak and forms a light blue ball of energy inside it and fires multiple light blue beams of energy from the ball at the opponent. When it hits the opponent, it freezes it.}}&lt;br /&gt;
{{movemid|type=ice|user=Officer Jenny|user1=Officer Jenny&#039;s Swanna|startcode=BW081|startname=Crisis at Ferroseed Research!}}&lt;br /&gt;
{{movep|type=ice|ms=393|pkmn=Piplup|method=Piplup opens its beak and forms a light blue ball inside it and fires multiple light blue beams from the ball at the opponent. When it hits the opponent, it freezes it.}}&lt;br /&gt;
{{movemid|type=ice|user=Dawn&#039;s Piplup|startcode=BW086|startname=Piplup, Pansage, and a Meeting of the Times!}}&lt;br /&gt;
{{movep|type=ice|ms=473|pkmn=Mamoswine|method=Mamoswine forms a light blue ball of energy in between its tusks. Multiple similarly colored beams of energy are shot from the ball at the target, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Morana|user1=Morana&#039;s Mamoswine|startcode=BW140|startname=Survival of the Striaton Gym!}}&lt;br /&gt;
{{movep|type=ice|ms=382P|pkmn=Kyogre|method=Primal Kyogre fires multiple light blue beams at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Super-ancient Pokémon (XY series)#Kyogre|user1=Kyogre (anime)|startcode=XYS03|startname=Mega Evolution Special III}}&lt;br /&gt;
{{movep|type=ice|ms=706|pkmn=Goodra|method=Goodra forms a light blue ball of energy in front of its mouth and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Ash&#039;s Goodra|startcode=XY069|startname=Defending the Homeland!}}&lt;br /&gt;
{{movep|type=ice|ms=646W|pkmn=Kyurem|method=A light blue ball of energy forms at White Kyurem&#039;s mouth. Multiple similarly colored beams of energy are shot from the ball at the target, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Hoopa (anime)|user1=A Kyurem summoned by Hoopa|startcode=M18|startname=Hoopa and the Clash of Ages}}&lt;br /&gt;
{{movep|type=ice|ms=516|pkmn=Simipour|method=Simipour forms a light blue ball of energy in front of its mouth and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Simipour (Pokémon)|user1=A ninja&#039;s Simipour|startcode=XY099|startname=The Legend of the Ninja Hero!}}&lt;br /&gt;
{{movep|type=ice|ms=215|pkmn=Sneasel|method=Sneasel forms a light blue ball of energy in front of its mouth and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Team Flare Grunt (Trainer class)|user1=A Team Flare Grunt&#039;s Sneasel|startcode=XY107|startname=An Explosive Operation!}}&lt;br /&gt;
{{movep|type=ice|ms=148|pkmn=Dragonair|method=Dragonair forms a light blue ball of energy in front of its mouth or the horn on its head and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Amelia (XY109)|user1=Amelia&#039;s Dragonair|startcode=XY109|startname=Master Class Choices!}}&lt;br /&gt;
{{movemid|type=ice|user=Ultra Guardians|user1=The Ultra Guardians&#039; Dragonair|startcode=SM069|startname=Rise and Shine, Starship!}}&lt;br /&gt;
{{movep|type=ice|ms=693|pkmn=Clawitzer|method=Clawitzer forms a light blue ball of energy in front of its large claw and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Sawyer|user1=Sawyer&#039;s Clawitzer|startcode=XY119|startname=A Full-Strength Battle Surprise!}}&lt;br /&gt;
{{movep|type=ice|ms=009|pkmn=Blastoise|method=A light blue ball of energy is formed in front of each one of Blastoise&#039;s cannons or from its open mouth. Light blue beams of energy are then shot from the light blue balls and are sent toward the opponent; or, Blastoise forms a light blue ball of icy energy from its mouth and then fires a beam from the energy ball at the opponent. On occasion, this will freeze the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Tierno&#039;s Blastoise|startcode=XY126|startname=Valuable Experience for All!}}&lt;br /&gt;
{{movemid|type=ice|user=Neesha|user1=Neesha&#039;s Blastoise|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
{{movep|type=ice|ms=362M|pkmn=Glalie|method=Light blue lines of energy appear in front of Mega Glalie&#039;s mouth and then a light blue ball of energy forms in front of its mouth, until a light blue beam of energy is fired from the ball towards the opponent, freezing it; or, Mega Glalie forms a light blue ball of energy in front its mouth and then fires a beam of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Levi|user1=Levi&#039;s Glalie|startcode=M19|startname=Volcanion and the Mechanical Marvel}}&lt;br /&gt;
{{movep|type=ice|ms=263|pkmn=Zigzagoon|method=Light blue lines of energy appear in front of Zigzagoon&#039;s mouth and then a light blue ball of energy forms in front of its mouth, until a light blue beam of energy is fired from the ball towards the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Zigzagoon (Pokémon)|user1=A wild Zigzagoon|startcode=M19|startname=Volcanion and the Mechanical Marvel}}&lt;br /&gt;
{{movep|type=ice|ms=698|pkmn=Amaura|method=Light blue lines of energy appear in front of Amaura&#039;s mouth and then a light blue ball of energy forms in front of its mouth, until a light blue beam of energy is fired from the ball towards the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Amaura (Pokémon)|user1=A wild Amaura|startcode=M19|startname=Volcanion and the Mechanical Marvel}}&lt;br /&gt;
{{movep|type=ice|ms=111|pkmn=Rhyhorn|method=A light blue ball of energy is formed in Rhyhorn&#039;s mouth and fires multiple light blue beams of energy from the ball at the opponent..}}&lt;br /&gt;
{{movemid|type=ice|user=Rhyhorn (Pokémon)|user1=A wild Rhyhorn|startcode=M20|startname=I Choose You!}}&lt;br /&gt;
{{movep|type=ice|ms=359|pkmn=Absol|method=Absol forms a light blue ball of energy in front of its mouth and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Lusamine (anime)|user1=Lusamine&#039;s Absol|startcode=SM053|startname=Rescuing the Unwilling!}}&lt;br /&gt;
{{movep|type=ice|ms=008|pkmn=Wartortle|method=Wartortle forms a light blue ball of energy in front of its mouth and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Pokémon Trainer|user1=A Trainer&#039;s Wartortle|startcode=JN002|startname=Legend? Go! Friends? Go!}}&lt;br /&gt;
{{movep|type=ice|ms=072|pkmn=Tentacool|method=Tentacool forms a light blue ball of energy in front of the red orb at the front of its body and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Goh|user1=Goh&#039;s Tentacool|startcode=JN023|startname=Panic in the Park!}}&lt;br /&gt;
{{movep|type=ice|ms=060|pkmn=Poliwag|method=Poliwag forms a light blue ball of energy in front of its mouth and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Goh|user1=Goh&#039;s Poliwag|startcode=JN023|startname=Panic in the Park!}}&lt;br /&gt;
{{movep|type=ice|ms=038A|pkmn=Ninetales|method=Alolan Ninetales forms a light blue ball of energy in front of its mouth and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Goh|user1=Goh&#039;s Ninetales|startcode=JN071|startname=Leaping Toward the Dream!}}&lt;br /&gt;
{{movep|type=ice|ms=133|pkmn=Eevee|method=Eevee opens its mouth and a light blue ball of energy forms in front of it and fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Chloe&#039;s Eevee|startcode=JN087|startname=Breaking the Ice!|notes=Used via {{mcolor|Copycat|000}}}}&lt;br /&gt;
{{movep|type=ice|ms=458|pkmn=Mantyke|method=Mantyke forms a light blue ball of energy at the top of each of its antennae and fires a light blue beam of energy from each ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Goh&#039;s Mantyke|startcode=JN088|startname=Looking Out for Number Two!}}&lt;br /&gt;
{{movep|type=ice|ms=382|pkmn=Kyogre|method=Kyogre forms a light blue ball of energy in front of its mouth and fires multiple light blue beams of energy from the ball at the opponent.}}&lt;br /&gt;
{{movebtm|type=ice|user=Mew (anime)|user1=Recurring Mew in the form of Kyogre|startcode=JN134|startname=In the Palms of our Hands!|notes=Used via {{mcolor|Transform|000}}}}&lt;br /&gt;
&lt;br /&gt;
* In the English [[dub]] of &#039;&#039;[[EP099|The Mandrin Island Miss Match]]&#039;&#039;, [[Lorelei|Prima]]&#039;s {{p|Jynx}}&#039;s {{m|Ice Punch}} is erroneously referred to as Ice Beam.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Black 2 and White 2 Animated Trailer===&lt;br /&gt;
{{moveanime|type=ice|exp=yes|gen=The user fires a freezing ray of energy at the opponent.|image1=Hugh Samurott Ice Beam B2W2 Trailer.png |image1p=Samurott}}&lt;br /&gt;
{{movep|type=ice|ms=503|pkmn=Samurott|method=Samurott opens its mouth, forming a ball of light blue energy in front of it and fires light blue beams of energy from the ball at the opponent, freezing it.}}&lt;br /&gt;
{{movebtm|type=ice|user=Hugh|user1=Hugh&#039;s Samurott|startcode=Pokémon Black Version 2 and Pokémon White Version 2 Animated Trailer}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Origins===&lt;br /&gt;
{{moveanime|exp=yes|type=ice|gen=The opponent is hit by a bolt of icy cold energy from the user.|image1=Lance Dragonite PO.png|image1p=Lapras}}&lt;br /&gt;
{{movep|type=ice|ms=131|pkmn=Lapras|method=Lapras fires a light blue beam from its mouth at the opponent.}}&lt;br /&gt;
{{movebtm|type=ice|user=Red (Origins)|user1=Red&#039;s Lapras|startcode=PO04|startname=File 4: Charizard|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Generations===&lt;br /&gt;
{{moveanime|exp=yes|type=ice|gen=The user fires a beam of icy cold energy at the opponent.|image1=Buck Claydol Ice Beam PG.png|image1p=Claydol|image2=Zinzolin Weavile Cryogonal Ice Beam PG.png|image2p=Cryogonal and Weavile}}&lt;br /&gt;
{{movep|type=ice|ms=344|pkmn=Claydol|method=Claydol fires a beam of light blue energy from in front of its body at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Buck|user1=Buck&#039;s Claydol|startcode=PG12|startname=The Magma Stone|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=615|pkmn=Cryogonal|method=Cryogonal fires a light blue beam from in front of its body at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Zinzolin|user1=Zinzolin&#039;s Cryogonal|startcode=PG14|startname=The Frozen World}}&lt;br /&gt;
{{movep|type=ice|ms=461|pkmn=Weavile|method=Weavile puts its hands together and fires a beam of light blue energy from them at the opponent.}}&lt;br /&gt;
{{movebtm|type=ice|user=Zinzolin|user1=Zinzolin&#039;s Weavile|startcode=PG14|startname=The Frozen World}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Masters Animated Trailer===&lt;br /&gt;
{{moveanime|exp=yes|type=ice|gen=The opponent is hit by a bolt of icy cold energy from the user.|image1=Barry Piplup Ice Beam Masters Trailer.png|image1p=Piplup}}&lt;br /&gt;
{{movep|type=ice|ms=393|pkmn=Piplup|method=Piplup fires a beam of light blue energy from its mouth at the opponent.}}&lt;br /&gt;
{{movebtm|type=ice|user=Barry (Masters)|user1=Barry&#039;s Piplup|startcode=Pokémon Masters Animated Trailer}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Ash &amp;amp; Pikachu===&lt;br /&gt;
{{Movemanga|type=Ice|gen= The user strikes the target with an icy-cold beam of energy.|image1=Noland Articuno Ice Beam AP.png|image1p=Articuno}}&lt;br /&gt;
{{movep|type=Ice|ms=144|pkmn=Articuno|method=Articuno fires a beam of icy energy from its beak at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=Ice|user=Noland&#039;s Articuno|startcode=SP33|startname=Off To The Battle Frontier!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Battrio: Aim to be Battrio Master!===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user fires a freezing beam of energy at the opponent.|image1=Ryuu Kyogre Ice Beam.png|image1p=Kyogre}}&lt;br /&gt;
{{movep|type=ice|ms=382|pkmn=Kyogre|method=Kyogre fires a freezing beam of energy from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Ryū Tendō|user1=Ryū&#039;s Kyogre|startcode=ABM15|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===The Electric Tale of Pikachu===&lt;br /&gt;
{{Movemanga|type=ice|exp=yes|gen=The user strikes the target with an icy-cold blast. This may also leave the target frozen.|image1=Drake Dragonite Ice Beam EToP.png|image1p=Dragonite|image2=Gary Slowpoke Ice Beam EToP.png|image2p=Slowpoke}}&lt;br /&gt;
{{movep|type=ice|ms=149|pkmn=Dragonite|method=Dragonite shoots a beam of energy from its mouth at the opponent. While the beam travels through the air, it turns into ice.}}&lt;br /&gt;
{{movemid|type=ice|user=Drake&#039;s Dragonite|startcode=ET18|startname=Pikachu&#039;s Plan|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=079|pkmn=Slowpoke|method=Slowpoke shoots a beam of icy energy from its mouth, freezing the opponent.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Gary Oak|user1=Gary&#039;s Slowpoke|startcode=ET19|startname=Ash vs. Gary}}&lt;br /&gt;
&lt;br /&gt;
===How I Became a Pokémon Card===&lt;br /&gt;
{{Movemanga|type=Ice|gen=The user fires a transparent ray of freezing energy at the opponent.|image1=Shellder Ice Beam HIBAPC.png|image1p=Shellder}}&lt;br /&gt;
{{movep|type=Tcg water|ms=090|pkmn=Shellder|method=Shellder fires a ray of freezing energy from its body at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=Tcg water|user=Shellder (Pokémon)|user1=A wild Shellder|startcode=PW02|startname=Team Rocket and Dark Charmeleon|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Movie adaptations===&lt;br /&gt;
{{Movemanga|type=Ice|gen=The user fires a beam of freezing energy at the opponent.|image1=Kai Empoleon Ice Beam M10 manga.png|image1p=Empoleon}}&lt;br /&gt;
{{movep|type=Ice|ms=395|pkmn=Empoleon|method=Empoleon fires a beam of freezing energy from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=Ice|user=Kai (movie)|user1=Kai&#039;s Empoleon|startcode=The Rise of Darkrai (manga)|startname=The Rise of Darkrai|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Magical Pokémon Journey===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user fires a beam of freezing energy at the opponent, freezing them.|image1=Marimaru Ice Beam.png|image1p=Marill}}&lt;br /&gt;
{{movep|type=ice|ms=183|pkmn=Marill|method=Marill fires a beam of freezing energy from its mouth at the opponent, freezing them.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Marimaru|startcode=PPP44|startname=Apricot, the Super Heroine!!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Phantom Thief Pokémon 7===&lt;br /&gt;
{{Movemanga|type=ice|exp=yes|gen=The user shoots a freezing blast of energy at the opponent.|image1=Lily Dusknoir Ice Beam P7.png|image1p=Dusknoir|image2=Galactic 2 Rampardos Ice Beam P7.png|image2p=Rampardos}}&lt;br /&gt;
{{movep|type=ice|ms=477|pkmn=Dusknoir|method=Dusknoir fires a beam of energy from its eye at the opponent. The beam freezes anything it hits.}}&lt;br /&gt;
{{Movemid|type=ice|user=Lily (Pokémon 7)|user1=Lily&#039;s Dusknoir|startcode=P7-07|startname=Stolen Memories|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=409|pkmn=Rampardos|method=Rampardos fires a freezing beam of energy from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Team Galactic Grunt (Trainer class)|user1=Team Galactic&#039;s Rampardos|startcode=P7-10|startname=Breaking Into An Enemy&#039;s Lair!}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.|image1=Poli Ice Beam.png|image1p=Poliwrath|image2=Feefee Feebas Ice Beam Adventures.png|image2p=Feebas|image3=Costa Ice Beam.png|image3p=Carracosta|image4=Latias Ice Beam Adventures.png|image4p=Latias}}&lt;br /&gt;
{{movep|type=ice|ms=061|pkmn=Poliwhirl|method=Poliwhirl releases a beam of cold wind from its stomach or the palm of its hand at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Poli|user1=Red&#039;s Poli|startcode=PS005|startname=Onix Is On!|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=062|pkmn=Poliwrath|method=Poliwrath fires a see-through beam from its hand at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Poli|user1=Red&#039;s Poli|startcode=PS012|startname=Wake Up—You&#039;re Snorlax!}}&lt;br /&gt;
{{movep|type=ice|ms=144|pkmn=Articuno|method=Articuno releases a powerful wind from its body at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Legendary birds (Adventures)#Articuno|user1=Green&#039;s Articuno|startcode=PS031|startname=The Art of Articuno}}&lt;br /&gt;
{{movep|type=ice|ms=087|pkmn=Dewgong|method=Dewgong opens its mouth and a ball of energy forms inside it and fires a beam from the orb at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei|user1=Lorelei&#039;s Dewgong|startcode=PS045|startname=Cloystered}}&lt;br /&gt;
{{movep|type=ice|ms=138|pkmn=Omanyte|method=Omanyte releases a sparkling beam from under its tentacles at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Omny|user1=Yellow&#039;s Omny|startcode=PS056|startname=The Coming of Slowpoke (Eventually)}}&lt;br /&gt;
{{movep|type=ice|ms=124|pkmn=Jynx|method=Jynx creates a doll out of ice that resembles a person. If the ice doll has a mark put on it, an ice handcuff will appear on the person the doll resembles.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei|user1=Lorelei&#039;s Jynx|startcode=PS068|startname=Jigglypuff Jive}}&lt;br /&gt;
{{movep|type=ice|ms=091|pkmn=Cloyster|method=Cloyster releases two sparkling beams from the larger horns on both sides of its shell at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Lorelei&#039;s Cloyster|startcode=PS073|startname=Valiant Venomoth!}}&lt;br /&gt;
{{movep|type=ice|ms=139|pkmn=Omastar|method=An orb of energy forms in front of Omastar&#039;s mouth and it fires a beam from the ball at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Omny|user1=Yellow&#039;s Omny|startcode=PS090|startname=The Legend}}&lt;br /&gt;
{{movep|type=ice|ms=224|pkmn=Octillery|method=Octillery releases a sparkling beam of ice at the opponent.}}&lt;br /&gt;
{{movemid|type=ice|user=Team Rocket Elite Trio|user1=Ken&#039;s Octillery|startcode=PS127|startname=Miltank Melee}}&lt;br /&gt;
{{movep|type=ice|ms=349|pkmn=Feebas|method=Feebas releases a beam of energy from its mouth at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Feefee|user1=Ruby&#039;s Feefee|startcode=PS211|startname=Hanging Around With Slaking III}}&lt;br /&gt;
{{movep|type=ice|ms=362|pkmn=Glalie|method=Glalie releases two beams of energy from its eyes at the opponent, freezing whatever it touches.}}&lt;br /&gt;
{{movemid|type=ice|user=Glalie (Pokémon)|user1=The Battle Factory&#039;s Glalie|startcode=PS307|startname=Gotcha Where I Wantcha, Glalie}}&lt;br /&gt;
{{movep|type=ice|ms=394|pkmn=Prinplup|method=Prinplup releases a beam of energy from its beak at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Platinum&#039;s Prinplup|startcode=PS351|startname=Perturbed by Pachirisu}}&lt;br /&gt;
{{movep|type=ice|ms=565|pkmn=Carracosta|method=Carracosta fires a beam of energy from its mouth at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Costa|user1=Black&#039;s Costa|startcode=PS517|startname=Something Suspicious}}&lt;br /&gt;
{{movep|type=ice|ms=615|pkmn=Cryogonal|method=Cryogonal fires a beam of energy from its mouth at the opponent, freezing it.}}&lt;br /&gt;
{{movemid|type=ice|user=Zinzolin|user1=Zinzolin&#039;s Cryogonal|startcode=PS518|startname=True Friends|notes=First mentioned in &#039;&#039;{{color2|000|PS514|The Tournament Continues}}&#039;&#039;}}&lt;br /&gt;
{{movep|type=ice|ms=380|pkmn=Latias|method=Latias fires a beam of energy from the triangle on her chest at the opponent, freezing it.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Eon duo (Adventures)#Latias|user1=Latias (Adventures)|startcode=PS609|startname=Kyogre Returns}}&lt;br /&gt;
&lt;br /&gt;
* In &#039;&#039;[[PS050|Lapras Lazily]]&#039;&#039;, [[Evan]]&#039;s {{p|Lapras}} was revealed to know Ice Beam by {{adv|Blue}}&#039;s [[Pokédex]] .&lt;br /&gt;
* In &#039;&#039;[[PS310|Just My Luck...Shuckle]]&#039;&#039;, {{adv|Crystal}}&#039;s {{p|Starmie}} and [[Lucy]]&#039;s {{p|Milotic}} were revealed to know Ice Beam by {{adv|Emerald}}&#039;s Pokédex.&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters Diamond &amp;amp; Pearl===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user releases a beam of freezing energy at the opponent.|image1=Dawn Buneary Ice Beam PDP.png|image1p=Buneary}}&lt;br /&gt;
{{movep|type=ice|ms=427|pkmn=Buneary|method=Buneary releases a beam of freezing energy from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Dawn&#039;s Buneary|startcode=PDP22|startname=Saving Sharpedo!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Diamond and Pearl Adventure!===&lt;br /&gt;
{{Movemanga|type=ice|exp=yes|gen=The user fires a beam of freezing energy at the opponent, freezing them.|image1=Cyrus Weavile Ice Beam DPA.png|image1p=Weavile|image2=Candice Regice Ice Beam DPA.png|image2p=Regice}}&lt;br /&gt;
{{movep|type=ice|ms=461|pkmn=Weavile|method=Weavile forms a ball of energy in front of its hand and fires a beam of freezing energy from it at the opponent.}}&lt;br /&gt;
{{Movemid|type=ice|user=Cyrus|user1=Cyrus&#039;s Weavile|startcode=DPA08|startname=Team Galactic&#039;s Conspiracy, Revealed!!|notes=Debut}}&lt;br /&gt;
{{movep|type=ice|ms=378|pkmn=Regice|method=Regice fires beams of energy from its hands at the opponent, freezing them.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Candice|user1=Candice&#039;s Regice|startcode=DPA14|startname=A Novel Test!!}}&lt;br /&gt;
&lt;br /&gt;
* [[Mitsumi]] mentioned that her {{p|Glaceon}} used Ice Beam in &#039;&#039;[[DPA23|A New Battle Begins!]]&#039;&#039;, but the move was executed off-panel.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
{{Movemanga|type=ice|exp=yes|gen=The user fires a freezing beam of energy at the opponent.|image1=Falkner Articuno Ice Beam Golden Boys.png|image1p=Articuno}}&lt;br /&gt;
{{movep|type=ice|ms=144|pkmn=Articuno|method=Articuno fires a beam of freezing energy from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Falkner|user1=Falkner&#039;s Articuno|startcode=GB03|startname=The Legendary Pokémon Appears!|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pocket Monsters Platinum: Aim to Be Battle King!!===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user fires a beam of energy at the opponent.|image1=Yuu Shirogane Glaceon Ice Beam.png|image1p=Glaceon}}&lt;br /&gt;
{{movep|type=ice|ms=471|pkmn=Glaceon|method=Glaceon fires a beam of energy from its mouth at the opponent.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Yū Shirogane|user1=Yū&#039;s Glaceon|startcode=PBK2|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Pocket Monsters===&lt;br /&gt;
{{Movemanga|type=Ice|gen=The user fires a beam of ice at the oppponent.|image1=Articuno Ice Beam PM.png|image1p=Articuno|image2=Lorelei Lapras Ice Beam PM.png|image2p=Lapras|image3=Red Articuno Ice Beam PM.png|image3p=Red&#039;s Articuno}}&lt;br /&gt;
{{movep|type=Ice|ms=144|pkmn=Articuno|method=Articuno flaps its wings, releasing freezing energy from them at the opponent. When the energy hits the opponent, they get frozen.}}&lt;br /&gt;
{{movemid|type=Ice|user=Red (Pocket Monsters)|user1=Red&#039;s Articuno|startcode=PM013|startname=The Legendary Pokémon Appears!!|notes=Debut}}&lt;br /&gt;
{{movemid|type=Ice|user=Legendary birds (M02)|user1=Articuno (M02)|startcode=PM058|startname=Get Lugia!}}&lt;br /&gt;
{{movep|type=Ice|ms=131|pkmn=Lapras|method=Lapras fires a beam of cold air at the opponent, freezing them.}}&lt;br /&gt;
{{movebtmManga|type=Ice|user=Lorelei|user1=Lorelei&#039;s Lapras|startcode=PM033|startname=To the Pokémon League!!}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Try Adventure===&lt;br /&gt;
{{movemanga|type=ice|exp=yes|gen=The user fires a beam of freezing energy at the opponent.|image1=Chacha Ice Beam.png|image1p=Piplup}}&lt;br /&gt;
{{movep|type=ice|ms=393|pkmn=Piplup|method=Piplup fires a beam of energy from its mouth at the opponentr.}}&lt;br /&gt;
{{movebtmManga|type=ice|user=Katsuya|user1=Katsuya&#039;s Chacha|startcode=TA21|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|genI=Ice Beam I&lt;br /&gt;
|genII=Ice Beam II&lt;br /&gt;
|genIII=Ice Beam III&lt;br /&gt;
|genIV=Ice Beam IV&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Ice&lt;br /&gt;
|genV=Ice Beam V&lt;br /&gt;
|genVI=Ice Beam VI&lt;br /&gt;
|genVI2=Ice Beam VI 2&lt;br /&gt;
|SMUSUM=Ice Beam VII&lt;br /&gt;
|SMUSUM2=Ice Beam VII 2&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Ice&lt;br /&gt;
|LGPE=Ice Beam PE&lt;br /&gt;
|LGPE2=Ice Beam PE 2&lt;br /&gt;
|genVIII=Ice Beam VIII&lt;br /&gt;
|genVIII2=Ice Beam VIII 2&lt;br /&gt;
|LA=Ice Beam LA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|Stad=Ice Beam Stad&lt;br /&gt;
|Stad2=Ice Beam Stad2&lt;br /&gt;
|Colo=Ice Beam Colo&lt;br /&gt;
|XD=Ice Beam XD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|PBR=Ice Beam PBR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=ice&lt;br /&gt;
|PMDRB=Ice Beam PMD RB&lt;br /&gt;
|PMDGTI=Ice Beam PMD GTI&lt;br /&gt;
|PSMD=Ice Beam PSMD&lt;br /&gt;
|Masters=Ice Beam Masters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Though Ice Beam freezes its targets very often in the anime, it has a very low chance of freezing the opponent in the games (10%).&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{ice color}}|bordercolor={{ice color dark}}&lt;br /&gt;
|zh_yue=冰凍光束 &#039;&#039;{{tt|Bīngdung Gwōngchūk|Freezing Beam}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;急凍光線 &#039;&#039;{{tt|Gāpdung Gwōngsin|Quick-Freezing Ray}}&#039;&#039; {{tt|*|Anime}}&amp;lt;br&amp;gt;冷凍光束 &#039;&#039;{{tt| 	Láahngdung Gwōngchūk|Freezing Beam}}&#039;&#039; {{tt|*|Anime (EP105)}}&amp;lt;br&amp;gt;冷凍光線 &#039;&#039;{{tt|Láahngdung Gwōngsin|Freezing Ray}}&#039;&#039; {{tt|*|Movie 10}}&lt;br /&gt;
|zh_cmn=冰凍光束 / 冰冻光束 &#039;&#039;{{tt|Bīngdòng Guāngshù|Freezing Beam}}&#039;&#039; {{tt|*|Games, Adventures (Jilin edition)}}&amp;lt;br&amp;gt;急凍光線 &#039;&#039;{{tt|Jídòng Guāngxiàn|Quick-Freezing Ray}}&#039;&#039; {{tt|*|Anime}}&amp;lt;br&amp;gt;冷凍光束 &#039;&#039;{{tt|Jídòng Guāngxiàn|Freezing Beam}}&#039;&#039; {{tt|*|Electric Tales of Pikachu}}&amp;lt;br&amp;gt;冷冻光线 &#039;&#039;{{tt|Lěngdòng Guāngxiàn|Freezing Ray}}&#039;&#039; {{tt|*|21st Century Publishing}}&lt;br /&gt;
|cs=Ledový paprsek&lt;br /&gt;
|da=Isstråle&lt;br /&gt;
|nl=IJsstraal&lt;br /&gt;
|fi=Jääsäde&lt;br /&gt;
|fr=Laser Glace&lt;br /&gt;
|de=Eisstrahl&lt;br /&gt;
|el=Ακτίνα Πάγου &#039;&#039;Aktína Págou&#039;&#039;&lt;br /&gt;
|he=קרן קרח &#039;&#039;Keren Kerakh&#039;&#039;&lt;br /&gt;
|hi=बर्फीली बीम &#039;&#039;Barfeeli Beam&#039;&#039;&lt;br /&gt;
|hu=Jégsugár&lt;br /&gt;
|id=Ice Beam&lt;br /&gt;
|it=Geloraggio&lt;br /&gt;
|ko=냉동빔 &#039;&#039;{{tt|Naengdongbim|Freeze Beam}}&#039;&#039;&lt;br /&gt;
|no=Isstråle&lt;br /&gt;
|pl=Lodowy Promień{{tt|*|Anime}}&amp;lt;!---{{tt|*|EP056, EP066, EP112, EP189-EP215, EP237-EP257, Diamond and Pearl series onwards}}&amp;lt;br&amp;gt;Lodowy Błysk{{tt|*|EP236}}&amp;lt;br&amp;gt;Lodowy Atak{{tt|*|EP061, EP093-EP105, EP185}}&amp;lt;br&amp;gt;Lodowy Podmuch{{tt|*|EP185}}&amp;lt;br&amp;gt;Lodowy Strumień{{tt|*|EP111}}---&amp;gt;&amp;lt;br&amp;gt;Wiatr Zamrażający{{tt|*|Manga}}&lt;br /&gt;
|pt_br=Raio Congelante (games, [[BW101]]-present, TCG, [[PS005]]-present)&amp;lt;br&amp;gt;Raio de Gelo (early anime, [[PS516]]-[[PS518]], The Official Pokémon Handbook)&lt;br /&gt;
|pt_eu=Raio de Gelo ([[Pokémon Chronicles]])&amp;lt;BR&amp;gt;Feixe de Gelo ([[Pokémon the Series: Ruby and Sapphire|AG]] &amp;amp; [[Pokémon the Series: Diamond and Pearl|DP]] series)&#039;&#039;&lt;br /&gt;
|ro=Raza de Gheață&lt;br /&gt;
|sr=Ledeni Zrak&lt;br /&gt;
|es_la=Rayo de Hielo&lt;br /&gt;
|es_eu=Rayo Hielo&lt;br /&gt;
|sv=Isstråle&lt;br /&gt;
|th=ลำแสงเยือกแข็ง&lt;br /&gt;
|tr=Buz Işını&lt;br /&gt;
|vi=Chùm Tia Băng&lt;br /&gt;
|ru=Ледяной луч &#039;&#039;Ledyanoy luch&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Flamethrower|Ice}}&lt;br /&gt;
{{Generation I TMs}}&lt;br /&gt;
{{Generation III TMs}}&lt;br /&gt;
{{Generation IV TMs}}&lt;br /&gt;
{{Generation V TMs}}&lt;br /&gt;
{{Generation VI TMs}}&lt;br /&gt;
{{Generation VII TMs}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{Generation IX TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can inflict freeze]]&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves in Pokémon: Let&#039;s Go, Pikachu! and Let&#039;s Go, Eevee!]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves in Pokémon Legends: Arceus]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Eisstrahl]]&lt;br /&gt;
[[es:Rayo hielo]]&lt;br /&gt;
[[fr:Laser Glace]]&lt;br /&gt;
[[it:Geloraggio]]&lt;br /&gt;
[[ja:れいとうビーム]]&lt;br /&gt;
[[zh:冰冻光束（招式）]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9tch&amp;diff=4055761</id>
		<title>Pokétch</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Pok%C3%A9tch&amp;diff=4055761"/>
		<updated>2024-07-09T16:47:15Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Pokétch.png|thumb|250px|The Pokétch in {{game|Diamond and Pearl|s}}]]&lt;br /&gt;
[[File:Poketch2.png|thumb|250px|The Pokétch in {{game|Platinum}}]]&lt;br /&gt;
The &#039;&#039;&#039;Pokémon Watch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンウォッチ&#039;&#039;&#039; &#039;&#039;Pokémon Watch&#039;&#039;), or &#039;&#039;&#039;Pokétch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケッチ&#039;&#039;&#039; &#039;&#039;Pokétch&#039;&#039;) for short, is an electronic device found in [[Sinnoh]]. It was manufactured by the [[Pokétch Company]] and appears to be a watch with a {{wp|Dot-matrix display|dot-matrix}} touch screen.&lt;br /&gt;
&lt;br /&gt;
In {{game5|Diamond|Pearl|Platinum|Brilliant Diamond|Shining Pearl}}, the {{player}} obtains it in [[Jubilife City]] after obtaining three [[Coupon]]s from {{tc|Clown}}s. The Pokétch was redesigned for Pokémon Platinum. This revision added another button to the Pokétch; the bottom button has the same function as the Pokétch button in Diamond and Pearl, while the top button cycles backwards through the various apps.&lt;br /&gt;
&lt;br /&gt;
Similar devices are the [[Pokégear]], the [[PokéNav]], and the [[C-Gear]].&lt;br /&gt;
&lt;br /&gt;
==Apps==&lt;br /&gt;
The Pokétch&#039;s functionality comes from the applications, or Pokétch apps, that are installed in it, making it extensible. The Pokétch Company, as well as independent developers, periodically create new apps. The user scrolls through a Pokétch&#039;s apps by tapping a button on the side of its screen.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Diamond and Pearl, there are 25 available apps, four of which are included with the Pokétch. The rest are not available at the start but can be received at a later time, and a few must be obtained by showing a certain species of Pokémon to another character. Listed in each section below is the [[Pokémon games|in-game]] description of its app, followed by its in-game location and further information about it. In {{v2|Platinum}}, the apps are ordered in the same order as they are on the Pokétch in Diamond and Pearl.&lt;br /&gt;
&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}}, the Pokétch now lies in the top-right hand corner of the screen, and can be magnified by tapping the R button. Pressing the R button again minimizes the screen to the top-right corner, while holding the R button for longer removes the Pokétch from the screen. A new Hidden Moves app replaces the function of [[HM]]s.&lt;br /&gt;
&lt;br /&gt;
===Digital Watch===&lt;br /&gt;
[[File:Digital Watch App.png|frame|The Digital Watch in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Digital Watch displays the current time. Don&#039;t be late for meetings with your friends!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Digital Watch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;デジタルどけい&#039;&#039;&#039; &#039;&#039;Digital Clock&#039;&#039;) is a {{wp|digital clock}} app that displays the time of day in {{wp|24-hour clock|24-hour format}}. It runs off the [[Nintendo DS]] or [[Nintendo Switch]]&#039;s internal clock. It is included with the Pokétch.&lt;br /&gt;
&lt;br /&gt;
There is also an [[#Analog Watch|analog clock app]], but that app must be unlocked separately.&lt;br /&gt;
&lt;br /&gt;
While the screen is being touched, it brightens slightly, as if a backlight were turned on.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Calculator===&lt;br /&gt;
[[File:Calculator App.png|frame|The Calculator in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Calculator can handle up to ten digits. It&#039;s perfect for figuring out math questions that might pop up.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Calculator&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;けいさんき&#039;&#039;&#039; &#039;&#039;Calculator&#039;&#039;) is a basic calculator app that includes addition, subtraction, multiplication, and division. It is included with the Pokétch.&lt;br /&gt;
&lt;br /&gt;
The calculator can only display up to 10 characters in the number: For integers it can display up to 10 digits, but for non-integers it can only display up to 9 digits due to the decimal point occupying one of the displays. In Pokémon Diamond, Pearl, and Platinum, if a calculation results in a number that would require more than 10 characters to display, decimal digits are truncated until the number fits in the display (with the truncated digits discarded from the actual number, not just the display); if there are more than 10 digits in the integer part of the calculated number, or the calculator attempts to divide by zero, a sequence of question marks are displayed instead of the number. In Pokémon Brilliant Diamond and Shining Pearl, decimal digits are truncated in the same way for the display, but the truncated digits remain in number itself and continue to be used in future calculations using that number.&lt;br /&gt;
&lt;br /&gt;
In {{g|Brilliant Diamond and Shining Pearl}}, it has been reported to [[List of glitches in Generation VIII#Calculator|exhibit wonky behavior]].&lt;br /&gt;
&lt;br /&gt;
When an answer is displayed, if the player has a Pokémon registered as &amp;quot;Seen&amp;quot; in their Pokédex whose Pokédex number is equal to the result (rounded down to the nearest integer), the calculator will play that Pokémon&#039;s [[cry]]. In Pokémon Diamond, Pearl, and Platinum, this is based on [[Sinnoh Pokédex]] number at first, but changes to [[National Pokédex]] once the player obtains the National Pokédex. In Pokémon Brilliant Diamond and Shining Pearl, it is always based on National Pokédex number.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Diamond and Pearl&amp;lt;!--, Brilliant Diamond and Shining Pearl--&amp;gt;, as part of the [[Hearthome Gym]]&#039;s puzzle, the player is asked to calculate some basic mathematical questions. Getting these questions wrong results in Trainer battles, during which the Trainers often wonder why the player did not use the Calculator app to get the right answer.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Memo Pad===&lt;br /&gt;
[[File:Memo Pad App.png|frame|The Memo Pad in {{game|Diamond and Pearl|s}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Memo Pad is useful for jotting down a note, or just doodling. There&#039;s an eraser, too, just in case you make a mistake.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Memo Pad&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;メモようし&#039;&#039;&#039; &#039;&#039;Memo Pad&#039;&#039;) is a notepad app that the player can use to draw or write. It is obtained from the president of the Pokétch Company after obtaining the {{Badge|Coal}}.&lt;br /&gt;
&lt;br /&gt;
The memo is erased if the application is changed or the game is turned off.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Pedometer===&lt;br /&gt;
[[File:Pedometer App.png|frame|The Pedometer in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Pedometer keeps a count of the number of steps traveled. It automatically counts steps. Touch the button to reset it.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pedometer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほすうカウンター&#039;&#039;&#039; &#039;&#039;Step Counter&#039;&#039;) is an app that counts the number of steps the player has taken since it was last reset. When the counter reaches 99,999, it simply rolls back to 0. It is included with the Pokétch.&lt;br /&gt;
&lt;br /&gt;
It can be useful for tracking out-of-battle poison damage (in Generation IV), [[Repel]]s, Egg hatching, [[Amity Square]] item fetching, recharging the [[Vs. Seeker]], and [[Great Marsh]] excursions. It is also helpful when performing the [[Surf glitch]].&lt;br /&gt;
{{-}}&lt;br /&gt;
===Pokémon List===&lt;br /&gt;
[[File:Pokémon List App.png|frame|The Pokémon List in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Pokémon List indicates the statuses of your [[party|team]]&#039;s {{OBP|Pokémon|species}}. Touch them to hear their [[Cry|cries]]. Their {{stat|HP}} bar is also displayed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokémon List&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンリスト&#039;&#039;&#039; &#039;&#039;Pokémon List&#039;&#039;) is an app that displays basic information about the player&#039;s [[party]]. It is included with the Pokétch.&lt;br /&gt;
&lt;br /&gt;
It displays the menu sprites of the Pokémon in the player&#039;s party, each with their HP bar and an icon if they are holding an [[item]]. Tapping on a Pokémon plays that Pokémon&#039;s [[cry]]. If a Pokémon has a [[status condition]], it is displayed with gray silhouette and has an altered cry. If the Pokémon has fainted, it is displayed with the same gray sprite as if it has a status condition, but does not respond when touched.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Diamond, Pearl, and Platinum, the party list does not automatically update if a Pokémon&#039;s status or HP changes without entering a battle or opening a menu (e.g. healing at a Pokémon Center or taking {{status|poison}} damage). The display can be refreshed by tapping the screen or switching apps.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Friendship Checker===&lt;br /&gt;
{{redirect|Friendship Checker|the [[Non-player character|NPCs]] who rate friendship|Friendship rating#In the core series games|Friendship rating → In the core series games}}&lt;br /&gt;
{{redirect|Affection Checker|further guidance on checking a Pokémon&#039;s affection|Affection}}&lt;br /&gt;
[[File:Friendship Checker App.png|frame|The Friendship Checker in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Friendship Checker indicates how [[friendship|friendly]] your {{OBP|Pokémon|species}} are to you. Touch the screen. The Pokémon that like you will come closer.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Friendship Checker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;なつきチェッカー&#039;&#039;&#039; &#039;&#039;Friendship Checker&#039;&#039;{{Sup/4|DPPt}}, &#039;&#039;&#039;なかよしチェッカー&#039;&#039;&#039; &#039;&#039;Affection Checker&#039;&#039;{{Sup/8|BDSP}}) is an app that can be used to evaluate the [[friendship]] of Pokémon in the player&#039;s [[party]]. It is obtained from a woman in [[Eterna City]]&#039;s [[Pokémon Center]].&lt;br /&gt;
&lt;br /&gt;
The Pokémon in the player&#039;s party, represented by their menu sprites, are depicted milling about the screen. Touching and holding on a Pokémon will play its [[cry]] and display zero, one, or two large or small hearts around it corresponding to its [[friendship]]. If a Pokémon is at maximum friendship, it will have 2 giant hearts; if a Pokémon has low friendship, it will move away from the point where the screen is being touched.&lt;br /&gt;
&lt;br /&gt;
Double-tapping makes all the Pokémon displayed jump.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{cute color}}; border: 3px solid #{{cute color dark}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{cute color light}}; {{roundytl|5px}}&amp;quot; | Reaction&lt;br /&gt;
! style=&amp;quot;background:#{{cute color light}}; {{roundytr|5px}}&amp;quot; | Friendship&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Two large hearts&lt;br /&gt;
| 255&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| Two small hearts&lt;br /&gt;
| 200-254&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| One small heart&lt;br /&gt;
| 150-199&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| No hearts (moves towards touched spot)&lt;br /&gt;
| 70-149&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybl|5px}}&amp;quot; | No hearts (moves away from touched spot)&lt;br /&gt;
| style=&amp;quot;background:#fff; {{roundybr|5px}}&amp;quot; | 0-69&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dowsing Machine===&lt;br /&gt;
[[File:Dowsing Machine App.png|frame|The Dowsing Machine in {{game|Diamond and Pearl|s}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Dowsing Machine searches for hidden or obscured [[item]]s. Touch the radar screen. If there is an item nearby, it will respond.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dowsing Machine&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ダウジングマシン&#039;&#039;&#039; &#039;&#039;Dowsing Machine&#039;&#039;) is an app that indicates the location of nearby hidden items. In Pokémon Diamond, Pearl, Brilliant Diamond, and Shining Pearl, it is received from {{ga|Dawn}}/{{ga|Lucas}} on {{rt|207|Sinnoh}} near the {{rt|206|Sinnoh}} junction; in Pokémon Platinum, it is received from them on Route 207 at the entrance to [[Mount Coronet|Mt. Coronet]]. It is the equivalent of the [[Dowsing Machine]] item that appears in other games.&lt;br /&gt;
&lt;br /&gt;
It represents a 15×17 grid of tiles around the player, with the tile the player is standing on at the center. Touching anywhere on the screen sends out a ping with a radius of 4 tiles, originating from the point touched. If any hidden items are in the pinged area, a blinking dot will appear at the item&#039;s location on the app; if a hidden item is near the ping but not inside it, the ping will repeat several times rather than disappearing instantly (like it usually would).&lt;br /&gt;
&lt;br /&gt;
To obtain a hidden item, the player must face the item and press &amp;quot;A&amp;quot;. Standing on top of the item does not allow the player to obtain it until they move.&lt;br /&gt;
&lt;br /&gt;
Some hidden items can only be revealed by touching their exact location on the Dowsing Machine, instead of just nearby it. These include the [[Odd Keystone]] hidden in [[Twinleaf Town]], the [[Suite Key]] at the [[Hotel Grand Lake]], and hidden [[Max Revive]]s.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Berry Searcher===&lt;br /&gt;
[[File:Berry Searcher App.png|frame|The Berry Searcher in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Berry Searcher is a map that shows the locations of {{Berries}}. It indicates the presence of Berries in areas you have already visited.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Berry Searcher&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;きのみサーチャー&#039;&#039;&#039; &#039;&#039;Berry Searcher&#039;&#039;) is an app that displays fruiting Berry trees across [[Sinnoh]]. In Pokémon Diamond, Pearl, and Platinum, it is received from a girl in the [[Berry Master]]&#039;s house in {{rt|208|Sinnoh}} after answering &amp;quot;yes&amp;quot; to her question. This app is not present in Pokémon Brilliant Diamond and Shining Pearl, presumably due to being made redundant by the new functions of the [[Town Map]].&lt;br /&gt;
&lt;br /&gt;
It displays a basic map of the Sinnoh region (similar to the [[#Marking Map|Marking Map]]) and shows where fruiting Berry trees are located, in any locations already visited. Touching the screen refreshes the display.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Day-Care Checker===&lt;br /&gt;
[[File:Day Care Checker App.png|frame|The Day-Care Checker in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Day-Care Checker shows the {{OBP|Pokémon|species}} you have in the {{pkmn|Day Care}}.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Day-Care Checker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;そだてやチェッカー&#039;&#039;&#039; &#039;&#039;Day-Care Checker&#039;&#039;{{Sup/4|DPPt}}, &#039;&#039;&#039;タマゴチェッカー&#039;&#039;&#039; &#039;&#039;Egg Checker&#039;&#039;{{Sup/8|BDSP}}) is an app that displays the status of Pokémon in the [[Pokémon Day Care]]. It is obtained from a man inside of [[Solaceon Town]]&#039;s Pokémon Day Care.&lt;br /&gt;
&lt;br /&gt;
This app displays the [[level]]s, [[gender]]s, and species of the {{OBP|Pokémon|species}} (up to two) located in [[Solaceon Town]]&#039;s Day Care. It also shows an Egg if one has been produced.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Pokémon History===&lt;br /&gt;
[[File:Pokémon History App.png|frame|The Pokémon History in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Pokémon History keeps track of the {{OBP|Pokémon|species}} you have obtained. It shows the last kind of Pokémon you obtained.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pokémon History&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ポケモンヒストリー&#039;&#039;&#039; &#039;&#039;Pokémon History&#039;&#039;) is an app that displays Pokémon that the player has recently obtained. It is received from a resident of [[Solaceon Town]].&lt;br /&gt;
&lt;br /&gt;
The app displays icons of the twelve most recent Pokémon {{pkmn2|caught}}, [[evolution|evolved]], [[Pokémon Egg|hatched]], or [[trade]]d into the game. Touching an icon plays the Pokémon&#039;s [[cry]].&lt;br /&gt;
{{-}}&lt;br /&gt;
===Counter===&lt;br /&gt;
[[File:Counter App.png|frame|The Counter in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Counter is used for counting things one at a time. Touch the button and count whatever needs counting.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Counter&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カウンター&#039;&#039;&#039; &#039;&#039;Counter&#039;&#039;) is an app that allows incrementing a single number. It is received at a counter on the second floor of [[Veilstone Department Store]].&lt;br /&gt;
&lt;br /&gt;
The app consists of a single increment button and a numerical display of up to 4 digits. Tapping the button increments the number by one.&lt;br /&gt;
&lt;br /&gt;
The counter is reset when the player switches Pokétch apps or turns off the game. In Pokémon Brilliant Diamond and Shining Pearl, the number also resets when the player encounters a [[wild Pokémon]].&lt;br /&gt;
{{-}}&lt;br /&gt;
===Analog Watch===&lt;br /&gt;
[[File:Analog Watch App.png|frame|The Analog Watch in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Analog Watch displays the current time. The short hand indicates the hour, and the long hand shows the minute!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Analog Watch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アナログどけい&#039;&#039;&#039; &#039;&#039;Analog Watch&#039;&#039;) is an app that displays the time of day on an {{wp|analog clock}} with two hands (hours and minutes). It runs off the [[Nintendo DS]] or [[Nintendo Switch]]&#039;s internal clock. It is received from a resident of [[Celestic Town]].&lt;br /&gt;
&lt;br /&gt;
While the screen is being touched, it brightens slightly, as if a backlight were turned on.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Marking Map===&lt;br /&gt;
[[File:Marking Map App.png|frame|The Marking Map in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Marking Map lets you mark intriguing locations. Drag marks to places on the map that you want to remember.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Marking Map&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;マーキングマップ&#039;&#039;&#039; &#039;&#039;Marking Map&#039;&#039;) is an app that displays a map of the [[Sinnoh]] region, allowing the player to place markings on it. It is received from the president of the Pokétch Company after obtaining three [[Badge|Gym Badges]].&lt;br /&gt;
&lt;br /&gt;
It displays a basic [[Sinnoh]] map, similar to the [[#Berry Searcher|Berry Searcher]], and allows players to drag and drop different markings (●, ▲, ■, ♥, ★ and ♦) on the map—the same symbols used for Pokémon [[marking]]s.&lt;br /&gt;
&lt;br /&gt;
It also displays the current locations of [[roaming Pokémon]]: {{p|Cresselia}}, {{p|Mesprit}}, and the [[Legendary birds]]{{sup/4|Pt}}.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Link Searcher===&lt;br /&gt;
[[File:Link Searcher App.png|frame|The Link Searcher in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Link Searcher searches for players on wireless communications. Touch the screen to get a list of people using wireless communications.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Link Searcher&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;つうしんサーチャー&#039;&#039;&#039; &#039;&#039;Communication Searcher&#039;&#039;) is an app that checks for nearby players using wireless communication features. It is received from the president of the Pokétch Company after obtaining five Gym Badges.&lt;br /&gt;
&lt;br /&gt;
The player can search for nearby wireless communication by tapping the screen. In Pokémon Diamond, Pearl, and Platinum, it returns the number of players in range who are in the [[Union Room]], the [[Underground]], Colosseum, and using other [[Nintendo DS]] Wireless Communications features in these games.&lt;br /&gt;
&lt;br /&gt;
The Link Searcher cannot be used while moving—attempting to do so gives an error message telling the player as such. After running the Link Searcher, DS Wireless Communications remain active until the app is changed, the menu is opened, the player moves, or the player interacts with something.&lt;br /&gt;
&lt;br /&gt;
This app is not present in Pokémon Brilliant Diamond and Shining Pearl.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Coin Toss===&lt;br /&gt;
[[File:Coin Toss App.png|frame|The Coin Toss in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Coin Toss flips a coin that comes up heads or tails. If you can&#039;t choose between two choices, a coin toss might be handy.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Coin Toss&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;コイントス&#039;&#039;&#039; &#039;&#039;Coin Toss&#039;&#039;) is an app that tosses a coin. It is received from a guest in one of [[Hotel Grand Lake]]&#039;s suites at [[Valor Lakefront]] that requires {{m|Rock Climb}} to access.&lt;br /&gt;
&lt;br /&gt;
When the screen is tapped, a {{p|Magikarp}} coin is tossed.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Move Tester===&lt;br /&gt;
[[File:Move Tester App.png|frame|The Move Tester in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Move Tester checks how effective moves are by type. Switch the attacker and defender types to see what is effective.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Move Tester&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;わざこうかチェッカー&#039;&#039;&#039; &#039;&#039;Move Effectiveness Checker&#039;&#039;) is an app that allows checking the type effectiveness of moves. It is received from the president of the Pokétch Company after obtaining the {{Badge|Icicle}}.&lt;br /&gt;
&lt;br /&gt;
It allows the player to check a [[type]]&#039;s effectiveness against a Pokémon with a particular type combination. The player can select the type of the attack as well as up to two types for the attack target. The app displays whether the move is super effective, regularly effective, not very effective, or ineffective. It also displays a number of {{wp|exclamation mark}}s corresponding to the damage multiplier: three being &amp;quot;regularly effective&amp;quot;, and each additional or missing mark corresponding to a factor of two; if the attack is ineffective, no exclamation marks are shown.&lt;br /&gt;
&lt;br /&gt;
This app is not present in Pokémon Brilliant Diamond and Shining Pearl, presumably due to being made redundant by the new function of the battle screen that allows to show the type effectiveness of the move.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Calendar===&lt;br /&gt;
[[File:Calendar App.png|frame|The Calendar in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;Use the monthly Calendar to make a note of important dates. Touch any date to change its color. Touch it again to change it back.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Calendar&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カレンダー&#039;&#039;&#039; &#039;&#039;Calendar&#039;&#039;) is a calendar app. It runs off the [[Nintendo DS]] or [[Nintendo Switch]]&#039;s internal clock. It is received from a Pokétch developer by Pokémon Rock in [[Sunyshore City]] after showing him a Pokémon with a Serious [[nature]] ({{m|Rock Climb}} is required).&lt;br /&gt;
&lt;br /&gt;
It displays the current month in a Sunday to Monday layout, with the current date highlighted in a box. Sunday dates are bolded. The player can tap days to highlight them, with these highlighted dates being preserved even after switching apps.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Dot Artist===&lt;br /&gt;
[[File:Dot Artist App.png|frame|The Dot Artist in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Dot Artist lets you draw pictures in a mosaic style. Touching the same dot makes its color turn darker.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dot Artist&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ドットアート&#039;&#039;&#039; &#039;&#039;Dot Art&#039;&#039;) is app that allows drawing using large monochrome pixels. It is received from a Pokétch developer by Pokémon Rock in [[Sunyshore City]] after showing him a Pokémon with a Naive [[nature]] ({{m|Rock Climb}} is required).&lt;br /&gt;
&lt;br /&gt;
This drawing app allows the player to select the shade of pixels in a 24×20 pixel grid. Each pixel can be one of four shades. Unlike the Memo Pad, the image on the Dot Artist is retained even after switching apps or turning off the power.&lt;br /&gt;
&lt;br /&gt;
When initially received, the app contains a drawing of the text &amp;quot;Touch!&amp;quot; written in the darkest shade, with all other pixels being the lightest shade.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Roulette===&lt;br /&gt;
[[File:Roulette App.png|frame|The Roulette in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Roulette features a wheel that can be written on. Draw numbers, items, or whatever on the wheel and give it a spin!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Roulette&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ルーレット&#039;&#039;&#039; &#039;&#039;Roulette&#039;&#039;) is an app that allows spinning an arrow in the middle of a drawing area. It is received from a Pokétch developer in [[Sunyshore City]] after showing him a Pokémon with a Quirky [[nature]] ({{m|Rock Climb}} is required).&lt;br /&gt;
&lt;br /&gt;
The app contains a large circular area, with an arrow at the center. There is also a panel of three buttons down the right-hand side of the screen: &amp;quot;Start&amp;quot;, &amp;quot;Stop&amp;quot;, and &amp;quot;Clear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Pressing the start button spins the arrow. The arrow continues to spin until the player presses the stop button, which has a significant delay between pressing and stopping to make it difficult to stop the arrow to land in a particular position.&lt;br /&gt;
&lt;br /&gt;
The player can draw around the circle. This allows the player the draw various options for the arrow to potentially land on. Pressing the clear button erases all drawing from this app, although it cannot be pressed while the arrow is spinning. The drawing is lost when switching apps or the game is turned off.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Chain Counter===&lt;br /&gt;
{{anchor|Trainer Counter}}&lt;br /&gt;
[[File:Trainer Counter App.png|frame|The Trainer Counter in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Trainer Counter tracks the performance of the [[Poké Radar]]. It shows how often you have met the same kind of Pokémon in a row.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Trainer Counter&#039;&#039;&#039;{{sup/4|DPPt}}/&#039;&#039;&#039;Chain Counter&#039;&#039;&#039;{{sup/8|BDSP}} (Japanese: &#039;&#039;&#039;ポケトレカウンター&#039;&#039;&#039; &#039;&#039;{{Tt|Poké Trace|Poké Radar}} Counter&#039;&#039;) is an app that tracks [[Poké Radar]] chains. It is received from [[Professor Oak]] upon entering [[Pal Park]]{{sup/4|DPPt}}/[[Ramanas Park]]{{sup/8|BDSP}}.&lt;br /&gt;
&lt;br /&gt;
This app displays the three longest Poké Radar chains the player has achieved. The Pokémon chained for these chains are displayed on a numbered podium, with their respective chain lengths displayed below their rankings. Touching one of the Pokémon icons plays its [[cry]].&lt;br /&gt;
&lt;br /&gt;
If the player is currently using the [[Poké Radar]] to chain Pokémon, the area at the top displays the current chain.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Kitchen Timer===&lt;br /&gt;
[[File:Kitchen Timer App.png|frame|The Kitchen Timer in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Kitchen Timer can count down from up to 99 minutes, but not precisely. Set the time with the center button, then start the countdown.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kitchen Timer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;キッチンタイマー&#039;&#039;&#039; &#039;&#039;Kitchen Timer&#039;&#039;) is a timer app with an alarm. In Pokémon Diamond, Pearl, and Platinum, it is received from from a girl in [[Pal Park]]&#039;s{{sup/4|DPPt}}/[[Ramanas Park]]&#039;s{{sup/8|BDSP}} lobby after showing her a {{p|Snorlax}}.&lt;br /&gt;
&lt;br /&gt;
The app&#039;s interface features a Snorlax. The player can set a timer (in minutes and seconds), and when the timer goes off, the Snorlax beats its chest, which makes a quiet noise until the player presses &amp;quot;Reset&amp;quot;—&amp;quot;Stop&amp;quot; only pauses the beating (which will resume if &amp;quot;Start&amp;quot; is pressed).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Stop&amp;quot; button can be used to pause the timer at any time, including while it is going off due to the timer reaching zero. The timer pauses when the system is put in sleep mode.&lt;br /&gt;
&lt;br /&gt;
The timer can be set for a time up to 99 minutes and 59 seconds.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Color Changer===&lt;br /&gt;
[[File:Color Changer App.png|frame|The Color Changer in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Color Changer changes the Pokétch&#039;s display color. Slide the switch to select one of eight colors.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Color Changer&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;カラーチェンジャー&#039;&#039;&#039; &#039;&#039;Color Changer&#039;&#039;) is an app that changes the color of all Pokétch apps. In Pokémon Diamond, Pearl, and Platinum, it is received from a girl in [[Pal Park]]&#039;s{{sup/4|DPPt}}/[[Ramanas Park]]&#039;s{{sup/8|BDSP}} lobby after receiving the Kitchen Timer, then returning and showing a {{p|Kecleon}} to her.&lt;br /&gt;
&lt;br /&gt;
It changes background color of the Pokétch from the basic green to yellow, orange, red, purple, blue, turquoise, or white.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Matchup Checker===&lt;br /&gt;
[[File:Matchup Checker App.png|frame|The Matchup Checker in {{game|Platinum}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Matchup Checker tests the attraction between Pokémon. The greater the number of hearts, the better likelihood of {{pkmn|Egg}}s.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Matchup Checker&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;あいしょうチェッカー&#039;&#039;&#039; &#039;&#039;Compatibility Checker&#039;&#039;) is an app that checks the compatibility Pokémon would have in [[Pokémon Day Care]]. In Pokémon Diamond and Pearl, it is event-exclusive; in Pokémon Platinum, it is received at the [[Great Marsh]] entrance after catching 5 Pokémon in a single Safari Game.&lt;br /&gt;
&lt;br /&gt;
In Pokémon Diamond and Pearl, it was only [[List of other event distributions in Generation IV#Matchup Checker|distributed]] once, at {{OBP|Pokémon Center|store}} stores in Japan from April 28 to May 13, 2007 to celebrate the release of {{game|Diamond and Pearl|s}} in the United States.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Stopwatch===&lt;br /&gt;
[[File:Stopwatch App.png|frame|The Stopwatch in {{game|Diamond and Pearl|s}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Stopwatch is used for measuring time precisely. How quickly can you zip through the {{rt|206|Sinnoh|Cycling Road}}?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Stopwatch&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ストップウォッチ&#039;&#039;&#039; &#039;&#039;Stopwatch&#039;&#039;) is a stopwatch app. It is unobtainable—it was presumably intended to be event-exclusive, like the Matchup Checker in Pokémon Diamond and Pearl, but was never distributed.&lt;br /&gt;
&lt;br /&gt;
It is the reverse of the [[#Kitchen Timer|Kitchen Timer]], counting up instead of down. Holding down the button causes the {{p|Voltorb}} to explode and the stopwatch to become unusable for a few seconds.&lt;br /&gt;
{{-}}&lt;br /&gt;
===Alarm Clock===&lt;br /&gt;
[[File:Alarm Clock App.png|frame|The Alarm Clock in {{game|Diamond and Pearl|s}}]]&lt;br /&gt;
&#039;&#039;&amp;quot;The Alarm Clock can be set to sound every 24 hours. Set the alarm time with the lower button. The top button turns it on.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Alarm Clock&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;アラームどけい&#039;&#039;&#039; &#039;&#039;Alarm Clock&#039;&#039;) is an alarm clock app. It is unobtainable—it was presumably intended to be event-exclusive, like the Matchup Checker in Pokémon Diamond and Pearl, but was never distributed.&lt;br /&gt;
&lt;br /&gt;
It allows setting an alarm to ring at a certain time. The alarm will ring for the entire minute unless it is switched off or another app is open.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
===Hidden Moves===&lt;br /&gt;
[[File:Hidden Moves App.png|thumb|250px|The Hidden Moves App in {{g|Brilliant Diamond and Shining Pearl}}]]&lt;br /&gt;
The &#039;&#039;&#039;Hidden Moves&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ひでんわざ&#039;&#039;&#039; &#039;&#039;Hidden Moves&#039;&#039;) app replaces the function of [[HM]]s in Pokémon Brilliant Diamond and Shining Pearl by summoning a wild Pokémon to perform the [[field move]] instead. It is obtained from a {{tc|Hiker}} in [[Oreburgh Gate]], with {{m|Rock Smash}} available by default. However, the field moves cannot be used until the respective [[Badge]]s have been obtained. All moves for the app are obtained in the same way the original HMs were given to the player in Pokémon Diamond and Pearl.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{pearl color}}; border: 3px solid #{{diamond color}}; {{roundy|10px}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}}; {{roundytl|5px}}&amp;quot; | Hidden Move&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}}&amp;quot; | Pokémon summoned&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}}&amp;quot; | Location obtained&lt;br /&gt;
! style=&amp;quot;background:#{{pearl color light}}; {{roundytr|5px}}&amp;quot; | Badge required&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Rock Smash}}&lt;br /&gt;
| rowspan=2 | {{p|Bidoof}}&lt;br /&gt;
| [[Oreburgh Gate]]&lt;br /&gt;
| [[Badge#Coal Badge|Coal Badge]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Cut}}&lt;br /&gt;
| [[Eterna City]]&lt;br /&gt;
| [[Badge#Forest Badge|Forest Badge]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Fly}}&lt;br /&gt;
| rowspan=2 | {{p|Staraptor}}&lt;br /&gt;
| [[Team Galactic HQ#Galactic Warehouse|Galactic Warehouse]]&lt;br /&gt;
| [[Badge#Cobble Badge|Cobble Badge]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Defog}}&lt;br /&gt;
| [[Great Marsh]]&lt;br /&gt;
| [[Badge#Fen Badge|Fen Badge]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Surf}}&lt;br /&gt;
| rowspan=4 | {{p|Bibarel}}&lt;br /&gt;
| [[Celestic Town]]&lt;br /&gt;
| [[Badge#Relic Badge|Relic Badge]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Strength}}&lt;br /&gt;
| [[Lost Tower]]&lt;br /&gt;
| [[Badge#Mine Badge|Mine Badge]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Rock Climb}}&lt;br /&gt;
| {{rt|217|Sinnoh}}&lt;br /&gt;
| [[Badge#Icicle Badge|Icicle Badge]]&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| {{m|Waterfall}}&lt;br /&gt;
| [[Sunyshore City]]&lt;br /&gt;
| [[Badge#Beacon Badge|Beacon Badge]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
{| style=&amp;quot;margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{pearl color dark}}; background: #{{diamond color}}; font-size:80%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;{{roundy|80px}} border: 2px solid #{{platinum color dark}}; background: #{{platinum color light}}; width:80px&amp;quot;| [[File:Barry Pokétch Masters.png|100px]]&lt;br /&gt;
|-&lt;br /&gt;
| Model of {{color2|000|Barry (Masters)|Barry}}&#039;s Pokétch from&amp;lt;br&amp;gt;{{color2|000|Pokémon Masters EX}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Dawn Pokétch.png|thumb|250px|Dawn&#039;s Pokétch]]&lt;br /&gt;
The Pokétch debuted in the {{pkmn|anime}} in &#039;&#039;[[DP010|Not on MY Watch Ya Don&#039;t!]]&#039;&#039;, where {{an|Dawn}} obtained one. {{Ash}} and {{ashfr}} also visited the [[Pokétch Company]], where they learned from the [[Pokétch Co. President]] that the Friendship Checker app was in the works and were allowed to test it with their Pokémon.&lt;br /&gt;
&lt;br /&gt;
Since obtaining her Pokétch, Dawn has used it many times throughout &#039;&#039;[[Pokémon the Series: Diamond and Pearl]]&#039;&#039; and &#039;&#039;[[Pokémon Journeys: The Series]]&#039;&#039;. In this [[canon]], the Pokétch is a popular device among [[Pokémon Coordinator]]s. Besides Dawn, her [[rival]]s [[Zoey]] and {{si|Kenny}} have been shown to own Pokétches as well, and [[Top Coordinator]] {{jo|Marina}} was seen on a [[Magazines in the Pokémon world|magazine]] in an advertisement for the product.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[DP025|Oh Do You Know The Poffin Plan!]]&#039;&#039;, Dawn was shown using the Kitchen Timer during a [[Poffin]] cooking class taught by [[Forsythia]]. She used the application again in &#039;&#039;[[DP084|Hungry for the Good Life!]]&#039;&#039; while preparing Poffins for {{cat|Dawn&#039;s Pokémon|her Pokémon}} at [[Mr. Backlot]]&#039;s {{si|Pokémon Mansion|mansion}}.&lt;br /&gt;
&lt;br /&gt;
[[File:Zoey poketch.png|thumb|left|250px|Zoey&#039;s Pokétch]]&lt;br /&gt;
In &#039;&#039;[[DP046|A Maze-ing Race!]]&#039;&#039;, Dawn obtained the Coin Toss application for her Pokétch after turning in a coupon at a [[Pokémon Center]]. She used the Coin Toss numerous times during her {{pkmn|journey}} with Ash and {{an|Brock}}. For instance, in &#039;&#039;[[DP093|Playing The Leveling Field!]]&#039;&#039;, both Dawn and Ash wanted to have a battle with [[Fantina]], and when she said that she would only face off against one of them, Dawn used the app to decide who would get the chance to battle her.&lt;br /&gt;
&lt;br /&gt;
[[Rosebay]], a character who appeared in &#039;&#039;[[DP013|A Staravia Is Born!]]&#039;&#039;, owns a Pokétch. In &#039;&#039;[[DP101|Barry&#039;s Busting Out All Over!]]&#039;&#039;, {{an|Barry}} was revealed to own the newest model of the Pokétch. In &#039;&#039;[[DP124|To Thine Own Pokémon Be True!]]&#039;&#039;, the referees for the [[Pokémon Ping Pong Tournament]] in [[Sandalstraw Town]] used the Coin Toss app to decide which team would serve first.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[BW086|Piplup, Pansage, and a Meeting of the Times!]]&#039;&#039;, Dawn was shown using a [[Xtransceiver]] in place of her Pokétch. In &#039;&#039;[[JN074|Nightfall? Nightmares!]]&#039;&#039;, she was shown to have replaced the Xtransceiver with her Pokétch again.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;margin:auto; text-align:center; background: #{{pearl color}}; border: 3px solid #{{diamond color}}&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#{{pearl color light}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;{{roundytl|5px}}&amp;quot; | Friendship Checker&lt;br /&gt;
! Kitchen Timer&lt;br /&gt;
! Coin Toss&lt;br /&gt;
! style=&amp;quot;{{roundytr|5px}}&amp;quot; | The newest model&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
| [[File:Friendship Checker App anime.png|x170px]]&lt;br /&gt;
| [[File:Kitchen Timer App anime.png|x170px]]&lt;br /&gt;
| [[File:Coin Toss App anime.png|x170px]]&lt;br /&gt;
| [[File:Barry Poketch.png|x170px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Pokétch Adventures.png|thumb|200px|A Pokétch in [[Pokémon Adventures]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
===={{MangaArc|Diamond &amp;amp; Pearl}}====&lt;br /&gt;
The Pokétch was used by three main characters, {{adv|Diamond}}, {{adv|Pearl}}, and {{adv|Platinum}}. In &#039;&#039;[[PS338|Stagestruck Starly]]&#039;&#039;, Diamond and Pearl received Pokétches, together with [[first partner Pokémon]] and [[Pokédex]]es, from Platinum for their {{pkmn|journey}}, as she mistook them for [[Paka and Uji|her bodyguards]].&lt;br /&gt;
&lt;br /&gt;
The trio&#039;s Pokétches were manufactured specifically for Platinum&#039;s journey, and are, by request of [[Professor Rowan]], each colored differently so that they wouldn&#039;t get mixed up by their users. Diamond&#039;s Pokétch is blue, Pearl&#039;s is orange, and Platinum&#039;s is red. The Pokétches had functions similar to those in other media, and were used by the main characters a few times. For example, Diamond used the [[Dowsing Machine]] app to track down a {{pkmn2|wild}} [[Kit|Lickilicky]]&#039;s hiding place and traced its movements with the pedometer in order to defeat and {{pkmn2|caught|catch}} it in &#039;&#039;[[PS391|Luring in a Lickilicky]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===={{MangaArc|Platinum}}====&lt;br /&gt;
In &#039;&#039;[[PS423|Tackling Togekiss]]&#039;&#039;, the trio was revealed to have received the updated models of the Pokétch.&lt;br /&gt;
&lt;br /&gt;
====Gallery====&lt;br /&gt;
&amp;lt;gallery perrow=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
Digital Watch App Adventures.png|Digital Watch&lt;br /&gt;
Calculator App Adventures.png|Calculator&lt;br /&gt;
Pedometer App Adventures.png|Pedometer&lt;br /&gt;
Memo Pad App Adventures.png|Memo Pad&lt;br /&gt;
Marking Map App Adventures.png|Marking Map&lt;br /&gt;
Dowsing Machine App Adventures.png|Dowsing Machine&lt;br /&gt;
Pokétch newest model Adventures.png|The updated model&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[File:Company PhoneCase Pokétch.png|thumb|200px|Pokétch Rotom Phone case from {{g|Scarlet and Violet}}]]&lt;br /&gt;
* Officially, as stated by the owner of the [[Pokétch Company]], there are two models of the Pokétch: a blue one for boys and a pink one for girls. However, the official art, sprites, and models of {{ga|Barry}} show him wearing an orange Pokétch. His {{an|Barry|anime}} and {{adv|Pearl|manga}} counterparts also wear the orange Pokétch in its Platinum design.&lt;br /&gt;
** The color of his Pokémon Adventures counterpart&#039;s Pokétch is explained, however. Professor Rowan asked the [[Pokétch Co. President]] to produce an orange one so that the three Pokétches wouldn&#039;t get mixed up by {{adv|Platinum}} and her [[Paka and Uji|bodyguards]] who were originally going to receive the Pokédexes and Pokétches instead of {{adv|Diamond}} and {{adv|Pearl}}.&lt;br /&gt;
* For &#039;&#039;[[DP010|Not on MY Watch Ya Don&#039;t!]]&#039;&#039;, [[Professor Oak&#039;s Big Pokémon Encyclopedia]] is about the Pokétch. He writes this {{wp|senryū}} about it: 「ポケッチに　まだまだふえる　アプリかな」 &#039;&#039;&amp;quot;For the Pokétch, an ever-growing Application.&amp;quot;&#039;&#039;&lt;br /&gt;
* The father of the company&#039;s president remarks on the Pokétch: &amp;quot;&#039;&#039;Pokémon Watch! That&#039;s Pokétch for short. Say it the long way and... What does Pokémon stand for again?&#039;&#039;&amp;quot; This is the first time that the fact that [[Pokémon]] is short for Pocket Monsters is referenced in the English translation. Essentially, this would also mean that the &#039;&#039;real&#039;&#039;, long way to say &amp;quot;Pokétch&amp;quot; would be to say Pocket Monster Watch, which the Japanese games themselves explicitly state.&lt;br /&gt;
* The games show the Pokétch with a traditional LCD, reminiscent of the [[Game Boy]], while the anime switches between an LCD display and a full-color LED display.&lt;br /&gt;
* In {{game|Platinum}}, [[Jubilife TV]] has a program starring [[Ketch Appy]], a detective who uses the Pokétch to solve crimes and gives tips for using the Pokétch.&lt;br /&gt;
* In function, a very close real-life analog to the Pokétch is the {{wp|Timex Datalink|Timex Datalink USB}} watch, more accurately described as a programmable wrist computer, used by astronauts and cosmonauts in space.&lt;br /&gt;
* In Generation IV, the English, German, and Spanish names of the Trainer Counter is mistranslated: in Japanese, it is known as the ポケトレカウンター&#039;&#039;Pokétore Counter&#039;&#039;, referring to the [[Poké Radar|Poké Trace]], not to a Pokémon Trainer.&lt;br /&gt;
* When wearing the Platinum Style in [[Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond or Shining Pearl]] the Pokétch will have the body of the first model while the strap match the Pokétch model of {{game|Platinum}} as noted by the concept art. &lt;br /&gt;
* In {{g|Scarlet and Violet}}, if the player has [[Save data bonus|save data]] from [[Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond or Shining Pearl]], a woman in [[Mesagoza]] will give them a [[Rotom Phone]] case modeled after the Pokétch.&lt;br /&gt;
* {{SSB|Pokémon Trainer}}&#039;s yellow alternate costume in &#039;&#039;[[Super Smash Bros. Ultimate]]&#039;&#039;, which closely resembles the design of {{ga|Lucas}}, recolors his bracelets blue, matching that of the male design of the Pokétch.&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Pokétch&#039;&#039;&lt;br /&gt;
{{langtable|color={{pearl color}}|bordercolor={{diamond color}}&lt;br /&gt;
|zh_yue=寶可錶 &#039;&#039;{{tt|Poké Bīu|Poké Watch}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;小精靈錶 &#039;&#039;{{tt|Síujīnglìhng Bīu|Pokémon Watch}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=寶可錶 / 宝可表 &#039;&#039;{{tt|Poké Biǎo|Poké Watch}}&#039;&#039; {{tt|*|Games, Anime (Mainland China, since Sun and Moon)}}&amp;lt;br&amp;gt;神奇寶貝錶 &#039;&#039;{{tt|Shénqíbǎobèi Biǎo|Pokémon Watch}}&#039;&#039; {{tt|*|Taiwan (Pre-Gen VII media)}}&amp;lt;br&amp;gt;精灵宝可梦表 &#039;&#039;{{tt|Jīnglíng Pokémon Biǎo|Pocket Monster Watch}}&#039;&#039; {{tt|*|Mainland China (Pre-Gen VII media)}}&lt;br /&gt;
|da=Pokétch&lt;br /&gt;
|nl=Pokétch&lt;br /&gt;
|fi=Pokétch&lt;br /&gt;
|fr_eu=Pokémontre&lt;br /&gt;
|de=Pokétch&lt;br /&gt;
|it=PokéKron&lt;br /&gt;
|ko=포켓치 &#039;&#039;Pokétch&#039;&#039;&lt;br /&gt;
|no=Pokétch&lt;br /&gt;
|pl=Pokétch&lt;br /&gt;
|pt_br=Pokélógio&lt;br /&gt;
|ru=Покетч &#039;&#039;Pokétch&#039;&#039;&lt;br /&gt;
|es_eu=Poké-reloj&lt;br /&gt;
|sv=Pokétch&lt;br /&gt;
|vi=Đồng hồ Pokémon&lt;br /&gt;
}}&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;Pokémon Watch&#039;&#039;&lt;br /&gt;
{{langtable|color={{pearl color}}|bordercolor={{diamond color}}&lt;br /&gt;
|zh_yue=寶可夢手錶 / 宝可梦手表 &#039;&#039;{{tt|Pokémon Sáubīu|Pokémon Wristwatch}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;寵物小精靈錶 &#039;&#039;{{tt|Chúngmaht Síujīnglìhng Bīu|Pokémon Watch}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=寶可夢手錶 / 宝可梦手表 &#039;&#039;{{tt|Pokémon Shǒubiǎo|Pokémon Wristwatch}}&#039;&#039; {{tt|*|Games, Anime (Mainland China, since Sun and Moon)}}&amp;lt;br&amp;gt;神奇寶貝錶 &#039;&#039;{{tt|Shénqí Bǎobèi Biǎo|Pokémon Watch}}&#039;&#039; {{tt|*|Taiwan (Pre-Gen VII Media)}}&amp;lt;br&amp;gt;宝可梦表 &#039;&#039;{{tt|Pokémon Biǎo|Pokémon Watch}}&#039;&#039; {{tt|*|Mainland China (Pre-Gen VII Media)}}&lt;br /&gt;
|fr_eu=Montre Pokémon&lt;br /&gt;
|de=Pokémon Chronometer&lt;br /&gt;
|it=PokéKron&lt;br /&gt;
|ko=포켓몬 워치 &#039;&#039;Pokémon Watch&#039;&#039;&lt;br /&gt;
|es_eu=Poké-reloj&lt;br /&gt;
|vi=Đồng hồ Pokémon&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Specific apps===&lt;br /&gt;
{| class=&amp;quot;sortable roundy&amp;quot; style=&amp;quot;margin:auto; width:auto; text-align:center; background:#{{pearl color}}; border: 3px solid #{{diamond color}};&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!English&lt;br /&gt;
!French&lt;br /&gt;
!German&lt;br /&gt;
!Italian&lt;br /&gt;
!Korean&lt;br /&gt;
!Spanish&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Digital Watch&lt;br /&gt;
|Montre Digitale&lt;br /&gt;
|Digitaluhr&lt;br /&gt;
|Orologio Digitale&lt;br /&gt;
|디지털시계 &#039;&#039;Digital Sigye&#039;&#039;&lt;br /&gt;
|Reloj digital&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Calculator&lt;br /&gt;
|Calculatrice&lt;br /&gt;
|Taschenrechner&lt;br /&gt;
|Calcolatrice&lt;br /&gt;
|계산기 &#039;&#039;Gyesangi&#039;&#039;&lt;br /&gt;
|Calculadora&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Memo Pad&lt;br /&gt;
|Carnet&lt;br /&gt;
|Notizblock&lt;br /&gt;
|Annotazioni&lt;br /&gt;
|메모용지 &#039;&#039;Memo Yongji&#039;&#039;&lt;br /&gt;
|Bloc&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pedometer&lt;br /&gt;
|Podomètre&lt;br /&gt;
|Schrittzähler&lt;br /&gt;
|Contapassi&lt;br /&gt;
|만보기 &#039;&#039;Manbogi&#039;&#039;&lt;br /&gt;
|Podómetro&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pokémon List&lt;br /&gt;
|Equipe Pokémon&lt;br /&gt;
|Pokémon-Liste&lt;br /&gt;
|Lista Pokémon&lt;br /&gt;
|포켓몬리스트 &#039;&#039;Pokémon List&#039;&#039;&lt;br /&gt;
|Lista Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Friendship Checker&lt;br /&gt;
|Contrôleur d&#039;Amitié&lt;br /&gt;
|Freundschaftsstatus&lt;br /&gt;
|Verifica Amicizia&lt;br /&gt;
|친밀도체커 &#039;&#039;Chinmildo Checker&#039;&#039;&lt;br /&gt;
|Indicador de amistad&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dowsing Machine&lt;br /&gt;
|Radar à Objet&lt;br /&gt;
|Itemradar&lt;br /&gt;
|Ricerca Strumenti&lt;br /&gt;
|다우징머신 &#039;&#039;Dowsing Machine&#039;&#039;&lt;br /&gt;
|Zahorí&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Berry Searcher&lt;br /&gt;
|Contrôleur de Baie&lt;br /&gt;
|Beerensucher&lt;br /&gt;
|Ricerca Bacche&lt;br /&gt;
|나무열매탐색기 &#039;&#039;Namuyeolmae Tamsaekgi&#039;&#039;&lt;br /&gt;
|Buscabayas&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Day Care Checker&lt;br /&gt;
|Contrôleur Pension&lt;br /&gt;
|Pension-Prüfer&lt;br /&gt;
|Verifica Crescita&lt;br /&gt;
|키우미집체커 &#039;&#039;Kiumijip Checker&#039;&#039;&lt;br /&gt;
|Indicador Guardería&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Pokémon History&lt;br /&gt;
|Historique Pokémon&lt;br /&gt;
|Pokémon-Historie&lt;br /&gt;
|Storia Pokémon&lt;br /&gt;
|포켓몬히스토리 &#039;&#039;Pokémon History&#039;&#039;&lt;br /&gt;
|Historial Pokémon&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Counter&lt;br /&gt;
|Compteur&lt;br /&gt;
|Zähler&lt;br /&gt;
|Contatore&lt;br /&gt;
|카운터 &#039;&#039;Counter&#039;&#039;&lt;br /&gt;
|Contador&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Analog Watch&lt;br /&gt;
|Montre Analogique&lt;br /&gt;
|Analoguhr&lt;br /&gt;
|Orologio Analogico&lt;br /&gt;
|아날로그시계 &#039;&#039;Analog Sigye&#039;&#039;&lt;br /&gt;
|Reloj analógico&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Marking Map&lt;br /&gt;
|Carte Repères&lt;br /&gt;
|Landkarte&lt;br /&gt;
|Segna Mappa&lt;br /&gt;
|마킹맵 &#039;&#039;Marking Map&#039;&#039;&lt;br /&gt;
|Marcamapa&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Link Searcher&lt;br /&gt;
|Cherche-Connexion&lt;br /&gt;
|Linkfinder&lt;br /&gt;
|Ricerca Collegamenti&lt;br /&gt;
|통신탐색기 &#039;&#039;Tongsintam Saekgi&#039;&#039;&lt;br /&gt;
|Buscaconexión&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Coin Toss&lt;br /&gt;
|Pile ou Face&lt;br /&gt;
|Münzwurf&lt;br /&gt;
|Testa o Croce&lt;br /&gt;
|동전던지기 &#039;&#039;Dongjeondeonjigi&#039;&#039;&lt;br /&gt;
|Lanzamonedas&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Move Tester&lt;br /&gt;
|Testeur de Capacités&lt;br /&gt;
|Attackentester&lt;br /&gt;
|Verifica Mosse&lt;br /&gt;
|기술효과체커 &#039;&#039;Gisulhyogwa Checker&#039;&#039;&lt;br /&gt;
|Indicador de movimientos&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Calendar&lt;br /&gt;
|Calendrier&lt;br /&gt;
|Kalender&lt;br /&gt;
|Calendario&lt;br /&gt;
|캘린더 &#039;&#039;Calendar&#039;&#039;&lt;br /&gt;
|Calendario&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Dot Artist&lt;br /&gt;
|Dessinateur&lt;br /&gt;
|Zeichenbrett&lt;br /&gt;
|Puntinismo&lt;br /&gt;
|도트아트 &#039;&#039;Dot Art&#039;&#039;&lt;br /&gt;
|Artista puntos&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Roulette&lt;br /&gt;
|Roulette&lt;br /&gt;
|Roulette&lt;br /&gt;
|Roulette&lt;br /&gt;
|룰렛 &#039;&#039;Roulette&#039;&#039;&lt;br /&gt;
|Ruleta&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Trainer Counter&lt;br /&gt;
|Compteur Poké Radar&lt;br /&gt;
|Trainer-Zähler&lt;br /&gt;
|ContaPokémon&lt;br /&gt;
|포켓트레카운터 &#039;&#039;Poké-Tra Counter&#039;&#039;&lt;br /&gt;
|Contador de entrenadores&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Kitchen Timer&lt;br /&gt;
|Minuteur&lt;br /&gt;
|Eieruhr&lt;br /&gt;
|Timer da Cucina&lt;br /&gt;
|키친타이머 &#039;&#039;Kitchen Timer&#039;&#039;&lt;br /&gt;
|Temporizador&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Color Changer&lt;br /&gt;
|Changeur de Couleur&lt;br /&gt;
|Farbwechsler&lt;br /&gt;
|Modifica Colore&lt;br /&gt;
|컬러체인저 &#039;&#039;Color Changer&#039;&#039;&lt;br /&gt;
|Cambiacolor&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Matchup Checker&lt;br /&gt;
|Testeur d&#039;Affinités&lt;br /&gt;
|Vergleich&lt;br /&gt;
|Verifica Sintonia&lt;br /&gt;
|상성체커 &#039;&#039;Sangseong Checker&#039;&#039;&lt;br /&gt;
|Indicador de atracción&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Stopwatch&lt;br /&gt;
|Chronomètre&lt;br /&gt;
|Stoppuhr&lt;br /&gt;
|Cronometro&lt;br /&gt;
|스톱워치 &#039;&#039;Stopwatch&#039;&#039;&lt;br /&gt;
|Cronómetro&lt;br /&gt;
|- style=&amp;quot;background:#fff&amp;quot;&lt;br /&gt;
|Alarm Clock&lt;br /&gt;
|Réveil&lt;br /&gt;
|Wecker&lt;br /&gt;
|Orologio a Sveglia&lt;br /&gt;
|알람시계 &#039;&#039;Alarm Sigye&#039;&#039;&lt;br /&gt;
|Despertador&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Menu}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project ItemDex notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Map equipment]]&lt;br /&gt;
[[Category:Pokémon Diamond and Pearl]]&lt;br /&gt;
[[Category:Pokémon Platinum]]&lt;br /&gt;
[[Category:Pokémon Brilliant Diamond and Shining Pearl]]&lt;br /&gt;
[[Category:Equipment]]&lt;br /&gt;
&lt;br /&gt;
[[de:Pokétch]]&lt;br /&gt;
[[es:Poké Reloj]]&lt;br /&gt;
[[fr:Pokémontre]]&lt;br /&gt;
[[it:PokéKron]]&lt;br /&gt;
[[ja:ポケッチ]]&lt;br /&gt;
[[zh:寶可錶]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Cherrygrove_City&amp;diff=4054063</id>
		<title>Cherrygrove City</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Cherrygrove_City&amp;diff=4054063"/>
		<updated>2024-07-06T04:25:54Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Off-shore island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{redirect|Yoshino|the character related to [[Professor Cerise]] and [[Chloe]]|Talia}}&lt;br /&gt;
{{Town infobox&lt;br /&gt;
|name=Cherrygrove City&lt;br /&gt;
|jpname=ヨシノシティ&lt;br /&gt;
|jptrans=Yoshino City&lt;br /&gt;
|image=Cherrygrove City HGSS.png&lt;br /&gt;
|imageII=Cherrygrove City GSC.png&lt;br /&gt;
|slogan=The City of Fragrant Flowers&lt;br /&gt;
|mapdesc=A city where you can smell small flowers and a sea breeze.&lt;br /&gt;
|region=Johto&lt;br /&gt;
|generation=2&lt;br /&gt;
|east=Route 29&lt;br /&gt;
|regioneast=Johto&lt;br /&gt;
|north=Route 30&lt;br /&gt;
|regionnorth=Johto&lt;br /&gt;
|colordark=B50020&lt;br /&gt;
|colormed=CC1537&lt;br /&gt;
|colorlight=E52B50&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cherrygrove City&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ヨシノシティ&#039;&#039;&#039; &#039;&#039;Yoshino City&#039;&#039;) is located in south-central [[Johto]]. Though the city has no [[Gym]], it is frequently passed through by [[Pokémon Trainer]]s on their way to [[Violet City]] from [[New Bark Town]] via {{rt|29|Johto}} in the east. The city acts mainly as a tutorial, introducing the {{player}} to the main tools of the game (the [[Pokémon Center]], the [[Poké Mart]], etc.).&lt;br /&gt;
&lt;br /&gt;
==Slogan==&lt;br /&gt;
===Generation II===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The City of Cute, Fragrant Flowers&#039;&#039;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;かわいい　はなの　かおる　まち&#039;&#039;&#039; &#039;&#039;The city of cute, fragrant flowers.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The City of Fragrant Flowers&#039;&#039;&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;はなのかおり　ただよう　まち&#039;&#039;&#039; &#039;&#039;The city with a waft of fragrant flowers.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==Places of interest==&lt;br /&gt;
===City Tour===&lt;br /&gt;
&#039;&#039;&#039;Guide Gent&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;あんないじいさん&#039;&#039;&#039; &#039;&#039;Guide Old Man&#039;&#039;), who first stands near the east entrance of Cherrygrove City, will offer the {{player}} a tour of the city. The tour route includes the [[Pokémon Center]], the [[Poké Mart]], the exit to Route 30, the sea, and Guide Gent&#039;s house. Upon the conclusion of the tour, the player will receive the Map Card for their [[Pokégear]]. In HeartGold and SoulSilver, he instead gives the player the [[Running Shoes]], and only gives them the Map Card upon leaving Cherrygrove City to the north.&lt;br /&gt;
&lt;br /&gt;
{{sign|DPcity|header|}}&lt;br /&gt;
{{sign|DPcity|title|Guide Gent&#039;s House}}&lt;br /&gt;
{{sign|DPcity|Full-of-Energy, High-Speed Old Man|}}&lt;br /&gt;
{{sign|DPcity|footer|}}&lt;br /&gt;
&lt;br /&gt;
===Off-shore island===&lt;br /&gt;
There is an off-shore island to the west of the town. Trainers are unable to reach the island when they first reach the town, due to the fact they are unable to use {{m|Surf}}. There is a man who will give the player the [[Mystic Water]]. In {{game|HeartGold and SoulSilver|s}}, a strip of land north of the island has a hidden [[Nugget]], which requires {{HM|08|Rock Climb}} to reach.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
===Pokémon Gold, Silver, and Crystal===&lt;br /&gt;
In {{game|Gold and Silver|s}} and {{game|Crystal}}, Cherrygrove City has a total population of 18.&lt;br /&gt;
&lt;br /&gt;
===Pokémon HeartGold and SoulSilver===&lt;br /&gt;
In {{game|HeartGold and SoulSilver|s}}, the population of Cherrygrove City is 22, making it the second-smallest settlement in [[Johto]], the smallest being [[New Bark Town]]. It is the smallest city in the [[Pokémon world]].&lt;br /&gt;
&lt;br /&gt;
==Poké Mart==&lt;br /&gt;
The Poké Mart is to the left of the Pokémon Center.&lt;br /&gt;
&lt;br /&gt;
{{shop|Generation II}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After receiving {{i|Poké Ball}}s from {{prof|Elm}}&#039;s [[Professors&#039; aides|aide]]&amp;lt;/small&amp;gt;}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Antidote|100}}|{{shopitem|Paralyze Heal|200|display=Parlyz Heal}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Awakening|250}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
{{shop|Lower cashier (Generation IV)}}&lt;br /&gt;
{{shoprow|{{shopitem|Poké Ball (item)|200|5=Poké Ball|display=Poké Ball|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After catching tutorial on {{rt|29|Johto}}}}|{{shopitem|Great Ball|600|note=&amp;lt;sup&amp;gt;3 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Ultra Ball|1200|note=&amp;lt;sup&amp;gt;5 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Potion|300}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Super Potion|700|note=&amp;lt;sup&amp;gt;1 {{color2|000|Badge}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Hyper Potion|1200|note=&amp;lt;sup&amp;gt;5 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Potion|2500|note=&amp;lt;sup&amp;gt;7 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Full Restore|3000|note=&amp;lt;sup&amp;gt;8 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Revive|1500|note=&amp;lt;sup&amp;gt;3 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Antidote|100}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Paralyze Heal|200|display=Parlyz Heal}}|{{shopitem|Awakening|250|note=&amp;lt;sup&amp;gt;1 {{color2|000|Badge}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Burn Heal|250|note=&amp;lt;sup&amp;gt;1 {{color2|000|Badge}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Ice Heal|250|note=&amp;lt;sup&amp;gt;1 {{color2|000|Badge}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Full Heal|600|note=&amp;lt;sup&amp;gt;5 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Escape Rope|550|note=&amp;lt;sup&amp;gt;1 {{color2|000|Badge}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Repel|350|note=&amp;lt;sup&amp;gt;1 {{color2|000|Badge}}&amp;lt;/sup&amp;gt;}}|{{shopitem|Super Repel|500|note=&amp;lt;sup&amp;gt;3 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shoprow|{{shopitem|Max Repel|700|note=&amp;lt;sup&amp;gt;7 {{color2|000|Badge|Badges}}&amp;lt;/sup&amp;gt;}}}}&lt;br /&gt;
{{shopfooter|multiple=yes}}&lt;br /&gt;
{{shop|Upper cashier (Generation IV)}}&lt;br /&gt;
{{shoprow|{{shopitem|Air Mail|50|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After catching tutorial on {{rt|29|Johto}}}}|{{shopitem|Heal Ball|300|note=&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;After catching tutorial on {{rt|29|Johto}}}}}}&lt;br /&gt;
{{shopfooter}}&lt;br /&gt;
&lt;br /&gt;
==Items==&lt;br /&gt;
{{Itlisth|road}}&lt;br /&gt;
{{Itemlist|None|Gift from Guide Gent after giving a tour around the town|G=yes|S=yes|C=yes|display=[[Pokégear#Map|Map Card]]|sprite=Pokégear Icon}}&lt;br /&gt;
{{Itemlist|Running Shoes|Gift from Guide Gent after giving a tour around the town|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|None|Gift from Guide Gent at the entrance to {{rt|30|Johto}}|HG=yes|SS=yes|display=[[Pokégear#Map|Map Card]]|sprite=Pokégear Icon}}&lt;br /&gt;
{{Itemlist|Mystic Water|Gift from the man on the island in the water (requires {{m|Surf}})|G=yes|S=yes|C=yes|HG=yes|SS=yes}}&lt;br /&gt;
{{Itemlist|Nugget|&lt;br /&gt;
* East of the [[Pokémon Center]], accessed from Route 30&#039;s lower pond (requires {{m|Surf}}) &#039;&#039;(hidden)&#039;&#039;&lt;br /&gt;
* On the cliff north of the off-shore island (requires {{m|Surf}} and {{m|Rock Climb}}) &#039;&#039;(hidden)&#039;&#039;|HG=yes|SS=yes|display=[[Nugget]] ×2}}&lt;br /&gt;
{{Itlistfoot|road}}&lt;br /&gt;
&lt;br /&gt;
==Pokémon==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{Catch/header|road}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entry2|072|Tentacool|yes|yes|yes|Surf|20-24|all=60%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|072|Tentacool|yes|yes|yes|Surf|15-19|all=30%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entry2|073|Tentacruel|yes|yes|yes|Surf|20-24|all=10%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Old|10|all=15%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Old|10|all=85%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Good|20|all=55%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|120|Staryu|yes|yes|yes|Fish Good|20|0%|0%|10%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|129|Magikarp|yes|yes|yes|Fish Good|20|all=35%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|222|Corsola|yes|yes|yes|Fish Good|20|10%|10%|0%|type1=Water|type2=Rock}}&lt;br /&gt;
{{Catch/entry2|098|Krabby|yes|yes|yes|Fish Super|40|all=60%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|099|Kingler|yes|yes|yes|Fish Super|40|all=10%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|120|Staryu|yes|yes|yes|Fish Super|40|0%|0%|30%|type1=Water}}&lt;br /&gt;
{{Catch/entry2|222|Corsola|yes|yes|yes|Fish Super|40|30%|30%|0%|type1=Water|type2=Rock}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{Catch/header|road}}&lt;br /&gt;
{{Catch/div|water|Surfing}}&lt;br /&gt;
{{Catch/entryhs|072|Tentacool|yes|yes|Surf|10-25|all=90%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/entryhs|073|Tentacruel|yes|yes|Surf|15-25|all=10%|type1=Water|type2=Poison}}&lt;br /&gt;
{{Catch/div|water|Fishing}}&lt;br /&gt;
{{Catch/entryhs|098|Krabby|yes|yes|Fish Old|10|all=15%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=85%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|098|Krabby|yes|yes|Fish Good|20|all=50%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|120|Staryu|yes|yes|Fish Good|20|0%|0%|10%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=40%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|222|Corsola|yes|yes|Fish Good|20|10%|10%|0%|type1=Water|type2=Rock}}&lt;br /&gt;
{{Catch/entryhs|098|Krabby|yes|yes|Fish Super|40|all=60%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|099|Kingler|yes|yes|Fish Super|40|all=10%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|120|Staryu|yes|yes|Fish Super|40|0%|0%|30%|type1=Water}}&lt;br /&gt;
{{Catch/entryhs|222|Corsola|yes|yes|Fish Super|40|30%|30%|0%|type1=Water|type2=Rock}}&lt;br /&gt;
{{Catch/div|road|Headbutt&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Group A&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|102|Exeggcute|yes|yes|Headbutt|2-3|all=20%|type1=Grass|type2=Psychic|10=j}}&lt;br /&gt;
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|2-3|all=50%|type1=Normal|type2=Flying|10=j}}&lt;br /&gt;
{{Catch/entryhs|204|Pineco|yes|yes|Headbutt|2-3|all=30%|type1=Bug|10=j}}&lt;br /&gt;
{{Catch/div|road|Headbutt&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;Group B&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|102|Exeggcute|yes|yes|Headbutt|4-5|all=20%|type1=Grass|type2=Psychic|10=j}}&lt;br /&gt;
{{Catch/entryhs|163|Hoothoot|yes|yes|Headbutt|4-5|all=50%|type1=Normal|type2=Flying|10=j}}&lt;br /&gt;
{{Catch/entryhs|165|Ledyba|no|yes|Headbutt|4-5|all=30%|type1=Bug|type2=Flying|10=j}}&lt;br /&gt;
{{Catch/entryhs|167|Spinarak|yes|no|Headbutt|4-5|all=30%|type1=Bug|type2=Poison|10=j}}&lt;br /&gt;
{{Catch/div|road|Headbutt&amp;lt;br/&amp;gt;&amp;lt;small&amp;gt;The four trees on the hill by the sea. Accessible by {{mcolor|Surf|000|surfing}} west into the water, then using {{mcolor|Rock Climb|000}}.&amp;lt;/small&amp;gt;}}&lt;br /&gt;
{{Catch/entryhs|102|Exeggcute|yes|yes|Headbutt|18-20|all=65%|type1=Grass|type2=Psychic|10=j}}&lt;br /&gt;
{{catch/entryhs|276|Taillow|yes|yes|Headbutt|18-20|all=30%|type1=Normal|type2=Flying|10=j}}&lt;br /&gt;
{{catch/entryhs|276|Taillow|yes|yes|Headbutt|21-25|all=5%|type1=Normal|type2=Flying|10=j}}&lt;br /&gt;
{{Catch/footer|road}}&lt;br /&gt;
&lt;br /&gt;
==Trainers==&lt;br /&gt;
===Generation II===&lt;br /&gt;
{{MSP/3|152|Chikorita}} If the {{player}} chose {{p|Chikorita}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|bordercolor={{silver color dark}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|sprite=Spr GS Silver 1.png&lt;br /&gt;
|prize={{pdollar}}300&lt;br /&gt;
|name={{color2|000|Silver (game)|???}}&lt;br /&gt;
|game=GSC&lt;br /&gt;
|location=Cherrygrove City&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |&lt;br /&gt;
{{Pokémon/2|game=Crystal|ndex=155|pokemon=Cyndaquil&lt;br /&gt;
|gender=male|level=5|type1=Fire|&lt;br /&gt;
|move1=Tackle|move1type=Normal|&lt;br /&gt;
|move2=Leer|move2type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{MSP/3|155|Cyndaquil}} If the {{player}} chose {{p|Cyndaquil}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|bordercolor={{silver color dark}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|sprite=Spr GS Silver 1.png&lt;br /&gt;
|prize={{pdollar}}300&lt;br /&gt;
|name={{color2|000|Silver (game)|???}}&lt;br /&gt;
|game=GSC&lt;br /&gt;
|location=Cherrygrove City&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |&lt;br /&gt;
{{Pokémon/2|game=Crystal|ndex=158|pokemon=Totodile&lt;br /&gt;
|gender=male|level=5|type1=Water|&lt;br /&gt;
|move1=Scratch|move1type=Normal|&lt;br /&gt;
|move2=Leer|move2type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{MSP/3|158|Totodile}} If the {{player}} chose {{p|Totodile}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|bordercolor={{silver color dark}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|sprite=Spr GS Silver 1.png&lt;br /&gt;
|prize={{pdollar}}300&lt;br /&gt;
|name={{color2|000|Silver (game)|???}}&lt;br /&gt;
|game=GSC&lt;br /&gt;
|location=Cherrygrove City&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |&lt;br /&gt;
{{Pokémon/2|game=Crystal|ndex=152|pokemon=Chikorita&lt;br /&gt;
|gender=male|level=5|type1=Grass|&lt;br /&gt;
|move1=Tackle|move1type=Normal|&lt;br /&gt;
|move2=Growl|move2type=Normal}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
===Generation IV===&lt;br /&gt;
{{MSP/3|152|Chikorita}} If the {{player}} chose {{p|Chikorita}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=Spr HGSS Silver.png&lt;br /&gt;
|prize={{pdollar}}500&lt;br /&gt;
|class=Passerby&lt;br /&gt;
|classlink=Silver (game)&lt;br /&gt;
|name={{color2|000|Silver (game)|Boy}}&lt;br /&gt;
|game=HGSS&lt;br /&gt;
|location=Cherrygrove City&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |&lt;br /&gt;
{{Pokémon/4|game=HeartGold and SoulSilver|ndex=155|pokemon=Cyndaquil&lt;br /&gt;
|gender=male|level=5|type1=Fire|ability=Blaze&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{MSP/3|155|Cyndaquil}} If the {{player}} chose {{p|Cyndaquil}}: &lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=Spr HGSS Silver.png&lt;br /&gt;
|prize={{pdollar}}500&lt;br /&gt;
|class=Passerby&lt;br /&gt;
|classlink=Silver (game)&lt;br /&gt;
|name={{color2|000|Silver (game)|Boy}}&lt;br /&gt;
|game=HGSS&lt;br /&gt;
|location=Cherrygrove City&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |&lt;br /&gt;
{{Pokémon/4|game=HeartGold and SoulSilver|ndex=158|pokemon=Totodile&lt;br /&gt;
|gender=male|level=5|type1=Water|ability=Torrent&lt;br /&gt;
|move1=Scratch|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Leer|move2type=Normal|move2cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
{{MSP/3|158|Totodile}} If the {{player}} chose {{p|Totodile}}:&lt;br /&gt;
{{Party/Single&lt;br /&gt;
|color={{silver color}}&lt;br /&gt;
|headcolor={{silver color light}}&lt;br /&gt;
|bordercolor={{silver color dark}}&lt;br /&gt;
|sprite=Spr HGSS Silver.png&lt;br /&gt;
|prize={{pdollar}}500&lt;br /&gt;
|class=Passerby&lt;br /&gt;
|classlink=Silver (game)&lt;br /&gt;
|name={{color2|000|Silver (game)|Boy}}&lt;br /&gt;
|game=HGSS&lt;br /&gt;
|location=Cherrygrove City&lt;br /&gt;
|pokemon=1}}&lt;br /&gt;
| style=&amp;quot;margin:auto&amp;quot; |&lt;br /&gt;
{{Pokémon/4|game=HeartGold and SoulSilver|ndex=152|pokemon=Chikorita&lt;br /&gt;
|gender=male|level=5|type1=Grass|ability=Overgrow&lt;br /&gt;
|move1=Tackle|move1type=Normal|move1cat=Physical&lt;br /&gt;
|move2=Growl|move2type=Normal|move2cat=Status}}&lt;br /&gt;
{{Party/Footer}}&lt;br /&gt;
&lt;br /&gt;
==Walking Pokémon effects==&lt;br /&gt;
When interacting with [[walking Pokémon]] in {{v2|HeartGold and SoulSilver|s}}, the Pokémon may occasionally show an altered mood specific to this location.&lt;br /&gt;
*The walking Pokémon smells the scent of the flowers.&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
[[File:Cherrygrove City anime.png|thumb|250px|Cherrygrove City in the {{pkmn|anime}}]]&lt;br /&gt;
Cherrygrove City appeared in &#039;&#039;[[EP127|Once in a Blue Moon]]&#039;&#039;, where {{Ash}}, {{an|Misty}}, and {{an|Brock}} visited it during their travels through [[Johto]]. The riverside location prides itself on its clean and green image. [[Officer Jenny]] ensures the integrity of the area&#039;s large {{p|Quagsire}} population, which are illegal to catch under the local Quagsire Preservation Restrictions. The Quagsire are highly revered by locals as {{wp|bioindicator}}s of water quality and symbols of good fortune. Every year, the Quagsire swim down from nearby [[Blue Moon Falls]] and take round objects from around the city as a part of a special lunar festival. The items float downstream and are believed to be blessed once returned; the final item is considered particularly lucky.&lt;br /&gt;
&lt;br /&gt;
One of the round objects the Quagsire were interested in was the [[GS Ball]]. Ash was reluctant to let them have it, but ultimately, the slippery Quagsire made away with the item, though it was eventually returned by the river, along with the rest of the taken items, allowing Ash to recover it.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[M09|Pokémon Ranger and the Temple of the Sea]]&#039;&#039;, [[Samiya]] was temporarily located in the sea south of Cherrygrove.&lt;br /&gt;
&lt;br /&gt;
[[Alex Davis]] from &#039;&#039;[[EP171|Power Play!]]&#039;&#039; is from Cherrygrove City, as is [[Salvador]], a {{pkmn|Trainer}} who Ash {{pkmn|battle}}d in &#039;&#039;[[EP266|A Claim to Flame!]]&#039;&#039;.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
[[File:Cherrygrove City Golden Boys.png|thumb|left|200px|Cherrygrove City in [[Pokémon Gold &amp;amp; Silver: The Golden Boys]]]]&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
[[File:Cherrygrove City Adventures.png|thumb|250px|Cherrygrove City in [[Pokémon Adventures]]]]&lt;br /&gt;
===={{MangaArc|Gold, Silver &amp;amp; Crystal}}====&lt;br /&gt;
Cherrygrove City first appeared in &#039;&#039;[[PS094|Elekid Incorporated]]&#039;&#039;, where {{tc|Police Officer|Policeman}} [[Falkner]] took {{adv|Gold}} to the Cherrygrove police station to be questioned regarding the {{TP|Silver|Totodile}} theft from [[Professor Elm]]&#039;s laboratory. Gold was told to give a description of the culprit, {{adv|Silver}}, but as Gold believed Silver to be behind the theft of his [[bag|backpack]] as well, he gave the police a false description so that he could deal with Silver by himself.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;[[PS117|Slugging It Out with Slugma]]&#039;&#039;, {{adv|Professor Oak}} was revealed to have a second research center in Cherrygrove City, from which he sent {{adv|Crystal}} out on her quest to complete the [[Pokédex]] for him in the [[PS118|next chapter]]. She completed the task by the time of &#039;&#039;[[PS180|The Last Battle XIV]]&#039;&#039;, though Professor Oak hesitated to inform her that {{cat|Generation III Pokémon|over 100 new Pokémon}} had recently been discovered.&lt;br /&gt;
&lt;br /&gt;
===Pokémon Gold &amp;amp; Silver: The Golden Boys===&lt;br /&gt;
Cherrygrove City appeared in &#039;&#039;[[GB02|Falkner The Bird Keeper&#039;s Challenge!!]]&#039;&#039;, where {{GnB|Gold}} arrived there to meet [[Mr. Pokémon]] regarding a discovery he had recently made. However, Mr. Pokémon&#039;s wife told Gold that her husband had left for [[Violet City]], so Gold headed there as well.&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Cherrygrove City is the smallest city of [[Johto]], which is ironic since its location is based on {{wp|Nagoya, Aichi|Nagoya}}, which is the fourth largest city of {{wp|Japan}} and the second largest city of the {{wp|Kansai region|region}} Johto represents.&lt;br /&gt;
* In {{game|HeartGold and SoulSilver|s}}, the pond behind the [[Pokémon Center]] that was present, but inaccessible in {{game2|Gold|Silver|Crystal}}, is accessible through a new path on {{rt|30|Johto}}. However, this causes a strange phenomenon: due to there being only one set of data for all bodies of water in a given location, entirely different {{OBP|Pokémon|species}} can be caught depending on whether the {{player}} is in the water on the Cherrygrove City or Route 30 side of the pond. Even stranger is the fact that those found on the Cherrygrove side belong in the sea.&lt;br /&gt;
* In {{game2|Gold|Silver|Crystal}}, the green lady in the [[Pokémon Center]] mentions that the &#039;&#039;&#039;Communication Center&#039;&#039;&#039; on the second floor was &amp;quot;just built&amp;quot; even though the facility is called the &#039;&#039;&#039;{{DL|Pokémon Center|Generation II|Cable Club}}&#039;&#039;&#039;. In the Japanese versions, she correctly refers to the Cable Club, in which it is called the &#039;&#039;&#039;Link Club&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;つうしんクラブ&#039;&#039;&#039;). In the Korean versions, she mentions the club by its English name (Korean: &#039;&#039;&#039;통신센터&#039;&#039;&#039; &#039;&#039;Communication Center&#039;&#039;).&lt;br /&gt;
** Ironically enough, in the Japanese version of {{game|Crystal}}, there is an [[Non-player character|NPC]] inside the [[Pokémon Communication Center]] in [[Goldenrod City]] who mentions that the center was also &amp;quot;just built&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
{| class=&amp;quot;roundy&amp;quot; style=&amp;quot;background:#CC1537; border: 3px solid #B50020&amp;quot;&lt;br /&gt;
|- style=&amp;quot;color:#fff;&amp;quot;&lt;br /&gt;
! Language&lt;br /&gt;
! Name&lt;br /&gt;
! Origin&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| Japanese&lt;br /&gt;
| ヨシノシティ &#039;&#039;Yoshino City&#039;&#039;&lt;br /&gt;
| From 吉野草 &#039;&#039;Yoshino-gusa&#039;&#039; (alternate name of the {{wp|cherry blossom}}) and 染井吉野 &#039;&#039;{{wp|Prunus × yedoensis|Somei Yoshino}}&#039;&#039; (natural hybrid of the Japanese cherry tree).&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| English&lt;br /&gt;
| Cherrygrove City&lt;br /&gt;
| From &#039;&#039;cherry blossom&#039;&#039; or &#039;&#039;{{wp|cherry}}&#039;&#039; and &#039;&#039;{{wp|grove (nature)|grove}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| German&lt;br /&gt;
| Rosalia City&lt;br /&gt;
| From &#039;&#039;rosa&#039;&#039; (pink) and &#039;&#039;{{wp|Rose}}&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Spanish&lt;br /&gt;
| Ciudad Cerezo&lt;br /&gt;
| From &#039;&#039;cerezo&#039;&#039; (cherry tree)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| Ciudad Cherrygrove{{tt|*|Latin American dub}}&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| French&lt;br /&gt;
| Ville Griotte&lt;br /&gt;
| From &#039;&#039;griotte&#039;&#039; ({{wp|Prunus cerasus|sour cherry}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| Italian&lt;br /&gt;
| Fiorpescopoli&lt;br /&gt;
| From &#039;&#039;fiore di pesco&#039;&#039; ({{wp|peach|peach flower}})&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| Korean&lt;br /&gt;
| 무궁시티 &#039;&#039;Mugung City&#039;&#039;&lt;br /&gt;
| From 무궁화 (無窮花) &#039;&#039;mugunghwa&#039;&#039; (&#039;&#039;{{wp|Hibiscus syriacus}}&#039;&#039;)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| Chinese ({{tt|Mandarin|Taiwan and Mainland China}})&lt;br /&gt;
| 吉花市 &#039;&#039;Jíhuā Shì&#039;&#039;{{tt|*|Anime, Adventures (Ching Win, new Jilin edition)}}&amp;lt;br&amp;gt;吉野市 &#039;&#039;Jíyě Shì&#039;&#039;{{tt|*|Adventures (old Jilin edition)}}&lt;br /&gt;
| From the Japanese name 吉野 &#039;&#039;Yoshino&#039;&#039; and 花 &#039;&#039;huā&#039;&#039; (flower)&amp;lt;br&amp;gt;From the Japanese name 吉野 &#039;&#039;Yoshino&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| Chinese ({{tt|Cantonese|Hong Kong}})&lt;br /&gt;
| 吉花市 &#039;&#039;Gātfā Síh&#039;&#039;{{tt|*|Adventures}}&amp;lt;br&amp;gt;吉野市 &#039;&#039;Gātyéh Shì&#039;&#039;{{tt|*|Anime}}&lt;br /&gt;
| From the Japanese name 吉野 &#039;&#039;Yoshino&#039;&#039; and 花 &#039;&#039;fā&#039;&#039; (flower)&amp;lt;br&amp;gt;From the Japanese name 吉野 &#039;&#039;Yoshino&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Finnish&lt;br /&gt;
| Kirsikkalehto{{tt|*|EP127}}&lt;br /&gt;
| From &#039;&#039;kirsikka&#039;&#039; (cherry) and &#039;&#039;lehto&#039;&#039; (grove)&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot; &lt;br /&gt;
| Polish&lt;br /&gt;
| Cherrygrove{{tt|*|EP171-EP266}}&amp;lt;br&amp;gt;Miasto Cherrygrove{{tt|*|EP127}}&lt;br /&gt;
| From its English name&lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Brazilian Portuguese&lt;br /&gt;
| Cidade de Cherrygrove&lt;br /&gt;
| From its English name &lt;br /&gt;
|- style=&amp;quot;background:#FFF&amp;quot;&lt;br /&gt;
| Vietnamese&lt;br /&gt;
| Thành phố Yoshino&lt;br /&gt;
| Transcription of its Japanese name&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{{Johto}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Project Cities and Towns notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gold, Silver and Crystal locations]]&lt;br /&gt;
[[Category:HeartGold and SoulSilver locations]]&lt;br /&gt;
[[Category:Cities]]&lt;br /&gt;
&lt;br /&gt;
[[de:Rosalia City]]&lt;br /&gt;
[[es:Ciudad Cerezo]]&lt;br /&gt;
[[fr:Ville Griotte]]&lt;br /&gt;
[[it:Fiorpescopoli]]&lt;br /&gt;
[[ja:ヨシノシティ]]&lt;br /&gt;
[[zh:吉花市]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Beat_Up_(move)&amp;diff=4038220</id>
		<title>Beat Up (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Beat_Up_(move)&amp;diff=4038220"/>
		<updated>2024-06-23T21:34:55Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Generation II */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{samename|[[Pokémon Trading Card Game]] {{TCG|deck archetype}}s|Beat Up (TCG)}}&lt;br /&gt;
{{MoveInfobox&lt;br /&gt;
|n=251&lt;br /&gt;
|name=Beat Up&lt;br /&gt;
|jname=ふくろだたき&lt;br /&gt;
|jtrans=Gang Up&lt;br /&gt;
|jtranslit=Fukurodataki&lt;br /&gt;
|gameimage=Beat Up IX.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Dark&lt;br /&gt;
|damagecategory=Physical&lt;br /&gt;
|basepp=10&lt;br /&gt;
|maxpp=16&lt;br /&gt;
|power={{tt|—|10 in Generations II-IV}}&lt;br /&gt;
|accuracy=100&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Smart&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Allows performance of the same move twice in a row.&lt;br /&gt;
|category6=Clever&lt;br /&gt;
|appeal6=1&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Works well if the user is pumped up.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=yes&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=yes&lt;br /&gt;
|kingsrock=yes&lt;br /&gt;
|sound=no&lt;br /&gt;
|na=no&lt;br /&gt;
|tm8=yes&lt;br /&gt;
|tm#8=37&lt;br /&gt;
|target=anyadjacent&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Beat Up&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ふくろだたき&#039;&#039;&#039; &#039;&#039;Gang Up&#039;&#039;) is a damage-dealing {{type|Dark}} [[multi-strike move]] introduced in [[Generation II]]. Prior to [[Generation IV]], it was the [[signature move]] of {{p|Sneasel}}, but other Pokémon could still inherit it via {{pkmn|breeding}}. It was [[TM37]] in {{g|Sword and Shield}}.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
{{moveResearch|Is Beat Up boosted by the ability Technician? If so, does it affect just the user&#039;s initial strike or all strikes?}}&lt;br /&gt;
===Generation II===&lt;br /&gt;
Beat Up inflicts [[damage]] on the target from the user and from each conscious Pokémon in the user&#039;s [[party]] that does not have a {{status|non-volatile status}}. Each strike is typeless and has a base power of 10; damage is determined using each attacking Pokémon&#039;s base {{stat|Attack}} and [[level]] and the target&#039;s base {{stat|Defense}}. Beat Up ignores changes to stat levels such as {{m|Swords Dance}}. [[Same-type attack bonus]] is not considered when calculating damage. Each strike is preceded with the message &amp;quot;&#039;&#039;&amp;lt;name&amp;gt;&#039;s Attack!&#039;&#039;&amp;quot;, where &amp;lt;name&amp;gt; is the name of the Pokémon in the player&#039;s party.&lt;br /&gt;
&lt;br /&gt;
Each strike has an independent chance of being a critical hit. [[King&#039;s Rock]] has its chance of activation based on the last strike alone. Despite {{type|Dark}} moves being special prior to [[Generation IV]], Beat Up activates {{m|Counter}} but not {{m|Mirror Coat}}.&lt;br /&gt;
&lt;br /&gt;
===Generations III and IV===&lt;br /&gt;
If a Pokémon uses Beat Up on its partner in a [[Double Battle]], the partner will attack itself (unless it suffers from a status ailment). If Beat Up activates a target&#039;s [[Focus Sash]], no subsequent hits can knock it out. Beat Up ignores {{a|Wonder Guard}}, as it is considered a typeless attack. The {{a|Sniper}} Ability does not affect critical hits. Each strike has an independent chance of activating a [[King&#039;s Rock]] or [[Razor Fang]]. Beat Up cannot receive boost from {{a|Technician}}.&lt;br /&gt;
===Generation V onwards===&lt;br /&gt;
Instead of using each party member&#039;s {{stat|Attack}} stat, the user&#039;s Attack alone is used to calculate the damage of each strike. Because of this, Beat Up is now affected by boosts like from {{m|Swords Dance}} and Attack-boosting items like [[Choice Band]]. Furthermore, the base power per strike is no longer 10, but instead individually based on the Attack [[base stats]] of the party Pokémon:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;BasePower = \dfrac{BaseAttack_{PartyMember}}{10}+5&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Beat Up now receives {{STAB}} from {{type|Dark}} users, no longer dealing typeless damage, and is affected by Technician.&lt;br /&gt;
&lt;br /&gt;
Beat Up no longer lists the individual attackers&#039; names. Each strike will activate {{a|Justified}}, {{a|Weak Armor}} and {{a|Stamina}}. If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1. Each strike has an independent chance of activating {{a|Stench}}, but this does not stack with the [[Razor Fang]] or [[King&#039;s Rock]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A &amp;lt;sc&amp;gt;Dark&amp;lt;/sc&amp;gt;-type attack. The user&#039;s fellow party &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; appear to pummel the target.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Party &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; join in the attack. }}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Summons party &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; to join in the attack.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|All party &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; join in the attack. The more allies, the more damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
*No STAB applies prior to [[Generation V]].&lt;br /&gt;
&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Dark|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}&lt;br /&gt;
{{Moveentry/9|0215|Sneasel|type=Dark|type2=Ice|1|Field|Field|57|57|38|42{{sup/5|BW}}&amp;lt;br&amp;gt;28{{sup/5|B2W2}}|28|28|42|42|42|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|−|−|27|25|25|25||25|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|−|−|28|26|26|26||26|25|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass||−|−|−|−|−|−|−|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0461|Weavile|type=Dark|type2=Ice|1|Field|Field|||−|−|−|−|1|1|1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0559|Scraggy|type=Dark|type2=Fighting|2|Field|Dragon||||−|−|−|24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0560|Scrafty|type=Dark|type2=Fighting|2|Field|Dragon||||−|−|−|24||24|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug||||−|−|−|12}}&lt;br /&gt;
{{Moveentry/9|0746|Wishiwashi|type=Water|1|Water 2|Water 2||||||33|8}}&lt;br /&gt;
{{Moveentry/9|0766|Passimian|type=Fighting|1|Field|Field||||||15|15||15}}&lt;br /&gt;
{{Moveentry/9|0827|Nickit|type=Dark|1|Field|Field|||||||4|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0828|Thievul|type=Dark|1|Field|Field|||||||1|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/9|0924|Tandemaus|type=Normal|2|Field|Fairy|||||||||37}}&lt;br /&gt;
{{Moveentry/9|0925|Maushold|type=Normal|2|Field|Fairy|form=All forms|||||||||41}}&lt;br /&gt;
{{Moveentry/9|1016|Fezandipiti|type=Poison|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||||48}}&lt;br /&gt;
{{Movefoot|Dark|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Dark|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|BDSP}}}}&lt;br /&gt;
{{Moveentry/8|0004|Charmander|type=Fire|2|Monster|Dragon|✔|✔|✔|✔|✔|✔|✔|−|note=Chain breed}}&lt;br /&gt;
{{Moveentry/8|0023|Ekans|type=Poison|2|Field|Dragon|✔|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/8|0029|Nidoran♀|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0032|Nidoran♂|type=Poison|2|Monster|Field|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0050|Diglett|type=Ground|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/8|0050|formsig=A|Diglett|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form||||||✔||−}}&lt;br /&gt;
{{Moveentry/8|0056|Mankey|type=Fighting|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0190|Aipom|type=Normal|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/8|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔|✔|✔|✔|✔|✔|−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0273|Seedot|type=Grass|2|Field|Grass||−|−|✔|✔|✔|✔|−|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy||||✔|✔|✔||✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/8|0551|Sandile|type=Ground|type2=Dark|1|Field|Field||||✔|✔|✔||−|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/8|0946|Bramblin|type=Grass|type2=Ghost|1|Grass|Grass||||||||✔}}&lt;br /&gt;
{{Movefoot|Dark|8}}&lt;br /&gt;
&lt;br /&gt;
===By [[TM]]===&lt;br /&gt;
{{Movehead/TMGames|Dark|g1=none|g2=none|g3=none|g4=none|g5=none|g6=none|g7=none|g9=none&lt;br /&gt;
|g8=1|g8tm=37|g8g={{gameabbrev8|SwSh}}}}&lt;br /&gt;
{{Moveentry/1|0004|Charmander|type=Fire|2|Monster|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0005|Charmeleon|type=Fire|2|Monster|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0006|Charizard|type=Fire|type2=Flying|2|Monster|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0029|Nidoran♀|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0030|Nidorina|type=Poison|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0031|Nidoqueen|type=Poison|type2=Ground|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0032|Nidoran♂|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0033|Nidorino|type=Poison|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0034|Nidoking|type=Poison|type2=Ground|2|Monster|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0050|Diglett|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0050|formsig=A|Diglett|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form|✔}}&lt;br /&gt;
{{Moveentry/1|0051|Dugtrio|type=Ground|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0051|formsig=A|Dugtrio|type=Ground|type2=Steel|1|Field|Field|form=Alolan Form|✔}}&lt;br /&gt;
{{Moveentry/1|0053|formsig=A|Persian|type=Dark|1|Field|Field|form=Alolan Form|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0115|Kangaskhan|type=Normal|1|Monster|Monster|✔}}&lt;br /&gt;
{{Moveentry/1|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔}}&lt;br /&gt;
{{Moveentry/1|0215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0273|Seedot|type=Grass|2|Field|Grass|✔|STAB=&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0274|Nuzleaf|type=Grass|type2=Dark|2|Field|Grass|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0275|Shiftry|type=Grass|type2=Dark|2|Field|Grass|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0416|Vespiquen|type=Bug|type2=Flying|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|0461|Weavile|type=Dark|type2=Ice|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0546|Cottonee|type=Grass|type2=Fairy|2|Grass|Fairy|✔}}&lt;br /&gt;
{{Moveentry/1|0547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy|✔}}&lt;br /&gt;
{{Moveentry/1|0551|Sandile|type=Ground|type2=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0552|Krokorok|type=Ground|type2=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0553|Krookodile|type=Ground|type2=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0559|Scraggy|type=Dark|type2=Fighting|2|Field|Dragon|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0560|Scrafty|type=Dark|type2=Fighting|2|Field|Dragon|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0584|Vanilluxe|type=Ice|1|Mineral|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug|✔}}&lt;br /&gt;
{{Moveentry/1|0634|Zweilous|type=Dark|type2=Dragon|1|Dragon|Dragon|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0635|Hydreigon|type=Dark|type2=Dragon|1|Dragon|Dragon|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0688|Binacle|type=Rock|type2=Water|1|Water 3|Water 3|✔}}&lt;br /&gt;
{{Moveentry/1|0689|Barbaracle|type=Rock|type2=Water|1|Water 3|Water 3|✔}}&lt;br /&gt;
{{Moveentry/1|0746|Wishiwashi|type=Water|1|Water 2|Water 2|✔}}&lt;br /&gt;
{{Moveentry/1|0757|Salandit|type=Poison|type2=Fire|2|Monster|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0758|Salazzle|type=Poison|type2=Fire|2|Monster|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0766|Passimian|type=Fighting|1|Field|Field|✔}}&lt;br /&gt;
{{Moveentry/1|0778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous|✔}}&lt;br /&gt;
{{Moveentry/1|0827|Nickit|type=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0828|Thievul|type=Dark|1|Field|Field|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Moveentry/1|0870|Falinks|type=Fighting|2|Fairy|Mineral|✔}}&lt;br /&gt;
{{Moveentry/1|0886|Drakloak|type=Dragon|type2=Ghost|2|Amorphous|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0887|Dragapult|type=Dragon|type2=Ghost|2|Amorphous|Dragon|✔}}&lt;br /&gt;
{{Moveentry/1|0892|Urshifu|type=Fighting|type2=Dark|1|No Eggs Discovered|No Eggs Discovered|form=Single Strike Style|✔|STAB=&#039;&#039;&#039;}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0023|Ekans|type=Poison|2|Field|Dragon|{{pkmn|Dream World}} - {{dwa|Dream Park}}}}&lt;br /&gt;
{{Moveentry/1|0050|Diglett|type=Ground|1|Field|Field|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn2|event}}===&lt;br /&gt;
====[[Generation II]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|[[List of PCNY event Pokémon distributions (Generation II)#Beat Up Murkrow|New York Pokémon Center]]}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Dark}}&lt;br /&gt;
{{Moveentry/1|0547|Whimsicott|type=Grass|type2=Fairy|2|Grass|Fairy|[[List of local Japanese event Pokémon distributions (Generation V)#Whimsicott|Powerful Tag Pokémon]]}}&lt;br /&gt;
{{Movefoot|Dark|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Beat Up is a status move which warps all teammates on the floor to the user. In games prior to [[Super Mystery Dungeon]], teammates are placed up to 2 tiles away from the user. Beat Up only works on teammates and will not affect clients visiting the player&#039;s team. The move will fail to warp a Pokémon if there is not enough space within the given area; the move considers only land tiles (even if the Pokémon can travel through non-standard tiles). &lt;br /&gt;
&lt;br /&gt;
From Super Mystery Dungeon, the move targets an enemy in front, and will warp all teammates on the floor to surround the target.&lt;br /&gt;
&lt;br /&gt;
{{Template:MDMoveheader|type=dark}}&lt;br /&gt;
{{Template:MDMoveRow|game=RB|pp=15|acc=100%|range=Entire floor|target=Party}}&lt;br /&gt;
{{Template:MDMoveRow|game=TDS|pp=15|acc=—%|range=Entire floor|target=Party}}&lt;br /&gt;
{{Template:MDMoveRow|game=BSL|pp=15|acc=—%|range=Entire floor|target=Party}}&lt;br /&gt;
{{Template:MDMoveRow|game=SMD|pp=10|ppmax=30|acc=—%|range=Front|target=Party}}&lt;br /&gt;
{{Template:MDMovefoot|type=dark|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===[[Pokémon Rumble Blast]]===&lt;br /&gt;
The user damages all Pokémon directly in front of it. Beat Up will hit once for each team member, including the user.&lt;br /&gt;
&lt;br /&gt;
==={{g|Rumble Rush}}===&lt;br /&gt;
{{RumbleRushPhysicalAttack|move=Beat Up|type=Dark&lt;br /&gt;
|stars=1&lt;br /&gt;
|pow=11.34656 (Hits 1-5), 34.03969 (Hit 6)&lt;br /&gt;
|charge=0.5 seconds (Hits 1-5) / 0.78&lt;br /&gt;
|range=Arc (melee)&lt;br /&gt;
|hits=1&lt;br /&gt;
|projectiles=1&lt;br /&gt;
|crit=1.5&lt;br /&gt;
|effect=None}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Dark}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Summons the team members around the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Summons the team members from the floor to surround the user.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|なかまの ポケモンたちを じぶんの まわりに よびよせる|Summons the team members from the floor to surround the user}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|It warps all your teammates to your side.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RTDX}}|It warps all your teammates close to the targeted enemy.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Aim to Be a Card Master!!===&lt;br /&gt;
{{movemanga|type=dark|exp=yes|gen=The user gets all the party Pokémon to attack the foe.|image1=Yuu Sneasel Beat Up.png|image1p=Sneasel}}&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;1&amp;quot; width=&amp;quot;35%&amp;quot; style=&amp;quot;background: #{{tcg darkness color}}; border: 1px solid #{{tcg darkness color dark}}&amp;quot; | {{MSP/HOME|215|Sneasel}} {{pcolor|Sneasel|FFF}}&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; style=&amp;quot;background: #{{tcg darkness color}}; border: 1px solid #{{tcg darkness color dark}}&amp;quot; | {{color|FFF|Sneasel calls forth the other party Pokémon for a group attack.}}&lt;br /&gt;
{{movebtmManga|type=tcg darkness|user=Yuu Okabe|user1=Yuu&#039;s Sneasel|startcode=MCM5|startname=The Spring World Challenge (Part Two) &amp;quot;The Girl Who&#039;s Too Calm&amp;quot;|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{movemanga|type=dark|exp=yes|gen=The user gets all the party Pokémon to attack the foe.|image1=Silver Sneasel Beat Up.png|image1p=Silver&#039;s party}}&lt;br /&gt;
{{movep|type=dark|ms=215|pkmn=Sneasel|method=Sneasel&#039;s Trainer releases their party of Pokémon and they all attack the opponent.}}&lt;br /&gt;
{{movebtmManga|type=dark|user=Silver&#039;s Sneasel|startcode=PS177|startname=The Last Battle XI|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|genII=Beat Up II&lt;br /&gt;
|genIII=Beat Up III&lt;br /&gt;
|genIV=Beat Up IV&lt;br /&gt;
}}&lt;br /&gt;
{{movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|genV=Beat Up V&lt;br /&gt;
|genVI=Beat Up VI&lt;br /&gt;
|genVI2=Beat Up VI 2&lt;br /&gt;
|genVII=Beat Up VII&lt;br /&gt;
|genVIII=Beat Up VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|Stad2=Beat Up Stad2&lt;br /&gt;
|Colo=Beat Up Colo&lt;br /&gt;
|XD=Beat Up XD&lt;br /&gt;
|PBR=Beat Up PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Dark&lt;br /&gt;
|PMDRB=Beat Up PMD RB&lt;br /&gt;
|PSMD=Beat Up PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Beat Up is the last [[Generation II]] move in [[List of moves|index number order]].&lt;br /&gt;
* Beat Up is the only move whose base power is determined by [[base stats]].&lt;br /&gt;
* Beat Up is the only {{type|Dark}} [[multi-strike move]].&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{dark color}}|bordercolor={{dark color dark}}&lt;br /&gt;
|zh_yue=圍攻 &#039;&#039;{{tt|Wàihgūng|Besiege}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;痛打一氣 &#039;&#039;{{tt|Tungdá Yāthei|Simultaneous Beatings}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|zh_cmn=圍攻 / 围攻 &#039;&#039;{{tt|Wéigōng|Besiege}}&#039;&#039; {{tt|*|Games}}&amp;lt;br&amp;gt;痛打一氣 / 痛打一气 &#039;&#039;{{tt|Tòngdǎ Yīqì|Simultaneous Beatings}}&#039;&#039; {{tt|*|Pre-Gen VII Media}}&lt;br /&gt;
|fr=Baston&lt;br /&gt;
|de=Prügler&lt;br /&gt;
|el=Ξυλοδαρμός&lt;br /&gt;
|it=Picchiaduro&lt;br /&gt;
|ko=집단구타 &#039;&#039;{{tt|Jipdan Guta|group beating}}&#039;&#039;&lt;br /&gt;
|pt_br=Espancar&lt;br /&gt;
|sr=Tuča&lt;br /&gt;
|es=Paliza&lt;br /&gt;
|vi=Đánh Hội Đồng&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Generation VIII TMs}}&lt;br /&gt;
{{-}}&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Multi-strike moves]]&lt;br /&gt;
[[Category:Moves that have variable power]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Prügler]]&lt;br /&gt;
[[es:Paliza]]&lt;br /&gt;
[[fr:Baston]]&lt;br /&gt;
[[it:Picchiaduro]]&lt;br /&gt;
[[ja:ふくろだたき]]&lt;br /&gt;
[[zh:围攻（招式）]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
	<entry>
		<id>https://bulbapedia.bulbagarden.net/w/index.php?title=Perish_Song_(move)&amp;diff=4028903</id>
		<title>Perish Song (move)</title>
		<link rel="alternate" type="text/html" href="https://bulbapedia.bulbagarden.net/w/index.php?title=Perish_Song_(move)&amp;diff=4028903"/>
		<updated>2024-06-13T08:37:42Z</updated>

		<summary type="html">&lt;p&gt;ThePowerPlayer: /* Effect */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MoveInfobox&lt;br /&gt;
|n=195&lt;br /&gt;
|name=Perish Song&lt;br /&gt;
|jname=ほろびのうた&lt;br /&gt;
|jtrans=Perish Song&lt;br /&gt;
|jtranslit=Horobi no Uta&lt;br /&gt;
|gameimage=Perish Song IX.png&lt;br /&gt;
|gameimage2=Perish Song IX 2.png&lt;br /&gt;
|gameimagewidth=300&lt;br /&gt;
|type=Normal&lt;br /&gt;
|damagecategory=Status&lt;br /&gt;
|basepp=5&lt;br /&gt;
|maxpp=8&lt;br /&gt;
|power=—&lt;br /&gt;
|accuracy=—&lt;br /&gt;
|gen=II&lt;br /&gt;
|category=Beauty&lt;br /&gt;
|appeal=2&lt;br /&gt;
|jam=1&lt;br /&gt;
|cdesc=Badly startles all Pokémon that made good appeals.&lt;br /&gt;
|appealsc=2&lt;br /&gt;
|scdesc=Lowers the Voltage of all Judges by one each.&lt;br /&gt;
|category6=Beautiful&lt;br /&gt;
|appeal6=4&lt;br /&gt;
|jam6=0&lt;br /&gt;
|cdesc6=Makes the audience quickly grow bored when an appeal move has little effect.&lt;br /&gt;
|touches=no&lt;br /&gt;
|protect=no&lt;br /&gt;
|magiccoat=no&lt;br /&gt;
|snatch=no&lt;br /&gt;
|mirrormove=no&lt;br /&gt;
|kingsrock=no&lt;br /&gt;
|sound=yes&lt;br /&gt;
|target=all&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Perish Song&#039;&#039;&#039; (Japanese: &#039;&#039;&#039;ほろびのうた&#039;&#039;&#039; &#039;&#039;Perish Song&#039;&#039;) is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation II]].&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
All Pokémon on the field when Perish Song is used gain a perish count, except Pokémon with the [[Ability]] {{a|Soundproof}} and Pokémon that already have a perish count. Starting at 4 on the turn Perish Song is used, the perish count decreases by 1 at the end of each turn (including the turn Perish Song was used). When a Pokémon&#039;s perish count reaches 0, it [[Fainting|faints]].&lt;br /&gt;
&lt;br /&gt;
Perish Song is a [[sound-based move]].&lt;br /&gt;
&lt;br /&gt;
Perish Song bypasses {{stat|accuracy}} checks to always hit. Perish Song affects Pokémon even if they are behind a {{OBP|substitute|doll}} or [[protection|protected]] (even if protected by {{m|Crafty Shield}}). Since Perish Song causes a Pokémon to faint without inflicting [[damage]], it is unaffected by effects such as [[Focus Sash]], {{a|Magic Guard}}, and {{a|Sturdy}}.&lt;br /&gt;
&lt;br /&gt;
If a Pokémon is switched out, its perish count is removed. However, if a Pokémon switches out with {{m|Baton Pass}}, its perish count is transferred to the Pokémon switched in (even if it has the Ability {{a|Soundproof}}). In [[Rotation Battle]]s, if the Pokémon is rotated out, the perish count remains but does not decrease until that Pokémon is rotated back in.&lt;br /&gt;
&lt;br /&gt;
If Perish Song becomes an {{type|Electric}} move (i.e. due to {{m|Ion Deluge}}, {{m|Plasma Fists}}, or {{a|Galvanize}}), Pokémon with {{a|Volt Absorb}}, {{a|Lightning Rod}}, or {{a|Motor Drive}} are immune to it, and Perish Song causes the Abilities to activate accordingly. If Perish Song becomes a {{type|Water}} move (i.e. due to {{a|Liquid Voice}}), Pokémon with {{a|Water Absorb}}, {{a|Storm Drain}}, or {{a|Dry Skin}} are immune to it, and the Abilities will activate accordingly.&lt;br /&gt;
&lt;br /&gt;
Perish Song can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Mean Look}} or {{m|Sing}} was used in the previous turn. It is also part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves {{m|Block}}, {{m|Mean Look}}, or {{m|Spider Web}} were used in the prior turn.&lt;br /&gt;
&lt;br /&gt;
If powered up with a [[Normalium Z]] into Z-Perish Song, all of the user&#039;s lowered stats are reset. {{m|Throat Chop}} cannot prevent a Pokémon from using Z-Perish Song.&lt;br /&gt;
&lt;br /&gt;
Perish Song does not affect [[Dynamax]] Pokémon in [[Max Raid Battle]]s, but does in other battles. Perish Song fails if used in a [[Tera Raid Battle]].&lt;br /&gt;
&lt;br /&gt;
===Generation II===&lt;br /&gt;
If the perish count of multiple Pokémon on the field reaches 0 at the end of a turn, they will faint simultaneously (but messages and animations show up one after another).&lt;br /&gt;
&lt;br /&gt;
===Generation III to VII===&lt;br /&gt;
If the perish count of multiple Pokémon on the field reaches 0 at the end of a turn, they will now faint in the same order they would move in.&lt;br /&gt;
&lt;br /&gt;
Pokémon with {{a|Soundproof}} are immune to Perish Song, including the user.&lt;br /&gt;
&lt;br /&gt;
===Generation VIII onwards===&lt;br /&gt;
Pokémon with Soundproof are no longer immune to their own moves, so if a Pokémon uses Perish Song, it will now gain a perish count even if it has Soundproof. However, other Pokémon with Soundproof are still immune to Perish Song.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevss|Stad2}}|A malevolent melody that causes both the user and the opponent to faint in three turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev2|GSC}}|Both user and foe faint in 3 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Any &amp;lt;sc&amp;gt;Pokémon&amp;lt;/sc&amp;gt; hearing this song faints in 3 turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev3|FRLG}}|Any battler that hears this faints in three turns unless it switches.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|DPPt}}{{gameabbrevss|PBR}}|Any Pokémon that hears this song faints in three turns unless it switches out of battle.}}&lt;br /&gt;
{{movedescentry|{{gameabbrev4|HGSS}}&amp;lt;br&amp;gt;{{gameabbrev5|BWB2W2}}&amp;lt;br&amp;gt;{{gameabbrev6|XYORAS}}&amp;lt;br&amp;gt;{{gameabbrev7|SMUSUMPE}}&amp;lt;br&amp;gt;{{gameabbrev8|SwShBDSPLA}}&amp;lt;br&amp;gt;{{gameabbrev9|SV}}|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==Learnset==&lt;br /&gt;
===By [[Level|leveling up]]===&lt;br /&gt;
{{Movehead/Games|Normal|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}&lt;br /&gt;
{{Moveentry/9|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|−|−|−|−|−|−|1|1|1}}&lt;br /&gt;
{{Moveentry/9|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|51|57|49|55|1, 55|1, 55|52|52}}&lt;br /&gt;
{{Moveentry/9|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|29|25|27|27|27|27|60|60|60}}&lt;br /&gt;
{{Moveentry/9|0186|Politoed|type=Water|1|Water 1|Water 1|1, 35|1, 35|1|1|1|1|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}}}&lt;br /&gt;
{{Moveentry/9|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|46|45|41|46|46|46||46|46}}&lt;br /&gt;
{{Moveentry/9|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|45|49|41|45|45|45|44|44}}&lt;br /&gt;
{{Moveentry/9|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|50|50|91|91|91|91|100|100}}&lt;br /&gt;
{{Moveentry/9|0333|Swablu|type=Normal|type2=Flying|2|Flying|Dragon||48|50|55{{sup/5|BW}}&amp;lt;br&amp;gt;48{{sup/5|B2W2}}|48{{sup/6|XY}}&amp;lt;br&amp;gt;42{{sup/6|ORAS}}|42|44|44|44}}&lt;br /&gt;
{{Moveentry/9|0334|Altaria|type=Dragon|type2=Flying|2|Flying|Dragon||54|62|70{{sup/5|BW}}&amp;lt;br&amp;gt;57{{sup/5|B2W2}}|57{{sup/6|XY}}&amp;lt;br&amp;gt;46{{sup/6|ORAS}}|46|50|50|50}}&lt;br /&gt;
{{Moveentry/9|0359|Absol|type=Dark|1|Field|Field||46|65|65|1, 65{{sup/6|XY}}&amp;lt;br&amp;gt;1, 57{{sup/6|ORAS}}|1, 57|55|55}}&lt;br /&gt;
{{Moveentry/9|0402|Kricketune|type=Bug|1|Bug|Bug|||38{{sup/4|DP}}&amp;lt;br&amp;gt;50{{sup/4|PtHGSS}}|50|50|50||50|50}}&lt;br /&gt;
{{Moveentry/9|0429|Mismagius|type=Ghost|1|Amorphous|Amorphous|||−|−|−|−||1|−}}&lt;br /&gt;
{{Moveentry/9|0493|Arceus|type=Normal|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||90|90|90|90||90|90}}&lt;br /&gt;
{{Moveentry/9|0648|Meloetta|type=Normal|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||||85|85|85|||85}}&lt;br /&gt;
{{Moveentry/9|0864|Cursola|type=Ghost|2|Water 1|Water 3|||||||1}}&lt;br /&gt;
{{Moveentry/9|0985|Scream Tail|type=Fairy|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|||||||||84}}&lt;br /&gt;
{{Moveentry/9|0987|Flutter Mane|type=Ghost|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|||||||||91}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===By {{pkmn|breeding}}===&lt;br /&gt;
{{Movehead/Games|Normal|Egg Move|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}&lt;br /&gt;
{{Moveentry/9|0086|Seel|type=Water|2|Water 1|Field|✔|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0104|Cubone|type=Ground|1|Monster|Monster|✔|✔|✔|✔|✔|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0174|Igglybuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|✔|✔|note=Chain breed}}&lt;br /&gt;
{{Moveentry/9|0183|Marill|type=Water|type2=Fairy|2|Water 1|Fairy|✔|✔|✔|✔|✔|✔|✔|✔|−}}&lt;br /&gt;
{{Moveentry/9|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|−|✔|✔|✔|✔|✔||✔|✔}}&lt;br /&gt;
{{Moveentry/9|0298|Azurill|type=Normal|type2=Fairy|2|Water 1|Fairy||−|−|−|−|−|✔|✔|✔}}&lt;br /&gt;
{{Moveentry/9|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous||−|−|−|−|✔{{sup/7|USUM}}||✔|−}}&lt;br /&gt;
{{Moveentry/9|0359|Absol|type=Dark|1|Field|Field||−|−|✔|✔|✔|−|✔}}&lt;br /&gt;
{{Moveentry/9|0728|Popplio|type=Water|2|Water 1|Field||||||✔|✔||✔}}&lt;br /&gt;
{{Movefoot|Normal|9}}&lt;br /&gt;
&lt;br /&gt;
===Special move===&lt;br /&gt;
====[[Generation V]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|0104|Cubone|type=Ground|1|Monster|Monster|{{pkmn|Dream World}} - {{dwa|Icy Cave}}}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
====[[Generation VII]]====&lt;br /&gt;
{{Movehead/Special|Normal}}&lt;br /&gt;
{{Moveentry/1|0730|Primarina|type=Water|type2=Fairy|2|Water 1|Field|[[List of game-based Pokémon distributions (Generation VII)#Primarina|Hidden Ability Pokémon Bank Primarina]]}}&lt;br /&gt;
{{Movefoot|Normal|1}}&lt;br /&gt;
&lt;br /&gt;
==In other games==&lt;br /&gt;
===[[Pokémon Mystery Dungeon series]]===&lt;br /&gt;
Perish Song targets all enemies on the floor, inflicting {{DL|Status condition (Mystery Dungeon)|Perish Song}} status condition, causing them to faint 3 turns later (unless the status is cured). This move is affected by {{DL|Status condition (Mystery Dungeon)|Muzzled}} status condition. Being a sound-based move, it is blocked by {{a|Soundproof}}. The move can be reflected by {{m|Magic Coat}} in the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series.&lt;br /&gt;
&lt;br /&gt;
{{Template:MDMoveheader|type=normal}}&lt;br /&gt;
{{Template:MDMoveRow|game=RB|pp=15|acc=25%|range=Entire floor|target=Enemy}}&lt;br /&gt;
{{Template:MDMoveRow|game=TDS|pp=15|acc=15%|range=Entire floor|target=Enemy}}&lt;br /&gt;
{{Template:MDMoveRow|game=BSL|pp=15|acc=15%|range=Entire floor|target=Enemy}}&lt;br /&gt;
{{Template:MDMoveRow|game=GTI|pp=10|ppmax=50|acc=15%|accmax=98%|range=Entire floor|target=Enemy}}&lt;br /&gt;
{{Template:MDMoveRow|game=SMD|pp=10|ppmax=30|acc=20%|accmax=50%|range=Entire floor|target=Enemy}}&lt;br /&gt;
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
{{movedesc|Normal}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Perish Song status on all foes on the floor. The affected foes faint after several turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|フロアの てきポケモンを ほろびのうたじょうたいにかえる ほろびのうたじょうたいになった ポケモンは しばらくすると たおれてしまう|Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns}}}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Perish Song status condition to enemies on the floor. With the Perish Song status, the enemies will faint 3 turns later.}}&lt;br /&gt;
{{movedescentry|{{gameabbrevmd|SMD}}|Enemies affected by this attack faint in 3 turns.{{tt|*|Move Summary}}&amp;lt;br&amp;gt;It causes the Perish Song status condition to enemies on the floor. In the Perish Song status condition, the enemies will faint 3 turns later.{{tt|*|Move Description}}}}&lt;br /&gt;
|}&lt;br /&gt;
|}{{left clear}}&lt;br /&gt;
&lt;br /&gt;
==In the anime==&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user sings a malevolent melody that hurts it and its opponent.|image1=Nando Altaria Perish Song.png|image1p=Altaria|image2=Magnus Absol Perish Song.png|image2p=Absol|image3=Little Miss Perish Song.png|image3p=Misdreavus}}&lt;br /&gt;
{{movep|type=normal|ms=200|pkmn=Misdreavus|method=Misdreavus sings loudly and black waves of energy come out of its mouth, hurting Misdreavus and making crimson static appear over the opponent, hurting them as well.}}&lt;br /&gt;
{{movemid|type=normal|user=Little Miss|user1=Marina&#039;s Little Miss|startcode=The Legend of Thunder!|notes=Debut}}&lt;br /&gt;
{{movep|type=normal|ms=334|pkmn=Altaria|method=Altaria flies into the air and sings. As it does, a trail of gold light with multicolored sparkles in it comes out from behind its body.}}&lt;br /&gt;
{{movemid|type=normal|user=Nando|user1=Nando&#039;s Altaria|startcode=DP174|startname=Last Call - First Round!}}&lt;br /&gt;
{{movep|type=normal|ms=359|pkmn=Absol|method=Absol releases crimson soundwaves from its mouth at the opponent.}}&lt;br /&gt;
{{movebtm|type=normal|user=Magnus (XY028)|user1=Magnus&#039;s Absol|startcode=XY028|startname=The Bonds of Evolution!}}&lt;br /&gt;
&lt;br /&gt;
==In the manga==&lt;br /&gt;
===Pokémon Adventures===&lt;br /&gt;
{{moveanime|type=normal|exp=yes|gen=The user quietly sings a malevolent melody. After a while, the user and the target both faint.|image1=Polibo Perish Song.png|image1p=Politoed}}&lt;br /&gt;
{{movep|type=normal|ms=186|pkmn=Politoed|method=Politoed quietly sings a song into its opponent&#039;s ear. After a while, both the opponent and Politoed faint.}}&lt;br /&gt;
{{movebtmManga|type=normal|user=Polibo|user1=Gold&#039;s Polibo|startcode=PS172|startname=The Last Battle VI|notes=Debut}}&lt;br /&gt;
&lt;br /&gt;
==In other generations==&lt;br /&gt;
===Core series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genII=Perish Song II&lt;br /&gt;
|genIII=Perish Song III&lt;br /&gt;
|genIV=Perish Song IV&lt;br /&gt;
|genV=Perish Song V&lt;br /&gt;
}}&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|genVI=Perish Song VI&lt;br /&gt;
|genVI2=Perish Song VI 2&lt;br /&gt;
|genVII=Perish Song VII&lt;br /&gt;
|genVII2=Perish Song VII 2&lt;br /&gt;
|genVIII=Perish Song VIII&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Side series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|Stad2=Perish Song Stad2&lt;br /&gt;
|Colo=Perish Song Colo&lt;br /&gt;
|XD=Perish Song XD&lt;br /&gt;
|PBR=Perish Song PBR&lt;br /&gt;
}}&lt;br /&gt;
===Spin-off series games===&lt;br /&gt;
{{Movegen&lt;br /&gt;
|type=Normal&lt;br /&gt;
|PMDRB=Perish Song PMD RB&lt;br /&gt;
|PMDGTI=Perish Song PMD GTI&lt;br /&gt;
|PSMD=Perish Song PSMD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The move could be a reference to the tritone, a musical interval also known as &#039;&#039;Diabolus in musica&#039;&#039; (Devil in music), since it was believed that when it was used, the devil got into the notes; this explains why the move has the effect of making everyone faint after three turns, its name, and the fact its animations feature musical notes changing their color to black.&lt;br /&gt;
* Perish Song displays animation when displaying the counter, as well as when it drops to zero, in [[Pokémon Battle Revolution]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Perish Song PBR counter.png|Perish Song animation when displaying the counter in Battle Revolution&lt;br /&gt;
Perish Song PBR zero.png|Perish Song dropping to zero in Battle Revolution&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In other languages==&lt;br /&gt;
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}&lt;br /&gt;
|zh_yue=滅亡之歌 &#039;&#039;{{tt|Mihtmòhng-jī Gō|Perish Song}}&#039;&#039;&lt;br /&gt;
|zh_cmn=滅亡之歌 / 灭亡之歌 &#039;&#039;{{tt|Mièwáng-zhī Gē|Perish Song}}&#039;&#039; {{tt|*|Games (Traditional; Simplified Pre-BDSP), various media}}&amp;lt;br&amp;gt;终焉之歌 &#039;&#039;{{tt|Zhōngyān-zhī Gē|Song of Finality}}&#039;&#039; {{tt|*|Games (Simplified BDSP onwards)}}&lt;br /&gt;
|nl=Verdwijnlied&lt;br /&gt;
|fr=Requiem&lt;br /&gt;
|de=Abgesang&lt;br /&gt;
|el=Κύκνειο Άσμα&lt;br /&gt;
|hi=मारने का गाना &#039;&#039;{{tt|Maarne Ka Gaana|Killing Song}}&#039;&#039;&lt;br /&gt;
|it=Ultimocanto&lt;br /&gt;
|ko=멸망의노래 &#039;&#039;{{tt|Myeolmang-ui Norae|Song of Destruction}}&#039;&#039;&lt;br /&gt;
|pl=Rekwiem&lt;br /&gt;
|sr=Pesma stradanja&lt;br /&gt;
|Pt_eu=Canção do Perecer&lt;br /&gt;
|pt_br=Canção do Perecer ({{pkmn|UNITE}}, [[XY028]]–present)&amp;lt;br&amp;gt;Canção Sofrida ([[DP174]])&amp;lt;br&amp;gt;Canção da Ruína (&#039;&#039;[[The Legend of Thunder!]]&#039;&#039;)&lt;br /&gt;
|es_la=Canción de Terror (&#039;&#039;The Legend of Thunder!&#039;&#039;)&amp;lt;br&amp;gt;Canto Mortal&lt;br /&gt;
|es_eu=Canto Mortal&lt;br /&gt;
|vi=Bài Ca Hủy Diệt&lt;br /&gt;
}}&lt;br /&gt;
{{-}}&lt;br /&gt;
&lt;br /&gt;
{{Project Moves and Abilities notice}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Moves that can jam]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Sword and Shield]]&lt;br /&gt;
[[Category:Moves that require use of mouth]]&lt;br /&gt;
[[Category:Moves usable in Pokémon Scarlet and Violet]]&lt;br /&gt;
&lt;br /&gt;
[[de:Abgesang]]&lt;br /&gt;
[[es:Canto mortal]]&lt;br /&gt;
[[fr:Requiem]]&lt;br /&gt;
[[it:Ultimocanto]]&lt;br /&gt;
[[ja:ほろびのうた]]&lt;br /&gt;
[[zh:灭亡之歌（招式）]]&lt;/div&gt;</summary>
		<author><name>ThePowerPlayer</name></author>
	</entry>
</feed>